Jose M.
Jose M.
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Retopology and Texture Baking with 3ds Max 2021
(Updated)
In this tutorial I cover the workflows and techniques I used to create this imagery of a beat up metal mask; The Eye of the Tiger
Music: www.bensound.com
Model provided by Turbosquid
Переглядів: 8 754

Відео

Creating High Quality Materials in 3ds Max using PBR Textures
Переглядів 2,3 тис.3 роки тому
In this tutorial we take a look at how to create high quality materials, how to manage material libraries and how to properly separate a mesh so multiple materials can be assigned to a give model. Music: www.bensound.com Model provided by Turbosquid
3ds Max Retopology
Переглядів 44 тис.3 роки тому
In this bonus tutorial we will see how to leverage the new retopology modifier as well as other workflows to generate a low resolution version of an extremely dense sculpted z-brush mesh.
Baking shader graphs into simplified portable PBR textures with 3ds Max & Arnold
Переглядів 1,2 тис.3 роки тому
In this tutorial we see how to convert procedural shade graphs into PBR textures. We're using a model provided by MographPlus: ua-cam.com/channels/pnlHJ9RwC-77xTCOa8RHgA.html
Creating a portable distressed texture with 3ds Max & Arnold
Переглядів 1,4 тис.3 роки тому
In this tutorial we see how to use the new Bake to texture toolset to bake out curvature data into a portable texture map.
Generating LODs for E-commerce with 3ds Max and Arnold
Переглядів 1,3 тис.3 роки тому
In this tutorial we'll see how to generated LODs using the Graphite Modeling tools and texture baking
Texture Baking with 3ds Max 2021 & Arnold
Переглядів 7 тис.3 роки тому
In Part 2 of this tutorial series we see how to use the new Bake to Texture tool in 3ds Max 2021 to capture a high resolution model's details into texture maps.
Product Rendering & Photo Integration with 3ds Max and Arnold
Переглядів 5 тис.3 роки тому
New series based on workflows for generating rendered and real time assets for e-commerce purposes. I’ll be releasing one video a week for the next 5 weeks. This first part explores workflows for rendering your products over a white background as well as how to accurately integrate your 3d models into a photograph.
3ds Max PBR Shader & HDR Loader
Переглядів 1,3 тис.4 роки тому
Simple PBR setup showcasing 3ds Max 2021’s viewport quality. Model provided by Turbosquid
3ds Max Viewport Eye Candy
Переглядів 1,3 тис.4 роки тому
3ds Max 2021 Model courtesy of Turbosquid
Real-Time Rendering for Product Design with 3ds Max: Episode 2
Переглядів 9 тис.4 роки тому
Episode 2 of 3 Covers: - HDRI Environment with OSL - HDRI Lights with OSL - PBR setup with OSL Model courtesy of Turbosquid
Real-Time Rendering for Product Design with 3ds Max: Episode 3
Переглядів 5 тис.4 роки тому
Episode 3 of 3 Covers: - Camera Setup - Depth of Field - Sneak Peak of Bloom and Vignetting Model courtesy of Turbosquid
Real-Time Rendering for Product Design with 3ds Max: Episode 1
Переглядів 16 тис.4 роки тому
Episode 1 of 3. Covers: - Scene Convertor - Viewport Setup - Screen Space AO Model courtesy of Turbosquid
3ds Max Viewport - that’s right!
Переглядів 5164 роки тому
Sneak Peak of a tutorial I'm building. Can you guess what viewport this is? Like, Share, Subscribe! (Model provided by TurboSquid)
Add Variation To Your Hardwood Floors With OSL
Переглядів 4154 роки тому
Add Variation To Your Hardwood Floors With OSL
Arnold GPU in 3ds Max for Design Viz
Переглядів 2,8 тис.4 роки тому
Arnold GPU in 3ds Max for Design Viz
Simulating Rain with 3ds Max and Tyflow
Переглядів 26 тис.4 роки тому
Simulating Rain with 3ds Max and Tyflow
Creating a Dynamic Tree with 3ds Max and Tyflow
Переглядів 11 тис.4 роки тому
Creating a Dynamic Tree with 3ds Max and Tyflow
Creating dynamic grass with 3ds Max and Tyflow
Переглядів 1,7 тис.4 роки тому
Creating dynamic grass with 3ds Max and Tyflow
Set Dressing with 3ds Max
Переглядів 7064 роки тому
Set Dressing with 3ds Max
Lookdev viewport in 3dsMax
Переглядів 3,4 тис.4 роки тому
Lookdev viewport in 3dsMax
Creating Messy Wires with 3ds Max
Переглядів 1,2 тис.4 роки тому
Creating Messy Wires with 3ds Max
Suspended Light\\Wire Rig with 3ds Max
Переглядів 8414 роки тому
Suspended Light\\Wire Rig with 3ds Max
Arnold GPU in 3ds Max
Переглядів 12 тис.4 роки тому
Arnold GPU in 3ds Max
Generating Splines from Boolean Operations
Переглядів 3655 років тому
Generating Splines from Boolean Operations
3dsMax & Arnold: Light AOVs
Переглядів 3,3 тис.5 років тому
3dsMax & Arnold: Light AOVs
3dsMax & Arnold: Denoising
Переглядів 23 тис.5 років тому
3dsMax & Arnold: Denoising
3dsMax & Arnold: Removing Noise
Переглядів 48 тис.5 років тому
3dsMax & Arnold: Removing Noise
3dsMax & Arnold Interior Lighting Part 2
Переглядів 10 тис.5 років тому
3dsMax & Arnold Interior Lighting Part 2
3dsMax & Arnold Interior Lighting Part 1
Переглядів 16 тис.5 років тому
3dsMax & Arnold Interior Lighting Part 1

КОМЕНТАРІ

  • @mfrancisco_850
    @mfrancisco_850 День тому

    how do you denoise arnold aovs? I have tried to use arnold denoise to do a animation sequence but it only spits out the beauty rgba not all my aovs with the exr file .

  • @jonathandong1422
    @jonathandong1422 4 місяці тому

    Can you use this with HDRI rendering?

  • @jessicamiltner5460
    @jessicamiltner5460 5 місяців тому

    Perfect explanation! I am very glad I found your channel! Thanks :)

  • @noxeria8945
    @noxeria8945 5 місяців тому

    mine never do correct loops ..

  • @ryancounts8131
    @ryancounts8131 5 місяців тому

    As per usual, a great tutorial that doesn't seem to work for the Arnold on my computer. Why does Arnold suck so much?! (yes, this is rhetorical) While the AOV's helped me to pinpoint the artifact noise. The settings under Sampling and Ray Depth did nothing to improve it. Is there possibly a way to affect this noise problem within the Materials themselves?

  • @salehowaydah2005
    @salehowaydah2005 6 місяців тому

    Dude thank you so much this is incredible

  • @Avrelivs_Gold
    @Avrelivs_Gold 7 місяців тому

    works okay with non-precise sculpted stuff the rest still requires a ton of cleanup

  • @stradicfanatic
    @stradicfanatic 8 місяців тому

    Is there no audio?

  • @--yamen--
    @--yamen-- 9 місяців тому

    but whats about the uws 😶‍🌫🫥🤕

  • @tomseyes
    @tomseyes 9 місяців тому

    For those who cant see splashes on the ground in the render - he missed a step - you need to add a shape to the second event after gravity and add a small sphere geometry or similar.

    • @hubersandoval4928
      @hubersandoval4928 8 місяців тому

      Yes this works! but also in the Second event you need to add a Mesh (Trimesh Render) operator bellow the collision operator (just like the one in the 1st event), thanks for the tip!

  • @MohammidMAyana
    @MohammidMAyana 10 місяців тому

    VERY GREAT ! THANKS

  • @LearnLightAnimations
    @LearnLightAnimations 10 місяців тому

    Hello. At the end the map seems to bake and I have the normal map but maybe I still need to apply it to the model? The low poly model has not changed at all. How can I apply the normal map so it looks high res? Thank you in advance!!

    • @josem.elizardo9427
      @josem.elizardo9427 10 місяців тому

      You need to connect the normal map to the normal input of the material applied to your model. If you’re using a Physical material you need to make sure the normal map is connected to a normal shader before connecting to the physical material. If youre using a PBR material, you can simply connect the normal map to the normal input (the PBR material has the the normal shader in its code already)

    • @LearnLightAnimations
      @LearnLightAnimations 10 місяців тому

      @@josem.elizardo9427 Perfect, thank you so much for the swift response.

  • @cgimadesimple
    @cgimadesimple 10 місяців тому

    great for arnold! 😊

  • @davewest136
    @davewest136 11 місяців тому

    I tried it with an STL file which I downloaded from the internet. It took a very long time to calculate and when it's done, the mesh topology stay the same. Is it only works for a high poly in .obj file ?

  • @Lee_Aeon
    @Lee_Aeon 11 місяців тому

    instead of mirroring and welding the mesh, you could just apply "symmetry" and it will do it automatically.

  • @umairimtiaz12
    @umairimtiaz12 Рік тому

    how to apply material on small particles?

  • @did3d523
    @did3d523 Рік тому

    only on 2021?

  • @ivonsmith4255
    @ivonsmith4255 Рік тому

    Fantastic new feature - lets hope it holds up in production!? Exciting stuff - thanks!

  • @bayu.y
    @bayu.y Рік тому

    sorry, can you share the file scene?

  • @brycegeurts3345
    @brycegeurts3345 Рік тому

    bruh u finna mind if i hit this griddy right quick??

  • @BARE_TEETH
    @BARE_TEETH Рік тому

    Thanks Jose! Is there any reason to improve the Indirect Diffuse noise in the same manner? And if so how is that done? Does an HDRI Environment setup have settings like the lights do?

  • @NicolasBeaulieu-Drolet
    @NicolasBeaulieu-Drolet Рік тому

    ...menus don't match...can't follow...why do autodesk put links to that video???? It's obviously obsolete.

    • @JaySamurai79
      @JaySamurai79 Рік тому

      Yeah I'm at a total lost when trying to figure out how to export indirect and direct. Also my render window only shows RGB in the drop down 😵‍💫 have you had any luck?

    • @NicolasBeaulieu-Drolet
      @NicolasBeaulieu-Drolet Рік тому

      @@JaySamurai79 In render output (f10) In the AOVs menu (when you setup production rendering mode to Arnold) then Arbitrary Output Variables AOVs Manager.Uncheck Combined at your left in the components list. Then click add to new file buton at the botton left. It should put the two separated on your right. You must chose the render output folder at the bottom right. Also choose the type of files rendered by default in the type column in the middle . By default it's in EXR file format but you can set it up to be PNG or JPEG. Hope it helps :).

    • @JaySamurai79
      @JaySamurai79 Рік тому

      @user-py4ls6pp8f Hey thanks, I'll give this a go tonight when I get home. This could be life changing lol

    • @ROMTHIRTY
      @ROMTHIRTY Рік тому

      @user-py4ls6pp8f This helped me out! This is the up to date method to do what the video was trying to describe in an older version

    • @NicolasBeaulieu-Drolet
      @NicolasBeaulieu-Drolet Рік тому

      @@ROMTHIRTY No problem! Glad it helped you: it was very frustating to search... 😮‍💨

  • @vexydara
    @vexydara Рік тому

    I”ve been trying this for a few days now and can’t get it to work right I successfully uv mapped my low poly model but do I have to do it to the high poly model too? I’ve made sure my setting in render match my settings in bake Idk what I’m missing >_< I’ve tried all the resolution settings…

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 Рік тому

    What's your take on 3ds max in the film industry? You didn't get to share during the webinar.

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 Рік тому

    This is really cool.

  • @giuliano3864
    @giuliano3864 Рік тому

    lovely

  • @scpk2246
    @scpk2246 Рік тому

    hi, will final render work in Vray as Render Engine?

  • @scpk2246
    @scpk2246 Рік тому

    so Realtime Viewport doesn't work with Vray Material?

  • @spacep0d
    @spacep0d Рік тому

    Background music for a tutorial video? I'm out.

  • @modeladorXYZ
    @modeladorXYZ Рік тому

    Hay alguna opción para el control de loops? observo que la geometría se crea por donde quiere. Si no es el caso hay un paso previo para ordenar los polys?

  • @OscarG-ElMano-
    @OscarG-ElMano- Рік тому

    I could have those animated characters, thanks

  • @phoenix2gaming346
    @phoenix2gaming346 Рік тому

    THE MWTHOS IN VIDEO IS BAKING.. POWER OF BAKE

  • @BionicDance
    @BionicDance Рік тому

    Egad, they've moved everything around in 2023; I'm having to dig to find half of these menus and options. Maybe time to update this tutorial?

  • @boopathy.t5534
    @boopathy.t5534 Рік тому

    superb

  • @digimaks
    @digimaks Рік тому

    Nope, mine doesn't show that menu choice.

  • @JoepSwagemakers
    @JoepSwagemakers Рік тому

    Is there anything in Max that works so well that it doesn't need a plugin to do it like it should?? This baking wizard does not even have an option to overwrite the output file...

  • @dConceptdk
    @dConceptdk Рік тому

    HOW to import CFD Data in to 3ds max 2023???

  • @none53
    @none53 Рік тому

    Ok, so what I have understood from this video is, we have a scan and it's a high-to-low poly projection ? Right. And that smooth modifier, oufff sick, been into scanning and was using the old auto smooth. Didn't know about it. Thanks

  • @lokillfreak
    @lokillfreak Рік тому

    Easy and exactly what I was looking for understand. Thanks

  • @visionarchvisuals619
    @visionarchvisuals619 Рік тому

    in render only showing drops not splashes on ground when water hits ground in preview it is showing but in render it is not showing

  • @ErickC
    @ErickC Рік тому

    Let's say I am doing much simpler things, like just rendering to an output image. How do you bake beauty maps with the Arnold renderer? Every time I try the end result is a pure black map. I can render the viewport and it looks fine, but if I try bake a beauty map, pure black. I've tried setting the lighting in the scene to ridiculous brightness and it doesn't change anything. I can change the renderer to scanline and it works fine, but the results don't look nearly as nice.

    • @boerofede
      @boerofede Рік тому

      Yeah i have the same problem, did you resolve it?

    • @eliaspolo8099
      @eliaspolo8099 6 місяців тому

      @@boerofede same

  • @josephballos8053
    @josephballos8053 2 роки тому

    Woah, great video mate!

  • @wolfghost96
    @wolfghost96 2 роки тому

    Thank you for this! Super cool video! A+++

  • @mehmetalisonmez8316
    @mehmetalisonmez8316 2 роки тому

    thanks a lot!!! so nice reverb

  • @javier0869
    @javier0869 2 роки тому

    thanks, it actually let me through so i could download it.

  • @shaffankhan7374
    @shaffankhan7374 2 роки тому

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @rafywnn
    @rafywnn 2 роки тому

    It's just awesome

  • @ayesha3531
    @ayesha3531 2 роки тому

    Thank you for this! Super cool video! A+++

  • @amanjain8630
    @amanjain8630 2 роки тому

    It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.

  • @Drawing_Art_
    @Drawing_Art_ 2 роки тому

    works gj