The fact that the player character never loses his mildly angry facial expression is immensely hilarious to me. He just looks so fuckin done like this is the fifth time this has happened this week
mfw i have to go destroy the eldritch abomination who tore a hole in the fabric of reality (this is the third time this week i've had to drown in cosmic blood)
The worst part of this game is that it's so goddamn dark that watching this video is borderline impossible with any light in the room because it glints off of the screen
Alright. Video fully watched. Honestly, if you just stopped making Factorio content right now, and just continued with *this* sort of thing, I'd be here for it. You've got charisma and good presentation. I think I could like whatever content you put out, so don't stress about just doing Factorio.
Hey, thanks. It's my first foray into making a video like this, and personally I'm not entirely happy with how it came out, but I'm glad there are people who like it. I made this knowing full well that this would appeal to a very small minority, but it's just what I wanted to talk about, (as I wait for the SE update to come out)
SE update? You've got me curious- But yeah honestly this video. . . I'll agree with you, it's not *stellar,* which makes sense since this is the first time you've done this sort of content, but *you* make it work. I think you could really drag in a crowd if you got skilled with this sort of thing, for sure.
@@DoshDoshington I'd love to hear what you didn't like about the end product, cause I found myself enjoying it all the way through. Although long (I love longer videos), the pacing never felt to slow, especially when you switched up the dialogue with your own take on the concept of 'good'. Don't be too hard on yourself!
Never thought I'd see the day that someone makes a Marrow youtube video essay. Also it's pretty interesting how my experience with Marrow was almost the exact same as yours. From the moment to moment experiences play the game, having this game question what it means for a game to be good, having this game live rent free in your head for years after beating it, and honestly I've thought about making some sorta video essay about this game myself but here we are I guess.
Oh hey, it's the only other Marrow player in the world. I considered using your Exoder footage so I didn't need to play it again, but the video was already getting way too long so I decided to drop any mention of Exoder.
It's in the same universe with the same "story" but as far as gameplay is concerned they're completely different. It also follows canonically after a game that he hasn't even finished yet and might not ever.
"If I don't talk about it, who will?" is probably one of the best reasons you can have for making a video like this. It's always great to have videos from people because they found something super interesting and want to share it with others, or it's some niche title that they're really passionate about. I think you did a great job on this one, and if you do more videos like it in the future, I'd love to watch them. This game definitely seems like a passion project from a small group as a love-letter to a very specific, very niche style of old-school action platformers, and while I'd definitely classify a lot of the design as being close to "objectively" bad, you are right in that there has to be some respect given to those who created something solely because it's something they wanted to exist, how they wanted it to be. Certainly more noble than just trend-chasing cash-grabs in theory, though maybe not in the final execution and estimate of how much "fun" the average person gets out of it.
I actually bought and played Marrow back when it first released, never known ANYONE else to have even heard of it. Not sure if you're aware, but that dev released a second game in that setting which is a precision platformer called Exoder which is also fun, and hard.
I've played and beaten Exoder. It's got good style and very interesting bosses, but being more action focused it loses the strongest element Marrow had which was its atmosphere. The movement didn't feel as fluid as it should have been for an action platformer and the attack/deflect was way too short in both range and duration. There's no *weight* behind it. The random powerups floating about and healing you to full health introduces the luck element where you can just get the overpowered double jump powerup and easily breeze past a section you'd been stuck on. The enemies are hard to see, as are their projectiles, so you're going to get hit a lot, but the game's bizarrely generous with its full heals and checkpoints, so it isn't nearly as difficult as Marrow. But with how ineffectual your attacks feel the gameplay mostly consists of getting bashed in the face and tanking it all as your fourth full heal floats along. It doesn't feel good to play that way. It needed a lot more polish on the gameplay as far as gravity, strafing, flow, and reaction, but it's obvious the developer cares about the visuals first and foremost. I mean, hey, stick to what you're good at, but I just don't feel an action platformer was a good fit for this dev's style.
I agree it could be interesting, but also it doesn't sound like there's much more you really want to say about Exoder. I loved the towerclimb video though, and I'm having a great time working my way through the non-factorio videos rn
It's even more wild that it's some sort of strange Mega Man II reference? A long, winding tunnel with red liquid dripping onto you followed by a mostly-invisible boss with one specific weakness in a scrolling space-like area.
Honestly not sure how that would even be tangibly different to literally everything else in the game. If you can't see anything anyway, what does it even matter lmao
I once saw a dev talking about how they didn't like the sort of game they were making, and wanted to make the sort of game they liked reading articles about.
@@singularityraptor4022 you've got this the wrong way. as long as the dev doesn't misrepresent the game in the promotional material, they've done their part. if someone sees what the game is like, buys it, and doesn't like it, that's their own fault
I'm honestly impressed and weirdly surprised by your commitment to finish the game. (Seeing your Factorio videos I shouldn't have been surprised I guess) If we disregard the general difficulty, no map and a lack of a clear objective. There are several points where I probably would've given up because of how cryptic the correct solution looked. You can't even google the solution because the game is too unpopulair. So uhm... GG I guess.
This is a game that would've angered me, and I would've kept pushing just to see the end of it. It has just enough charm to it to keep me curious where it all goes. Thankfully, I didn't know it existed and I now know where it goes. Lol
This game feels like that one painting by Francisco Goya. "Saturn devouring his son". I am not saying it was created in manic state and hidden in the attic - i am saying that while it is a nightmare to playthrough - it feels like something created with purpose. Something that someone had to make and get it out of their system. Edit : whoops wrong god
This game seems like it's purely made for speedrun type of gamers. Like the game definitely has this feeling of "yes I made it like this. No I don't give a shit. Deal with it."
@@Zayindjejfj What we can certainly agree on is that this is developers uncompromised vision. They made it, they probably know there are flaws in it, but they wouldn't have it any other way. And i imagine that there are some people out there that think this game is great. Suprisingly genius quote from a silly anime, Bocchi The Rock, comes to mind. 'It might not resonate with all, but those that it does, it'll hit deep".
Some stuff reminds me of francis bacon paintings as well. Also goya made that painting to stand in his dining room, not his attic. He made others as well and BY FAR the most disturbing is Man Mocked by Two Women
For a game with such... questionable design choices, the art style is fantastic. Some of these sprites remind me of the art made for that one Godzilla NES creepypasta.
dude you actually have the perfect game review / video essay voice and editing style. this is like a match made in heaven and im shocked I didnt notice it earlier
One thing a lot of indie horror creators mess up is that the biggest, most universal fears are fear of the unknown and fear of death - if you keep having the player die to traps they couldn't see coming and force them to repeat content, they get used to dying and always know what's coming next, ruining your two best tools!
here's the steam description. probably the most lore any of us will ever get. Marrow is a 2D, Cosmic-Horror themed, action-adventure game emphasizing challenge, puzzles, platforming, combat and navigation. Leap, crawl, slash and blast your way through the cavernous bowels of a menacing mountain in a quest to find your lost friends who now cry out for help, shrouded by the thick, living dark of the nameless peak's innards. A rotted town, crypt and Manor are merely the membrane which cover the deeper, undulating terrors left to decay countless years ago beneath the mud and rock. Marrow's setting is a burial site, made with purpose to mask the devices and cosmic crimes of those who occupied the hill's once flat terrain, now broken and mangled within the mountain's insides. Echoing within the hollows are the screeches and bellows of this realm's old inhabitants, shades and abominations seeking to forget the noxious truths and presences they uncovered with their unbridled experiments, attacking those who disrupt their shallow grave and mingling with the spirits of those seeking redemption, who are keen to guide you. You who might contain the grit and steely mind to face the mountain's darkest, imprisoned Secret and free them all from their sins. Marrow will test your wits and reflexes, forcing you to face off against dozens of enemy types, either through avoidance or confrontation using the small number of still usable blades and relics left inside the mountain. Search and explore every dark corner of Marrow's setting to increase your Grit (vitality) and Clarity (magic). Grasp new skills like Pyro-burst and Grit Regain. Use the last Luminous Orb to create tones, defend against enemy attacks and solve riddles. Enter the Fissures to uncover the Echo Realm, pull back the veil of reality and explore the world with a different perspective, but be mindful of the new dangers which dwell at the edge of normal perception. Light torches and braziers to illuminate your way, blast from spot to spot using the Orbital Anchors, and much more! Look and Listen. The Orphans are lost within the mountain, but when nearby you can hear them chanting a familiar song, one shared between you and your friends. Follow the withering melody and send the lost children back to the mountains top, to the house on the hill.
Parsing a little bit of info, the line "Marrow's setting is a burial site, made with purpose to mask the devices and cosmic crimes of those who occupied the hill's once flat terrain, now broken and mangled within the mountain's insides" Implies all of the hot shit that caused the state of the underground of the mountain to be filled with hard to describe beings began a like a million years ago, a mountain takes a glacial lot of time to form. Maybe an ancient little clan of simians dealt with a power they were never meant to obtain or a big intergalactic conflict reached it's climax at the specific location, whatever it happened it left the stain of marrow. A lot of time after, in the near past of whenever the game takes place, a group of people entered it, saw what it was inside and decided to, I don't really know, live besides the marrow and it's denizens? I've got no clue why they would want to live so close to dangerous beings, or maybe they weren't dangerous before, maybe they defaced or offended them which made that uberbeing at the end do utter turmoil and tortured them, maybe most of the beings one fights against used to be people or not. That dead and clear human woman before entering the town (I don't remember at this point) is a complete mistery, I can't come up with anything as to why she's the only human corpse down there, but she appear to have died recently judging by the fact that she still has her skin and her blood hasn't started to rot.
Keep making variety content. Full stop. Hell make more, this video stands as a testament that you have the structure and ability down, too many folks let themselves get comfortable into a niche community and have creativity nipped in the bud by the limitation of their choice game. Keep your horizons broad.
Despite seing how difficult and frustrating this game may be, the mystery of it somehow caught my attention. I would definitely not finish it myself but it sure is a work of art rather than a simple game.
Every so often when a game mentions Necropolis, I can't help but hear the song. Hearing it in this video was so unexpected that it felt like an out of body experience!
i've never played factorio, nor have i ever cared about it. i don't know why the algorithm brought me to your channel, but between this and your video on tower climb, i've subscribed. thank you so much for sharing something that's stuck with you, and thank you for being so genuine about it. i've never heard of this game before, but that's exactly what made me so compelled to watch through it all. i love these kinds of videos! as a hobbyist game dev myself i'm all too familiar with loneliness that comes with being my own biggest fan. there's something about watching someone write an essay on something this obscure that gives me what i need to press on and keep doing what i love just because i love it. thank you so much.
I want to thank you Dosh. Thanks to your video i got interested in this game. I ended up getting it gifted to me and managed to beat it. This had to be by far the hardest thing i have ever played and i have played some devilishly hard difficulties in games (looking at you Cave Story+ on hard mode). Thank you for the assistance on some of the more obscure stuff with your excellent video review. Even though i had a mostly good time i'm probably not gonna pick this one up again. Rest in piece Marrow.
Welcome to the elite corps of Marrow players. I'm surprised even one person beat it because of this video. If I had to say one thing about marrow, I'd say it's an *experience* with a voice that is halfway sarcastic and halfway genuine.
This game and video format really makes me think of something Ross Scott would review on game dungeon. It's always really interesting to see something obscure but high quality get a spotlight on it with this sort of play-by-play review. I appreciate these videos a lot.
Hey, it's me. The only fan who watches your channel for videos like this instead of factorio(apparently). As your only non factorio fan I say to you...keep making videos like this! Couldnt stop laughing and made my day. Thanks. Also, you may appreciate the irony that I only discovered your factorio videos because i watched your Marrow video first.
I thoroughly enjoyed the video and hope you make more content like this in the future. I have enjoyed your Factorio content and remember you mentioning the time it takes to make videos. I hope you continue to make videos like that and this. I really like your channel and also hope that you find some algorithmic growth soon; you definitely have quality deserving of it.
Watched the entire 58 min video. Very insightful and interesting. Personally I wouldn’t play a game like this but, hearing your commentary and point of view of what makes a game “good” kept me hooked. I was engaged through it all. I just discovered your channel and I have to say I love it. Keep up the good work.
Watching you play through this game made me feel like I'm going through the motions of a toxic relationship while suffering from depression, anxiety, and ADHD. You're an incredible person for getting through this lol
53:02 the boss's position is determined by the panning of the screaming sound effect. If you hear it on your left ear then it's on the left. But it does teleport randomly and I think every time a new scream starts also indicates a teleport happening
This is the most engaged I've been in a review slash video essay for a long time. This was good and I wouldn't be disappointed if you decided to do something else like it in the future.
I find it fascinating how this one video randomly gracing my recommendations led me to an interesting creator, over a year after it was posted, and in an unfortunate position between two significantly better-viewed videos. Most people would be discouraged by taking a dent in views like that, but seeing more recent videos of yours shows that same spirit and enthusiasm maintained. Hell yes.
I come to this video every so often. Usually when I can't sleep. I'm not really a PC player so I doubt I'll ever get a chance to play this. But watching the gameplay and hearing the walkthrough is enough for me to get a jolly out of it. Also the art and monsters in this game are hella rad
lmao 28:32 When you just selected "Quit" after figuring out what to do only to die in the end I felt that. I'm only watching your preview but Marrow seems to be designed with the punishing style of Eric Chahi's "Another World/Out Of This World" and "Heart Of Darkness" where part of the puzzle solving encourages you to die to try figuring out what the puzzle even is. But compared to those two, Another World is more forgiving because if you fail (aka die) you just respawn in the room you died in. Also, progression is linear, and Chahi's idea of puzzle solving requires you to backtrack and solve a puzzle 2 rooms back to solve the major puzzle blocking your way to progress the level. Still, Marrow's design could use some polish especially with enemy placements, allowing directional attacks and save rooms. Puzzles based on sound is a 50-50 for me because I'm hard of hearing. Chances of me figuring out what the puzzle is based on sound will be low. I know I'll sound like a Karen and casual but, the entire game doesn't look like it's been beta-tested because dark red thin font against black with atmospheric shadow effect? Not good. Subverting established gameplay mechanics as an attempt to change things up? Definitely not good. And your whole run with the Ferry Skull, and Laboratory Harp puzzle is one of Marrow's biggest problems. If Marrow came out in the late 80s or 90s it's gonna be a cult hit because of its obscure directions and punishing design. With the current state of video game design today where "if a game doesn't tell you what to do then it's bad design"..... yeah.
I had vibes of "Another World" too! I'm not really sure where it comes from other than the protagonist endlessly moving through rooms, trying not to die, trying to figure out what to do.
This is without a doubt one of the best videos I've watched, not only because you have a nice voice, and not only because of seeing this strange game, but because of the commentary. You explored the concept of what it means to be good, which to me was super interesting, and you showed how even games like this have a beauty to them, and are "good", even when the vast majority think they are not.
This game gives me the same feels old complicated levels from Little Big Planet 2 gave me growing up: soul and heart was visibly put into them, but with no gamedev knowledge awkward or straight up bad game mechanics slip through in the final product unnoticed, leading you to like what you played but still having basically more things you hate about it than the ones you enjoyed
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the new. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its gameplay have challenged my preconceptions about good is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Game reviewer's famous motto, "Anyone can develop a game." But I realize, only now do I truly understand what they meant. Not everyone can become a great gamedev; but a great game can come from anywhere. It is difficult to imagine more humble origins than those of Marrow, which is, in this critic's opinion, nothing less than the finest game in the world. I will be returning to Marrow soon, hungry for more.
What a glorious video. I can't believe somebody made an hour long video on just to talk about this hidden gem. I share just about all of your thoughts on the game. I found out about this game years ago because of an offhand comment some random guy who I don't even know made that got buried in a sea of other comments while everyone was discussing metroidvanias. I checked it out on Steam and was immediately drawn in by the art style, I then checked the handful of reviews the game had and almost everybody hated it, but the one thing they all hated it for was the difficulty. I decided to ignore all the other reviewers and pick it up anyway and man, the joy and pain I felt going through this game was unreal. A cryptic game with basically no dialogue, pitch black areas, no map, crazy puzzles, high difficulty, lots of bullshit and no guides? You literally can't find many games like this anymore. I was one of the first people to not only beat the game, but to 100% it and I can't tell you how good that felt. Gave off the same vibes I imagine an explorer feels when they find land that no other man has set foot on. Like you too, I find this game always creeping its way into the forefront of my mind over AAA titles. Marrow will always be one of those games that is so unique, you will never get the experience this game can give from any other game. So while I can't recommend any other games like Marrow to you, because as far as I'm aware there simply are non, I would like to take this time to recommend just a few other games to you that can give you that same air of uniqueness which you won't find elsewhere. Rainworld and La-Mulana 1&2. Highly recommend you try them out. Highly recommend you don't resort to outside help with them (or if you do, you keep it to a minimum). Regardless, I appreciate this video. The last thing I expected this long after Marrow's release was a video like this covering it, and to be fair a regular run of the mill review video just wouldn't feel right for it and probably wouldn't have done it justice because the fact is the game does have a lot of janky shit in it. No, rather I prefer this style of video.
Here is the thing with "Dark Souls" not having a map: It's a 3D game with landmarks... a map absolutely isn't needed. But in a 2D game, you can only see 10 feet in front of you but never what's further ahead. The devs of "Salt & Sanctuary" made the same mistake by claiming "Well, Dark Souls also doesn't have a map but it's essentially a 3D Metroidvania.".
I mean tbf, i'd argue a 3D plain also gives you way more options for movement. 2D you can only move one of 4 directions. So in a 2D game, you will always (unless there are progression blockers) be able to go Up, left, down, right and end up in the same place. There;'s also a built in measurement of distance with 2D games, with Screens. Dark Souls imo works without a map because a lot of it is linear. Most of it is pretty clearly "do this so thing will open, then do this in the new thing that opened". Not to mention the inclusion of a main hub world where you can reach most of the other areas. Like Blightown for example. There's entirely no way you're navigating through Blighttown based on landmarks. You know where to go because there's only really one way to go
@@98loud I actually don't think its just because its linear, but because its so compact. You only have so many branching paths in an area that will lead to another area, at least immediately. And by the time you find hidden alternate paths you've likely already familiarized yourself with the area in question. And in fact DS1 is actually pretty non-linear compared to 2 and 3 due to the introduction of the Master Key (something you don't get access to at the start of any subsequent game) which allows you to access the second half of the first act of the game from the moment you reach Firelink. And then after anal rodeo you get to just pick which of the bosses you want to do. Its kind of annoying how much more open ended DS1 is compared to 2 and 3. I wish they were like that, but they just aren't for a variety of reasons.
@@WhipLash42o DS2 and DS3 are as non-linear as 1. The difference if feel is that 1 follows and hourglass design with Anor Londo being the focus. Though if you consider Linear and Interconnected to be one and the same thing then I'd more be having an ontological issue than one of what is linear. DS2 is DS2 (the discussion warrants essays and not youtube comments). Ds3 gets called linear for instead of putting 3-4 linear paths at once it always gives you two paths that then split again. I do however agree with your interconnected statement. DS1 is a spider's web before Sen's Fortress.
I'd sy salt & sanctuary did have a distinct enough map that it wasn't as necessary as a metroid or castlevania game. A map would be nice, but I never quite felt like i needed it, as the map is kind of 2 loops attached to a straight line
The thing is that each area of dark souls is different and memorable enough, with a lot of distinct visual landmarks that end up making it easy to remember and have it mapped in your head. This game does not have a map, while having areas that blend with each other on top of being so god damn dark it is impossible to even know where you're going on the screen.
“The impact of a game is measured by how much you think about it.” - Jacob Geller This was actually really interesting there were certainly some… choices but I respect that. The visuals look so cool like some of the monster designs of tall lanky faceless humanoids seem like something I would draw. And the visual of scrambling the screen when you get hit is pretty cool. As someone who also wants to make games it makes me take notes on what type of experience I want to make. Thanks for making this and also your voice is nice to listen to and I think the video essay had some funnie hehe lines.
This was awesome. I thoroughly enjoyed this, while I have absolutely no interest in playing marrow, you're narration was stellar. You're voice and cadance puts this in the same vein as Ahoys video essays. If you wanted to do more of these, i'd be interested.
Addendum: The Marrow really reminds me of early theories on what The SHadow is in Amnesia the Dark Descent- the part that Marrow is "blood of the universe", early Amnesia theories went over that what Shadow lleaves behind is residue of true reality, basically it dragging the meant that is the universe into visible spectrum
odd thing to note but the aesthetics of the game bare a striking resemblance to the latter chapters of Godzilla NES creepypasta, particularly the levels of the last world and particularly the seeker boss
There's also the fact that there's a fake-out final boss, leading to a tunnel with dripping red liquid, followed by a fast boss that warps around invisibly. Y'know, like Mega Man II. (By the way, great username. Flawless. Perfection.)
watching this right before the point where I start to get tired, and just sinking deeper and deeper into exhaustion while I watch is quite the experience
I usually don't write comments and this is a 7 month old video but this is probably my 20th time watching. I can't explain the entertainment I get from your videos and I can't find that feeling on any other channel. Please god I need more videos like this...
I don't know why, but I come back to this video on average every month, watched it around 10 times already since I found it around December. I rewatched most of videos on the channel, but this one is something else, Marrow is just beautiful and incredibly climatic, will never play it though unless some catastrophic drunken bet happens
Hmph, It's not often you see a 15% like percentage. Great work by the way, The videos you make are a perfect blend of depth and obscurity, while not making them long-winded or boring like a long series. Or giving too little content in short videos. It Feels like you are distilling the best parts of a game while not cutting out the parts that are essential. PS: don't worry about voicing your unfinished ideas or even opinions. As many who know less and have thought less freely share theirs.
Dude, you have something here. You're presentation, editing, great voice, and long videos are, at least for me, prefect. I like the darker horror games and would love if you played more, I will probably love anything you put out. Watching you play this reminds me of playing older Japanese rpg maker games. Anywho, amazing content! Watching your videos before bed the last few days has calmed me down a bunch. Whether you main factorio content, or down right stop all together, I think I'll stick it out. I hope you continue with the great content, but don't burn or stress yourself out. Thank you!
This was one of the best, most thoughtful reviews I’ve ever watched. Your commentary took me back to when I first started gaming as a kid in the mid 90s. Back to when I didn’t even have the vocabulary to describe gameplay. Back when I still referred to the L and R buttons as “the shoulder buttons” and didn’t know there was a way to un-invert my controls. Just gameplay at its purest. Thank you ❤
8 month old video just found your channel, i already loved the video and your delivery. But then you had to go and play a clip from one of my favorite Manilla Road songs. You sir are a gentleman and a scholar.
Also, I believe I know why the health is blue and the magic is red - all of Igarashi's Castlevania games also had that iconography, affecting both the health/manabars and the potions. (So presumably the dev played them and got inspired by them, which is why this is a metroidvania) And that choice is probably in turn because the old (stage-based action) Castlevania games used hearts as ammo pickups, so the red color was already associated with special attacks.
I've been waiting to watch more factorio content from you for the past week now, so when I saw this upload I was on the fence about it, but after watching the whole thing, I think this video was really interesting! I especially enjoyed the commentary about the definition of good.
I was listening to the Meshuggah song Marrow and this video ended up autoplaying right after. Don't know why I watched the whole video, but I'm glad I did. 10/10 video my dude, really wierd game.
As someone who hasn't played Factorio nor has any intention to (sorry), this is the first video I've seen from the channel, and damn, this was incredibly interesting. Marrow is the kind of game I'm really glad exists, but would never get anywhere near due to the numerous design decisions you mentioned, so I'm happy this video exists as a way of "experiencing" the game without suffering through it, even if it's nothing but a glimpse of what you'd feel when properly immersed in that world.
Thank you for making this video. Both it and the game were well done, although I'm more likely to re-experience Marrow by watching this again than play the game. The tragedy of Marrow lies in the fact that it's genuinely well made, to the point where it could have become a cult classic Metroid imitator with a few different decisions. However, due to preference or inexperience, the developer did not make those decisions, and thus the game is frustratingly hard instead of just hard. With slightly better save placement, less infinitely respawning enemies (especially during boss fights), a bit more environmental signposting, and maybe a flashlight that is replaced by the light upgrades, Marrow could have gotten better word of mouth. As it stands, I'm glad I've seen it, and I hope the creator is doing well.
Ngl, i put up this video for a background noise for making my pixelart, but like 5 minutes in i was hooked, amazing video, presentation, narataion/comentary. I will be looking forward to your future uploads
This is some great stuff, I love essay type videos. I hope there's more stuff like this coming Now, if you'll excuse me, I have some Factorio videos to binge
I was trying to pinpoint the feeling your videos give and honestly after my second rewatch of tower climb and third of marrow, I think I figured it out. you feel like that person in someone's life who's better at every game they've ever played than you could ever be explaining how to get through an incredibly hard game you just so happened to have shared. that's probably why I love these videos, the factorio videos are great aswell but I'm pretty sure you can make anything interesting. (I haven't ever played factorio but I still watch those videos from time to time) thank you for making these videos.
As an avid self-harmer, this game and your analysis speaks to me. Following a severe accident that destroyed my left ankle, my right hip, and right elbow, requiring 4 extremely invasive orthopedic surgeries with long recoveries, I have developed a deep devotion towards pain, and the feelings of recovery, regrowth, and mastery it invokes. Thank you for this recommendation. Coincidentally, my name is also Daniel.
I’m legit distracted trying to figure out the sprite for the main character. To me it looks like he’s wearing some kind of giant headphones with the light glinting off of them, but apparently this game takes place in the dark ages so that’s out. I’m guessing then that the “shine” might be the top of his ears? And then the back of his head is just super dark for some reason. The fact that I couldn’t see the earrings you mentioned showing up on the sprite no matter how hard I looked didn’t help. 😅 But with that mini rant out of the way, this was a great video. I certainly don’t want to play the game myself but I love the look of it and the atmosphere it gives. And I would love to know more of the lore. The universe bleeding? Heck man, that’s some fascinating cosmic horror right there!
I'm the opposite end of the engineering pipeline from you, a production welder, so my enjoyment of factorio is mostly academic, it's a game I can't play explained by someone who can. This is sort of similar, but also really talking about what makes the game have feel and texture. I like this. The way your mind works lends itself well to this method of discussion.
I really appreciate your take on the 'video essay' because its readily apparent that you have put some real thought into this. So many others will confidently spout their opinions on something as if its fact and will build an entire 20 minute segment off that opinion. You offer some much appreciated contemplation and give viewers the space to formulate their own opinions based on what you present. I usually listen to these kinds of videos in the background while I work, yours are the first ones I've actually found myself saving for when I have actual free time.
This was a very good watch, and I think I might just give this game a try. I do have a game recommendation for you, it is called Lisa: The Painful. I am only about 15 hours in, but it is a very unique game. A story driven RPG, and with slight horror aspects. It definitely has it's charm, and... "slightly" more positive reviews. I hope you give this game a try or at least look into it.
I've tried LISA years ago but couldn't quite get into it. Might try it again one day If you do play Marrow just know that I'm not responsible for any emotions that may come as a result
cats play to fulfill psychological needs such as self-actualization, the need for competition & problem solving too. i know its basically completely besides the point of the video but i find it interesting to know that cats can develop self esteem issues that damage their mental (& therefor physical) health, that can be relieved by performing the role of a dominant predator during play. You can see a part of this in lion cubs biting their father & him pretending to be in pain from it -- which is adorable
Now these are the sort of games I love to find. Something so weird and niche it's hard not to appreciate for its uniqueness. And like you said it shows some artistic purity in making deliberate decisions that may push many away, but services the creator's vision. That's something I can greatly get behind and why I love video games as a medium. If I had to say one reason I appreciate seeing these sort of games is that I hope to one day manage to externally represent and express my own thoughts and feelings in a way at least some others can enjoy. There's something admirable in the pursuit of that I feel. And it's a feeling I get from playing a game like this. Also while I've enjoyed your Factorio videos and it's how I originally came to find your channel, I think seeing more videos like this from you would be an excellent addition!
49:17 I disagree with your assessment; you've managed to keep my uninterrupted attention throughout the entire video and by my own admittance I'm a very fussy, particular and impatient person when it comes to the video content I consume, and anything that can give me much-needed distraction during what are proving to be very ugly days and hours for me is precious and worth cherishing. People do not slide out of the amniotic muck with the ability to write a thrilling book or construct an intricate mechanical automaton; keep at it and I think you'll find your stride making video analyses like this. You've earned my subscription.
I really like the sort of combination of video game narration and spontaneous commentary about roughly the same topic, since it's honestly how my brain works whenever I play games. It's something unique on youtube that I haven't really seen before and it works really well in video format
I was planning on letting this play on my second monitor while I played another game myself, but then it hooked me, and I couldnt spare the attention to play the game I had open. Was actually a pretty good video-essay/walkthrough overall and finds its seat nicely in my library of video essays. Well made Dosh
I remember finding Marrow through a .gif of the Stuland Patriarch boss, and the art style of him was so gritty(?) and unique to me that I hunted the game down to find more of it I got what I wanted, but I also got smacked in the face with the difficulty repeatedly to the point where I'm not sure if I love the game out of my own merit, or the brain damage
I expected a documentary/analysis on a hidden gem with a theme of morality, what i got was a review of a mediocre at best game for a very niche audience. Hmm
I find it very hard to stay focused during 20 min videos much less an hour long ones, but this and la-mulana videos have managed to captivate me from beginning to end. Please continue this sort of videos.
This dude took the time to add garments to show upgrades but couldn't, y'know, smear a little blood on his face to show damage? Also the zombie that carries you across the marrow pit just dying right before the end? The teeny tiny platforms you have to hop on while in blind frog mode? The fire that hurts you AFTER you go through it? Someone had to program that. I haven't seen such intentionally antagonistic and cryptic game design since La Mulana. I'm surprised they didn't add Belmont's unrecoverable air jump just for that extra kick in the nuts.😂
I do always enjoy seeing long form videos about extremely niche games I wouldnt play myself. Your minimalist style of editing is also very nice, im tired of overly edited stuff randomly zooming in and out of the screen with random jump cuts and loud noises.
Started from your newer la mulana video and i must say... BOTH your analysis style and the choice of what game you look at is extremely interesting. Keep up the good work!
it looks like the kind of game that will have a lame ending, even after all that torture you get a "the end" or something between those lines you die and your things float away on the blood river... called it
Such a shame how many of these kinda games just absolutely cop out on the ending. Super Metroid is old af and had a great, fitting ending. And people like to go "Oh but nintendo money and polish", but even Blasphemous, a game very similar to Marrow, has a fantastic ending. And that's a goddamn slideshow, but it's still epic, just because it was very fitting and well thought out. Just going "Umm, and then you die and then it ends" feels almost like the developer giving up because they just wanted to release the game.
Shockingly good philosophical content from an interesting source. Please keep up this type of commentary!!! I like your commentary on the steam review system. For your next game I recommend World of Horror, a fun indie horror game
Just re-watched this video after watching the newest one about Arkhouse games. I wish there was like a thousand more games and videos like this. Well, I guess there's a chance that there's a thousand more weird indie games I have no idea about, but you definitely haven't made a thousand videos about them yet. For some reason your presentation really meshes well with both the games you cover and what I find enjoyable to watch. I don't know anyone else I'd rather tell me about obscure, creative video games with deeply intriguing designs that really feel like pure self-expression from their authors.
Good is partially objective and partially subjective. They are clearly objective things that make the game better or worse, like if it lags or not. Then there are clearly subjective things like not having a minimap - adds to the atmosphere for some, but is terrible for others. Then there are things in the middle that seem objectively bad on one hand - for example misaligned hitboxes - but some people will enjoy them. And interesting take would be to say that game being good and you enjoying it are two separate things, but what good is a definition of "good" if it's unrelated to how people receive a thing?
I think you're a great video essayist or whatever. Your presentation and the points you raised about subjectivity, marketability, and art were informative and entertaining. Plus, you've got a great sense of humor, and I like your voice. I look forward to whatever you put out next!
UA-cam just, kept recommending me this video. I kept seeing it, and I was ignoring it. But today, I decided to see what it was. My head hurts, and I feel dizzy, but I never switched tabs, didn't look away even once for the entire hour it lasted. Your very unconventional, almost unstructured style, your narration, set to an impenetrably baffling, difficult, yet enthrallingly obtuse game, made for something totally captivating to my curiosity. I wonder what secrets this game holds, if it has anything more than just finding all the upgrades, all the orphans, if there's anything else to it? I don't think I'd dare try this game for myself, not unless I used cheat engine to set my health to stay at the max value, but this was a ride I do not regret.
I know it's not Factorio, please don't hurt me
(I promise Space Exploration's next)
Rad
Rad
agony
where factorio
Where are the Pitch forks. Just kidding, whatever you enjoy is fine.
The fact that the player character never loses his mildly angry facial expression is immensely hilarious to me. He just looks so fuckin done like this is the fifth time this has happened this week
"goddam spatial tears filling my basement with marrow mutants."
@@mrlaz9011 And his landlord isn't taking care of it either
Resting Bitch Face
mfw i have to go destroy the eldritch abomination who tore a hole in the fabric of reality (this is the third time this week i've had to drown in cosmic blood)
@@toolatetothestory Landlord's been "waiting on a part" for three months, it's so obvious they have no intention of actually fixing it.
Did you make me like and appreciate this game?
Yes!
Did you make me want to play it?
Not a chance!
This is the perfect summation of how I'm left feeling right now.
@@2leftthumbs oh hey, 2 left thumbs!
@Zoomer Stasi what does that even mean
BASED
@@lrobin-is8dg Typical terminally online insult. Smile & wave, ignore & move on.
The worst part of this game is that it's so goddamn dark that watching this video is borderline impossible with any light in the room because it glints off of the screen
The real horror is my pale reflection
Screen issue
Alright. Video fully watched. Honestly, if you just stopped making Factorio content right now, and just continued with *this* sort of thing, I'd be here for it. You've got charisma and good presentation. I think I could like whatever content you put out, so don't stress about just doing Factorio.
Hey, thanks.
It's my first foray into making a video like this, and personally I'm not entirely happy with how it came out, but I'm glad there are people who like it. I made this knowing full well that this would appeal to a very small minority, but it's just what I wanted to talk about, (as I wait for the SE update to come out)
SE update? You've got me curious-
But yeah honestly this video. . . I'll agree with you, it's not *stellar,* which makes sense since this is the first time you've done this sort of content, but *you* make it work. I think you could really drag in a crowd if you got skilled with this sort of thing, for sure.
@@DoshDoshington videos you really like to make are the best videos.
@@DoshDoshington I'd love to hear what you didn't like about the end product, cause I found myself enjoying it all the way through. Although long (I love longer videos), the pacing never felt to slow, especially when you switched up the dialogue with your own take on the concept of 'good'. Don't be too hard on yourself!
@@DoshDoshington Nah dude you did good
Never thought I'd see the day that someone makes a Marrow youtube video essay. Also it's pretty interesting how my experience with Marrow was almost the exact same as yours. From the moment to moment experiences play the game, having this game question what it means for a game to be good, having this game live rent free in your head for years after beating it, and honestly I've thought about making some sorta video essay about this game myself but here we are I guess.
Oh hey, it's the only other Marrow player in the world.
I considered using your Exoder footage so I didn't need to play it again, but the video was already getting way too long so I decided to drop any mention of Exoder.
@@DoshDoshington HAHAHAHAHHAHA
@@DoshDoshington Would love to see your opinon on Exoder too. Really enjoyed that game.
@@DoshDoshington Exoder? Is there a sequel?
It's in the same universe with the same "story" but as far as gameplay is concerned they're completely different. It also follows canonically after a game that he hasn't even finished yet and might not ever.
"If I don't talk about it, who will?" is probably one of the best reasons you can have for making a video like this. It's always great to have videos from people because they found something super interesting and want to share it with others, or it's some niche title that they're really passionate about. I think you did a great job on this one, and if you do more videos like it in the future, I'd love to watch them.
This game definitely seems like a passion project from a small group as a love-letter to a very specific, very niche style of old-school action platformers, and while I'd definitely classify a lot of the design as being close to "objectively" bad, you are right in that there has to be some respect given to those who created something solely because it's something they wanted to exist, how they wanted it to be. Certainly more noble than just trend-chasing cash-grabs in theory, though maybe not in the final execution and estimate of how much "fun" the average person gets out of it.
I actually bought and played Marrow back when it first released, never known ANYONE else to have even heard of it. Not sure if you're aware, but that dev released a second game in that setting which is a precision platformer called Exoder which is also fun, and hard.
I've played and beaten Exoder. It's got good style and very interesting bosses, but being more action focused it loses the strongest element Marrow had which was its atmosphere. The movement didn't feel as fluid as it should have been for an action platformer and the attack/deflect was way too short in both range and duration. There's no *weight* behind it. The random powerups floating about and healing you to full health introduces the luck element where you can just get the overpowered double jump powerup and easily breeze past a section you'd been stuck on.
The enemies are hard to see, as are their projectiles, so you're going to get hit a lot, but the game's bizarrely generous with its full heals and checkpoints, so it isn't nearly as difficult as Marrow. But with how ineffectual your attacks feel the gameplay mostly consists of getting bashed in the face and tanking it all as your fourth full heal floats along. It doesn't feel good to play that way. It needed a lot more polish on the gameplay as far as gravity, strafing, flow, and reaction, but it's obvious the developer cares about the visuals first and foremost. I mean, hey, stick to what you're good at, but I just don't feel an action platformer was a good fit for this dev's style.
@@DoshDoshington I'd personally still love to see a video on it, as it's the same situation with this game. If you don't do it, no one will.
I agree it could be interesting, but also it doesn't sound like there's much more you really want to say about Exoder. I loved the towerclimb video though, and I'm having a great time working my way through the non-factorio videos rn
The final boss being obnoxiously invisible seems somehow deeply appropriate for this game.
It's even more wild that it's some sort of strange Mega Man II reference?
A long, winding tunnel with red liquid dripping onto you followed by a mostly-invisible boss with one specific weakness in a scrolling space-like area.
Honestly not sure how that would even be tangibly different to literally everything else in the game. If you can't see anything anyway, what does it even matter lmao
@@Dragonatrix Yeah might as well just do a blindfolded run, much more easily achievable than doing ocarina of time blindfolded I think
I feel like this game is peak "dev making the kinda game they wanna play" and I respect that a lot.
I once saw a dev talking about how they didn't like the sort of game they were making, and wanted to make the sort of game they liked reading articles about.
Then the dev shouldn't sell the game for money if that's true.
@@singularityraptor4022 you've got this the wrong way. as long as the dev doesn't misrepresent the game in the promotional material, they've done their part. if someone sees what the game is like, buys it, and doesn't like it, that's their own fault
tribal hunter is also close.
@@ryanclemons1 Oh no 100%, that game is shameless and I'm super into it.
I'm honestly impressed and weirdly surprised by your commitment to finish the game. (Seeing your Factorio videos I shouldn't have been surprised I guess)
If we disregard the general difficulty, no map and a lack of a clear objective. There are several points where I probably would've given up because of how cryptic the correct solution looked. You can't even google the solution because the game is too unpopulair.
So uhm... GG I guess.
This is a game that would've angered me, and I would've kept pushing just to see the end of it. It has just enough charm to it to keep me curious where it all goes. Thankfully, I didn't know it existed and I now know where it goes. Lol
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@@alknight7153 same
It's the raging autism. Probably
@@alknight7153you tell 'em, champ
This game feels like that one painting by Francisco Goya. "Saturn devouring his son".
I am not saying it was created in manic state and hidden in the attic - i am saying that while it is a nightmare to playthrough - it feels like something created with purpose. Something that someone had to make and get it out of their system.
Edit : whoops wrong god
This game seems like it's purely made for speedrun type of gamers.
Like the game definitely has this feeling of "yes I made it like this. No I don't give a shit. Deal with it."
@@Zayindjejfj What we can certainly agree on is that this is developers uncompromised vision. They made it, they probably know there are flaws in it, but they wouldn't have it any other way.
And i imagine that there are some people out there that think this game is great. Suprisingly genius quote from a silly anime, Bocchi The Rock, comes to mind.
'It might not resonate with all, but those that it does, it'll hit deep".
Some stuff reminds me of francis bacon paintings as well. Also goya made that painting to stand in his dining room, not his attic. He made others as well and BY FAR the most disturbing is Man Mocked by Two Women
Saturn
Saturn, not Uranus. If you think that painting was weird, look at the rest of his shit lol
For a game with such... questionable design choices, the art style is fantastic. Some of these sprites remind me of the art made for that one Godzilla NES creepypasta.
dude you actually have the perfect game review / video essay voice and editing style. this is like a match made in heaven and im shocked I didnt notice it earlier
I completely agree
I get Mandalore vibe from him. Which is very good. Very, very good. Of course it's just a vibe because Doshington is his own entity and is unique.
@@ScarletEdge nah, more civvie11
@@Ten_Thousand_Locusts All power to you buddy, it's your vibe.
@@Ten_Thousand_Locusts Civvie is a bit more crash and blunt, I agree with the more chilled Mandalore vibes
One thing a lot of indie horror creators mess up is that the biggest, most universal fears are fear of the unknown and fear of death - if you keep having the player die to traps they couldn't see coming and force them to repeat content, they get used to dying and always know what's coming next, ruining your two best tools!
Also just the fact that frustration is the opposite of fear. If I'm pissed off with the game, then I'm not scared.
here's the steam description. probably the most lore any of us will ever get.
Marrow is a 2D, Cosmic-Horror themed, action-adventure game emphasizing challenge, puzzles, platforming, combat and navigation. Leap, crawl, slash and blast your way through the cavernous bowels of a menacing mountain in a quest to find your lost friends who now cry out for help, shrouded by the thick, living dark of the nameless peak's innards. A rotted town, crypt and Manor are merely the membrane which cover the deeper, undulating terrors left to decay countless years ago beneath the mud and rock.
Marrow's setting is a burial site, made with purpose to mask the devices and cosmic crimes of those who occupied the hill's once flat terrain, now broken and mangled within the mountain's insides.
Echoing within the hollows are the screeches and bellows of this realm's old inhabitants, shades and abominations seeking to forget the noxious truths and presences they uncovered with their unbridled experiments, attacking those who disrupt their shallow grave and mingling with the spirits of those seeking redemption, who are keen to guide you. You who might contain the grit and steely mind to face the mountain's darkest, imprisoned Secret and free them all from their sins.
Marrow will test your wits and reflexes, forcing you to face off against dozens of enemy types, either through avoidance or confrontation using the small number of still usable blades and relics left inside the mountain.
Search and explore every dark corner of Marrow's setting to increase your Grit (vitality) and Clarity (magic). Grasp new skills like Pyro-burst and Grit Regain. Use the last Luminous Orb to create tones, defend against enemy attacks and solve riddles. Enter the Fissures to uncover the Echo Realm, pull back the veil of reality and explore the world with a different perspective, but be mindful of the new dangers which dwell at the edge of normal perception. Light torches and braziers to illuminate your way, blast from spot to spot using the Orbital Anchors, and much more!
Look and Listen. The Orphans are lost within the mountain, but when nearby you can hear them chanting a familiar song, one shared between you and your friends. Follow the withering melody and send the lost children back to the mountains top, to the house on the hill.
Parsing a little bit of info, the line "Marrow's setting is a burial site, made with purpose to mask the devices and cosmic crimes of those who occupied the hill's once flat terrain, now broken and mangled within the mountain's insides" Implies all of the hot shit that caused the state of the underground of the mountain to be filled with hard to describe beings began a like a million years ago, a mountain takes a glacial lot of time to form. Maybe an ancient little clan of simians dealt with a power they were never meant to obtain or a big intergalactic conflict reached it's climax at the specific location, whatever it happened it left the stain of marrow.
A lot of time after, in the near past of whenever the game takes place, a group of people entered it, saw what it was inside and decided to, I don't really know, live besides the marrow and it's denizens? I've got no clue why they would want to live so close to dangerous beings, or maybe they weren't dangerous before, maybe they defaced or offended them which made that uberbeing at the end do utter turmoil and tortured them, maybe most of the beings one fights against used to be people or not.
That dead and clear human woman before entering the town (I don't remember at this point) is a complete mistery, I can't come up with anything as to why she's the only human corpse down there, but she appear to have died recently judging by the fact that she still has her skin and her blood hasn't started to rot.
Keep making variety content. Full stop. Hell make more, this video stands as a testament that you have the structure and ability down, too many folks let themselves get comfortable into a niche community and have creativity nipped in the bud by the limitation of their choice game. Keep your horizons broad.
It's a pity these Essay/Walkthroughs about obscure & inpenetrable indy titles get so many less views than your other content, I really like them
Check again!
Despite seing how difficult and frustrating this game may be, the mystery of it somehow caught my attention. I would definitely not finish it myself but it sure is a work of art rather than a simple game.
Every so often when a game mentions Necropolis, I can't help but hear the song. Hearing it in this video was so unexpected that it felt like an out of body experience!
Glad I could help
Rewatching this for the xth time and just wondered what the song was! Thx
i've never played factorio, nor have i ever cared about it. i don't know why the algorithm brought me to your channel, but between this and your video on tower climb, i've subscribed. thank you so much for sharing something that's stuck with you, and thank you for being so genuine about it. i've never heard of this game before, but that's exactly what made me so compelled to watch through it all. i love these kinds of videos!
as a hobbyist game dev myself i'm all too familiar with loneliness that comes with being my own biggest fan. there's something about watching someone write an essay on something this obscure that gives me what i need to press on and keep doing what i love just because i love it. thank you so much.
I want to thank you Dosh. Thanks to your video i got interested in this game. I ended up getting it gifted to me and managed to beat it. This had to be by far the hardest thing i have ever played and i have played some devilishly hard difficulties in games (looking at you Cave Story+ on hard mode).
Thank you for the assistance on some of the more obscure stuff with your excellent video review.
Even though i had a mostly good time i'm probably not gonna pick this one up again. Rest in piece Marrow.
Welcome to the elite corps of Marrow players. I'm surprised even one person beat it because of this video. If I had to say one thing about marrow, I'd say it's an *experience* with a voice that is halfway sarcastic and halfway genuine.
@@DoshDoshington yea that about sums it up xD
loving the edited/voiceover style where you tell a complete story about a playthrough. It definitely is working for games other than factorio
This game and video format really makes me think of something Ross Scott would review on game dungeon. It's always really interesting to see something obscure but high quality get a spotlight on it with this sort of play-by-play review. I appreciate these videos a lot.
Hey, it's me. The only fan who watches your channel for videos like this instead of factorio(apparently). As your only non factorio fan I say to you...keep making videos like this! Couldnt stop laughing and made my day. Thanks.
Also, you may appreciate the irony that I only discovered your factorio videos because i watched your Marrow video first.
No I'm the only non Factorio fan
@@SnakeTheHat no i'm spartacus
I thoroughly enjoyed the video and hope you make more content like this in the future. I have enjoyed your Factorio content and remember you mentioning the time it takes to make videos. I hope you continue to make videos like that and this. I really like your channel and also hope that you find some algorithmic growth soon; you definitely have quality deserving of it.
Never heard of this, but considering your other stuff, I'm interested.
Watched the entire 58 min video. Very insightful and interesting. Personally I wouldn’t play a game like this but, hearing your commentary and point of view of what makes a game “good” kept me hooked. I was engaged through it all. I just discovered your channel and I have to say I love it. Keep up the good work.
Watching you play through this game made me feel like I'm going through the motions of a toxic relationship while suffering from depression, anxiety, and ADHD.
You're an incredible person for getting through this lol
53:02 the boss's position is determined by the panning of the screaming sound effect. If you hear it on your left ear then it's on the left. But it does teleport randomly and I think every time a new scream starts also indicates a teleport happening
This is the most engaged I've been in a review slash video essay for a long time. This was good and I wouldn't be disappointed if you decided to do something else like it in the future.
I find it fascinating how this one video randomly gracing my recommendations led me to an interesting creator, over a year after it was posted, and in an unfortunate position between two significantly better-viewed videos. Most people would be discouraged by taking a dent in views like that, but seeing more recent videos of yours shows that same spirit and enthusiasm maintained.
Hell yes.
I come to this video every so often. Usually when I can't sleep.
I'm not really a PC player so I doubt I'll ever get a chance to play this. But watching the gameplay and hearing the walkthrough is enough for me to get a jolly out of it.
Also the art and monsters in this game are hella rad
lmao 28:32 When you just selected "Quit" after figuring out what to do only to die in the end I felt that.
I'm only watching your preview but Marrow seems to be designed with the punishing style of Eric Chahi's "Another World/Out Of This World" and "Heart Of Darkness" where part of the puzzle solving encourages you to die to try figuring out what the puzzle even is. But compared to those two, Another World is more forgiving because if you fail (aka die) you just respawn in the room you died in. Also, progression is linear, and Chahi's idea of puzzle solving requires you to backtrack and solve a puzzle 2 rooms back to solve the major puzzle blocking your way to progress the level.
Still, Marrow's design could use some polish especially with enemy placements, allowing directional attacks and save rooms. Puzzles based on sound is a 50-50 for me because I'm hard of hearing. Chances of me figuring out what the puzzle is based on sound will be low. I know I'll sound like a Karen and casual but, the entire game doesn't look like it's been beta-tested because dark red thin font against black with atmospheric shadow effect? Not good. Subverting established gameplay mechanics as an attempt to change things up? Definitely not good. And your whole run with the Ferry Skull, and Laboratory Harp puzzle is one of Marrow's biggest problems.
If Marrow came out in the late 80s or 90s it's gonna be a cult hit because of its obscure directions and punishing design. With the current state of video game design today where "if a game doesn't tell you what to do then it's bad design"..... yeah.
I had vibes of "Another World" too! I'm not really sure where it comes from other than the protagonist endlessly moving through rooms, trying not to die, trying to figure out what to do.
This is without a doubt one of the best videos I've watched, not only because you have a nice voice, and not only because of seeing this strange game, but because of the commentary. You explored the concept of what it means to be good, which to me was super interesting, and you showed how even games like this have a beauty to them, and are "good", even when the vast majority think they are not.
This game gives me the same feels old complicated levels from Little Big Planet 2 gave me growing up: soul and heart was visibly put into them, but with no gamedev knowledge awkward or straight up bad game mechanics slip through in the final product unnoticed, leading you to like what you played but still having basically more things you hate about it than the ones you enjoyed
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the new. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its gameplay have challenged my preconceptions about good is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Game reviewer's famous motto, "Anyone can develop a game." But I realize, only now do I truly understand what they meant. Not everyone can become a great gamedev; but a great game can come from anywhere. It is difficult to imagine more humble origins than those of Marrow, which is, in this critic's opinion, nothing less than the finest game in the world. I will be returning to Marrow soon, hungry for more.
Props for sticking that out,
Game like this that aren't necessarily "good" are at the very least, interesting to see and talk about.
What a glorious video.
I can't believe somebody made an hour long video on just to talk about this hidden gem. I share just about all of your thoughts on the game. I found out about this game years ago because of an offhand comment some random guy who I don't even know made that got buried in a sea of other comments while everyone was discussing metroidvanias. I checked it out on Steam and was immediately drawn in by the art style, I then checked the handful of reviews the game had and almost everybody hated it, but the one thing they all hated it for was the difficulty. I decided to ignore all the other reviewers and pick it up anyway and man, the joy and pain I felt going through this game was unreal. A cryptic game with basically no dialogue, pitch black areas, no map, crazy puzzles, high difficulty, lots of bullshit and no guides? You literally can't find many games like this anymore.
I was one of the first people to not only beat the game, but to 100% it and I can't tell you how good that felt. Gave off the same vibes I imagine an explorer feels when they find land that no other man has set foot on.
Like you too, I find this game always creeping its way into the forefront of my mind over AAA titles. Marrow will always be one of those games that is so unique, you will never get the experience this game can give from any other game.
So while I can't recommend any other games like Marrow to you, because as far as I'm aware there simply are non, I would like to take this time to recommend just a few other games to you that can give you that same air of uniqueness which you won't find elsewhere.
Rainworld and La-Mulana 1&2. Highly recommend you try them out. Highly recommend you don't resort to outside help with them (or if you do, you keep it to a minimum).
Regardless, I appreciate this video. The last thing I expected this long after Marrow's release was a video like this covering it, and to be fair a regular run of the mill review video just wouldn't feel right for it and probably wouldn't have done it justice because the fact is the game does have a lot of janky shit in it. No, rather I prefer this style of video.
It's clear you put a lot of time and effort into all your videos
You honestly deserve more recognition
Here is the thing with "Dark Souls" not having a map:
It's a 3D game with landmarks... a map absolutely isn't needed.
But in a 2D game, you can only see 10 feet in front of you but never what's further ahead.
The devs of "Salt & Sanctuary" made the same mistake by claiming "Well, Dark Souls also doesn't have a map but it's essentially a 3D Metroidvania.".
I mean tbf, i'd argue a 3D plain also gives you way more options for movement. 2D you can only move one of 4 directions. So in a 2D game, you will always (unless there are progression blockers) be able to go Up, left, down, right and end up in the same place. There;'s also a built in measurement of distance with 2D games, with Screens.
Dark Souls imo works without a map because a lot of it is linear. Most of it is pretty clearly "do this so thing will open, then do this in the new thing that opened". Not to mention the inclusion of a main hub world where you can reach most of the other areas. Like Blightown for example. There's entirely no way you're navigating through Blighttown based on landmarks. You know where to go because there's only really one way to go
@@98loud I actually don't think its just because its linear, but because its so compact. You only have so many branching paths in an area that will lead to another area, at least immediately. And by the time you find hidden alternate paths you've likely already familiarized yourself with the area in question. And in fact DS1 is actually pretty non-linear compared to 2 and 3 due to the introduction of the Master Key (something you don't get access to at the start of any subsequent game) which allows you to access the second half of the first act of the game from the moment you reach Firelink. And then after anal rodeo you get to just pick which of the bosses you want to do. Its kind of annoying how much more open ended DS1 is compared to 2 and 3. I wish they were like that, but they just aren't for a variety of reasons.
@@WhipLash42o DS2 and DS3 are as non-linear as 1. The difference if feel is that 1 follows and hourglass design with Anor Londo being the focus. Though if you consider Linear and Interconnected to be one and the same thing then I'd more be having an ontological issue than one of what is linear.
DS2 is DS2 (the discussion warrants essays and not youtube comments).
Ds3 gets called linear for instead of putting 3-4 linear paths at once it always gives you two paths that then split again.
I do however agree with your interconnected statement. DS1 is a spider's web before Sen's Fortress.
I'd sy salt & sanctuary did have a distinct enough map that it wasn't as necessary as a metroid or castlevania game. A map would be nice, but I never quite felt like i needed it, as the map is kind of 2 loops attached to a straight line
The thing is that each area of dark souls is different and memorable enough, with a lot of distinct visual landmarks that end up making it easy to remember and have it mapped in your head.
This game does not have a map, while having areas that blend with each other on top of being so god damn dark it is impossible to even know where you're going on the screen.
“The impact of a game is measured by how much you think about it.” - Jacob Geller
This was actually really interesting there were certainly some… choices but I respect that. The visuals look so cool like some of the monster designs of tall lanky faceless humanoids seem like something I would draw. And the visual of scrambling the screen when you get hit is pretty cool.
As someone who also wants to make games it makes me take notes on what type of experience I want to make. Thanks for making this and also your voice is nice to listen to and I think the video essay had some funnie hehe lines.
This was awesome. I thoroughly enjoyed this, while I have absolutely no interest in playing marrow, you're narration was stellar. You're voice and cadance puts this in the same vein as Ahoys video essays. If you wanted to do more of these, i'd be interested.
Addendum:
The Marrow really reminds me of early theories on what The SHadow is in Amnesia the Dark Descent- the part that Marrow is "blood of the universe", early Amnesia theories went over that what Shadow lleaves behind is residue of true reality, basically it dragging the meant that is the universe into visible spectrum
odd thing to note but the aesthetics of the game bare a striking resemblance to the latter chapters of Godzilla NES creepypasta, particularly the levels of the last world and particularly the seeker boss
There's also the fact that there's a fake-out final boss, leading to a tunnel with dripping red liquid, followed by a fast boss that warps around invisibly. Y'know, like Mega Man II.
(By the way, great username. Flawless. Perfection.)
watching this right before the point where I start to get tired, and just sinking deeper and deeper into exhaustion while I watch is quite the experience
I usually don't write comments and this is a 7 month old video but this is probably my 20th time watching. I can't explain the entertainment I get from your videos and I can't find that feeling on any other channel. Please god I need more videos like this...
I don't know why, but I come back to this video on average every month, watched it around 10 times already since I found it around December. I rewatched most of videos on the channel, but this one is something else, Marrow is just beautiful and incredibly climatic, will never play it though unless some catastrophic drunken bet happens
Hmph, It's not often you see a 15% like percentage. Great work by the way, The videos you make are a perfect blend of depth and obscurity, while not making them long-winded or boring like a long series. Or giving too little content in short videos.
It Feels like you are distilling the best parts of a game while not cutting out the parts that are essential.
PS: don't worry about voicing your unfinished ideas or even opinions. As many who know less and have thought less freely share theirs.
I have another reason this game isn't popular: just watching the video is giving me physical eye strain.
Dude, you have something here. You're presentation, editing, great voice, and long videos are, at least for me, prefect. I like the darker horror games and would love if you played more, I will probably love anything you put out. Watching you play this reminds me of playing older Japanese rpg maker games.
Anywho, amazing content! Watching your videos before bed the last few days has calmed me down a bunch. Whether you main factorio content, or down right stop all together, I think I'll stick it out.
I hope you continue with the great content, but don't burn or stress yourself out. Thank you!
This was one of the best, most thoughtful reviews I’ve ever watched. Your commentary took me back to when I first started gaming as a kid in the mid 90s. Back to when I didn’t even have the vocabulary to describe gameplay. Back when I still referred to the L and R buttons as “the shoulder buttons” and didn’t know there was a way to un-invert my controls. Just gameplay at its purest. Thank you ❤
Dude, I can't explain how amazing this was! Please keep making videos!
Huh, I dropped in here from your towerclimb video, and I love your video essays so far, keep it up!
I really appreciate you adding subtitles! Thanks!
8 month old video just found your channel, i already loved the video and your delivery. But then you had to go and play a clip from one of my favorite Manilla Road songs. You sir are a gentleman and a scholar.
Also, I believe I know why the health is blue and the magic is red - all of Igarashi's Castlevania games also had that iconography, affecting both the health/manabars and the potions. (So presumably the dev played them and got inspired by them, which is why this is a metroidvania)
And that choice is probably in turn because the old (stage-based action) Castlevania games used hearts as ammo pickups, so the red color was already associated with special attacks.
That was weirdly fun to watch. It’s not a game I would ever play, but I admire your dedication. Happy days.
I've been waiting to watch more factorio content from you for the past week now, so when I saw this upload I was on the fence about it, but after watching the whole thing, I think this video was really interesting! I especially enjoyed the commentary about the definition of good.
Same.
I was listening to the Meshuggah song Marrow and this video ended up autoplaying right after. Don't know why I watched the whole video, but I'm glad I did. 10/10 video my dude, really wierd game.
Great song
As someone who hasn't played Factorio nor has any intention to (sorry), this is the first video I've seen from the channel, and damn, this was incredibly interesting. Marrow is the kind of game I'm really glad exists, but would never get anywhere near due to the numerous design decisions you mentioned, so I'm happy this video exists as a way of "experiencing" the game without suffering through it, even if it's nothing but a glimpse of what you'd feel when properly immersed in that world.
Thank you for making this video. Both it and the game were well done, although I'm more likely to re-experience Marrow by watching this again than play the game.
The tragedy of Marrow lies in the fact that it's genuinely well made, to the point where it could have become a cult classic Metroid imitator with a few different decisions. However, due to preference or inexperience, the developer did not make those decisions, and thus the game is frustratingly hard instead of just hard. With slightly better save placement, less infinitely respawning enemies (especially during boss fights), a bit more environmental signposting, and maybe a flashlight that is replaced by the light upgrades, Marrow could have gotten better word of mouth. As it stands, I'm glad I've seen it, and I hope the creator is doing well.
it was extremely enjoyable watching you explain this game in depth. 10/10 loved this style more than the Factorio videos
Ngl, i put up this video for a background noise for making my pixelart, but like 5 minutes in i was hooked, amazing video, presentation, narataion/comentary. I will be looking forward to your future uploads
This is some great stuff, I love essay type videos.
I hope there's more stuff like this coming
Now, if you'll excuse me, I have some Factorio videos to binge
I was trying to pinpoint the feeling your videos give and honestly after my second rewatch of tower climb and third of marrow, I think I figured it out.
you feel like that person in someone's life who's better at every game they've ever played than you could ever be explaining how to get through an incredibly hard game you just so happened to have shared.
that's probably why I love these videos, the factorio videos are great aswell but I'm pretty sure you can make anything interesting. (I haven't ever played factorio but I still watch those videos from time to time)
thank you for making these videos.
As an avid self-harmer, this game and your analysis speaks to me. Following a severe accident that destroyed my left ankle, my right hip, and right elbow, requiring 4 extremely invasive orthopedic surgeries with long recoveries, I have developed a deep devotion towards pain, and the feelings of recovery, regrowth, and mastery it invokes. Thank you for this recommendation. Coincidentally, my name is also Daniel.
I do not know why but I find comfort in rewatching all of your videos. I have probably watched this one to it’s completion around 4 times.
This game's style ABSOLUTELY reminds me of the NES Godzilla creepypasta. Which is a GREAT thing, by the way.
I’m legit distracted trying to figure out the sprite for the main character. To me it looks like he’s wearing some kind of giant headphones with the light glinting off of them, but apparently this game takes place in the dark ages so that’s out. I’m guessing then that the “shine” might be the top of his ears? And then the back of his head is just super dark for some reason. The fact that I couldn’t see the earrings you mentioned showing up on the sprite no matter how hard I looked didn’t help. 😅
But with that mini rant out of the way, this was a great video. I certainly don’t want to play the game myself but I love the look of it and the atmosphere it gives. And I would love to know more of the lore. The universe bleeding? Heck man, that’s some fascinating cosmic horror right there!
I'm the opposite end of the engineering pipeline from you, a production welder, so my enjoyment of factorio is mostly academic, it's a game I can't play explained by someone who can. This is sort of similar, but also really talking about what makes the game have feel and texture. I like this. The way your mind works lends itself well to this method of discussion.
I really appreciate your take on the 'video essay' because its readily apparent that you have put some real thought into this. So many others will confidently spout their opinions on something as if its fact and will build an entire 20 minute segment off that opinion. You offer some much appreciated contemplation and give viewers the space to formulate their own opinions based on what you present. I usually listen to these kinds of videos in the background while I work, yours are the first ones I've actually found myself saving for when I have actual free time.
This was a very good watch, and I think I might just give this game a try.
I do have a game recommendation for you, it is called Lisa: The Painful. I am only about 15 hours in, but it is a very unique game. A story driven RPG, and with slight horror aspects. It definitely has it's charm, and... "slightly" more positive reviews. I hope you give this game a try or at least look into it.
I've tried LISA years ago but couldn't quite get into it. Might try it again one day
If you do play Marrow just know that I'm not responsible for any emotions that may come as a result
well im not geting any sleep tonight why did I think this is a good thing to watch before I go to bed it even brought my fear of the dark back
To me this game feels like a metaphor for Leukemia and the pain and grief that comes with it. 10/10
your factorio videos are awesome and why i subbed, but this is on another level, i love this!
cats play to fulfill psychological needs such as self-actualization, the need for competition & problem solving too. i know its basically completely besides the point of the video but i find it interesting to know that cats can develop self esteem issues that damage their mental (& therefor physical) health, that can be relieved by performing the role of a dominant predator during play. You can see a part of this in lion cubs biting their father & him pretending to be in pain from it -- which is adorable
Now these are the sort of games I love to find. Something so weird and niche it's hard not to appreciate for its uniqueness. And like you said it shows some artistic purity in making deliberate decisions that may push many away, but services the creator's vision. That's something I can greatly get behind and why I love video games as a medium.
If I had to say one reason I appreciate seeing these sort of games is that I hope to one day manage to externally represent and express my own thoughts and feelings in a way at least some others can enjoy. There's something admirable in the pursuit of that I feel. And it's a feeling I get from playing a game like this.
Also while I've enjoyed your Factorio videos and it's how I originally came to find your channel, I think seeing more videos like this from you would be an excellent addition!
49:17 I disagree with your assessment; you've managed to keep my uninterrupted attention throughout the entire video and by my own admittance I'm a very fussy, particular and impatient person when it comes to the video content I consume, and anything that can give me much-needed distraction during what are proving to be very ugly days and hours for me is precious and worth cherishing. People do not slide out of the amniotic muck with the ability to write a thrilling book or construct an intricate mechanical automaton; keep at it and I think you'll find your stride making video analyses like this. You've earned my subscription.
I really like the sort of combination of video game narration and spontaneous commentary about roughly the same topic, since it's honestly how my brain works whenever I play games. It's something unique on youtube that I haven't really seen before and it works really well in video format
My eyes are permanently damaged by that white frog world and random white
I was planning on letting this play on my second monitor while I played another game myself, but then it hooked me, and I couldnt spare the attention to play the game I had open. Was actually a pretty good video-essay/walkthrough overall and finds its seat nicely in my library of video essays. Well made Dosh
I remember finding Marrow through a .gif of the Stuland Patriarch boss, and the art style of him was so gritty(?) and unique to me that I hunted the game down to find more of it
I got what I wanted, but I also got smacked in the face with the difficulty repeatedly to the point where I'm not sure if I love the game out of my own merit, or the brain damage
Love the dark atmosphere but god damn those white flashes...
I expected a documentary/analysis on a hidden gem with a theme of morality, what i got was a review of a mediocre at best game for a very niche audience. Hmm
PRANKED
I find it very hard to stay focused during 20 min videos much less an hour long ones, but this and la-mulana videos have managed to captivate me from beginning to end. Please continue this sort of videos.
This dude took the time to add garments to show upgrades but couldn't, y'know, smear a little blood on his face to show damage? Also the zombie that carries you across the marrow pit just dying right before the end? The teeny tiny platforms you have to hop on while in blind frog mode? The fire that hurts you AFTER you go through it? Someone had to program that. I haven't seen such intentionally antagonistic and cryptic game design since La Mulana. I'm surprised they didn't add Belmont's unrecoverable air jump just for that extra kick in the nuts.😂
Rewatching this, La Mulana, and Tower Climb for the umpteenth time in the wake of your latest upload. These videos never get old for me.
Plot twist: doshdoshington developed marrow and it was all a plan
8 years long con? damn
man I love your factorio videos but I watched this entire thing and loved every bit of it, looking forward to your new non-factorio video!
I do always enjoy seeing long form videos about extremely niche games I wouldnt play myself. Your minimalist style of editing is also very nice, im tired of overly edited stuff randomly zooming in and out of the screen with random jump cuts and loud noises.
Started from your newer la mulana video and i must say...
BOTH your analysis style and the choice of what game you look at is extremely interesting.
Keep up the good work!
it looks like the kind of game that will have a lame ending, even after all that torture you get a "the end" or something between those lines
you die and your things float away on the blood river... called it
Such a shame how many of these kinda games just absolutely cop out on the ending. Super Metroid is old af and had a great, fitting ending. And people like to go "Oh but nintendo money and polish", but even Blasphemous, a game very similar to Marrow, has a fantastic ending. And that's a goddamn slideshow, but it's still epic, just because it was very fitting and well thought out. Just going "Umm, and then you die and then it ends" feels almost like the developer giving up because they just wanted to release the game.
New subscriber here, and dude, you really need to make another of this "exploration" videos on these obscure games. This video was awesome!
Shockingly good philosophical content from an interesting source. Please keep up this type of commentary!!! I like your commentary on the steam review system. For your next game I recommend World of Horror, a fun indie horror game
Just re-watched this video after watching the newest one about Arkhouse games. I wish there was like a thousand more games and videos like this. Well, I guess there's a chance that there's a thousand more weird indie games I have no idea about, but you definitely haven't made a thousand videos about them yet. For some reason your presentation really meshes well with both the games you cover and what I find enjoyable to watch. I don't know anyone else I'd rather tell me about obscure, creative video games with deeply intriguing designs that really feel like pure self-expression from their authors.
Good is partially objective and partially subjective.
They are clearly objective things that make the game better or worse, like if it lags or not.
Then there are clearly subjective things like not having a minimap - adds to the atmosphere for some, but is terrible for others.
Then there are things in the middle that seem objectively bad on one hand - for example misaligned hitboxes - but some people will enjoy them.
And interesting take would be to say that game being good and you enjoying it are two separate things, but what good is a definition of "good" if it's unrelated to how people receive a thing?
I think you're a great video essayist or whatever. Your presentation and the points you raised about subjectivity, marketability, and art were informative and entertaining. Plus, you've got a great sense of humor, and I like your voice. I look forward to whatever you put out next!
All the artwork in the game looks really good, all except the player character who looks wildly out of place
UA-cam just, kept recommending me this video. I kept seeing it, and I was ignoring it. But today, I decided to see what it was. My head hurts, and I feel dizzy, but I never switched tabs, didn't look away even once for the entire hour it lasted. Your very unconventional, almost unstructured style, your narration, set to an impenetrably baffling, difficult, yet enthrallingly obtuse game, made for something totally captivating to my curiosity. I wonder what secrets this game holds, if it has anything more than just finding all the upgrades, all the orphans, if there's anything else to it? I don't think I'd dare try this game for myself, not unless I used cheat engine to set my health to stay at the max value, but this was a ride I do not regret.