Model Perfect Wrinkled Cushions & Furniture With Marvelous Designer and 3ds Max

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 81

  • @leo32801
    @leo32801 4 роки тому +1

    Hello,
    Thanks!
    if you don't care to get only quads, a little trick to avoid the conform part in max (between 9:42 to 16:30)
    1 - imported mesh -> convert to edit poly
    2 - select all borders with mouse
    3 - add modifier PolySelect
    4 - vertex subObject -> get selection from edge
    5 - add modifier EditPoly
    6 - vertex subObject -> weld the vertex selected
    7 - add another modifier PolySelect
    8 - edgeSubObject -> get selection from vertex
    9 - add another modifier EditPoly
    10 - edgeSubObject -> extrude with your parameters
    11 - add modifier ProOptimizer with keep UV's checked
    12 - decimate

  • @FUNHOUSEGuymer
    @FUNHOUSEGuymer 5 років тому +2

    This is one of the best MD tutorials on youtube, GREAT JOB!

    • @Learn-archViz
      @Learn-archViz  5 років тому

      Appreciate that. Thanks for watching.

  • @mxrtin_gali
    @mxrtin_gali 10 місяців тому

    Wow, what a great tutorial!!. Thanks 🙌🏽

  • @testerbeginner871
    @testerbeginner871 11 місяців тому

    Great tutorial, man!

  • @slametwidodo5884
    @slametwidodo5884 Рік тому

    Very nice master👍

  • @choianddela7601
    @choianddela7601 4 роки тому +2

    Nice tutorial 👍👍

    • @magicvines3d832
      @magicvines3d832 4 роки тому +2

      Excellent video tutorial. I drew 2 beds and animated them. I made 3d tracking - integrated in the video. Have a look at them on my channel in playlist *BED from Artem Gogolov*

  • @flexmcpee
    @flexmcpee 5 років тому +2

    Wow simply amazing stuff Adam!

  • @PbIcka
    @PbIcka 4 роки тому +1

    Great turorial! Thanks a lot, so useful!

  • @acanalesc
    @acanalesc 4 роки тому +2

    This is so damn well explained that I can apply it on any 3d modeling program!!! Amazing! Thank you!

    • @acanalesc
      @acanalesc 4 роки тому

      Well... I havent had the luck i expected, the amount of stitches is totally different, there is no subdivision applied, the gimbal looks different

  • @leighmaltby3046
    @leighmaltby3046 2 роки тому

    Great tutorial! Just a quick tip for when you flip the bottom section at the start. There is a 'Flip normals' button in Marvelous.

  • @mozzarellaarc
    @mozzarellaarc 5 років тому +2

    @learn Arch Viz, you can flip normal in MD if you see the surface is a little darker instead of rotating it.

  • @512design4
    @512design4 3 роки тому

    awesome method

  • @WaseemOnlines
    @WaseemOnlines Рік тому

    I think Retopology modifier can make nice quad mesh instead of relaxing it the way you did (3ds max 2022.2 and after) does it?

    • @Learn-archViz
      @Learn-archViz  Рік тому +1

      You could definitely be right about that. This video was made before the retopo modifier was added to Max, but that could definitely change the workflow some.

  • @jintat87
    @jintat87 5 років тому

    I have a question. I can see that your final re-topo model, the poly count seems like almost the same with your exported model from MD. If you wanted the model to be quad, can't you just choose quad under misc tab at 9:06? And how about the new remeshing (Beta). Is it any good?

    • @Learn-archViz
      @Learn-archViz  5 років тому

      Yes, you can do that. Sometimes the retopo will give you more efficient models, and you'll have more control over edge flow, and the model in general, but maybe you don't need that.

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 4 роки тому +1

    THANK YOU :)

    • @magicvines3d832
      @magicvines3d832 4 роки тому

      Excellent lesson. I drew 2 beds and integrated them in the video. Have a look at them on my channel in playlist *BED from Artem Gogolov*.

  • @imranchauhan1994
    @imranchauhan1994 4 роки тому

    May you tell me that what kind of configuration should have for MD software

  • @mae2309
    @mae2309 5 років тому +1

    Looks dopeeee!!
    You should do a lightmass settings only tutorial..finished both of your unreal courses but for some reason i cannot get a clean movie renders..
    Thank you in advanced. This video is dopeee

    • @Learn-archViz
      @Learn-archViz  5 років тому +1

      Thanks. I definitely need to show more stuff out perfecting lightmass. It is tricky and can be endlessly refined.

  • @brianfordhamm2740
    @brianfordhamm2740 5 років тому

    Cool! Can it be done in Maya?

  • @meadow-maker
    @meadow-maker 5 років тому +5

    You can either: flip horizontally (Command G), right click and choose flip vertically Flip Normals: Edit>Context Menu>3D Garment>Flip Normals, this is easier than trying to turn a piece of material around especially if the sewing had been good.

  • @aminDehghann
    @aminDehghann Рік тому

    When I import the model as garment it gets really small. I don't know how to fix it and resizing doesn't work

  • @mrmensje1
    @mrmensje1 3 роки тому

    I should really get marvelous designer.. that program is too amazing for cloth, stuffed objects

  • @georgeneverland896
    @georgeneverland896 5 років тому

    Hi! This content it’s also included into your training course about furniture modelling in max? It include more contents than this playlist?
    Thanks!

  • @rakutin3
    @rakutin3 4 роки тому

    Zbrush rememesh?

  • @camilogranados4876
    @camilogranados4876 4 роки тому +2

    didn`t work for me, I've been struggling the whole day to make It work but it seems not to recognize UV coordinates from max, whenever I click on simulate it just messes up. you should go step by step, including even the unwrap technique you used ( already saw your unwrap video...din`t elaborate much on the basics)

  • @merjemazubaca9226
    @merjemazubaca9226 4 роки тому

    Hi Adam, I am takıng at your course and I currently am at the part of MD introduction. The stuff shown in course simply dont work for me, I don't know why so I came to see thıs. And thıs also doesn't work as well....I make the sımple box and sımple uvw unwrap but when I want to import it to MD it says that it cannot trace UV edges or something like that, the only way it works is if I do unfold mapping but in that case again it imports as one piece and can't be sown. I know I am doing something wrong I just can't figure out what. I have spent whole day making one simple cushion in MD and I couldn't do ıt...it is really so frustrating at this point

  • @AwakeningAnimations
    @AwakeningAnimations 5 років тому +4

    You are taking a very long and not that accurate way of projecting the clean mesh onto the MD simulated mesh. You can use the skin wrap modifier and set it to UV space. because both the clean mesh and simulated mesh both share the same UV coordinates this option is perfect because with one click it looks at the UV and then morphs the mesh to fit perfectly :) Hope it speeds up your workflow!!

    • @Learn-archViz
      @Learn-archViz  5 років тому

      I want to try this. I have used the method before for other things. If it can work here it would definitely be faster and better.

    • @AwakeningAnimations
      @AwakeningAnimations 5 років тому

      @@Learn-archViz It definitely does work and is recommended for cloth like bed sheets or anything folding onto itself :)

  • @evelynfive5684
    @evelynfive5684 11 місяців тому

    It doesn't work for me, unwrapped UVW from max comes in MD as a single mesh and cannot separate or sew.

  • @frogyafro
    @frogyafro 4 роки тому +1

    Why not use the model from MD and set to quad? Why spend another hours for conforming your original box model?

    • @Learn-archViz
      @Learn-archViz  4 роки тому +1

      You can do it like this if you want more control over your edge loops, so you can go in and model stitched seams, for example. Quads from MD won't give you nice edge loops, so the model won't be conducive to further modeling / detailing. Also, this method can give you much more efficient models, i.e. the high tessalation is only where it needs to be. MD quads will be tesselated equally everywhere, which could mean lots of polys. Both techniques can probably get you a model that will render nicely, but I was speaking to other considerations in this video too. Thanks for watching.

    • @frogyafro
      @frogyafro 4 роки тому

      @@Learn-archViz Thanks for the clarification.

  • @fael097
    @fael097 5 років тому

    hey dude, what if you flip the normals, or flip the uvw even of that panel that comes upside down?

    • @Learn-archViz
      @Learn-archViz  5 років тому

      yeah, you can clean it up in Max and then re export if you want to.

  • @Pixelsplasher
    @Pixelsplasher 3 роки тому

    It might be possible with Adobe Substance, too instead of Marvelous Designer.

  • @NM-Collection
    @NM-Collection 4 роки тому +1

    My axis is different from this one. My XYZ axis is following my camera view? how do I make it like this on the video that sticks on its XYZ axis?? TIA!

    • @magicvines3d832
      @magicvines3d832 4 роки тому

      Superb tutorial. I drew 2 beds and animated them. Check out them on my channel in playlist *BED from Artem Gogolov*. That s really cool!!!

    • @lwazimshibe698
      @lwazimshibe698 4 роки тому

      Im sure you already figured this out, but in case others in the future want to know. You go under preferences at the top of your screen, select Gizmo and change from screen coordinate to local coordinate

  • @anaosorio7926
    @anaosorio7926 3 роки тому

    Can u please show us How to do this with solidworks instead of 3dmax pleaseee? I need it

  • @closeenoughproductions318
    @closeenoughproductions318 5 років тому +2

    I was struggling with this is in MD and I realized I was importing in mm instead of inches... D`=

  • @vvitor95pt
    @vvitor95pt 4 роки тому

    whenever i export the uvs to marvellous designer at the the start they all end up in places that they were not in the uv unwrap in 3ds max

    • @vvitor95pt
      @vvitor95pt 4 роки тому

      nevermind maybe cause it was about the size of the object but i manage to get it how it was suppose to

  • @thsuperelite
    @thsuperelite 5 років тому

    Hello, I'm running marvelous designer on intel hd620 graphics and it keeps crashing. Is there anyway i can use MD on integrated graphics without it keep crashing...?

    • @Learn-archViz
      @Learn-archViz  5 років тому

      I don't know your specific setup, or what the specific requirements are for MD, but it is pretty labor intensive. Weird that it just crashes, though, rather than just taking a really long time.

  • @Galduroo
    @Galduroo 5 років тому

    You know that MD has quads as well right?

    • @Learn-archViz
      @Learn-archViz  5 років тому

      Yes. I mentioned that in the video. Not really the point of what I am doing here.

    • @Chris-jo1zr
      @Chris-jo1zr 5 років тому +1

      Aye and it takes ages to update the patterns as Quads but well worth changing to for the final export.

  • @gopalv7546
    @gopalv7546 5 років тому

    whenever i import the cube its faces are separated like uv map in 3d space. why?

    • @fernandopain4824
      @fernandopain4824 5 років тому +1

      Update Marvelous Designer, that issue has been fixed.

    • @gopalv7546
      @gopalv7546 5 років тому +1

      @@fernandopain4824 thanks.

  • @indexMemories
    @indexMemories 5 років тому

    I'm pretty sure you can flip normals with right click.

    • @Learn-archViz
      @Learn-archViz  5 років тому

      Yep. That has been addressed in other comments.

  • @alexz198
    @alexz198 4 роки тому

    Only thing unclear with that way is how you see where are the wrinkles of the cushion from the Marvelous when you do the cuts in the 3ds max, since those 2 cushions are one on top of the other.

  • @arasvance2079
    @arasvance2079 3 роки тому

    Stuck at synchronisation Start 20%

  • @HanSolocambo
    @HanSolocambo 4 роки тому

    That's when you realize how much ZBrush/Marvelous is 50 times better than 3DS Max/Marvelous ;)

  • @IgrwOw
    @IgrwOw 5 років тому

    the sewing lines leave some deformations in my model. why is that happening? look ibb.co/H25kSgK

    • @IgrwOw
      @IgrwOw 5 років тому

      or are they just seams?

  • @ГригорийМельник-ш8ф

    I really don't like it, when listening to music at work, it is interrupted by advertising that is useless to me. Nothing personal, you need to better target. +1 dislike for all videos)