Making Damaging an enemy as JUICY and FUN as possible | Unity Tutorial

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  • Опубліковано 15 чер 2024
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    Adding juice, and game feel, is one of my favorite parts of gamedev. And in this video we're going to start off with a really boring scene (an enemy taking damage with zero effects) - and make damaging him as JUICY and as AWESOME as possible.
    I hope you enjoy!
    Link to Download our 2D Asset Pack:
    veilofmaia.com/tutorial-asset...
    ---
    In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: assetstore.unity.com?aid=1100lwgBQ
    ---
    Link to detailed tutorials:
    screenshake - • SCREEN SHAKE in Unity ...
    knockback - • Let's Make the BEST Kn...
    particles - • Learn EVERYTHING About...
    sound - • How To Add Sound Effec...
    flash shaders - • Create A DAMAGE FLASH ...
    Contents of This Video: ------------------------------------------
    00:00 - intro
    00:32 - animation
    01:20 - screenshake
    01:52 - different types of particles
    03:29 - squash and strech
    04:22 - sprite flash
    05:24 - knockback
    05:54 - sound
    Who We Are-------------------------------------
    If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia.
    Don't forget to Subscribe for NEW game dev videos every Monday & Thursday!
    ---
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    #unitytutorial #unity2d #unity3d
  • Ігри

КОМЕНТАРІ • 26

  • @NowKnownMAWO
    @NowKnownMAWO 6 місяців тому +9

    Playing the sound with a random pitch (within a range of 0.9f-1.1f) also improves the game feel!

    • @dicksonZero
      @dicksonZero 5 місяців тому

      That's what i am missing from all the fake games in youtube ads. They ve got just one gun sound and they didn't even vary the pitch, and they chose to play the Ad while i am watching mario wonders. What a competition.

  • @FeyFen
    @FeyFen 6 місяців тому +1

    Just wanted to say thank you for all your amazing tutorials! They really help a LOT.

  • @mastercraftedrelics3592
    @mastercraftedrelics3592 6 місяців тому

    I love your videos and podcast! I’ve been going back and forth for years, dabbling in making a big dream game.. I kept getting discouraged and quitting.. especially because opening up Unity and trying to start something was very daunting.. lol.. but the way you broke down the psychology behind making games and talked about failures being the steps to success.. it inspired me to get back on the horse, so to speak.. and I found a video on here about how to make a super simple game.. you just turn a ball and catch other balls.. but I did it! I finally made a game.. and I learned a lot from it.. I’m very proud of it.. and I’m already working on what I’m gonna do for my next game.. thank you for sharing your story and what you go through.. I’m thinking for my next game.. it’s gonna be a top down beachhead shooter where you defend a bunker from waves on enemies. Also, I’ve wish listed your games on Steam and I can’t wait to play them!

  • @michaelshollaj6428
    @michaelshollaj6428 6 місяців тому +1

    Looks amazing, thanks for this amazing tutorial!!!

  • @Betruet
    @Betruet 6 місяців тому +1

    nice video, very good to have it all laid out

  • @electricboardgames
    @electricboardgames 6 місяців тому +1

    Nice video! I think that juice is underrated in indie game dev. I thought you used really good examples and this was easy to follow. I'll be trying some of these things out myself. I'm impressed by how well you illustrated coding. It can be hard to use it to illustrate a point without the code be incomprehensible. I will say that I wish you went into a little detail on sound - there's a lot of different kind of sound effects, and different times you can trigger them. Still, great tutorial and very concise.

  • @IdealIdleIncremental
    @IdealIdleIncremental 6 місяців тому +2

    That's a huge amount of information packed into such a short video! Thank you!

  • @ragerungames
    @ragerungames 6 місяців тому

    great video! the shake direction is a tiny polish but it is superb!

  • @duelz9366
    @duelz9366 15 днів тому

    Awesome tutorial, is there something like this but for a 3D game?

  • @pdrozdowski
    @pdrozdowski 6 місяців тому +1

    One one hand it looks nice, but on the other its very epileptic and I feel after playing that for 5 minutes I will need to get some meds for the headache. All the blinks probably are just way too bright. Anyways, very good material, I wonder how to do that something similar in other game engines, Godot / Unity... and whether some of that can be packed into nice module so can be applied easily across the game objects, rather than redoing the thing over again each time. Great post as usual!

    • @halivudestevez2
      @halivudestevez2 6 місяців тому

      at least the camera shake ... feels too much :)

  • @NowKnownMAWO
    @NowKnownMAWO 6 місяців тому +1

    What's your suggestion if the enemy is just a plain white entity in a retro/arcade-style game?
    Currently, I'm using a particle effect, sprite blink effect (transparent change) and damage number. I've thought about changing its size, but I'm not sure if that matches the retro/arcade style.
    All those bouncy-animation ain't fit to my game!
    Maybe you have a few ideas :)

  • @usatiydaun
    @usatiydaun 18 днів тому

    How do i make everything dark or black except the enemy when he is hit

  • @vassago635
    @vassago635 6 місяців тому

    Hi! how about some hit pause? ;)

  • @madhuryar.p5070
    @madhuryar.p5070 6 місяців тому

    please make a video on how to make sound effects for game

  • @user-df5ym9dv5g
    @user-df5ym9dv5g 5 місяців тому

    Sometimes I think making games is too hard man

  • @Coco-gg5vp
    @Coco-gg5vp 6 місяців тому

    First

  • @32poppasavage28
    @32poppasavage28 6 місяців тому +3

    Bruh you’re explaining things way too fast and leaving out too many details.

    • @personalgamedevyt9830
      @personalgamedevyt9830 6 місяців тому +3

      Agreed. I'm all for having short concise videos, but I feel he's creating a normal 20+ minute video and increasing the speed to 2x rather than just giving what's required in the promised time.

    • @iiropeltonen
      @iiropeltonen 6 місяців тому +3

      This was an intermediate tutorial. More technique rather than concrete implementation.

    • @32poppasavage28
      @32poppasavage28 6 місяців тому

      ​@@iiropeltonenit doesn't say that in the title or in the description. With 4-5 minutes of breaking down his techniques this can be useful for beginners or intermediate.

    • @iiropeltonen
      @iiropeltonen 6 місяців тому

      @@32poppasavage28 Also doesn't say it's a beginner tutorial.

    • @mastercraftedrelics3592
      @mastercraftedrelics3592 6 місяців тому +1

      I found it very helpful, and I can replay it as many times as I want.. I’m not gonna sit here and say I can copy what he did.. and I definitely didn’t catch all that code.. but I can play it back step by step when I go to do it.. that way I learn it all at my own pace.