[TF2] Set Synergy: Offence Classes
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- Опубліковано 16 тра 2022
- Some guy starts slouching and slothing before he comes to the startling sensation that people need to see his stuff, hence a "short" subject talking about the item sets and their synergies, is it good? is it bad? does it need fixing?
Fun Fact: My recording program failed me 3 times causing me to restart the entire video and the little editing progress I made 3 times over, on a project I would have considered small but here we are... 3 weeks later... you'll have to excuse the minor editing and any issues, I have the patience of a saint but that saint is Bonaventure.
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bro
"the liberty launcher is like being punched by a baby, the black box is like punching a baby"
favorite line of my 12 years of my life
😮
Boo-womp
The alliteration was real impressive
Gotta appreciate when someone makes life way harder just for production value.
I find it kind of distracting tbh. The joke has been done before by array and frankly it doesn't add anything to what would otherwise be a pretty interesting and informative video
@@moistmarsupial3528 Agreed, I started skipping them after a bit, even if it was just a few seconds. It's cute, but doesn't really add anything.
@@moistmarsupial3528 I've made my own comment echoing this sentiment but on with a slightly different tact. SpaceGuy clear has the writing chops to make engaging content that's fun to watch so it feels like his alliteration segments might be a holdover from his days as a smaller UA-camr or maybe he personally enjoys writing them.
If they continue, I just hope he takes the time to make them flow better with the rest of the script rather than feeling like an indulgent pitstop.
@@refusingtoconform they flow really good
Why does he like allteration so much? I know it's satisfying but goddamn.
Can’t wait for episode 2, definitely brings back the memories when item sets brought these upgrades/upsides.
The hibernating bear is going to be interesting
I remember calling someone a hacker because they had the sniper set
Looking forward to both episodes, particularly the Saharan Spy set in Episode 3. I don’t have any particular attachment/hate for it, since I joined TF2 well after they took out the set bonuses. It’s just, as a piece of TF2 history, well…I just find it fascinating how the Your Eternal Reward went from fantastic as part of the set, to practically useless once the bonus was removed. Even though I still see enemy Spies use the YER all the time.
@@isenokami7810 technically these sets are sorta still in the game, cause now they just leave little grave stones 🪦 if you have a full/particular set, however for the spy his was actually the very first set that was different by now including a taunt set that was sorta unusual.
@@Walker443 I am aware. But seriously, have you ever seen the graves? Like, ever? No, of course you haven’t. Because once the bonuses were removed, people stopped caring about the full sets. That, and you still need the respective hat for the grave/taunt effect to occur; I guarantee you next to nobody wears the respective hats anymore when there likely just better options these days.
Exaggeration aside, it’s at least possible that MAYBE you’ll come across the graves; the sets are mostly still solid loadouts even without the bonuses, and from there you’d just need the hat. No way in hell you’re ever seeing that taunt effect, though, since…I mean, come on. Without the old bonus, the Saharan Spy set is just actively terrible.
I've always enjoyed emassing the item sets for each of the classes. Such intriguing history for each one.
Saharan Spy Set: exists
Your Eternal Reward: amazing/overused
Saharan Spy Set: no longer exists
Your Eternal Reward: utterly worthless
Some stuff that people tend to not know about the shortstop:
Instead of 9 pellets in a square, it fires 4 in a tight T shape.
It has a 33% faster firing speed
It reloads its entire clip at once, giving it the fastest reload-time-to-ammo ratio of any scattergun.
It has a 3x longer range than any other scattergun, and since damage fall off is based on the % of range and not actual distance, it actually deals it’s maximum 72 damage from a longer range than the scatterguns can deal their max 102
Where does that last information come from? I thought it had longer ranged damage because every pellet had double damage compared to regular pellets (12 vs 6)
@@aetu35 nope. Shortstop has the most unlisted stats of any gun in the game. If it had all its actual stats, it would be the longest weapon description.
@@grummdoesstuff2983 Dragon's fury: are you sure about that?
@@mishaborovko8274 huh? What do you mean?
late, but when it comes to random crits, it follows the logic of pistols: 2 second of crits, enough to empty a clip with each shot doing around 244 damage at point blank
You had me the moment I heard the clap from 'Now I Am Become Death', great music choice SpaceGuy
Imagine if the Manmelter could extinguish enemies as well, so you can use it offensively by lighting an enemy, extinguishing them, doing a crit, then finishing them off with your flamethrower or axe.
Shoot an enemy to set him on fire, extinguish him for a crit, then shoot him again
But then wouldn't if just be the flare gun but with an additional step? You still do crits, just needing to set enemies on fire and extinguish instead of just setting an enemy on fire.
@@thunderspark1536 I mean maybe, but you could also do crits against players who are not on fire. A little extra utility never hurts on an otherwise bad weapon.
It's all fun and games until your friend gets autobalanced and... you know what happens afterwards
Or just make it Pyro’s short circuit.
Actually, the head explosion thing Space brought up with the Bison gave me a great idea for how to change it. I mean, revert it to normal first, it needs to work like it used to for my idea to work. From there, though, give it an explode on kill stat: not just the gib effect, but straight up the equivalent of setting off a sticky trap in the enemy’s corpse.
Bam. A meme weapon that you can spam into chokes for chip damage like normal, but with the benefit of literally blowing a hole in the enemy push if you happen to kill anyone with it.
That's... Actually original and interesting idea that doesn't sound too broken... We need this
Reminds me of that one custom spy knife. It does no damage, but it basically plants a c4 in anyone you backstab. If you actually manage to survive the person you just stuck, you can time your detonation and blow up them and any nearby teammates.
@@johncronk8867 Ah right, the Inside Jab. Hintshot mentioned that once.
yeah his fix didnt fix the issue with the bison. it would still take five seconds to do fifty damage, less than melee, just utter garbage still. I think the current bison has better DPS at that range.
Something to keep in mind when buffing the Righteous Bison is that it was specifically created to be stronger at taking out fleeing foes.
Can’t wait to see how you’d make the Brass Beast/Buffalo Steak/Warrior’s Spirit combo work together. That’ll be a challenging one
Apparently it's good in MvM
@@justafurrywithinternet317 The Brass Beast is just a minigun like casual/comp Tomislav vs Stock... Except its Brass Beast vs Stock (the Sandvich is good Tank Busting DPS)
The Tank Buster was the first item set I ever managed to assemble, and I still use it to this day, even if the Concheror would probably be better than the Backup.
Fun fact: my Soldier loadout is also the crutch set minus one item, just not the same. Instead of replacing the Conch with the Backup, I replace the Box with stock.
I just…I can’t. I can’t even seem to aim the splash damage, let alone the rockets. I need that fourth rocket, I WILL die without it no matter how much I’m healing.
The Backup is better, in my opinion. It gives an on wearer 20 health, it makes you 100% immune to crits, plus 50% of sentry damage immunity, and 35% for all other damage types. All the conch does is give health regen and speed.
@@isenokami7810 Why do you even play soldier enough to care about that fourth rocket if you can't even hit the first three.
@@manologamerss5801 Honestly I don’t. My main is Medic, with joint second being Engie and Heavy. I’ll pick Solly if nobody else has, but he’s nowhere near as fun to me.
Especially not now that I finally understand Demo (not Knight, just Demo) after 1000+ hours in game. Rocketed up from one of my least favorites to one of the most fun when he clicked. And now that he has, let me say this: I only have splash damage issues as Solly. I hit Demo splash just fine.
@@isenokami7810 Since we're talking here about having crutch set minus one item I'll also say mine.
Mine replaces Escape Plan with Disciplinary action while keeping Box n Conch.
When episode 2 happens if you’re anything like me the hibernating bear set that will make you want to turn your headphones up to max volume and listen to a 100 gec and Limp Biskit album at the same time as a way to lobotomize yourself so you forget it exists
The Hibernating Bear set is three ok weapons that have no synergy together put together. The Brass Beast is amazing if you're taking a defensive hold (or on the payload cart), while the Buffalo Suicide Sandwich and Warrior's Spit reward blindly running at the enemy. The biggest problem would have to be that MASSIVE damage increase penalty while under the effects of the Bitch Sandwich and the why not use your minigun? as they just seem to punish you for doing something that already punishes you to begin with. The easiest way to fix these would be to remove both damage increase penalties and add effects to the side of beef run over by a combine that reward you for actually using your melee. One bonus: health on kill. If you're gonna be running into the entire enemy team with nothing but your guns, you might as well get something out of it. Bonus two: damage reduction. Again, you're running into the enemy team, you need some protection or you're about to annoy yourself and your team by existing. Bonus three: give the Warrior's Spite a speed boost and swing speed boost. You are a HEAVY, you are SLOW. What's to stop literally every class in existence from walking in the opposite direction and opening fire at you? The only reason the speed boost is given to the Warrior's Shit is because if you're gonna be a melee heavy, use the KGB since if you get a kill and things get hairy, you have a small window of crits to use with your minigun, so make use of them.
14:45 I have to disagree here. The whip is one of the strongest melee weapons in the game solely because of its range. With random crits, you can still potentially one shot 4/9 classes. The item set is still absolute ass though
Can't one shot medics
@@linusdickens4767 For some reason at the time I thought a crit did 154 damage rather than 146. I edited the original post
Oh, really interesting vid as always!
25:07 I'd say it has more similarities with the Back Scratcher than the Axtinguisher tbh
The Gas Attendant was my shit back in the day. I got the hat via crafting I believe or sheer chance.
7:28 seeing all your boost disappear from a butterstab made me cry
i think this is your best work yet! really enjoying the alliterations and jokes
Shortstop's damage model and tighter spread being more suited for mid-range than the scattergun combined with a fast reload that allows for consistent damage output and more or less makes up for the lack of a pistol makes it easy to stay at a safe distance where it's easier to dodge incoming projectiles, easier to disengage, you take less damage due to falloff and what damage you do take can be healed through the mad milk without having to close in and put yourself in greater danger.
The combo still works. The Shortstop is an underrated primary and I''d argue has a playstyle that works much better with the Mad Milk than the all or nothing Scattergun that benefits much more from a pistol to make up for its lack of mid-range damage.
You always come up with the best ideas for series, keep up the great work!
1:25
The shortstop didn't have increased healing until the July 10th, 2013 patch.
In the Mann-conomy update, the update that introduced the Shortstop, it only had a slow target on hit bonus.
That's correct however the Slow on Hit didn't actually work, meaning I'm talking about the plain old Shortstop with its 4 pellets and T-Shape spread rather than anything else so I just skipped ahead to when it did work
the modern atomizer is great tho it wont help with combat but mobility is still mobility and it has no downsides cause its a melee for scout so ur missing nothing
Its good on its own but has little synergy with the set nowadays, it even used to stack with the soda popper’s jumps, kinda sad that many sets and especially this one had their synergy gutted. #1 fan is my favorite set in terms of the weapons i like
@@Recarsonated thats fair
atomizer gives free minicrits if you jump.
@@tangerin.official yea, 40 damage mini-crits bc it has a damage penalty so its only slightly better than stock damage wise... why would you try to use that?
still mini-crits and that was 7 months ago 💀💀@@g-forcefgt323
The unique rhymes at the beginning of the sets is just fun. Because of the unique use of lesser-known words
Great video! always nice to see someone make a video on old weapon sets.
also i saw that engie in the floor at 2:10
OMJEE ENGIE JUMPSCARE(GONE WRONG) (I GOT BANNED)
@@dino_sores4298 Don't call engineer at 3am (gone wrong) (gone sexual) (he is engihere)
Had to slow the video down to see him, well spotted
An astounding amount of alliteration astonishing even the most astute audiences
At this point I watch to hear what alliterations you come up. Great work.
Legit best suggestion anyone has had for the third degree ever, well done.
The best part of your videos is the amount of rhymes and puns😂
Lovely video, love the alliteration.
Right when I was thinking “oh god he has to do the set with the bison”, it showed up on the video. Meaning you had to get gameplay of you using the bison. Seriously. I am so sorry this had to happen with you. All I can say is that I wish you best of luck with the hibernating bear set, and the pomson from engie’s sci-fi set.
Once again he keeps using words with the same first letter and once again I love it
to be honest on some level I wouldn't mind Polycount-style game-altering set bonuses if it was more obvious you had them active and they didn't require a cosmetic and even more interestingly if every class had access to some of them, I think the utility of mismatched sets would still shine through often enough that you could give fun little boosts for using specific thematic sets together. Maybe if we ever get a true follow-up worthy of being called Team Fortress 3, this concept can be explored a bit.
plus let's be real the only really problematic set was the croc sniper
I think in the right hands the Special Delivery could also be an issue.
Hilariously even the Medieval Medic has an extremely overkill set bonus of giving medic even more regen.
Default is 6, with the Amp it's another 3 so 9 and the set provided another 3(maybe, hard to recall) equaling 12 HP per second.
I can't hate the Croc Sniper because of how much it fucked with hackers. I remember a 2Fort game I played years ago where the enemy team had an aimhacking Sniper that no one was willing to kick, so to deal with him I went Croc Sniper and had our Engineer set up his dispenser on the ramparts by me. The hacker's aimbot refused to let him bodyshot, so with the dispenser keeping me always above 1 HP, he was physically incapable of killing me.
The medieval medic set gave +1 regen, and the amputator only gained its +3 regen several months after set bonuses were removed
Loving the deadbolt ost in the background.
Good video, never thought of a manntreads buff and kinda conisdered them unbuffable but increasing movement speed sounds along with its current stats like a super fun alternative to the gunboats and i wish it was in the game
Love the use of the deadbolt soundtrack. Killer game.
Can't wait for episode 2
A SpaceGuy video with Deadbolt music, truly a blessing to my ears and eyes.
The alliteration is impressive
this, this is cool. i have been wondering about stuff like this. and I have a question for you. what is your opinion on bonuses for having full sets equipped returning? i like the idea of actual ingame bonuses being added for having full sets.
It'd be nice to see more sets with added synergy but I think we shouldn't see anymore cosmetic requirements. TF2's core gameplay should be intact and all weapon effects should come from the weapons we can see and not from the hats atop their head.
Plainly, it'd be nice to see weapon set bonuses return but I think we need to integrate them into the weapons themselves (as they did when they originally removed them) and have the cosmetics be optional to receive the effect. Additionally, if these bonuses are to return we need to clearly label their stats for new and old, returning players so that there isn't confusion about why they're performing better with the same weapon despite any skill difference.
I can't wait for the next episode, long as your recording program behaves.
They put gravestones in place of the bonuses they murdered
11:48 katana zero music in a tf2 video? you my good man just earned a sub
I'm not sure i agree with the Atomizer changes, seems more out of a desire to bring back the old version rather than trying to make it work in the set, as in it's current incarnation it's a bit redundant, what with the Soda Popper giving you 5 extra jumps
Deadbolt music! What a great game, I really should replay it.
2:50 Hey, that's Octo Expansion's blender!
After playing through Left 4 Dead: What if the crit effect had some menacing music to accompany it? Valve already has sound cues for most buff sources at the start, but some recognizable melody could cause you a moment to pause and think before running out the spawn doors to a phlog pyro who finished their mmph before you spawned.
Diggin the katana zero music btw.
My idea for the mantreads:
When under a speed-boosting effect, the mantreads allow you to deal damage and knock back enemies you walk into, while also keeping the ability to deal damage to enemies you fall on. The idea is to allow the soldier to synergize his disciplinary action team buff into a passive attack that his weapon's longer melee reach can capitalize on while also building on the original concept of the mantreads as something that gives you damage for hitting enemies at speed via rocket jumping.
Nice use of DEADBOLT soundtrack here. Nice video too.
Love the use of Risk of Rain music
The bison should automatically chain to close by enemies when you hit one
I'm so glad valve doesn't look at youtube comments (or the community in general) for weapon balance because that one is horrible.
@@zuhdibeyblade9 please elaborate why
@@zuhdibeyblade9 please tell me why?
@@zuhdibeyblade9 give us insight into your opinion, please
This man (robot? Cyborg? Camcorder with a hat?) Has some seriously stellar alliterative attunement.
The Baby Face Blaster was amazing on release and really made Scout feel like another class, not quite as much as Demoknight but ditching your upward mobility for full on horizontal movement was refreshing and honestly not even broken
Great for running to the enemy back lines but with such little firepower compared to Stock you traded damage for hit and run surprise, and you'd get beat by a single engineer setting up a sentry
I love your content, but the Deadbolt soundtrack being the first thing I hear? Absolute staple of the TF2 content creators
Love that you use the RoR soundtrack
Hold up. The Shortstop never had the item set bonus and the increased healing from all sources at the same time.
The wiki section on the Shortstop's updates is wrong - it doesnt list the Gun Mettle changes (when sets were removed and Shortstop got increased healing), nor when the Shove part was added.
Granted, I'm citing old Reddit posts for my information, but I'm pretty sure it lines up with what I remember better than the wiki.
Seeing how you got the update wrong by about 7 years and said the item that was part of the set never recieved the set bonus and its own bonuses at the same time, gonna accept my info.
Shortstop gave increased healing through all sources
The set gave 25 HP
one idea i had for the third degree was that upon hitting an enemy, he is "marked for medic" for a few seconds. Instead of showing a skull on top of the player it shows the medic's drawn head, and all damage dealt to the affected player also deals damage to a medic/dispenser healing it
your overhaul of the bison would force people to fire at a heavy for HALF A MINUTE
while he can shred you in about 2 seconds
the deadbolt soundtrack is a great choice my friend
The full sets were a problem, but damn did I enjoy the Gas Jockey set when it was around
10% movespeed on Pyro at all times felt incredible.
I heard that Deadbolt song… excellent choice in ost
wanna know what i think would make the bison viable?
Hits dealing x amount of damage or more reload one rocket in your primary. It'll draw from reserves, but the synergy then comes in the fact the mangler has infinite reserve. Increase that projectile speed on top, and it's a weapon that's more meant to allow you to defend yourself and reload your primary damage dealer at the same time. A niche that'd work well for Soldier.
That's honestly a pretty good idea for a Bison rework
Could you post your settings somewhere?
I have been playing TF2 on and off since 2008 and didn't use custom settings until 2015 (when I finally joined the 16:9 wagon) and never really stuck with one or another for various reasons.
I do however, think yours looks very clean and unintrusive, especially for my new larger monitor.
Thanks for the awesome video.
If they were to bring this feature back (why) I’d hope they did it for deliberately bad weapon combos or thematic ones. Encourage stranger playstyles and make them semi-viable and make thematic ones either more thematic or better if they also fall under the first category.
If anyone is wondering, the first song played in this video is Now I am Become Death from the Deadbolt OST. Took me a bit to figure out where I knew it from.
For the record, I believe you could control when the soda popper gave you minicrits, by putting it away and holding out your melee or secondary when hype was almost full, then switching to it when you wanted the minicrits
Single frame engineer apparittion at 2:10
engineer jumpscare
Great taste in music
I like your funny words space tf2 man
I remember walking in spawn for the old Soda Popper and then switching to my pistol or melee and waited for the right moment so I get my mini crits.
The third degree is my favorite reskin for pyro
The sentences that start mostly with the same letter are awesome, I guess the S was for "speed" in the Baby Face's Blaster set and the L was for "lean" in the Soda Popper set.
And the color waving outlines are cool.
That's called alliteration when it's it's with consonants, and assonance when it's with vowels.
I think the Atomizer is fine as it is right now. I use it a lot and honestly, I've had no problems with it, probably one of Scout's best melees (though, only because he doesn't really have any good ones.) It might not be as good as it used to be but to call it a bad change makes me feel like you haven't used it very much. I don't even think its reasonable to ask it to be changed.
Though, admittedly, it does pair awfully in the #1 Fan set.
Scout melees are as follows:
Wrap Assassin
Atomizer
Fan-o-War (under extremely niche circumstances)
You have literally no reason to use any of his other unremarkable bat reskins, so why bother? The Sandman would be on this list if it still stunned after hitting an enemy with the ball, but since VALVe doesn't like fun, the Sandman falls short of the list.
@@lordpumpkinhead265 The sandman is the only direct downgrade.
Most of Scout's melees suck, but they're all direct upgrades to stock except the sandman.
I think that if you were to remove the health on hit with the PBPP, they'd have to add another pistol for that- kinda like the Equalizer split.
I really like the idea of scout being able to have a mix between the Mad Milk and the Pistol- still able to heal without sacrificing a useful finisher secondary, but loses the support aspect of the Mad Milk.
for the tank buster set i feel like the best way to buff the usage would be to make it so that the battalions charge would go up faster if the damage is caused by the black box, since one of the many reasons people use the conch is because it takes less damage to change.
I love space guys scripts
or instead of the homing beam, its a projecile with the shape of the flamethrower cone but single fire
what if the bison acted like a balanced version of the army of one, where after moving a certain distance at the same speed it stops moving charges up until it looks like the short circuit orb dealing moderate damage to nearby enemies but while doing this damage it cannot charge up and if attacking multiple enemy will down charge, before exploding like the army of one. maybe a 10 second charge up. and it travels half the length of a short Circuit ball
2:51 my reaction: is that the splatoon blender? 😆
0:27 I call this the "Protagonist plot armor" loadout
One change for the Righteous Bison: right click to consume the whole clip to make a UFO come out and abduct the person you're looking at for 5 seconds.
I really like the bison rework idea. It gives soldier a close range option like the shotgun that isn't a shotgun.
The shortstop actually does have a little bit of synergy with the mad milk. It incentivizes keeping outside of the effective ranges of most classes, meaning you'll be taking less damage overall and, therefore, making the effect of MM far more effective.
Can you state everything you can do at the foundation?
I imagine that a neat fix for the Bison would be increasing the projectile speed, but only when your magazine isn't full. This would give you more consistency at the expense of having to adjust your aim mid fight. It would keep the weapon for spamming, because you keep the weapon's normal projectile speed the norm if you want a full clip, but increase it's effective range and versatility also. I would say 20% 45% 70% for 3 2 and 1 laser in the clip, respectively.
Also, if you want to make it OP, if you crouch, the effect is put on reload speed instead. Why? Well, I refuse to answer because I think it would be fun to see. It would give it more of a synergy with rocket launchers that have reduce self-blast damgage, you now needing to reload while crouching with your secondary, meaning you need to stand still longer, which logically gives you more room to read the situation before you commit with a rocket jump. If you like the idea, but want balance, then just decrease the bison's normal relaod speed by something like 10% or 15%, meaning the buff isn't AS powerful either. Remember: you still just have your secondary out while someone is coming at you, while you are crouching randomly. 9/10, it would be better for you to switch to your rocket launcher or reload it while running away.
Although, I do think your more faithful rework might be cool also.
For the Liberty Launcher, I would like to be able to fire "normal" rockets as well. My reasons are these: Projectile Speed really isn't necessarily an upside. Muscle memory, aim, advanced rocket jumping, bombing, they all are underminded in comparisson. I realize that that's the point of a weapon: create a different set of talants, problems or solutions for the player to explore, but it just makes the weapon uninteresting for both veterans and newer players because skill gained with other rocket launchers doesn't apply to this one - all for having a barely interesting upside.
My fix would be this: you now fire a 10% slower-than-stock rocket with the alternative fire mouse key. It still has the same lower damage, even though now you gain the ability to sink rockets from a distance, or while highspeed rocket jumping. It still has it's own skill ceiling and is pretty niche in own right, but its what the liberty launcher needs, slighty what it already does,
Usefulness, consistency
The bison has low projectiles speed so it can hit multiple time if an enemy runs away
I would absolutely LOVE if they added set bonuses (just for the weapons and not the hats) and for the #1 fan set they had the stat “Melee Mini Crits turn into full crits while hype is active” to make the atomizer a market gardener for scout
18:40 The cowmangler is actually quite good at dealing with sentries due to its alt fire. The charge shot not only mini crits and burns enemies it also disable sentries for 4 secs, making it a really good tool against nests.
You need teammates to actually capitalize on that which is nearly impossible even with a mic in TF2
good video a 12/10
*sigh* i remember when the darwin danger shield actually used to be a real item and gave +25 health, allowing a huntsman sniper to be an offense class..
back before the weapon balance dev team had a stroke :(
Yo when is part 2 this shit is genuinely good stuff
I feel like the gas jockey is a bit of a weird case where, yes, they synergize well with each other, but the thing is that they both synergize well with almost everything. Sure combo pyro would be rounded off nicely with the axetinguisher, but you're likely also running the flare gun or panic attack so it just feels like overkill. There isn't a single pyro primary or secondary that I can find that doesn't synergize with the powerjack. And the only weapons thst don't pair well with the degreaser are the mannmelter (which it's entire purpose is to partially make up for the phlog's lack of airblast), thermal thruster (and even then, you can equip the axetinguisher to regain your combo pyro status), and two of the melees that everyone agrees are worthless with everything (being the sharpened volcano fragment and hot hand)
19:35 grandmother moment
The General's Formals has a very niche use of "rescuing an allied medic who got stranded alone somewhere and is surrounded by enemies, but only if they're using the Quick Fix" and it's not even good at it
24:32 Gonna write it down to my everyday dictionary
I honestly wouldn't mind if they had a special mode where it was all about sets and their bonuses, whatever it may be.
You forgot to mention the baby faces blaster receiving emotional support from his friends the wrap assassin and cleaver
heres my opinions on the item sets.
Special Delivery: One of my favorites and funny to use :)
Public Enemy: Kinda sucks now. And rarely fun.
#1 Fan: One of the best sets to use and well balanced to scouts stock loadout.
Tank Buster: Another favorite of mine and Is Insanely powerful.
General's Formals: This Set Really Sucks all together.
Dr. Grodbot's Victory Pack: A really bad set. But I give mad respect for someone actually using It.
Airborne Armaments: One of my personal favorites and still kind of works except for the liberty launcher.
Gas Jocky: A very simple and easily one of the best Item sets In the game thanks to both the Degreaser and especially the Power Jack
Dr. Grodbot's Moonman Pack: I fucking hate this set and It needs to burn In hell.
Hey completely unrelated but you somehow invaded my dreamscape for a quick cameo.
Not even sure how or why this is like the 5th video of yours I've watched.
luv the deadbolt song
For bison we should just add back the old flame particles as a new bison particle hitbox so its back to its former glory.
Nitro pepsi Is fucking bombastic and baller, do not besmirch my blessed beverage
loved the video