The Strangest Developer You've Never Heard Of | The ARKHOUSE Tour

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  • Опубліковано 4 чер 2024
  • In this video, I clean house.
    Consider supporting what I do: / zyllius
    0:00 Intro
    0:55 Mirage of Dragon
    15:48 Castlevania: Seal of the Curse
    34:44 D1896
    54:49 Cube Gothic
    1:11:40 Saturn Quest: R.U.N.E 3000
    Music Used:
    Protricity - Secrets of BrinStar
    Everything else is credit of Arkhouse Radio
  • Ігри

КОМЕНТАРІ • 1,1 тис.

  • @DoshDoshington
    @DoshDoshington  11 місяців тому +2862

    For all the people mentioning Fear & Hunger. I played it in like 2019 before it was cool and was planning to do a video on it around the time I did La Mulana, but then it got popular and now I'm not so interested in covering something several others have already.

    • @twenty_twenty_four
      @twenty_twenty_four 11 місяців тому +631

      dangerous levels of baseity

    • @mastergame1311
      @mastergame1311 11 місяців тому +188

      Perfectly understandable.

    • @Gabe413
      @Gabe413 11 місяців тому +29

      Fine

    • @aemon5497
      @aemon5497 11 місяців тому +195

      i can respect that, but I'd watch it nonetheless

    • @DzejSiDi
      @DzejSiDi 11 місяців тому +154

      Not sure if you're an archivist or hipster, but fine.

  • @nobodyfornow
    @nobodyfornow 11 місяців тому +1290

    Arkhouse needs a team, in my opinion. He has a very clear vision of what he wants the world to be, what it sounds and looks like, but he struggles in implimentation. I feel like if he had collaborators to bounce off his shortcomings with their strengths, say a level designer or someone with a mechanics focus, I think he'd be an absolute powerhouse of visionary indie games.

    • @gimpyio
      @gimpyio 10 місяців тому +143

      And considering he doesnt have any of that and his stuff is this decent, id give him a couple more years before he really shakes the industry.

    • @FiggsNeughton
      @FiggsNeughton 10 місяців тому +36

      Brother that's the problem with game development. A few visionaries surrounded by fickle people who boast about talent and dedication, but without MONEY, you quickly find out they really don't care. Without money poured down their throats, most would simply refuse to breathe, and leave this world in search of another.

    • @nobodyfornow
      @nobodyfornow 10 місяців тому +97

      @@FiggsNeughton nah man,i shouldve been more clear. he needs to be surrounded by fellow creators, who are just as passionate and stubborn about the creative vision as he is. take arcane kids for example. eventually they all left to do their own things (like neon white if you can beleive it), but during the time they were active they created all kinds of elaborate, uncompromising creative endeavors. surrounding yourself with people who share your passions is the best way to improve, in my opinion

    • @FiggsNeughton
      @FiggsNeughton 10 місяців тому +25

      @@nobodyfornow One hundred percent agree, I just thinking finding people like that is impossible. I'll look into those names you mentioned though. Sorry I'm just blackpilled to hell brother.

    • @nobodyfornow
      @nobodyfornow 10 місяців тому +17

      @@FiggsNeughton sall good, hard not to be nowadays

  • @Jaydee-wd7wr
    @Jaydee-wd7wr 11 місяців тому +3381

    I love Factorio as much as the next guy but please never stop this kind of content, basically nobody does videos like this.

    • @techwizsmith7963
      @techwizsmith7963 11 місяців тому +26

      They're so good

    • @AdeptusForge
      @AdeptusForge 11 місяців тому +57

      it's actually pretty similar to channels like AccursedFarms. Highly recommended.

    • @Blar408
      @Blar408 11 місяців тому +49

      It's how I found Dosh. His video on Marrow ended up in my recommended videos, and while that video was playing, I noticed his Factorio video where he took on the Rampant Death World (with Armored Biters) challenge.

    • @techwizsmith7963
      @techwizsmith7963 11 місяців тому +71

      @@Forakus L take

    • @ngilman1883
      @ngilman1883 11 місяців тому +1

      Actually your wrong for this

  • @discipleofdagon8195
    @discipleofdagon8195 11 місяців тому +2744

    Did you know? Every time Dosh uploads a non-Factorio video, his sanity returns to baseline; 0 (zero).

    • @chunkypuff7581
      @chunkypuff7581 11 місяців тому +55

      so he has no sanity?

    • @euhehehshehehe2217
      @euhehehshehehe2217 11 місяців тому +17

      The calm before the storm

    • @theoneandonlymichaelmccormick
      @theoneandonlymichaelmccormick 11 місяців тому +68

      As a wise man once said, “Ritalin really helps”.

    • @palma8017
      @palma8017 11 місяців тому +43

      The worst thing is his sanity number is in binary

    • @ExtraRaven_
      @ExtraRaven_ 11 місяців тому +24

      @@chunkypuff7581 well you see it goes down into the negatives in factorio

  • @espian6506
    @espian6506 11 місяців тому +2183

    God the contrast from art to gameplay is insane. All the art is insanely good, it almost feels like the games are only there to advertise how good of an artist this guy is.

    • @User-md3ul
      @User-md3ul 11 місяців тому +399

      it's the reverse indie game dev: the gameplay is from the unity workshop, but the (assets) art isn't

    • @bloodmachine6049
      @bloodmachine6049 11 місяців тому +110

      the gameplay uses simple basis to actually work, but what it does with it is really really creative, it uses simple jumps and atacks to communicate various feelings and different challenges and often get *very* hard, dark dreams rhn for example(a free arkhouse game), is one of the most cruelly difficult games I've ever played, and it actually uses this for thematic and narrative reasons.
      Basicaly pushing the really simple mechanics to their limit in what they can do. It's also fascinating to just see what they throw at you, so progressing is *always* rewarding. It's extremely artsy view of games, and they are really appreciable

    • @sponge1234ify
      @sponge1234ify 11 місяців тому +102

      It's like how the Touhou franchise started as an outlet for one guy's musical talent and now there's enough homages to his songs that it constitutes a whole subgenre

    • @Operator588
      @Operator588 11 місяців тому +23

      Proves games are Art

    • @KyokujiFGC
      @KyokujiFGC 11 місяців тому +15

      @@bloodmachine6049 The problem is that the basic jumping and attacking mechanics always feel kinda bad.

  • @Xombium
    @Xombium 11 місяців тому +261

    This is an art director in desperate need of an actual dev team

  • @dangernoodle3343
    @dangernoodle3343 11 місяців тому +788

    These games may be a trip but man this guy is a really talented artist. The character portraits in mirage of dragon and d1896 look straight out of H. R. Gigers work and his pixel art looks solid too

    • @baitposter
      @baitposter 11 місяців тому +39

      Would probably be a great artist to have on a project, though I may prefer someone else be in charge of game design. _(Though there were still some interesting ideas there on display here, too.)_
      May be an interesting writer, but get a cowriter, just in case

    • @scarletsletter4466
      @scarletsletter4466 11 місяців тому +23

      I agree, I’m an environment designer but I wonder who they hired for mirage of dragon. The art direction is strong & looks like Amano fused with Giger

    • @bugjams
      @bugjams 11 місяців тому +22

      Reminds me of the art style of Fear and Hunger. Realistic visuals mixed with slightly weird movement and game mechanics, combining to make a very uncanny experience.

    • @squidward11111
      @squidward11111 11 місяців тому +14

      Agreed, this guy needs to be hired as art director for something. Really inspired stuff

    • @keyman245
      @keyman245 10 місяців тому +4

      It remembers me about darkwood a little bit

  • @preza7039
    @preza7039 11 місяців тому +765

    So the reason for the "giant flying satan duck" at 25:20 is I'm guessing it's an obtuse reference to the "Graveyard Duck", which is inexplicably mentioned in a line of dialogue from a random villager in the original Simon's Quest who says "Get a silk bag from the graveyard duck to live longer." Nobody knows what the hell this is referring to and it's not a mistranslation because the original japanese line uses a word that unambiguously means "duck (waterfowl)"

    • @Hevymin
      @Hevymin 11 місяців тому +59

      Judging from all the gravestones on it I’d say you’re correct

    • @rjwaters3
      @rjwaters3 11 місяців тому +94

      Nobody knows /definitively/ what it means, but theres a lot of very valid and complete explanations.
      one: its missing punctuation, Get a silk bag from the graveyard. Duck to live longer.
      two: graveyard guy is named duck
      three: duck in various forms in japanese is slang for things notably recluse.
      four: the villagers tend to flat out lie.

    • @sidfan42
      @sidfan42 10 місяців тому +21

      @@rjwaters3 isnt the first one imposible since the original japanese word was specifically about the bird? if what preza said is true

    • @rjwaters3
      @rjwaters3 10 місяців тому +8

      @@sidfan42 if what he said /is/ true, that it absolutely only refers to the bird and noone would ever use it in a different way, yes, it would be impossible, but were talking regional slang here, those things are incredibly difficult to pin down, and if multiple forms of duck are used in one way, someone could use a method not normally linked to that usage to make it less obvious whats going to happen prior to reaching that point.
      on the regional slang side of things, "ratchet" is a synonym for "wretched" here among children and teens too stupid to self reflect on their language choices.

    • @mrwalter1049
      @mrwalter1049 10 місяців тому +26

      @@rjwaters3 I'm not fluent in Japanese, and I haven't played Castlevania so I had to look up the original screen in Japanese. While there is some creative license in how it was translated, the actual sentence in Japanese just tells you to go get a silk bag from a duck at the graveyard, after which you'll live a long life. I don't know whether アヒル can be something else in some obscure slang, but it most definitely won't be that option 1 without some extreme editing by the translator.
      Googling the Japanese statement just leads to Reddit discussion of this same issue.

  • @ingvarsuigin609
    @ingvarsuigin609 11 місяців тому +408

    I absolutely died at the name "Abirvalg" because it's likely a reference to Bulgakov's "Heart of a dog", where a dog gets transplanted human organs and transforms into a human for a time. And this was his first word, a fish shop sign, read backwards.

    • @graygravity3856
      @graygravity3856 11 місяців тому +22

      glavriba??

    • @ingvarsuigin609
      @ingvarsuigin609 11 місяців тому +90

      @@graygravity3856 Yep. Glav is short for main, and Ryba means fish, so GlavRyba is "Fish-Main". as if FishCorp or FishDept

    • @erebus_odora
      @erebus_odora 10 місяців тому +5

      I was looking for this comment ❤

  • @evillee420
    @evillee420 11 місяців тому +503

    never stop making videos about weird/obscure games

  • @jamesusher4650
    @jamesusher4650 11 місяців тому +405

    In reference to killing death in Castlevania games, I like the show's interpretation that "death" or the grim reaper is actually just a parasite that feeds off of the souls of the dead; so in killing death, you don't like, remove the concept of entropy or death literally. You just free the souls of the dead from torment or something similar.

    • @QuantumWaltz
      @QuantumWaltz 11 місяців тому +115

      I generally accepted that in Castlevania games, despite the European aesthetic, you're working under Japanese media rules, in which "Death" is not archetypal death, but just one of many shinigami. You defeat him, he goes off to lick his wounds and sulk, and then he becomes the next Belmont's problem.
      Pretty cool about the show making the grim reaper specifically a parasitic entity, though!

    • @marley7868
      @marley7868 11 місяців тому +8

      @@QuantumWaltz yes and no as it's stated death doesn't reap dracula thus why he can ressurect so easily

    • @kaitoshigure9085
      @kaitoshigure9085 10 місяців тому +9

      @@marley7868 From what I remember, it's less that Death doesn't reap Dracula but rather can't and was mentioned that Dracula has beaten death and thus commands him. It's why by the time of the Sorrow games that neither he or Dracula are technically 'dead'/gone.

    • @marley7868
      @marley7868 10 місяців тому +2

      @@kaitoshigure9085 I know the reason death comes back is just doesn't reap himself but yeah his relationship with drac is complicated

  • @inthiccwetrust5779
    @inthiccwetrust5779 11 місяців тому +158

    The dev is a super talented artist, like the character portraits and their animations are fantastic

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 11 місяців тому +12

      I am going to rip apart their art style just to improve my own art
      Its so good!

    • @aidilmubarock5394
      @aidilmubarock5394 10 місяців тому +3

      The animation is pretty basic

    • @jayjasespud
      @jayjasespud 3 місяці тому +3

      Simplicity can be used to great effect.

  • @Peytoneli
    @Peytoneli 11 місяців тому +295

    I actually laughed out loud when H.A.L. 9000 showed up on screen, the juxtaposition of Dosh having no idea what is happening mixed with the insanity on screen is hilarious

  • @hexlart8481
    @hexlart8481 11 місяців тому +290

    Mirage of Dragon feels like the King in Yellow. An esoteric story that's incomprehensible to mortal minds and drives you insane.
    (I actually think the connection is deeper than that though, the silence memory screen almost reminds me of the yellow sign)

  • @AmaryInkawult
    @AmaryInkawult 11 місяців тому +60

    I gotta say, the artwork in most of these games is as breathtaking as it is grotesque, especially the "dragons" in the first one. There was a lot of care and passion put into every single detail of these creations. And to hear this dev made their own music to boot? They were definitely an artist first when making these games.

    • @AmaryInkawult
      @AmaryInkawult 11 місяців тому +8

      What I mean by grotesque and breathtaking at the same time: Imagine if H.R. Giger decided to design the Eifel Tower. It's like that, it's an alien design at an impressive scale compared to the diminutive nature of humanity. It's grotesque, massive, but breathtaking and awe inspiring at the same time.

  • @HeisenbergFam
    @HeisenbergFam 11 місяців тому +515

    Amazed this man didnt go insane after playing wild games for 12 years, unless he's already insane

    • @DTinkerer
      @DTinkerer 11 місяців тому +63

      He’s already insane.

    • @itzaleaf405
      @itzaleaf405 11 місяців тому +37

      @@DTinkerer Perhaps it's at a point he's so insane that it's gone full circle at this point.

    • @DTinkerer
      @DTinkerer 11 місяців тому +1

      Good god

    • @elpl1293
      @elpl1293 11 місяців тому +1

      Choose a section of youtube and stick to it >:(

    • @QTwoSix
      @QTwoSix 11 місяців тому +1

      I find it annoying how terms like "insane" are just thrown around, really trivializes mental health

  • @hamsterdam1942
    @hamsterdam1942 11 місяців тому +202

    Most other UA-camrs would release reviews of these games as separate videos. So it's interesting to see that Dosh always groups them together, resulting in a somewhat intimidating length (it's basically a feature-length film by this point)

    • @The_Qcumber
      @The_Qcumber 11 місяців тому +29

      wait, you guys dont watch 2 hour long videos on a regular basis?

    • @FauxFauxes
      @FauxFauxes 3 місяці тому

      I've been eagerly saving it up for a sick day, which has finally struck.

  • @TheJasonCD
    @TheJasonCD 11 місяців тому +212

    Came for the Factorio, stayed for the incredible coverage of games I never even knew existed.
    I hope you keep this going for a good long time, Dosh. This is absolute gold.

  • @andrewphilos
    @andrewphilos 11 місяців тому +419

    All of these games were super cool in skrunkly ways, but... oh my god. A bullet hell game where your only method of attacking is TOUCHING the enemies? I can't decide if that's genius or horrifying. It's evil, certainly.

    • @meyers0781
      @meyers0781 11 місяців тому +41

      There was a bullet hell game where bullet colors alternate between black and white, your ship is immune if getting hit by the same color, and also the game recognizes if you beat the game without firing a single shot

    • @andrewphilos
      @andrewphilos 11 місяців тому +45

      @@meyers0781 ikaruga! It's great, but really hard!

    • @juegojr
      @juegojr 11 місяців тому +16

      Look up the Ys games, at least 1 and 2 are like that

    • @armandostockvideos8386
      @armandostockvideos8386 10 місяців тому +1

      ​@@juegojrYeah, but YS isn't a bullet hell and it sucked when it became that in that one boss.

    • @GeorgeTsiros
      @GeorgeTsiros 10 місяців тому +1

      it's certainly... different.

  • @billedefoudre
    @billedefoudre 11 місяців тому +197

    The graphics are "not bad" ?
    I, for one, am astonished by how beautiful and inspired they are!
    Thanks for getting through those cryptic jewels. ❤❤

    • @DominikaHare
      @DominikaHare 11 місяців тому +36

      asthetically the graphics are beautiful. Functionality wise, I can see why they could potentially be seen as not functional enough, specially in the clarity department.
      So to summarize, they are A+ grade graphics beauty wise. But C or F (in some cases) Functionality wise.

    • @jackmesrel4933
      @jackmesrel4933 11 місяців тому +5

      ​@@DominikaHareThe major problem these games have is the color palette being too muted in everything including the PC, so it makes it very hard to see what's going. If the dev made the PC have more vivid colors or just hardlined it more, it wouldn't be such a problem, tho it would clash with the artstyle a bit. It's a hard problem to solve with the artstyle most of these games have, probably why he switched to pure pixel art, makes it easier to separate the PC with the rest of the enviroment

  • @RougeMephilesClone
    @RougeMephilesClone 11 місяців тому +165

    Oh, I think I remember one of these! It was a random Alpha Beta Gamer longplay I clicked on because the art style was interesting. Then it got to the end, and revealed it was a fan prequel/retelling of Castlevania 1! Wildest thing ever, and it was during Konami's period of separation from gaming so I had a ton of respect for it. Let's see if I'm remembering the right game here.
    EDIT: Yup, it's Cube Gothic. There might be video evidence of an older version of the game that had explicit references to Castlevania in it, which (if real) were removed in case Konami was paying attention again. Absolute madlad developer to hide that at the end of a paid game, and the "dedicated to old Konami" is still intact.

    • @Puffie40
      @Puffie40 11 місяців тому +9

      I remember D1896 also being covered by ABG. Just as nonsensical as I remember it.

    • @aegisScale
      @aegisScale 9 місяців тому +2

      "Dedicated to the old Konami" goes unreasonably hard.

  • @Coreagrus
    @Coreagrus 11 місяців тому +239

    1:02:32 - 1:04:40 Leaving this timestamp, because I love your musings and this is the best stretch of them yet. There are a handful of feelings I couldn't quite convey that you put into words for me there. Thanks Dosh. Keep doing what you do.

    • @DoshDoshington
      @DoshDoshington  11 місяців тому +264

      There was actually another paragraph I wrote for that section in the original script that I scrapped because it sounded way too sappy and felt out of place, but here it is if you like that sort of thing.
      "To close this discussion, with our modern lives becoming increasingly isolated - especially considering the size of the demographic that would get this far into a video about some dude discussing incredibly niche video games - it's easy to feel occluded from society as a whole. You may feel distant, detached, an observer of things rather than a participant. Though you know that rationally it cannot be true, you may feel that you're the only real human, standing amongst a field of human flowers; each unique in its own right, but evidently lacking the cerebral complexity you possess. And sometimes, rare as it may seem, you may sense something else in that field that doesn't quite seem to fit, something as strange as it is familiar. And as your solipsistic shell is shattered, you look up and think, "Ah... There's another human here." That's how I feel about these heterodox developers. But of course, sharing your heartfelt thoughts and feelings is cringe. I'm sorry. It won't happen again."

    • @Coreagrus
      @Coreagrus 11 місяців тому +56

      @@DoshDoshington I appreciate the reply. Cheers!

    • @trustytrest
      @trustytrest 11 місяців тому +49

      @@DoshDoshington As someone with schizophrenia, I definitely feel that part about nobody around me having the same cerebral complexity. But, the bad kind of complexity, rather than "nobody is on my level", just that I experience a lot of things that may as well be incommunicable.

    • @DoshDoshington
      @DoshDoshington  11 місяців тому +91

      @@Coreagrus And I appreciate you, random viewer

    • @lexabyte8982
      @lexabyte8982 11 місяців тому +29

      @@DoshDoshington Personally I'd cut everything after 'hereodox developers'. It's a good paragraph, and to be beholden by what other people call 'cringe' is a good way to start boxing away thoughts and feelings that are perfectly legitimate and should be expressed.

  • @castorc6632
    @castorc6632 11 місяців тому +50

    The man's attention to detail is great. That first maze segment in Cube Gothic was a Castlevania map graphic, with the colored squares being the traditional markers for special rooms like Save, Teleport, and Reverse. Love seeing that kind of stuff. What a great use of a simple visual element to catch fans of the franchise.

  • @irere488
    @irere488 11 місяців тому +105

    I really hope the dev for these games ends up finding someone who is actually good at designing and implementing the gameplay aspect without sacrificing too much of the art and the spectacle that he attempts to portray. I would love to play games with artstyle like this, as you say, there is an amount of soul of them you just don't see in cashgrabs these days, but the gameplay would be enough to put me away. Hopefully this blows up enough that he ends up seeing this video, what he does has potential and it would be great for him to get more recognition, and in turn, more criticism to improve if he so wants. Thanks for yet another good video Dosh, watched from start to end without realizing how long it was.

    • @CheshireCad
      @CheshireCad 11 місяців тому +28

      What this developer really needs, is a Catholic nun with a wooden ruler.
      Whenever he plays a new game and is suddenly inspired to implement a completely new gameplay style into his current game, the nun smacks his hand with the ruler and tells him to go refine the core gameplay loop.
      She also needs to be able to fully understand and explain the complex and conflicting theological lore of the Bible. So whenever she playtests the game and can't understand what's going on, that means it's definitely too indecipherable.

    • @user-ze3tq9hf9i
      @user-ze3tq9hf9i 11 місяців тому +12

      ​@@CheshireCadlol what

    • @Bloodlyshiva
      @Bloodlyshiva 9 місяців тому +6

      @@CheshireCad "She also needs to be able to fully understand and explain the complex and conflicting theological lore of the Bible." Asking the seemingly impossible here....has ANYONE pulled that off?

    • @fresanegra77
      @fresanegra77 4 місяці тому

      ​@@Bloodlyshiva I don't think so

    • @klondikegardens6570
      @klondikegardens6570 2 місяці тому

      @@Bloodlyshivathe bible is a collection of books that were written across many many years, and even then there are the apocrypha. I really dont think its possible to fully understand the bible at all

  • @scarletsletter4466
    @scarletsletter4466 11 місяців тому +25

    The art direction on the games is very strong. The dragons in particular look like Amano fused with Giger. Really impressive

  • @StardustCorvid
    @StardustCorvid 7 місяців тому +15

    My favourite part of Cube Gothic was when the first vampire, a being so powerful it can seemingly transcend time, got so mad that he can't look at his own ass, that he built several planet destroying nukes.
    Truly one of the Arkhouse moments of all time

  • @robertjohnson9187
    @robertjohnson9187 11 місяців тому +13

    The visuals and narrative style of Mirage Of Dragon feel like something that could be adapted into a game about The King In Yellow and the city of Carcosa.

  • @jake975
    @jake975 11 місяців тому +31

    Man this guy needs to do art for an accomplished game developer, the visuals in his games are amazing

  • @MrUnderko
    @MrUnderko 11 місяців тому +58

    would be interesting to include an interview with the creator after a series like this

  • @bananananananabatman8999
    @bananananananabatman8999 11 місяців тому +25

    you can really tell that dosh enjoyed R.U.N.E by how much he thought about how it could be improved.

  • @peckedtodeath7059
    @peckedtodeath7059 11 місяців тому +9

    dude...how have I never heard this developer before. This is like THE surrealistic art I love. It's looks like walking through some frankenstein's monster of H. R. Giger, Zdzislaw Beksinski, and Tool music videos. And idk I personally really like esoteric nonsense stories. Kinda like how silent hill can be left up to so much interpretation. I need to check these out!

  • @phantasmal914
    @phantasmal914 10 місяців тому +8

    Doshdoshington is my favorite UA-camr. Heck my favorite content creator. Theres something about the way his videos are structured that allows you to endlessly rewatch every single masterpiece over and over. I watched the Seablock video over 6 times in a single month. The way he speaks is relaxing yet extremely clear at the same time. I would sub to Patreon, but my income isn’t good enough for that. Especially on a platform full of short 10-20 minute videos, channels like Dosh who make these 1 hour marathons are truly fantastic. I hope to see more of your amazing content in the future, thank you for making these videos. You are appreciated

    • @DoshDoshington
      @DoshDoshington  10 місяців тому +8

      I'm flattered. A lot of people say there's something oddly compelling about the way I explain things, and it's not like it's something I'm doing intentionally so I suppose I should just thank whatever deity is watching over me

    • @houdini329
      @houdini329 3 місяці тому +1

      Wow, you're right. I've rewatched the Marrow, TowerClimb and the La Mulana video several times. And now this one. I almost never do this to any video or even any sort of media except music (of course). Dosh does something unique but can't put my finger on it.

  • @officialspoodle
    @officialspoodle 11 місяців тому +25

    These are my favorite videos of yours. Not that your factorio videos are bad by any stretch of the imagination, but I'm not a factorio person, and you're a great content creator, so it's nice to see your skills put to use in stuff that's more interesting to me.

  • @jplichta
    @jplichta 11 місяців тому +11

    I love the batshit crazy artstyle this dude consistently pumps out, reminds me a lot of Darkwood or Fear & Hunger, gotta love questionably sane outsider devs.

  • @kronusaerospace8872
    @kronusaerospace8872 11 місяців тому +14

    Arkhouse's art style is something I really enjoy, the surreal horror designs of many of the bosses is the exact type of aesthetic I like to see.
    I really hope you make more videos like this, I find myself quite excited to see these none-Factorio uploads.

  • @Nerevaar
    @Nerevaar 11 місяців тому +18

    As someone who has watched youtube content covering all kinds of games, including those generally considered as unknown or nieche your channel really is the one where I really never heard anything about those games from anywhere else before. I think considering you as a pioneer is really pretty fair tbh

  • @groma22222
    @groma22222 11 місяців тому +116

    Great diction, great writing, no boring or skippable segments, good rewatch potential, great as both first and second monitor content. I've played factorio less than ten minutes but still watched all ur videos, some are even twice or more times. But i feel like with this kind of content and this kind of execution you may be the only creator capable of making it. Insta smashing that like button, hitting subscribe and clicking that bell under every single one of the videos.
    P.S. While Fear and hunger may have gone kinda mainstream it's still a good game and not that much people know about it. Also, Black souls, perchance?
    P.P.S. Sorry for bad english, not using translator coz im not a bitch

    • @DoshDoshington
      @DoshDoshington  11 місяців тому +80

      Oh god, Black Souls.
      I'd need to work pretty hard to keep Daddy UA-cam happy if I wanted to talk about that one

    • @ethangnasher3848
      @ethangnasher3848 11 місяців тому +4

      @@DoshDoshington There is a vanilla version (no S E X) on both games, I think.

    • @ScarecrowXDD
      @ScarecrowXDD 11 місяців тому +9

      @@DoshDoshington I don't think people are ready to experience the schizophrenic roller coaster that is the Black Souls series, along with it's prequel, Red Riding Woods. I honestly recommend against making a review on this, not only because of the abundance of """cute and funny""" content in those game that I could see people giving you a lot of shit for, but also because I think that Black Souls is best experienced first-hand, rather than through the lens of another's perspective. This is the kind of game that one either discovers while browsing mongolian basketweaving forums late at night, or through word of mouth. The best kind of review for the black souls series would be a simple statement which goes "It's good shit, go play it if you enjoy schizophrenic plots mixed with Lovecraftian horror themes".
      Oh, before I go- The next series spin-off "RED DEAD HOOD" is currently in development.

    • @TheAppleloaf
      @TheAppleloaf 11 місяців тому +1

      @@ethangnasher3848 Sure 9/10 scenes are some mild personality quirks at best, but there's tidbits of lore hidden in them. Of course, those can be fairly trivial in the big picture. However you miss out on 90% of the ending of Black Souls 1 and all of the lorebombs it drops. Similar to Fear & Hunger 1, you miss out on the slight horror and unnervingness that sexual content can bring. I can scarcely recall a game that has fearboners that are more fear than boner.

    • @ethangnasher3848
      @ethangnasher3848 11 місяців тому +1

      @@TheAppleloaf As much as I agree with you, this is UA-cam we're talking about, dude can't risk getting dropped onto the shadow realm by the higher ups.

  • @lootjunior
    @lootjunior 8 місяців тому +3

    As an apsiring gamedev i really appreciate this kind of content, most people might never play arkhouses games, but you gave them a legacy :D

  • @happydanny6668
    @happydanny6668 11 місяців тому +23

    Your narration is absolutly phenomenal. I just find myself captivated and watched through the long video like it was an adventure. Great video

  • @redactedtotally
    @redactedtotally 11 місяців тому +5

    Oh my god i have all of this guys games, i was so sad that nobody was making video's on his amazing stuff. His art style is so unique and his games so creative.

  • @morton_hacks
    @morton_hacks 11 місяців тому +28

    Damn I am spoiled on this Sunday, nothing like a 2 hour Dosh video to end of the week.

  • @carstenschipmann6878
    @carstenschipmann6878 11 місяців тому +10

    i think you would love "the void" - by the makers of pathologic, a crazy and difficult weird mysterious game

  • @mooj269
    @mooj269 11 місяців тому +39

    i will not let these non-factorio videos have less views.
    i am going to watch this video seven hundred thousand times.

    • @ultratheman
      @ultratheman 11 місяців тому +1

      how much progress so far?

    • @mooj269
      @mooj269 11 місяців тому +3

      @@ultratheman well i've watched it about 4 times

    • @ultratheman
      @ultratheman 11 місяців тому +4

      @@mooj269 only 699,996 more times

  • @jdhsjo
    @jdhsjo 11 місяців тому +6

    No, Dosh- the schizophrenic ramblings are my favorite part

  • @whitedaffodil123
    @whitedaffodil123 11 місяців тому +3

    I would love to see this guy work in a small team, where his vision remains undiluted, but the game mechanics are punched up and stories made more approachable. I watched this video over a few days, and I keep thinking about the dragon game, it's such a haunting concept

  • @DemRat
    @DemRat 11 місяців тому +6

    - Plays 500 hour Factorio challenge runs
    - "*If* I had that kind of tenacity [...]"

  • @ares395
    @ares395 11 місяців тому +5

    The art is pretty insane, give this guy a proper programmer, translator and let him be the lead developer and art director and you got an awesome combo... kind of like Edmund made Isaac, this might fit in the same niche tbh with the same work dynamic as well. Nonetheless, I'm impressed and I really like the last game. Tbh he isn't even bad at programming, just not great at gameplay part of game design.

  • @SenseiJamesX
    @SenseiJamesX 11 місяців тому +9

    I absolutely love this. It's incredible to see someone strive to find these weird and hidden games and try to piece together what the hell they mean. I look forward to hopefully seeing more in the future.

  • @GewelReal
    @GewelReal 11 місяців тому +78

    It's not Factorio but you're such an enjoyable person to listen to

  • @NekuZX
    @NekuZX 11 місяців тому +6

    This video kept my full attention from start to end. Hearing about these esoteric games does not cease to amaze me. And as an aspiring game designer, it sure helps me gain a lot of perspective. Thank you dosh for making these kinds of videos, and I'm always excited to hop on in to each new release.

  • @ladyravendale1
    @ladyravendale1 11 місяців тому +5

    For Saturn Quest, especially while you were talking about expanding land tiles I could not help but think of the Creeper World series, and more specifically my favorite entry Particle Fleet. You have different types of ships that take different times to deploy, and they can be upgraded with limited hard to get crystals. It is also a mix of projectile based slogging in space and creeper based on land/asteroids. You have to manage the creeper, particles, and ship health until you can nullify all the emitters. Would 100% recommend if you like RTS.

  • @jasmine82
    @jasmine82 11 місяців тому +6

    these games are exactly my style! I absolutely adore the art!! and I love supporting other creators from Lithuania!! I hope wherever they are now, they continue to make these incredibly amazing games !!

  • @lotus2647
    @lotus2647 11 місяців тому +6

    really hope a team hires this guy for a art lead position, really interesting stuff, reminds me of blasphemous

  • @Coreagrus
    @Coreagrus 11 місяців тому +4

    OH! This is a treat. I've seen Castlevania: Seal of the Curse and Cube Gothic. Never looked more into the dev, but I couldn't forget the art.

  • @ctheos69
    @ctheos69 11 місяців тому +6

    I found your channel thru your marrow video, and I really love your work on these obscure indie games. They're so cool to watch and I appreciate that you make their stories and gameplay accessible in some way to people like me who don't have the reflexes or skill to make i through these bad boys. Thanks for all the work you do!

  • @Pridetoons
    @Pridetoons 11 місяців тому +19

    Please do more Videos on Weird and Obtuse games. I love these Videos!

  • @djbeema
    @djbeema 11 місяців тому +8

    This guy has an incredible art style and some pretty neat concepts. It would be cool to see what kind of game he'd put out if he had some collaborators to reign him in and flesh out his weak areas. I feel like it would make something pretty amazing.
    Also hello, first time viewer!

  • @tabula_rosa
    @tabula_rosa 11 місяців тому +2

    re: 43:58, i reported a bug i found in the controls of zomboid to the devs & their reply was they're leaving those in bc making players learn about the bug is "just a part of learning the game, like any other game" and i am unable to stop thinking about the devs seeing a bug report, nodding their heads sagely and going, yes we have made a game on par with doom 2016

    • @possiblespartan
      @possiblespartan 11 місяців тому

      As someone who's wasted far too much of their life on PZ to the point of making a god-awful video essay, I get this completely. I do have to throw in a however, which is that the controls seem to be more intentionally stiff and punishing then what you might expect for a hard-core game in its genre. I think this complements it however, bad choices lead to bad positioning, which creates bad results. That's my two cents at least. Sorry if this is poorly written and what not, I'm writing this on my phone at six in the morning.

  • @craftycatgirl3939
    @craftycatgirl3939 11 місяців тому +2

    I god damn Love the vibe of Saturn Quest and the series as a whole looks like an absolutely bizarre rabbit hole to teeter on the edge of. I found you from the La-Mulana and Marrow vids first and foremost, so seeing your dives into the work of small-scale and solo creatives is always a treat.
    Another Banger of a Vid, King.

  • @nicholasyoung1535
    @nicholasyoung1535 11 місяців тому +3

    Only thing better than surprise Dosh Factorio, is surprise Dosh philosophy lessons.

  • @AmaryInkawult
    @AmaryInkawult 11 місяців тому +4

    Ok you earned a sub, you covered a bizarre collection of games that few creators even considered touching and your voice has a vocal tone that is damn near incredible to listen to.

  • @hashtagornah
    @hashtagornah 2 місяці тому +1

    This was by far one of the most interesting videos ive watched in a long time. Ive never been so invested in trying to understand an individual through their artwork.

  • @Giffsen
    @Giffsen 3 місяці тому +1

    I often get back to these kinds of videos you did bc they're so good. Playing Seal of the Curse again (first time I didn't get that far) and the aesthetic truly carries the game

  • @DirtBear
    @DirtBear 11 місяців тому +2

    I've never played Factorio, I've only watched a few different people play it now and then. I have watched a couple of your Factorio videos but what I'm really here for is these kinds of videos, I love them so much! Marrow, TowerClimb, La Mulana, Potion Games, and now the Arkhouse Tour video - these are just SO good. I appreciate how thorough you are and how long it must take to go through these games and then make videos on them. Great job, truly!

  • @steelblood3919
    @steelblood3919 11 місяців тому +9

    hey man, just wanted to say that I've really enjoyed watching your channel grow and change over the past year and some change, really feels like you came into your element as a creator, and I've deeply enjoyed every one of your videos.

  • @nodisponible8
    @nodisponible8 11 місяців тому +2

    I like these videos, I really appreciate the artistry and passion behind these bizarre games and I do play them when the gameplay it's not actively hostile (like a lot of rpg maker games or walking simulators), but I just can't deal with extremely obtuse mechanics and puzzles so having someone just show them to me it's nice, thanks

  • @dannahbanana11235
    @dannahbanana11235 11 місяців тому +3

    Cube Gothic is visually stunning. I love the biomechanical body horror vibe so much.

  • @flippinhoo
    @flippinhoo 11 місяців тому +4

    You have incredibly interesting takes on things that put them in a new light, like the reason why some people enjoy games like these is because of how their creators traits shine through. Honestly, you're one of the better reviewers/summarizers I've seen because rather than just crack a few jokes and say how YOU felt about it, you talk about things like why the mechanics might be the way they are, why the developer did something a certain way, and even the occasional philosophical musing. Excellent videos, I'm always thoroughly engaged the whole way through.

  • @JankbaronDom
    @JankbaronDom 11 місяців тому +2

    I'm genuinely surprised that I indeed have never heard of this developer despite myself also being a Lithuanian, a weird game enthusiast, an aspiring game developer and an artist with fairly similar tastes. Thank you for introducing me to this absolute madlad!

  • @littlefuniman6881
    @littlefuniman6881 11 місяців тому

    this has honestly given me alot of inspiration for a game series i've wanted to start for along time. i really love stories or worlds that are practically the incoherent mad ramblings of a person who just has alot of really cool idea's.

  • @splats3807
    @splats3807 11 місяців тому +9

    I rarely comment but just wanted to say I adore videos like this where you cover lesser known videogames in an intricate way like this, and would be happy to see you cover more in the future, well known or not.

  • @MrDrCthulhu
    @MrDrCthulhu 11 місяців тому +5

    I really enjoy these videos, because I'd never have known about these games otherwise. I probably wouldn't be able to power through the gameplay on some of them, but I appreciate you showcasing them so I can enjoy the positives they have. Also, you write well, and it makes me feel smarter.

  • @marcelopegini2622
    @marcelopegini2622 7 місяців тому

    Superb work, man, your efforts in playing and understanding the dev, the games and the ideas he's trying to convey are unparalleled.

  • @cogitocolgate2716
    @cogitocolgate2716 6 місяців тому

    I am happy that I came across your channel. Thank you, you were interesting to listen to!

  • @ledumpsterfire6474
    @ledumpsterfire6474 11 місяців тому +17

    You talking about how humans build a mental map to existence and become complacent was very odd to hear out loud from someone else, because it's something I've had on my mind a lot lately.
    My S.O. started having a PTSD induced psychosis episode about two months ago. It's as if she's almost completely lost that mental model to fall back on. She takes nothing for granted now, as if she's lost all context of the world from the time she was a child, which has made me realize exactly what you're talking about. And it's also made the world terrifying and confusing to her.
    Every literally thoughtless action like a quick face scratch, every coincidence where somebody used an uncommon word in the same week that she's heard it somewhere else, every misplaced sock, she's looking for the connection. She's racing explanation, trying to understand it like there's some greater narrative connecting everything around her in a way she can't see.
    The crazy thing is that, when you stop and think about it, she's right. It's just basic causality. Nothing happens for no reason, and all of existence down to the tiniest subatomic interactions is just one long chain of cause and effect that began with the beginning of the universe. Maybe before, somehow.
    But like you said, as we get older, we just tend to rest on our presumptions based on the context we already have. But the other thing I've realized is that there's a reason for that. She's looking to contextualize things she never possibly could. None of us could.
    When someone itches their face, we don't even have to think about why, we just rest back on "because their face itches."
    In reality, maybe it itches because there's a tiny buildup of dead skin there. Maybe that dead skin built up because their job is stressing them out and they missed a shower. But their job is stressing them out because they're short staffed and the workload is heavy right now. But they're short staffed because the company doesn't pay enough. But the company doesn't pay enough because the company isn't doing well. But the company isn't doing well because another industry leader overtook them with a new product. But that new product only came about because they happened to hire a very specific handful of people who came up with the idea and executed on it, and it may never have existed if even one of them hadn't come on. But those people applied for different reasons; maybe one of them had their job close down during the pandemic and were at risk of losing their home.
    And with enough context, you could follow that right back to the beginning of everything.
    This is exactly what she's doing right now. She's trying to contextualize and extrapolate. Every. Little. Bit. Of information happening around her.
    All the little stories we take for granted every second of every day, happy to understand only a tiny fraction of the whole truth. She's unwittingly trying to piece together "The Narrative of Everything." And it's overwhelming her and driving her insane.
    Sorry for the tirade, but it was just very interesting to hear someone else touch on something that's kind of consuming my mind right now, and I guess I just had to get it off my chest where somebody else has finally acknowledged it.

  • @mos177
    @mos177 11 місяців тому +3

    Thank you Dosh! for opening my eyes to new games that i have never heard nor will i touch because of the batter pass i need to complete on other games

  • @cheese07
    @cheese07 11 місяців тому +1

    God, I love this video. This feels like old UA-cam videos, someone calmly covering some obscure, and slightly disturbing game you've never heard of, and despite the runtime being long, you sit down and watch it anyway. Please make more of these!

  • @FiLpLokko
    @FiLpLokko 11 місяців тому

    Please continue to make this kind of videos, your way of showing those obscure games is really entertaining and intetesting

  • @ilikespagett1514
    @ilikespagett1514 4 місяці тому +7

    This is the only thing Lithuania has contributed to the world in 50 years
    Source: I'm lithuanian

  • @sdfxcvblank5756
    @sdfxcvblank5756 11 місяців тому +3

    i love your factorio stuff but i also love your obscure game reviews even more

  • @pedroms720
    @pedroms720 4 місяці тому

    This was quite a journey! I loved it thank you

  • @BombShot
    @BombShot 11 місяців тому +1

    This was a really fun video to watch, as great as it can be to watch a hyper produced review with over the top personalities, this level headed and straight forward approach to reviews is infinitely more useful for someone trying to understand the player experience more than how much you enjoyed it.

  • @Sadiebubs
    @Sadiebubs 11 місяців тому +3

    I'd love to see more games with this bizzare artstyle. I find it really appealing and it sets the tone great.

  • @golemgolden4670
    @golemgolden4670 11 місяців тому +8

    "If you don't want to hear my schizophrenic ramblings, skip here" Darling, what do you think we are here for if not that?

  • @mega_m8257
    @mega_m8257 8 місяців тому

    beautiful art. the creativity in the work is so good.

  • @adhars
    @adhars 11 місяців тому +1

    We need more of these kind of explorations. Also, appreciate the subtitles!

  • @Lilly-qt4yy
    @Lilly-qt4yy 11 місяців тому +11

    I am endlessly impressed by your media literacy. Like do you have a degree in literature or do you just got it like that??

    • @DoshDoshington
      @DoshDoshington  11 місяців тому +7

      I'm an autodidact and a bit of a polymath, and literature is one of my passions. I'm not as deep into it as others, but I'm reasonably well read.

  • @xTatrowx
    @xTatrowx 11 місяців тому +2

    The action RTS concept really reminds me of the game Airmech. Used to love that game. Would be interesting to see someone really flesh out those concepts in the future.

  • @karpyou
    @karpyou 11 місяців тому +13

    I love your content dosh and maybe i am reapeating myself but thank you for your videos i really hope you're keep on coming with these, you're one of very few content creators which content i actually look forwards to watch. Anyway thanks dosh once again. (Also seablock when)

    • @DoshDoshington
      @DoshDoshington  11 місяців тому +10

      Next month

    • @xHKCx
      @xHKCx 11 місяців тому

      @@DoshDoshington More beans please

  • @nemtudom5074
    @nemtudom5074 11 місяців тому +1

    These videos about niche subjects are great pallette cleansers, please dont stop making them!

  • @Bell.-
    @Bell.- 11 місяців тому

    I love videos like these. Happy to have stumbled upon this and you've got a new sub 😊

  • @jokubasrazas2255
    @jokubasrazas2255 11 місяців тому +3

    the "I found and defeated a mirage of dragon." is probably just a typo since the lithuanian language doesnt have a direct translation for the word "the"

  • @memegohere_brr
    @memegohere_brr 11 місяців тому +4

    "If you don't want to hear my schizophrenic ramblings, skip to the next game"
    I mean, isn't that why we're all here?

  • @MarioPawner
    @MarioPawner 4 місяці тому

    Thank you so much for making this video. I saw a video about Cube Gothic a couple years back when I was sick with the flu, and my brain trying to parse everything in my impaired state is a memory that's remained really vivid ever since.

  • @fatjesus7772
    @fatjesus7772 2 місяці тому +1

    Thank you for this video. I really appreciate it.

  • @Shalterra
    @Shalterra 11 місяців тому +3

    This content is so enjoyable . I always love your ongoing rants and rambling on the nature of people and how it ties into game design and your perspectives on the world because of it. Always a joy, and an excellent video

  • @DepressedSkorpion
    @DepressedSkorpion 11 місяців тому +3

    Definitely more of an artist than a game designer, but damn those games are gorgeous. It's also cool to see the gameplay get progressively better

  • @darkener3210
    @darkener3210 11 місяців тому

    Man i love this kind of content
    Playing through and reviewing wild and (from a surface level) bad games that most people wouldnt bat an eye at is something literally nobody does, at least as well as you do. Your ability to look deeper into the existence of a game rather then just the game itself, and go through the effort to attempt to understand as much as you can is amazing.
    And you do all of it so well, Your content is so underrated and i hope you never decide to drop it

  • @Logandroid
    @Logandroid 11 місяців тому +2

    The graphics for all these games look like they were inspired by the stringy stuff you remove from the inside of pumpkins.

  • @osmosisjones2822
    @osmosisjones2822 11 місяців тому +3

    I'm just commenting so the algorithm hints at others to watch Dosh. Good vid.