Pacu fillet is 1000kcal, but the cooked seafood from it is 1600kcal, so you don't need 20 pacus/dupe, only 12.5, so for 12 dupes it's only 150 pacus, therefore only a 1200 tiles of tank :)
It gets even better if you add it to existing BBQ in surf.n.turf. Adding anouther 400kcal which drops it to 10. (but you need a BBQ setup that's outputting at least twice as much BBQ kCal then the Fish set up to combine it nicely).
@@EchoRidgeGaming Luma has crunched the numbers in his 2024 pacu ranching video, the best use of pacu now is egg production. Since you're running a _farm_, (and have plenty of salt/polluted water to go around) in the interest of efficiency you should skip the fillets and go for mushroom quiche. Just making omelettes from fry eggs boosts the food production to ~2700 kcal/pacu/cycle, so 8 pacu can feed 21 dupes on omelettes. Add ~24 dusk caps and 4 waterweed plants, and you can drop the pacu requirement to 4, and your dupes (except gourmet-trait ones) now have top-tier food that also grants radiation protection from seafood diet.
>10:30 If your AT is running 100% of the time, the blob of water in the left tile of the overflow/bypass bridge above AT will get stuck. And even though that segment is made out of insulated pipe, it still exchanges temp with the steam a little bit. Over long period that would heat up the water blob above 120° and it will flash.
Nazgul is right. This can be remedied. Make sure your AT doesn't run while you fill the loop with coolant. When the loop is filled deconstruct the bridge used to fill it and only then set the automation that allows the AT to turn on. You know you did it right if when the AT runs you have a single pipe segment without coolant. Alternatively the bypass pipe segment needs to be outside of the steam room.
@@havasiszi The buffer tank before the AT mimics a pipe run that was filled while the AT was running so the only option, excluding removing that buffer or some automation shenanigans to halt incoming flow, is to move the bypass into the insulated tiles edit: suppose the buffer tank could be placed after the AT, though that turns into pipe spaghetti pretty quick
This is wild - your channel got me into playing ONI this week, and I was literally thinking "I should look up a Pacu tutorial" earlier this afternoon as my next step.
(trigger warning: math) you don't actually need the huge tanks for your starved fishies: sure, each pacu needs 8 tiles to not get any happiness debuff, but as long as they don't reach -10 they'll still produce an egg before dying. Each pacu over the limit of the tank decreases the happiness of every fish in that tank by 1, and they start at -1 since they're tamed. So, you can have 9 pacus in a tank of 8 tiles of liquid, making it more space efficient to have lots of smaller tanks (because right now in your big tanks you can only have 1 pacu per 8 tiles plus an extra 8). You could make it 10 pacus per tank if you had the water fort, but since that building is 3x3, it would take more space. Another thing is if you cook your pacu fillets they become 1600kcal instead, so it's definitely worth it. I see you were at 22 dupes at the end of your video, say you're aiming for 24, you'd need 300 starving pacus to be sustainable (not considering the breeder pacus). Putting them all in one big tank, you'd need (300-8)*8=2336 tiles of water in it. Plus, the walls of that tank would take up an additional 235 tiles, so 2336+235=2571 tiles needed. However, minmaxxing more, tinier, tanks of starving pacus, you would need 300/9(rounded up to 34)*8=272 tiles of water. Considering you need more walls for your tanks, say the tanks are adjacent and share walls, that's another 7 tiles per tank if you build them in a U shape side by side, plus an extra 4 for the first one, so 300/9(rounded up to 34)*7+4=242 tiles for walls. 272 water tiles + 242 wall tiles = 514 tiles total for your starvation tanks, which is 5 times smaller than a single big tank! Sorry for too much maths, english isn't my first language so numbers are easier. If you want a better explanation of all of this,i recommend looking up a steam community guide called : "Sustainable Pacu Ranching (Packed Snacks Update)". It goes in depth, with great examples and visual cues.
@@skillfulfighter23 so the thing with pacus is that the starvation tanks sustain themselves. If built correctly, your tanks’ population will stay the same. Your breeder tank is only to augment the population, and how much you can do that only depends on how many seeds you have, really.
@@skillfulfighter23 i really recommend looking up the steam guide i suggested at the end of my comment, it’s super visual and is very easy to understand.
Thanks for the series man, loving every minute of it. AND the dumpster fire pic is so effin good, hahah. Good summary of my whole history of ONI! You're amazing!
I used to keep a big tank of clean chilled water purely as a flex. I guess it's a fishtank now. Good thing Pacu poop doesn't dissolve like real fish poop.
I'm pretty sure that the reason the pipes on thermal aquatuners break is because the aquatuner is 'overworked' (in the sense that it never stops, so the water in the bypass pipes eventually heats up and flashes to steam). I actually started making sure that the bypases are built in the insulation tiles so any stagnant water in the pipes can't flash. It fixed this issue for me.
For the breaking pipes. I think: if an aquatuner has very high up-time, that pipe eventually gets hot. When that pipe gets too hot, it can boil small packets of water.
7:45 Not sure if this has been mentioned before, but it seems interesting that the tooltip is calling out the confined debuff only if the space is smaller than 8 cells (and with the update we assume that means 8 cells of water) but it doesn't say per critter. So that implies you could do the same plank system as before but instead of a single tile for the infinite section you just make it 8 tiles of water. No crowded/cramped because the eggs are in a different room (even though the doors are open) and no confined because you have at least 8 tiles of water they're sitting in. Or am I missing something?
@@michaelsorensen7567 Gross is relative, mean depends on how smart you are around the animals and everything else depends on how big the livestock are. You can pick up a chicken and the worst it can do is scratch or peck you, an angry horse or cow will easily kick you into next week if you're not careful. More practically, after 3 years of calculating animal feed formulas and memorizing daily carb, protein and fiber needs and calving cycles, many of us weren't interested in continuing down that road. For myself, animals are nice and I have nothing against working with them.
10:40 Take a look at the idle Aquatuners. In the bypass pipe, there is a pocket of liquid, which gets heated up, even when it's in an insulated pipe. That's because it's there for such a long time. The bypass liquid pipe for the aquatuner should go DOWN into the insulated wall, den right, liquid bridge direction up and connect the output of the aquatuner to the output of the liquid bridge. Edit: Took a look at your setup again, and I have to correct me: It's the running aquatuners! Look at the input of the liquid bridge, there is a pocket of liquid which cannot escape. My solution still stands, though. I encountered this same problem.
That would only be the case if it went for many cycles without ever shutting off, right? As long as it briefly turned off once per cycle or so, that should be long enough for the pipe to clear. That is probably what is going on if the aquatuner never turns off. Could be fixed with a simple bit of automation.
@@azrobbins01 yeah, it's because the aquatuners run for a long time. He cools giant liquid tanks, they better run 24/7 xD And to your solution with the automation: Technically yes, but I like to keep it simple. Why add automation, when you instead can change the path of the liquid pipes, so the "standing liquid blob" can't heat up in the first place. But to be fair, this only works if the aquatuner stands on insulated walls.
@@jumpinjehosephat1877 Yes, he could move the bridge from the top of the aquatuner to the bottom so that that pipe segment is inside the insulated wall. That requires him to break into the steam room. However, he can reach the automation from the outside and add a simple cycle timer there. It seems easier to add a timer than to open up the steam room, but that is just my opinion.
I feel like I should point out: Since you've already got a mushroom farm going, you could sidestep the Pacu fillet altogether and make Mushroom Quiche with the Pacu eggs. Since Pacu lay double sized eggs, you can feed 4 dupes per happy Pacu. (2kg Raw Egg > 2kg Omelette = 5600kcal/1.3 cycles, or ~4300kcal/cycle) Once you introduce Mushrooms and Lettuce into the equation, you would need 2 Waterweeds, 15 mushrooms, and the 3 Pacu to feed 12 dupes on Quiche.
Good morning Echo! As always I loved seeing what is new in your farm series. I cannot wait to see what new farm idea you come up with next. Keep up the great work, and thanks for another episode!
Your tank with the critter sensor is going to get eggs backing up on the rails. Since the vent is there and closed its still a valid path for the rails. You need a shutoff to prevent eggs from seeing that path as valid
4.58 its only a minor thing but if you want to run only one weezewort for your mealwood, you can replace the CO2 with oxygen. This will make the weezewort more effective and should work to cool with only onw
It would look really clean if you moved the pacu breeder aquarium inside the clean water reservoir (to the top, as you have much less clean water at the bottom)
For your aqua tuner pathing.That liquid bridge placement, can block the flow of one coolant packet. It then can exchange heat with the liquid bridge itself if I'm not mistaken. the liquid bridge is likely boiling hot
for the pipe break, if it is the same place in every setup (looks to be a corner of the aqua tuner) maybe the aqua tuner is getting to hot and transfering the heat in that 1 corner (this is just pure speculation)
I have been hanging out for this video, I am struggling to feed the tree since the starvation pacu ranch got removed. This would be interesting on the water world
pasting my comment from elsewhere because i figured you might have some use for it: (trigger warning: math) you don't actually need the huge tanks for your starved fishies: sure, each pacu needs 8 tiles to not get any happiness debuff, but as long as they don't reach -10 they'll still produce an egg before dying. Each pacu over the limit of the tank decreases the happiness of every fish in that tank by 1, and they start at -1 since they're tamed. So, you can have 9 pacus in a tank of 8 tiles of liquid, making it more space efficient to have lots of smaller tanks (because right now in your big tanks you can only have 1 pacu per 8 tiles plus an extra 8). You could make it 10 pacus per tank if you had the water fort, but since that building is 3x3, it would take more space. Another thing is if you cook your pacu fillets they become 1600kcal instead, so it's definitely worth it. I see you were at 22 dupes at the end of your video, say you're aiming for 24, you'd need 300 starving pacus to be sustainable (not considering the breeder pacus). Putting them all in one big tank, you'd need (300-8)*8=2336 tiles of water in it. Plus, the walls of that tank would take up an additional 235 tiles, so 2336+235=2571 tiles needed. However, minmaxxing more, tinier, tanks of starving pacus, you would need 300/9(rounded up to 34)*8=272 tiles of water. Considering you need more walls for your tanks, say the tanks are adjacent and share walls, that's another 7 tiles per tank if you build them in a U shape side by side, plus an extra 4 for the first one, so 300/9(rounded up to 34)*7+4=242 tiles for walls. 272 water tiles + 242 wall tiles = 514 tiles total for your starvation tanks, which is 5 times smaller than a single big tank! Sorry for too much maths, english isn't my first language so numbers are easier. If you want a better explanation of all of this,i recommend looking up a steam community guide called : "Sustainable Pacu Ranching (Packed Snacks Update)". It goes in depth, with great examples and visual cues.
10:30 Yes, it is what you think it is happening. You need to regulate the water in the pipe(using Liquid Reservoir), the water temperature in it are different sometimes causing it to chill the water that are already too cold to frozen(Thus broke the pipe).
I dont know if this happened already, but your sauna could use metal tiles under the generator's water outputting tile of interest. As it is, water must drop all the way to the floor before flashing into steam, then it is a long arduous journey to the top of the tank. When surrounded by CO2, the occasional steam packet will end up on the CO2 output tile and without an escape tile they will get overriden/deleted by the CO2. You need some steam around the petroleum generator's top left tile to prevent this.
10:30 probabbly the polluted water stay too much time into pipe and the steam heat enought to broke the pipe, it's happen to me too some times and all times the broked pipe is inside of steam, that is the only explenation, except if you make a mistake of cool enought to solidify it, but in that is not the case apparently.
10:09 the water is getting to hot and flashing to steam in the pipe, since it can sit in that pipe segment for 100s of cycles. Some ways to fix it. - Always go down after the intake into insulated tiles - Go up, then back, then bridge. Should make it happen less but still can - Above but double bridge. Should make it happen even less but still can - Do all three and you should be fine forever as long as you have at least one empty packet somewhere By doing the last one I have Aquatuners still not breaking for 1000s of cycles.
I've been getting polluted water leaking around my aquatuner. But the pipes aren't breaking. Not sure what's going on, haven't seen it happen on screen.
10:30 The breaking pipes happen to me EVERY SINGLE GAME. I've no idea why it happens, sometimes it happens once, and then never breaks again, sometimes it keeps happening, and I've basically resigned myself to building setups that can be backdoor accessed in order to potentially repair catastrophic failures.
Your loop is pobably too full. All you need to do is to have 1-2 empty pipes in your loop. Otherwise watej tets stuck in this skipping brige part of the setup and boils over time.
Wonder if it would be possible to use a timer setup to send the fry eggs into the corners a few moments before they hatch so the pacu stay in the corner tile and aren't hampered as much by the cramped debuff
Maybe put a screen door below the chute? Open it a few seconds every cycle to let out the hatched fish up into the above tile? Who cares if a few get cramped every cycle by the door?
I remember FJ making an underwater liquid lock on the water planet by building the basic structure and using a liquid that was higher density than the water around in order to take up the bottom tile of the lock and prevent anything else replacing it. Can't remember which playthrough it was (maybe his "colonize the whole map" one) but it would definitely be a lot less work than extending the walls allllll the way up on that Cl2 vent.
The 10:30 issue broke my SPOM set up in my first run of ONI nothing really fixed it and as you can imagen it got broken quite a bit despite being a Normal SPOM set up no other issues just that one pipe. After that other things happened and sadly that wombo como gutted my enjoyment, lovely game and glad I played at least ONE Colony of ONI, lord knows how many "evil" things I did for piping sins or other but it was stable till stuff kept breaking, sadly didn't get to tame a Metal volcano before that all happened.
If you wanted to keep the pacu in a small area you could still have them drop off in a 1x2 room with a screen door and a critter sensor set to open it when a pacu hatches then it moves into a neighboring 1x2 room with another sensor and door that leads to the 1x1 area you keep them in. Ill admit i haven't done extensive testing on it but it looks like you should be able to have as many pacu as you have water for in a 6x3 area. Then you just sweep any eggs they might lay into the egg room.
I've had the same issue with the liquid pipe breaking on the aquatuner. I suspect it might have to do with the steam pressure for some reason, because it only happened in setups that started out with and above average amount of liquid to be turned into steam. I.e., the steam sucked into the turbine has too high density and gets turned into "highly dense" water that damages the pipe? Just a hypothesis, of course.
>6:10 That's not how the probability works :) If the default probability is 50% success rate per 3 cycles, then 6 cycles will give you 1 seed *on average* , not guaranteed.
Um Echo... At 6:24 I noticed something... Not sure if it's important or not... Liquid Ethanol in the upper storage container pit while water sits in the lower one? Is that a result of the Dumpster Fire of the Ethanol invasion you are trying to clean up from?
the reason your pipes are breaking is that that's an overflow pipe which gets filled and sits and flashes to steam eventually. how to test: If you built it out of insulation and then let it sit it won't flash and won't break-- or you can fill with super coolant and see the same effect. Seems like Klei decided to make the liquid inside the bridges now able to change states and temperatures. the reason this never used to be a problem was cause things in bridges wouldn't' change states.
Liquid is more "powerful" (can't really think of a proper way to explain it) so if he did any tile above around 1000kg would try to force its way up into the geyser room and eventually if not very quickly cram all that gas into the top row of tiles or force it into a couple single pockets at the top
It seems you can chain a green signal from combining sets of critter sensors with water pressure sensors via and gates at different water levels. Setting max allowed critters per liqiud level. Do pacu survive in oil, petrol or ethanol? I wonder...
as much as it sucks that you need massive tanks now, it doesn't feel like your cheating with hundreds of fish in 1 tile that the old system used. it makes more sense this way. as for a name, "Pacu Pump" since all its doing is pumping out fish eggs to your aquariums.
The co2 scrubber can be a closed (liquid) system with a little dupe labor... BTW I'm not sure about tame, but I've had a wild tank of 8 going in only 8 tiles for about 50 cycles now...
All my aquatuners suddenly started having the same problem as well. It's not because it has too much water on the pipes, it still breaks even when some of them are empty. I think it might being caused by an update or a bug? Gotta check the update to see if they've changed something.
Pipe will stop breaking once the AT stops working (i.e. allows for flow through the pipe). Its a packet of water stuck with nowhere to go, and insulation is never perfect. Remove a bubble somewhere behind the pipe, it'll reset your time, OR add an automation to turn the AT off once every dozen or so cycles for a single frame to let the pipe release its content
2 issues I saw. 1. Aquatuner. So long as you have the aquatuners needing to run nearly constantly, there's a chance a liquid paclet will sit there functionally indefinitely. The simplest solution is to bring the overflow DOWN into the wall where it won't exchange temperature with anything. Easy peasy. 2. The rail filter area. The build as is might prevent the eggs moving where you want. Easily solved by taking the green output from the filter and connecting it to the green output from the bridge. You may or may not have any issues as it's currently built, with 2 outputs going towards 2 inputs the end state is random and can change as new rail segments are built. Also, you didn't put a way to recover the eggshells from the weightplate.
You don't actually need the huge tanks. Each pacu in the breeder tank produces an egg every 1.5 cycles. After a delay, each egg equates to one fillet, which is one cooked seafood for 1600 kcal. One of those eggs will eventually be the breeder tank replacement, the rest can be in a cramped 1x1 tile. However, 1 cooked seafood every 1.5 cycles is 1600*2/3 = just over 1000 kcal per cycle (which means a 1:1 pacu:dupe ratio). Considering the breeder tanks are running anyway, you only need enough pacu space for the excess before you can cram the rest of the fish into a 1x1 tile and just collect the fillets when they drop. You don't need the entire population to be self replacing - just enough to make up the excess.
Could your combine a liquid and critter sensor every few levels, to automate the number of pacu allowed per tank? It doesn't need to be perfect. Just a sensor pair every ladder rung should be enough.
If it's **volume** of liquid and not **tiles** of liquid, would the old pacu plank design work if we remodeled it to include an infinite storage that had say, 6 tiles (3x2, enough space for a sweeper, a chute, and a loader) and used that as the infinite pacu holder? (I know infinite storages aren't really Echo's thing, but still wanted to put the thought out there in case anyone wanted to test it..)
Water is getting stuck in the bypass pipe because you don't have enough empty segments. Since your bypass pipe is in the steam chamber the water in there is flashing
From the change log: “Pacus are no longer considered confined when positioned in open doors that are submerged in liquid”. Can this mechanic be (ab)used so that the Pacu holding tank doesn’t confine the held Pacu? Meaning that you might be able to have a two tile holding area?
Would it be possible to have all the eggs drop from above the tank and to just have the one-tile-confinement of the fishies at the very top of the tank? So the eggs drop into the obe tile, but are not inside the tile?
Before the patch you could make a small paku farm on literally any asteroid, now you need a LOT of water and space, so paku farm have become a late game project for a water-rich colonies. Not sure if I like this change
Can’t you just connect a critter sensor to the auto sweeper to send green signal when it’s over 8 critters/eggs? Instead of spaget with a weight plate?
Echo, you silly head, add mesh tiles between all the water tanks and then the Pacu will have a big big big tank :3 Fr though, it's a shame that the infinite fish tile is no more
Pacu fillet is 1000kcal, but the cooked seafood from it is 1600kcal, so you don't need 20 pacus/dupe, only 12.5, so for 12 dupes it's only 150 pacus, therefore only a 1200 tiles of tank :)
It gets even better if you add it to existing BBQ in surf.n.turf. Adding anouther 400kcal which drops it to 10. (but you need a BBQ setup that's outputting at least twice as much BBQ kCal then the Fish set up to combine it nicely).
@@jasam01 That's why I didn't mention other food.. this video about pacus :) still the calculation is not correct imo
Big miss by me in the vid. Pinned.
@@EchoRidgeGaming It happens :) The math was explained nicely, so I don't think it really matters, but I just can't help myself, if it's about numbers
@@EchoRidgeGaming Luma has crunched the numbers in his 2024 pacu ranching video, the best use of pacu now is egg production. Since you're running a _farm_, (and have plenty of salt/polluted water to go around) in the interest of efficiency you should skip the fillets and go for mushroom quiche. Just making omelettes from fry eggs boosts the food production to ~2700 kcal/pacu/cycle, so 8 pacu can feed 21 dupes on omelettes.
Add ~24 dusk caps and 4 waterweed plants, and you can drop the pacu requirement to 4, and your dupes (except gourmet-trait ones) now have top-tier food that also grants radiation protection from seafood diet.
Pacu Haiku
Beneath ripples deep,
Pacu swims with gentle grace,
Nature's harmony.
Well done.
>10:30
If your AT is running 100% of the time, the blob of water in the left tile of the overflow/bypass bridge above AT will get stuck. And even though that segment is made out of insulated pipe, it still exchanges temp with the steam a little bit. Over long period that would heat up the water blob above 120° and it will flash.
Nazgul is right. This can be remedied. Make sure your AT doesn't run while you fill the loop with coolant. When the loop is filled deconstruct the bridge used to fill it and only then set the automation that allows the AT to turn on. You know you did it right if when the AT runs you have a single pipe segment without coolant. Alternatively the bypass pipe segment needs to be outside of the steam room.
That would be why mine haven't been having that trouble, I always build the liquid overflow bridge inside the insulated tiles instead.
@havasiszi the only solution that is guaranteed to work in all cases is to have the segment outside the steam room.
@@havasiszi The buffer tank before the AT mimics a pipe run that was filled while the AT was running so the only option, excluding removing that buffer or some automation shenanigans to halt incoming flow, is to move the bypass into the insulated tiles
edit: suppose the buffer tank could be placed after the AT, though that turns into pipe spaghetti pretty quick
@@berys4331 Yes, the buffer tank needs to be removed. I know that will make Echo said.
This is wild - your channel got me into playing ONI this week, and I was literally thinking "I should look up a Pacu tutorial" earlier this afternoon as my next step.
look up the "Sustainable Pacu Ranching (Packed Snacks Update)" Steam Community Guide
@@CelesteLovesThePRC thanks!
(trigger warning: math)
you don't actually need the huge tanks for your starved fishies: sure, each pacu needs 8 tiles to not get any happiness debuff, but as long as they don't reach -10 they'll still produce an egg before dying. Each pacu over the limit of the tank decreases the happiness of every fish in that tank by 1, and they start at -1 since they're tamed.
So, you can have 9 pacus in a tank of 8 tiles of liquid, making it more space efficient to have lots of smaller tanks (because right now in your big tanks you can only have 1 pacu per 8 tiles plus an extra 8). You could make it 10 pacus per tank if you had the water fort, but since that building is 3x3, it would take more space.
Another thing is if you cook your pacu fillets they become 1600kcal instead, so it's definitely worth it.
I see you were at 22 dupes at the end of your video, say you're aiming for 24, you'd need 300 starving pacus to be sustainable (not considering the breeder pacus). Putting them all in one big tank, you'd need (300-8)*8=2336 tiles of water in it. Plus, the walls of that tank would take up an additional 235 tiles, so 2336+235=2571 tiles needed.
However, minmaxxing more, tinier, tanks of starving pacus, you would need 300/9(rounded up to 34)*8=272 tiles of water. Considering you need more walls for your tanks, say the tanks are adjacent and share walls, that's another 7 tiles per tank if you build them in a U shape side by side, plus an extra 4 for the first one, so 300/9(rounded up to 34)*7+4=242 tiles for walls. 272 water tiles + 242 wall tiles = 514 tiles total for your starvation tanks, which is 5 times smaller than a single big tank!
Sorry for too much maths, english isn't my first language so numbers are easier. If you want a better explanation of all of this,i recommend looking up a steam community guide called : "Sustainable Pacu Ranching (Packed Snacks Update)". It goes in depth, with great examples and visual cues.
Also his first tank had a fish castle, so more Fish before they get unhappy
How many starvation tanks can a single breeder with 3 pacus sustain?
@@skillfulfighter23 so the thing with pacus is that the starvation tanks sustain themselves. If built correctly, your tanks’ population will stay the same. Your breeder tank is only to augment the population, and how much you can do that only depends on how many seeds you have, really.
@@skillfulfighter23 i really recommend looking up the steam guide i suggested at the end of my comment, it’s super visual and is very easy to understand.
Thanks for the series man, loving every minute of it. AND the dumpster fire pic is so effin good, hahah. Good summary of my whole history of ONI!
You're amazing!
In the large fluid tanks there is inefficient issue. Fish can die or egg in a place that will not reach auto sweepers.
I used to keep a big tank of clean chilled water purely as a flex. I guess it's a fishtank now. Good thing Pacu poop doesn't dissolve like real fish poop.
I'm pretty sure that the reason the pipes on thermal aquatuners break is because the aquatuner is 'overworked' (in the sense that it never stops, so the water in the bypass pipes eventually heats up and flashes to steam). I actually started making sure that the bypases are built in the insulation tiles so any stagnant water in the pipes can't flash. It fixed this issue for me.
For the breaking pipes. I think: if an aquatuner has very high up-time, that pipe eventually gets hot. When that pipe gets too hot, it can boil small packets of water.
7:45 Not sure if this has been mentioned before, but it seems interesting that the tooltip is calling out the confined debuff only if the space is smaller than 8 cells (and with the update we assume that means 8 cells of water) but it doesn't say per critter. So that implies you could do the same plank system as before but instead of a single tile for the infinite section you just make it 8 tiles of water. No crowded/cramped because the eggs are in a different room (even though the doors are open) and no confined because you have at least 8 tiles of water they're sitting in. Or am I missing something?
Did you do follow up testing?
I haven't, no. TBH I don't think I've fired up ONI since this video posted...
Ah, good, more critters for the inevitable critter uprising.
As an agronomy student, I'll tell you that half my class ended up having an aversion to livestock after 3 years of animal sciences.
Sounds like good test for "do you ACTUALLY like working with animals"?
Because livestock are mean, or gross, or...?
@@michaelsorensen7567 Gross is relative, mean depends on how smart you are around the animals and everything else depends on how big the livestock are.
You can pick up a chicken and the worst it can do is scratch or peck you, an angry horse or cow will easily kick you into next week if you're not careful.
More practically, after 3 years of calculating animal feed formulas and memorizing daily carb, protein and fiber needs and calving cycles, many of us weren't interested in continuing down that road.
For myself, animals are nice and I have nothing against working with them.
All those Pacu. Oh for two tons of chips and a bucket of vinegar.
10:40 Take a look at the idle Aquatuners. In the bypass pipe, there is a pocket of liquid, which gets heated up, even when it's in an insulated pipe. That's because it's there for such a long time. The bypass liquid pipe for the aquatuner should go DOWN into the insulated wall, den right, liquid bridge direction up and connect the output of the aquatuner to the output of the liquid bridge.
Edit: Took a look at your setup again, and I have to correct me: It's the running aquatuners! Look at the input of the liquid bridge, there is a pocket of liquid which cannot escape. My solution still stands, though. I encountered this same problem.
That would only be the case if it went for many cycles without ever shutting off, right? As long as it briefly turned off once per cycle or so, that should be long enough for the pipe to clear. That is probably what is going on if the aquatuner never turns off. Could be fixed with a simple bit of automation.
@@azrobbins01 yeah, it's because the aquatuners run for a long time. He cools giant liquid tanks, they better run 24/7 xD
And to your solution with the automation: Technically yes, but I like to keep it simple. Why add automation, when you instead can change the path of the liquid pipes, so the "standing liquid blob" can't heat up in the first place. But to be fair, this only works if the aquatuner stands on insulated walls.
@@azrobbins01even a simple bit of automation is far more complicated than "put that pipe segment outside the steam room."
@@jumpinjehosephat1877 Yes, he could move the bridge from the top of the aquatuner to the bottom so that that pipe segment is inside the insulated wall. That requires him to break into the steam room.
However, he can reach the automation from the outside and add a simple cycle timer there. It seems easier to add a timer than to open up the steam room, but that is just my opinion.
I feel like I should point out: Since you've already got a mushroom farm going, you could sidestep the Pacu fillet altogether and make Mushroom Quiche with the Pacu eggs. Since Pacu lay double sized eggs, you can feed 4 dupes per happy Pacu. (2kg Raw Egg > 2kg Omelette = 5600kcal/1.3 cycles, or ~4300kcal/cycle)
Once you introduce Mushrooms and Lettuce into the equation, you would need 2 Waterweeds, 15 mushrooms, and the 3 Pacu to feed 12 dupes on Quiche.
Good morning Echo! As always I loved seeing what is new in your farm series. I cannot wait to see what new farm idea you come up with next. Keep up the great work, and thanks for another episode!
@echo I got to say, it's nice seeing you use my recommendation of doing the column down to the chlorine geyser.
It was a great idea.
Your tank with the critter sensor is going to get eggs backing up on the rails. Since the vent is there and closed its still a valid path for the rails. You need a shutoff to prevent eggs from seeing that path as valid
Sometime when a vent is closed, the packet will flow past and continue. But sometimes it stops, and I can't tell why.
You know what we gonna want now, don’t you? Add a couple pacu houses to the large tank and wallpaper the heck out of them to make it pretty 😂
4.58 its only a minor thing but if you want to run only one weezewort for your mealwood, you can replace the CO2 with oxygen. This will make the weezewort more effective and should work to cool with only onw
It would look really clean if you moved the pacu breeder aquarium inside the clean water reservoir (to the top, as you have much less clean water at the bottom)
It's almost time for the space program. All farmers or ranchers. Space. Hillbillies.
Insert joke "Pacu the plank" here
You can have the conveyer take the polluted dirt out of the fish tank as well.
Remember that pacu also can lay eggs on these geyser boxes!
The lag from 400 pacus is gonna be glorious
The Pacube
cause its directly on the thermo aquatuner? idk its happened to me too
I continue to love your content! Much love and Happy gaming.
For your aqua tuner pathing.That liquid bridge placement, can block the flow of one coolant packet. It then can exchange heat with the liquid bridge itself if I'm not mistaken.
the liquid bridge is likely boiling hot
>16:30
I think you'll get two eggs delivered to the weight plate, if it is empty and there are 2 eggs in a row going into the conveyer filter.
for the pipe break, if it is the same place in every setup (looks to be a corner of the aqua tuner)
maybe the aqua tuner is getting to hot and transfering the heat in that 1 corner (this is just pure speculation)
I have been hanging out for this video, I am struggling to feed the tree since the starvation pacu ranch got removed. This would be interesting on the water world
pasting my comment from elsewhere because i figured you might have some use for it:
(trigger warning: math)
you don't actually need the huge tanks for your starved fishies: sure, each pacu needs 8 tiles to not get any happiness debuff, but as long as they don't reach -10 they'll still produce an egg before dying. Each pacu over the limit of the tank decreases the happiness of every fish in that tank by 1, and they start at -1 since they're tamed.
So, you can have 9 pacus in a tank of 8 tiles of liquid, making it more space efficient to have lots of smaller tanks (because right now in your big tanks you can only have 1 pacu per 8 tiles plus an extra 8). You could make it 10 pacus per tank if you had the water fort, but since that building is 3x3, it would take more space.
Another thing is if you cook your pacu fillets they become 1600kcal instead, so it's definitely worth it.
I see you were at 22 dupes at the end of your video, say you're aiming for 24, you'd need 300 starving pacus to be sustainable (not considering the breeder pacus). Putting them all in one big tank, you'd need (300-8)*8=2336 tiles of water in it. Plus, the walls of that tank would take up an additional 235 tiles, so 2336+235=2571 tiles needed.
However, minmaxxing more, tinier, tanks of starving pacus, you would need 300/9(rounded up to 34)*8=272 tiles of water. Considering you need more walls for your tanks, say the tanks are adjacent and share walls, that's another 7 tiles per tank if you build them in a U shape side by side, plus an extra 4 for the first one, so 300/9(rounded up to 34)*7+4=242 tiles for walls. 272 water tiles + 242 wall tiles = 514 tiles total for your starvation tanks, which is 5 times smaller than a single big tank!
Sorry for too much maths, english isn't my first language so numbers are easier. If you want a better explanation of all of this,i recommend looking up a steam community guide called : "Sustainable Pacu Ranching (Packed Snacks Update)". It goes in depth, with great examples and visual cues.
10:30 Yes, it is what you think it is happening. You need to regulate the water in the pipe(using Liquid Reservoir), the water temperature in it are different sometimes causing it to chill the water that are already too cold to frozen(Thus broke the pipe).
that's what the liquid pipe thermo sensor is for
@@adamg810 Yes and no, it is a game mechanic problem.
He has a liquid reservoir, and it's half full.
I'm also having the issues with pipes breaking would love to know what the cause is
idk why the pipes break, it has been happining to me too
Me too
I wish there was a way to allow your dupes to fish for relaxation.
Less of a plank and more of a box... Pac-in-a-Box?
I find inherently weird that starving critters still breed. Ah, ONI logic.
I dont know if this happened already, but your sauna could use metal tiles under the generator's water outputting tile of interest. As it is, water must drop all the way to the floor before flashing into steam, then it is a long arduous journey to the top of the tank.
When surrounded by CO2, the occasional steam packet will end up on the CO2 output tile and without an escape tile they will get overriden/deleted by the CO2. You need some steam around the petroleum generator's top left tile to prevent this.
10:23 Got the same actually. Every reload, I had an aquatuner pipe input breaking randomly for no reason
10:30 probabbly the polluted water stay too much time into pipe and the steam heat enought to broke the pipe, it's happen to me too some times and all times the broked pipe is inside of steam, that is the only explenation, except if you make a mistake of cool enought to solidify it, but in that is not the case apparently.
Oh, so my pipes aren't breaking because I didn't understand something.... hope it gets fixed soon
10:09 the water is getting to hot and flashing to steam in the pipe, since it can sit in that pipe segment for 100s of cycles. Some ways to fix it.
- Always go down after the intake into insulated tiles
- Go up, then back, then bridge. Should make it happen less but still can
- Above but double bridge. Should make it happen even less but still can
- Do all three and you should be fine forever as long as you have at least one empty packet somewhere
By doing the last one I have Aquatuners still not breaking for 1000s of cycles.
Love that huge tank of free swimming Pacu.
Great!!! I was loonking for ideas of howbtonsolve the pacu issue. I miss my one tile approach 😢
@16.40 I used a shutoff and rail sensor for egg that closes the drop if its not fry egg, instead of a sorter
I've been getting polluted water leaking around my aquatuner. But the pipes aren't breaking. Not sure what's going on, haven't seen it happen on screen.
Gulp fish can be useful for making Ice.
10:30 The breaking pipes happen to me EVERY SINGLE GAME. I've no idea why it happens, sometimes it happens once, and then never breaks again, sometimes it keeps happening, and I've basically resigned myself to building setups that can be backdoor accessed in order to potentially repair catastrophic failures.
Your loop is pobably too full. All you need to do is to have 1-2 empty pipes in your loop. Otherwise watej tets stuck in this skipping brige part of the setup and boils over time.
Love your vids!
Aw man I thought I was first to comment
@@abrahamdelacruz8217 you are
I was so done with desalinator requires emptying, so i ended up with 4 desalinators per water line.
if a pacu hatches on the weight plate, how does it get through the door into the tank?
The door allows all falling debris and critters. It is not "solid".
Doors are wildly odd in this game!
i’ve had the AT issue happen to me at complete random, i have no idea either
Wonder if it would be possible to use a timer setup to send the fry eggs into the corners a few moments before they hatch so the pacu stay in the corner tile and aren't hampered as much by the cramped debuff
Maybe put a screen door below the chute? Open it a few seconds every cycle to let out the hatched fish up into the above tile? Who cares if a few get cramped every cycle by the door?
Amazing as always
I remember FJ making an underwater liquid lock on the water planet by building the basic structure and using a liquid that was higher density than the water around in order to take up the bottom tile of the lock and prevent anything else replacing it. Can't remember which playthrough it was (maybe his "colonize the whole map" one) but it would definitely be a lot less work than extending the walls allllll the way up on that Cl2 vent.
The 10:30 issue broke my SPOM set up in my first run of ONI nothing really fixed it and as you can imagen it got broken quite a bit despite being a Normal SPOM set up no other issues just that one pipe.
After that other things happened and sadly that wombo como gutted my enjoyment, lovely game and glad I played at least ONE Colony of ONI, lord knows how many "evil" things I did for piping sins or other but it was stable till stuff kept breaking, sadly didn't get to tame a Metal volcano before that all happened.
If you wanted to keep the pacu in a small area you could still have them drop off in a 1x2 room with a screen door and a critter sensor set to open it when a pacu hatches then it moves into a neighboring 1x2 room with another sensor and door that leads to the 1x1 area you keep them in. Ill admit i haven't done extensive testing on it but it looks like you should be able to have as many pacu as you have water for in a 6x3 area. Then you just sweep any eggs they might lay into the egg room.
With this much brine and salt water?
This is SeaWorld :'D
Nah, the tanks are too big for this to be SeaWorld
Oh dang you right, my bad lol
Thank you, more please
I've had the same issue with the liquid pipe breaking on the aquatuner. I suspect it might have to do with the steam pressure for some reason, because it only happened in setups that started out with and above average amount of liquid to be turned into steam. I.e., the steam sucked into the turbine has too high density and gets turned into "highly dense" water that damages the pipe? Just a hypothesis, of course.
>6:10
That's not how the probability works :) If the default probability is 50% success rate per 3 cycles, then 6 cycles will give you 1 seed *on average* , not guaranteed.
What is said in the video is literally the Gambler's Fallacy. I seriously hope no one takes that logic to the casino...
Um Echo... At 6:24 I noticed something... Not sure if it's important or not... Liquid Ethanol in the upper storage container pit while water sits in the lower one? Is that a result of the Dumpster Fire of the Ethanol invasion you are trying to clean up from?
This is more of a pacu pail 😂
the reason your pipes are breaking is that that's an overflow pipe which gets filled and sits and flashes to steam eventually. how to test: If you built it out of insulation and then let it sit it won't flash and won't break-- or you can fill with super coolant and see the same effect. Seems like Klei decided to make the liquid inside the bridges now able to change states and temperatures. the reason this never used to be a problem was cause things in bridges wouldn't' change states.
I wish I could make my bases work. I get all the inspiration from these videos just to fall flat(I still love it though)
Failure is the only way forward!
Oni engineers: what if he deconstructs just the damaged tile? That should create an air pocket the water can’t get into right?
Liquid is more "powerful" (can't really think of a proper way to explain it) so if he did any tile above around 1000kg would try to force its way up into the geyser room and eventually if not very quickly cram all that gas into the top row of tiles or force it into a couple single pockets at the top
It seems you can chain a green signal from combining sets of critter sensors with water pressure sensors via and gates at different water levels. Setting max allowed critters per liqiud level.
Do pacu survive in oil, petrol or ethanol? I wonder...
as much as it sucks that you need massive tanks now, it doesn't feel like your cheating with hundreds of fish in 1 tile that the old system used.
it makes more sense this way.
as for a name, "Pacu Pump" since all its doing is pumping out fish eggs to your aquariums.
Use the food laser mod and closed screendoors above the bottom of the tank to sift eggs into food laser room. They get blasted when they hatch
The co2 scrubber can be a closed (liquid) system with a little dupe labor...
BTW I'm not sure about tame, but I've had a wild tank of 8 going in only 8 tiles for about 50 cycles now...
Why not drop the eggs into the tank from the top to minimize rails?
will eggshells not pile up on the pressure plate?
Wouldn't Sanishell ranching be more efficient nowadays?
I love the fish farm 😮
intresting setup. I do miss the small size of the verson one but sometimes you have to expand to find a new way
The Fish Castle does offset your 8 x 8 Tiles for the Main Tank
So your 8 Fish per Tank is off
All my aquatuners suddenly started having the same problem as well. It's not because it has too much water on the pipes, it still breaks even when some of them are empty.
I think it might being caused by an update or a bug? Gotta check the update to see if they've changed something.
What once was pacu plank now becomes paku jank 😂
Pipe will stop breaking once the AT stops working (i.e. allows for flow through the pipe). Its a packet of water stuck with nowhere to go, and insulation is never perfect.
Remove a bubble somewhere behind the pipe, it'll reset your time, OR add an automation to turn the AT off once every dozen or so cycles for a single frame to let the pipe release its content
2 issues I saw.
1. Aquatuner. So long as you have the aquatuners needing to run nearly constantly, there's a chance a liquid paclet will sit there functionally indefinitely. The simplest solution is to bring the overflow DOWN into the wall where it won't exchange temperature with anything. Easy peasy.
2. The rail filter area. The build as is might prevent the eggs moving where you want. Easily solved by taking the green output from the filter and connecting it to the green output from the bridge. You may or may not have any issues as it's currently built, with 2 outputs going towards 2 inputs the end state is random and can change as new rail segments are built.
Also, you didn't put a way to recover the eggshells from the weightplate.
You don't actually need the huge tanks. Each pacu in the breeder tank produces an egg every 1.5 cycles. After a delay, each egg equates to one fillet, which is one cooked seafood for 1600 kcal. One of those eggs will eventually be the breeder tank replacement, the rest can be in a cramped 1x1 tile. However, 1 cooked seafood every 1.5 cycles is 1600*2/3 = just over 1000 kcal per cycle (which means a 1:1 pacu:dupe ratio). Considering the breeder tanks are running anyway, you only need enough pacu space for the excess before you can cram the rest of the fish into a 1x1 tile and just collect the fillets when they drop. You don't need the entire population to be self replacing - just enough to make up the excess.
Could your combine a liquid and critter sensor every few levels, to automate the number of pacu allowed per tank?
It doesn't need to be perfect. Just a sensor pair every ladder rung should be enough.
It would be ineresting to see a glowbug PV farm for power and it fits the theme
does someone knows about a seed viewer or generator?
I have aquatuner with bridge above in my system. The difference is 3 hight and steam turbine above and it works.
If it's **volume** of liquid and not **tiles** of liquid, would the old pacu plank design work if we remodeled it to include an infinite storage that had say, 6 tiles (3x2, enough space for a sweeper, a chute, and a loader) and used that as the infinite pacu holder?
(I know infinite storages aren't really Echo's thing, but still wanted to put the thought out there in case anyone wanted to test it..)
According to the patch notes it is *tiles*, but very interesting theory.
Water is getting stuck in the bypass pipe because you don't have enough empty segments. Since your bypass pipe is in the steam chamber the water in there is flashing
From the change log: “Pacus are no longer considered confined when positioned in open doors that are submerged in liquid”. Can this mechanic be (ab)used so that the Pacu holding tank doesn’t confine the held Pacu? Meaning that you might be able to have a two tile holding area?
I tried this :) Does not work.
Would it be possible to have all the eggs drop from above the tank and to just have the one-tile-confinement of the fishies at the very top of the tank? So the eggs drop into the obe tile, but are not inside the tile?
So the 'clever' trick is to have a giant tank of water...
Ok.
Before the patch you could make a small paku farm on literally any asteroid, now you need a LOT of water and space, so paku farm have become a late game project for a water-rich colonies. Not sure if I like this change
Imma do it
no, its F!RzT
I have had the same issue with aqua tuners
Can’t you just connect a critter sensor to the auto sweeper to send green signal when it’s over 8 critters/eggs? Instead of spaget with a weight plate?
Echo, you silly head, add mesh tiles between all the water tanks and then the Pacu will have a big big big tank :3
Fr though, it's a shame that the infinite fish tile is no more
the chanel Luma plays has a working pach ranch, post update
22:14 Actually....you can still technically seal the pacu in one place and still not "confine them".
*Hint:* pacu cannot swim through gas......
Escher Pacu uhh fall?😂