[TF2] The Zombie Escape Tier List
Вставка
- Опубліковано 28 кві 2024
- Some guy asks and is answered about the apocalypse, aiding those alive to keep breathing air.
Time Stamps
0:00 Intro
1:39 Sniper
7:40 Spy
11:41 Soldier
16:21 Medic
19:47 Demo
23:13 Scout
28:11 Engineer
31:24 Pyro
34:30 Heavy
36:50 Explaining the Tiers
37:55 Zombie Intro
39:04 Zombie Demo
40:28 Zombie Soldier
41:45 Zombie Sniper
43:24 Zombie Medic
44:12 Zombie Engineer
45:27 Zombie Pyro
46:55 Zombie Spy
48:22 Zombie Heavy
49:39 Zombie Scout
50:45 Outro
51:40 Credits
Make sure to join the Discord
/ discord
Support me on Patreon, Get some video assets, the video early and be in it
/ spaceguyonline
Skial Zombie Escape US IP Address
91.216.250.15
Skial Zombie Escape EU IP Address
137.74.91.220:27016
Skial Zombie Escape NY IP Address
51.81.103.204:27015
Skial Zombie Escape Guide
steamcommunity.com/sharedfile...
It's an extremely in-depth guide for all classes, weapons, map mechanics and such for Skial Zombie Escape and I would recommend reading if you have questions about something that I didn't go over.,
Tiers are actually ranked from weakest to strongest for once, so I do genuinely believe that Engineer is stronger than Scout.
Quick Fixer-uppers and mistakes made in the Video
- The Cow Mangler reloads and fires faster than stock so it is better
- Forgot to mention how fall damage and velocity works, making zombies lose a lot of hp if shot at quickly at a certain angle, making Heavy even stronger than before - Ігри
This gamemode is so oddly balanced
Scout is given every single tweak possible in order to make him viable, and Zombie Demo is not given anything in order to be viable
So what you mean is that it's very badly balanced, then
@@M4x_P0w3r
It's actually not that bad after playing it and seeing others opinions on it
@@M4x_P0w3r caber can clear entire groups yes, but most maps have corridors, but when the maps open up, you can always Trimp, which you need map knowledge to get it to work, and other classes are simple to play as the only job you have to do is to run to the humans there's not much need to balance zombies, I suggest to actually play the game mode to see the game balance, team work is needed, but the high rank players will likely command the team.
These maps were designed for CSGO/CSS zombie escape so balance is going to be a bit weird when freshly ported over to TF2. The servers/community need more time to tweak it right.
@@shaevizla Correct. you get a gold star
wow 7 seconds into the video and i already see the satanic source spaghetti light flickering in the sfm bit that lazypurple talked about
Yep...
Fucking
Fantastic...
THESE LIGHTS ARE SATAN
i thought those were part of the animation until i saw your comment
Valve needs to update sfm... But they won't because it's Valve.
@@SpaceGuyOnline put "ent_fire env_lightglow kill" into console and tahdahhhhhhhhh
I love how the Demoknight mention is as simple as ' Don't melee the melee-locked Enemies, Play the Zombie shooter properly'
Demoknights probably played VSH before and got used to melee a melee-locked enemy, too bad said melee-locked enemy have friends and tens of thousands of hp.
i'm still going to melee the zombies as demoknight
The only issue with Demoknight is that, with TF2 Melee Hitreg (as LazyPurple mentioned) always gives an absurd advantage to the aggressor in range.
For example, if one Demoknight charged or ran towards another Demoknight and they began to backpeddle, it’s very likely that the Demo which ran in to attack will be able to extendo-reach the retreating Demo from much further distances
If Melee didn’t have these issues, Demoknight would still be bad since you’re trying to melee the melee enemies, but it would be a slightly better situation.
I'm impressed with the infallible and impeccable apexes of alliteration you achieve. The continuation of your coloquial capability could carry your content alone.
This comment would've been perfect if you had picked any other "I" word than "impressive."
@@mossdude9594 Edited to choose another 'I' word.
Its really annoying and forced, actually
@Rellyali1987 The alliteration is not well done. It feels unnatural. Alliteration is done well when the phrase is still worded naturally enough you might not even notice its there.
@@enlightenedgroyper2956 to each its own
While the heavy is frozen in place after activating his enzyme, he takes increased melee damage - allowing for humans to sometimes one-shot him if he's taken enough damage prior.
No one in their right mind aside from a Spy whose already behind them would take that risk though, kinda like a pointless thing to note like how the Widowmaker does 10% more damage when shooting at someone your sentry is targeting
I've seen plenty of players, including myself, kill frozen heavies with their melee and retreat successfully. Notably on Krusty Krab, where the entire map is just holding a single corridor while SpongeBob blows up bridges and barriers. Heavies leave themselves exposed as soon as they're frozen, and humans (Who know that this is a thing) oftentimes take advantage of that to kill them. I understand where you're coming from though, it can be pretty risky on certain maps.
@@SpaceGuyOnline it can actually be very helpful to meele a enzyming heavy for one simple reason, as a heavy, you can break a choke point, like the endless doors in ZE_SCP by enzyming in and allowing your fellow zombies to bust through, covering the zombies behind you. the downside of this however is that it temporarily separates you from your team, allowing a survivor to meele you before the others can break through.
@@SpaceGuyOnline not really. It's major enough that when a team leader sees an enzyme they're like "someone melee him"
@@SpaceGuyOnline when a heavy enzymes, they separate from the horde rather significantly since the bullets, flames, and explosives are holding the rest of the zombs back. pretty much every human class except a revved up heavy can safely melee kill an enzymed heavy
Your animating skills just keep getting better and better, holy moly.
Same with his tongue-twister skills
He really gets good at posing. Good posing will greatly improve animation skill.
I love seeing Zombie Escape getting more love in TF2, it's a really underrated gamemode
Yeah me too. Its never really talked about too
I prefer counter strike zombie escape but i played tf2 version plenty of times and its fun
Yeah, used to play it a lot before Santassination Extreme was beaten a few months back (God the grind to reach that point was painful) and love that more people are starting to pay attention to the mode now
imo it's more fun most times than CS:S/CSGO ZE because there's more options and variety available to you at all times rather than just using the Bizon/M4/AK all the time and having to bhop effectively if you wanna be useful as a zombie
@@reimuhakurei2123 omg reimu
@@malif1279 it's more fun in css ze mostly because the people are actually smart enough to win games lmao
the pvz ost sprinkled during the whole video just made my day a whole lot better.
nothing like a little nostalgia to get me doing my homework a little quicker.
Why are you watching UA-cam while doing homework
@@van_8 bg noise?
One thing that people forget about sentries is that zombies can surf with them if they're not placed properly.
If you're a lone zombie, pass the sentry, then jump+crouch as the sentry boosts you _towards the humans._
It doesn't work with a crowd of zombies and your teammates usually kill sentries whenever they see one, but it catches people out if they're focusing on retreating.
Medic on the zombie escape server I play is usually used to counter non-instant kill stage hazards. Some maps are more dangerous than the actual zombies.
Zombie soldier used to be op when the whip was still enabled. Demo was an absolute terror when they could trimp on slopes and respawn with full charge.
I can imagine good Demoknight mains doing a nasty trimp then either assassinating someone, or using the Caber if it's enabled to constantly harass the alive.
And then boom, nerfed to death/barely playable harder than sandman's nerf and left it like that for years. I think they should allow trimping & whipping but give like -90% HP like zombie spy's cloak, so zombie demoknights can trimp but can be countered by airshot (or players looking up and click M1) soldiers give himself and his teammate 15% more speed at cost of thousands of health each boost.
SPY DOES BETTER THAN SNIPER IN A GAMEMODE? I never thought i’d see the day…
Love the dialogue in this video it’s very well written
A rarity for any TF2 player to say: the red tape recorder is good. But this gamemode has done it, the red tape recorder is no longer useless!
I saw that flashing demon light there in the intro.
This seems like it xould be such a cool game mode and a fun time, but I have had nothing but bad experiences with it. Maybe I'm just unlucky?
Mainly because of the crappy infuriating maps and the fact that i'll just die randomly for no reason. I would add getting stripped to melee basically making you a free kill, but i think thats only on blackwonder from what i understand thankfully.
“These lights are SATAN!”
I could help you learn it, a lot of the maps aren't very good.
Meh I had good experiences with it. It is infuriating to play as a zombie sometimes though, you feel like you cant do anything but die. Btw I remember my favorite map being one that's basically a mansion with some breakable windows and doors I think and a lot of parkour, anyone know the name? Cant remember it
Mainly it's just trial and error to learn the maps. Either that or listen to the leader. (if there is one)
I love these videos about different "obscure" community TF2 gamemodes! They make me really nostalgic ngl.
The alliteration is making me smile so much I can't explain how goofy it makes me feel but I'm happy and full of epic clap balls
Oh hey it’s the vtuber balls guy, what’s up
it makes him sound like one of those translated to and back voice lines from those mods in half life where they just say random stuff
@@Bumcat also like those old verbose tf2 memes
As always, you adore your alliterations.
This nocturnal insect of a gamer must admit that it is an admirable action.
i recommend a custom gamemode called "Super Zombie Fortress". It's basically left 4 dead but in tf2.
a tier list for that would also be nice
Normal ZF with the killing floor type perks was better imo, but both are great and underrated
Any servers ? Tag, names, ips?
@@Flashyface wish granted
@@diegov1743 Ik, love the gamemode and I’m glad a video got made,
Medic is much more of a crutch class to keep bad players from getting themselves one clapped. The crit boost doesn’t provide much of a knockback upgrade from the buff banner and Uber is really situational and is entirely useless on boss fights.
Quite true. Medics are most useful when you need just a little extra breathing room to save a team.
Not so much for a team that's good enough to handle all of the zombies.
Wait till you learn how to AOE uber. This tierlist is pretty outdated when it comes to the weapons.
@@isiffrin Well then the Uber don't last very long, and if the zombies are those close you're probably dead
The only issue I have is where you overemphasis how useless damage is when on maps with bosses its essential since if you fail the DPS check then thats game over.
Holy alliteration batman
When I played on Skial, I noticed that seems to be your account, so I commented that if you're recording for the Zombie Escape tier list, And it turns out I'm right lol.
Although I had a hate and love relationship with the game mode, can't deny that it's where most playtime goes and it's fun as hell when everything works
the rough animation ( which is getting a lot better with each video and is good right now ) actually works really well for them zombie mercs! Great video, mate
Heavies mid-enzyme actually can't swing their melee after the full freeze starts, and they also get guaranteed insta-killed by melee weapons. It could be better. Still S tier.
Hearing such eloquent sentences combined with the alliteration is a really unique touch, i have a short attention span personally and the alliteration always recaptures my attention. Good shit bro, your vids are really fun to watch and show me a side of tf2 have i havent really explored too much but looks really fun
Idea: for demo's enzyme ability, he can suck up anything within a range, and after 3 seconds, he will blast them all back, like an airblast. This works like airblast in relation to projectiles and allies, reflecting all projectiles and extinguishing teammates, and knocking back sentries too.
My idea was to make him kamikaze the humans.
He has no enzyme because he has his charge
@@consumerofbepsi5254 this would still be nice to have for demoman though, right
@@cristinagomez3283 if demo did get an enzyme they'd probably have to disable the charge for balance reasons. At the moment demo does need a buff though.
@@consumerofbepsi5254 maybe when the enzyme meter is full, demoman can't charge
the alliteration went from interesting at the start, to incredible annoying at the end, to moderatly amusing at the end... very interesting
It feels nice to see people talking about a pretty underrated gamemode.
love this video! the sfm, the humor, the alliteration, and useless knowledge i’ll probably never need but want to know make for a great video
Loved seeing you on the server, man. This is nearly the only server I play nowadays.
Always appreciate the witty humor alongside the geniue helpful tips you provide. Not much of a player of TF2 or its gamemodes, but I feel like turning on the game whenever a new video comes out. Keep up the good work my man 👍
Thank you for this, I've been playing this mod for weeks and never know which one is best
Holy shit, how long did it take you to write this? The alliteration is simply amazing, and I didn’t expect to see such skillful speaking remain simply spectacular throughout. Great work!
holy, amazing video you deserve more subscribers views and everything, dont give up im sure youll get recognized
I actually started playing ZE a few weeks ago. I'm glad that people still make videos of it
I'm late but absolutely amazing! Your animations keep getting better, pretty much agree with this especially with scout and pyro. Some servers make the Dragon's Fury and Phlog WAY busted since more damage = More kb is applied on the servers ( or majority, not sure )
about Survivor Scout, you forgot to mention his melees because unlike most of the other classes he has two melees that could still be of use in Zombie Escape: the Sandman and Wrap Assassin, the Sandman has a stunning alt-fire while the Wrap Assassin has an AoE Bleeding alt-fire
I like that zombie escape is so popular in CS:S, CS 1.6 & CSGO that it got ported over to Tf2 and is now a strong game mode in tf2 still.
This got me to start playing. I'm in love with this game mode now!
Keep up with these type of videos, I love reminiscing of some classic custom games and some I’ve never played before. Would you ever consider releasing the gameplay unedited in the background on a separate channel because I would love to see how full matches played out on your gameplay as they get cut off to the next segment?
Hey there, i do agree on Spy being honestly selfish most of the time, but that's just how people play him, i often play him when we're too crowded on heavies and any major classes, providing distraction for those who fall behind.
The same goes with Scout too, but i find scout particularly hard to avoid zombies....
you use of a alliteration is always fuckin wild my man, great vid btw
This is my first time watching you and I really like your wording using the same starting word as much as you can
Just go all heavy it works
lmao heavy monoclass works almost everywhere
hell even on vsh, just get a bunch of heavies near an amp and there's not much the boss can do
that's why you have class caps
I remember that i had a team with 8 heavies lol
they have class caps because having any more than 8 heavies would be even worse torture for the zombies lol
@@consumerofbepsi5254 my server didn’t have class caps, lol
@@crispyfries0 ah, for the skial zs servers there's a class cap of I think 8 or 9 if I recall correctly
the dedication to the alliteration is commedable.
The amount of alliteration in these always leaves me in awe and amazement of how awesome you are as using alminacs...And a bit of anger that I am not as good at it.
Well I gave that a shot.
Replace "good" with "amazing"
@@hinotoritheobliterator6556 I would have, but I already used Amazing in the alliteration.
outstanding animated intros, nice work man
spaceguy online is real good sfm maker and facts useful acts many more 11/10
Damn i never play on skial server ZE (mostly on otaku server? It's been a while since i play any ZE) and boy did the meta really different. I might reconsider to try on skial server and learn again as a noob considering how different it is, i swear that feeling of discovery is always never old
You should play on skial, it has way better balancing than otaku. Otaku's balancing is so half assed that the scout could instantly end the game, killing all humans with his atomizer.
@@skyaz7372 I actually started with skial and played on it for about year. otaku imo is more fun, or at least feels like a breath of fresh air. i like that in comparison to skial ze, otaku ze's human pyro isnt overpowered and that the zombie classes have a bit more variety/playstyles. its quite interesting that you have to account for various enemy types like double jumpers (scout), dashers (demoknight), flankers(spys), tanks(heavys), and speed boosters(whip soldiers). and playing rocket jumping as human soldier is quite fun along with whip support. and playing human pyro is actually less of a crutch and more of a clutch with burning not doing slowdown and instead a periodical tiny stun effect and a slow airblast rate. i enjoy the otaku servers alot. definitely a breath of fresh air, but to each their own.
I didn’t even know of this game mode now I know what I’m doing later tonight
Mad respect for opening the video with PVZ ost.
I love your videos man there interesting informative and there nice to just have playing in the background
I used to play the old version and it used to be way different because soldiers used to be op as hell, medic could use overdose to receive enough speed to outrun any class, demo used to be able to destroy anyone with loose cannon and hybrid knight, and lastly vaccinator used to give invisible buffs that I don’t even remember what they did. Those were good times.
I love the animations for each character
It shows their personality amazingly
When I first started playing ZE they allowed you to use the disciplinary action. It was so great! I wish they had never taken it out. It wasn’t even unbalanced or anything, just made soldier way more useful
Before seeing these videos, the only community server I went on was Uncletopia. Watched more of your videos and I realize just how much I have been missing out on.
i love this. all the animations are awesome! (like some zombie animations based off of L4D) the Ost in the bg is great! (Pvz and L4D being some of them) and getting to know all the stuff behind this gamemode is quite cool and interesting.
Something interesting, in one of the servers in which this game mode occurs, the huntsman is buffed considerably. It makes the charging of shots faster, aswell as add explosive arrows that can allow for better mobility as a sniper, which helps since the maps in the server are aided immensely by mobility boosts, plus they knockback zombies more. I will probably edit as I continue but honestly I find the differences quite interesting
Omg this is the server I play on all the time! I never noticed you there :(
49:37
Payday Bulldozer reference. Well done.
Liked, subbed and commenting for the immense amount of alliteration
Awesome, thanks for making this video.
thx for showing me different types of gamemodes in tf2
Headshotting hypothermic heavy’s will halt their horrific hides hastily.
Spy’s now signal their special spectral skin with spooky sounds.
I am not new at zombie escape, but thank you for this video anyway. Always wanted to see videos like this about tf2 ze.
Spaceguy's community gamemode tierlists are what makes me wanna breathe
Im surprised how interested I was with a tier list about a gamemode I never heard in my life.
finally!
a video on this community game mode!
and a good one!
I should get back to playing zombie escape
(I just realized this must be a more different version of zombie escape but still nice)
My first time playing this mode, i accidentally fell behind the zombie mob as heavy twice, and both times managed to go through the horde unscathed.
wowie an hour? time to grab the popcorn
Just to let you know Skial has managed to increase the player count from 32 to 60, at least on Skial Zombie Escape US. Though there are some bugs and crashes have been common earlier when trying to get the max amount of people. If all the problems are fixed you should enjoy playing 60 player zombie escape
Didn’t think this would ever get a tier list
I literally have never played this gamemode but here I am watching this almost hour long video about it
Yess i saw you playing i was waiting for this
I love these tier lists for games I don't play so much
Love the animations dawg keep it up
I don't know if the flashing lights, in the beginning, were supposed to be intentional or because of the flashing light glitch in SFM but they kinda work since it fits the trope of lights flickering on and off to try and unease the people watching
This is a pretty interesting list because the zombie escape i play is different but similar.
1. Zombies can have way more hp, zombo heavies get 50000 hp and scouts having i believe 18000-27000 if i remember correctly.
2. There is no enzyme but instead the server at the end of a round picks what mutation to give to the zombies. Zombies instead have passives (some of them arent listed because thale character already has those passives)
3. Some classes/weapons got new features to make them viable. Demo being able to tank hits from alpha zombies (we will get to that) without turning infected instantly, spy getting trip mines that freezes zombies in an aoe when triggered (as well as being invisible to zombies human detector), and huntsman getting explosive arrows
4. The mutations and alpha zombies are a trait given to zombies, alpha's are the stsrting zombies, they turn u into infected as soon as they are hit, while mutations are self explanatory, like speedboost, reduced knockback, increased jump height.
5. Demoknight is viable lel
If i had to make a tier list it would look something like this
S: heavy, engineer
A: soldier, pyro, scout
B: demoknight, medic
C: spy, demoman, huntsman
D: Sniper
A zombie tier list however
S: Caberknight(demoknight), heavy
A: scout
B: demoman, spy, pyro
C: medic, sniper, soldier
D: engineer
That's otaku server
@@secretlysaber5654 zombies really depend on the map chosen tho, if they decide to go on a zm map then they're basically fucked with people not expecting zombie sniper, or difficulty with engie being op.
I appreciate the repetition of the use of words beginning in A when you started talking about soldier
“Your up against the wall and I am the fucking wall” - Skull Dozer
48:23 Zombie Heavy’s intro should have been like the Tank’s entrance in the L4D1 trailer
This is epik! Zombie escape is the best zombie tf2 gamemode
Quite the fun game Mode, and thanks to your jokes now I want a Bulldozer set for Heavy
I've never heard of this gamemode, but this video really really makes me want to play
35:46
absolutely losing it over this scout that gets knocked into the fourth dimension
if anyones wondering what the gas passer quick text is, its "appropinquat appropinquat"
bro
thx for this, nevver knew how to play the gamemode
my favorite part about this video is that at the beginning of each class you do basically a rhyming session with their names. it's awesome
YES HE DID IT
THANK YOU :D
you've done alot that people ask
but do blackwonder's super zombie fortress
It's really cool to see how this one gamemode flips all the meta upside down.
I would put Sniper in C tier, honestly, solely for the Heatmaker + Jarate combo allowing for consistent stuns and decent DPS (due to no-descope making your shot partically charged when the reload is done). And Jarate works well to both amplify your and your team's knockback as well as getting your focus a bit more often.
Don't get me wrong, Sniper is still very meh in this gamemode, but I just find D tier to be harsh for him.
Making Scout zombie become the Hunter was a 10/10 call.
The first map on the background when you were talking as scout was probably the first map i ever won while being a human.
As an amputator medic.
I appreciate your improve in source film maker, in comparison to your mvm guide video your sfm skill level-up so hard that look something that valve would do.
Its really funny how in the beginning, Grasswalk plays. The Day soundtrack of PVZ. I love when people utilize Laura Shigihara’s songs in anything
Loved the video and I've never played this mode, now I can't wait too, please cover gmod zombie survival and escape! I know it's a bit different and might not be your thing but it's worth a look
I appreciate the use of the PVZ ost in the background.
The one thing I took away from this video about a game mode I never played is there's a ffxiv dungeon map of you escaping from zombies... Considering the location, I am honestly not surprised this was picked for a zombie escape sort of thing.
I used to play this gamemode so much. I always used to think that the people who picked spy were just expecting to get infected and only really wanted to be as annoying as possible for the survivors afterwards.
SCOUTS ON THE OTHER HAND..... Well, there was one map where a couple of people went as scout (and demo with stickyjumper I think) and would go so far ahead that the entire team would get teleported with the zombies and lose instantly.
For 30 minutes.
THIRTY
MINUTES.