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Jose M.
Приєднався 1 лют 2012
Jose M. Elizardo has been with Autodesk, Inc., since 2007. He first joined Autodesk as part of the 3ds Max Quality Assurance Team, specializing in rendering-related initiatives, such as the ongoing integration of the mental ray render engine and the original implementation of the iray render engine. Now a Technical Specialist for the Media and Entertainment division, Jose’s focused primarily on promoting and evangelizing 3ds Max across North America. Before joining Autodesk, Jose worked in a Montreal-based visual effects studio where he was mainly tasked with television advertisements and product-shot visualizations. Jose has a passion for creating striking photorealistic imagery for design and visualization purposes, and he speaks English, Spanish, French, and Portuguese.
Retopology and Texture Baking with 3ds Max 2021
(Updated)
In this tutorial I cover the workflows and techniques I used to create this imagery of a beat up metal mask; The Eye of the Tiger
Music: www.bensound.com
Model provided by Turbosquid
In this tutorial I cover the workflows and techniques I used to create this imagery of a beat up metal mask; The Eye of the Tiger
Music: www.bensound.com
Model provided by Turbosquid
Переглядів: 8 958
Відео
Creating High Quality Materials in 3ds Max using PBR Textures
Переглядів 2,3 тис.3 роки тому
In this tutorial we take a look at how to create high quality materials, how to manage material libraries and how to properly separate a mesh so multiple materials can be assigned to a give model. Music: www.bensound.com Model provided by Turbosquid
3ds Max Retopology
Переглядів 45 тис.4 роки тому
In this bonus tutorial we will see how to leverage the new retopology modifier as well as other workflows to generate a low resolution version of an extremely dense sculpted z-brush mesh.
Baking shader graphs into simplified portable PBR textures with 3ds Max & Arnold
Переглядів 1,2 тис.4 роки тому
In this tutorial we see how to convert procedural shade graphs into PBR textures. We're using a model provided by MographPlus: ua-cam.com/channels/pnlHJ9RwC-77xTCOa8RHgA.html
Creating a portable distressed texture with 3ds Max & Arnold
Переглядів 1,5 тис.4 роки тому
In this tutorial we see how to use the new Bake to texture toolset to bake out curvature data into a portable texture map.
Generating LODs for E-commerce with 3ds Max and Arnold
Переглядів 1,3 тис.4 роки тому
In this tutorial we'll see how to generated LODs using the Graphite Modeling tools and texture baking
Texture Baking with 3ds Max 2021 & Arnold
Переглядів 7 тис.4 роки тому
In Part 2 of this tutorial series we see how to use the new Bake to Texture tool in 3ds Max 2021 to capture a high resolution model's details into texture maps.
Product Rendering & Photo Integration with 3ds Max and Arnold
Переглядів 5 тис.4 роки тому
New series based on workflows for generating rendered and real time assets for e-commerce purposes. I’ll be releasing one video a week for the next 5 weeks. This first part explores workflows for rendering your products over a white background as well as how to accurately integrate your 3d models into a photograph.
3ds Max PBR Shader & HDR Loader
Переглядів 1,3 тис.4 роки тому
Simple PBR setup showcasing 3ds Max 2021’s viewport quality. Model provided by Turbosquid
Real-Time Rendering for Product Design with 3ds Max: Episode 2
Переглядів 9 тис.4 роки тому
Episode 2 of 3 Covers: - HDRI Environment with OSL - HDRI Lights with OSL - PBR setup with OSL Model courtesy of Turbosquid
Real-Time Rendering for Product Design with 3ds Max: Episode 3
Переглядів 6 тис.4 роки тому
Episode 3 of 3 Covers: - Camera Setup - Depth of Field - Sneak Peak of Bloom and Vignetting Model courtesy of Turbosquid
Real-Time Rendering for Product Design with 3ds Max: Episode 1
Переглядів 16 тис.4 роки тому
Episode 1 of 3. Covers: - Scene Convertor - Viewport Setup - Screen Space AO Model courtesy of Turbosquid
3ds Max Viewport - that’s right!
Переглядів 5254 роки тому
Sneak Peak of a tutorial I'm building. Can you guess what viewport this is? Like, Share, Subscribe! (Model provided by TurboSquid)
Add Variation To Your Hardwood Floors With OSL
Переглядів 4184 роки тому
Add Variation To Your Hardwood Floors With OSL
Arnold GPU in 3ds Max for Design Viz
Переглядів 2,8 тис.5 років тому
Arnold GPU in 3ds Max for Design Viz
Simulating Rain with 3ds Max and Tyflow
Переглядів 27 тис.5 років тому
Simulating Rain with 3ds Max and Tyflow
Creating a Dynamic Tree with 3ds Max and Tyflow
Переглядів 11 тис.5 років тому
Creating a Dynamic Tree with 3ds Max and Tyflow
Creating dynamic grass with 3ds Max and Tyflow
Переглядів 1,8 тис.5 років тому
Creating dynamic grass with 3ds Max and Tyflow
Suspended Light\\Wire Rig with 3ds Max
Переглядів 8675 років тому
Suspended Light\\Wire Rig with 3ds Max
Generating Splines from Boolean Operations
Переглядів 3706 років тому
Generating Splines from Boolean Operations
3dsMax & Arnold Interior Lighting Part 2
Переглядів 10 тис.6 років тому
3dsMax & Arnold Interior Lighting Part 2
3dsMax & Arnold Interior Lighting Part 1
Переглядів 16 тис.6 років тому
3dsMax & Arnold Interior Lighting Part 1
how do you denoise arnold aovs? I have tried to use arnold denoise to do a animation sequence but it only spits out the beauty rgba not all my aovs with the exr file .
Can you use this with HDRI rendering?
Perfect explanation! I am very glad I found your channel! Thanks :)
mine never do correct loops ..
As per usual, a great tutorial that doesn't seem to work for the Arnold on my computer. Why does Arnold suck so much?! (yes, this is rhetorical) While the AOV's helped me to pinpoint the artifact noise. The settings under Sampling and Ray Depth did nothing to improve it. Is there possibly a way to affect this noise problem within the Materials themselves?
Dude thank you so much this is incredible
works okay with non-precise sculpted stuff the rest still requires a ton of cleanup
Is there no audio?
No audio recorded for this video
but whats about the uws 😶🌫🫥🤕
For those who cant see splashes on the ground in the render - he missed a step - you need to add a shape to the second event after gravity and add a small sphere geometry or similar.
Yes this works! but also in the Second event you need to add a Mesh (Trimesh Render) operator bellow the collision operator (just like the one in the 1st event), thanks for the tip!
VERY GREAT ! THANKS
Hello. At the end the map seems to bake and I have the normal map but maybe I still need to apply it to the model? The low poly model has not changed at all. How can I apply the normal map so it looks high res? Thank you in advance!!
You need to connect the normal map to the normal input of the material applied to your model. If you’re using a Physical material you need to make sure the normal map is connected to a normal shader before connecting to the physical material. If youre using a PBR material, you can simply connect the normal map to the normal input (the PBR material has the the normal shader in its code already)
@@josem.elizardo9427 Perfect, thank you so much for the swift response.
great for arnold! 😊
I tried it with an STL file which I downloaded from the internet. It took a very long time to calculate and when it's done, the mesh topology stay the same. Is it only works for a high poly in .obj file ?
instead of mirroring and welding the mesh, you could just apply "symmetry" and it will do it automatically.
how to apply material on small particles?
only on 2021?
Retopology is available in every release since 2021
Fantastic new feature - lets hope it holds up in production!? Exciting stuff - thanks!
sorry, can you share the file scene?
bruh u finna mind if i hit this griddy right quick??
?
@@josem.elizardo9427 The Griddy is a dance move, I think he is happy :D
Thanks Jose! Is there any reason to improve the Indirect Diffuse noise in the same manner? And if so how is that done? Does an HDRI Environment setup have settings like the lights do?
...menus don't match...can't follow...why do autodesk put links to that video???? It's obviously obsolete.
Yeah I'm at a total lost when trying to figure out how to export indirect and direct. Also my render window only shows RGB in the drop down 😵💫 have you had any luck?
@@JaySamurai79 In render output (f10) In the AOVs menu (when you setup production rendering mode to Arnold) then Arbitrary Output Variables AOVs Manager.Uncheck Combined at your left in the components list. Then click add to new file buton at the botton left. It should put the two separated on your right. You must chose the render output folder at the bottom right. Also choose the type of files rendered by default in the type column in the middle . By default it's in EXR file format but you can set it up to be PNG or JPEG. Hope it helps :).
@user-py4ls6pp8f Hey thanks, I'll give this a go tonight when I get home. This could be life changing lol
@user-py4ls6pp8f This helped me out! This is the up to date method to do what the video was trying to describe in an older version
@@ROMTHIRTY No problem! Glad it helped you: it was very frustating to search... 😮💨
I”ve been trying this for a few days now and can’t get it to work right I successfully uv mapped my low poly model but do I have to do it to the high poly model too? I’ve made sure my setting in render match my settings in bake Idk what I’m missing >_< I’ve tried all the resolution settings…
What's your take on 3ds max in the film industry? You didn't get to share during the webinar.
This is really cool.
lovely
hi, will final render work in Vray as Render Engine?
so Realtime Viewport doesn't work with Vray Material?
Background music for a tutorial video? I'm out.
Hay alguna opción para el control de loops? observo que la geometría se crea por donde quiere. Si no es el caso hay un paso previo para ordenar los polys?
I could have those animated characters, thanks
THE MWTHOS IN VIDEO IS BAKING.. POWER OF BAKE
Egad, they've moved everything around in 2023; I'm having to dig to find half of these menus and options. Maybe time to update this tutorial?
superb
Nope, mine doesn't show that menu choice.
Is there anything in Max that works so well that it doesn't need a plugin to do it like it should?? This baking wizard does not even have an option to overwrite the output file...
HOW to import CFD Data in to 3ds max 2023???
Ok, so what I have understood from this video is, we have a scan and it's a high-to-low poly projection ? Right. And that smooth modifier, oufff sick, been into scanning and was using the old auto smooth. Didn't know about it. Thanks
Easy and exactly what I was looking for understand. Thanks
in render only showing drops not splashes on ground when water hits ground in preview it is showing but in render it is not showing
Let's say I am doing much simpler things, like just rendering to an output image. How do you bake beauty maps with the Arnold renderer? Every time I try the end result is a pure black map. I can render the viewport and it looks fine, but if I try bake a beauty map, pure black. I've tried setting the lighting in the scene to ridiculous brightness and it doesn't change anything. I can change the renderer to scanline and it works fine, but the results don't look nearly as nice.
Yeah i have the same problem, did you resolve it?
@@boerofede same
Woah, great video mate!
Thank you for this! Super cool video! A+++
thanks a lot!!! so nice reverb
thanks, it actually let me through so i could download it.
ITS REALLY WORKED LOL THANK YOU DUDE
It's just awesome
Thank you for this! Super cool video! A+++
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
works gj