Making Marty McFly PART 1 Sculpting Base Mesh

Поділитися
Вставка
  • Опубліковано 15 лют 2024
  • BTTF is my favorite trilogy. When I was 6 years old, my babysitter (who happened to be my cousin) used to turn on the TV to keep me behaved. I was quite a handful that day, and it seemed like nothing was working. Then a sound caught my attention... yes, the BTTF jingle grabbed me. That movie captivated me even though I was young. Since then, I must have watched it 100 times. I decided to try recreating Marty McFly, the great MJ Fox. It's not easy, as there are few quality references from 1985. So, I tried generating some images using AI, but I'm not sure if it was a good idea. This is the first part of the video... :) Hope you enjoy! If it turns out well, we'll turn it into a full Metahuman! With his epic outfits too!
    #BTTF #Blender #Unreal #Metahuman #Sculpting #3DArt #MichaelJFox #Animation #AI #TimeTravel #Nostalgia #Creativity

КОМЕНТАРІ • 2

  • @rcafilmproductions1640
    @rcafilmproductions1640 5 місяців тому +3

    Can I ask what AI program did you use to get the reference poses? With all that reference have you ever thought of trying to use KeenTools FaceBuilder ?

    • @elvismorellidigitalvisuala6211
      @elvismorellidigitalvisuala6211  5 місяців тому +1

      I use stable diffusion in local.
      Facetool it generate a smooth mesh it works only with textures on it, and textures is not good if u generate with AI cause resolution is really low, upscale is horrible, Facebuilder maybe it works as reference if u put really HQ pics