How to paint ambient occlusion in Substance Painter

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 49

  • @レナ-i5v
    @レナ-i5v Рік тому +5

    Very easy to understand, thank you! I will watch your other video on fixing normal maps as well.

  • @walouinsanityshed
    @walouinsanityshed Рік тому +2

    my occlusion had so many problems, this is AWESOME

  • @YasGoiburu
    @YasGoiburu 11 місяців тому +1

    honestamente me has salvado la vida, se que llego tarde a este video pero lo que me explota la cabeza no saber estas cosas

  • @Titank_Production
    @Titank_Production 2 дні тому

    Thanks for your work man, it helped me a lot !

  • @Lazarusminis
    @Lazarusminis 2 роки тому +3

    Just what I was desperately looking! Great video, thanks!

  • @pabloblo33
    @pabloblo33 2 місяці тому

    this realy really really helped me because my eyes would keep being black and i couldnt paint them tysm!

  • @Mark_Alloway
    @Mark_Alloway Рік тому +1

    A very helpful and well delivered tutorial. Thank you.

  • @HearMyFairyTale
    @HearMyFairyTale Рік тому +1

    Thank you for sharing. This is help me a lot with my study..

  • @Francis4Angels
    @Francis4Angels 6 місяців тому +1

    Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?

  • @Nexxorcist
    @Nexxorcist Рік тому +1

    This was so helpful. Thank you!

  • @asturiastroub
    @asturiastroub Рік тому +1

    Muchas gracias mi amigo. Es un buen tut!! Thank you so much for this lesson!!🤝👍 Спасибо большое за помощь!! !Quero dar mas me gusta de uno!

  • @juanmaleyva3292
    @juanmaleyva3292 Рік тому +1

    Muy buen vídeo Julio! Graciaas :)

  • @cheru_biel_art
    @cheru_biel_art Рік тому +1

    THANKS MAN , really , really , usefull

  • @kilutica3D
    @kilutica3D Рік тому +1

    Thank you so much, that's what I was looking for ^^

  • @rhizlanelk1608
    @rhizlanelk1608 Рік тому +1

    Excellent tutorial ! Thank you !

  • @szkrukowski
    @szkrukowski Рік тому +1

    Gracias. Gusto este tutorial!
    Very useful and well explained. Thank you for your time.

  • @pitashmo
    @pitashmo 2 роки тому +1

    Excellent video. Thanks!

  • @robertross8922
    @robertross8922 6 місяців тому

    Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.

  • @fourseven6202
    @fourseven6202 Рік тому +1

    Buen hack para arreglos basicos 👍

  • @unrealhabitat
    @unrealhabitat 6 місяців тому +1

    Gracias muy buen video

  • @animatheg3447
    @animatheg3447 Рік тому +1

    Veeeery goood tutorial thanks a lot

  • @MayconDouglas-lu7yr
    @MayconDouglas-lu7yr 10 місяців тому +1

    i really loved your intro hahaha

  • @Микола-э4ч
    @Микола-э4ч Рік тому +1

    hi! thanks for tut! i have a problem: when adding ao map to ao slot of fill layer it doubles(darkens) previous ao instead of replacing it(ao mixing set to replace already)

    • @JulioCesarEspada
      @JulioCesarEspada  Рік тому +2

      Check around 4:55 in the video. You have to set the channel of the layer blending mode in the Aoc channel to Normal. I think Replace works too.

    • @peesukarhu_OFFICIAL
      @peesukarhu_OFFICIAL 5 місяців тому

      @@JulioCesarEspada Thanks Julio for the tutorial and to clarifying this, I also missed this step and was confused why I'm not seeing the change

  • @danats3053
    @danats3053 Рік тому +1

    Super! Thanks!

  • @fakefake9921
    @fakefake9921 Рік тому +2

    super!

  • @ConnieGMK
    @ConnieGMK Рік тому

    Can you paint an AO map without a mesh model being present?

    • @JulioCesarEspada
      @JulioCesarEspada  11 місяців тому

      Can you elaborate a bit more what you would like to do? Substance requires a mesh to be able to paint something.

  • @balenwalker8209
    @balenwalker8209 Рік тому

    any fixes for the fill layer not flooding the object with white? Im in the correct ao view, but getting the no information checkerboard pattern.

    • @JulioCesarEspada
      @JulioCesarEspada  Рік тому

      Hey Balen, check that the layer is in fact in ao mode and not in color. Drag the texture from the shelf to the ao channel of that layer.

  • @MaDmonkey3311
    @MaDmonkey3311 2 місяці тому

    For some reason even tho i use replace everywhere the original baked AO map still stays in place and is affected only a bit not replaced

    • @OdiOneKenobi
      @OdiOneKenobi Місяць тому

      That's because you haven't affected the map directly. What you want to do is create a preset and export your AO by selecting Ambient Occlusion from "input maps" and not "mesh maps".
      Then try to re adding that exported map back into substance painter and apply it directly to the mesh via "texture set settings". You will find it right next to your "layers" tab.

  • @Fasimedes
    @Fasimedes Рік тому +1

    Gracias amigo... Podrías hacer un tutorial sobre cómo pintar normales? O sea, patrones como el corrugado de botones etc.
    Gracias de antemano!

  • @baryafe
    @baryafe 9 місяців тому

    how do you add ao to material tag?

  • @luatphung694
    @luatphung694 Рік тому +1

    thanks

  • @brozb4chorez831
    @brozb4chorez831 Рік тому

    everytime i paint i get the message, mesh maps are not paintable, and so it won't let me paint directly on the AO map, any fixes or something i might have missed?

    • @JulioCesarEspada
      @JulioCesarEspada  Рік тому +2

      Make sure you have Ambient Occlusion selected under Single Map in the viewport dropdown. Notice there are three "cathegories" there (in cursive). Lighting, Single Channel and Meshmaps.

    • @brozb4chorez831
      @brozb4chorez831 Рік тому

      @@JulioCesarEspada ahhh i see. thank you so much!!!!

  • @damjanzugic6343
    @damjanzugic6343 10 місяців тому

    How to bake the 2 combined AO maps into albedo map this way?

    • @OdiOneKenobi
      @OdiOneKenobi Місяць тому

      It's been 8 months but still. From what you are saying you want to create a diffuse map.
      It's usually been used in old games and basically it's a type of RGB map that holds both information about colour and ambient occlusion. If you want to know more about it just Google "Diffuse map"

  • @FullCaber
    @FullCaber Рік тому

    can we generate ao textures in substance painter?

    • @JulioCesarEspada
      @JulioCesarEspada  Рік тому

      Of course you can, just activate it in the bake process.

  • @lovelettar
    @lovelettar 11 місяців тому +1

    the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export

  • @boxmeta1834
    @boxmeta1834 11 місяців тому +1

    Thank you so much Sensei d=====( ̄▽ ̄*)b