And the way drones sometimes spin before building reminds me of a dog doing that little circle before they lie down. Drones are too cute. (also, it looks lower res than you remember in classic graphics modes because there isn't a CRT to blend the pixel edges)
There's more to it than that. I never played starcraft on a CRT and the classic graphics still look off. I booted up classic 1.16 on the exact same monitor and it looked better. It has to do with how its upscaled. There's a setting to make the classic graphics "softer" which makes it more similar to how 1.16 looks.
It's such a nitpicky, tiny little gripe, but I liked that in *single player* _Starcraft_ and _Brood War_ the resources showed up in weird clumps, more or less of them, sometimes you had to go looking for vespene or whatever. You couldn't always have your town hall at the perfect distance. It was another tool for asymmetry in the campaigns. And you could believe they were natural formations. In _SC2_ it seemed like they always showed up in tiny little multiplayer crescents with vespene on the points. When they weren't boxed up and waiting for you to move a unit on top of them to automatically add to your total.
theoretically I also appreciate that little detail, but for me personally [and probably most players], having the resources in 'artificial' formations is worth the 'sacrifice' of the 'realism' of the random resources. bc ultimately the 'real' resources is just frustrating.
although that would probably be called “bad game design”, i kinda loved it when sc1 missions had weird, cramped spaces to build in, terrible resource positioning, or similar things, i liked having to manage in these circumstances, sc2 offers great mission mechanics but no such things
Its a fun little hold over from the beta when they were developing the game, and resource collection rates and methods were changing. You'll notice in Brood War the formations are more normal and standardized than base game, as by that point it had established rules of play.
When it comes to the Single Player, I especially in the context of the Zerg missions because it also naturally encouraged people new to the game to make more Hatcheries. Even if the thought of "More Hatcheries = More Larva = More Units" doesn't immediately cross their mind, the lesson from the Terran missions of "If I build a CC closer to my vespene geyser, I only need three workers there." carries through, and new Zerg players will incidentally solve production gridlocks from not having enough Larva just by trying to build their economy better.
@@neartheplumtree I think it would be a short-sighted to call it bad game design. The fact that it created unique challenges that you enjoyed is proof of that. Restricting a mechanic that a player has gotten used to, (in this case base building) can add a great deal to differentiate a mission both gameplay wise and thematically. While it never offers that same challenge, I think it's in some part comparable to how supernova makes you pick up and move your base to keep ahead of the fire wall. Your expectation of base building is disrupted and you need to adapt to a unique challenge to succeed.
I actually gained an appreciation for the tutorialization from this video: the level that introduces guardians puts you on an island map, forcing you to also figure out overlord carrying if you already hadn't, and the enemy doesn't have air support except their last base, but does field a lot of dragoons, so you get a good chance to learn the strengths and weaknesses of that unit. Every level is actually a pretty solid learning opportunity. Ironically the one thing it doesn't seem to teach you is the importance of expansions: that's certainly not a lesson I ever learned from the campaign and probably would have never realized had I not watched this channel.
You can tell the sound design is on point because I've been listening without video while mowing the lawn and could tell what was going on at all times.
I fucking despise the wilhelm scream. It's ruined so many scenes in good movies for me. Never laughed once at it once the novelty wore off (which was like the 4th or 5th time)
@@SirTatManTat I think the Wilhelm scream was intended to be used as a stock sound effect, not a joke. Overuse and modern meme culture warped it into its use as a joke. So it not being funny isn't a point against it really imo. What is a point against it is that it can't blend into a soundscape anymore because it's too famous. Sticks out like a sore thumb wherever it appears.
dang ye... haven't play SCBW campaign since like 2005 or something 😅 I'm revisiting old stuff recently like Banjo Kazooie, WC3-Azeroth Reborn, rewatching Gargoyles atm too. I cud do another crack at BW campaign.
@@Mrv958 Make challenges for yourself. Like not use some units, limit the amount of workers or the amount of buildings, win by a suboptimal strategy and so on :)
"Never use your last drone to make a building" was such a memorable quote for me way back when, mostly due to its casual absurdity, I think. Back then, I thought "That's obvious, who would ever do such a thing?". But nowadays, it just reminds me of that one SC2 match (maybe it was on this channel?), where the zerg player won by using his last drone and last resources to build an extractor on the other side of the map.
In the second Zerg mission in Brood War, "Reign of Fire", you start with two drones and 850 minerals. If you immediately build a hatchery and an extractor, or two hatcheries, you just lose right there, because you have no drones or buildings, despite otherwise being in good shape to win.
just finished the first part of this playthrough and thought: "man, i hope i don't have to wait another couple days to watch the rest...." *checks channel* *this video uploaded 2 minutes ago* beautiful.
So much of what you've been mentioning during these campaign plays are the most fundamental part of what makes a game good & successful - Is it fun? So much stuff about SC and lots of old games is that there's tons of things in there not because they are necessary, but because some dev thought "wouldn't it be totally rad if this was in here?". It reminds me of your point during the first terran tutorial and saying "Look at how much stuff is on these maps. Just let them play." The installation map missions are really well designed, even if they can be frustrating when you go into them the first time. Amerigo is still my favorite cutscene, I re-created that first corridor for one of my first school portfolio projects as a 3d artist. Speaking of the film Aliens, I had no idea that so much of Starcraft was a direct homage to Aliens until i watched the movie many, many years later.
That point about homage is so astute. Great share! I never notice that, despite how I've been bothering my friends and family since 2012ish about how cool I think it is that Starcraft, AvP, and Halo all have a trinity of • Humans (Terran/Humans/UNSC) • Hive mind aliens(Zerg/Xenomorphs/Flood) • Aliens that are more advanced than humans (Protoss/Predators/Covenant)
As a fellow lover of SC1 and BW, i can appreciate the sentiment and the feelings, the nostalgia, and all the little nuances that made playing this game feel so… amazing and unique. You’re not alone, Sean. I play these missions from time to time and i can’t help but remember - everything.
I just love how the AI realizes its gonna lose and just decides "how much can I fuck with Day9 in the next 30 seconds" No joke, EMP 12 battlecruisers, locks down half of them, and nukes one of his bases in the span of 30 seconds. Absolutely hilarious
I love how in some media like Alien(s) and Lovecraft, these sorts of creatures are incomprehensible horrors, but in Starcraft they have sort of a comfortable mundanity. Like, yes they are terribly dangerous and hideous beings of often inscrutable intent, but also this is just a regular Tuesday.
@TravisHowrish-v2c Generally yeah but in some cases I'll give it the pass 😂 Edit: guess I gotta specify or I'm a beta male lmao, yes day9 is completely fine reminiscing about brood war, its why I said "in some cases" obviously if a grown man or any adult cries over something small like scraping their knee its an overreaction Was trying to not be toxic and throw insults like "beta male" , but guess toxicity will prevail
The writing and the voice acting is extremely good. I need an alarmclock that wakes me up with: 'Awaken my child, and embrace the glory that is your birthright!' Or the complete Zerginess of Zasz later into the mission with: 'I have located a small band of terrans who could threaten the chrysalis and the hive cluster. You must not allow them to leave here aliiiiiiiiiiiiivvvveeee.......'
I mean, Radio Free Zerg opens with that. I set that to be my standard wakeup alarm for like the last year, and it certainly helps with waking up quickly -- if you silence the alarm within the first few seconds, you feel like a freshly-spawned cerebrate in awe of the Overmind. A few seconds more and you're cackling at bad disco.
To add to the commentary on the Amerigo Station mission and others like it, it's very clear that the makers of StarCraft were big fans of Crusader No Remorse which was a sci-fi isometric shooter with hidden floor turrets, wall traps and spider mines. They were trying to capture the atmosphere of that game with those missions. Definitely a cool 90s game to check out if you've not played it. Although the control scheme is pretty wonky.
Back in the day, there weren't many games or movies with aliens in them. The Zerg are really cool. Thematically my favorite race. Grotesque, yet cute somehow.
Nah man Alien blew it wide open in 1979. 80's are full of insane aliens The Thing. These movies still hold up today. Warhammer 40k came out in 87 which is what starcraft is based on in the first place. It was rare though like the other commenter said, to be able to "play" said alien faction.
Inner 5-year-old Sean: "omg I'm about to cast a bunch of Yamato Canons" Stormgate: "Things need to die slowly and have 1v1 balance. The game needs to be boring." 1990's Starcraft AI: "EMPs the entire BC fleet."
You know, Duke would have brought the swarm in if Mengsk didn't do it. We know that Duke was already involved in psi emitter testing with Kerrigan and that they had already brought some zerg in. Mengsk carried out Duke's plan, he just killed everyone on purpose instead of on accident
Me and my cousin didn’t know how to read yet when we first started playing broodwar and we called the lurkers spiders. Till this day after decades and thousands and thousands of hours probably my #1 most played gamer ever, I still call them spiders sometimes Luckers
Day9 is playing a Bingo of lost hero units. After the Jim Raynor vulture bike got blown up, I thought he would be more careful. Love the campaigns, love the story (SC1 and Brood War have the best storytelling in any strategy game. I like the balance of SC2, but the story is ridiculously weak in comparison), love the nostalgia. I have recently re-watched the vids of finishing the whole SC1 and Brood War without losing a single unit and this is a perfect content to go with it.
I would like to see a game implement his recommendations about preparing payers for multiplayer with single-player mechanics. There's some really cool ideas in there. @38:54
2 місяці тому
1:59:00 I’ve been thinking about that too, it’s not usually clear what defines “a classic” something. I’m not even sure what I mean by it all the time. For movies I guess most often some kind of “general consensus at the time it came out was that it was really good, and that has also kept being true”, so “was good, still is good” sort of.
Day[9] playing Starcraft is just cozy art. I would love a renewed series of tutorials or more Starcraft cozy content. Also I think Sean shall go to therapy before and after playing this game
I think, re. the mechanic to teach players to constantly build from barracks, Total Annihilation and Supreme Commander did something to that effect. They have maximum storage caps on resources, but that doesn't mean the miners stop mining, it just means you throw away resource gathering time, falling behind on spending. The games are very macro-economical in this way, but there's an incentive to keep producing.
Since all buildings come from drones, I loved to see the design of buildings and figure out how their look came from a drone. Like, part of the building still looks like a mouth, or spines, etc.
2 місяці тому
2:00:00 my favourite Aliens moment is when Ripley is searching for Newt and suddenly finds the central alien lair. Think the soundtrack and sound effects also fade back at that moment so it’s eerily quiet and creepy scary.
I never realized the Zerg 1 trigger was busted, nor did I know pooks used to cost 150. I remember turrets costing 75 and heard that Scout used to be good, thus explaining the Prima guide, but never knew about the pool
Man now I want to play this campaing too. Don't remember much of brood war but maybe I didn't play it.. it is so long ago :D. Starcraft 2 I remember playing the terrain campaing and it was cool to see the story continue
@Day9TV did you know if you click a critter over and over again eventually it explodes like a nuke? It does no damage to anything, but it does explode.
I've played the Sc1 campaign either vanilla or through whatever mods you can possibly imagine, and my mind was totally blown with the trigger being busted on the first zerg mission because of the spawning pool cost change. Never wouldve noticed if you hadnt pointed it out
@43:00 most of the things you "need" to do for multiplayer but not existing campaign missions are optimizations rather than mechanics. The only way you can force players to optimize is to make the game hard enough that optimization becomes necessary. The alternative of making those optimizations into mechanics would probably work, but it also changes the flavor of the game significantly.
I learned english with these games.. and yeah, I was using my mother tongue pronunciation on anything that felt right.. and to this day I keep saying things wrong just cuz my childhood times.. 😅
The fucking EMP and lockdowns made me laugh so hard I spit food onto my desk. That was too well timed. I always wondered how he decided to main zerg given that he was initially interested in Protoss when he bought the game. The idea of managing larva at each hatchery is so insane to me to even think to do that. It's obvious now because larva are a resource and you shouldn't waste resources, but damn. I've noticed the game is transitioning between full and wide screen, is that an editing thing? I have to say, the voice actor they chose for Kerrigan in sc2 is outstanding. It doesn't hit the same in sc1. 2:41:10 The muscle memory hits SO hard here lol
They could have designed maps with elements that only allow small units to get through, and elements that would have blocked air, but allowed ground units.
I hope Day9 does the official Blizzard veteran campaign, Enslavers, in the UMS game mode I don't know if the Enslavers II is available to download anymore, but that would be neat to see too if he can find it
on that point about teaching pvp RTS mechanics thru campaign. What if the first 10 seconds of an upgrade completing all your units had an extra buff. So you're encouraged to attack just as the upgrade finishes, then they'll understand what a timing attack is. This can be removed during actual pvp 😅
I guess "My life for Auir" is an international thing as well. In the spanish dub of the Original StarCraft when making Zealots they say "Mi vida por Auir".
I watched all the cut-scenes and cinematics in SC/BW and SC2 few days ago, totaling around 10 hours across two youtube videos. Damn what an experience Starcraft is. I dream of a continuation of the story from blizzard although it is wrapped up and very far from what blizzard is focusing on these days.
Man, storywise the Zerg were so much more awesome in SC before they retconned things in SC2. I still think it was cheap storytelling. Make Amon a villain in and of himself, dont hijack some of the greatest villains in gaming to do it. The fact I just had to google for the name Amon also suggests that they didnt do the best job of it regardless, and I think its probably because unlike SC Amon just wasnt that big a part of the actual gameplay, as in you never played as/under Amon. I know it would have been a lot more work, but imagine a fourth game and faction, put after the first two where you actually did that, just tearing up the plans of the other factions, bringing everyone to their lowest point while really endearing you to the new villain. Some real cackling in a thunderstorm stuff just like when I served loyally under the will of the Overmind.
Having minerals and gas comically far apart can actually be a useful tool to teach zerg players to make more than one hatchery to increase larva production... but we know that's not what's happening here because you had the same nonsense all throughout the Terran and Protoss campaigns.
I've never seen the Amerigo cinematic in English, I played the German version as a kid. The English version is strangely quiet during the battle, the German dub adds panicked screams and cursing all throughout, making it feel way more desperate.
I get dizzy following his actions per minute - he does so much in star craft and has so much game sense and skill. Such quick reactions and all... and then he plays wow - 2 - 2 - 2 - SPECIAL MOVE ! Dying xD
And the way drones sometimes spin before building reminds me of a dog doing that little circle before they lie down. Drones are too cute. (also, it looks lower res than you remember in classic graphics modes because there isn't a CRT to blend the pixel edges)
Oh my gosh I totally forgot that's how they looked better when I was younger. Thanks for the reminder!
There's more to it than that. I never played starcraft on a CRT and the classic graphics still look off.
I booted up classic 1.16 on the exact same monitor and it looked better. It has to do with how its upscaled. There's a setting to make the classic graphics "softer" which makes it more similar to how 1.16 looks.
Zergling - *unintelligible gargling*
Day9 - “I missed you too”
The one pet zergling was my favorite HOTS character.
Day9 is GOAT for playing OG campaign for greatest game ever made! Thanks for nostalgia and vibes.
He's playing Warcraft 3?
I'm getting CHILLS
It's such a nitpicky, tiny little gripe, but I liked that in *single player* _Starcraft_ and _Brood War_ the resources showed up in weird clumps, more or less of them, sometimes you had to go looking for vespene or whatever. You couldn't always have your town hall at the perfect distance. It was another tool for asymmetry in the campaigns. And you could believe they were natural formations. In _SC2_ it seemed like they always showed up in tiny little multiplayer crescents with vespene on the points. When they weren't boxed up and waiting for you to move a unit on top of them to automatically add to your total.
theoretically I also appreciate that little detail, but for me personally [and probably most players], having the resources in 'artificial' formations is worth the 'sacrifice' of the 'realism' of the random resources. bc ultimately the 'real' resources is just frustrating.
although that would probably be called “bad game design”, i kinda loved it when sc1 missions had weird, cramped spaces to build in, terrible resource positioning, or similar things, i liked having to manage in these circumstances, sc2 offers great mission mechanics but no such things
Its a fun little hold over from the beta when they were developing the game, and resource collection rates and methods were changing. You'll notice in Brood War the formations are more normal and standardized than base game, as by that point it had established rules of play.
When it comes to the Single Player, I especially in the context of the Zerg missions because it also naturally encouraged people new to the game to make more Hatcheries. Even if the thought of "More Hatcheries = More Larva = More Units" doesn't immediately cross their mind, the lesson from the Terran missions of "If I build a CC closer to my vespene geyser, I only need three workers there." carries through, and new Zerg players will incidentally solve production gridlocks from not having enough Larva just by trying to build their economy better.
@@neartheplumtree I think it would be a short-sighted to call it bad game design. The fact that it created unique challenges that you enjoyed is proof of that. Restricting a mechanic that a player has gotten used to, (in this case base building) can add a great deal to differentiate a mission both gameplay wise and thematically.
While it never offers that same challenge, I think it's in some part comparable to how supernova makes you pick up and move your base to keep ahead of the fire wall. Your expectation of base building is disrupted and you need to adapt to a unique challenge to succeed.
I actually gained an appreciation for the tutorialization from this video: the level that introduces guardians puts you on an island map, forcing you to also figure out overlord carrying if you already hadn't, and the enemy doesn't have air support except their last base, but does field a lot of dragoons, so you get a good chance to learn the strengths and weaknesses of that unit. Every level is actually a pretty solid learning opportunity. Ironically the one thing it doesn't seem to teach you is the importance of expansions: that's certainly not a lesson I ever learned from the campaign and probably would have never realized had I not watched this channel.
You can tell the sound design is on point because I've been listening without video while mowing the lawn and could tell what was going on at all times.
"the game sounds when you click on things is the best!"
*clicks on academy*
"reeeaaaaahahhhhhaaaaaaaahhhhhhhhh!!!"
I've heard that sound effect in so many movies/TV shows and I always think of the Terran Academy lol.
@@tb8865 Howie Scream is the next most hilarious thing right behind the Wilhelm scream ... and Sean's overlord impression.
I fucking despise the wilhelm scream. It's ruined so many scenes in good movies for me. Never laughed once at it once the novelty wore off (which was like the 4th or 5th time)
@@SirTatManTat I think the Wilhelm scream was intended to be used as a stock sound effect, not a joke.
Overuse and modern meme culture warped it into its use as a joke. So it not being funny isn't a point against it really imo.
What is a point against it is that it can't blend into a soundscape anymore because it's too famous. Sticks out like a sore thumb wherever it appears.
I replay these campaigns every few years. One of the best RTS campaigns of all time.
Same. I wish there was a good way to increase the difficulty a bit now though
dang ye... haven't play SCBW campaign since like 2005 or something 😅
I'm revisiting old stuff recently like Banjo Kazooie, WC3-Azeroth Reborn, rewatching Gargoyles atm too. I cud do another crack at BW campaign.
@@Mrv958there is a mod where you can replay the missions on hard and they look so insane.
@@Mrv958 Make challenges for yourself. Like not use some units, limit the amount of workers or the amount of buildings, win by a suboptimal strategy and so on :)
"Never use your last drone to make a building" was such a memorable quote for me way back when, mostly due to its casual absurdity, I think.
Back then, I thought "That's obvious, who would ever do such a thing?". But nowadays, it just reminds me of that one SC2 match (maybe it was on this channel?), where the zerg player won by using his last drone and last resources to build an extractor on the other side of the map.
In the second Zerg mission in Brood War, "Reign of Fire", you start with two drones and 850 minerals. If you immediately build a hatchery and an extractor, or two hatcheries, you just lose right there, because you have no drones or buildings, despite otherwise being in good shape to win.
just finished the first part of this playthrough and thought: "man, i hope i don't have to wait another couple days to watch the rest...."
*checks channel*
*this video uploaded 2 minutes ago*
beautiful.
Hahah, I had the exact same reaction!
So much of what you've been mentioning during these campaign plays are the most fundamental part of what makes a game good & successful - Is it fun? So much stuff about SC and lots of old games is that there's tons of things in there not because they are necessary, but because some dev thought "wouldn't it be totally rad if this was in here?". It reminds me of your point during the first terran tutorial and saying "Look at how much stuff is on these maps. Just let them play." The installation map missions are really well designed, even if they can be frustrating when you go into them the first time. Amerigo is still my favorite cutscene, I re-created that first corridor for one of my first school portfolio projects as a 3d artist. Speaking of the film Aliens, I had no idea that so much of Starcraft was a direct homage to Aliens until i watched the movie many, many years later.
That point about homage is so astute. Great share! I never notice that, despite how I've been bothering my friends and family since 2012ish about how cool I think it is that Starcraft, AvP, and Halo all have a trinity of
• Humans (Terran/Humans/UNSC)
• Hive mind aliens(Zerg/Xenomorphs/Flood)
• Aliens that are more advanced than humans (Protoss/Predators/Covenant)
In the pipe, five by five
As a fellow lover of SC1 and BW, i can appreciate the sentiment and the feelings, the nostalgia, and all the little nuances that made playing this game feel so… amazing and unique.
You’re not alone, Sean. I play these missions from time to time and i can’t help but remember - everything.
That muscle memory @2:41:10 is just too funny.
25:45 highlight of the whole stream.
Bro was really gonna cheese it and that one SV comes out of the fog'o'war like 'I like the cut of your jib'
I just love how the AI realizes its gonna lose and just decides "how much can I fuck with Day9 in the next 30 seconds"
No joke, EMP 12 battlecruisers, locks down half of them, and nukes one of his bases in the span of 30 seconds. Absolutely hilarious
I love how in some media like Alien(s) and Lovecraft, these sorts of creatures are incomprehensible horrors, but in Starcraft they have sort of a comfortable mundanity. Like, yes they are terribly dangerous and hideous beings of often inscrutable intent, but also this is just a regular Tuesday.
I really enjoy the Zerg mission briefing dynamic of Zsaz and Daggoth basically feeling like weird coworkers, while the Overmind is God.
Who would believe that Overmind made Day9 cry after 25 years?
Minute?
32:25 found
Everybody remembers their first love
Me
@TravisHowrish-v2c Generally yeah but in some cases I'll give it the pass 😂
Edit: guess I gotta specify or I'm a beta male lmao, yes day9 is completely fine reminiscing about brood war, its why I said "in some cases"
obviously if a grown man or any adult cries over something small like scraping their knee its an overreaction
Was trying to not be toxic and throw insults like "beta male" , but guess toxicity will prevail
2:00:22 my favorite cutscene from any game, its so damn good, the amerigo and the final protoss cutscene from base sc are just mmf
Walling in Jim made me giggle so hard Dude, this was fun! I'm a 40 yr old and also harking back to those golden days.
The writing and the voice acting is extremely good. I need an alarmclock that wakes me up with: 'Awaken my child, and embrace the glory that is your birthright!' Or the complete Zerginess of Zasz later into the mission with: 'I have located a small band of terrans who could threaten the chrysalis and the hive cluster. You must not allow them to leave here aliiiiiiiiiiiiivvvveeee.......'
I mean, Radio Free Zerg opens with that. I set that to be my standard wakeup alarm for like the last year, and it certainly helps with waking up quickly -- if you silence the alarm within the first few seconds, you feel like a freshly-spawned cerebrate in awe of the Overmind. A few seconds more and you're cackling at bad disco.
This game was my childhood. Such a legendary game, a game that literally started esports.
Now I want to watch day9 daily number 100 again.
To add to the commentary on the Amerigo Station mission and others like it, it's very clear that the makers of StarCraft were big fans of Crusader No Remorse which was a sci-fi isometric shooter with hidden floor turrets, wall traps and spider mines. They were trying to capture the atmosphere of that game with those missions. Definitely a cool 90s game to check out if you've not played it. Although the control scheme is pretty wonky.
I absolutely loved the continuous story and the within-race fighting of StarCraft back in the day. It felt amazing to me.
Back in the day, there weren't many games or movies with aliens in them.
The Zerg are really cool. Thematically my favorite race. Grotesque, yet cute somehow.
Even now it is hard to find an RTS or game in general where you can play as the aliens or "bad guy".
Nah man Alien blew it wide open in 1979. 80's are full of insane aliens The Thing. These movies still hold up today.
Warhammer 40k came out in 87 which is what starcraft is based on in the first place.
It was rare though like the other commenter said, to be able to "play" said alien faction.
The hunter killer portrait always got me laughing, it was just a hydralisk with its tongue hanging out
I must now impart the Day9 lore upon my girlfriend
2:18:55 for absolute cinema
"I know too much" *Kerrigan dies*
Holy crap that muscle memory at 2:41:08 is hilarious!
It's so wild to watch a human experience that.
The writing and VA and audio design in general in the SC1 campaign was just on another level man
You were discussing what defines a classic, when you waked Kerrigan into her own storm, that was classic.
It is actually insane to listen to Zerg gameplay at 2x. It's like being at a gloopy rave inside of a beehive..
That bit in the final Terran cinematic of the Guardian floating ominously over the ruins is one of my core video game memories...
"Awaken my child, and embrace the glory that is your birthright." FUCK YEAH!!!
Damn Day9 and Grubby playing SC1 campaigns at the same time, cant be more perfect
1:50:57 Spot on, those original tiberium dawn infiltration missions were so damn hard.
Inner 5-year-old Sean:
"omg I'm about to cast a bunch of Yamato Canons"
Stormgate:
"Things need to die slowly and have 1v1 balance. The game needs to be boring."
1990's Starcraft AI:
"EMPs the entire BC fleet."
Wow i love this video! People seem to Play the campaign now. Amazing stuff.
Nostalgic Day9 Video Edit coming when? 🤓
"I really wouldn't worry about burnout, I talked to her for 10 minutes in a 1 on 1 and she said everything is cool" had me cackling, thank you Day9.
The MOMENT Sean laughed at the word "Aiur" at 3:10:33, I knew he was going to bring up the NASL.
27:48 ACME Stock is down, but more importantly, ASS is down.
I was hoping Day9 would mention those :))
You know, Duke would have brought the swarm in if Mengsk didn't do it. We know that Duke was already involved in psi emitter testing with Kerrigan and that they had already brought some zerg in. Mengsk carried out Duke's plan, he just killed everyone on purpose instead of on accident
Great days of Funday Mondays! Be well Day9!
28:17 Just casually pulls out a 20L water bottle.
So are we not going to talk about how the Terran Empire flag is literally the "Looking For Strong Dudes" flyer from Always Sunny?
Lol :D. Single EMP and "I cannot Yamato fucking anything". My favourite Day9 moment in the vod so far
Me and my cousin didn’t know how to read yet when we first started playing broodwar and we called the lurkers spiders.
Till this day after decades and thousands and thousands of hours probably my #1 most played gamer ever, I still call them spiders sometimes Luckers
Day9 is playing a Bingo of lost hero units. After the Jim Raynor vulture bike got blown up, I thought he would be more careful.
Love the campaigns, love the story (SC1 and Brood War have the best storytelling in any strategy game. I like the balance of SC2, but the story is ridiculously weak in comparison), love the nostalgia.
I have recently re-watched the vids of finishing the whole SC1 and Brood War without losing a single unit and this is a perfect content to go with it.
I would like to see a game implement his recommendations about preparing payers for multiplayer with single-player mechanics.
There's some really cool ideas in there.
@38:54
1:59:00 I’ve been thinking about that too, it’s not usually clear what defines “a classic” something. I’m not even sure what I mean by it all the time. For movies I guess most often some kind of “general consensus at the time it came out was that it was really good, and that has also kept being true”, so “was good, still is good” sort of.
Day[9] playing Starcraft is just cozy art. I would love a renewed series of tutorials or more Starcraft cozy content. Also I think Sean shall go to therapy before and after playing this game
I think, re. the mechanic to teach players to constantly build from barracks, Total Annihilation and Supreme Commander did something to that effect. They have maximum storage caps on resources, but that doesn't mean the miners stop mining, it just means you throw away resource gathering time, falling behind on spending. The games are very macro-economical in this way, but there's an incentive to keep producing.
Since all buildings come from drones, I loved to see the design of buildings and figure out how their look came from a drone. Like, part of the building still looks like a mouth, or spines, etc.
2:00:00 my favourite Aliens moment is when Ripley is searching for Newt and suddenly finds the central alien lair. Think the soundtrack and sound effects also fade back at that moment so it’s eerily quiet and creepy scary.
day9's easiest halloween costume this year is just drawing a unibrow with a brown sharpie and going as raynard
25:47 made me spit my dinner out onto my phone lmfao
I never realized the Zerg 1 trigger was busted, nor did I know pooks used to cost 150. I remember turrets costing 75 and heard that Scout used to be good, thus explaining the Prima guide, but never knew about the pool
I can tell both when I first played this game and when I last played terran because I didn't realize they weren't still 75
Man now I want to play this campaing too. Don't remember much of brood war but maybe I didn't play it.. it is so long ago :D. Starcraft 2 I remember playing the terrain campaing and it was cool to see the story continue
57:12 when he realizes the drone never picked up the chrysalis, brood war in a nutshell
Whenever people argue that art style and story is secondary for Stormgate to be a success, just send them to these videos.
Man watching this just gives me the chills. I miss the old school OverMind. 😢
@Day9TV did you know if you click a critter over and over again eventually it explodes like a nuke? It does no damage to anything, but it does explode.
I've played the Sc1 campaign either vanilla or through whatever mods you can possibly imagine, and my mind was totally blown with the trigger being busted on the first zerg mission because of the spawning pool cost change. Never wouldve noticed if you hadnt pointed it out
Awaken my child….
Serious feels everytime. I don’t want to get emotional over a 25yo game. I think I will till I die
Zerg music is such a jam holy shit. With the sounds over the top? Oh yeah.
You should upload a short when kerrigan dies, it was hillarious at stream
@43:00 most of the things you "need" to do for multiplayer but not existing campaign missions are optimizations rather than mechanics. The only way you can force players to optimize is to make the game hard enough that optimization becomes necessary. The alternative of making those optimizations into mechanics would probably work, but it also changes the flavor of the game significantly.
I learned english with these games.. and yeah, I was using my mother tongue pronunciation on anything that felt right.. and to this day I keep saying things wrong just cuz my childhood times.. 😅
Somebody ask Day9 to play Enslavers campaign on hard with Starcraft 2.
The fucking EMP and lockdowns made me laugh so hard I spit food onto my desk. That was too well timed.
I always wondered how he decided to main zerg given that he was initially interested in Protoss when he bought the game.
The idea of managing larva at each hatchery is so insane to me to even think to do that. It's obvious now because larva are a resource and you shouldn't waste resources, but damn.
I've noticed the game is transitioning between full and wide screen, is that an editing thing?
I have to say, the voice actor they chose for Kerrigan in sc2 is outstanding. It doesn't hit the same in sc1.
2:41:10 The muscle memory hits SO hard here lol
41:50 that's a neat idea. If only I didn’t despise rhythym games I'd be behind it 100%
*Cacophony of game sounds*
Day9: It's so much quieter isn't it
SC voice acting whispers
hoooooly! that hatchery safe was something else!
It's true that SC1 has absolute PEAK sound design. All Blizzard games have immaculate sound
They could have designed maps with elements that only allow small units to get through, and elements that would have blocked air, but allowed ground units.
I hope Day9 does the official Blizzard veteran campaign, Enslavers, in the UMS game mode
I don't know if the Enslavers II is available to download anymore, but that would be neat to see too if he can find it
It's available
I wanna see him play Insurrection. It's always so funny to me.
on that point about teaching pvp RTS mechanics thru campaign.
What if the first 10 seconds of an upgrade completing all your units had an extra buff. So you're encouraged to attack just as the upgrade finishes, then they'll understand what a timing attack is.
This can be removed during actual pvp 😅
I guess "My life for Auir" is an international thing as well.
In the spanish dub of the Original StarCraft when making Zealots they say "Mi vida por Auir".
Mengs is the biggest villain.
Arthas is the biggest villain.
Bobby Kotick: Amateurs.
25:42
oh yeah this is exactly why i subscribed for starcraft brewed war content
I cant believe he didnt find the right side expansion in hammerfalls despite scanning there and sending a unit there
Yeah, he was sooo close
love you bro
The zerg played a big part in why my favorite color is purple. They look wrong to me when they are a different color.
"We're in the pipe. 5x5. " -Colette Ferro.
I watched all the cut-scenes and cinematics in SC/BW and SC2 few days ago, totaling around 10 hours across two youtube videos. Damn what an experience Starcraft is. I dream of a continuation of the story from blizzard although it is wrapped up and very far from what blizzard is focusing on these days.
Blizzard exists in name only
That BC EMP was godly
You're the man Day9!
Man, storywise the Zerg were so much more awesome in SC before they retconned things in SC2. I still think it was cheap storytelling. Make Amon a villain in and of himself, dont hijack some of the greatest villains in gaming to do it.
The fact I just had to google for the name Amon also suggests that they didnt do the best job of it regardless, and I think its probably because unlike SC Amon just wasnt that big a part of the actual gameplay, as in you never played as/under Amon. I know it would have been a lot more work, but imagine a fourth game and faction, put after the first two where you actually did that, just tearing up the plans of the other factions, bringing everyone to their lowest point while really endearing you to the new villain.
Some real cackling in a thunderstorm stuff just like when I served loyally under the will of the Overmind.
Having minerals and gas comically far apart can actually be a useful tool to teach zerg players to make more than one hatchery to increase larva production... but we know that's not what's happening here because you had the same nonsense all throughout the Terran and Protoss campaigns.
I've never seen the Amerigo cinematic in English, I played the German version as a kid. The English version is strangely quiet during the battle, the German dub adds panicked screams and cursing all throughout, making it feel way more desperate.
25:46 LMFAO
HIS INNER 5 YEAR OLD GOT TRAUMATIZED
I got my missle launcher right here
YES KEEP THEM COMING!
your announcer pack on starcraft 2 pretty impressive too
"I'm out of control groups"
Nostalgia hits so hard making me to want to do all the campaigns once again. p.s. the irony is that there was a map called nostalgia a while ago
I remember getting attacked a ton more while playing these campaigns.
We are in a new golden age of Brood War right now.
MY LIFE FOR AUIR
I get dizzy following his actions per minute - he does so much in star craft and has so much game sense and skill. Such quick reactions and all... and then he plays wow - 2 - 2 - 2 - SPECIAL MOVE ! Dying xD
My experience with the Zerg campaign. Build Mutalisk and Guardians. Kill everything.