Thanks for this great review. I am starting a new Pathfinder 2e campaign (Seven Dooms for Sandpoint) soon and we'll be changing over to the remastered rulesets. After DMing 5e for 12 years, PF2e is relative new to me, so of course they change the rules as I'm learning. But so far, all of the updates I've seen have been pretty good. Videos like this help me to get a broad overview as I dive into the PF2e depths.
And I will say, they did change things but it's not that far off in the remastered. Not like changing editions completely. I think there might even be a cheat sheet somewhere of the changes
Fantastic concise review aimed at an audience who is new to the game or engages more casually. Always excited to see uploads from your channel, keep up the good work!
I am certainly going to pick it up. I'm running one PF2e game and playing in another. The class changes are the big reason for picking it up. I've seen players in the past be disappointed with their experience with Investigator, Alchemist, and Swashbuckler, so it's nice that those classes got a big upgrade. Especially the level 2 Investigator feat that lets you designate a "temporary lead" for combat. It makes the class much more playable.
I'm gonna be grabbing the pocket edition version of each, including Player Core 2. I love the Investigator and the Oracle, and I like how they've changed it. Plus, I love how they reimagined the Kobold, complete with a method to easily rebuild the pre-remaster Kobold using the dragonblood heritage right out of the box!
Great review!! Love your PF reviews more than the ones from the dedicated Pathdinder YT reviewers -- who often get way into the weeds 😂 -- which I guess is good for some. But really liked your clean, straightforward look at the PF Player Core 2 Book. Some of those new ancestries look super cool!!
Thanks! I certainly appreciate some of those more in depth videos, especially ones that focus on a specific class if I’m playing one and want to confirm I’m understanding the way to play it. I’m not enough of a rules lawyer to get that deep on every class 😆 Great to hear that folks appreciate our videos! It means so much to hear, thank you! We’ve got a few more Pathfinder and Starfinder reviews coming up in the next month or so
5:33 where are you reading that devise a stratagem is useful outside of combat? First few words of the feature are “you assess a foe’s weaknesses in combat” The skill stratagem uses similar language talking about a bonus on your next check before the start of your next turn. It doesn’t mention combat but it does necessitate encounter mode. (And in my experience 99% of encounters are combats)
Beyond the joy of owning a book, what function is there in owning the Player Core 2? All the content for both Player Cores appears to be freely available online. There's no book only lore as far I can tell and have been informed. I feel like as far as ownership goes, there is more exclusivity in owning lore focused and world-building books like the PF Lost Omen series.
While the content is available through Archives of Nethys, some people prefer having a physical book or their own copy they can add notes to, bookmark, and pass around the table
@@Roll4Initiativedon't get me wrong, I am already with that, and I love my books. But it's 100$ here in Aus for a physical book or 30 for a pdf that doesn't have other value. People need reminding that they don't have to buy it if they are tight on cash. If they love pathfinder they might find it more value adding to buy books that aren't freely online like lore books with poster maps, or adventure path guides, etc. It is a bit frustrating to buy a book only to find I have to either still use the online version, or go through physically writing in day one errata.
I think this is more of a player book. I see it as as offering a TON more options (especially with archetypes) -- means more choice -- but also of course the array of choices can sometimes be daunting.
Still didn’t fix the fact that there are many ‘garbage’ options. Depending on class/race when you pick feats and such you either have options that a) have clearly better options which is really the illusion of choice or b) there are plenty of feats but only one for each style of character; like the fighter where pretty much every level’s feat is picked for you by the weapon you want to use.
Just picked up core 1 and 2. Sp far is depressingly massive. And I don't like how shields are super hard wired into fighters. What if I want to use a greatsword? That freebie shield ability is just wasted
Thanks for this great review. I am starting a new Pathfinder 2e campaign (Seven Dooms for Sandpoint) soon and we'll be changing over to the remastered rulesets. After DMing 5e for 12 years, PF2e is relative new to me, so of course they change the rules as I'm learning. But so far, all of the updates I've seen have been pretty good. Videos like this help me to get a broad overview as I dive into the PF2e depths.
And I will say, they did change things but it's not that far off in the remastered. Not like changing editions completely. I think there might even be a cheat sheet somewhere of the changes
Fantastic concise review aimed at an audience who is new to the game or engages more casually. Always excited to see uploads from your channel, keep up the good work!
Much appreciated!
I'm really looking forward to getting this book to fill out my remastered colleciton
I love all Roll 4 Initiative Pathfinder 2e videos!
😁
Picking the book up as soon as it becomes available here.
I am certainly going to pick it up. I'm running one PF2e game and playing in another. The class changes are the big reason for picking it up. I've seen players in the past be disappointed with their experience with Investigator, Alchemist, and Swashbuckler, so it's nice that those classes got a big upgrade.
Especially the level 2 Investigator feat that lets you designate a "temporary lead" for combat. It makes the class much more playable.
I really think Paizo did a great job listening to community feedback, especially with those three classes
I'm gonna be grabbing the pocket edition version of each, including Player Core 2. I love the Investigator and the Oracle, and I like how they've changed it. Plus, I love how they reimagined the Kobold, complete with a method to easily rebuild the pre-remaster Kobold using the dragonblood heritage right out of the box!
I think my next character is going to have to be a Kobold, it's just seems like so much fun to play with the changes
will pick it up soon when i switch to pf2. thanks^^
Hope you enjoy it!
Great review!! Love your PF reviews more than the ones from the dedicated Pathdinder YT reviewers -- who often get way into the weeds 😂 -- which I guess is good for some. But really liked your clean, straightforward look at the PF Player Core 2 Book. Some of those new ancestries look super cool!!
Thanks! I certainly appreciate some of those more in depth videos, especially ones that focus on a specific class if I’m playing one and want to confirm I’m understanding the way to play it. I’m not enough of a rules lawyer to get that deep on every class 😆
Great to hear that folks appreciate our videos! It means so much to hear, thank you! We’ve got a few more Pathfinder and Starfinder reviews coming up in the next month or so
Woohoo! PC2 is here!
w00t! I'm so ready for this book 😁
5:33 where are you reading that devise a stratagem is useful outside of combat? First few words of the feature are “you assess a foe’s weaknesses in combat”
The skill stratagem uses similar language talking about a bonus on your next check before the start of your next turn. It doesn’t mention combat but it does necessitate encounter mode. (And in my experience 99% of encounters are combats)
Barb did a fair bit to make Superstition usable. Otherwise a nice light overview.
I'm definitely buying the whole new Core series of books. But I'm buying the Pocket versions, as I'm getting low on space on my shelves.
Is all that stuff available on aon2e??
Does anyone know if Inventor or Gunslinger will be reviewed?
They will not
@@iamzsdawgy thanks
Beyond the joy of owning a book, what function is there in owning the Player Core 2? All the content for both Player Cores appears to be freely available online. There's no book only lore as far I can tell and have been informed. I feel like as far as ownership goes, there is more exclusivity in owning lore focused and world-building books like the PF Lost Omen series.
While the content is available through Archives of Nethys, some people prefer having a physical book or their own copy they can add notes to, bookmark, and pass around the table
@@Roll4Initiativedon't get me wrong, I am already with that, and I love my books. But it's 100$ here in Aus for a physical book or 30 for a pdf that doesn't have other value. People need reminding that they don't have to buy it if they are tight on cash. If they love pathfinder they might find it more value adding to buy books that aren't freely online like lore books with poster maps, or adventure path guides, etc. It is a bit frustrating to buy a book only to find I have to either still use the online version, or go through physically writing in day one errata.
What dose it offer to the Game master to make the game run faster and smoother make contented balanced the countless options of the players
I think this is more of a player book. I see it as as offering a TON more options (especially with archetypes) -- means more choice -- but also of course the array of choices can sometimes be daunting.
Still didn’t fix the fact that there are many ‘garbage’ options. Depending on class/race when you pick feats and such you either have options that a) have clearly better options which is really the illusion of choice or b) there are plenty of feats but only one for each style of character; like the fighter where pretty much every level’s feat is picked for you by the weapon you want to use.
Just picked up core 1 and 2. Sp far is depressingly massive.
And I don't like how shields are super hard wired into fighters. What if I want to use a greatsword? That freebie shield ability is just wasted