@toby wong it doesn't have to be either, the real point he's getting at is that you should be proud of what you've accomplished even if it could be better. Because it always can be! I've been a self-taught artist for about 20 years and I 100% understand what he means. Be proud of what you do don't be afraid to show it to people insulting yourself only put you down it doesn't actually help you to improve
Yeah like i was so Bad at art before but i only Say that now that i am better and i am looking back but while i am not perfect just like anyone else but i don't belittle myself i belittle My past self because i am better than the past me but Then i said i am good and this the cringe of your past self applies to everyone and ecerything Even cooking and totally i am not talking about myself i have "never got oil in My arms"
Really good video. I want to get into this flat 2d art more and I can take away a lot from this but at the same time agree with the things said as somebody who is confident to say that they know a little about art. Looking at what other people do and being confident about your own stuff is important. It's the moment you realize nobody knows what they are doing when you know that you can take on whatever you want. It's the same with making idols. These idols will keep you down. You focus so much on them that you forget who you are and what you do and you don't want that. So don't make idols and go and do what you want. What you do is probably already better than what 90% of the others are doing.
"I wanna get better at what I do but I'm proud of the accomplishment that I've done right now" is exactly the right mindset and you formulated it so well! Great job! :)
Thanks for pointing out how important color is! I totally agree that it is a great idea to use a premade color palette. I've seen sooooo many pieces of art that could look amazing, but just use really bad colors, and don't hue shift at all. Color palettes are a great way to hop into pixel art and just get to creating stuff without worrying about learning color theory and all that stuff, and palettes can even make you work more creatively if you only have a preset amount of colors to use. I also totally agree that you shouldn't belittle yourself, I've also seen this way too many times to count with beginner artists. If I had to give one more essential tip, it is, that for game development, please keep pixel size consistent! This kind of goes along with your tip number two, but besides having bad colors, this is the second most common pixel art mishap I see. People sometimes get lazy, and if a house they drew is too small for their game, they might just scale it up in their game engine. Please don't do this! Spend the time to hop back into your pixel art program and make a house that looks right, while maintaining the same pixels per unit as all the other objects in your game. It makes a massive difference, and keeping pixels size consistent will make your game look so much better, at least in my opinion. And take that from someone who used to scale up pixel art all the time.
Completely agree with the size consistency thing. I think it's nice to think of each sprite you make in terms of tiles. If you decide from example that a tile is 32x32 pixels then you can know that your character might be one tile and a tree might be 5x5 tiles so 160x160 pixels. Then the sprites are more likely to look like them belong in the same space.
Hands down one of the best videos about game dev-related creative endeavors. It doesn't mindlessly regurgitate cliches ('just practice', duh), it has solid advice, and most importantly, it talks about issues that are common to most beginners yet no one talks about.
love the video! also, saying you're art sucks, especially before someone sees it, tends to make them focus more on the flaws. it's called the anchoring principle. i saw them discuss it on extra credits once & it fully changed my outlook on how to talk about my art
@@swordfishxd- focusing on the flaw of the sentence makes you miss the point of the argument presented in the sentence, thus showing exactly what that person was talking about.
The funny thing is, I feel like I'm way better at tilesets than I am at characters. I mostly got into tilesets because I was very inspired by Terraria and Celeste, and I dug into their game files to find the graphics for all of the tiles just to admire them basically. In my experience, redrawing tilesets from other places (in my case mostly Terraria) can actually help a lot, and using them in different ways can also help because it lets you see how they all connect together. This video was very helpful, thanks man!
I feel the same, I love drawing landscapes and most of the custom graphics ive made have really just been tilesets. Ive always had a hard time with anatomy, and pushing that into pixel art is kinda like trying to take out 2 birds with one stone so Its a bit harder for me.
Here’s another tip i’ve learned over the years: develop your own style and stick with it! Not only is consist the key, when you develop a style you’re comfortable with, you’ll be more confident when making new pieces.
As someone whos been in a rut with her art abilities for my entire life, and in a very poor mental state for the last two years, this video was INSANELY inspirational! Thank you, I really needed this!!!
Really insightful video. My college tutor once said "theres no right or wrong in art and has no limits either" its a learning curve where you learn whilst your doing art.
this video absolutely slaps, god i love it so much! the advice re: palettes is 110% on point. when i started using a consistent palette is when i noticed my art going from an 8 to a 10! freehanding color choices usually ends up with a lot of clashing shading and none of the lighting ends up matching, so using a palette helps everything shine. also, MSpaint XP is criminally underrated for pixel art. the only thing i wish it had was a bigger zoom.
I must say notes definitely help. Having a little notes io page where you write down all your little ideas and possible thoughts is SUPER helpful, just to make sure you don't forget anything, as well as this amazing fact: If you write down ALL of your possible ideas in one place, then look at it and brainstorm, you can just take a load of different ideas from each possible game you thought up and make one dream game. GOOD LUCK GAMEMAKING!
One tip was missing "Colours" colors show emotions and emphasises the look of game like a serious game will not use super saturated colors as they are cartoonish a bit and we use a less hue shift for them also less saturation and in sorrow moments the saturation is decreased even more these things expresses the story and game too well.
sorry but all of my pixel art is made on a tiny ass 240p screen on a console known as the nintendo dsi with a software known as flipnote studio and it only has 2 colors and stuf sooo
Excellent video! I agree 100% with everything you said. I've been doing pixel art for more than a year and I think the most important thing is to know that you can always get better at it. It may be the colors, the details, the characters, but there's always something you can improve on, so in my opinion, the best way to get better is by watching games or artist that you like and writing what they do that make their (pixel) art unique. And also, as you said, try new concepts, things and ideas. This art style is like any other art form, you will always be learning new stuff and that's what makes it fun. Keep up the good content!
Really great tips! Setting rules is one of the most important things you can do to keep yourself in check and keep everything cohesive. Took me awhile to realize that, but it really helped elevate my pixel art. Keep up the quality content!
Awesome advice! I agree that aspiring artist must stop belittling themselves and begin appreciating and believing instead. Emulate the attitude of that which you wish to become!
This was very motivating and enjoyable to listen to while my brother and I are learning pixel art. We want to create a HUGE open world RPG pixel art game. 1) because we love pixel art style and 2) because if done right, it can be beautiful. I've seen games that use the most basic colors and minimal shading, BUT the art just worked very well! Plus, the features really made the game even cooler! I really wanted to learn 3D, and maybe some day I will return to it. But this is something I feel I'm learning a lot quicker than 3D modeling. Also, I can see where learning pixel art will help you advance later on as you really are having to learn the basic fundamentals of art itself. Goodgis is absolutely right. Practice is the key, and don't belittle yourself! We went from drawing these trees that looked like a 3 year old did to now making, in my opinion, better trees than we thought we ever would. We are growing on it every day. Also, a tip for you new upcoming game devs out there who are just starting out. Use those first-time drawings as placeholders in your game engine! We took our crappy tree and placed it into our game engine. We kept swapping things out as we progressed in learning, and it's like watching a kid grow up! We have screenshots from day 1 of the game world to now. Every day is a learning day! Edit: Goodgis, you have yourself a new subscriber
Being consistent with colors is really important, not only in art. When I had game servers, all the text (system messages etc.) HAVE to match each other. If you have errors in gray and other things in black and some small stuff in completely different color, like yellow + blue, then it hurts to look at it.
This is a tip that I’d say applies to all art: What ever you are drawing, look at images of that thing and analyse it for at least 10 minutes before drawing (e.g. If you’re making a forest, look at pictures a forest or better yet, go out and see one in person)
Wow. Great video! I’m starting on a game idea and I’m new to everything. I have a small background in art, but pixel art is super new to me, so I’ve been watching a bunch of videos. Amazing tips, thank you for uploading!
I love to just listen to vibe music and get in the zone so my art influences my attitude. -That's the best I have, and I take you're advice to heart. doing great Goodgis!
Thanks for this amazing tutorial! I just started coding, and I’m attempting to make a 2D platformer game, so I had to make some pixel art, and this really helped for it! I’m also glad to know I’m not the only person who adores blobs
This is great advice! I hope a lot of beginner artists see this, whether or not they want to do pixel art, because your advice can be really helpful no matter what type of art someone is learning. I especially hope they listen to the "practice where it hurts" part because something I see a lot of beginner artists do is to avoid drawing things they're bad at, specifically hands. Avoiding drawing hands often leads to awkward poses and, although I'm not that good of an artist myself, hands aren't actually that hard after you practice them for a bit and learn what shapes they're made of.
Hey! Just found your channel, I have been doing art for many years, art is my everything. Over many years I have learned techniques and the rules of art without guidance. The same has happened with pixel art, I have been doing pixel art for a year now and because I am already an artist, learning pixel art and the rules behind it came to me fast without guidance. Sprites and tile sets are my A-game. I am working on a project call NSMW (New Super Mario World) it is a 2D Mario platformer. It plays like the 3D Mario platformers but in 2D. Its art style is like an upgraded Super Mario World style. I have been working on it for half a year now. I lack skill in coding but I do know the basics, that's not my worry now though, the coding comes later. I have planned most of the game already and have made multiple assets for it, there's just one thing I'm struggling with, I can't figure out backgrounds. When I struggle with sprites or tile sets, there is always a guide. But I can't quite figure out backgrounds. I need help on making Super Mario World backgrounds but with more detail and less restrictions. I want my backgrounds to appear as if they have multiple layers and have animated assets, these backgrounds would loop every two screen scrolls. Please help me, it looks like you have the secrets and a background guide video would be great or even just a good suggestion. Sorry for the long essay in your comments :)
Hey, i know this reply is old, but how did you make ok over the year? There are a lot of challenges to making a game. Being self focused and committed to an idea for 1-2 yrs is a big one for most. But ya you need a skill sets in all areas. For me, art is the hard part. Sound, music are not too bad as its easy to buy that stuff as they come in large packs. Art though is specific and very themed to the game. Programing is also tricky and is the meat of video games really. Game design is also under rated and takes a lot of time an experience to get right. Set goals and start with small projects that can be finished from A-Z is what is usually recommend. Also, its good to copy some ideas from games, but be mindful that you cant sell a mario game if its eh, mario. But ya your own cute platformer, world cant seem to get enough. Recommend coming up with some mechanic that makes your spin on it different though. good luck
@@AngryhammerGames cool to see this reply. After playing Celeste, I switched the NSMW project to be its own identity, new characters, themes, story plot, and main character. I called the game “Super Lost” and made a story for it and plan. I didn’t get far before I realized making your own fully fledged game as a high schooler, is mind boggling. I ended up leaving the project alone, and I haven’t touched the game in almost a year. I still go back to it for inspiration and nostalgia. I don’t plan on continuing the game, unless I ever join an indie team by some chance. I would like to make the game some day, but it’s just a plan in the background. Recently, I’ve turned to texturing, data packs, 3d modelling. I now work on Resource Packs for Minecraft. Most of these I haven’t finished, but the one I am currently working on has gone further than any other of my packs. This one I’m making, I plan on completing it and releasing it for download. I still have lots to do, and new plans for the pack keep coming. It is a quality of life pack, and it converges the original Minecraft textures, whilst recolouring, remodelling, and changing blockstates. I’ve also began to replace some of the sounds in the game. Changing the thunder files was fun. I am very proud of the pack, and it’s a project that I am committed to finishing. Sorry for the super long comment, I just enjoyed reading yours so much, and I agree a lot with your points :)
I'm a professional illustrator going into pixel art and game development and I learnt some new things from this video, thanks! I suggest that people re-watch this video a few times a year if you are a beginner and just remember these important tips :)
Great job on this one, I will defiantly take the second one to heart! Well, except for that part about not mixing styles... But I've got rules for what each style applies to, so don't worry!
Ive become pretty serious about learning pixel art and it's been difficult to know if im learning the right way but these tips definitely helped, ill take them to heart.
I mean, if you want precise geometry and shading, you can use Blender to reduce the resolution and color palette procedurally. There are some things you'll still have to do by hand, but it changes the workload. This sort of method is also really rewarding for those who make models out of almost exclusively primitives. Really, the tricky part is getting the nodes in order and getting the lighting to play nice, but a little bit of color theory (Literally just adding a tiny amount of blue to shadows and a tiny amount of yellow to highlights) works wonders for that last one. Then once you have it set up how you like it, you spend your time playing with shapes, angles and colors rather than shading and such. You do still have to be careful though.
Tip 8 is something I learned only recently, besides it being a lot more motivating, it makes it much more fun and it stops me from endlessly trying to improve something else!
I’m making my first game and this video helped me so much,nI normally do digital art but not pixel art and I learnt rly fast cos of this, thanks so much and I hope this comment brings joy to your day
Fantastic video! I'm definitely planning on spending some time on art when I get to my next project but that being said, even though I think my current projects art looks awful I have learnt a lot from it.
So I'm with my phone right now, calm night, watching some of my watch later playlist, removing them after watch it. But this one is a gold piece! I'll keep it there, and I'll back whenever I feel like I need it again. Thank you so much
As someone that does a lot of pixel art, tip number 6 is really important and something to add, if you work on the areas you struggle, you might find something you love doing! I thought I would HATE tilesets, but when I started to do it and I really enjoyed working on tilesets more than working on characters
Tip: Find the right sized grid for you Some people may want to create genuinely good pixel art but don’t know where to start. Brandon James Greer is another great pixel artist and has a whole video talking about it. For beginners, I recommend a size of 16 x 16. It’s the best grid to start making pixel art. Many old games use it, and it works really well. Others may do around 40 x 40. It’s a more advanced grid to work with, but it gives a lot more freedom for detail.
Goodgis, I want to support you as a developer. You've really come a long way and you're doing a fantastic job! I want to support you, because you have encouraged me, and continue to do so. Not only directly-in your comment reply-when you (paraphrasing, here) told me to get back on that horse... but also through your stories and dev logs. Just the fact that you're a graphic designer by trade who faced numerous setbacks in your climb toward professional developer manages to echo my experience. I started in design in 1999, then moved to TV + film in 2015. I still have yet to release a game project, as I've been caught up in many of the same mistakes your various videos highlight. I just want you to know that your efforts have impact. You are successfully reaching an audience... and one who benefits when you say, "You got this. Now, get back to work." I truly desire to see you through your upcoming releases, including and beyond Dewdrop Dynasty, and hope to have some hand (even as a sideline supporter) in helping you start that studio which hires the community members you believe in, which you mentioned in a previous video. Please keep making great content. Please keep telling great stories... through art, through games, through dev logs, and tutorials. You got this. Now get back to work. --- P.S. - Even though mine wasn't the featured comment relevant to your point, I want you to know that my son's eyes lit up when he caught sight of my profile pic scrolling by in this video @ 6:14. You made a 10 y/o's day, today, 'cause his dad's face got a cameo in a UA-camr he likes' video. My son is a big fan of Hollow Knight and we're both anxiously awaiting the Dewdrop demo.
I’m very touched by your comment. To be honest when I started this UA-cam channel, I had no idea the reaction I would get. In a world where there is so much negativity and naysayers, I really just wanted to encourage others around me. It’s amazing to see the impact that you and others have had on my life, and I hope to continue to help encourage and inspire. We are stronger together, and I hope you and your son have a wonderful day. Cheers! :D
Awesome vid! I recently bought myself Aseprite and started creating my own pixel art to use in the Unity game dev course I'm following (instead of using the assets they give). It's difficult for an absolute beginner like me, but I'm enjoying it a lot! And vids like these not only give me great tips, but motivates and inspires me to continue and get better. Keep it up, love your channel!
0:36 i was one of them now im trying to learn pixel art finnally (since drawing is to difficult for me and i love this style) This video is way too helpful thank u
When I got started I found it helpful to take an image that I liked or had the feel/composition I was after and turn down the opacity then block in the image with less detail in the colors that I was wanting to use. It helped me figure out what I was doing wrong with shading/positioning, then I could take that re-colored image as a reference for what I wanted to make and start over with a new canvas now that I understood how to compose the image.
I've been doing pixel art for over a year now, and I gotta say I've improved a lot! Sadly I've made those outline mistakes, a lot, but hey it's all apart of the growth, currently my weaknesses is tileset and background, and I've been training like crazy for it, anyways love your channel keep posting amazing stuff
Hey man, that's perfectly fine. This video is to help point out issues so you can learn. Even as a full time graphic designer, I still am learning every single day.
Thank you for the video! I absolutely love your content and it makes me feel inspired and passionate about developing video games (even tho I have no software to do so) I am looking forward to more content
im here to thank you because you got me on the right tracks with pixel art. Your the first video ive ever seen that explains so good that you d, pls continue with this in the future
man looking back it 6 months ago to now i'm happy to say i've improved on the pixel art got more room to learn, i think if anything taking a month worth to pixel art for the pixel art challenge is quite fun. learning new way to make pixel art but also to help you ease in to the creative mind set and able to draw in a bigger canvas size as well. that what i've learned last month.
Take time to mess around if it looks bad then find why it does and avoid it next time and continue to mess around until your comfortable with whatever it is
the whole part about not belittling yourself, it's true, sure I don't even take my own advice, but please, anyone who reads this, please believe in yourself.
Thank you! This was entertaining, informational, and very helpful. I'm developing a game currently and I've been dreading the pixel art. I have tons of concept art and many ideas, but now I need to work with them.
Been strugling on my pixel art, making a game as a personal project and this video help me realize not to rush so much and just take my time as well as helped me understand consistency even in color palettes still have alot to learn but this vid helped my head stop spining on the topic
“Don’t speak negatively about yourself, even as a joke. Your body doesn’t know the difference. Words are energy and cast spells, that’s why it’s called spelling. Change the way you speak about yourself and you can change your life. What you’re not changing, you’re also choosing” -Bruce Lee I feel this is really appropriate for your final tip especially and it’s something I’ve struggled with and struggled to work on.
art challenges are awesome for practise and improvement! knowing that you have to draw something everyday with whatever contraints there are for the challenge can really push you outside your comfort zone
With a lot of crafts ''less is more'' indeed. It's inspiring that professional artist can make an appealing masterpiece with a limited palette (CT, SD3, FF6 etc).
I remember when I had to design a poster for the game in my collaboration...I completely messed it up because I drew the 1st character and another artist drew the second character. The poster ended up terrible.
"Art can already be a challenge, so why make it any harder by insulting yourself"
Holy shit man this hits home
We gotta build ourselves up. I'm not saying we brag or put other down, but we need to know our self worth! :D
That lift my spirit up
@@Goodgis
Personally if I brag about whatever I will feel even more unmotivated.
Because I’m actually good at insulting myself
@toby wong it doesn't have to be either, the real point he's getting at is that you should be proud of what you've accomplished even if it could be better. Because it always can be! I've been a self-taught artist for about 20 years and I 100% understand what he means. Be proud of what you do don't be afraid to show it to people insulting yourself only put you down it doesn't actually help you to improve
"Don't belittle yourself" is an outstanding piece of advice. Its about progression not perfection! You'll get there if you keep working at it!
:D
Yeah like i was so Bad at art before but i only Say that now that i am better and i am looking back but while i am not perfect just like anyone else but i don't belittle myself i belittle My past self because i am better than the past me but Then i said i am good and this the cringe of your past self applies to everyone and ecerything Even cooking and totally i am not talking about myself i have "never got oil in My arms"
@@Nick-Bel your comment was nice then it just fell apart
@@shak-alt1235 yeah It happens to me when i talk, my sentences devolve into nothing
Help
11/10 video, so underrated
🔥🔥🔥
Crazy to see my favorite music youtuber there
sc6ut what are you doing here ?!
go back to making edits, sc6ut.
Really good video. I want to get into this flat 2d art more and I can take away a lot from this but at the same time agree with the things said as somebody who is confident to say that they know a little about art. Looking at what other people do and being confident about your own stuff is important. It's the moment you realize nobody knows what they are doing when you know that you can take on whatever you want. It's the same with making idols. These idols will keep you down. You focus so much on them that you forget who you are and what you do and you don't want that. So don't make idols and go and do what you want. What you do is probably already better than what 90% of the others are doing.
It's actually crazy how underrated you are...
Yeah
He's pretty
GOODgis HAHAHAHAHAHAHAAHAAHAHAHAAHAHAHAHAHAAHAHAHAHHAHAHSNEJSKNEIDHENEIXNRMDKDJFNDIDND
@@cherricake1796 ...
no.. just no
agreed
Thanks so much! :D
@@Egitheegg yes
"I wanna get better at what I do but I'm proud of the accomplishment that I've done right now" is exactly the right mindset and you formulated it so well! Great job! :)
Love that! :D
While practesing art, draw something you like. I like duckies
Heck yeah!
I like space.
I like demons
But not in real. I like their badass look
I like minerals and natural stuff.
It was terrible the first time. But it got really better in less than a week!
@@محمدالزعبي-ن9ظ nice :)
Sad how i lost the premiere, this channel may be one of the most underrated game dev channels out there.
Good job with your videos tho!
Much appreciated! :D
DDMPLAYER
Thanks for pointing out how important color is! I totally agree that it is a great idea to use a premade color palette. I've seen sooooo many pieces of art that could look amazing, but just use really bad colors, and don't hue shift at all. Color palettes are a great way to hop into pixel art and just get to creating stuff without worrying about learning color theory and all that stuff, and palettes can even make you work more creatively if you only have a preset amount of colors to use. I also totally agree that you shouldn't belittle yourself, I've also seen this way too many times to count with beginner artists. If I had to give one more essential tip, it is, that for game development, please keep pixel size consistent! This kind of goes along with your tip number two, but besides having bad colors, this is the second most common pixel art mishap I see. People sometimes get lazy, and if a house they drew is too small for their game, they might just scale it up in their game engine. Please don't do this! Spend the time to hop back into your pixel art program and make a house that looks right, while maintaining the same pixels per unit as all the other objects in your game. It makes a massive difference, and keeping pixels size consistent will make your game look so much better, at least in my opinion. And take that from someone who used to scale up pixel art all the time.
Great tips, Ben! :D
This man wrote a whole essay
Completely agree with the size consistency thing. I think it's nice to think of each sprite you make in terms of tiles. If you decide from example that a tile is 32x32 pixels then you can know that your character might be one tile and a tree might be 5x5 tiles so 160x160 pixels. Then the sprites are more likely to look like them belong in the same space.
also, don't stretch or squash pixel art. I saw this in a devlog and it looks super wrong.
Hands down one of the best videos about game dev-related creative endeavors. It doesn't mindlessly regurgitate cliches ('just practice', duh), it has solid advice, and most importantly, it talks about issues that are common to most beginners yet no one talks about.
Wow, thanks so much! :D
love the video! also, saying you're art sucks, especially before someone sees it, tends to make them focus more on the flaws. it's called the anchoring principle. i saw them discuss it on extra credits once & it fully changed my outlook on how to talk about my art
That's a fantastic point!
You are art
Your*
@@swordfishxd- focusing on the flaw of the sentence makes you miss the point of the argument presented in the sentence, thus showing exactly what that person was talking about.
@@anyshittynickname I cant understand that sentence anyway
The funny thing is, I feel like I'm way better at tilesets than I am at characters. I mostly got into tilesets because I was very inspired by Terraria and Celeste, and I dug into their game files to find the graphics for all of the tiles just to admire them basically. In my experience, redrawing tilesets from other places (in my case mostly Terraria) can actually help a lot, and using them in different ways can also help because it lets you see how they all connect together. This video was very helpful, thanks man!
I feel the same, I love drawing landscapes and most of the custom graphics ive made have really just been tilesets. Ive always had a hard time with anatomy, and pushing that into pixel art is kinda like trying to take out 2 birds with one stone so Its a bit harder for me.
Here’s another tip i’ve learned over the years: develop your own style and stick with it! Not only is consist the key, when you develop a style you’re comfortable with, you’ll be more confident when making new pieces.
Definitely!
As someone who has been drawing for years, this advice definitely holds up for more than just pixel art. Great job at explaining!
Glad you think so! :D
As someone whos been in a rut with her art abilities for my entire life, and in a very poor mental state for the last two years, this video was INSANELY inspirational! Thank you, I really needed this!!!
Super glad to hear it! And hey, I've been there. Just continue to believe in yourself, and you'll do great things! :D
Can’t wait to watch this!
:D
This comment is to let the algorithm know that this is a good video, and deserves to appear in search.
Thanks so much! :D
And it did! :D
Really insightful video. My college tutor once said "theres no right or wrong in art and has no limits either" its a learning curve where you learn whilst your doing art.
this video absolutely slaps, god i love it so much!
the advice re: palettes is 110% on point. when i started using a consistent palette is when i noticed my art going from an 8 to a 10! freehanding color choices usually ends up with a lot of clashing shading and none of the lighting ends up matching, so using a palette helps everything shine.
also, MSpaint XP is criminally underrated for pixel art. the only thing i wish it had was a bigger zoom.
Heck yeah, thanks for sharing! :D
It's the OG! Hope you and Spaceman Bob doing alright!
All starting artist should watch this video as a mandatory video.
Haha :D
I must say notes definitely help. Having a little notes io page where you write down all your little ideas and possible thoughts is SUPER helpful, just to make sure you don't forget anything, as well as this amazing fact: If you write down ALL of your possible ideas in one place, then look at it and brainstorm, you can just take a load of different ideas from each possible game you thought up and make one dream game. GOOD LUCK GAMEMAKING!
Great tip!
One tip was missing "Colours" colors show emotions and emphasises the look of game like a serious game will not use super saturated colors as they are cartoonish a bit and we use a less hue shift for them also less saturation and in sorrow moments the saturation is decreased even more these things expresses the story and game too well.
Great point! Thanks for sharing!
sorry but all of my pixel art is made on a tiny ass 240p screen on a console known as the nintendo dsi with a software known as flipnote studio and it only has 2 colors and stuf sooo
@@Xenofinite well just go the kekeflipnote style
saturation and value are underrated in the beginner artist community
@@cesarkaedbay6436 yeah they are but you cannot forget them as you learn
Excellent video! I agree 100% with everything you said. I've been doing pixel art for more than a year and I think the most important thing is to know that you can always get better at it. It may be the colors, the details, the characters, but there's always something you can improve on, so in my opinion, the best way to get better is by watching games or artist that you like and writing what they do that make their (pixel) art unique. And also, as you said, try new concepts, things and ideas. This art style is like any other art form, you will always be learning new stuff and that's what makes it fun. Keep up the good content!
Fantastic tip! Thanks for sharing.
Your channel is only 3 months old? Your content is amazing man keep up. Love watching these informative videos
This means a lot. Comments like these are why I keep pushing to make great content! Thanks so much!
Really great tips! Setting rules is one of the most important things you can do to keep yourself in check and keep everything cohesive. Took me awhile to realize that, but it really helped elevate my pixel art. Keep up the quality content!
Glad it was helpful! :D
Awesome advice!
I agree that aspiring artist must stop belittling themselves and begin appreciating and believing instead.
Emulate the attitude of that which you wish to become!
Absolutely!
"Steal everything, don't plagarize" is my new favorite advice for starting with game development.
Heck yeah!
This was very motivating and enjoyable to listen to while my brother and I are learning pixel art. We want to create a HUGE open world RPG pixel art game. 1) because we love pixel art style and 2) because if done right, it can be beautiful. I've seen games that use the most basic colors and minimal shading, BUT the art just worked very well! Plus, the features really made the game even cooler! I really wanted to learn 3D, and maybe some day I will return to it. But this is something I feel I'm learning a lot quicker than 3D modeling. Also, I can see where learning pixel art will help you advance later on as you really are having to learn the basic fundamentals of art itself. Goodgis is absolutely right. Practice is the key, and don't belittle yourself! We went from drawing these trees that looked like a 3 year old did to now making, in my opinion, better trees than we thought we ever would. We are growing on it every day. Also, a tip for you new upcoming game devs out there who are just starting out. Use those first-time drawings as placeholders in your game engine! We took our crappy tree and placed it into our game engine. We kept swapping things out as we progressed in learning, and it's like watching a kid grow up! We have screenshots from day 1 of the game world to now. Every day is a learning day!
Edit: Goodgis, you have yourself a new subscriber
I’m constantly rewatching this because it’s so nice to listen to
That means so much! :D Thanks!
Being consistent with colors is really important, not only in art. When I had game servers, all the text (system messages etc.) HAVE to match each other. If you have errors in gray and other things in black and some small stuff in completely different color, like yellow + blue, then it hurts to look at it.
Heck yeah!
This is a tip that I’d say applies to all art: What ever you are drawing, look at images of that thing and analyse it for at least 10 minutes before drawing (e.g. If you’re making a forest, look at pictures a forest or better yet, go out and see one in person)
Definitely!
I want to draw a moon
Calls Nasa to prepare a rocket.
B-but I don't want to touch grass 🙏🙏🙏🙏🙏🙏🙏🙏😭😭😭😭😭😭😭😭😭😭😭😳😳😳😳😳😳🌾🌾🌾🌾🌾👎👎👎👎👎👎👎👎
Wow. Great video! I’m starting on a game idea and I’m new to everything. I have a small background in art, but pixel art is super new to me, so I’ve been watching a bunch of videos. Amazing tips, thank you for uploading!
Thanks so much! Best of luck to you.
I love to just listen to vibe music and get in the zone so my art influences my attitude. -That's the best I have, and I take you're advice to heart. doing great Goodgis!
Thanks for this amazing tutorial! I just started coding, and I’m attempting to make a 2D platformer game, so I had to make some pixel art, and this really helped for it! I’m also glad to know I’m not the only person who adores blobs
Best of luck to you!
I feel like this applies a lot to just art in general. Super great video!
That was my hope! Thanks so much! :D
Just found your channel and man I am learning so much and getting inspired! Thank you
So happy to hear it! Thanks so much!
Wow man, great video! I’m not a game developer but I dabble in animation, and this was really helpful for my current pixel based project. Thaaaanks!!
Glad it helped! :D
This is great advice! I hope a lot of beginner artists see this, whether or not they want to do pixel art, because your advice can be really helpful no matter what type of art someone is learning. I especially hope they listen to the "practice where it hurts" part because something I see a lot of beginner artists do is to avoid drawing things they're bad at, specifically hands. Avoiding drawing hands often leads to awkward poses and, although I'm not that good of an artist myself, hands aren't actually that hard after you practice them for a bit and learn what shapes they're made of.
Thanks for sharing!
Hey! Just found your channel, I have been doing art for many years, art is my everything. Over many years I have learned techniques and the rules of art without guidance. The same has happened with pixel art, I have been doing pixel art for a year now and because I am already an artist, learning pixel art and the rules behind it came to me fast without guidance. Sprites and tile sets are my A-game. I am working on a project call NSMW (New Super Mario World) it is a 2D Mario platformer. It plays like the 3D Mario platformers but in 2D. Its art style is like an upgraded Super Mario World style. I have been working on it for half a year now. I lack skill in coding but I do know the basics, that's not my worry now though, the coding comes later. I have planned most of the game already and have made multiple assets for it, there's just one thing I'm struggling with, I can't figure out backgrounds. When I struggle with sprites or tile sets, there is always a guide. But I can't quite figure out backgrounds. I need help on making Super Mario World backgrounds but with more detail and less restrictions. I want my backgrounds to appear as if they have multiple layers and have animated assets, these backgrounds would loop every two screen scrolls. Please help me, it looks like you have the secrets and a background guide video would be great or even just a good suggestion. Sorry for the long essay in your comments :)
I really just recommend looking at reference. Go to Spriter's Resource and you can actually find background from all of Nintendo 2D games. :D
Hey, i know this reply is old, but how did you make ok over the year? There are a lot of challenges to making a game. Being self focused and committed to an idea for 1-2 yrs is a big one for most. But ya you need a skill sets in all areas. For me, art is the hard part. Sound, music are not too bad as its easy to buy that stuff as they come in large packs. Art though is specific and very themed to the game. Programing is also tricky and is the meat of video games really. Game design is also under rated and takes a lot of time an experience to get right. Set goals and start with small projects that can be finished from A-Z is what is usually recommend. Also, its good to copy some ideas from games, but be mindful that you cant sell a mario game if its eh, mario. But ya your own cute platformer, world cant seem to get enough. Recommend coming up with some mechanic that makes your spin on it different though. good luck
@@AngryhammerGames cool to see this reply. After playing Celeste, I switched the NSMW project to be its own identity, new characters, themes, story plot, and main character. I called the game “Super Lost” and made a story for it and plan. I didn’t get far before I realized making your own fully fledged game as a high schooler, is mind boggling. I ended up leaving the project alone, and I haven’t touched the game in almost a year. I still go back to it for inspiration and nostalgia. I don’t plan on continuing the game, unless I ever join an indie team by some chance. I would like to make the game some day, but it’s just a plan in the background.
Recently, I’ve turned to texturing, data packs, 3d modelling. I now work on Resource Packs for Minecraft. Most of these I haven’t finished, but the one I am currently working on has gone further than any other of my packs. This one I’m making, I plan on completing it and releasing it for download. I still have lots to do, and new plans for the pack keep coming. It is a quality of life pack, and it converges the original Minecraft textures, whilst recolouring, remodelling, and changing blockstates. I’ve also began to replace some of the sounds in the game. Changing the thunder files was fun. I am very proud of the pack, and it’s a project that I am committed to finishing. Sorry for the super long comment, I just enjoyed reading yours so much, and I agree a lot with your points :)
I'm a professional illustrator going into pixel art and game development and I learnt some new things from this video, thanks!
I suggest that people re-watch this video a few times a year if you are a beginner and just remember these important tips :)
Glad I could help, also great tip! :D
Great video! This channel is seriously underrated and this video has inspired me to try actually learn pixel art!
Happy to hear that! Thanks! :D
As someone who recently start practicing pixel art this is really helpful, thanks for the amazing video
Super glad! :D
Great job on this one, I will defiantly take the second one to heart! Well, except for that part about not mixing styles... But I've got rules for what each style applies to, so don't worry!
Hey man, thanks so much! :D
Ive become pretty serious about learning pixel art and it's been difficult to know if im learning the right way but these tips definitely helped, ill take them to heart.
I mean, if you want precise geometry and shading, you can use Blender to reduce the resolution and color palette procedurally. There are some things you'll still have to do by hand, but it changes the workload. This sort of method is also really rewarding for those who make models out of almost exclusively primitives. Really, the tricky part is getting the nodes in order and getting the lighting to play nice, but a little bit of color theory (Literally just adding a tiny amount of blue to shadows and a tiny amount of yellow to highlights) works wonders for that last one. Then once you have it set up how you like it, you spend your time playing with shapes, angles and colors rather than shading and such. You do still have to be careful though.
You're absolutely right. 3D is a blast and can be easier in some ways.
Consistent style and draw the outline were great tips that nudged me in a better direction. Thanks!
Great tips written by a great artist 🔥💪
Thank you 🙌
Tip 8 is something I learned only recently, besides it being a lot more motivating, it makes it much more fun and it stops me from endlessly trying to improve something else!
Everyone has to start somewhere so there's no point in comparing yourself! :D
I’m making my first game and this video helped me so much,nI normally do digital art but not pixel art and I learnt rly fast cos of this, thanks so much and I hope this comment brings joy to your day
Thanks so much, I did! :D Best of luck to you.
I just scrolled through 3 pages of comments and you've replied to every single one. Can I just say thanks for that?
Of course! haha
Fantastic video! I'm definitely planning on spending some time on art when I get to my next project but that being said, even though I think my current projects art looks awful I have learnt a lot from it.
Go for it! You can do it!
Man, the last tip should be plastered everywhere to be honest. Just as true for everything else as it is for art. Great video!
Thanks so much! :D
Honestly you are underrated, this video is cool and it helps me a lot :D
Thanks so much! :D
So I'm with my phone right now, calm night, watching some of my watch later playlist, removing them after watch it. But this one is a gold piece! I'll keep it there, and I'll back whenever I feel like I need it again.
Thank you so much
You're very welcome!
Amazing video as always :) Really motivates me to improve my pixel art skills.
That's awesome, man! :D
As someone that does a lot of pixel art, tip number 6 is really important and something to add, if you work on the areas you struggle, you might find something you love doing! I thought I would HATE tilesets, but when I started to do it and I really enjoyed working on tilesets more than working on characters
Heck yeah!
I remember when i used Paint when i was a 6 year old kid and feeling like a professional pixel artist
haha that's awesome!
Tip: Find the right sized grid for you
Some people may want to create genuinely good pixel art but don’t know where to start. Brandon James Greer is another great pixel artist and has a whole video talking about it. For beginners, I recommend a size of 16 x 16. It’s the best grid to start making pixel art. Many old games use it, and it works really well. Others may do around 40 x 40. It’s a more advanced grid to work with, but it gives a lot more freedom for detail.
Goodgis, I want to support you as a developer. You've really come a long way and you're doing a fantastic job!
I want to support you, because you have encouraged me, and continue to do so. Not only directly-in your comment reply-when you (paraphrasing, here) told me to get back on that horse... but also through your stories and dev logs. Just the fact that you're a graphic designer by trade who faced numerous setbacks in your climb toward professional developer manages to echo my experience. I started in design in 1999, then moved to TV + film in 2015. I still have yet to release a game project, as I've been caught up in many of the same mistakes your various videos highlight.
I just want you to know that your efforts have impact. You are successfully reaching an audience... and one who benefits when you say, "You got this. Now, get back to work."
I truly desire to see you through your upcoming releases, including and beyond Dewdrop Dynasty, and hope to have some hand (even as a sideline supporter) in helping you start that studio which hires the community members you believe in, which you mentioned in a previous video.
Please keep making great content. Please keep telling great stories... through art, through games, through dev logs, and tutorials.
You got this. Now get back to work.
---
P.S. - Even though mine wasn't the featured comment relevant to your point, I want you to know that my son's eyes lit up when he caught sight of my profile pic scrolling by in this video @ 6:14. You made a 10 y/o's day, today, 'cause his dad's face got a cameo in a UA-camr he likes' video. My son is a big fan of Hollow Knight and we're both anxiously awaiting the Dewdrop demo.
I’m very touched by your comment. To be honest when I started this UA-cam channel, I had no idea the reaction I would get. In a world where there is so much negativity and naysayers, I really just wanted to encourage others around me. It’s amazing to see the impact that you and others have had on my life, and I hope to continue to help encourage and inspire. We are stronger together, and I hope you and your son have a wonderful day. Cheers! :D
Awesome vid! I recently bought myself Aseprite and started creating my own pixel art to use in the Unity game dev course I'm following (instead of using the assets they give). It's difficult for an absolute beginner like me, but I'm enjoying it a lot! And vids like these not only give me great tips, but motivates and inspires me to continue and get better.
Keep it up, love your channel!
That's awesome! Best of luck to you!
0:36 i was one of them now im trying to learn pixel art finnally (since drawing is to difficult for me and i love this style)
This video is way too helpful thank u
You got this! :D I believe in you!
Thanks :))
When I got started I found it helpful to take an image that I liked or had the feel/composition I was after and turn down the opacity then block in the image with less detail in the colors that I was wanting to use. It helped me figure out what I was doing wrong with shading/positioning, then I could take that re-colored image as a reference for what I wanted to make and start over with a new canvas now that I understood how to compose the image.
That's a great idea!
love your tileset art document. So cool!
Thanks so much! :D
I've been doing pixel art for over a year now, and I gotta say I've improved a lot! Sadly I've made those outline mistakes, a lot, but hey it's all apart of the growth, currently my weaknesses is tileset and background, and I've been training like crazy for it, anyways love your channel keep posting amazing stuff
Hey man, that's perfectly fine. This video is to help point out issues so you can learn. Even as a full time graphic designer, I still am learning every single day.
Thank you for the video! I absolutely love your content and it makes me feel inspired and passionate about developing video games (even tho I have no software to do so) I am looking forward to more content
Thanks so much! :D I will continue to do my best.
I know art is difficult to learn, but pixel art is another way to learn about, and I love it so much
For sure!
FINALLY. MY BOI, YOU HAVE DELIVERED!
:D
I Came Looking For Copper And I Found Gold. Thank you for the great video.
Thanks! :D
I'm now inspired to finish the huge background I've been delaying working on for months. Thanks.
You can do it! :D
UA-cam recommended your channel to me 😁 subbed!
That's awesome! Thanks so much!
It was a really helpful video. Thanks a lot!
Glad it was helpful!
I love the design at this point (6:28)
Thanks so much! :D
im here to thank you because you got me on the right tracks with pixel art. Your the first video ive ever seen that explains so good that you d, pls continue with this in the future
Thanks so much!
Just with a little video you got my heart, Lets push those likes!!!!
Thanks so much!
man looking back it 6 months ago to now i'm happy to say i've improved on the pixel art got more room to learn, i think if anything taking a month worth to pixel art for the pixel art challenge is quite fun. learning new way to make pixel art but also to help you ease in to the creative mind set and able to draw in a bigger canvas size as well. that what i've learned last month.
Take time to mess around if it looks bad then find why it does and avoid it next time and continue to mess around until your comfortable with whatever it is
Truth!
This channel is awesome, great work dude. Just gonna wait for this channel to explode
Thanks so much! :D
This is really going to help me for my game...
:D
I've seen so many pixel art tips videos and I can say this is one of the most I will recommend
Thanks so much! :D
4:21 dino the best ever pixel art that i have ever seen
Haha :D
the whole part about not belittling yourself, it's true, sure I don't even take my own advice, but please, anyone who reads this, please believe in yourself.
Heck yeah! You're awesome so believe in yourself.
Honestly the part of game design I struggle in the most is programming.
It's easier than you think! Just go for it! :D
Thank you! This was entertaining, informational, and very helpful. I'm developing a game currently and I've been dreading the pixel art. I have tons of concept art and many ideas, but now I need to work with them.
also, remember that if you make objects fade into black around the outside, the area looks darker
True!
1:44 hes basically calling out the pixelart style used in Kirby Nightmare in Dreamland which for me is one of my favorite pixel art styles XD
Good tips!
Thanks! :D
Been strugling on my pixel art, making a game as a personal project and this video help me realize not to rush so much and just take my time as well as helped me understand consistency even in color palettes still have alot to learn but this vid helped my head stop spining on the topic
Glad to hear it!
thank you for tips, dont get it wrong, just don't use jumpscare sounds :D consistent sound and voice over is better.
Was modern art too much for you? hehe
“Don’t speak negatively about yourself, even as a joke. Your body doesn’t know the difference. Words are energy and cast spells, that’s why it’s called spelling. Change the way you speak about yourself and you can change your life. What you’re not changing, you’re also choosing”
-Bruce Lee
I feel this is really appropriate for your final tip especially and it’s something I’ve struggled with and struggled to work on.
Great quote!
5:35 You actually predicted the Blackthornprod's third game jam theme
Bruh...
Wow! XD
art challenges are awesome for practise and improvement! knowing that you have to draw something everyday with whatever contraints there are for the challenge can really push you outside your comfort zone
That's a great tip, thanks for sharing!
for the characters at 0:16 can I use them as inspiration
Of course!
Wow, this video got to a million views! I'm so happy for Goodgis. I probably realized this super late, but congratulations anyways.
So I saw this video, watched the whole thing, loved it, and then scrolled to see your sub count... *what*
:P
"Don't belittle yourself" Is honestly probally really helpful for me
Glad to hear it!
Hello hello luv ur vids :)))))
Thx
With a lot of crafts ''less is more'' indeed. It's inspiring that professional artist can make an appealing masterpiece with a limited palette (CT, SD3, FF6 etc).
I completely agree!
why do people keep saying "LA-spec"? it's lospec "LOW-Spec"...low specifications. low-spec. lospec.
It's "LA-spec"? Perfect thanks! ;)
LA-spec?? I never heard anyone pronounce it like that.
That's amazing getting into pixel art myself always wanted to make a super mario video bloopers, I GOT THIS !!!!! Have a great day yippee yahoo
I remember when I had to design a poster for the game in my collaboration...I completely messed it up because I drew the 1st character and another artist drew the second character. The poster ended up terrible.
Haha, it's hard to mix styles!
Your approach and reasoning is 10/10, first video I've seen from you, which was in my recommended. Thank you for this and have a sub ^^
Thanks so much! :D