Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
hi! thanks for tut! i have a problem: when adding ao map to ao slot of fill layer it doubles(darkens) previous ao instead of replacing it(ao mixing set to replace already)
That's because you haven't affected the map directly. What you want to do is create a preset and export your AO by selecting Ambient Occlusion from "input maps" and not "mesh maps". Then try to re adding that exported map back into substance painter and apply it directly to the mesh via "texture set settings". You will find it right next to your "layers" tab.
everytime i paint i get the message, mesh maps are not paintable, and so it won't let me paint directly on the AO map, any fixes or something i might have missed?
Make sure you have Ambient Occlusion selected under Single Map in the viewport dropdown. Notice there are three "cathegories" there (in cursive). Lighting, Single Channel and Meshmaps.
It's been 8 months but still. From what you are saying you want to create a diffuse map. It's usually been used in old games and basically it's a type of RGB map that holds both information about colour and ambient occlusion. If you want to know more about it just Google "Diffuse map"
Very easy to understand, thank you! I will watch your other video on fixing normal maps as well.
my occlusion had so many problems, this is AWESOME
honestamente me has salvado la vida, se que llego tarde a este video pero lo que me explota la cabeza no saber estas cosas
Thanks for your work man, it helped me a lot !
Just what I was desperately looking! Great video, thanks!
this realy really really helped me because my eyes would keep being black and i couldnt paint them tysm!
A very helpful and well delivered tutorial. Thank you.
Thank you for sharing. This is help me a lot with my study..
Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?
This was so helpful. Thank you!
Muchas gracias mi amigo. Es un buen tut!! Thank you so much for this lesson!!🤝👍 Спасибо большое за помощь!! !Quero dar mas me gusta de uno!
Muy buen vídeo Julio! Graciaas :)
THANKS MAN , really , really , usefull
Thank you so much, that's what I was looking for ^^
Excellent tutorial ! Thank you !
Gracias. Gusto este tutorial!
Very useful and well explained. Thank you for your time.
Excellent video. Thanks!
Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
Buen hack para arreglos basicos 👍
Gracias muy buen video
Veeeery goood tutorial thanks a lot
i really loved your intro hahaha
hi! thanks for tut! i have a problem: when adding ao map to ao slot of fill layer it doubles(darkens) previous ao instead of replacing it(ao mixing set to replace already)
Check around 4:55 in the video. You have to set the channel of the layer blending mode in the Aoc channel to Normal. I think Replace works too.
@@JulioCesarEspada Thanks Julio for the tutorial and to clarifying this, I also missed this step and was confused why I'm not seeing the change
Super! Thanks!
super!
Can you paint an AO map without a mesh model being present?
Can you elaborate a bit more what you would like to do? Substance requires a mesh to be able to paint something.
any fixes for the fill layer not flooding the object with white? Im in the correct ao view, but getting the no information checkerboard pattern.
Hey Balen, check that the layer is in fact in ao mode and not in color. Drag the texture from the shelf to the ao channel of that layer.
For some reason even tho i use replace everywhere the original baked AO map still stays in place and is affected only a bit not replaced
That's because you haven't affected the map directly. What you want to do is create a preset and export your AO by selecting Ambient Occlusion from "input maps" and not "mesh maps".
Then try to re adding that exported map back into substance painter and apply it directly to the mesh via "texture set settings". You will find it right next to your "layers" tab.
Gracias amigo... Podrías hacer un tutorial sobre cómo pintar normales? O sea, patrones como el corrugado de botones etc.
Gracias de antemano!
Gracias por la idea, me lo anoto :D
how do you add ao to material tag?
thanks
everytime i paint i get the message, mesh maps are not paintable, and so it won't let me paint directly on the AO map, any fixes or something i might have missed?
Make sure you have Ambient Occlusion selected under Single Map in the viewport dropdown. Notice there are three "cathegories" there (in cursive). Lighting, Single Channel and Meshmaps.
@@JulioCesarEspada ahhh i see. thank you so much!!!!
How to bake the 2 combined AO maps into albedo map this way?
It's been 8 months but still. From what you are saying you want to create a diffuse map.
It's usually been used in old games and basically it's a type of RGB map that holds both information about colour and ambient occlusion. If you want to know more about it just Google "Diffuse map"
can we generate ao textures in substance painter?
Of course you can, just activate it in the bake process.
the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export
Thank you so much Sensei d=====( ̄▽ ̄*)b