What cary doesn't mention is that this was based on his real life experiences. I stayed at his hotel and at first I was mad because I couldn't get a refund or go anywhere else but over the weekend I grew attached to a spider on my door I named Kevin. I said hello and goodbye every time I passed through the door and kept the other spiders away so they wouldnt eat him or steal his food. When I was leaving for the last time I saw Cary walk over and use his bare hand to slap Kevin dead and he rubbed his palms together to clean the bits of Kevin off like dry glue
Great hotel, friendly staff, etc. Enjoyed the puppet shows with the talking objects over dinner in the B.F. Diner. However, I will have to take off 1.5 stars for the sheer mass of spiders crawling across the outer walls and the constant slapping sounds. Saw the owner staring at some sort of graph, barely moving or even blinking for my entire stay, but I won't pry into his personal affairs
Same thing but also saw the person clip through a wall twice. I also saw the person screaming at a person and get swatted. This manager is so weird... ⭐⭐⭐
What would be interesting is if prey for the spiders would be introduced. The prey and the spiders would have to adapt to each other and the swatters, and due to space constraints the prey might develop games of "Chicken" with the spiders to see how long they can stay in the area of the swatters before having to leave. Spiders might then have to adapt to those risk-reward situations to determine when they're fast enough to grab the prey and also get out of the way of the swatters afterwards.
when I first saw the thumbnail, I thought the spiders would be adapting where and how they build their webs, but I suppose that's a feature for version two
⭐⭐⭐⭐ Stayed at this hotel for a week in early December, and was admittedly at first a bit apprehensive of the wildlife, but the spiders turned out to be fascinating and friendly. Honestly made our stay so much cozier, and our scrapbook has many great new photos and a few of the prettiest flattened arachnids. One amazing surprise was the proprietor demonstrating his magical talent for slipping right through walls like there was a door there! Now it makes sense why he'd stand still for hours at a time: he was training his psionic talents!
Theoretically (based of a pure guess), the increase in biodiversity might signal the spiders have reached a plateau or large range of neuron values that all evade the swatters. If they're far stronger than the swatters, then any single change wouldn't necessarily make them better, but it wouldn't make them bad enough to die.
Conversely, I think the big *drops* happen when a particular population of spiders are no longer good enough and all get squashed - that is, there were more than 1 strategy, but one strat could no longer keep up with the others.
"Its better to be safe and have legs 2 and 4 sense for dark than to risk your life for one small mutation more." "Tomorrow, you better not be late, or you'll be getting 6m splatters as punishment." "Yes sir, I wont be late next time"
"When I walked into the left room, It wasn't only the spider noobs with black legs and the spider pros with blue. I saw spiders with green legs and then somehow one with... red legs?.." "As a spider pro I thought I was at the top, but turns out I have so many more swats to dodge."
You should add a graphic that shows when the last remaining spider of a generation dies so we know how early the adaptations to survive modern swatter technology evolved.
I loved the random neural network videos you made so much, it's how I found your channel lol. I don't know why I find those videos so hilarious, it's probably just how absurd the results are lmao
It would be interesting to see different hazards introduced aside from swatters which reward different behaviours. If you had different hazard densities in different parts of the map then maybe some speciation could occur. For example maybe there could be predators which walks randomly but has a cone of vision in it's direction of travel. This cone could be a "shadow" so that when the predator is walking towards a spider it could detect it and run away. If the predators are fast enough and don't turn much then it might not be enough to simply run fast but maybe some turning would be required. Then the strategy of simply "detect shadow = run fast" might not be viable against the predators and vice versa there could be a strategy of "detect shadow = run and turn" which isn't as viable against swatters.
44:35 "Every area is equally as dangerous as the other areas." I don't think that's true? The tops and bottoms of walls would be safer because there's less overlap with possible slapper positions. Unless you compensated for this in slapper generation. Because the bottom of the wall will never be hit by the top of a slapper and vice-versa. My thinking up to this point was that spiders don't actually know where on the wall they are. They only know "shadow or no shadow". But maybe that's not true either given the thoughts on corners.
The swatters that spawn on the top and bottom are actually more dangerous, because the spiders will try to run up the walls and get stuck because they cant climb onto a ceiling or floor, getting squashed in the process. Although they spawn less, they are way more dangerous and almost a 1/4 guaranteed chance to kill.
i think they end up in corners because if a slapper is on a wall, the perpendicular wall will be safe even if it overlaps (unless theirs a slapper on that wall too, this becomes really noticeable with ridiculous slapper sizes at low speed :)
@@garbanzo6867 They don't converge in corners, and the reason they don't converge in corners is because splatters wrap around corners. There's something kind of funny about saying something that is observably untrue, and then justifying it with an explanation that is also observably untrue. Your reasoning makes sense, but you didn't actually look to see if your premises were true.
I don't know what's scarier, all of them installed and rigged to clockwork to slap each one in random sequence... or there not being any visible swatters until they grow out of the walls, only to submerge in the drywall once more
Seeing Evo simulators come back is so awesome, those videos were one of the reasons I got into taxonomy (weird leap I know but they were really my shit) and seeing you do another is awesome!
Wait, why is Cary sad that the spiders are dying if they're terrorizing his tenants? His tenants are the same species as him, yet he's just having fun letting their houses get infested?! How could Cary do this?!?!
i loved this video. the area started to feel like "home" in some sense which was a lot of fun, so i would love to see more videos in confined 3d spaces like this. your solution to make the paddles work on the corners is awesome! you also were super entertaining throughout the entire video :-)
This is probably a cool metaphor for the misuse of antibiotic prescriptions. I am no doctor, but if i understand correctly; If the swatters are like antibiotics, and the spiders are a sickness, then this is a good example of how sicknesses gain resistance to antibiotics. For the sake of the example, the more antibiotics you take, the faster and larger the swatters are. In the video, the swatters are not improved quick enough to remove all of the spiders, as if you improprely took your antibiotics, letting the better evolved spiders escape and reproduce, setting a new level of resistance to the swatters. Then you loop the cycle, requiring better swatters to defeat the less evolved spiders, until you need the strongest swatters or antibiotics to fight them.
i love evolution simulators. i would leave them on for hours and hours, constantly making the survival harder and harder and harder, for the simulation to evolve beasts that use so many cool and unique strategies for surviving just a bit longer. i’ve pushed the limits as to what was possible, just enough push to make it harder and force evolution, but not enough to cause extinction, and at some point that becomes really really hard.
seeing you make an evolution simulator again after all these years is surreal! only cary could make me watch an hour long video about spiders being squatted lol
Given your fixed population, given one-to-one replacement, it would be interesting to see what would happen if you started the whole process again on the hardest settings. (I am only two thirds of the way through, in case you end up trying or suggesting this)
Awesome video Cary! Very nice way to visualise the evolution simulation. Maybe a fun tip for next time; add some sort of "scoreboard" with the spiders that lived the longest and spiders that experienced the most swatters. And maybe a pie chart of the different color groups.
Yeah, I think we all do, I guess after things like college, you'll learn this much stuff eventually, well, if you put a lot of time into it. But I don't think it should be that hard at that point.
The ideal is to not swat, then suddenly start swatting them really well so there's no chance for them to improve. Or, basically what we probably should be doing with antibiotics, which is sometimes adhered to.
Cary is doing God's work when he creates weird little stupid creatures as well as a bunch of death traps and then he plays around and kills most of them but then regrets it and says he won't do it again
I’m so glad to have discovered a new evolution video, your old evolution videos have a special spot in my brain when I discovered them at such a young age and LOVED them
I actually stayed at this place for a while! Honestly the spiders weren’t so bad, it was much weirder how the owner would just stand still outside my window, staring, sometimes for years at a time. Then he would just start walking through walls. Spiders were friendly though, it seemed like the only thing they could do was run.
Your old evolution simulator videos are what got me interested in evolution concepts in the first place! It’s now my favorite topic outside of what I actually study!
Omg I’m so excited for this video. It’s 2 am and I’m going to sleep and watching this first thing in the morning. I absolutely love your content and especially the evolution simulators. You and Michael are my heroes no joke
Wow, I remember watching your first evolution simulator video in high school, and it convinced me to learn how to code and major in CS. It's unreal seeing this video on my feed 7 years later, after finishing college, and landing a software engineering job also in the simulation field (although we sadly don't use genetic algorithms, I wish they were used more in the industry cuz they are so cool)! Crazy how fast time passes, great video as always!
I wanted you to try to do different variations of hazards like super fast small swatters Also I think you are basically on the cusp of creating a new genre of video game. Basically create a simulation like this, and the player can play god and change the environmental factors. It just becomes an optimization game where the goal of the player is to achieve the highest level of fitness in the shortest amount of time
I saw a little problem, there some luck involved cuz some spiders can die by just accidentally stepping on a swatter when its about to hit, this happens even with the ones that just avoided the swatter, going randowly backways without having a way to know that the swatter is behind then. A shadow a bit bigger then the hit box would fix this
I’m early to a CARYKH post..? *i look around me, my window is cleaner, my room is more slay… my hair isn’t hard to comb anymore… my life, it’s just brighter..?* Wow… *I feel my finger pressing the 0 likes button, watching the 0 transform to 1.*
Imagine this, but it's a game where you can slap spiders yourself and as you slap more you can upgrade the automatic slappers speed/frequency/randomness of location and aim to take out all the spiders before they infest your home.
This gives me a great idea for a game: you’re given all these tools, and you have to use them to try and evolve the spiders most efficiently. e.g. you are given 1 year and your spiders must be able to beat someone else’s spiders in an avoiding being swatted competition.
haha this was fun to play with. i set the swatter to 3000 and the speed to 0.2, eventually the spiders all huddled in one corner. the swatters were so big, running as far as possible didn't work. because they could just move to the perpendicular wall to be safe they'd just scootch a bit to the right if it got even slightly dark then they'd switch to the left if it got a certain amount darker... this worked really well but occasionally 2 swatters would spawn around a similar time on both walls in the corner so they'd go back and fourth on the edge and usually 1/2 would perish all at once... and when 2 slappers spawned reeeeeeaaaaaallllllllllyyyyyy close they'd just run in one direction and all die at once cause they couldn't outrun it :)
how do i play it? i downloaded the file folder off of the github link in the description and its just a bunch of files of lines of code, what do i do with that?
@@LatteExists1 first you download processing 4 and run it with that, although after that i dont know what to do, it says i need a library but idk which one
The edges of the room, floor and ceiling, are more dangerous than other areas of the wall. However, since the spider neural brain can't see the room that way, only the shadow of the swatter, so I don't think the wall corners wouldn't be seen as a safe area.
@MichaelDarrow-tr1mn except a spider can get trapped if it starts at the bottom of a shadow and tries moving to the ceiling, or vice versa going to the floor. It can be up to twice the distance it would need to traverse. That could be negated if a swatter along one of these edges might reduce its height, but I didn't observe that. I guess the same could be true if the swatter always left a spider sized gap at that edge, but I'm sure the scientists involved realized that design problem and made sure they could install swatters seamlessly -- they were after all, the greatest professionals in the industry.
@MichaelDarrow-tr1mn I haven't looked at the processing code yet. Are you saying that it's a torrid geometry and the wall ceiling wraps back to the floor? If so, then you're right. I thought it was a boundary edge. The scientists are up against a cunning foe if the spiders are higher dimensional beings which have mastered teleportation.
@littlefloss._. I am planning to open source my arena after finishing some experiments, so anyone can participate in these fights. It takes about two days to train a decent fighter with my old GTX 1080, but I hope to speed up this process with a new GPU.
i love how you made it 3d even though the actual simulation is just a wraparound rectangle. much more fun to watch this way
Humans are like spiders
They turn red when they have narrowly avoided death 25 times.
Hmmmm.
Yes.
That does explain what's happening to the people in my basement
if you avoid death 1000 times do you turn gold?
@@ChaoticKatOwO Cary should add that
(also if they get splatted)
The only thing missing is for the oldest living spider to be given a little crown and to be thereafter referred to as "The Spider King"
The spider champion gets command blocks
lmao
@@BloxyGuyRBLXnice reference
@@BloxyGuyRBLX In Spider Civilization, nobody goes for the swatter escape
What cary doesn't mention is that this was based on his real life experiences. I stayed at his hotel and at first I was mad because I couldn't get a refund or go anywhere else but over the weekend I grew attached to a spider on my door I named Kevin. I said hello and goodbye every time I passed through the door and kept the other spiders away so they wouldnt eat him or steal his food. When I was leaving for the last time I saw Cary walk over and use his bare hand to slap Kevin dead and he rubbed his palms together to clean the bits of Kevin off like dry glue
Sounds fun! I’d love to go to such a lighthearted and fun place.
justice for kevin
Cary, Kevin Hater
@@tourtle1497RIP Kevin (he was just protecting himself)
Rip
Great hotel, friendly staff, etc. Enjoyed the puppet shows with the talking objects over dinner in the B.F. Diner. However, I will have to take off 1.5 stars for the sheer mass of spiders crawling across the outer walls and the constant slapping sounds. Saw the owner staring at some sort of graph, barely moving or even blinking for my entire stay, but I won't pry into his personal affairs
0 Reply’s? lemme change that
Same thing but also saw the person clip through a wall twice. I also saw the person screaming at a person and get swatted. This manager is so weird... ⭐⭐⭐
Didn't move for 5 years...
What would be interesting is if prey for the spiders would be introduced. The prey and the spiders would have to adapt to each other and the swatters, and due to space constraints the prey might develop games of "Chicken" with the spiders to see how long they can stay in the area of the swatters before having to leave. Spiders might then have to adapt to those risk-reward situations to determine when they're fast enough to grab the prey and also get out of the way of the swatters afterwards.
when I first saw the thumbnail, I thought the spiders would be adapting where and how they build their webs, but I suppose that's a feature for version two
If you added a prey function, you could also allocate energy based on prey consumed which is used as the center of mass moves
⭐⭐⭐⭐
Stayed at this hotel for a week in early December, and was admittedly at first a bit apprehensive of the wildlife, but the spiders turned out to be fascinating and friendly. Honestly made our stay so much cozier, and our scrapbook has many great new photos and a few of the prettiest flattened arachnids.
One amazing surprise was the proprietor demonstrating his magical talent for slipping right through walls like there was a door there! Now it makes sense why he'd stand still for hours at a time: he was training his psionic talents!
⭐️⭐️⭐️⭐️⭐️
spider infestation but im australian lmao
@@sussdood6 stars, just as comfy as home.
Love your comment 😅
Cary’s been dropping so many bangers that I forgot that I even subscribed FOR evolution simulators like 8 years ago 😭
For real, Cary has gotten my heart so many times.
I was a big fan of most of his creations before even realizing they came from the same person.
@@TunaBear64same
Lily Lambda
@@LakeGameCreeprwhat
Ywnbaw
Theoretically (based of a pure guess), the increase in biodiversity might signal the spiders have reached a plateau or large range of neuron values that all evade the swatters. If they're far stronger than the swatters, then any single change wouldn't necessarily make them better, but it wouldn't make them bad enough to die.
Conversely, I think the big *drops* happen when a particular population of spiders are no longer good enough and all get squashed - that is, there were more than 1 strategy, but one strat could no longer keep up with the others.
@@bluerendar2194 I think its partly based around the squareness of the swatters, they don'tb seem to go around corners.
I just watched 1 hour of a yellow headed stick figure running through a roofless room infested with colorful spiders
me too
me too
I didn't, get rekt
it's roofless because you're in the courtyard of the building, looking inside the rooms of the visitors
and that's how I met your mother
I think my favorite part of these series is cary getting surprised by the skill level of his creations. even if it does cause some whiplash.
probably because we don't get to see all the failed attempts
"in spider civilization no one stays in the shadows"
taking the two splatter dodge for the beef
or the one splatter dodge for the raw chicken
🤔
"Its better to be safe and have legs 2 and 4 sense for dark than to risk your life for one small mutation more."
"Tomorrow, you better not be late, or you'll be getting 6m splatters as punishment."
"Yes sir, I wont be late next time"
"When I walked into the left room, It wasn't only the spider noobs with black legs and the spider pros with blue. I saw spiders with green legs and then somehow one with... red legs?.."
"As a spider pro I thought I was at the top, but turns out I have so many more swats to dodge."
The spider highways on the red level only make you dodge 4.5 sph swatters instead of 5.4
What even is this thread it reads like some inside joke
the speed at which the character walks around is absolutely unhinged. honestly most of this game is unhinged
You should add a graphic that shows when the last remaining spider of a generation dies so we know how early the adaptations to survive modern swatter technology evolved.
Goated idea
Goated idea indeed.
I wanted to know how far generation 1 got :[
@@littlefloss._.smae
@@littlefloss._. poor little guys
These tenants thought their landlord was getting rid of the spiders, but he was actually helping the spiders evolve to survive longer
21:20
“I guess it was uh, like a faulty child.”
-carykh, 2024
Lol
Lol
Cary created a hotel with spiders and mid-way through the video gained powers and phased through walls, this video is top tier
Spider president, a second swatter has hit the coalescing wall
It was an indoor job!
@@aceman0000099 you deserve a medal in my books
@59:28 "It really feels like the legs are as long as they humanly can be." I think you mean as long as they _spiderly_ can be.
I loved the random neural network videos you made so much, it's how I found your channel lol. I don't know why I find those videos so hilarious, it's probably just how absurd the results are lmao
I love it when Cary KitKat helper just talks, it just feels like he is talking to us directly and I love it!
"i do speed a lot"
-Cary korean ham
"every baby is Born black"
-cary kilometer/hour
@@philismenko And then turns blue.
@@philismenko I was so close to commenting this LMAO
32:15
“this guy looks kinda dumb”
-Cary, the Kooler Huang
Evolution simulator was what brought me here in the first place. Everything since has been fire, but this feels extra special.
I absolutely love this visualization method this time, especially the walking up to them in real time and watching swatters work in (semi) 3d space
It would be interesting to see different hazards introduced aside from swatters which reward different behaviours. If you had different hazard densities in different parts of the map then maybe some speciation could occur. For example maybe there could be predators which walks randomly but has a cone of vision in it's direction of travel. This cone could be a "shadow" so that when the predator is walking towards a spider it could detect it and run away. If the predators are fast enough and don't turn much then it might not be enough to simply run fast but maybe some turning would be required.
Then the strategy of simply "detect shadow = run fast" might not be viable against the predators and vice versa there could be a strategy of "detect shadow = run and turn" which isn't as viable against swatters.
That's what I was thinking! There need to be more hazards on the map! You do have really cool concepts aswell!
I found your channel through the evolution simulator series, those videos are YT masterpieces
44:35 "Every area is equally as dangerous as the other areas."
I don't think that's true? The tops and bottoms of walls would be safer because there's less overlap with possible slapper positions. Unless you compensated for this in slapper generation. Because the bottom of the wall will never be hit by the top of a slapper and vice-versa.
My thinking up to this point was that spiders don't actually know where on the wall they are. They only know "shadow or no shadow". But maybe that's not true either given the thoughts on corners.
I think you might be right, cuz I don't think I see any swatters on top or bottom split like the vertical corners do
The swatters that spawn on the top and bottom are actually more dangerous, because the spiders will try to run up the walls and get stuck because they cant climb onto a ceiling or floor, getting squashed in the process. Although they spawn less, they are way more dangerous and almost a 1/4 guaranteed chance to kill.
@@llliiimmmeee the walls are looped so spiders that go far enough up end up next to the floor
i think they end up in corners because if a slapper is on a wall, the perpendicular wall will be safe even if it overlaps (unless theirs a slapper on that wall too, this becomes really noticeable with ridiculous slapper sizes at low speed :)
@@garbanzo6867
They don't converge in corners, and the reason they don't converge in corners is because splatters wrap around corners.
There's something kind of funny about saying something that is observably untrue, and then justifying it with an explanation that is also observably untrue. Your reasoning makes sense, but you didn't actually look to see if your premises were true.
Imagine walking into your hotel room and you see 10,000 swatters installed on your walls
I don't know what's scarier, all of them installed and rigged to clockwork to slap each one in random sequence...
or there not being any visible swatters until they grow out of the walls, only to submerge in the drywall once more
@recurvestickerdragon or the fact that there are thousands of black, blue, green and red spiders
did not watch further than 0:22 yet, went to the comment. how come nobody complained about the 4 legs instead of 8 ?!
Nah, there are 8. They're just paired up and blend together. The real issue is the lack of body segments, truly unrealistic.
Yep, though the main goal isn't to be realistic though, it's to simulate them training to survive the crushers (swatters)
@@littlefloss._. I forgot to mention I was sarcastic ;)
Each line is actually 2 legs
knife
Slow moving while safe is evolutionarily better than sitting still, because it prevents the clumping we saw early on.
Seeing Evo simulators come back is so awesome, those videos were one of the reasons I got into taxonomy (weird leap I know but they were really my shit) and seeing you do another is awesome!
Wait, why is Cary sad that the spiders are dying if they're terrorizing his tenants? His tenants are the same species as him, yet he's just having fun letting their houses get infested?! How could Cary do this?!?!
Because the spiders are the only reason the mosquito swarm hasn’t tried to attack the hotel yet
@@Hamsand632facts, spiders are our friends in the war against mosquitoes, I never kill spiders
Truly, it is the tenants who need to see value in spiders
it’s a spider hotel
cary is actually a spider
i loved this video. the area started to feel like "home" in some sense which was a lot of fun, so i would love to see more videos in confined 3d spaces like this. your solution to make the paddles work on the corners is awesome! you also were super entertaining throughout the entire video :-)
27:18 "this one just reproduced in its honour" 😭
another amazing cary quote
32:19 too
When you knock a girl up for your fallen homie 🫡
hour long carykh video?? this is gonna be gooddddd
This is probably a cool metaphor for the misuse of antibiotic prescriptions.
I am no doctor, but if i understand correctly; If the swatters are like antibiotics, and the spiders are a sickness, then this is a good example of how sicknesses gain resistance to antibiotics.
For the sake of the example, the more antibiotics you take, the faster and larger the swatters are. In the video, the swatters are not improved quick enough to remove all of the spiders, as if you improprely took your antibiotics, letting the better evolved spiders escape and reproduce, setting a new level of resistance to the swatters. Then you loop the cycle, requiring better swatters to defeat the less evolved spiders, until you need the strongest swatters or antibiotics to fight them.
The Evolution Simulator sequel we didn't know we needed, but the one we deserve.
Same!
We "deserve"?
Lol
literally the best part of my month carykh just uploaded
and the last part of your month
i love evolution simulators. i would leave them on for hours and hours, constantly making the survival harder and harder and harder, for the simulation to evolve beasts that use so many cool and unique strategies for surviving just a bit longer. i’ve pushed the limits as to what was possible, just enough push to make it harder and force evolution, but not enough to cause extinction, and at some point that becomes really really hard.
I literally just rewatched your whole evolution sim series??? thank you cary??
I THOUGHT THIS WAS SOMETHING THAT I FORGOT TO WATCH LIKE 8 YEARS AGO BUT IT'S 5 HOURS LET'S GOOO
True
seeing you make an evolution simulator again after all these years is surreal! only cary could make me watch an hour long video about spiders being squatted lol
17:24 I want to know what Cary was talking about before he noticed the swat LOL
he was talking about an amorphous, gelatinous metal that can change shape.
Given your fixed population, given one-to-one replacement, it would be interesting to see what would happen if you started the whole process again on the hardest settings. (I am only two thirds of the way through, in case you end up trying or suggesting this)
@@goldfishglory A shape-changing amorphous gelatinous metal
@@johningham1880 why is this a reply?
@@theopoldthegamer4284 Absolutely no idea. Sorry.
Awesome video Cary! Very nice way to visualise the evolution simulation. Maybe a fun tip for next time; add some sort of "scoreboard" with the spiders that lived the longest and spiders that experienced the most swatters. And maybe a pie chart of the different color groups.
Axonometric faceless Cary isn’t real it can’t hurt you
Axonometric faceless Cary:
He's facing away
@@theopoldthegamer4284
well, his face doesn’t show so he might as well be faceless
DUDE. CARY. WHY ARE YOU SO SMART?? This is insane!! I wish to make something so cool one day!
Yeah, I think we all do, I guess after things like college, you'll learn this much stuff eventually, well, if you put a lot of time into it. But I don't think it should be that hard at that point.
@@littlefloss._. Cary used to do these videos before college!
I mean he did go to Stanford...
@@littlefloss._. still very impressive. And considering cary’s background, i gotta say, hes a pretty smart guy! Kinda jealous 😭
@@FinnishTomato well we all hopefully know that at this point. That just proves my point further!
According to this, we shouldn't be swatting spiders and mosquitoes, because that's just teaching the future generations how to dodge better!
The ideal is to not swat, then suddenly start swatting them really well so there's no chance for them to improve.
Or, basically what we probably should be doing with antibiotics, which is sometimes adhered to.
@@bluerendar2194 too true but fixing our problems would mean less money being made so LOL
9:40 cary out here inventing words wtf
This is unironically really fun to watch
Cary is doing God's work when he creates weird little stupid creatures as well as a bunch of death traps and then he plays around and kills most of them but then regrets it and says he won't do it again
25 minutes in, just noticed the video goes for an hour. Thank god, i love this content for whatever reason
Mhm
I’m so glad to have discovered a new evolution video, your old evolution videos have a special spot in my brain when I discovered them at such a young age and LOVED them
I actually stayed at this place for a while! Honestly the spiders weren’t so bad, it was much weirder how the owner would just stand still outside my window, staring, sometimes for years at a time. Then he would just start walking through walls. Spiders were friendly though, it seemed like the only thing they could do was run.
This is one instance where you DON'T want to debug your code.
Well done, very informative and entertaining!
you should add a rainbow one for when the spiders seen 100 swatters
Would be cool tbh
Put jeb_ nametag on a spider lol
It would be so cool if you could see the "king" spider, so either most swatters seen, longest time survived or a ratio of both of them
This might be an epiphany: Spiders have 8 legs, scary!
Very cool simulation.
Your old evolution simulator videos are what got me interested in evolution concepts in the first place! It’s now my favorite topic outside of what I actually study!
cary clipping through the wall was hilarious
Cary? Why are there spiders all over the walls?
the hotel is for them
“Remember, age cannot go past one day, per day.”
- Cary katerpillar hoarder
Omg I’m so excited for this video. It’s 2 am and I’m going to sleep and watching this first thing in the morning. I absolutely love your content and especially the evolution simulators. You and Michael are my heroes no joke
As soon as the music started playing I grinned from ear to ear
Rip every spider's life that was lost to the swatters😔
Evolution Simulator + Giant enemy Spider = This Simulator
Wow, I remember watching your first evolution simulator video in high school, and it convinced me to learn how to code and major in CS. It's unreal seeing this video on my feed 7 years later, after finishing college, and landing a software engineering job also in the simulation field (although we sadly don't use genetic algorithms, I wish they were used more in the industry cuz they are so cool)! Crazy how fast time passes, great video as always!
Cary Kamala Harris, where is the KH joke this video???
Ooo that’s a good one
Hey, Cary Kills Hexapodsthathavetwomorelegs here!
Donald Huang 2024
remember to vote! let's swat the maga virus once and for all!
@@fffmcfff9112💙
"I do speed a lot." - carykh, 2024.
This can be interpreted in two ways
1. He speeds a lot
2. He does drugs a lot
holy crap cary’s evolution games are back we have peaked
Cary we are the same age and I am just continuously amazed at how creative you still are, it's like you never lost the gleam in your eyes
this is more entertaining then i thought it would be
Same :)
The commentary really makes this, great work!
16:27 PEOPLE?
Lol
The spiders evolved too much
Cary
k - kills
h - hairy people
I missed these computer evolution videos so badly. Thanks for coming back dad!
4:50 this often happens in my evolution simulators too and I have given it the unfortunate name "incest pits"
This is a really cool format, I like the interactable variables. There's so many ways to improve on this!
Happy Halloween and amazing video Cary!
I wanted you to try to do different variations of hazards like super fast small swatters
Also I think you are basically on the cusp of creating a new genre of video game.
Basically create a simulation like this, and the player can play god and change the environmental factors. It just becomes an optimization game where the goal of the player is to achieve the highest level of fitness in the shortest amount of time
The spiderville swattings went down in history as the only use of swat warfare against civilian populations, with a death toll of almost 100.
I loved your original evolution simulation videos so I was so glad to see this! I’d love to see you expand even more on this simulation!!
I saw a little problem, there some luck involved cuz some spiders can die by just accidentally stepping on a swatter when its about to hit, this happens even with the ones that just avoided the swatter, going randowly backways without having a way to know that the swatter is behind then.
A shadow a bit bigger then the hit box would fix this
I've loved your videos since the original BFDI! This is such an amazing concept
I’m early to a CARYKH post..?
*i look around me, my window is cleaner, my room is more slay… my hair isn’t hard to comb anymore… my life, it’s just brighter..?*
Wow…
*I feel my finger pressing the 0 likes button, watching the 0 transform to 1.*
@@laniissoxool ?
Imagine this, but it's a game where you can slap spiders yourself and as you slap more you can upgrade the automatic slappers speed/frequency/randomness of location and aim to take out all the spiders before they infest your home.
21:19 "i guess it was like a... faulty child" bruh 😭
⭐⭐⭐
Too many damn spiders! Great staff though. I saw a guy looking at a graph for a month straight. Pretty cool!
We do NOT deserve a 1hr long carykh video, you spoil us too much.
This gives me a great idea for a game: you’re given all these tools, and you have to use them to try and evolve the spiders most efficiently. e.g. you are given 1 year and your spiders must be able to beat someone else’s spiders in an avoiding being swatted competition.
The announcer when engineering the bugs:
I really missed your evolution simulators. This brings me joy. Thanks, Cary!
45:07 *zooms in* (DUN) WHAT ARE YOU LOOKING AT? 😡
NOW YOURE SCARED YEA YEA?
I dont think id be able to watch all of this, but your videos are very interesting Cary! Happy Halloween! :D
2:19 cool song
I was looking for this before I commented it
Agree
I thought that sound was entirely made from the squatters
haha this was fun to play with. i set the swatter to 3000 and the speed to 0.2, eventually the spiders all huddled in one corner. the swatters were so big, running as far as possible didn't work. because they could just move to the perpendicular wall to be safe they'd just scootch a bit to the right if it got even slightly dark then they'd switch to the left if it got a certain amount darker... this worked really well but occasionally 2 swatters would spawn around a similar time on both walls in the corner so they'd go back and fourth on the edge and usually 1/2 would perish all at once... and when 2 slappers spawned reeeeeeaaaaaallllllllllyyyyyy close they'd just run in one direction and all die at once cause they couldn't outrun it :)
how do i play it? i downloaded the file folder off of the github link in the description and its just a bunch of files of lines of code, what do i do with that?
@@LatteExists1 first you download processing 4 and run it with that, although after that i dont know what to do, it says i need a library but idk which one
The edges of the room, floor and ceiling, are more dangerous than other areas of the wall. However, since the spider neural brain can't see the room that way, only the shadow of the swatter, so I don't think the wall corners wouldn't be seen as a safe area.
actually they're safer, the wall wraps around but the splatters can't appear wrapping around
@MichaelDarrow-tr1mn except a spider can get trapped if it starts at the bottom of a shadow and tries moving to the ceiling, or vice versa going to the floor. It can be up to twice the distance it would need to traverse. That could be negated if a swatter along one of these edges might reduce its height, but I didn't observe that. I guess the same could be true if the swatter always left a spider sized gap at that edge, but I'm sure the scientists involved realized that design problem and made sure they could install swatters seamlessly -- they were after all, the greatest professionals in the industry.
@@R.B. no, the spiders can wrap around
@MichaelDarrow-tr1mn I haven't looked at the processing code yet. Are you saying that it's a torrid geometry and the wall ceiling wraps back to the floor? If so, then you're right. I thought it was a boundary edge. The scientists are up against a cunning foe if the spiders are higher dimensional beings which have mastered teleportation.
@@R.B. you don't even have to look at the code, just watch the video
So glad evolution simulators are back! Also love the use of the Vsauce music!
They look a bit like mine. I train mine to fight each other in the arena, so they're busy fighting and not infesting homes :)
Interesting!
@littlefloss._. I am planning to open source my arena after finishing some experiments, so anyone can participate in these fights. It takes about two days to train a decent fighter with my old GTX 1080, but I hope to speed up this process with a new GPU.
@@littlefloss._. I will open source my arena after finishing some experiments.
You have no idea how long I’ve been waiting for this
now we need swatter evolution
I originally started watching your channel for your evolution simulators. This is excellent.