Blender: Tiled Cushion with the Cloth Filter
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- Опубліковано 22 чер 2020
- In this video I show how to create a tiled Cushion object using Blender 2.9's new cloth filter which can give you interactive cloth effects very quickly.
By the way, I realized after uploading the video that I had made a gaffe in the video with having the X channel enabled for both mirror modifiers, it should only be X for one and Y for the other. I could of course have used a single mirror modifier for both X and Y but I usually like to make separate modifiers for each channel. Also, I think by adding the weld modifier, I inadvertently fixed my goof. :) - Фільми й анімація
There no reason not to at least have Blender in your workflow at this point. What that team is doing is amazing.
Yes I agree James. Especially with being able to use it for free, not much reason to not take advantage of it.
No reason to buy expensive software anymore for a lot of people out there
@@BrentonWoods774 Cancelled Modo subscription a couple of months ago after using it professionally since version 401 as primary modeling tool, and moved to Blender. Almost nothing in Modo that I miss in Blender, certainly nothing that would justify paying that expensive maintainance each year. Some addons included (modeling), Blender surpasses Modo in many cases.
I spent years reading here and there that 3DS Max was still the reference for low poly modeling. But I couldn't stand (never did) their fucking horrible user interface and soooo dumb shortcuts. Moving to Blender was the very best decision of those last few years. What an amazing app, so well thought.
Thank you for sharing your way of working! Very interesting to watch.
Too easy and the best explanation with amazing results!!!
Glad you think so!
Thanks a million - learnt so much from this!
Very cool. Seems like sculpting is becoming a process i cant avoid anymore. Just have to get into it
To smooth things easly you can use Sculpt mode aswell. You can mask the boundry edgeloop and then use meshfilter - Relax. It will try to move topology evenly while keeping the shape ^^
And you dont have to add another modifier to weld things. There is a merge option in array modifier.
yep actually didn't even think of it when making the vid (about welding). I mention in the video of course you can smooth things if you want. Yes, relax is good as well.
Nice idea.
That looks pretty good. This probably wouldn't be noticed by many people in a final render, but I'm noticing that there's kind of a flat area around where two tiles meet. I think this could be solved if the original simulated object was already pre-tiled a little prior to simulation. That way, you don't have to clean up the edges by flattening them out so much.Then after the simulation, you could remove all the extra copies on the outside, then just tile the remaining piece. Not sure how well I am articulating my thought process. Lol.
Thank you, very helpful.
what a fantastic app, great video..everyone should have blender installed even if it's not their main 3d app.
When you added the mirror modifier, you could have mirrored on both the X and Y axis on a single one, no need for another. Just a tip.
Yes I should have mentioned it in the vid but a lot of times I will create a separate modifier, that way I can just disable a single axis right from the collapsed modifier stack and not have to dig into a particular modifier.
I think that will be very useful if you wanted to use blender for CNC
Thanks alot
So excited for this tutorial and what you create looks fantastic! One question though. You change the filter type to inflate. I don't see the filter type on the now released version of 2.91. Any tips?
I just loaded 2.91 and I still see inflate in there. You're not seeing it?
@@Pixelfondue Sorry I swear to god it was not there when I posted this comment but now it is LOL. Thanks for getting back to me :)
Another issue has come up for me. When you use the inflate cloth brush only your X&Y axis are selected and somehow it moves on the z as well. When I try this it does nothing. And when I activate the all 3 axis I get a very flat table like inflate which is only rounded a bit very close to the masks. The mask's hold but between them I'm not seeing the curvature you are.
Nevermind. I think I had subdivided to many much! LOL. But I still had to select the all 3 axis.
Oh and I figured out why I didn't see inflate. I was clicking Cloth rather than Cloth Filter.
instead of weld mod use merge tick in the array modifier.
The fact that I've done this at least twice with manual modeling makes me cry lmao.
Fantastic. Modo is feeling very jealous right now..
Hi Angus, our hope is that you can see the value of adding other software to your mix.
Wait..when did MODO achieve sentience? Was that 14.1? I knew I shouldn't have upgraded to 14.1.....
i cant find the mask ont the menu in the left side
You could have used proportional editing instead of having to move other edges by hand, thanks for the tutorial anyways
How would you use proportional editing without also moving the border edges which need to remain in place?
@@Pixelfondue You could snap the 3D cursor to one of the corner vetices and use it as the pivot point for the scaling to 0.
Allan Patrick I was thinking the same thing.
@@AllanPatrick7 nice
Why i can't do that ?? I click left mouse and drag but my brush just return to draw sharp brush ..how do i fix this 😭
Wow everything with one click I mean everything have a shortcut and a easy tool for learn it
Well, it's such a sad day that PF have to include Blender in their tutorials.
We didn't have to but there's a large demand for it and we recognize people use a lot of different apps in their workflow.