@@DKNguyen3.1415 Well, it kind of was, but most people also played it back-to-back with OG Toss campaign. Like, how the hell are you supposed to top killing freaking Overmind? It was supposed to be epic conclusion, but BW made it act 2 of Protoss campaign... Same as Night Elves in WC3 and TFT, second NE campaign is just kind of bland despite having new and cool hero and interesting tileset. Actually, it's funny this exact thing happened twice! I'm pretty sure if we had some sort of Raynor and Fenix "prologue" mission or two it would be just perfect break from all fun on Shakuras.
@@PeteOfDarkness It never even occurred to me that the Protoss campaigns were back to back between original and BW which would make it feel quite a bit worse than what I already had in my mind. But my big issue with the BW Protoss campaign was it is almost completely independent of the other two campaigns.
At about 1:54:10, I think the main difference is SC2 doesn't give you time in most missions to max out at your leisure. Most of them have a time constraint of some kind
If you're interested in a campaign not allowing to you just take multiple expansions, turtle up, and then roll out with your 12 factory army, then check out UEDAIP. It's a pretty intensive remake of the Starcraft campaigns, reworking the maps, changing the UED into a unique faction, a buncha balance changes, new units, and reworking the AI to play much more like a player.
I hope he replays Wings of Liberty campaign at least. I rewatched his Heart of the Swarm and Legacy of the Void playthroughs not that long ago but couldn't find Wings of Liberty.
As a kid I thought "impressed most of the remaining Dylarian defense forces" meant they thought what you did was really cool, so they're joining up happily.
@1:08:00 That's kind of the point of this mission. Do either take the easy route to take out the nukes thus doing the "harder" follow up mission against BC's. Or take that the more difficult path north and do the "easier" follow up mission with ghosts. I believe the path and design on this mission was intentional.
18:30 I think another reason for attack offset might be so there is less overkill. If every unit attacks at the same time at the same target a lot of dmg will be wasted
The Medics in the Wings of Liberty campaign will just simply not A-move past the group. I actually found that annoying because I was used to them moving to the front of the group and block melee enemies, but they wouldn't, so some of the Marines would die.
I think a non popular way of making campaigns less big mass based is by capping the supply to 75 like they did in AoE2 originally. It does encourage static defense and strong expensive units tho but at least it prevents you from getting huge without using a time limit and it allows you to rebuild in casr you lose a battle. The supply cap can change as you progress in the campaign so that you can go big deathball for the final mission. Apart from a strict time limit, there are other potential limiters to make the level lesseer friendly the more you stay in it. Sc2 does this very frequently in wol where you have to fight 3/3/3 sky toss with 1/1 bio but thats mostly becuase you unlock 2/2 and 3/3 as well as other units as you progress and you can rush hard missions early on and be punished. A third option is limited resoueces (again sc2 does this a lot) but it works as a hidden time limit. Another option is just make the AI explode in unit spawns. Sc1 usually dont spawn units in the middle of build missions due to trigger limitations (there are some notable exceptions like torrasque), but you can just make them have 50 hatcheries and give them resources to spam units from all of them at the 30 minute mark or sth.
day9 entirely missing that the *point* of Assault on Korhal. The point of the mission is "sneak in, and break a tool. the next mission will be the challenge." As he says later, yeah, there's a lot of content you don't interact with, it's just base that exists, the cool part of the content is that it effects the next mission. A more modern game might have both halves happen in the same mission, but oh well, they didn't have the technology back then.
For instance, Wings of Liberty does nearly the same thing with the final mission, just uses two separate previous maps instead of two halves of one map
Artosis' chat gave my ptsd, ptsd. It actually cured me in some weird, contorted way. The flashbacks are busy dealing with their own flashbacks and it's turned into a light hum I've convinced the VA is tinnitus and am actually collecting disability on currently. His chat has been the best and worst experience of my life.
Making 2 comments lol. On the 300 supply thing, theres a game mode where you can choose multiple starting factions and it adds to your unit population total. I want to say its "Team Deathmatch" or something One of those game modes nobody ever chooses for multiplayer. I would have fun with 800 population games. Or you can do something like 2 Terran and 2 Protoss to have 400 population of both. I haven't actually checked if its a thing since the remaster came out so you might be out of luck
If you go to multiplayer LAN, you can set up Team Melee to play by yourself, and it will start you out with a command building and 4 workers, but one or two of them will be of the other factions so you can make their command buildings at expansions and play with all the factions at once. 600 supply.
Would love to see Day9 play Red Alert 2 campaigns! Good for similar reasons to Starcraft. The cut scenes are great! The missions are challenging, similar structure to Starcraft
Command & Conquer campaigns, at least pre-3 (in both mainline and Red Alert), are really good at just letting you build bases, make an army, and roll out. I also remember really having fun with their infiltration/stealth missions because commandos and equivalents are so damn strong but also potentially squishy. A pro to C&C is also that if you take too long both you and the enemies deplete resources, and the replenishing sources of money are real slow, so you gotta be aggressive to grab more economy. I remember liking Age of Empires 2 a lot in the campaign, but I don't quite remember Age of Empires (the original) much any more, been too long. AoE3 just felt kinda bad a lot of the time because building up an economy is super slow, and most of the time you can just get all the units you need through "free" deliveries so the basebuilding is lackluster. Also, every production building except for villagers making up to five units at a time just makes basebuilding a bit boring. Looking through Steam (and my memories) everything else in the RTS genre/tag system seems quite a bit futher away when it comes to what I've played. Total Warhammer is good, but it's very different. Same for Grand Strategy like Stellaris. At least I remember Red Alert series past the second game remaining at least good, while C&C main line went downhill, with 3 being a bit worse than 2, and 4 being... Eww. Kinda makes me realize how few games in the style of Star/War-Craft, C&C, and AoE actually get made. Or at least have enough marketing that I know of them. It also feels like the focus on e-sports aspects makes the campaign worse, and I just want a good campaign, so Stormgate has a long way to go before I'll be interested in it. Having played both StarCraft 2 and WarCraft 2 fairly recently, I can safely say I prefer the WC2 style of campaign to SC2. But if I boot up WC3 again I'd probably find it better than the other two... Time to read through the comments to see if anyone else has recommended any good RTS games I may have missed.
Yes, SC 2 completely retconned the story of SC 1. There is hardly any continuity whatsoever. The Dominion is completely smashed by the end of SC 1 and suddenly they're like the most powerful faction in the universe at the start of SC 2. Raynor by the end of SC 1 vowed to kill Kerrigan, up to the point that he says even if it'll be the last thing he does in his life and then in SC 2 he is suddenly in love and wants to save her.
Outskirts of Augustgrad look pretty authentic in the first Korhal mission of HotS. IDK what are you talking about, man, of course the downtown of the capital will look clean and modern, how it will not? UPD. It's explicitly stated in the planet description in SC2 that Arcturus has invested enormous resources into Korhal terraforming efforts.
In a way it makes sense. Who wants to be trapped in the middle of the deep space just because you don't have enough people on board? Automate all that if you can get away with it. My bigger gripe was the way they said a single pilot can comandeer the entire vessel, implying a single pilot could fight their way through and subdue an entire crew. Or maybe it would be possible if there was only one other person onboard since that's all you need lol
@@jplayer073 UA-cam censored my comment....about automating ships? And that it would suck to be stuck in deep space just because you didn't have enough crew? Wtf?
13:35 I don't play BW myself, but from what I've seen in casts, Restoration could be good for removing Plague from science vessels or occasional tanks and BCs in TvZ.
Red Alert 1 and Red Alert 2 (Especially Red Alert 2) is amazing. Yuri's revenge the RA2 expansion is even better, and Tiberian Sun as well as Command and Conquer 3 are also excellent. It's a mix of the mission design, atmosphere and excellent cheesy cut-scenes that sell it for me. Also the C&C universe is always pretty whacky, and challenging!
1:41:21 That's so true. Its not just 1 Pawn vs 1 Queen. Pawns come as "team" of 8. It's rude to the other 7. But the Queen? She over there soloing the chess board. Yeeting her enemies into the chess shadow realm.
I think the one balance change to SC/BW I would do is two-in-one buff to Scouts and Wraiths. Probably durability buff to Wraiths (it could come as units size change, apparently it's "large" but mutas are "small" and hence get less damaged by certain attacks? Wraiths are mostly fine tho) and better guns/speed + discount on Scouts? Scouts, so bad, cost too much and far too slow for scouting. And to lesser extent change Devourers, they are pretty obsolete?
Starcraft 2 needs to be 300 supply just based on how eco focused it is and how fast they cap out in a game and start building banks. Not sure who would benefit most but I want to see it.
I actually looked up the Hunter Hunted OST because claiming it as the best soundtrack ever made while literally listening to Starcraft Terran theme is ballsy. But no he's right that soundtrack fucking slaps.
I've played this game for almost 30 years and only just now realized that Zeratul and DuGalle are the same voice Edit: and Duke, and the Overmind. Every day is a school day
I think one of the bigger problems with the campaign is that there is only one difficulty. Blizz had to make a difficulty that worked for both newbies and experienced players, and that's not really possible. Newer players might struggle a lot while others just breeze through it without feeling any challenge.
Ah the difference between a good player and myself. Day9 can make the wrong unit choice, micro them (relatively) poorly, throw away vast chunks of his army and base and still win at a walk.
1:50 so why exactly is DuGalle calling Duran a traitor? Obviously yes Duran later joins the backstab brigade along with everyone else. But at this point, he served the Confederacy, then the Confederacy was _entirely destroyed_ and he continued to fight Mengsk for exactly that reason, and is aligning with Stukov & DuGalle so that he can continue fighting Mengsk. That's... pretty much the least traitor-y thing anybody in the story has done up until that point.
The idea is that because he was willing to betray the Confederacy, DuGalle has less respect for him because he was a "traitor" to his past loyalties, and thus would be less surprising if he turned traitor against them. Which is meant to be foreshadowing for DuGalle viewing Stukov's saving of the psi disruptor as an act of betrayal, but instead comes off as "I said it and am now blind to exactly that" with it being Duran who misleads and betrays the UED time and again.
I always understood it in the way that even though he is a former confederate and not part of the Dominion, that by siding with the UED he is betraying the cause of the colonists that are at this point represented by the Terran Dominion. The original SC had an extensive manual with extensive background stories about how the colonists left earth, lost contact with earth and established themselves in the Koprulu sector. At this point in time they had been cut off from any contact with earth for a very long time.
Every Starcraft player learns that Wraiths are bad. The next step is learning that Wraiths can actually be good. Artosis (lul) has a ton of videos showcasing their utility and strength.
1:57:37 Sean feels déjà vu because it's the second campaign in a row where "BrIllLiAnT aNd MaTuRe" SC1 plot comes to "a character found the traitor but decided to act in the most sus and braindead way possible so the traitor easily convices the command it's that character who is a traitor and the command just believes it and kills the character". Superb writing, 12/10 👏
Yes yes. They fixed the spell casters running to the front, for the protoss' that are incapable of using two hotkeys. Zerg still has to have 6 unit control groups with no attack on infestors or vipers xD
I mean, to be fair... infestors burrow and vipers fly, so neither one of them get physically stuck on your army. That was kind of the problem with HTs. They walk to the front and then can't move back because your army is in the way. Zerg doesn't have that problem with either caster.
UED missions were great and I really liked their entire idea when introduced into the story.
the ued and karrigan campaigns are by far my favorite part of brood war
@@bipedalapproximation In other words: The Protoss campaign was ass. I don't think anyone really disagrees.
@@DKNguyen3.1415 Well, it kind of was, but most people also played it back-to-back with OG Toss campaign. Like, how the hell are you supposed to top killing freaking Overmind? It was supposed to be epic conclusion, but BW made it act 2 of Protoss campaign... Same as Night Elves in WC3 and TFT, second NE campaign is just kind of bland despite having new and cool hero and interesting tileset.
Actually, it's funny this exact thing happened twice!
I'm pretty sure if we had some sort of Raynor and Fenix "prologue" mission or two it would be just perfect break from all fun on Shakuras.
@@PeteOfDarkness It never even occurred to me that the Protoss campaigns were back to back between original and BW which would make it feel quite a bit worse than what I already had in my mind. But my big issue with the BW Protoss campaign was it is almost completely independent of the other two campaigns.
@@PeteOfDarkness to be fair, most of the TFT campaign was bland.l for every faction. Just story filler to set up for WoW...
At about 1:54:10, I think the main difference is SC2 doesn't give you time in most missions to max out at your leisure. Most of them have a time constraint of some kind
If you're interested in a campaign not allowing to you just take multiple expansions, turtle up, and then roll out with your 12 factory army, then check out UEDAIP. It's a pretty intensive remake of the Starcraft campaigns, reworking the maps, changing the UED into a unique faction, a buncha balance changes, new units, and reworking the AI to play much more like a player.
he has to try this cos the standard campaign is way too easy
It's Day9 playing starcraft 1! Best times of the week/month/year. Thanks for all the good vibes man, you're a genuine inspiration.
I hope he replays Wings of Liberty campaign at least. I rewatched his Heart of the Swarm and Legacy of the Void playthroughs not that long ago but couldn't find Wings of Liberty.
As a kid I thought "impressed most of the remaining Dylarian defense forces" meant they thought what you did was really cool, so they're joining up happily.
This is now my headcanon
Wait, it doesnt mean that?
@@benjamincarmona3703no, impressed them into service. Like conscription my friend, no beuno
As a kid, I thought it's "head cannon" and it lets you shoot whatever displeases your refined sense of aesthetics.
Until 5min ago I also thought they just really liked us and joined up
I smile immediately when I turn on your videos. Huge fan my friend, keep doing what you are doing!
@1:08:00 That's kind of the point of this mission. Do either take the easy route to take out the nukes thus doing the "harder" follow up mission against BC's. Or take that the more difficult path north and do the "easier" follow up mission with ghosts. I believe the path and design on this mission was intentional.
I think Sean was moreso commenting on the design choice of the base in the bottom left since It protects nothing.
"It's me. We're going to play Starcraft One." OK sir, you sold me...
"Ultras are fringe against Terran these days" -Day9
"And I took that personally" -Soulkey in SSL
18:30 I think another reason for attack offset might be so there is less overkill. If every unit attacks at the same time at the same target a lot of dmg will be wasted
Day9 talking about cloning hit a note in my soul I did not remember existed. Thank you for the nostalgia.
"All spellcasters in SC2 have a weak attack so they don't a-move to their deaths"
-Cries in Infestor and Viper and Raven and Medivac
Protoss' need all the help they can get :(. It's hard having more than one control group on the least APM intensive race
The Medics in the Wings of Liberty campaign will just simply not A-move past the group. I actually found that annoying because I was used to them moving to the front of the group and block melee enemies, but they wouldn't, so some of the Marines would die.
@@SteelsCrow Dirty, dishonourable Terran tactics!
It's amazing how quickly Day9 devolved into Artosis esque bitching after switching to the Terran campaign
The homeworld games have great campaigns, particularly the original and Homeworld: Cataclysm.
I think a non popular way of making campaigns less big mass based is by capping the supply to 75 like they did in AoE2 originally. It does encourage static defense and strong expensive units tho but at least it prevents you from getting huge without using a time limit and it allows you to rebuild in casr you lose a battle. The supply cap can change as you progress in the campaign so that you can go big deathball for the final mission.
Apart from a strict time limit, there are other potential limiters to make the level lesseer friendly the more you stay in it. Sc2 does this very frequently in wol where you have to fight 3/3/3 sky toss with 1/1 bio but thats mostly becuase you unlock 2/2 and 3/3 as well as other units as you progress and you can rush hard missions early on and be punished.
A third option is limited resoueces (again sc2 does this a lot) but it works as a hidden time limit.
Another option is just make the AI explode in unit spawns. Sc1 usually dont spawn units in the middle of build missions due to trigger limitations (there are some notable exceptions like torrasque), but you can just make them have 50 hatcheries and give them resources to spam units from all of them at the 30 minute mark or sth.
Day9 is playing sc again. The world is healing
Been replaying the campaign alongside your replay - insanely fun and truly enlightening to see just how poorly I manage my vespene gas lol
day9 entirely missing that the *point* of Assault on Korhal. The point of the mission is "sneak in, and break a tool. the next mission will be the challenge." As he says later, yeah, there's a lot of content you don't interact with, it's just base that exists, the cool part of the content is that it effects the next mission. A more modern game might have both halves happen in the same mission, but oh well, they didn't have the technology back then.
For instance, Wings of Liberty does nearly the same thing with the final mission, just uses two separate previous maps instead of two halves of one map
the EEEEIIIIAAAAH sound from the wraith is reminiscent of the tie fighter sound from star wars
Artosis' chat gave my ptsd, ptsd. It actually cured me in some weird, contorted way. The flashbacks are busy dealing with their own flashbacks and it's turned into a light hum I've convinced the VA is tinnitus and am actually collecting disability on currently. His chat has been the best and worst experience of my life.
Making 2 comments lol. On the 300 supply thing, theres a game mode where you can choose multiple starting factions and it adds to your unit population total. I want to say its "Team Deathmatch" or something One of those game modes nobody ever chooses for multiplayer. I would have fun with 800 population games. Or you can do something like 2 Terran and 2 Protoss to have 400 population of both. I haven't actually checked if its a thing since the remaster came out so you might be out of luck
It's whatever we ended up calling archon mode
OR hear me out, photon cannons require 0 supply
If you go to multiplayer LAN, you can set up Team Melee to play by yourself, and it will start you out with a command building and 4 workers, but one or two of them will be of the other factions so you can make their command buildings at expansions and play with all the factions at once. 600 supply.
"Ship oil from the ships in the field."
"What ships in the field?"
"Chu have never heard of the ships in the field? The little, uh, bababas?"
Day9 & StarCraft; always a pleasure!
Would love to see Day9 play Red Alert 2 campaigns! Good for similar reasons to Starcraft. The cut scenes are great! The missions are challenging, similar structure to Starcraft
Command & Conquer campaigns, at least pre-3 (in both mainline and Red Alert), are really good at just letting you build bases, make an army, and roll out. I also remember really having fun with their infiltration/stealth missions because commandos and equivalents are so damn strong but also potentially squishy. A pro to C&C is also that if you take too long both you and the enemies deplete resources, and the replenishing sources of money are real slow, so you gotta be aggressive to grab more economy.
I remember liking Age of Empires 2 a lot in the campaign, but I don't quite remember Age of Empires (the original) much any more, been too long. AoE3 just felt kinda bad a lot of the time because building up an economy is super slow, and most of the time you can just get all the units you need through "free" deliveries so the basebuilding is lackluster. Also, every production building except for villagers making up to five units at a time just makes basebuilding a bit boring.
Looking through Steam (and my memories) everything else in the RTS genre/tag system seems quite a bit futher away when it comes to what I've played. Total Warhammer is good, but it's very different. Same for Grand Strategy like Stellaris.
At least I remember Red Alert series past the second game remaining at least good, while C&C main line went downhill, with 3 being a bit worse than 2, and 4 being... Eww. Kinda makes me realize how few games in the style of Star/War-Craft, C&C, and AoE actually get made. Or at least have enough marketing that I know of them. It also feels like the focus on e-sports aspects makes the campaign worse, and I just want a good campaign, so Stormgate has a long way to go before I'll be interested in it.
Having played both StarCraft 2 and WarCraft 2 fairly recently, I can safely say I prefer the WC2 style of campaign to SC2. But if I boot up WC3 again I'd probably find it better than the other two... Time to read through the comments to see if anyone else has recommended any good RTS games I may have missed.
Hey look its irradiated desert Korhol. Then in SC2 its basically Coruscant for some reason. People sure do reproduce and grow up fast over there
It's probably where all the refugees from all the planets the Zerg and Protoss killed ended up getting relocated to.
@@LieutenantAlaki they should have said that at some point
Well Earth has a great variety of climates and terrains. Exoplanets should have that variation more often than they do in most science fiction.
Yes, SC 2 completely retconned the story of SC 1. There is hardly any continuity whatsoever. The Dominion is completely smashed by the end of SC 1 and suddenly they're like the most powerful faction in the universe at the start of SC 2. Raynor by the end of SC 1 vowed to kill Kerrigan, up to the point that he says even if it'll be the last thing he does in his life and then in SC 2 he is suddenly in love and wants to save her.
Outskirts of Augustgrad look pretty authentic in the first Korhal mission of HotS.
IDK what are you talking about, man, of course the downtown of the capital will look clean and modern, how it will not?
UPD. It's explicitly stated in the planet description in SC2 that Arcturus has invested enormous resources into Korhal terraforming efforts.
the dyelairian sheepyards
Well this just wetted my wittle whistle today. Thanks man. GG
Ordinary people have finger guns. Day9 has finger Yamato Cannons
I like how it apparently only takes a single person to operate an entire battlecruiser in this universe
In a way it makes sense. Who wants to be trapped in the middle of the deep space just because you don't have enough people on board? Automate all that if you can get away with it. My bigger gripe was the way they said a single pilot can comandeer the entire vessel, implying a single pilot could fight their way through and subdue an entire crew. Or maybe it would be possible if there was only one other person onboard since that's all you need lol
Is probably like 6people because it's 6 supply... Basically the main cast of Star trek TOS
@@jplayer073 UA-cam censored my comment....about automating ships? And that it would suck to be stuck in deep space just because you didn't have enough crew? Wtf?
The death sound for the science wessel is so good
13:35 I don't play BW myself, but from what I've seen in casts, Restoration could be good for removing Plague from science vessels or occasional tanks and BCs in TvZ.
It usually doesn't happen because the Terran side of that matchup is already APM intensive for a marginal benefit.
I love that the hic pilot becomes the most Russian Chad when he gets to the beacon
IMO, the UED missions were my favorite missions to play from Starcraft Brood Wars.
Red Alert 1 and Red Alert 2 (Especially Red Alert 2) is amazing. Yuri's revenge the RA2 expansion is even better, and Tiberian Sun as well as Command and Conquer 3 are also excellent.
It's a mix of the mission design, atmosphere and excellent cheesy cut-scenes that sell it for me. Also the C&C universe is always pretty whacky, and challenging!
The more i practice the more i realize hudras are truly my dragons of the swarm
1:41:21 That's so true. Its not just 1 Pawn vs 1 Queen. Pawns come as "team" of 8. It's rude to the other 7. But the Queen? She over there soloing the chess board. Yeeting her enemies into the chess shadow realm.
1:58:00 - Isn't that the same story beat as in BW Protoss campaign? Aldaris dissapears and gets marked for death
I think the one balance change to SC/BW I would do is two-in-one buff to Scouts and Wraiths. Probably durability buff to Wraiths (it could come as units size change, apparently it's "large" but mutas are "small" and hence get less damaged by certain attacks? Wraiths are mostly fine tho) and better guns/speed + discount on Scouts? Scouts, so bad, cost too much and far too slow for scouting.
And to lesser extent change Devourers, they are pretty obsolete?
May I have a link to a full size image of the thumbnail, please? I love it.
Starcraft 2 needs to be 300 supply just based on how eco focused it is and how fast they cap out in a game and start building banks. Not sure who would benefit most but I want to see it.
That Elon Musk joke at around 27:40 was excellent
1:52:58 yes, it's called UEDAIP
I think the variable attack speed also helps with overkill. As the slightly delayed unit wouldn't target the same unit. just a theory though.
I actually looked up the Hunter Hunted OST because claiming it as the best soundtrack ever made while literally listening to Starcraft Terran theme is ballsy. But no he's right that soundtrack fucking slaps.
If you play the Mass Recall version of SC1 campaign, you can increase the difficulty
Command and Conquer 3 campaign is actually one of greatest ever made as rts
what a thumbnail LOL
All I can hear from the Valkyrie voice line is "hawk tuah"
“HALO missile that thang” doesn’t roll off the tongue in the same way unfortunately
I've played this game for almost 30 years and only just now realized that Zeratul and DuGalle are the same voice
Edit: and Duke, and the Overmind. Every day is a school day
I had always thought Stukov had on a German WW2 style helmet until I thought a bit about how he looks in Starcraft 2.
IN FOR BW CONTENT !
2:06:48 Please Do ! Especially the first one and Deeper Dungeos please
God Bill Clinton as the wraith, no way
I think one of the bigger problems with the campaign is that there is only one difficulty. Blizz had to make a difficulty that worked for both newbies and experienced players, and that's not really possible. Newer players might struggle a lot while others just breeze through it without feeling any challenge.
Ah the difference between a good player and myself. Day9 can make the wrong unit choice, micro them (relatively) poorly, throw away vast chunks of his army and base and still win at a walk.
1:50 so why exactly is DuGalle calling Duran a traitor? Obviously yes Duran later joins the backstab brigade along with everyone else. But at this point, he served the Confederacy, then the Confederacy was _entirely destroyed_ and he continued to fight Mengsk for exactly that reason, and is aligning with Stukov & DuGalle so that he can continue fighting Mengsk. That's... pretty much the least traitor-y thing anybody in the story has done up until that point.
He betrayed the Confederacy
The idea is that because he was willing to betray the Confederacy, DuGalle has less respect for him because he was a "traitor" to his past loyalties, and thus would be less surprising if he turned traitor against them.
Which is meant to be foreshadowing for DuGalle viewing Stukov's saving of the psi disruptor as an act of betrayal, but instead comes off as "I said it and am now blind to exactly that" with it being Duran who misleads and betrays the UED time and again.
@@MythrilZenithThere *is no* Confederacy to betray! The first Terran campaign was destroying it to establish the Dominion in its place.
I always understood it in the way that even though he is a former confederate and not part of the Dominion, that by siding with the UED he is betraying the cause of the colonists that are at this point represented by the Terran Dominion. The original SC had an extensive manual with extensive background stories about how the colonists left earth, lost contact with earth and established themselves in the Koprulu sector. At this point in time they had been cut off from any contact with earth for a very long time.
I love how many strays RT is catching in this video
The black screen shows my cold dead eyes lol
Day9 relearning why Wraiths are bad
Every Starcraft player learns that Wraiths are bad. The next step is learning that Wraiths can actually be good. Artosis (lul) has a ton of videos showcasing their utility and strength.
I would argue the UED was far more effective in elimination of zerg lifeforms
Oh okay, i guess i dont feel so bad not finishing this campaign seeing a vet being mildly inconvenienced.
1:57:37 Sean feels déjà vu because it's the second campaign in a row where "BrIllLiAnT aNd MaTuRe" SC1 plot comes to "a character found the traitor but decided to act in the most sus and braindead way possible so the traitor easily convices the command it's that character who is a traitor and the command just believes it and kills the character". Superb writing, 12/10 👏
Did day9 lose some weight, or does playing starcraft at this speed just makes him look 10 years younger?
Play Dungeon Keeper 2
lol the missions wouldn't be nearly as hard if you didn't keep throwing away units and buildings at the start every time :p
It's the Zap Brannigan way.
Stormgate sucks, give us Starcraft 3! who's with me?
Yes yes. They fixed the spell casters running to the front, for the protoss' that are incapable of using two hotkeys.
Zerg still has to have 6 unit control groups with no attack on infestors or vipers xD
I mean, to be fair... infestors burrow and vipers fly, so neither one of them get physically stuck on your army. That was kind of the problem with HTs. They walk to the front and then can't move back because your army is in the way. Zerg doesn't have that problem with either caster.
Day2 of asking Day9 to play SC hard difficulty!
After 25 years, how did I never notice the thing with the charon boosters until he pointed it out!?
Please make a video of you laddering!