Recreating A Link Between Worlds' Wall Merge | Mix and Jam

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 242

  • @Danidev
    @Danidev 4 роки тому +520

    Ayeee my man is back, this is such an awesome mechanic!

  • @TitoOliveiraDesign
    @TitoOliveiraDesign 4 роки тому +342

    Wow, that was more complicated than i thought it would be

    • @mixandjam
      @mixandjam  4 роки тому +70

      I know right? Thankfully I managed after a lot of thinking and amazing support from Freya!!

    • @TitoOliveiraDesign
      @TitoOliveiraDesign 4 роки тому +10

      @@mixandjam She's great

    • @sparkybleu
      @sparkybleu 4 роки тому +2

      @@mixandjam Super cool of you to give her the credit she deserves :)

    • @ludologian
      @ludologian 4 роки тому +1

      well game development isn't always hard nor easy, it just needs motivation and time

    • @ludologian
      @ludologian 4 роки тому

      @@mixandjam but I couldn't understand why you wouldn't adjust the model colliders and meshes 2:05 instead of creating a system like what you did .I haven't played the game, but wouldn't be easier if I do that?

  • @GabrielAguiarProd
    @GabrielAguiarProd 4 роки тому +35

    What an epic mechanic! Very similar to Super Mario Odyssey 8-bit mode, love it! Great approach.

  • @RamblePrism
    @RamblePrism 4 роки тому +72

    wOAH, I had no idea it would be this complex. Well done

  • @MrJ3Tom
    @MrJ3Tom 4 роки тому +30

    The level of polish in the projects you jump into and the editing is so high in your videos, it brings more than regular information you would get from a tutorial. It brings inspiration for developers!
    Been thinking about it since the last few videos, but it feels like this kind of endeavour diserves support!

  • @crimsonbinome22
    @crimsonbinome22 4 роки тому +44

    6:00 normal map upside down? Shadows are on top of the bricks instead of the bottom. This is an awesome video otherwise, nice work!

    • @gazereaper
      @gazereaper 4 роки тому

      yeah the other bricks as well. Either the entire normal map is inverted or just the green channel.

    • @guys-in9vd
      @guys-in9vd 4 роки тому

      the mortar i sticking out :p

  • @mehzurilo
    @mehzurilo 4 роки тому +24

    jammo's painting sprite it's so f-ing beautiful and cute

  • @fahdasq507
    @fahdasq507 4 роки тому +49

    when you click on a mix and jam video and click like before the intro even ends because you know right away it's going to be some quality content :)

  • @Sorwah
    @Sorwah 4 роки тому +16

    Dang, thanks man. This gives me some ideas as I've been stuck for weeks trying to get something similar with wall riding indefinitely on a wall. Specifically, trying to recreate Lucio's wall riding where it stays on the mesh regardless of mesh wall direction. I appreciate your hard work and keep it up!

  • @weedweeb9211
    @weedweeb9211 4 роки тому +5

    Me: Oh, so its like that huh. I understand now

  • @kevihale7406
    @kevihale7406 4 роки тому +33

    every video i watch I'm left wondering afterwards:
    me: "what will his next project be?
    next project comes out
    me: "yeah that makes perfect sense he covered that, its an awesome mechanic!"
    btw: you've done lots of gameplay mechanics, why not try to re-create a boss (or mini-boss)fight?

  • @Cyranek
    @Cyranek 4 роки тому +7

    closing in on 100k subs :0

  • @AXISMotionStudio
    @AXISMotionStudio 4 роки тому

    Would you try to recreate the portalgun mechanism from 'Portal'

  • @RamblePrism
    @RamblePrism 4 роки тому +9

    2D Jammo is adorable

  • @sneekcreeper689
    @sneekcreeper689 4 роки тому +1

    Cool vide^^ super cool. Can you do the portal Gun from portal?

  • @ibra.h
    @ibra.h 4 роки тому +13

    Closest Corner to the Character Controller is my new favorite alliteration now ;)

  • @spellboundgamer
    @spellboundgamer 4 роки тому +4

    Maybe you could Recreate the portals from portal? I dont know if its hard but it would be amazing!

    • @quake6053
      @quake6053 4 роки тому +1

      Yes, I would really like this, haven't been abe to figure that mechanic out by myself

  • @laciee
    @laciee 4 роки тому +1

    Hello. I am wondering if you are able to recreate the ball-throwing mechanism that is used in Pokémon GO. Thanks.
    Nice video, by the way. Really detailed commentary and awesome quality overall :).

    • @laciee
      @laciee 4 роки тому +1

      He did with Let's Go, yes. But not with the mobile game Pokémon GO.

  • @cocasurfboards
    @cocasurfboards 4 роки тому +1

    Amazing work!! Love to see your videos. This one was pretty complicated, huh!? ❤🎮💡

  • @Panossa
    @Panossa 4 роки тому +3

    This video shows perfectly why I will never make a game with a non standard mechanic. Sad. :C

  • @BlueberryMauro
    @BlueberryMauro 4 роки тому +5

    WOW, after all this time you upload a video, the video is awesome, keep it up!!! 😅

  • @elijahbyrd3370
    @elijahbyrd3370 4 роки тому +1

    Can you recreate something from sonic.

  • @AmanKumar-tu2og
    @AmanKumar-tu2og 4 роки тому +6

    Loved it man!! Specially the transition, it was sickk!

  • @enesduru2658
    @enesduru2658 4 роки тому +9

    Finally, dude... I've been waiting for your talent to get inspiration.

  • @MadamLava094
    @MadamLava094 4 роки тому +2

    Very impressive! I love ALBW to death, and would honestly love to know how they managed it on the 3DS.

  • @OPMultiplayerCoopGames
    @OPMultiplayerCoopGames 4 роки тому

    I am not a big fan of this feature, but just checking all the work you did to simpply re-create it made me just a bigger fan of you! Well well done mate. As usual, I'd love to see and Arkham CS, but I am starting to guess that it involved too much animation. So keep doing your stuff! I would suggest something else then. How about recreating the mechanics in Johnny Trigger (mobile game) or some other mobile game interesting mechanic? Thanks in advance mate.
    P.S I am an italian, but as I usually say to my best brazillian friend I met in england: We brazillians are the best :D

  • @opod_dev
    @opod_dev 4 роки тому

    and i thought me using brackeys velocity formula was big brained

  • @SuperWiiBros08
    @SuperWiiBros08 4 роки тому

    I hope you make a game that mixes all the game mechanics you've recreated into one big game

  • @thepresidentgaming404
    @thepresidentgaming404 4 роки тому

    you've got a new subscriber .keep it up .make a series from beginner to advance throw making games

  • @bongobliss5795
    @bongobliss5795 4 роки тому +6

    Wouldn't just reducing the character's width to zero, and just having a script to do that and use a different set of animations for that phase and also make sure that contact with wall is maintained? And as for the vertice movements, am pretty sure sticking to wall would still work, isnt this approach also possible?

    • @bongobliss5795
      @bongobliss5795 4 роки тому

      This question was answered again in the post related to this video, go to community and look for the comment again, youll find your answer. For those wondering😉

    • @CiroContinisio
      @CiroContinisio 4 роки тому +2

      I saw the answers on the UA-cam story.
      An extra reason: without using decals, one of the things you couldn't do would be to bend the character on corners, which is quite a cool part of this effect.

    • @blinded6502
      @blinded6502 4 роки тому

      Reducing width to zero will cause Z-buffer conflicts.

    • @bongobliss5795
      @bongobliss5795 4 роки тому

      @@blinded6502 ok, i didnt mean absolute zero, I meant low enough to look 2D but yes I guess conflicts would still occur

    • @blinded6502
      @blinded6502 4 роки тому

      @@bongobliss5795 IDK about Unity, but usually the further you are from thinly spaced mesh, the higher threshold for Z-conflicts is.

  • @lukav200
    @lukav200 Рік тому

    I will never understand how you only have 145k subs. This is absolutely amazing!

  • @nextProgram
    @nextProgram 3 роки тому

    Amazing work, nice job

  • @ChrisLerouxDesign
    @ChrisLerouxDesign 4 роки тому +2

    These videos are always absolutely incredible, but can I say how gorgeous your thumbnails are? They're consistently of excellent quality. Just had to shout that out.

  • @PuppyGamerYT
    @PuppyGamerYT Рік тому

    I follow Freya's shader, math, and tool series, absolute legend!

  • @jeff-pu1yn
    @jeff-pu1yn 4 роки тому

    maybe do upgraded celeste engine with the analog feather flying thing

  • @maistrogaming7911
    @maistrogaming7911 4 роки тому

    I missed your videos man.....hey could u make a video about stleath kills ..like farcry and uncharted and horizon zero dawn...if u know what I mean

  • @unofficialSummer
    @unofficialSummer 4 роки тому

    Wow, that definitely wasn't what I was looking for when I spotted your video, that's super nice, take this like and sub

  • @BlueBird02760
    @BlueBird02760 4 роки тому

    If more games had this "Wall Merge" power. Heck, I'd even go for a Minecraft mod. Awesome reproduction. :)

  • @random_precision_software
    @random_precision_software 4 роки тому

    OMG where has this channel been hiding?.. Over 2 years in unity and tutorials and I only heard about this from a subscriber on another channel..

  • @blinded6502
    @blinded6502 4 роки тому

    Bruh. If I were you, I would just build mesh faces on a wall path, where I have manually placed checkpoints. It wouldn't work well with non-planar walls, but you don't explore those in your video anyway.

  • @MetalGearMk3
    @MetalGearMk3 4 роки тому

    Unity should official support this channel with money, this stuff is super practical and useful. Nothing abstract.

  • @doughnutpink2748
    @doughnutpink2748 Рік тому

    I'm new to Unity. I'm trying to put the project you uploaded into the project and run it, but too many errors occur.
    Are there any projects without errors?

  • @tebucedric
    @tebucedric 4 роки тому +1

    Looks like a *wall* bunch of fun !

  • @amaradev
    @amaradev 4 роки тому

    I wouldn't expected that much of work for this mechanic... :O

  • @tubeflix31
    @tubeflix31 3 роки тому

    This tutorial is great , but very fast . Sorry i can't understand a lot of steps how to make it .... Not helpful.

  • @ludologian
    @ludologian 4 роки тому

    Good job, I have had similar mechanics for you previously game jam , truns out that I I want to create something similar to Mario oddessey , all thought I end up with a portal clone where I shot a portal on the wall ,I've not used hd pipeline, instead I used a custom script for decal that check if it hits an object with wall tag,
    I still work on it , it would be great if your next video is about portal Many devs tried to replicate the game mechanics and there's many resources but none are smooth enough, all thought previously I watched some of the original development guides by the developer them selves resolving some of the game secrets like physics and rendering technics.

  • @dj_justanotheruser_yt
    @dj_justanotheruser_yt 2 роки тому

    imagine this combined with the flowmotion combat, you could make a really cool game.

  • @ALEXOrtiz-e5v
    @ALEXOrtiz-e5v 11 місяців тому

    How complex would it be to make it interact with colliders & triggers?

  • @Zhinoi
    @Zhinoi 4 роки тому

    this is why I subscribed to this. Guess I should get back to making my truck demolish crates so I can be like this

  • @MaxIronsThird
    @MaxIronsThird 2 роки тому

    To sell the transition even better and make the wall movement more engaging, i would set the camera diagonally to the wall in both X and Y, giving the player the feel that it's still a 3D game.

  • @link-kun5974
    @link-kun5974 4 роки тому

    I don't even know how to code basix program. But I love this series.

  • @lerminatorgamer9398
    @lerminatorgamer9398 4 роки тому

    Andre I luv ur content but u should expand and use dreams on ps4. Its a game engine but u can also make characters, sculptures, art and music. Other people can play ur creations too.

  • @hasaiah
    @hasaiah Рік тому

    Brilliant work and expertly explained! Love how turned out.

  • @dtheo47
    @dtheo47 4 роки тому

    Dude you are NUTS and I mean that in a good way..💪✌️👍👍👍

  • @ali51717
    @ali51717 3 роки тому

    If anything, this shows one thing.
    game dev is all about how you find solutions to problems, rather than tools you have.

  • @lumiimote
    @lumiimote 4 роки тому

    With Animal Crossing so close, you should try to recreate the cylinder maps!

  • @c_sho
    @c_sho 4 роки тому

    Can you try to recreate splatoons ink mechanic and squid swimming? I think it would be interesting to see that

  • @filloprincigaming4229
    @filloprincigaming4229 4 роки тому

    Heyy ... What about the splatoon me mechanic where u can Paint walls and then climb ?

  • @Exodus-sh5mq
    @Exodus-sh5mq 4 роки тому

    The Femto clone from Daemon X Machina. That would be dope.

  • @koktszfung
    @koktszfung 4 роки тому

    great solution from Freya but I wonder how she would implement any up and down movement

  • @xKeaton
    @xKeaton 4 роки тому +1

    I would love to see you recreating a game mechanic from the last of us. Maybe the fighting system or the sound mechanics. C:

  • @mattsharp6708
    @mattsharp6708 4 роки тому

    This is wild considering I struggled for a long time to just get a Projector to put a circle on the ground correctly.

  • @haythamprg7343
    @haythamprg7343 3 роки тому

    Amazing content! I love your work❤️

  • @PanutatRatchatasuwan
    @PanutatRatchatasuwan 6 місяців тому

    Does he work with Unreal? I want to use him in my project too.

  • @MythicLegionDev
    @MythicLegionDev 4 роки тому

    That was really cool! Nice job!

  • @12345themadguy
    @12345themadguy 4 роки тому

    Really cool but not sure this is a practical method for a whole game or flexible

  • @MinhocaMortifera
    @MinhocaMortifera 4 роки тому +1

    Fantastic, the mechanic is fully functional, the effects and the stylized paint turned it fabolous! Amazing!

  • @marving.8868
    @marving.8868 4 роки тому +1

    I understand close to nothing but enjoy the videos so much! Great work!

  • @ore6253
    @ore6253 2 роки тому

    bro there is no way you don't have an indie project in the work or already launched fr 😆

  • @vaibhav3727
    @vaibhav3727 4 роки тому

    Wallrun like price of persia? Or parkour like Assassin's creed?

  • @emersonbrinks7200
    @emersonbrinks7200 4 роки тому

    I aspire to be as good as you with programming holy moly man this sh*t is nuts!!!

  • @Doodle1678
    @Doodle1678 2 роки тому

    This is my favorite Zelda game and this mechanic is genius

  • @TheeKennyMcB
    @TheeKennyMcB 4 роки тому +1

    I loved this addition to the Zelda Fanchise! This mechanic was so much fun!
    Amazing job recreating it and explaining your process.
    Very inspiring! Thank you!

  • @GL-Broz
    @GL-Broz 4 роки тому +1

    Big fan of yours dude😅😅😅

  • @Crazybark
    @Crazybark 4 роки тому

    I didn't get notified for it but nothin can keep me from cool stuff like this

  • @fionat.6411
    @fionat.6411 4 роки тому +1

    Amazin work. The tweaks in the end helped it to be even more amazing.

  • @EnekonGaming
    @EnekonGaming 4 роки тому

    You guys are incredible and geniuses!

  • @muthu5665
    @muthu5665 4 роки тому

    Seriously love seeing the videos. Hoping for more videos

  • @Supergrail
    @Supergrail 4 місяці тому

    u should use all the retreatment's into a game for jammo

  • @lyca7016
    @lyca7016 4 роки тому

    Just make a game with a massive mashup of all these mechanics.

  • @takumui3332
    @takumui3332 4 роки тому

    Can you recreate taiko no tatsujin?

  • @morgancosseron683
    @morgancosseron683 4 роки тому

    The Doom 2016 BFG would be fun

  • @MrScottyToo
    @MrScottyToo 4 роки тому

    hey can you do this in unreal engine 4

  • @Wwise_sounds
    @Wwise_sounds 3 роки тому

    Great video!
    Quick Question:
    On 3:26 are you writing the script on what language? Is it python or C++?
    Thanks and hope to hear soon from you

  • @gustavowadaslopes2479
    @gustavowadaslopes2479 4 роки тому

    Amazing work, but there's still one issue. What happens if the wall moves? That's very essential to the mechanic.

    • @mixandjam
      @mixandjam  4 роки тому +2

      You could place the corner points as child gameObjects of the mesh itself, so they move with the wall 😊

  • @Salmontres
    @Salmontres 4 роки тому

    You nailed the mechanic! Good work

  • @jumpyjibely2555
    @jumpyjibely2555 4 роки тому +1

    Can you try to remake my friend Pedro mechanics in unity?

  • @Drummondtheman
    @Drummondtheman 4 роки тому

    Is it possible to use the Jammo model in Unreal?

  • @dyuman4482
    @dyuman4482 4 роки тому

    Wow this is awesome! Can I use jammo in a small game I am making?

  • @reda2544
    @reda2544 4 роки тому

    I have an idea. Try to recreate the gta weapon wheel pls

  • @mouh.hmxxvi
    @mouh.hmxxvi 4 роки тому

    next one : dragon blade genji ulitmate

  • @Alanzoka02_tv
    @Alanzoka02_tv 4 роки тому

    É brasileiro cara? o faz um curso ajuda nois

  • @starkiller1092
    @starkiller1092 4 роки тому

    Crazy good, you should do the portal gun.

  • @real_linkw0w
    @real_linkw0w 4 роки тому

    Nice man such an informative Video

  • @heyitzmae
    @heyitzmae 4 роки тому

    A Link Between Worlds is one of my favorite Zelda games, mostly due to the wall merge! I never realized it was such a complicated process :0

  • @paulunga
    @paulunga 4 роки тому

    Would you have to place an object at every wall intersection manually for the transitions between walls to look smooth?

    • @Soumein
      @Soumein 4 роки тому

      Doesn't look like it. The point where the projection rotates (transitions) is created automatically, based on set distances along the two walls, as seen around 4:00. The green lines are where the projector stops moving, and starts rotating around the yellow/lime colored dots.

  • @mohamedshaban3174
    @mohamedshaban3174 4 роки тому

    I wish i be at your skill level oneday

  • @QuietSnake-xs5vx
    @QuietSnake-xs5vx 4 роки тому

    dude Freya is crazy with game math

  • @stu-ool5155
    @stu-ool5155 4 роки тому

    this just makes me feel like a shitty game dev

  • @PanutatRatchatasuwan
    @PanutatRatchatasuwan 6 місяців тому

    That was amazing thank you.