i cant thank you enough! i was struggling with my project and trying to redo the uvs and model like 5 times to fix the normals. this is so much quicker to just fix it in substance painter instead. thank you! 🙏🏼 saved my assignment
A lot of steps to clean the AO map but it's exactly the video I was looking for 🤩 Thank you! I'll try your methods tonight and clean those ugly artefacts
No worries, yeah, it's a bit fiddly, but I guess it makes sense to not have these work like this by default, but it's a way to do it if you want to solely work in SP. I still export maps and just fix them in Photoshop a lot of the time
@@StuLloyd Thanks for the feedback, I don’t have a lot of experience with SP and texturing so I was wondering why my baked normal maps had some artefacts (naively I thought baked maps would be more clean or I would be easier to clean them in directly in SP). I’ll try doing it on Photoshop as well 💪
Thank you so much for sharing your knowledge!! This is tremendously helpful!! :) and I checked your art station and followed you there too. You're awesome man! I wish you all the best in your 3D career/hobby
Nice explaination I also learned few more things about layers and blending modes, But you need to do a lot more work on your model :) lol I saw some problems on forehead :)
Saved me from tons of pain, great tips other tutorials don't mention, and loved the intro bit. Wish this had more views!
Cheers! As long as I can help a few people, I'm happy :) 👍
i cant thank you enough! i was struggling with my project and trying to redo the uvs and model like 5 times to fix the normals. this is so much quicker to just fix it in substance painter instead. thank you! 🙏🏼 saved my assignment
Cheers! Glad it could help :)
A lot of steps to clean the AO map but it's exactly the video I was looking for 🤩 Thank you! I'll try your methods tonight and clean those ugly artefacts
No worries, yeah, it's a bit fiddly, but I guess it makes sense to not have these work like this by default, but it's a way to do it if you want to solely work in SP. I still export maps and just fix them in Photoshop a lot of the time
@@StuLloyd Thanks for the feedback, I don’t have a lot of experience with SP and texturing so I was wondering why my baked normal maps had some artefacts (naively I thought baked maps would be more clean or I would be easier to clean them in directly in SP). I’ll try doing it on Photoshop as well 💪
Thank you so much for sharing your knowledge!! This is tremendously helpful!! :) and I checked your art station and followed you there too. You're awesome man! I wish you all the best in your 3D career/hobby
Cheers mate :) thank you very much ❤
man i love this guys videos, so amazing :D
Cheers moit! I owe you a Kit Kat ;)
Very useful, thank you for that!
Thanks moit! No worries! :)
Thanks!
No wukkas! :)
Nice explaination I also learned few more things about layers and blending modes, But you need to do a lot more work on your model :) lol I saw some problems on forehead :)
Cheers! The final model has all the fixes, I only focused on the eye section for this tut so it wasn't too long:
www.artstation.com/artwork/6bxG6O