As someone who thought he'd seen all the tips on Unity, thank you for sharing some that I didn't know about. I hope that you have a Merry Christmas and Happy New Year! ☺
Someday I spent a lot of hours (and code!) trying to achieve #1. Couldn't make it, until now. It's kind of frustrating that all I had to do was to change a setting, haha. BTW thanks for the video and the content.
It might be a bit late, but I do NOT recommend making any changes to Script Execution Order, as it can cause a lot of problems when your project grows. You can easily get lost in your game logic when you make enough changes to the order. If you want your scripts' Start()/Awake() functions to be executed in a specific order, I highly recommend creating an Init() method in the classes that need it and calling it through a separate Initializer script in Start()/Awake() function (not sure if this is the best way to do it, but this is what I do all the time). I've never encountered a situation where it was necessary for the Update() functions to be executed in a specific order, so I can't comment on that. Just keep in mind, that making any changes to Script Execution Order may cause you problems later
You have no ideas that how much i love these tips.....
These tips are so helpful, 3 tips are exactly what my current project needs, thanks for creating this video.
As someone who thought he'd seen all the tips on Unity, thank you for sharing some that I didn't know about. I hope that you have a Merry Christmas and Happy New Year! ☺
Someday I spent a lot of hours (and code!) trying to achieve #1. Couldn't make it, until now. It's kind of frustrating that all I had to do was to change a setting, haha.
BTW thanks for the video and the content.
This was super useful! Didn't know a lot of these
I really like your Unity tips videos. Keep up the great work!
Each of them were so informative and useful. Thanks.
I like optional paraneters more than overloads
Featured Samurado in opening of our new video, I hope thats ok. Credit given. Been following for a while, Lets be friends. :)
The visual studio thing and selection thing are really good!
Pretty basic stuff but still I'm glad I watched it. It's a nice refresher.
Okay this was surprisingly useful. Thanks!
Great video very useful tips. I already know where I'm gonna implement some of that, thank you ❤
It might be a bit late, but I do NOT recommend making any changes to Script Execution Order, as it can cause a lot of problems when your project grows. You can easily get lost in your game logic when you make enough changes to the order.
If you want your scripts' Start()/Awake() functions to be executed in a specific order, I highly recommend creating an Init() method in the classes that need it and calling it through a separate Initializer script in Start()/Awake() function (not sure if this is the best way to do it, but this is what I do all the time).
I've never encountered a situation where it was necessary for the Update() functions to be executed in a specific order, so I can't comment on that. Just keep in mind, that making any changes to Script Execution Order may cause you problems later
I love these videos! I always learn so much helpful stuff.
Dont give up!
Wow I wish I knew about tip #1 sooner! Thanks :)
Powerful tips 💪
Great tips Brandon!
Wow this is super useful thanks
Great video covering a lot of good tricks 🔥😀
Cool tips, thank you
Real good ones!!!
Jetbrains Rider will automatically add the FormerlySerializedAs attribute when renaming serialized fields.
How can I disable it ? 😁
@rucesocial What do you mean Disable it? It prompts you but can just ignore it and not add the attribute (or if it added it, just delete it).
@@midniteoilsoftware Sometimes I don't need this and it can be annoying to delete it. I just wanted to say that.
I'm sure it's configurable, just like all the other auto-complete items.@@rucesocial
beautiful
Good tips!
tip 1 hide character when going behind a 2D object
Very interesting - I knew 4 of these :D
Thank you sir😊
Nice tips
Nice Tips
very nice and helpfull
Thank you!
Good one 🎉
the why of teaching is awesome Please do a tutorial in detail on Quartering rotation eular etc Please please
can i use the tip 4 when i want to type in my text mesh pro text input in unity editor and text mesh component?
I can't find the Renderer2D since there is no settings folder in my Assets 0:36, what am I missing?
#2 is made automatically by resharper/rider when renaming...
waooooooooooooooooooooooooooooo
First
beat him by 2 minutes :)
wow nice tips! thanks!
First