I think the main thing with Rascal is that Thievery doesn't have as many non-Swash specific uses in combat. Athletics actions and Charisma actions have other uses and existing skill feats like Bon Mot or the Demoralize skill tree. STR and CHA skills can also come in handy across a wide variety of foes (STR especially). Thievery's current skills feats are very focused on the Steal action, which might not do much if fighting a monster without items to steal. STR and CHA are already really good +3 stats to have for any Swashbuckler and a Rascal will probably want a high STR and/or CHA anyways for the opportunities they bring.
Sly disarm (rogue feat) lets you disarm with thievery, which they might give the Rascal. They have to give them SOMETHING to use thievery to generate panache or it's not a style that uses thievery. I'm just concerned is all.
Ancestry weapon monk could be interesting. No longer limited to just temple swords and bo staff for athletic manoeuvres. I wonder if that will also cover Unconventional Weaponry? This could open up some interesting builds...
I think the current idea is that the magus doesn’t need a remaster. AFAIK, the other classes aren’t getting a remaster, but that could change. Magus is still pretty solid. There is a document to update them vis a vis their stance and bonus damage.
It’s interesting. Though a lot of people like the idea of the Magus, I’m not sure they’ve actually played one. (And I’m not implying anything here about your views!) Me, I really kind of don’t like the Magus: I find it to be a real one trick pony of a class. Either you’re spending literally all your time setting up and executing spellstrikes or you’re playing “suboptimally”. A magus is usually (no offense targe) a striker, after all. Now, I’m not an optimization freak, but if I’m not doing the thing that Maguses do, I worry I might jeopardize the party. And I’ve played fighter and ranger and rogue, and they’re *all* more flexible vis-à-vis the action economy. More options. And thus a lot more fun. The bounty of PF2e’s action economy is a big reason I play the game, as opposed to 5e. I dunno. Maybe it’s that some of the Magus subclasses aren’t that great… But that leads me back to my question. 😉
There's more to the magus. They have spells, which they can use. I ran a magus for a while, and often I wouldn't spellstrike and I'd just use my spell normally, like when I was at range, and then when an enemy closed in, then I'd spellstrike. If you want to to have more variety in your turns, I'd look into the Staff Magus, as it has a lot of ways to change up how they play on their turn. Plus grabbing mobility-enhancing spells like jump, and eventually fly, can really change up how you play the game, even if you don't spellstrike that turn.
The Versatile Vials are obviously going to work as Focus points. Odds are, the advantage the Alchemists will have is starting at 3 from the get go, but I'm not betting on that.
I new about the focus items. I really like the bard's cloak. Page 147-150 of Treasure Vault has most of them but I think a couple were in the original Core Rulebook.
I mean, they'd have to be near a party for an extended period of time, and no, they wouldn't copy the party. But if they were near, let's say a church of a powerful cleric, they might develop into, say divine sorcerers.
I like that they fused monastic and ancestral, but I’m saddened that this is all weapon monks get. Ancestral’s wording makes it to where you can only use the trait based weapons, so even though elf weapon familiarity gives prof in rapiers, you can’t use rapiers as monk weapons because it lacks the elf trait. Maybe they’ll buff peafowl or at least make the strut work with flurry to compensate. I’m surprised expert strikes didn’t give crit specialization to monk weaponry as well if you had it. Don’t get me wrong, monk is an s tier class on its own. I just like the idea of a guy combining swordfighting with hand to hand. Sure I could play fighter and flavor combat grab and knockdown as martial arts, but light armor is a nerf to fighter unless you’re going dex, and monk has that evasive feeling I want. Overall, I think giving us more monk weapons, or giving a feat that allows us to make more monk weapons is the key here. The only other sword I can pick is the Dogslicer, and the latter requires Goblin and a racial feat to use. Temple sword is nice, but more options would be appreciated
13:15 fuse stance already existed in pf2e before the remaster. It was a level 20 feat, so I'm glad it's level 16 now.
This is actually such a huge buff for monks in high level APs like Fist of the Ruby Phoenix.
I wish it was a Kineticist feat as well...
These summary videos are great! I’d definitely like more stuff like this!
Noted!
Yes I did know of focus items but only in treasure vault, didn't know about it prior.
I think the main thing with Rascal is that Thievery doesn't have as many non-Swash specific uses in combat. Athletics actions and Charisma actions have other uses and existing skill feats like Bon Mot or the Demoralize skill tree. STR and CHA skills can also come in handy across a wide variety of foes (STR especially). Thievery's current skills feats are very focused on the Steal action, which might not do much if fighting a monster without items to steal. STR and CHA are already really good +3 stats to have for any Swashbuckler and a Rascal will probably want a high STR and/or CHA anyways for the opportunities they bring.
Sly disarm (rogue feat) lets you disarm with thievery, which they might give the Rascal. They have to give them SOMETHING to use thievery to generate panache or it's not a style that uses thievery. I'm just concerned is all.
Ancestry weapon monk could be interesting. No longer limited to just temple swords and bo staff for athletic manoeuvres. I wonder if that will also cover Unconventional Weaponry? This could open up some interesting builds...
Halflings have frying pans as an ancestry weapon, so you could be the way of the pan monk. Bad, but funny.
But fatal d8!
Goblin monk with dogslicer!
Wonder if monastic weapons opens up qualifying non-ancestry trait weapons in the weapon ancestry feats?
Thanks for the summary. I did not have the time to watch Paizocon this time.
Glad I could help.
Yeah, this there were too many videos to watch thank you so much
Great overview. Thanks. Did they happen to mention a timeline for Player Core 3? Sad Magus here.
I think the current idea is that the magus doesn’t need a remaster. AFAIK, the other classes aren’t getting a remaster, but that could change. Magus is still pretty solid. There is a document to update them vis a vis their stance and bonus damage.
It’s interesting. Though a lot of people like the idea of the Magus, I’m not sure they’ve actually played one. (And I’m not implying anything here about your views!) Me, I really kind of don’t like the Magus: I find it to be a real one trick pony of a class. Either you’re spending literally all your time setting up and executing spellstrikes or you’re playing “suboptimally”. A magus is usually (no offense targe) a striker, after all. Now, I’m not an optimization freak, but if I’m not doing the thing that Maguses do, I worry I might jeopardize the party. And I’ve played fighter and ranger and rogue, and they’re *all* more flexible vis-à-vis the action economy. More options. And thus a lot more fun. The bounty of PF2e’s action economy is a big reason I play the game, as opposed to 5e. I dunno. Maybe it’s that some of the Magus subclasses aren’t that great… But that leads me back to my question. 😉
There's more to the magus. They have spells, which they can use. I ran a magus for a while, and often I wouldn't spellstrike and I'd just use my spell normally, like when I was at range, and then when an enemy closed in, then I'd spellstrike. If you want to to have more variety in your turns, I'd look into the Staff Magus, as it has a lot of ways to change up how they play on their turn. Plus grabbing mobility-enhancing spells like jump, and eventually fly, can really change up how you play the game, even if you don't spellstrike that turn.
The Versatile Vials are obviously going to work as Focus points. Odds are, the advantage the Alchemists will have is starting at 3 from the get go, but I'm not betting on that.
That’s one option. Another is just ‘you can take ten minutes to refill your versatile vials’ or something similar. We’ll have to wait and see.
"If you can't wait that long for the NPC core" I was like "Here it comes!" :D
ty for the summary.
Thank you for the summary.
Glad it was helpful!
Excellent video! Thank you!!!
You are welcome!
Veeery helpful thanks a lot!
Glad it helped!
I new about the focus items. I really like the bard's cloak. Page 147-150 of Treasure Vault has most of them but I think a couple were in the original Core Rulebook.
18:51 three arm Fumbus?
So if Kobolds laid their eggs near a party of high-level adventurers, would their offspring become copies of the adventurers?
I mean, they'd have to be near a party for an extended period of time, and no, they wouldn't copy the party. But if they were near, let's say a church of a powerful cleric, they might develop into, say divine sorcerers.
If new kobolds live near Seattle they develop rainbow scales and become flamboyant.
Happy pride lol
I like that they fused monastic and ancestral, but I’m saddened that this is all weapon monks get. Ancestral’s wording makes it to where you can only use the trait based weapons, so even though elf weapon familiarity gives prof in rapiers, you can’t use rapiers as monk weapons because it lacks the elf trait.
Maybe they’ll buff peafowl or at least make the strut work with flurry to compensate. I’m surprised expert strikes didn’t give crit specialization to monk weaponry as well if you had it.
Don’t get me wrong, monk is an s tier class on its own. I just like the idea of a guy combining swordfighting with hand to hand. Sure I could play fighter and flavor combat grab and knockdown as martial arts, but light armor is a nerf to fighter unless you’re going dex, and monk has that evasive feeling I want.
Overall, I think giving us more monk weapons, or giving a feat that allows us to make more monk weapons is the key here. The only other sword I can pick is the Dogslicer, and the latter requires Goblin and a racial feat to use. Temple sword is nice, but more options would be appreciated
You have a lot of typos. Monk also always had fuse stance, it was just level 20. It's now 16.
Sorry. Like I said in the video, put this out in a time crunch. Also, they said in the panel that fuse stance was new. So, kinda not my fault.
I really enjoy your videos, but please stop saying "war of THE immortals". It drives me nuts.