That's what i am missing from all the fake games in youtube ads. They ve got just one gun sound and they didn't even vary the pitch, and they chose to play the Ad while i am watching mario wonders. What a competition.
I love your videos and podcast! I’ve been going back and forth for years, dabbling in making a big dream game.. I kept getting discouraged and quitting.. especially because opening up Unity and trying to start something was very daunting.. lol.. but the way you broke down the psychology behind making games and talked about failures being the steps to success.. it inspired me to get back on the horse, so to speak.. and I found a video on here about how to make a super simple game.. you just turn a ball and catch other balls.. but I did it! I finally made a game.. and I learned a lot from it.. I’m very proud of it.. and I’m already working on what I’m gonna do for my next game.. thank you for sharing your story and what you go through.. I’m thinking for my next game.. it’s gonna be a top down beachhead shooter where you defend a bunker from waves on enemies. Also, I’ve wish listed your games on Steam and I can’t wait to play them!
Nice video! I think that juice is underrated in indie game dev. I thought you used really good examples and this was easy to follow. I'll be trying some of these things out myself. I'm impressed by how well you illustrated coding. It can be hard to use it to illustrate a point without the code be incomprehensible. I will say that I wish you went into a little detail on sound - there's a lot of different kind of sound effects, and different times you can trigger them. Still, great tutorial and very concise.
One one hand it looks nice, but on the other its very epileptic and I feel after playing that for 5 minutes I will need to get some meds for the headache. All the blinks probably are just way too bright. Anyways, very good material, I wonder how to do that something similar in other game engines, Godot / Unity... and whether some of that can be packed into nice module so can be applied easily across the game objects, rather than redoing the thing over again each time. Great post as usual!
What's your suggestion if the enemy is just a plain white entity in a retro/arcade-style game? Currently, I'm using a particle effect, sprite blink effect (transparent change) and damage number. I've thought about changing its size, but I'm not sure if that matches the retro/arcade style. All those bouncy-animation ain't fit to my game! Maybe you have a few ideas :)
Agreed. I'm all for having short concise videos, but I feel he's creating a normal 20+ minute video and increasing the speed to 2x rather than just giving what's required in the promised time.
@@iiropeltonenit doesn't say that in the title or in the description. With 4-5 minutes of breaking down his techniques this can be useful for beginners or intermediate.
I found it very helpful, and I can replay it as many times as I want.. I’m not gonna sit here and say I can copy what he did.. and I definitely didn’t catch all that code.. but I can play it back step by step when I go to do it.. that way I learn it all at my own pace.
Playing the sound with a random pitch (within a range of 0.9f-1.1f) also improves the game feel!
That's what i am missing from all the fake games in youtube ads. They ve got just one gun sound and they didn't even vary the pitch, and they chose to play the Ad while i am watching mario wonders. What a competition.
Just wanted to say thank you for all your amazing tutorials! They really help a LOT.
I love your videos and podcast! I’ve been going back and forth for years, dabbling in making a big dream game.. I kept getting discouraged and quitting.. especially because opening up Unity and trying to start something was very daunting.. lol.. but the way you broke down the psychology behind making games and talked about failures being the steps to success.. it inspired me to get back on the horse, so to speak.. and I found a video on here about how to make a super simple game.. you just turn a ball and catch other balls.. but I did it! I finally made a game.. and I learned a lot from it.. I’m very proud of it.. and I’m already working on what I’m gonna do for my next game.. thank you for sharing your story and what you go through.. I’m thinking for my next game.. it’s gonna be a top down beachhead shooter where you defend a bunker from waves on enemies. Also, I’ve wish listed your games on Steam and I can’t wait to play them!
Looks amazing, thanks for this amazing tutorial!!!
nice video, very good to have it all laid out
That's a huge amount of information packed into such a short video! Thank you!
Nice video! I think that juice is underrated in indie game dev. I thought you used really good examples and this was easy to follow. I'll be trying some of these things out myself. I'm impressed by how well you illustrated coding. It can be hard to use it to illustrate a point without the code be incomprehensible. I will say that I wish you went into a little detail on sound - there's a lot of different kind of sound effects, and different times you can trigger them. Still, great tutorial and very concise.
great video! the shake direction is a tiny polish but it is superb!
How do i make everything dark or black except the enemy when he is hit
Awesome tutorial, is there something like this but for a 3D game?
One one hand it looks nice, but on the other its very epileptic and I feel after playing that for 5 minutes I will need to get some meds for the headache. All the blinks probably are just way too bright. Anyways, very good material, I wonder how to do that something similar in other game engines, Godot / Unity... and whether some of that can be packed into nice module so can be applied easily across the game objects, rather than redoing the thing over again each time. Great post as usual!
at least the camera shake ... feels too much :)
What's your suggestion if the enemy is just a plain white entity in a retro/arcade-style game?
Currently, I'm using a particle effect, sprite blink effect (transparent change) and damage number. I've thought about changing its size, but I'm not sure if that matches the retro/arcade style.
All those bouncy-animation ain't fit to my game!
Maybe you have a few ideas :)
Hi! how about some hit pause? ;)
please make a video on how to make sound effects for game
Sometimes I think making games is too hard man
First
Bruh you’re explaining things way too fast and leaving out too many details.
Agreed. I'm all for having short concise videos, but I feel he's creating a normal 20+ minute video and increasing the speed to 2x rather than just giving what's required in the promised time.
This was an intermediate tutorial. More technique rather than concrete implementation.
@@iiropeltonenit doesn't say that in the title or in the description. With 4-5 minutes of breaking down his techniques this can be useful for beginners or intermediate.
@@32poppasavage28 Also doesn't say it's a beginner tutorial.
I found it very helpful, and I can replay it as many times as I want.. I’m not gonna sit here and say I can copy what he did.. and I definitely didn’t catch all that code.. but I can play it back step by step when I go to do it.. that way I learn it all at my own pace.