Realistic Wooden Floor in Substance Designer ( Part 1 )
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- Опубліковано 2 сер 2024
- In this Substance Designer tutorial we will be creating fully procedural height map for Versailles wooden floor. Part 2 coming soon!
Get the files from the tutorial on my Patreon: / filiphodas
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Contents:
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00:00 Intro
01:09 Creating base shape
07:00 Adding height variation using Flood Fill node
15:05 Adding chipped edges
18:53 Creating wood texture
25:00 Mapping texture to the planks
34:43 Adding wood damage and edge wear
39:38 Adding surface details (dents and scratches)
43:18 Outro
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Track: Imaginary Love - INOSSI
Free Download / Stream: hypeddit.com/link/roek7n
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Hi Filip! This tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
I love u man! Haha... incredible tutorial!
Good day, Filip Hodas. it's surprisingly good looking video. thank. :)
Handsome dude, Great tutorial 10/10 thanks homie
Great vid.
Thank you
my brain shattered into 1000 pieces. but i will make it one day.
Great tutorial, It couldn't be explained better and easier than this! Thank you!
Is there any chance that you would make one for Marble Floor? (with some designs in it etc.?)
Thankyou bro
Excellent tutorial! Will you upload part 2 soon? :)
thanks for awesome tutorials. side question: what chair are you using, and is it good? :)
Hell yeaaaaah
Helpful Tip: If your flood fill is giving weird results try increasing the edge width in the edge detect node and the scale in the tile sampler node. This will increase the gaps between the white shapes making it easier for the flood fill to detect the islands in the pattern.
Yooo thank you for this comment; solved my issue.
@@milkmaster6984 Glad to help.
waiting for part 2
that loading screen was to funny hahahaha
I'm 670th guy!! Let's goooo!!!
это очень круто,! мастер!
Hi, will you upload second part?
please do the next part :(
Thank you, but where is the second part? 🧐
hi Filip Hodas, flood fill node is giving me very weird results. It is not giving variations for most of the shapes the way you have in yours
I had the same issue and fixed it by increasing the Edge Width in the Edge Detect node.
I got all the way to the flood fill and mine still looks flat compared to yours, it doesn't have the height variation as yours is showing. did I do it wrong? because I followed it and redid it a few times and it's still not doing it.
I had the same issue and fixed it by increasing the Edge Width in the Edge Detect node.
@@gigic6905omg thanks
Nice work! What happened to part two mate?
Haha, I had some revisions for it (better/more optimized approach) so I delayed it and ended up stuck with work and personal projects. I'm hoping to finish it soon though. Will focus on shorter tuts in the future as I can squeeze those inbetween other stuff much easier. :)
@@filiphodas1855 I see. It's just that the height map is so incredible it would be a shame if we don't get to see the rest. But do take your time. We're not going anywhere :D
Hey, I wanted to ask whether there is a way you prefer to contact you regarding some questions. I am in desperate need for some small advice in Designer
Hey, my email: hodasfilip@gmail.com or my twitter dms are the safest bet.
You son of a bitch, I'm in!