6:04 since bowsers called koopa in japan, they switched marios voice line so that people wouldnt get confused about what he was saying. another fun fact about the switch port, all of the changes like the textures and the translated text are patched in while your playing the game, so if you rip the rom and play it in an emulator, its literally just the vanilla shindou version
Minor correction: The original Super Mario All-Stars did NOT remake the original 8-bit Mario games from the ground up, that's a myth people spread around. All the games there are just straight ports of the originals, running the exact same NES code (the SNES used pretty much the same CPU instructions as the NES and so was fully backwards compatible with NES code), not unlike 3D All-Stars, just with new sprites, sound, and parallax scrolling added. They're remastered ports, that's it (hence why many glitches from the NES still work in All-Stars. Not to mention all the unused data in Mario 3 is still present completely unaltered in All-Stars).
Is this the same for Sonic Jam? Since almost everything in that game is identical to the original to a stupid degree yet everybody praises it as a remake. Although I find it hard to believe even all stars it's literally just a port as you say as the physics in all stars are altered so did they just manually change it or what.
@@Wimpyfox The physics aren't actually as changed as you might think. I believe Mario 2 and 3 are literally identical to NES with no changes. It's only Mario 1/Lost Levels that was altered, and even then it was only a few little tweaks. It's still the same physics, just with some adjusted parameters (I think acceleration was made a bit less sluggish or something, and you bounce a bit higher off enemies. Oh, and the brick-breaking collision got scuffed but that's just a bug introduced by accidentally reversing the velocity Mario gets pushed in, which can be as simple as accidentally removing a minus sign in the code). That's pretty much it, but it's also worth noting that the complete 16-bit sprite overhaul and the switch to using Super Mario World sound effects can help create the illusion that the physics are different, they make them _feel_ different to the player when they're actually not much if at all.
@@patlen1237 That's because most media is written by people who don't actually know the technical aspects behind the hood, they look at it from a regular gamer's outside lens where the actual underlying assembly code is foreign to them. Not to mention the fact that people just throw the word "remake" around and often use it interchangeably with "remaster" when that's inaccurate. Sharing a direct source is difficult because UA-cam nukes comments that do so, but I could point you to a few things. One is the Cutting Room Floor page for the collection, there you can find just how unchanged a lot of underlying things are. For example, not only do most glitches that were in the NES versions still work on SNES in some capacity, including things like the broken scroll lock in the underground stages, flagpole and bullet bill glitch (though the latter softlocks the game now because some functionality did get tweaked there with the improved level complete animation), clipping glitches, etc., which would only happen if it's the same code, but unused code features are still present, like the alternate Lakitu spiny egg behavior in SMB1 and Lost Levels. There's an entirely different throwing behavior there in the NES versions that goes unused, and that code is STILL present in All-Stars and can be restored by doing the same ROM patch as with the NES versions (not the exact same patch file because of address differences and stuff, but the process of restoring it is the same). Mario 3 had a ton of unused data in the NES version, including beta levels and other stuff in the code, and ALL that data is still present in All-Stars completely unmodified other than that they use 16-bit sprites now. Mario 3's NES Debug mode is also still present in All-Stars despite the fact that a new one was made for the SNES version, the old one is still in the code. And other weird specific quirks of the games that aren't intentional design choices (like the Framerule system in SMB1 and Lost Levels, or specific things with the minigames in Mario 3, the same jank here and there in Mario 2, etc.) and thus could only be present if they used the same code on a similar processor are still in All-Stars, the sheer accuracy is nearly one-to-one. All these things would not be present if they were ground-up remakes rather than porting and building off the original NES code, that would be impossible. Not to mention an old SMB2 romhacking level editor from like 2 decades ago was able to edit for both the NES and SNES versions of Mario 2 because they're the same code. And all sorts of other things, I could go on. Anyone who's actually looked into the assembly code for the games would know they're ports of the same code in All-Stars. There is also this video about the code history of the Minus World that also proves that All-Stars is a port of the same assembly code, hopefully this one's allowed for me to share: ua-cam.com/video/Y6HSZ1imGRQ/v-deo.html This specifically highlights an interesting thing, that Mario 1 in All-Stars is a port of the original release's version of the code, and not the improved updates to the engine that were done in various re-releases and stuff like All Night Nippon or Lost Levels. They slowly improved Mario 1's engine throughout the 8-bit era with the different releases but then went back to square one to the original code to port it to the SNES for All-Stars. There's also forums on the "romhacking net" backing me up on it being ported NES code, but again I can't link them because UA-cam is lame. I just looked a couple of them up to make sure though. So All-Stars is definitely a collection of ported code, regardless of what casual outsiders might parrot around the internet. That's not to say they didn't change things, because they DID change and tweak many things, particularly in Mario 1 and Lost Levels (those got the most tweaks by far, such as physics tweaks, hitbox tweaks, etc., Mario 2 only got a small handful of tweaks and fixes, and Mario 3's virtually unaltered other than combining some aspects of the JP and Western releases, mostly seeming to be the JP versions but with the US easier damage system and the initial Revision 0 translation), and there's just inherent differences due to being on the 16 bit system, AND they added more things onto the games to take advantage of the SNES, but they're still tweaks to what was the same original source code. Etc., etc.
Fun fact: all 3 games are 720p in portable mode. In docked mode: Mario 64 is 900p 4:3 with new hi-res uncompressed textures, while Mario Sunshine and Galaxy are 1080p widescreen!
The textures are _not_ uncompressed. If you want to see what Super Mario 64 would look like with hi-res, uncompressed textures, then look up Render96 (but not the ray-tracing version, as that version replaces textures outright).
I never played any of these 3d Mario games until 3d all stars. I was 6 when mario64 came out so my simple mind just wanted to play Mario kart and by the time sunshine came out I was just playing Xbox so I finally got the switch last year and wow my mind is blown! I feel like this system was made for someone like me who hasnt been around in forever and gets to play everything I missed out on
@@davidsanchez8158 I mean personally I like having the case since I don’t usually play in handheld but hey, you do you as long as you can play the game lol
@@Quintolio I guess what I mean is they don’t offer much with the box so I’m not really missing out but I guess I gotta figure out a way to store more games cuz I ran out of pockets in my case once I bought Metroid dread (again WOW) I thank NSO for introducing me to super Metroid. I know it’s controversial to say but NSO is a bad MF
Hey man, great video! I love seeing that this type of content is still alive and well. I remember being so hyped for 3D all stars and being sorely disappointed upon its release 😔. Just feels like a passionless cash grab cobbled together at the last minute for the 35th anniversary. Thanks Nintendo, very cool. You're doing the lords work man, keep it up!!
@@Fraz52 you’re too kind thank you for watching. I still like the collection on its own since I can actually play Sunshine in a conventional way but it’s very disappointing they didn’t do more with it because I would’ve loved to have concept art for games like Super Mario 64.
@@Quintolio I definitely agree with the sentiment they should have had some extra stuff with it like concept art and that kinda thing but just the games themselves, I mean there just ports. I could emulate them for free instead of paying full price for them on the switch, there's just no incentive to buy this if you have a PC I think what I really want is a remake of mario 64. It's a very unpopular opinion but I actually think mario 64 is a pretty clunky game, even in this collection so I'd love to see it remade from the ground up. I'd love to make a video on mario 64 and why I think it hasn't aged the best at some point but I fear I would be looking over the shoulder for the rest of my life if I put a take like that out on the internet 😅.
@@Fraz52 I definitely agree that Mario 64 hasn’t exactly aged the greatest. I would absolutely love to see a remake of the game. I personally want to see the game control on the levels of odyssey. That game felt so good to move Mario around in. If I ever make a video on strictly Mario 64, then I might just share the take on how it hasn’t aged the best. It might feel like a Yakuza game after that but my opinion is still valid lol Also yeah you can literally just emulate them on PC and do more than what Nintendo offers for literally 0 dollars. I watched a video recently on this guy who made a better version of 3D All-Stars all while doing it for free.
Interesting video you created, I actually digitally downloaded this collection just to play Super Mario Galaxy on the go. The good news is you can still get this collection physically, I am looking forward to the 40th anniversary
@@M64bros thank you for watching. I’m very confident you can find the game physically at a lot of game stores in other places but at all the ones I’ve been to in Canada they just don’t have any copies which saddens me.
As a guy who lived during the original Super Mario All-Stars, we were amazed at how much work they did remastering those games, vs how little work they put into these.
good video, super mario sunshine is my favorite mario game and im really sad that they havent done much with it since its release, i would love to see nintendo expand on it but this is all we got from them
I came in expecting not to like sunshine based on how everybody talks about it. I came out with it being my favorite of the 3. I was even sad when i had to say good bye to fludd like I wanted nothing to do with you but now how can I live without you
@@Quintolio Agreed! And ya know, yes, you can emulate all of these games in theory... But emulation can be a slog and you need a decent PC, 3d all stars is just so convenient, like, having those 3 amazing games in HD and Galaxy on 60fps with great button controls in a portable way makes the games so fun to play for a bit, even if you don't do much.
@@jumentoqueanima yeah exactly! I’d rather just have the games on an actual console instead of emulating them on my pc. Plus with the option to take it anywhere, it makes it even better
I heard SMG2 was cut because of the constant, percise pointing you had to do throughout the game (Yoshi especially). I guess nintendo prioritizes handheld mode just as much as docked mode. So playing Galaxy 2 in handheld mode would be a nightmare. Or maybe I'm full of it. Some say it's because Galaxy would take half of the collection. But the original All-Stars has both SMB1 and Lost Levels.
Sorry for another comment. Many people don't realize how impossible it would be to play SMG2 on switch. Even the Wii U eshop port required a Wii remote and nunchuck with the sensor bar. I know playing it on Switch with the TV or joycons detatched would be fine. It's just handheld mode couldn't be possible unless you have three hands. Yoshi requires a lot of control, such as moving, pointing and action all at once. It's the Wii's unique way to play that no other console can emulate. So RIP Galaxy 2...
@@geschnitztekiste4111 yeah that’s understandable but I feel like they wanted to focus on accessibility. Giving everyone access to all games no matter the play style is better than having 3 games available and one only playable on the TV. It’s a matter of personal preference. I don’t play handheld mode almost at all so it wouldn’t really effect me but for the people with a Switch Lite would be locked out of a big part of the experience.
6:04 since bowsers called koopa in japan, they switched marios voice line so that people wouldnt get confused about what he was saying.
another fun fact about the switch port,
all of the changes like the textures and the translated text are patched in while your playing the game, so if you rip the rom and play it in an emulator, its literally just the vanilla shindou version
Minor correction: The original Super Mario All-Stars did NOT remake the original 8-bit Mario games from the ground up, that's a myth people spread around. All the games there are just straight ports of the originals, running the exact same NES code (the SNES used pretty much the same CPU instructions as the NES and so was fully backwards compatible with NES code), not unlike 3D All-Stars, just with new sprites, sound, and parallax scrolling added. They're remastered ports, that's it (hence why many glitches from the NES still work in All-Stars. Not to mention all the unused data in Mario 3 is still present completely unaltered in All-Stars).
Is this the same for Sonic Jam? Since almost everything in that game is identical to the original to a stupid degree yet everybody praises it as a remake. Although I find it hard to believe even all stars it's literally just a port as you say as the physics in all stars are altered so did they just manually change it or what.
@@Wimpyfox The physics aren't actually as changed as you might think. I believe Mario 2 and 3 are literally identical to NES with no changes. It's only Mario 1/Lost Levels that was altered, and even then it was only a few little tweaks. It's still the same physics, just with some adjusted parameters (I think acceleration was made a bit less sluggish or something, and you bounce a bit higher off enemies. Oh, and the brick-breaking collision got scuffed but that's just a bug introduced by accidentally reversing the velocity Mario gets pushed in, which can be as simple as accidentally removing a minus sign in the code). That's pretty much it, but it's also worth noting that the complete 16-bit sprite overhaul and the switch to using Super Mario World sound effects can help create the illusion that the physics are different, they make them _feel_ different to the player when they're actually not much if at all.
Do you mind sharing a source for this info? I cant find it anywhere, and most other media i can find calls the original all stars a remake
@@patlen1237 That's because most media is written by people who don't actually know the technical aspects behind the hood, they look at it from a regular gamer's outside lens where the actual underlying assembly code is foreign to them. Not to mention the fact that people just throw the word "remake" around and often use it interchangeably with "remaster" when that's inaccurate. Sharing a direct source is difficult because UA-cam nukes comments that do so, but I could point you to a few things.
One is the Cutting Room Floor page for the collection, there you can find just how unchanged a lot of underlying things are. For example, not only do most glitches that were in the NES versions still work on SNES in some capacity, including things like the broken scroll lock in the underground stages, flagpole and bullet bill glitch (though the latter softlocks the game now because some functionality did get tweaked there with the improved level complete animation), clipping glitches, etc., which would only happen if it's the same code, but unused code features are still present, like the alternate Lakitu spiny egg behavior in SMB1 and Lost Levels. There's an entirely different throwing behavior there in the NES versions that goes unused, and that code is STILL present in All-Stars and can be restored by doing the same ROM patch as with the NES versions (not the exact same patch file because of address differences and stuff, but the process of restoring it is the same). Mario 3 had a ton of unused data in the NES version, including beta levels and other stuff in the code, and ALL that data is still present in All-Stars completely unmodified other than that they use 16-bit sprites now. Mario 3's NES Debug mode is also still present in All-Stars despite the fact that a new one was made for the SNES version, the old one is still in the code. And other weird specific quirks of the games that aren't intentional design choices (like the Framerule system in SMB1 and Lost Levels, or specific things with the minigames in Mario 3, the same jank here and there in Mario 2, etc.) and thus could only be present if they used the same code on a similar processor are still in All-Stars, the sheer accuracy is nearly one-to-one.
All these things would not be present if they were ground-up remakes rather than porting and building off the original NES code, that would be impossible. Not to mention an old SMB2 romhacking level editor from like 2 decades ago was able to edit for both the NES and SNES versions of Mario 2 because they're the same code. And all sorts of other things, I could go on. Anyone who's actually looked into the assembly code for the games would know they're ports of the same code in All-Stars.
There is also this video about the code history of the Minus World that also proves that All-Stars is a port of the same assembly code, hopefully this one's allowed for me to share: ua-cam.com/video/Y6HSZ1imGRQ/v-deo.html
This specifically highlights an interesting thing, that Mario 1 in All-Stars is a port of the original release's version of the code, and not the improved updates to the engine that were done in various re-releases and stuff like All Night Nippon or Lost Levels. They slowly improved Mario 1's engine throughout the 8-bit era with the different releases but then went back to square one to the original code to port it to the SNES for All-Stars.
There's also forums on the "romhacking net" backing me up on it being ported NES code, but again I can't link them because UA-cam is lame. I just looked a couple of them up to make sure though.
So All-Stars is definitely a collection of ported code, regardless of what casual outsiders might parrot around the internet. That's not to say they didn't change things, because they DID change and tweak many things, particularly in Mario 1 and Lost Levels (those got the most tweaks by far, such as physics tweaks, hitbox tweaks, etc., Mario 2 only got a small handful of tweaks and fixes, and Mario 3's virtually unaltered other than combining some aspects of the JP and Western releases, mostly seeming to be the JP versions but with the US easier damage system and the initial Revision 0 translation), and there's just inherent differences due to being on the 16 bit system, AND they added more things onto the games to take advantage of the SNES, but they're still tweaks to what was the same original source code.
Etc., etc.
Fun fact: all 3 games are 720p in portable mode. In docked mode: Mario 64 is 900p 4:3 with new hi-res uncompressed textures, while Mario Sunshine and Galaxy are 1080p widescreen!
@@mattimusprimal637 I had no idea Mario 64 was higher resolution than 720p. That’s a really nice thing to know thank you so much!
@@Quintolio Also: the new uncompressed hi-res textures of Mario 64 are in both portable and docked modes, only difference being their resolution.
The textures are _not_ uncompressed. If you want to see what Super Mario 64 would look like with hi-res, uncompressed textures, then look up Render96 (but not the ray-tracing version, as that version replaces textures outright).
4:47 Mario soundtrack on.. Play.. Station... 3? Illegal :O
That was my favourite part to do lol
I personally have always found it really cool they used the Shindou version of 64, since it was never rereleased until this collection
@@swr.nezumi that’s true. I also did think it was interesting that they went for the shindou version instead of the original but I love my BLJ’s lol
I never played any of these 3d Mario games until 3d all stars. I was 6 when mario64 came out so my simple mind just wanted to play Mario kart and by the time sunshine came out I was just playing Xbox so I finally got the switch last year and wow my mind is blown! I feel like this system was made for someone like me who hasnt been around in forever and gets to play everything I missed out on
@@davidsanchez8158 I agree it’s a really good thing that people are able to play the games they missed out on. If only it wasn’t limited
@@Quintolio yeah cuz they crazy expensive but I got mine off the street for 40 bucks. Crazy deal. No case but when it comes to switch who cares right!
@@davidsanchez8158 I mean personally I like having the case since I don’t usually play in handheld but hey, you do you as long as you can play the game lol
@@Quintolio I guess what I mean is they don’t offer much with the box so I’m not really missing out but I guess I gotta figure out a way to store more games cuz I ran out of pockets in my case once I bought Metroid dread (again WOW) I thank NSO for introducing me to super Metroid. I know it’s controversial to say but NSO is a bad MF
8:12 it actually takes no lines of code, I’ve dabbled in game making.
@@Jelly_shy_guy_man Thank you. I wasn’t entirely sure but I knew it wasn’t exactly the hardest thing to enable for a game
Hey man, great video! I love seeing that this type of content is still alive and well.
I remember being so hyped for 3D all stars and being sorely disappointed upon its release 😔. Just feels like a passionless cash grab cobbled together at the last minute for the 35th anniversary. Thanks Nintendo, very cool.
You're doing the lords work man, keep it up!!
@@Fraz52 you’re too kind thank you for watching. I still like the collection on its own since I can actually play Sunshine in a conventional way but it’s very disappointing they didn’t do more with it because I would’ve loved to have concept art for games like Super Mario 64.
@@Quintolio I definitely agree with the sentiment they should have had some extra stuff with it like concept art and that kinda thing but just the games themselves, I mean there just ports. I could emulate them for free instead of paying full price for them on the switch, there's just no incentive to buy this if you have a PC
I think what I really want is a remake of mario 64. It's a very unpopular opinion but I actually think mario 64 is a pretty clunky game, even in this collection so I'd love to see it remade from the ground up. I'd love to make a video on mario 64 and why I think it hasn't aged the best at some point but I fear I would be looking over the shoulder for the rest of my life if I put a take like that out on the internet 😅.
@@Fraz52 I definitely agree that Mario 64 hasn’t exactly aged the greatest. I would absolutely love to see a remake of the game. I personally want to see the game control on the levels of odyssey. That game felt so good to move Mario around in. If I ever make a video on strictly Mario 64, then I might just share the take on how it hasn’t aged the best. It might feel like a Yakuza game after that but my opinion is still valid lol
Also yeah you can literally just emulate them on PC and do more than what Nintendo offers for literally 0 dollars. I watched a video recently on this guy who made a better version of 3D All-Stars all while doing it for free.
Interesting video you created, I actually digitally downloaded this collection just to play Super Mario Galaxy on the go.
The good news is you can still get this collection physically, I am looking forward to the 40th anniversary
@@M64bros thank you for watching. I’m very confident you can find the game physically at a lot of game stores in other places but at all the ones I’ve been to in Canada they just don’t have any copies which saddens me.
@@Quintolio oof.... Other than that, I really enjoyed the video! 👍🏻
I’m glad you did!
As a guy who lived during the original Super Mario All-Stars, we were amazed at how much work they did remastering those games, vs how little work they put into these.
@@mccloaker I wish I could’ve been there for that. It sounds like it would’ve been such an amazing experience!
@@Quintolio heh, wish I could've sat down and described it!
Good stuff!
@@BlockedContent thank you so much I’m glad you think so!
Pretty good video 👍
I did not expect this level of quality
@@D1g0_ thank you for thinking my video is really high quality. I try my best lol
good video, super mario sunshine is my favorite mario game and im really sad that they havent done much with it since its release, i would love to see nintendo expand on it but this is all we got from them
I came in expecting not to like sunshine based on how everybody talks about it. I came out with it being my favorite of the 3. I was even sad when i had to say good bye to fludd like I wanted nothing to do with you but now how can I live without you
But hey it’s the only OFFICIAL release of the game in 16:9
Check out Super Mario Eclipse
You my friend should check out Super Mario Eclipse
@@MusicJunkie37 much like Nintendo I don’t fuck with emulators
as amazing as always fr
Thank you so much I really appreciate the fact you even took the time to watch my content. It really makes my day whenever you do!
I’m your 500th subscriber congratulations! 🎉🍾🔥
@@rene_mxo thank you so much I’m glad you liked my content enough to want to subscribe it really makes my day
I like this game, a lot. Like, it gave me 170 plus hours of fun for 100%.
@@jumentoqueanima yeah same lol. Despite its flaws, it’s a pretty fun collection
@@Quintolio Agreed! And ya know, yes, you can emulate all of these games in theory... But emulation can be a slog and you need a decent PC, 3d all stars is just so convenient, like, having those 3 amazing games in HD and Galaxy on 60fps with great button controls in a portable way makes the games so fun to play for a bit, even if you don't do much.
@@jumentoqueanima yeah exactly! I’d rather just have the games on an actual console instead of emulating them on my pc. Plus with the option to take it anywhere, it makes it even better
The fact they didn’t even put Galaxy 2 (the best one) in just rubs me the wrong way
@@geschnitztekiste4111 they could’ve at least done that but no, they chose to do the bare minimum
I ended up losing the game cartridge a few months ago, was never able to get it again
@@epicvhsguy_27 aww that really sucks
nice video
@@N3Selina thank you so much
RIP to super Mario galaxy 2 until Nintendo sales are lacking
@@samwell3688 literally. Can’t wait to spend full price just to play it in a more convenient way lol
I heard SMG2 was cut because of the constant, percise pointing you had to do throughout the game (Yoshi especially). I guess nintendo prioritizes handheld mode just as much as docked mode. So playing Galaxy 2 in handheld mode would be a nightmare.
Or maybe I'm full of it.
Some say it's because Galaxy would take half of the collection. But the original All-Stars has both SMB1 and Lost Levels.
Sorry for another comment. Many people don't realize how impossible it would be to play SMG2 on switch. Even the Wii U eshop port required a Wii remote and nunchuck with the sensor bar. I know playing it on Switch with the TV or joycons detatched would be fine. It's just handheld mode couldn't be possible unless you have three hands. Yoshi requires a lot of control, such as moving, pointing and action all at once. It's the Wii's unique way to play that no other console can emulate.
So RIP Galaxy 2...
@@wyatttetpon5478I mean who plays in handheld anyway. They could’ve had it there for people who play docked at least
@@geschnitztekiste4111 yeah that’s understandable but I feel like they wanted to focus on accessibility. Giving everyone access to all games no matter the play style is better than having 3 games available and one only playable on the TV. It’s a matter of personal preference. I don’t play handheld mode almost at all so it wouldn’t really effect me but for the people with a Switch Lite would be locked out of a big part of the experience.
RIP Mario 35
The goat of battle royales
I will never forgive Nintendo for removing that
I got really lucky found this game for 20$ cib
@@Jackbat69 lucky!
On eBay brand new they asking 25 k why Nintendo take it off the eshop
@@mikeBG3 Nintendo just doesn’t like money I guess lol
On God if Mario doesn't do better than sonic. Just convert to a sonic yt channel
@@alotgames71 just give it some time
@@Quintolio I'm gonna enjoy the day u become indoctrinated into the sonic fandom