In fairness it was entirely one sided. After Japan grabbed a few mostly I defended positions initially. The entire rest of the war was just the US surrounding and invading islands one by one. None of them repelling a single attack, or holding out more than a month or two. Even the bigger ones like Guadalcanal were 6 months. And at no point was there any real chance of Japan repelling the allies. In reality Japan had no chance whatsoever of actually winning. Their entire strategy was to try to win and china, and hope Germany does well enough to end the rest administratively.
I just think the USA and Japan need a rework as a whole tbh. Japan’s focus tree is just garbage compared to the likes of the German, Soviet, or British tree. And the American tree just feels lackluster considering it’s one of the most major players of the game. (Side note I despise Paradox’s drive for “historical accuracy” with the whole house and senate just to make gaining or losing support completely rng based except for a few decisions
Interesting naval setup at the start. I normally just delete all those early destroyers. They have the early hulls, so their range is quite limited, and they'd be going in with the older ships. I can see refitting them for ASW work, but I even just use the improved hull for that. By deleting the early dd's, that leaves room to start cranking out the Brooklyn's and two more cv's to finish out the Yorktown class and Wasp. From there you can kinda do whatever. I like to build big navies for the flavor so I crank out the North Carolina's and even some bc's with 2 dockyards on each.
Nice Guide, learned some more stuff about navy and the international market strategy. I do like civ greeding in 37 a bit so I can really fill up all my building slots, can always convert them to mils later. For early start, You can hit medium lobby effort first thing before choosing a focus (give a nice bump to politics first thing). Additionally you can get rid of the great depression super early if you dabble in communism. After AAA, go for the Suspend the Persecution, hire Earl Browder with the PP from WPA, rush down Union Representation Act, and as soon as you start Accumulated Wealth Tax, fire Browder, Communism "should" be low enough to still ban otherwise you're locked out of neutrality act. This slides the great depression one slot over while you are waiting for Fair Labor Standards Act, with Accumulated Wealth Tax completed wait 20 days and click FLSA and boom May ish of 37 no more depression. I just did a quick test run of this and with spamming small lobbying effort, and farm subsidies I didn't get stuck waiting for support in the house while Browder corrupts the freedom loving minds of America. May 37 no more depression, and Accumulated Wealth Tax reduces consumer goods by 15%, makes the US building even more OP. You have access to a few more focuses you can go down later for recruitable pop, ware group folks, and some stability.
15:17 In the actual status of the game adding fighters is not worth it because it’s bug and the fighters does nothing in battle, so full naval bombers is the way until Paradox fix the bug.
@@Carlos-tx8jx thanks for mentioning this, I forgot to add this in 😊 the reason I demonstrated like this is I'm not sure how long the bug has been in the game, and if they fix it I don't want to have the advice I'm giving be outdated 😄 I still added fighters out of habit and have great results, so either works fine!
w/out all these 'new focuses' I used to go down the left side b/c of the wait time, and research..."research slots' in the meantime b/c of the multiplier effect....that 5th and 6th research slot while waiting for 'legislation drafting' to get overall production up. I've SINCE seen the "experimental projects" thing and the first thing I went for were cruiser subs so I could built a fleet of those, and they have 2x the range of normal ones which (should) GREATLY HELP in the Pacific is the idea. I'm hardly new to wargames but this one is beyond complicated....any help is welcome...thanks...
Enjoyed this. Very good overview and I learned a few things. I do have a couple of questions/issues that I hope you can address: a) Spies, you talk about them initially, but we never see how you use them until the end. Do you use them at all? What about crypto? b) Strategic Bombers (B-17s, B-24s, etc) - do you ever use them. I have built and deployed them but just wanted hear from an expert. c) Wish you would go through your battle planning a little slower. d) I noticed that you only had military chiefs but no staff on your military leadership. Any particular reason? e) What do you think of mining for naval assets? f) You research support companies but don't use them when you construct your division templates. Why? g) Everytime I play USA, I always have issues with supply. Can you go over that? Thanks and, again, I do enjoy your videos.
Thanks so much! 😄 a) Yeah, my main use of spies it to negate the entrenchment of the enemies for D-Day and to see what they're up to factories wise. I put 1-2 in Japan and the rest in Germany. I'll aim for an equal or greater amount of mils on planes and tanks as what Germany has so combined with the UK and Soveits, we ouproduce them b) Mmm sometimes if I can be bothered, but you don't need em c) Apologies, it's hard to keep the video concise, as you can see this is over an hour already and I still cut out heaps hahah essentially, draw short battleplans, wait for the planning bonus to build up then attack d) I do get them eventually, the US gets PP really slowly, so I get the chiefs for the XP, then usually gor for the infantry expert, Commando and whatever other one I feel like :) e) Mining is good now, it used to lag/break the game so out of habit I never do it. For the US you probably don't have to worry since you have naval supremacy all the time anyway, but it's usefull as a smaller country. I could see the value of fully mining around the UK for example haha f) I do use them! I put flame tanks on my special forces and tanks, I use logistics on my tanks, field hospitals on my paratroopers. In this I typically leave them out of the division design since they're so polarising and PDX keeps changing them, the battaltions are more important :) g) Depends where, if on the Pacific islands, try pre-building a couple more ports, but I would recommend building up 1 area and using that as a staging point, like Hawaii for example. Midway works well for invading Japan. If Europe, again you'll need to upgrade a port to level 10 (do one which is already at 8 around dunkirk area, can't remember which), and run level 4-5 railways from that to the supply hubs on the front. Anywhere else, for example in indonesia or north africa, just the supply hubs have railways connecting them using the same logic, and build a port for the free supply hub. Also, have 5 factories on trucks early on, fully motorise your army and that should help too. Sometimes you'll have to take units off the front. I've got a full supply video if you need more help, just search "HammoTimee supply" Hope this helps!
I'm seeing a new focus tree on the far left....I think I've got most of my 'extras' turned off/the DLC. Is this game USING the DLC? I bought this last year and gave up on it b/c of the TIME it takes to learn all the intracacies and I was doing some different things I won't get into here but just wondering about the DLC stuff.
When I play america, I actually take it to the republicans, and then again, and the manifest destiny. Than switch back to the democrats. To get the six research slots with limited intervention. You get war goals on everyone
I always like to go down the communist path, but stop short of turning communist, then revert my ideology being 95% democratic so I can get the Arsenal of Democracy focus. You have to fight a Civil War, but it really gives you some good buffs.
Nice! Yeah I like to avoid a civil war, especially since these are mainly SP guides but also for people to use as a base for MP to know what's historical etc:)
@@hammotimee it’s actually pretty good in the case of the US not just for getting some Army, Navy and Air Force exp gains, but also some of the left-wing focuses help you out with huge manpower boosts.
Right, what you want to do is this, look at the max cap of your carrier (eg 60 planes), divide that by 10, and that will tell you how many air wings it can hold. Now what you want to do is essentially split & delete the existing wing until you end up with a ratio of about 30/70 fighters to naval bombers. So on a carrier with 60 plane capacity, you want 2 fighter wings and 4 naval bomber wings. The reason you split the existing wings is so that if you don't have enough planes to deploy full air wings, you end up with partial strength air wings which will automatically reinforce as you build more of them! I hope this helps, I'm going to make a short to demonstrate this rn as well :)
@@hammotimee Yes, that helps a lot actually, thank you! I thought there was some button you pressed that automatically split them all like that simultaneously and I was very confused haha
I DID see a new angle with the research and my first 'game' back -- I DID learn the economy and the whole idea of building civilian factories to ramp-up production and all that but what I never could get down is the combat system, "orgnization" and "combat width" although I understand the ideas in concept, when I'd look, there's some graph that keeps evolving apparently regarding overall combat effectiveness....yeah it's all complicated isn't it? I just hope ppl see and react to me...YT has had me shadowed for over a decade b/c they're a bunch of a-holes.
I don't see any sort of spy agency in my game. Is that a mod or something different? I just picked this game up so no idea what i am doing. I also do not see any international market
I'm probably missing something very simple, but I don't understand how your USA game begins with 36 free civilian factories at Jan 1, 1936 whereas my game only has 24 free civilian factories.
@@hammotimee I have all expansions and have been playing HOI4 since release (1,700 hours). I spent some time checking some USA Guides and various UA-cam playthroughs and strangely enough, found most beginning with 24 and a couple starting with 36.... Really strange....
@@shad0wrune just for this one so I could save and re-record if I needed to, some of the files corrupted when I was editing haha I usually do, this Strat is Ironman certified 😎
🎉😎🏋️ Do you enjoy playing the USA? Let me know your strategies below! 👇
I would like you to do an only air warfare USA challenge. I tried but failed it. I'm not sure were I went wrong.
Thanks for the video! I followed it and played along at the same time. It really helped me understand this overwhelming and complex game a lot more!
@@RoelGJ thanks so much I'm glad it helped!!
If you do selective training act early enough it gives you war support
I hope the next thing Paradox tackles is a US and Japan rework. Pacific campaign is way too easy for the US.
@@shmevan_ agreed! Would be great for Japan to get some modifiers for controlling certain islands or states 😊
In fairness it was entirely one sided. After Japan grabbed a few mostly I defended positions initially. The entire rest of the war was just the US surrounding and invading islands one by one. None of them repelling a single attack, or holding out more than a month or two. Even the bigger ones like Guadalcanal were 6 months. And at no point was there any real chance of Japan repelling the allies.
In reality Japan had no chance whatsoever of actually winning. Their entire strategy was to try to win and china, and hope Germany does well enough to end the rest administratively.
Totally agree unfortunately the next will be middle east
@@tanktactician_wt I think the next major one will be Japan/US and the next country pack will be middle east
I just think the USA and Japan need a rework as a whole tbh. Japan’s focus tree is just garbage compared to the likes of the German, Soviet, or British tree. And the American tree just feels lackluster considering it’s one of the most major players of the game. (Side note I despise Paradox’s drive for “historical accuracy” with the whole house and senate just to make gaining or losing support completely rng based except for a few decisions
This video has helped me understand the navy so much more, appreciate it!
Thanks! Glad to help!
Interesting naval setup at the start. I normally just delete all those early destroyers. They have the early hulls, so their range is quite limited, and they'd be going in with the older ships. I can see refitting them for ASW work, but I even just use the improved hull for that. By deleting the early dd's, that leaves room to start cranking out the Brooklyn's and two more cv's to finish out the Yorktown class and Wasp. From there you can kinda do whatever. I like to build big navies for the flavor so I crank out the North Carolina's and even some bc's with 2 dockyards on each.
@@theamerican_1945 yeah for sure! Either or works, they're good canon fodder and mostly they're half done haha
Been missing your videos buddy! Good to see you again.
@@jimberry7385 thank you! I'm getting back into it 😄
Very helpful! Thanks!
You're very welcome!
Awesome, thanks!
@@StewAgnew21 you're so welcome!
I hope you soon reach the 100.000 subscribers ❤
Thanks so much! That's the plan! 🏋️
Nice Guide, learned some more stuff about navy and the international market strategy. I do like civ greeding in 37 a bit so I can really fill up all my building slots, can always convert them to mils later.
For early start, You can hit medium lobby effort first thing before choosing a focus (give a nice bump to politics first thing). Additionally you can get rid of the great depression super early if you dabble in communism. After AAA, go for the Suspend the Persecution, hire Earl Browder with the PP from WPA, rush down Union Representation Act, and as soon as you start Accumulated Wealth Tax, fire Browder, Communism "should" be low enough to still ban otherwise you're locked out of neutrality act. This slides the great depression one slot over while you are waiting for Fair Labor Standards Act, with Accumulated Wealth Tax completed wait 20 days and click FLSA and boom May ish of 37 no more depression.
I just did a quick test run of this and with spamming small lobbying effort, and farm subsidies I didn't get stuck waiting for support in the house while Browder corrupts the freedom loving minds of America. May 37 no more depression, and Accumulated Wealth Tax reduces consumer goods by 15%, makes the US building even more OP. You have access to a few more focuses you can go down later for recruitable pop, ware group folks, and some stability.
Tysm brother it helped so much i got my first successful games ever I steam rolled Germany something i have never done before
Could you do ussr guide ?
@@Adar7400 thanks so much! Glad you liked it! And boy do I have good news for you:
ua-cam.com/video/p9o5fZYvQ2A/v-deo.htmlsi=aRWOKLhNJ34bjjpH
@@hammotimeetysm
About the intro and as an American...
DON'T blink for ANY 10 second period during the video IF you're being forced to say this.
@@AlvinYorkII 😬😬😬😬
6:10 Democratic Germany also gets 6 research slots
@@wholsom1003 haha that's very true I forgot about that
15:17 In the actual status of the game adding fighters is not worth it because it’s bug and the fighters does nothing in battle, so full naval bombers is the way until Paradox fix the bug.
@@Carlos-tx8jx thanks for mentioning this, I forgot to add this in 😊 the reason I demonstrated like this is I'm not sure how long the bug has been in the game, and if they fix it I don't want to have the advice I'm giving be outdated 😄 I still added fighters out of habit and have great results, so either works fine!
Day what ever of asking to play Wisconsin in hoi4 bring the cheese state to greatness
w/out all these 'new focuses' I used to go down the left side b/c of the wait time, and research..."research slots' in the meantime b/c of the multiplier effect....that 5th and 6th research slot while waiting for 'legislation drafting' to get overall production up.
I've SINCE seen the "experimental projects" thing and the first thing I went for were cruiser subs so I could built a fleet of those, and they have 2x the range of normal ones which (should) GREATLY HELP in the Pacific is the idea.
I'm hardly new to wargames but this one is beyond complicated....any help is welcome...thanks...
Enjoyed this. Very good overview and I learned a few things. I do have a couple of questions/issues that I hope you can address:
a) Spies, you talk about them initially, but we never see how you use them until the end. Do you use them at all? What about crypto?
b) Strategic Bombers (B-17s, B-24s, etc) - do you ever use them. I have built and deployed them but just wanted hear from an expert.
c) Wish you would go through your battle planning a little slower.
d) I noticed that you only had military chiefs but no staff on your military leadership. Any particular reason?
e) What do you think of mining for naval assets?
f) You research support companies but don't use them when you construct your division templates. Why?
g) Everytime I play USA, I always have issues with supply. Can you go over that?
Thanks and, again, I do enjoy your videos.
Thanks so much! 😄
a) Yeah, my main use of spies it to negate the entrenchment of the enemies for D-Day and to see what they're up to factories wise. I put 1-2 in Japan and the rest in Germany. I'll aim for an equal or greater amount of mils on planes and tanks as what Germany has so combined with the UK and Soveits, we ouproduce them
b) Mmm sometimes if I can be bothered, but you don't need em
c) Apologies, it's hard to keep the video concise, as you can see this is over an hour already and I still cut out heaps hahah essentially, draw short battleplans, wait for the planning bonus to build up then attack
d) I do get them eventually, the US gets PP really slowly, so I get the chiefs for the XP, then usually gor for the infantry expert, Commando and whatever other one I feel like :)
e) Mining is good now, it used to lag/break the game so out of habit I never do it. For the US you probably don't have to worry since you have naval supremacy all the time anyway, but it's usefull as a smaller country. I could see the value of fully mining around the UK for example haha
f) I do use them! I put flame tanks on my special forces and tanks, I use logistics on my tanks, field hospitals on my paratroopers. In this I typically leave them out of the division design since they're so polarising and PDX keeps changing them, the battaltions are more important :)
g) Depends where, if on the Pacific islands, try pre-building a couple more ports, but I would recommend building up 1 area and using that as a staging point, like Hawaii for example. Midway works well for invading Japan. If Europe, again you'll need to upgrade a port to level 10 (do one which is already at 8 around dunkirk area, can't remember which), and run level 4-5 railways from that to the supply hubs on the front. Anywhere else, for example in indonesia or north africa, just the supply hubs have railways connecting them using the same logic, and build a port for the free supply hub. Also, have 5 factories on trucks early on, fully motorise your army and that should help too. Sometimes you'll have to take units off the front. I've got a full supply video if you need more help, just search "HammoTimee supply"
Hope this helps!
Do Italy next!
@@MultiOmega1911 it's probably going to be Japan then Italy!
Thanks for a great video! which side of the land doctrine (superior firepower) do you choose? left or right?
Thanks so much! I pretty much always go right - right 😊
I'm seeing a new focus tree on the far left....I think I've got most of my 'extras' turned off/the DLC. Is this game USING the DLC? I bought this last year and gave up on it b/c of the TIME it takes to learn all the intracacies and I was doing some different things I won't get into here but just wondering about the DLC stuff.
When I play america, I actually take it to the republicans, and then again, and the manifest destiny. Than switch back to the democrats. To get the six research slots with limited intervention. You get war goals on everyone
Yeah that's a very fun way to play, can be hard to get rid of the negative effects but if you do it right it's really good
How the hell do you have so many marine and airborne divisions? I thought it was very limited in this game.
I always like to go down the communist path, but stop short of turning communist, then revert my ideology being 95% democratic so I can get the Arsenal of Democracy focus. You have to fight a Civil War, but it really gives you some good buffs.
Nice! Yeah I like to avoid a civil war, especially since these are mainly SP guides but also for people to use as a base for MP to know what's historical etc:)
@@hammotimee it’s actually pretty good in the case of the US not just for getting some Army, Navy and Air Force exp gains, but also some of the left-wing focuses help you out with huge manpower boosts.
Yet another beginner guide that requires a bunch of DLC.
Do any exist where I can learn the base game?
I'm very confused how you did what you did at 16:40 with moving the plans around between carriers like that :/
Right, what you want to do is this, look at the max cap of your carrier (eg 60 planes), divide that by 10, and that will tell you how many air wings it can hold. Now what you want to do is essentially split & delete the existing wing until you end up with a ratio of about 30/70 fighters to naval bombers. So on a carrier with 60 plane capacity, you want 2 fighter wings and 4 naval bomber wings. The reason you split the existing wings is so that if you don't have enough planes to deploy full air wings, you end up with partial strength air wings which will automatically reinforce as you build more of them!
I hope this helps, I'm going to make a short to demonstrate this rn as well :)
@@hammotimee Yes, that helps a lot actually, thank you! I thought there was some button you pressed that automatically split them all like that simultaneously and I was very confused haha
@RadicalShiba1917 if only there was such a thing 😂
@@RadicalShiba1917 just posted a short explaining it!
I don't have an international tab at the top of the screen. Why ?
@@streetcarolina you'll need the arms against tyranny DLC 😄
I DID see a new angle with the research and my first 'game' back -- I DID learn the economy and the whole idea of building civilian factories to ramp-up production and all that but what I never could get down is the combat system, "orgnization" and "combat width" although I understand the ideas in concept, when I'd look, there's some graph that keeps evolving apparently regarding overall combat effectiveness....yeah it's all complicated isn't it? I just hope ppl see and react to me...YT has had me shadowed for over a decade b/c they're a bunch of a-holes.
do more guide like for italy or france
@@Adar7400 Roger Roger 🫡
@@hammotimeeHeavy on italy
I don't see any sort of spy agency in my game. Is that a mod or something different? I just picked this game up so no idea what i am doing. I also do not see any international market
@@connorjarrell2260 you need La Resistance DLC for the spies and Arms Against Tyranny for the international market!
@@hammotimee ah ok! Thanks for that. Would the strategy change all that much without them? Can't afford the dlcs right now
@@connorjarrell2260 Nah bro not for this one really! Go right ahead!
I'm probably missing something very simple, but I don't understand how your USA game begins with 36 free civilian factories at Jan 1, 1936 whereas my game only has 24 free civilian factories.
@@curtmcfaul4992 thats.... Interesting haha do you have all the DLCs?
@@hammotimee I have all expansions and have been playing HOI4 since release (1,700 hours). I spent some time checking some USA Guides and various UA-cam playthroughs and strangely enough, found most beginning with 24 and a couple starting with 36.... Really strange....
yeah US is quite small, short guide
Just a casual hour and a bit video
Timestamps would be very much appreciated!
Shiiiiiiiiiiiiiiiiiiii updated!
Pls Japan😢
It's coming!
50 year old game please make a new one no more updates
@@alesiswhite9010 I thought you meant my playthrough haha
Why don't you play on Iron Man?
@@shad0wrune just for this one so I could save and re-record if I needed to, some of the files corrupted when I was editing haha I usually do, this Strat is Ironman certified 😎
I never play iron man because HOI4 does stupid things.
@@ooo_Kim_Chi_ooo but achievements!