Simulating Rain with 3ds Max and Tyflow
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- Опубліковано 18 гру 2019
- This tutorial shows how to create rain with Tyflow.
Techniques shown:
- Setting up a rain system with Tyflow
- It is important to note that for illustrative purposes we use cylinders in this example. However ideally one would use spheres with motion blur activatated - Наука та технологія
For those who cant see splashes on the ground in the render - he missed a step - you need to add a shape to the second event after gravity and add a small sphere geometry or similar.
Yes this works! but also in the Second event you need to add a Mesh (Trimesh Render) operator bellow the collision operator (just like the one in the 1st event), thanks for the tip!
That's awesome Jose. Please cover more complex 3ds max topics.
nice tips.
thanks for tutorial
thanks for tutorial
Very cool !!
fascinating
Nice bro
thanks more tyflow! y no olvides el español
in render only showing drops not splashes on ground when water hits ground
in preview it is showing but in render it is not showing
Amazing! ... how can i add falloff for the distance of drops to make the far drops smaller or invisible
i think camera culling or something like that for particles can be implemented to achieve this behavior. I am sorry i don't know the exact operator name and setup for this exact situation.
kindly give a detailed tut please
how to apply material on small particles?
Tyflow is plug-in?
RENDER
No render FML
no render? weird tut
i dont think he is too rich to have a machine for render that..
@@hamzapehlivanyuksel8167 if an autodesk employee don't have enough money to render the very software he works on, there's something massively wrong then.
that Z fighting is annoying