New Chaos Space Marines Vs Space Marines Warhammer 40k 2000 Point Battle Report
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- Опубліковано 21 сер 2024
- New Chaos Space Marines Vs Space Marines Warhammer 40k 2000 Point Battle Report
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thousands of years experience seems to be the only reason why warpsmith is more expensive than loyalist techmarine :D
His points got miscalculated in the Warp
Dark Gods were too busy watching football they didn’t bother granting you your Dark Pacts. 😂
Haha. I made sure this game was done a different day to England playing...
Worth knowing for Linchpin, there is no "max 15" per round.
Ooo, nice. Don't think it made a difference in this case. I'll remember that for next time.
Had to say something about CSM shooting phase turn 2. Epic 😂!
Haha. I know right. Tell me about it
Nice one lads.
Thanks
How did your landraider see the gladiator in turn 2? The LR looks to be wholely behind the Ruin?
There was a gap between the ruins, all be it narrow to part of the land raider, checked with a laser pen and everything.
I know it is a dice game but regardless, CSM seems so sad now.
They still have teeth. Fairly good balanced faction to be honest
@@HereticDave40k Possible. We'll see where things settle once people adapt to the changes but for now it seems strange that many, if not most, of the good things got nerfed in rules and/or point super fast compared to some others even when their OPness was to be seen.
I’m having fun with them! I’m loving the Fellhammer detachment. The strats are really nice: 5+ feel no pain against ranged, -2” to charge, all guns become pistols, mortal wounds on 4+ for each incoming melee attack, crit hits on 5+ when shooting a unit at half strength… it’s very fun to create situations where these are useful
The Space Marine army brought alot of firepower that excels at MEQ targets / higher toughness targets, and did not bring hardly any anti horde into the list. Against an Ork or horde type army, the Space Marine list would struggle most likely.