To anyone who keeps having the enemy shifting and eventually falling off the ledge, make sure you have the boundaries parented to the Enemy object, but not the Enemy Entity, because that means the boundaries keep moving with the character and thus changing their location. Hope this helps.
Very nice video, can't wait for the next video for the health mechanics!
Happy to hear that!
To anyone who keeps having the enemy shifting and eventually falling off the ledge, make sure you have the boundaries parented to the Enemy object, but not the Enemy Entity, because that means the boundaries keep moving with the character and thus changing their location. Hope this helps.
Thanks for this tutorial 🙏🏾... Waiting for enemy attack tutorial 👍🏾👍🏾
You're most welcome, yes planning to do that In Sya ALLAH, stay tune!
Bolt is in unity now. Time to switch?
That is up to everyone :)
Please give me this project file
Thank you very much!
You're most welcome!
The last video got deleted
finally thanks (:
You're welcome!
please please please make when u kill enemy u go to next level
my ai is walking straight trough the boundary
Maybe there is an issue with how the FSM are setup, could you check again the video perhaps if there any misstep?
When u mate enemy attack
Going to post a video about bolt first, probably after that video In Sya ALLAH.
@@RomiFauzi no please make bot attack or health system please about unity