3D Baking Explained! Maya + Substance Painter Setup

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ •

  • @AlexAlex-go9hg
    @AlexAlex-go9hg 6 місяців тому +1

    you are the best teacher in 3d

    • @Nexttut
      @Nexttut  6 місяців тому

      Thank you so much! 🫶

  • @alyssaleznar5290
    @alyssaleznar5290 10 місяців тому

    Thank you so much for explaining it so clearly. First time using substance painter for me and this made it so easy!

    • @Nexttut
      @Nexttut  10 місяців тому

      Glad it helped!

  • @cheri8832
    @cheri8832 6 днів тому

    thank you!! and i did in fact watch the video till the end

    • @Nexttut
      @Nexttut  5 днів тому

      Hope you liked it! ☺️

  • @enjoy6744
    @enjoy6744 Рік тому +7

    That is exactly what i was looking for, thank you for your time, I also would love to see something about uv tricks or about uv in general ))) Like 👍

  • @animarch3D
    @animarch3D Рік тому +9

    In your thumbnail, you have ID pass listed as curvature?

    • @alliestrauss
      @alliestrauss 10 місяців тому

      noticed that too!😁😁

  • @eledyxd_
    @eledyxd_ Рік тому +1

    Thank you for this video, now i understand the baking process in substance much better, love u work!

    • @Nexttut
      @Nexttut  Рік тому

      Happy to help! ☺️

  • @trevital1422
    @trevital1422 3 місяці тому

    straight to the point. concise information. keep it up

    • @Nexttut
      @Nexttut  3 місяці тому

      Glad you liked it! ☺

  • @amanyt1471
    @amanyt1471 3 місяці тому

    this video saved my life 🫠🫠🥹😭

    • @Nexttut
      @Nexttut  3 місяці тому

      Happy to help 💯🫶

  • @Merkygloom
    @Merkygloom Рік тому

    Excited to see a 3DCoat tutorial coming out!

  • @konow.
    @konow. Рік тому +1

    brooo thanks you so much very interesting tutorial !

  • @AlexAlex-go9hg
    @AlexAlex-go9hg 6 місяців тому +1

    DO you have any courses on Substance Painter directly from this guy on video? He is amazing!

  • @UtterUnit
    @UtterUnit Рік тому +1

    I always watch until the end btw 😁

  • @keip3554
    @keip3554 Рік тому +2

    can you please show exactly visually what the submissions should be? I don't understand real time render. Also what the map should be. An image of the base color map? So an image of my textured UVs, like the 2D view in SubstancePainter?
    thanks for the infos. you do a creat job and helped me a lot.

    • @UtterUnit
      @UtterUnit Рік тому

      He says you can just use the base color map if you're using multiple mesh maps. So yes, pretty much the 2D view in substance, but you can submit the exported map I'm sure.

  • @neerajcreations125
    @neerajcreations125 4 місяці тому

    14:40 Sir instead of the colour selection mask we use a polygon selection tool What is the difference between this and that please clear my doubt { learned more an inspired I like your teaching }

  • @steppingstone9699
    @steppingstone9699 Рік тому +1

    great stuff but your video overlap the option time 11:03

  • @marinefr93
    @marinefr93 6 місяців тому

    Thank you so much !!

    • @Nexttut
      @Nexttut  6 місяців тому

      You're welcome!

  • @cgimadesimple
    @cgimadesimple 7 місяців тому

    super cool!!!

    • @Nexttut
      @Nexttut  7 місяців тому

      Glad you liked it! 💯

  • @karthikdikshit1339
    @karthikdikshit1339 9 місяців тому

    Should i select a separate lambert material for high poly as well as for low loly in maya. If i want to add separates texture in painter?
    For example if i want to add gold material on some places of the model and wood on other parts.
    please help me. Thank you.

  • @winsera5670
    @winsera5670 Рік тому

    THANK YOU SO MUCH

  • @sharbbdas2392
    @sharbbdas2392 Рік тому

    tnx sir

  • @ShivsCassettes
    @ShivsCassettes Рік тому

    can u give a session on uv unwrap

  • @Agyeya-Purohit
    @Agyeya-Purohit Рік тому +1

    Where do you find project folder in substance painter22

  • @davood1370
    @davood1370 Рік тому +1

    sorry , i guess the thumbnail has problem , curvature or ID ?

  • @ayakiri5098
    @ayakiri5098 Рік тому

    Can we do the id map with polypaint in zbrush and bake it ? Like paint the zone and export it as a texture and it will be read as an id ? I dont know if you understand what i am saying

    • @alliestrauss
      @alliestrauss 10 місяців тому

      You can in Marmoset Toolbag, its called "Vertex Color", you can then plug it as id map into substance. If substance can bake vertex color, then you can bake it there.

  • @SASTuts
    @SASTuts Рік тому

    Please create AAA gun creation for games course.

  • @elo859
    @elo859 Рік тому

    hi, can I insert a fragment from your video into mine ?

  • @JPlus-r7t
    @JPlus-r7t Рік тому

    how can we export that in maya?

  • @devformation
    @devformation Рік тому

    Будь здоров Абрахам😅

  • @Ricardo-de9ju
    @Ricardo-de9ju 7 місяців тому

    Could you notice at 12:11 how faceted your curvature map is. It seems it has a new algorithm that can't read smoothing groups. How do you deal with it?

  • @AnkitSharma-bg3sp
    @AnkitSharma-bg3sp Рік тому

    Can anyone help me with what shaders are

    • @AbeLeal3D
      @AbeLeal3D Рік тому

      A shader is a group of parameters that describe how a material should look. This includes things as it's color, the reflectivity of it's surface, if it glows or of it's a metal, etc etc.

  • @worldtech8908
    @worldtech8908 Рік тому +1

    1st pinned comment