I suspect that this story is gonna be more of an adventure thats gonna act more as a new beginning rather than a grand epic like ShB and EW wich I feel is gonna disapoint some people. But that to me seems like the most logical direction after the EW ending.
Personally I very down for a fun setup and I think that the solution 9 stuff will prob get crazy fast. I expect a lot more than just the competition to be important
That's probably gonna be like ARR in a sense, more lore and worldbuilding with a slightly superficial story with lots of information missing for us to look forward to. I like this prospect.
Heavensward was at its core "just" an adventure. You could leave it out completely and the overall Hydaelyn story wouldnt be affected much. It still was amazing. If we get another Heavensward-quality expansion, then im already happy.
I expected it to be some kind of Tomb Raider/Indiana Jones story telling style. Since we go to New World as Travellers not as Scion of Seven. Just raid the dungeon find the tresure and fight the bad guys who want to use the tresure in evil way.
Went in with no expectations and an open mind. Loved Werlyt, enjoed the first half of Dawntrail... only to be insulted by the preachy shitshow that is the second half. As sad as it is to admit, the doom-sayers were right. Dawntrail MSQ is a huge pile of "Look at my awesome OCs!!! You need to care about my preachy, morally corrupt plot!!!" garbage CBU3 managed to insult their players' intelligence in the worst way possible and the scions deserve so much better!
People are worried because a different person does thing but then no one noticed that shadowbringers and endwalker localisation was lead by Kate and not Koji untill Yoshida said so.
iirc Banri Oda and Ishikawa are supervising on this expansion. The lead writer was revealed during Las Vegas fan fest to be Daichi Hiroi. He wrote the Pandæmonium story among other things.
If they never gave Natsuko Ishikawa a chance, we wouldn't have shadowblood. Square Enix understands more than most modern game dev companies that it's good to let new people take charge of projects.
*Yoshi-P understands, it was Square Enix's reluctance to let new staff have a say in things that caused the 1.0 disaster and Yoshi-P's approach of "let the less-known have a go and see where it gets us" that brought them out of the bankruptcy beeline
The cringe lines destroyed some moments that were the cultivation of our efforts. Not mentioned the WoL is sidelined terribly. Whenever we met new characters of course as WoL we want to know them and see them more….Zero, Vtra, Estinien, Lopporits ❤… but never should a new npc actually replace us. Character placement is incredibly important in dialogue and cutscenes. We are a distant memory in all. The worst cutscene of all for me was during a nice our character is placed behind Wuk Lamat axe. Blocking us from a nice shot. This to me felt deliberate.
All that said it’s true that some people become incredibly hurtful towards the devs, VA, and story leads for something they don’t like. Some folks are too zealous that they issue death threats and harass people I see it in anime, manga, tv shows, movies, and other video game not mention content creators such as yourself. I just wish folks will just manage their emotions better.
Can we really say that Werlyt was about Gaius facing the consequences of what he'd done when Valens was the one going around burning out the bad? That's like blaming Julius Ceasar for everything Caligula did.
I don't know much about who's been writing what in regards to FFXIV story and content, but to be honest, I'm ready for a change of pace. The whole ascian storyline was a bit interesting at first, but I feel like by shadowbringers, I was already kind of tired of it, and then the next expansion focused almost entirely on it. I'm tired of hearing about the pretty ancient people and their feelings. I want the story to focus on present events and people who are still alive rather than focusing on a bunch of dead ascians and their trauma. Also kind of tired of everything being an "end of the world" scenario. I am so ready to just being adventurers again and enjoying and learning more of the world we currently inhabit. I say bring on the change.
I agree and I completely ignore it. People have to hate on something and it's not only FF14. This is the first expansion I'm actually waiting for and I'm looking forward to it.
Honestly I'm just excited for things to be a bit more "normal" per se. I know it isn't going to be a literal beach vacation but the focus steering back to regular people and their struggles excites me. FFXIV sold me on the people of Eorzea and their plights, then later the people of Orthard and Hingashi. I was very lukewarm to Shadowbringers and ESPECIALLY Endwalker, they weren't badly written but I didn't care for how the shift went from war and intrigue (which is fairly unique for an MMO) to ancient superpeople and world-ending stakes (which is fairly typical for an MMO). And just conceptually I hated how everything has been tied back to "the ancients did it", even the gods. Having answers is fine but having literally everything have the same answer is _boring._ Soul Crystals? Ancients. Our souls? Ancients. Crafting? Ancients. Our gods? Ancients. Garlemald? Ancients. Allag? Ancients. Ascians? Ancients. Hydaelyn? Ancients. Zodiark? Ancients. Behemoth? Ancients. The Final Days? Ancients. The Heart of Sabik? Ancients. It feels like I'm trying to talk to a fanatical preacher that tries to tie every possible discussion back into their god. I already know Dawntrail is going to have Ancients involved in some capacity because Solution 9 has the same glyphs we see in Elpis, but I dearly hope they're treated more as a background element rather than (one of) the focus yet again.
Part of my concern is that during the patch content the character dialogue felt more generic than it did up through 6.0. People felt, for lack of a better word, flanderised versions of themselves. I'm hoping it's just because patch cycle development is tight and fast, but I'm still concerned that recurring characters are going to lose their unique voice. At that point they might as well introduce new characters instead of bringing old ones back.
I can't wait for the Dawntrail story tbh, as much as i respect that Shadowbringers and Endwalker for their deep character storytelling, my favourite expacs are still Heavensward and Stormblood from both a Story and Gameplay side. So when people are speculating that Dawntrail is Stormblood 2 i literally couldn't be happier, i love the more dark and serious tones of the garlemald story from HW/StB and Endwalker and ESPECIALLY the sorrow of werlyt.
i think people worry because they don't know what to expect.... but that the start of a new arc, don't expect them to go full blow with this one, they need to install new antagonist and new story, i expect this expac to be filled with exposition and installation of the story. and i'm ok with this, the feeling to discover something totally new and such is what i want after all.
I am actually looking forward to the more lighthearted tone they are going for in Dawntrail. It would be boring if we got EW/SHB tone every expantion it would get taxing after a while. I like the idea of a more lighthearted beach episode to pace out the pathos a bit.
yes but also I dont want ARR levels of light hearted ,if yoshi p's point of making the game less boring and more engaging also extends to story they cant make it too lighthearted
*Sits down* if you don’t have money, you don’t have an expansion. FF14 has made a LOT of money on Shadow and Endwalker. A lot. More than any other expansions prior to it. Dawntrail has more funding than previous expansions. If you think they’re going to pull punches on this because the primary arc is done, you’re not paying attention.
I'm actually looking forward to Dawntrial. The Endwalker story hit on a lot of things that made it hard for me to deal with. I'm hoping it'll be a bit lighter while still having heart, and I know Oda-san can do that.
My problem with FFXIV is that Endwalker felt like a step back. No gripping villain, nothing really pushing you forward or calamity to prevent. I didn’t feel compelled to finish it like the Shadowbringers’ story, Stormblood’s characters, or Heavensward’s zones.
While I do think most of this is internet hate, if I am being fair about it as well I think the patch story/content was such a whiplash for people that it’s put them in constant doomer mode, for me personally while I also thought it had its share of flaws I tended to lean more towards a “this is just a bump in the road” mentality
people are quick to forget a realm reborn REALLY had a lot of split storyline weaved into its story. if you guy replay the story form the beginning knowing what will happen, you will notice a lot ofmforeshadowing of different future parts . so the argument of the story splitting paths being a problem is very weird to me .
@@Sonicrida yeah i know, but the little tid bits of setups were needed i think. They probably learned what they did wrong last time and shape the different paths for future expansion better , i hope
I honestly don't think this will be as good as Shb or EW, but it doesn't need to be.....this is gonna be an introduction into a new saga. As long as they can provide some interesting setups and deliver good raids and ultimates, I'm perfectly fine in settling for a minor climax at the end of the expansion that gives us a bit of an idea about the nature of this new saga. Idk about others, but as long as it looks good, plays well and throws some characters I like at me......I don't need anything more than a bit of setup from that story to be very happy.
My only concern is that some of their story-telling vehicles seem fragmented. For example, what made shadowbringers great was that its exploration/relic content (bozja), raids (eden) and trials (weylt) all were expanding the world and making it feel more dynamic and alive while still being cohesive. So when I hear things like cosmic exploration, I worry they are going back to each gameplay element being its own thing, with separate stories which I did not enjoy as much. Also, I am not super into the idea of a 2 arc launch story because Stormblood suffered because of it. But it's more like things I hope they are aware of and have prepared for, rather than a doomsday prediction that it will suck. I am sure that at the very worse it will be still be a competently told story. I also have 0 issues with having a new writer come in. These long-term stories benefit from fresh eyes, and at the end of the day the supervising team is the same so no worries there.
The way I see it is, we're still going to get exploration content(whatever they end up calling it) in addition to the trial and raid series. If cosmic exploration is in addition to that stuff and they just want to categorize it and island sanctuary as lifecycle content, I'm okay with it being not as related since I still want them to build on plot threads existing elsewhere in the world honestly. And yeah, your take on the 2 arc story is a reasonable expectation. I'm hopeful that they pull it off at the very least
A lot of people misread Emet-Selch in the Elpis scene. He's never once been repentant for what he did. You have to look at it from his perspective. His people have been ripped to shreds, it's his sworn duty to protect his people. What horrifies him from our story is he correctly reads his actions in Amaurot as a suicide attempt. The Emet-Selch of Elpis can't imagine the weight of carrying the restoration of his people on his back for 12k years, but we just told him he breaks under it. It's a horrible thing to learn about yourself, "when your people need you the most, you literally /gquit." We'd like to think we'd fight and keep fighting until the job is done. So he's not upset we told him he killed a bunch of people because from his perspective they aren't people, they are pieces of people, he's upset we told him when his people needed him the most, he gave up.
Dayum Werlyt was one of the best stories in FFXIV BECAUSE it was dark. Heck of a lot more interesting than "power of friendship" stuff. This up and down that the FF community does about hating and loving things is par for the course. Highly worth ignoring.
Hey. I'm fairly new in ff. Started in November. And I wanted to thank you for your comment about new players in this manner. (around 8 minutes) I had a bit of a hard time in this game getting through arr. because, I had a lot of fun. I loved the story and the worldbuilding. arr was just fantastic for me. But everyone and their mum tried to smear under my nose how bad this game is I am having fun with. That I just have to wait for fckn hw, some people even said I should skip everything in arr because it would be so bad. And in the end of the day I was sitting there and was like: "But I am enjoying arr? Is this bad? Or not allowed in this community? should I act like I dislike it? Be ashamed of liking it?" So I can't say anything about the current arc or anything, as I just finished Stormblood (favorite expansion so far) But due to your comment about new players I kind of thought the topic is familiar / similar and worth to mention. I think if there is a story of the writer which is not liked a lot, it's valid to be concerned. But this leading into this oneway-downwards-toxic-spiral is bad and unhealthy for basically everything involving it. Especially if you tell everyone that we are basically doomed. Like, I think, people who do this, should actually use the time until DT to try out another mmo for a lil reality check, where we stand in ff14 in terms of quality of the story/storys. Everything else you said already, just felt it could be nice to give a lil pov from a 'new player' in this regard. :D have a nice weekend/time - Was a good video!
That’s an awesome mount. How do I get one of those? I’m a fairly new player. At lvl 35 as a gladiator. Maybe I haven’t gotten to the story part for it yet but after watching this video, I can’t wait!! Truly excited about getting some kool mounts like this one.
If you're talking about the motorcycle, that one is in the mogshop. It's a paid mount! Thanks for watching and I hope that you're having fun with the game!
As he said the motorcycle with cart is paid, but there are a few different types available in-game (though mostly from Island Sanctuary which is a post-EW side activity, shown a bit in this video)
people like drama and they jump on the drama train when it passes. i dont expect a "conclusion/wrap up" type of story from Dawntrail as its a new beginning, a.k.a. it will be the "a realm reborn" of another serie. so i will just take the story as a "we are going on a field trip with the scions all over the place and meeting people who will matter a lot, later".
I think it's rather simple. Shadow/walker was the climax/conclusion of a 8+ year saga. Dawntrail is the introduction to a new saga, so of course we're not gonna see an epic, multi layered story line tying together years of plot threads in a masterful way. It doesn't mean DT story will suck, it will likely be a slow burn to layout the ground work for future expansions to potentially be as epic as Shadow/walker. I expect DT to be a better paced, and constructed ARR. Setting up the conflicts, adversaries, and plot threads that will be resolved in future expansions. The XIV crew is very deliberate in their story planning, and aside from a few missteps(StB) they are usually able to execute competently on what they develop.
My hot take: The story is cool and I’m a fan of it, but in the long run, the story doesn’t matter. A lot of people say Stormblood was bad and they’re still playing. In any expansion, including the post patches, you have maybe a combined total of 2 weeks worth of playtime for the story. The expansion goes on for another 2 years. If the story is bad and the content is good then people will continue to play. That being said, I’m sure SE is well aware of how Stormblood was received and will be trying to not approach it the same exact way again. However, even if the story is absolutely abysmal, the people that like playing the game will still be playing well after the story is done.
Most of EW concerns are actually caused by SE themselves, for example: Instead of describing DT as a new exciting adventure its "The WoL goes on a vacation" which stinks of anime filler sprinkled with HW's politics 2.0 specially combined with the fact that there gonna be obviously lower stakes They are gonna split the story in two sides. Last time they did it in SB it was a disaster with Doma having the lion's share of the story and Ala Migho reduced to a nominal part despite its earlier implied relevance in the story. Even certain Doma parts were a bit rushed because they had to save space for the scarce Ala Mighan parts They wasted almost all of the numbered patches with low quality content Void related instead of leaving more room to introduce the new expansion instead of doing an introductory speedrun on the last moment that feels between ankward and forced instead of fluid and natural. They went hardcore homogenizing jobs from ShB to the point that the gameplay starts to feel the samey, which also remarked how boring alliance raids/dungeons/non hardcore content is when now your character ceiling has dropped sustantially. The pacing of EW was hideous with the Sharlayan early part being such a lore vomit dump that you could get 2 levels before even hitting a mob, Also EW having some really nice parts just to get hit with a super low part that made infamous ShB troley part look good in comparison Almost no midcore content which means either faceroll content or play savage and similar with statics, no middle ground. Bigger time between patches with no extra content to make for it, and before someone tells me that the devs need rest, SE should actually hire more devs a while ago, this is not recent issue Hrotghar and Viera issues to be fixed "soon" New jobs even some people might like them they are kinda of a "letdown" and didnt create as much hype as usual where people usually was drooling at the shiny new jobs at any chance they get. Pictomancer specially with its visual style feeling odd at best and a Fall Guys/Splatoon assets reuse at worst forcefully glued to the setting (some people even mention that it looks FAR BETTER in the CG trailer) So the ball is on their roof they gotta work hard to prove people wrong because this time they dont have a 10 year old narrative saga conclusion to fall back if they fuck it up
Kinda related, I feel like there’s an unhealthy tendency to knee jerk react poorly when certain arcs are brought up. Namely Stormblood but it’s hardly the only one. If you say the words “kinda like Stormblood” people will automatically go “eew no, never like Stormblood.” It has its issues particularly in character writing and pacing, but those were mostly in execution, not in concept. It’s still like a 7/10 story and hardly the worst thing we’ve seen in this game. But people treat it like a 4/10 and groan anytime you consider that they could attempt something similar again and do it better this time around. The split stories being a good example. Bottom line, people worry too much. Expansion looks neat, let’s see what they’ve got for us.
They removed aspects of the setting that were foundational: The threat of primal tempering, and primal's aetheric draw on the land. There are plenty of stories to tell with nothing to do with primals, but "fixing" those aspects in such a slapdash, and frankly rushed way was stupid. ESPECIALLY the primal aetheric draw issue.
I'm actualy curious about if they would be willing to work primals into the story again. Especially if we approach it like "we aren't close to our allies that can help with Primals" and/or thinking about the tribes in Meracydia assuming we ever get to go there.
We have a rare(sortof) method to protect a single person each from tempering, and an extensive and draining process of curing it if you can capture someone alive before they are turned into an abomination. That's not exactly 'fixed'. When was the primals draining aether thing fixed by the way? If you're talking about the ones summoned to help power the Ragnarok that was.. a very special case, considering it was the lopporits who made it happen with the beliefs of untempered tribesfolk, ordinary primals will still drain aether from the land.
That’s a funny take. Rushed? The plot line that lead into the whole cure arc started in heavensward. Aliseas arc from than as they brought it up again in stormblood was helping him. Than she had a reprise to help in shadowbringers and took that knowledge back to finally do what she always needed to, help him. How is a story over 6 years, 4 if you want to be super technical, rushed?!
As a weirdo who considers Endwalker to be the least good part of FF14's Story and considers ARR & Stormblood to be the best two (yes, *that* much of a weirdo), learning that Dawntrail is spearheaded (at least in part?) by the dude who did Werlyt is *very* exciting news.
Honestly same, I'm a much bigger fan of the ARR to Stormblood arc of FFXIV than I am Shadowbringers and Endwalker. The game sold me on Eorzea and its people, not these Ancients that honestly feel like the writer's pet more often than not. I've seen some people complain that the kids in Werlyt were stupid but like... yeah they're kids, and with the Emerald weapon Rex is begged _not_ to use Oversoul but does it anyway during the fight out of desperation. Stupid, desperate, indoctrinated kids are stupid, desperate, and indoctrinated who would've guessed?
It did some good, and went a bit darker than is usually for ff14, which I appreciate. The big problem is that the children’s reason for dying is super contrived honestly, and it also ended up being a bit predictable, with people calling the ending of everyone dying except the girl from the very first patch of the story. Overall, its not the worst out there, the villain was pretty entertaining, and it had an actually non awful ending, which is more than can be said of the four lords or bozja. I’d probably put it somewhere in the middle of my side content rankings.
I am FF14 player and I am not worried. Any speculation is just stupid, nothing is out yet, no-one has even seen or tried anything. Not to mention that they've got a team which has done all existing content, which is great, so they will create a good story. Rest we will see when it's out. Some people have too much time at hand and waste it on pointless things.
Dawntrail CANNOT be an epic adventure story like Shadowbringers and Endwalker were. This is an introduction, a beginning of a new big arc. We are back to the ARR part of the story, but hopefully with much better story telling. Is this going to disappoint many? Yes, but it's their problem of not understanding how the story telling in FFXIV works.
Ok but that thumbnail, the idea that anyone would take Athena's words on face value is hilarious, and it feels exactly like something she would do to gaslight us.
something I've learned from this down time between endwalker and dawntrail is that there are a lot of ff14 players that will complain about literally anything without even remotely thinking it through and are way too eager to be a doomer about the game because they're just bored and need new content
I think its gonna suck cause theyre focusing in unlikeable characters. Krile and Erenville arent main characters material and Wuk Lamat got a very poor VA that gave her a bad first impression. So i think at least the Contest part of the story will be rubbish and im thinking on skipping it.
Because people have nothing better to do, creator one says it’s going to suck, creator two copies then repeat until everyone is sick of hearing from content creators. Like how many times have you seen from one creator who has an opinion but spreads it as if it’s a fact…. Another reacts, then another then it snowballs into an incredibly boring topic…
I hated Sorrows of Werlyt because it was a milquetoast approach to a serious topic (militarization of youth) ultimately built on contrivances and uplifting a monster by making the antagonist a sadistic pedophile. Ultimately a collection of cowardous narrative hooks that failed to convey any sort of magnitude because it refused to commit. The horrendous Tataru quest didn't help things either. A mediocre end to a mediocre character. Meanwhile Emet-Selch was always portrayed as a horrible, irredeemable character but one we could ultimately sympathize with from the magnitude presented. The narrative isn't about atonement for him it's about putting him out of his misery (notice that the more chaotic Amon/Fandaniel is presented as a product of Emet-Selch in the Allagan Era). He just so happened to be an incredibly well-written and likeable character who we grew to understand. The only hope I have for Dawntrail's narrative is because of the quality of Pandaemonium. A well-written storyline about confronting one's past and how you can't always escape it. Lahabrea is ultimately presented as morally questionable and pragmatic to a fault on a good day, Athena is used not to uplift Lahabrea but instead explore the darker sides of his character and the Ancients as a whole. Post-Endwalker, already an average storyline, being as mediocre as it was gives me little hope for the storyline to come. 6.55's storyline was wonderful but .55's are never a good sign of quality to come.
I'm more worried that it's the same damn treadmill Materia and substats won't matter No builds or variety Fake-ass illusion of choice garbage. I love the story but for an MMORPG FFXIV is a theme-park and hardly anything more Forbidden Land: Eureka and Bozja was the best content FFXIV had
This comment making me wanna do a material video because I definitely find it to be one of the most boring and least interesting systems in the game. Exploration zones are peak for sure haha
Sorry i got to 4 minutes... and just disagreed. People should care whos working on things. Always. Period. As they want their moneys worth for their sub, and for the expansion THEIR paying for to be GOOD not bad. They didnt like someones writing for Giaus? That person probably shouldnt work on the main villains again they didnt do a good job oh well for them. I also personally hated Giaus.... Being in the story at all past ARR. He should have been done and dusted and moved on just like Zenos in Stormblood. Unlikable BADLY written characters. Like as badly written as you can get in everything else being well made. I understand your points. But. I decline them in logical sense.
I can understand that for sure. I don't want people to *not* care to be clear, I just want people to give other talent a chance and to consier track records. If you make a bunch of good stories and one flops, I'm not gonna write you off completely. And I'm also not going to blame solely one writer for the failures of any given storyline. That said, we all value things differently! Some people wil get burnt after a storyline they don't like and I can understand that too.
@@Sonicrida "That said, we all value things differently! Some people wil get burnt after a storyline they don't like and I can understand that too." I agree with this perspective. However I'd like to paint a picture; Imagine you walk into a book store, you see a book thats about... 50 pages long 500-1000 words total of a story making it a pretty short story. You buy it for 40$ bring it home you sit down as you wanna read it and you realize theres a strap on the book. You can't open it. You think a cashier made a mistake when you realize. It says "subscription" on it. Meaning every time you open the book it has a subscription on that book. You groan and try the book anyway since its a short story you can always just return it tomorrow. You read the book in its entirety and you hate it. What are you gonna do? You'll look at the authors name and never buy from them again. Its the same thing with this. Now personally, I think that SHOULDNT fire or drop this writer. But they should be looking at never putting him on a villian ever again, or put them on side quest stories for NPC's instead for the expansions. The reason I personally feel this way was Giaus in ARR was HUMANIZED very much so to the point of desperation for his people that he was side with the ascians of ALL people. He believed in a picture world that if he would rule EVERYTHING would be better. People could live in peace. Giving him humanoid features already and making him a disliked villian similar to emet, though liked in his own way especially with his speech in The Praetorium. Then they killed that entire side of that character and made him what he was in shadowbringers. Basically completely neutering his ideals and throwing them out the window only to make it for a "new agenda" to progress the story along to help The Scions infiltrate. The played a "safe" card for this character and lost... the hardest I could have ever imagined. I wish Giaus would have just flat out died in ARR, he was a OUTSTANDING villian for the short story ARR actually was (90% of that is filler and could be removed and just have giaus only parts and ARR would be fine.) My point is, people are angry. Because the writter screwed up this badly on a character that was WELL developed and then destroyed for no reason. Making the writer, untrustworthy.
@@tenroy6 Honestly part of me wants to say that you probably have a better understanding and appreciation of 2.0 Gaius than most people upset about Werlyt tbh! And yeah, your book example makes sense! I just think it's worth considering everything else he has done including his work on Heavensward, the Healer role quest in Shb, and the Eden storyline. I think the nuance of wanting him to work on other things is fair if you don't trust him with villains anymore! I just try to balance it with well, was everything that happened with Gaius *solely* because of him? It can be hard to say without being able to talk to the team about it. There's an interview that dives into their process a bit about how various decisions get made and when when they sometimes end up on Yoshi P's desk ultimately. I mainly don''t want to believe or put full blame on any one writer (speaking from the perspective of having blame anyway since I did enjoy the storyline and how Gaius was handled myself) since it was such an important character being handled there.
@@Sonicrida I'd prefer not to pull blame either, however ultimately the issue is, when your writing and being especially the front of a writer for a project which he is/was. He also has to completely understand at the end of the day that HE has to be the one fighting into the account against his superiors to make the story GOOD. Or hell. Ask to make a side story of what "should have happened" instead etc or at least made it publicly known it wasnt his decision to go through with that story writing. But unfortunately, due to how the story was written it feels like he had the creative freedom and it was a HUGE flop. Especially with writers I critique a lot as I used to want to be one and did a lot of writing myself a long time ago. Writers typically have 100% complete writing freedom in all industries and drafts get sent out, read, oked or not. I would have a hard time believing that this wasnt a first iteration that was tweaked to make the story go way faster as im sure the "screen time" was too long hence why it felt rushed and terribly made causing mistrust as instead of remaking that entire part of the story of Giaus being something awesome. He trimmed it down like a tree and threw it at them and settled. I just dont trust him fully on a large project like msq unless its the side side side character thats a villain you barely see and he goes up form there. Thats just personal opinion.
they were right lol
The ppl saw bad writing and tried to save us but the toxic community defended it. This expansion suffered cuz of it.
I suspect that this story is gonna be more of an adventure thats gonna act more as a new beginning rather than a grand epic like ShB and EW wich I feel is gonna disapoint some people. But that to me seems like the most logical direction after the EW ending.
Personally I very down for a fun setup and I think that the solution 9 stuff will prob get crazy fast. I expect a lot more than just the competition to be important
That's probably gonna be like ARR in a sense, more lore and worldbuilding with a slightly superficial story with lots of information missing for us to look forward to. I like this prospect.
Heavensward was at its core "just" an adventure. You could leave it out completely and the overall Hydaelyn story wouldnt be affected much. It still was amazing. If we get another Heavensward-quality expansion, then im already happy.
WoL has had enough world-ending crises. Let WoL have a break and go on fun adventures before the next world-ending event.
I expected it to be some kind of Tomb Raider/Indiana Jones story telling style.
Since we go to New World as Travellers not as Scion of Seven.
Just raid the dungeon find the tresure and fight the bad guys who want to use the tresure in evil way.
Went in with no expectations and an open mind. Loved Werlyt, enjoed the first half of Dawntrail... only to be insulted by the preachy shitshow that is the second half. As sad as it is to admit, the doom-sayers were right. Dawntrail MSQ is a huge pile of "Look at my awesome OCs!!! You need to care about my preachy, morally corrupt plot!!!" garbage
CBU3 managed to insult their players' intelligence in the worst way possible and the scions deserve so much better!
People are worried because a different person does thing but then no one noticed that shadowbringers and endwalker localisation was lead by Kate and not Koji untill Yoshida said so.
iirc Banri Oda and Ishikawa are supervising on this expansion. The lead writer was revealed during Las Vegas fan fest to be Daichi Hiroi. He wrote the Pandæmonium story among other things.
If they never gave Natsuko Ishikawa a chance, we wouldn't have shadowblood. Square Enix understands more than most modern game dev companies that it's good to let new people take charge of projects.
*Yoshi-P understands, it was Square Enix's reluctance to let new staff have a say in things that caused the 1.0 disaster and Yoshi-P's approach of "let the less-known have a go and see where it gets us" that brought them out of the bankruptcy beeline
Shadowblood? 😳 but you right, let her cook
The cringe lines destroyed some moments that were the cultivation of our efforts. Not mentioned the WoL is sidelined terribly. Whenever we met new characters of course as WoL we want to know them and see them more….Zero, Vtra, Estinien, Lopporits ❤… but never should a new npc actually replace us. Character placement is incredibly important in dialogue and cutscenes. We are a distant memory in all. The worst cutscene of all for me was during a nice our character is placed behind Wuk Lamat axe. Blocking us from a nice shot. This to me felt deliberate.
All that said it’s true that some people become incredibly hurtful towards the devs, VA, and story leads for something they don’t like. Some folks are too zealous that they issue death threats and harass people I see it in anime, manga, tv shows, movies, and other video game not mention content creators such as yourself. I just wish folks will just manage their emotions better.
Can we really say that Werlyt was about Gaius facing the consequences of what he'd done when Valens was the one going around burning out the bad? That's like blaming Julius Ceasar for everything Caligula did.
I don't know much about who's been writing what in regards to FFXIV story and content, but to be honest, I'm ready for a change of pace. The whole ascian storyline was a bit interesting at first, but I feel like by shadowbringers, I was already kind of tired of it, and then the next expansion focused almost entirely on it. I'm tired of hearing about the pretty ancient people and their feelings. I want the story to focus on present events and people who are still alive rather than focusing on a bunch of dead ascians and their trauma. Also kind of tired of everything being an "end of the world" scenario. I am so ready to just being adventurers again and enjoying and learning more of the world we currently inhabit.
I say bring on the change.
Still feels like we're still not out of the traps of 'them pesky ascians again' - worried about Solution 9.
Have never heard of anyone dislike Werlyt quests on any media, but that might be because I refuse to use twitter lol.
Funny enough I wonder what the forum said haha so many pockets of the fandom exist but yeah, Twitter is certainly a place
no real person is upset or worried about it. only twitter drama seekers.
This
I agree and I completely ignore it. People have to hate on something and it's not only FF14.
This is the first expansion I'm actually waiting for and I'm looking forward to it.
I do think that most people are excited haha
dehumanizing people who disagree with you is the road to hatred
Amen
Honestly I'm just excited for things to be a bit more "normal" per se. I know it isn't going to be a literal beach vacation but the focus steering back to regular people and their struggles excites me.
FFXIV sold me on the people of Eorzea and their plights, then later the people of Orthard and Hingashi. I was very lukewarm to Shadowbringers and ESPECIALLY Endwalker, they weren't badly written but I didn't care for how the shift went from war and intrigue (which is fairly unique for an MMO) to ancient superpeople and world-ending stakes (which is fairly typical for an MMO). And just conceptually I hated how everything has been tied back to "the ancients did it", even the gods. Having answers is fine but having literally everything have the same answer is _boring._
Soul Crystals? Ancients. Our souls? Ancients. Crafting? Ancients. Our gods? Ancients. Garlemald? Ancients. Allag? Ancients. Ascians? Ancients. Hydaelyn? Ancients. Zodiark? Ancients. Behemoth? Ancients. The Final Days? Ancients. The Heart of Sabik? Ancients. It feels like I'm trying to talk to a fanatical preacher that tries to tie every possible discussion back into their god.
I already know Dawntrail is going to have Ancients involved in some capacity because Solution 9 has the same glyphs we see in Elpis, but I dearly hope they're treated more as a background element rather than (one of) the focus yet again.
Part of my concern is that during the patch content the character dialogue felt more generic than it did up through 6.0. People felt, for lack of a better word, flanderised versions of themselves. I'm hoping it's just because patch cycle development is tight and fast, but I'm still concerned that recurring characters are going to lose their unique voice. At that point they might as well introduce new characters instead of bringing old ones back.
I can't wait for the Dawntrail story tbh, as much as i respect that Shadowbringers and Endwalker for their deep character storytelling, my favourite expacs are still Heavensward and Stormblood from both a Story and Gameplay side. So when people are speculating that Dawntrail is Stormblood 2 i literally couldn't be happier, i love the more dark and serious tones of the garlemald story from HW/StB and Endwalker and ESPECIALLY the sorrow of werlyt.
Person using Athena as the avatar and "Mommy of Elpis" should be a dead giveaway of their mental health state and credibility. :v
i think people worry because they don't know what to expect.... but that the start of a new arc, don't expect them to go full blow with this one, they need to install new antagonist and new story, i expect this expac to be filled with exposition and installation of the story. and i'm ok with this, the feeling to discover something totally new and such is what i want after all.
I am actually looking forward to the more lighthearted tone they are going for in Dawntrail. It would be boring if we got EW/SHB tone every expantion it would get taxing after a while. I like the idea of a more lighthearted beach episode to pace out the pathos a bit.
yes but also I dont want ARR levels of light hearted ,if yoshi p's point of making the game less boring and more engaging also extends to story they cant make it too lighthearted
*Sits down* if you don’t have money, you don’t have an expansion. FF14 has made a LOT of money on Shadow and Endwalker. A lot. More than any other expansions prior to it. Dawntrail has more funding than previous expansions. If you think they’re going to pull punches on this because the primary arc is done, you’re not paying attention.
it sucked
This is why you don't defend a product lol
I'm actually looking forward to Dawntrial. The Endwalker story hit on a lot of things that made it hard for me to deal with. I'm hoping it'll be a bit lighter while still having heart, and I know Oda-san can do that.
My problem with FFXIV is that Endwalker felt like a step back. No gripping villain, nothing really pushing you forward or calamity to prevent. I didn’t feel compelled to finish it like the Shadowbringers’ story, Stormblood’s characters, or Heavensward’s zones.
While I do think most of this is internet hate, if I am being fair about it as well I think the patch story/content was such a whiplash for people that it’s put them in constant doomer mode, for me personally while I also thought it had its share of flaws I tended to lean more towards a “this is just a bump in the road” mentality
a *very* long bump, to say the least.
I am more excited for dawntrail after 6.55 though, made all that pain of the post EW storyline worth it
people are quick to forget a realm reborn REALLY had a lot of split storyline weaved into its story. if you guy replay the story form the beginning knowing what will happen, you will notice a lot ofmforeshadowing of different future parts . so the argument of the story splitting paths being a problem is very weird to me .
I guess for what it's worth, a lot of people didn't enjoy 2.0's story either I think
@@Sonicrida yeah i know, but the little tid bits of setups were needed i think. They probably learned what they did wrong last time and shape the different paths for future expansion better , i hope
I honestly don't think this will be as good as Shb or EW, but it doesn't need to be.....this is gonna be an introduction into a new saga.
As long as they can provide some interesting setups and deliver good raids and ultimates, I'm perfectly fine in settling for a minor climax
at the end of the expansion that gives us a bit of an idea about the nature of this new saga. Idk about others, but as long as it looks good,
plays well and throws some characters I like at me......I don't need anything more than a bit of setup from that story to be very happy.
My only concern is that some of their story-telling vehicles seem fragmented. For example, what made shadowbringers great was that its exploration/relic content (bozja), raids (eden) and trials (weylt) all were expanding the world and making it feel more dynamic and alive while still being cohesive. So when I hear things like cosmic exploration, I worry they are going back to each gameplay element being its own thing, with separate stories which I did not enjoy as much. Also, I am not super into the idea of a 2 arc launch story because Stormblood suffered because of it. But it's more like things I hope they are aware of and have prepared for, rather than a doomsday prediction that it will suck. I am sure that at the very worse it will be still be a competently told story. I also have 0 issues with having a new writer come in. These long-term stories benefit from fresh eyes, and at the end of the day the supervising team is the same so no worries there.
The way I see it is, we're still going to get exploration content(whatever they end up calling it) in addition to the trial and raid series. If cosmic exploration is in addition to that stuff and they just want to categorize it and island sanctuary as lifecycle content, I'm okay with it being not as related since I still want them to build on plot threads existing elsewhere in the world honestly.
And yeah, your take on the 2 arc story is a reasonable expectation. I'm hopeful that they pull it off at the very least
I’m glad it’s new , fresh and up in the air in a sense. A clean slate to start something fun and different.
A lot of people misread Emet-Selch in the Elpis scene. He's never once been repentant for what he did. You have to look at it from his perspective. His people have been ripped to shreds, it's his sworn duty to protect his people. What horrifies him from our story is he correctly reads his actions in Amaurot as a suicide attempt. The Emet-Selch of Elpis can't imagine the weight of carrying the restoration of his people on his back for 12k years, but we just told him he breaks under it. It's a horrible thing to learn about yourself, "when your people need you the most, you literally /gquit." We'd like to think we'd fight and keep fighting until the job is done. So he's not upset we told him he killed a bunch of people because from his perspective they aren't people, they are pieces of people, he's upset we told him when his people needed him the most, he gave up.
Dayum Werlyt was one of the best stories in FFXIV BECAUSE it was dark. Heck of a lot more interesting than "power of friendship" stuff.
This up and down that the FF community does about hating and loving things is par for the course. Highly worth ignoring.
Hey. I'm fairly new in ff. Started in November. And I wanted to thank you for your comment about new players in this manner. (around 8 minutes) I had a bit of a hard time in this game getting through arr. because, I had a lot of fun. I loved the story and the worldbuilding. arr was just fantastic for me. But everyone and their mum tried to smear under my nose how bad this game is I am having fun with. That I just have to wait for fckn hw, some people even said I should skip everything in arr because it would be so bad. And in the end of the day I was sitting there and was like: "But I am enjoying arr? Is this bad? Or not allowed in this community? should I act like I dislike it? Be ashamed of liking it?"
So I can't say anything about the current arc or anything, as I just finished Stormblood (favorite expansion so far) But due to your comment about new players I kind of thought the topic is familiar / similar and worth to mention. I think if there is a story of the writer which is not liked a lot, it's valid to be concerned. But this leading into this oneway-downwards-toxic-spiral is bad and unhealthy for basically everything involving it. Especially if you tell everyone that we are basically doomed. Like, I think, people who do this, should actually use the time until DT to try out another mmo for a lil reality check, where we stand in ff14 in terms of quality of the story/storys. Everything else you said already, just felt it could be nice to give a lil pov from a 'new player' in this regard. :D
have a nice weekend/time - Was a good video!
That’s an awesome mount. How do I get one of those? I’m a fairly new player. At lvl 35 as a gladiator. Maybe I haven’t gotten to the story part for it yet but after watching this video, I can’t wait!! Truly excited about getting some kool mounts like this one.
If you're talking about the motorcycle, that one is in the mogshop. It's a paid mount! Thanks for watching and I hope that you're having fun with the game!
As he said the motorcycle with cart is paid, but there are a few different types available in-game (though mostly from Island Sanctuary which is a post-EW side activity, shown a bit in this video)
people like drama and they jump on the drama train when it passes. i dont expect a "conclusion/wrap up" type of story from Dawntrail as its a new beginning, a.k.a. it will be the "a realm reborn" of another serie. so i will just take the story as a "we are going on a field trip with the scions all over the place and meeting people who will matter a lot, later".
I think it's rather simple. Shadow/walker was the climax/conclusion of a 8+ year saga. Dawntrail is the introduction to a new saga, so of course we're not gonna see an epic, multi layered story line tying together years of plot threads in a masterful way. It doesn't mean DT story will suck, it will likely be a slow burn to layout the ground work for future expansions to potentially be as epic as Shadow/walker. I expect DT to be a better paced, and constructed ARR. Setting up the conflicts, adversaries, and plot threads that will be resolved in future expansions. The XIV crew is very deliberate in their story planning, and aside from a few missteps(StB) they are usually able to execute competently on what they develop.
My hot take: The story is cool and I’m a fan of it, but in the long run, the story doesn’t matter. A lot of people say Stormblood was bad and they’re still playing. In any expansion, including the post patches, you have maybe a combined total of 2 weeks worth of playtime for the story. The expansion goes on for another 2 years. If the story is bad and the content is good then people will continue to play. That being said, I’m sure SE is well aware of how Stormblood was received and will be trying to not approach it the same exact way again. However, even if the story is absolutely abysmal, the people that like playing the game will still be playing well after the story is done.
Most of EW concerns are actually caused by SE themselves, for example:
Instead of describing DT as a new exciting adventure its "The WoL goes on a vacation" which stinks of anime filler sprinkled with HW's politics 2.0 specially combined with the fact that there gonna be obviously lower stakes
They are gonna split the story in two sides. Last time they did it in SB it was a disaster with Doma having the lion's share of the story and Ala Migho reduced to a nominal part despite its earlier implied relevance in the story. Even certain Doma parts were a bit rushed because they had to save space for the scarce Ala Mighan parts
They wasted almost all of the numbered patches with low quality content Void related instead of leaving more room to introduce the new expansion instead of doing an introductory speedrun on the last moment that feels between ankward and forced instead of fluid and natural.
They went hardcore homogenizing jobs from ShB to the point that the gameplay starts to feel the samey, which also remarked how boring alliance raids/dungeons/non hardcore content is when now your character ceiling has dropped sustantially.
The pacing of EW was hideous with the Sharlayan early part being such a lore vomit dump that you could get 2 levels before even hitting a mob, Also EW having some really nice parts just to get hit with a super low part that made infamous ShB troley part look good in comparison
Almost no midcore content which means either faceroll content or play savage and similar with statics, no middle ground.
Bigger time between patches with no extra content to make for it, and before someone tells me that the devs need rest, SE should actually hire more devs a while ago, this is not recent issue
Hrotghar and Viera issues to be fixed "soon"
New jobs even some people might like them they are kinda of a "letdown" and didnt create as much hype as usual where people usually was drooling at the shiny new jobs at any chance they get. Pictomancer specially with its visual style feeling odd at best and a Fall Guys/Splatoon assets reuse at worst forcefully glued to the setting (some people even mention that it looks FAR BETTER in the CG trailer)
So the ball is on their roof they gotta work hard to prove people wrong because this time they dont have a 10 year old narrative saga conclusion to fall back if they fuck it up
Kinda related, I feel like there’s an unhealthy tendency to knee jerk react poorly when certain arcs are brought up. Namely Stormblood but it’s hardly the only one. If you say the words “kinda like Stormblood” people will automatically go “eew no, never like Stormblood.” It has its issues particularly in character writing and pacing, but those were mostly in execution, not in concept. It’s still like a 7/10 story and hardly the worst thing we’ve seen in this game. But people treat it like a 4/10 and groan anytime you consider that they could attempt something similar again and do it better this time around. The split stories being a good example.
Bottom line, people worry too much. Expansion looks neat, let’s see what they’ve got for us.
They removed aspects of the setting that were foundational:
The threat of primal tempering, and primal's aetheric draw on the land.
There are plenty of stories to tell with nothing to do with primals, but "fixing" those aspects in such a slapdash, and frankly rushed way was stupid. ESPECIALLY the primal aetheric draw issue.
I'm actualy curious about if they would be willing to work primals into the story again. Especially if we approach it like "we aren't close to our allies that can help with Primals" and/or thinking about the tribes in Meracydia assuming we ever get to go there.
We have a rare(sortof) method to protect a single person each from tempering, and an extensive and draining process of curing it if you can capture someone alive before they are turned into an abomination. That's not exactly 'fixed'. When was the primals draining aether thing fixed by the way? If you're talking about the ones summoned to help power the Ragnarok that was.. a very special case, considering it was the lopporits who made it happen with the beliefs of untempered tribesfolk, ordinary primals will still drain aether from the land.
That’s a funny take. Rushed? The plot line that lead into the whole cure arc started in heavensward. Aliseas arc from than as they brought it up again in stormblood was helping him. Than she had a reprise to help in shadowbringers and took that knowledge back to finally do what she always needed to, help him. How is a story over 6 years, 4 if you want to be super technical, rushed?!
As a weirdo who considers Endwalker to be the least good part of FF14's Story and considers ARR & Stormblood to be the best two (yes, *that* much of a weirdo), learning that Dawntrail is spearheaded (at least in part?) by the dude who did Werlyt is *very* exciting news.
Honestly same, I'm a much bigger fan of the ARR to Stormblood arc of FFXIV than I am Shadowbringers and Endwalker. The game sold me on Eorzea and its people, not these Ancients that honestly feel like the writer's pet more often than not.
I've seen some people complain that the kids in Werlyt were stupid but like... yeah they're kids, and with the Emerald weapon Rex is begged _not_ to use Oversoul but does it anyway during the fight out of desperation. Stupid, desperate, indoctrinated kids are stupid, desperate, and indoctrinated who would've guessed?
Great, now I expect Solution 9 to involve some more Gundam Battles. Will make the wait even worse ; )
Ngl it'll be sad to not have Cid come and save us with an airship at some point XD he could prob get a major upgrade there too
I bawled my eyes out at the werlict story. I can't wait!
theres people who dont like sorrow wyrelt lmao
for me it was a nice fresh breath that I thought I would never see since ARR
It did some good, and went a bit darker than is usually for ff14, which I appreciate. The big problem is that the children’s reason for dying is super contrived honestly, and it also ended up being a bit predictable, with people calling the ending of everyone dying except the girl from the very first patch of the story. Overall, its not the worst out there, the villain was pretty entertaining, and it had an actually non awful ending, which is more than can be said of the four lords or bozja. I’d probably put it somewhere in the middle of my side content rankings.
I really wish that Bozja's ending wasn't rushed. I wanted more out of the four lords as well
I am FF14 player and I am not worried. Any speculation is just stupid, nothing is out yet, no-one has even seen or tried anything. Not to mention that they've got a team which has done all existing content, which is great, so they will create a good story. Rest we will see when it's out. Some people have too much time at hand and waste it on pointless things.
Dawntrail CANNOT be an epic adventure story like Shadowbringers and Endwalker were. This is an introduction, a beginning of a new big arc. We are back to the ARR part of the story, but hopefully with much better story telling. Is this going to disappoint many? Yes, but it's their problem of not understanding how the story telling in FFXIV works.
Ok but that thumbnail, the idea that anyone would take Athena's words on face value is hilarious, and it feels exactly like something she would do to gaslight us.
something I've learned from this down time between endwalker and dawntrail is that there are a lot of ff14 players that will complain about literally anything without even remotely thinking it through and are way too eager to be a doomer about the game because they're just bored and need new content
I think its gonna suck cause theyre focusing in unlikeable characters. Krile and Erenville arent main characters material and Wuk Lamat got a very poor VA that gave her a bad first impression. So i think at least the Contest part of the story will be rubbish and im thinking on skipping it.
Because people have nothing better to do, creator one says it’s going to suck, creator two copies then repeat until everyone is sick of hearing from content creators.
Like how many times have you seen from one creator who has an opinion but spreads it as if it’s a fact…. Another reacts, then another then it snowballs into an incredibly boring topic…
I hated Sorrows of Werlyt because it was a milquetoast approach to a serious topic (militarization of youth) ultimately built on contrivances and uplifting a monster by making the antagonist a sadistic pedophile. Ultimately a collection of cowardous narrative hooks that failed to convey any sort of magnitude because it refused to commit. The horrendous Tataru quest didn't help things either. A mediocre end to a mediocre character.
Meanwhile Emet-Selch was always portrayed as a horrible, irredeemable character but one we could ultimately sympathize with from the magnitude presented. The narrative isn't about atonement for him it's about putting him out of his misery (notice that the more chaotic Amon/Fandaniel is presented as a product of Emet-Selch in the Allagan Era). He just so happened to be an incredibly well-written and likeable character who we grew to understand.
The only hope I have for Dawntrail's narrative is because of the quality of Pandaemonium. A well-written storyline about confronting one's past and how you can't always escape it. Lahabrea is ultimately presented as morally questionable and pragmatic to a fault on a good day, Athena is used not to uplift Lahabrea but instead explore the darker sides of his character and the Ancients as a whole.
Post-Endwalker, already an average storyline, being as mediocre as it was gives me little hope for the storyline to come. 6.55's storyline was wonderful but .55's are never a good sign of quality to come.
" Why are FFXIV Players Worried About Dawntrail's Story? "
Maybe cause the storyline after 6.0 been pretty meh?
This aged well 🤣
They were right
people will always find something to hate
I'm more worried that it's the same damn treadmill
Materia and substats won't matter
No builds or variety
Fake-ass illusion of choice garbage.
I love the story but for an MMORPG FFXIV is a theme-park and hardly anything more
Forbidden Land: Eureka and Bozja was the best content FFXIV had
This comment making me wanna do a material video because I definitely find it to be one of the most boring and least interesting systems in the game. Exploration zones are peak for sure haha
Sorry i got to 4 minutes... and just disagreed. People should care whos working on things. Always. Period. As they want their moneys worth for their sub, and for the expansion THEIR paying for to be GOOD not bad. They didnt like someones writing for Giaus? That person probably shouldnt work on the main villains again they didnt do a good job oh well for them.
I also personally hated Giaus.... Being in the story at all past ARR. He should have been done and dusted and moved on just like Zenos in Stormblood. Unlikable BADLY written characters. Like as badly written as you can get in everything else being well made. I understand your points. But. I decline them in logical sense.
I can understand that for sure. I don't want people to *not* care to be clear, I just want people to give other talent a chance and to consier track records. If you make a bunch of good stories and one flops, I'm not gonna write you off completely. And I'm also not going to blame solely one writer for the failures of any given storyline.
That said, we all value things differently! Some people wil get burnt after a storyline they don't like and I can understand that too.
@@Sonicrida "That said, we all value things differently! Some people wil get burnt after a storyline they don't like and I can understand that too."
I agree with this perspective. However I'd like to paint a picture; Imagine you walk into a book store, you see a book thats about... 50 pages long 500-1000 words total of a story making it a pretty short story. You buy it for 40$ bring it home you sit down as you wanna read it and you realize theres a strap on the book. You can't open it. You think a cashier made a mistake when you realize. It says "subscription" on it. Meaning every time you open the book it has a subscription on that book. You groan and try the book anyway since its a short story you can always just return it tomorrow.
You read the book in its entirety and you hate it. What are you gonna do? You'll look at the authors name and never buy from them again. Its the same thing with this. Now personally, I think that SHOULDNT fire or drop this writer. But they should be looking at never putting him on a villian ever again, or put them on side quest stories for NPC's instead for the expansions.
The reason I personally feel this way was Giaus in ARR was HUMANIZED very much so to the point of desperation for his people that he was side with the ascians of ALL people. He believed in a picture world that if he would rule EVERYTHING would be better. People could live in peace. Giving him humanoid features already and making him a disliked villian similar to emet, though liked in his own way especially with his speech in The Praetorium. Then they killed that entire side of that character and made him what he was in shadowbringers. Basically completely neutering his ideals and throwing them out the window only to make it for a "new agenda" to progress the story along to help The Scions infiltrate. The played a "safe" card for this character and lost... the hardest I could have ever imagined. I wish Giaus would have just flat out died in ARR, he was a OUTSTANDING villian for the short story ARR actually was (90% of that is filler and could be removed and just have giaus only parts and ARR would be fine.)
My point is, people are angry. Because the writter screwed up this badly on a character that was WELL developed and then destroyed for no reason. Making the writer, untrustworthy.
@@tenroy6 Honestly part of me wants to say that you probably have a better understanding and appreciation of 2.0 Gaius than most people upset about Werlyt tbh!
And yeah, your book example makes sense! I just think it's worth considering everything else he has done including his work on Heavensward, the Healer role quest in Shb, and the Eden storyline. I think the nuance of wanting him to work on other things is fair if you don't trust him with villains anymore! I just try to balance it with well, was everything that happened with Gaius *solely* because of him? It can be hard to say without being able to talk to the team about it. There's an interview that dives into their process a bit about how various decisions get made and when when they sometimes end up on Yoshi P's desk ultimately. I mainly don''t want to believe or put full blame on any one writer (speaking from the perspective of having blame anyway since I did enjoy the storyline and how Gaius was handled myself) since it was such an important character being handled there.
@@Sonicrida I'd prefer not to pull blame either, however ultimately the issue is, when your writing and being especially the front of a writer for a project which he is/was. He also has to completely understand at the end of the day that HE has to be the one fighting into the account against his superiors to make the story GOOD. Or hell. Ask to make a side story of what "should have happened" instead etc or at least made it publicly known it wasnt his decision to go through with that story writing. But unfortunately, due to how the story was written it feels like he had the creative freedom and it was a HUGE flop.
Especially with writers I critique a lot as I used to want to be one and did a lot of writing myself a long time ago. Writers typically have 100% complete writing freedom in all industries and drafts get sent out, read, oked or not. I would have a hard time believing that this wasnt a first iteration that was tweaked to make the story go way faster as im sure the "screen time" was too long hence why it felt rushed and terribly made causing mistrust as instead of remaking that entire part of the story of Giaus being something awesome. He trimmed it down like a tree and threw it at them and settled.
I just dont trust him fully on a large project like msq unless its the side side side character thats a villain you barely see and he goes up form there. Thats just personal opinion.
Twitter drama scum is not human. There is no point trying to figure out the reasoning of krill and plankton.
I have a feeling Dawntrail will surpass most expansions' stories.
This is their chance to shine without relying on older lore as much!
twitter bad. stop. its not representative of anything
Yeah it's always important to remember that the player base is much bigger than the population on Twitter or any other social platform tbh