How to paint ambient occlusion in Substance Painter
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- Опубліковано 21 лис 2022
- In this video I explain how to paint the ambien occlusion channel inside substance painter. This is useful to fix baking errors without having to use any external software.
- Фільми й анімація
Very easy to understand, thank you! I will watch your other video on fixing normal maps as well.
my occlusion had so many problems, this is AWESOME
Just what I was desperately looking! Great video, thanks!
honestamente me has salvado la vida, se que llego tarde a este video pero lo que me explota la cabeza no saber estas cosas
A very helpful and well delivered tutorial. Thank you.
This was so helpful. Thank you!
Excellent tutorial ! Thank you !
Thank you so much, that's what I was looking for ^^
Thank you for sharing. This is help me a lot with my study..
Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?
Muchas gracias mi amigo. Es un buen tut!! Thank you so much for this lesson!!🤝👍 Спасибо большое за помощь!! !Quero dar mas me gusta de uno!
Excellent video. Thanks!
the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export
Gracias. Gusto este tutorial!
Very useful and well explained. Thank you for your time.
Gracias muy buen video
THANKS MAN , really , really , usefull
Muy buen vídeo Julio! Graciaas :)
Veeeery goood tutorial thanks a lot
Super! Thanks!
i really loved your intro hahaha
Buen hack para arreglos basicos 👍
Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
super!
thanks
Gracias amigo... Podrías hacer un tutorial sobre cómo pintar normales? O sea, patrones como el corrugado de botones etc.
Gracias de antemano!
Gracias por la idea, me lo anoto :D
hi! thanks for tut! i have a problem: when adding ao map to ao slot of fill layer it doubles(darkens) previous ao instead of replacing it(ao mixing set to replace already)
Check around 4:55 in the video. You have to set the channel of the layer blending mode in the Aoc channel to Normal. I think Replace works too.
any fixes for the fill layer not flooding the object with white? Im in the correct ao view, but getting the no information checkerboard pattern.
Hey Balen, check that the layer is in fact in ao mode and not in color. Drag the texture from the shelf to the ao channel of that layer.
How to bake the 2 combined AO maps into albedo map this way?
how do you add ao to material tag?
everytime i paint i get the message, mesh maps are not paintable, and so it won't let me paint directly on the AO map, any fixes or something i might have missed?
Make sure you have Ambient Occlusion selected under Single Map in the viewport dropdown. Notice there are three "cathegories" there (in cursive). Lighting, Single Channel and Meshmaps.
@@JulioCesarEspada ahhh i see. thank you so much!!!!
Can you paint an AO map without a mesh model being present?
Can you elaborate a bit more what you would like to do? Substance requires a mesh to be able to paint something.
can we generate ao textures in substance painter?
Of course you can, just activate it in the bake process.
Thank you so much Sensei d=====( ̄▽ ̄*)b