Creating a Titanfall game myself

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 952

  • @caydenhester1310
    @caydenhester1310 Рік тому +948

    I feel like an option to have your titan throw you on command could be pretty cool

    • @Gjallernoodle_7274
      @Gjallernoodle_7274 Рік тому +8

      That would be awesome

    • @dumbguyontheinternet1711
      @dumbguyontheinternet1711 Рік тому +20

      trust me

    • @tysonninja4028
      @tysonninja4028 Рік тому

      @@dumbguyontheinternet1711bt!

    • @Devastish
      @Devastish Рік тому +12

      I would like to eject... HORIZONTALLY!

    • @nakarg
      @nakarg Рік тому +9

      A pilot throw mechanic sounds awesome. It would be even better if the pilot actually exploded in a pool of blood and mechanical parts on colision. Also the key binding name could be "kamikaze" or "Martyr Cannon" or simply "f em up".

  • @pear3663
    @pear3663 Рік тому +3265

    This video has convinced me that I don’t want titanfall 3.
    What I want instead are a dozen devlog videos of it, where nothing seems to actually improve. Then when you’re finally set to release it, you disappear for a few years without explanation, come back, and refuse to acknowledge any of what happened 👍

    • @centrixium68
      @centrixium68 Рік тому +248

      *cough* *cough* dani *cough* *cough*

    • @CuppaJoe313
      @CuppaJoe313 Рік тому

      @@centrixium68 *cough cough* milk *cough cough* boners *cough cough*

    • @geurworx8164
      @geurworx8164 Рік тому +54

      I agree (I've never played titanfall 2 but I have played tf2

    • @Zondels
      @Zondels Рік тому +34

      like Mythic Legion. The game was actually looking good.

    • @aubergineman3205
      @aubergineman3205 Рік тому +55

      Titanfall 3 won't live up to expectations.
      All that money from "waste of time piggy bank generic battle royale"
      Clouds developer minds

  • @BRAMCRACK3R
    @BRAMCRACK3R Рік тому +613

    the only thing I would wish for in a Titanfall 3 would be like, an offline instant action mode like battlefront, just to practice in and also to have something to play if the game ever went offline. (that and splitscreen multiplayer)

    • @hawzie_9023
      @hawzie_9023 Рік тому +7

      YESSSS

    • @Fanwithnblades
      @Fanwithnblades Рік тому

      Ew no wth

    • @yobama5288
      @yobama5288 Рік тому +20

      @@Fanwithnblades nice bait

    • @Fanwithnblades
      @Fanwithnblades Рік тому

      @@yobama5288 it's not a bait,I just don't agree I hate offline games reminds me too much of a ps2 game or something

    • @sceerane8662
      @sceerane8662 Рік тому +26

      @@Fanwithnblades Then don't play offline modes..?

  • @owenleynes7086
    @owenleynes7086 Рік тому +176

    i like this "you cant cheat if cheats are built in" strategy which also makes me wonder what if you made a shooter where instead of picking your gun or class or whatever you pick which type of cheat you want

    • @Blazedwizard4
      @Blazedwizard4 Рік тому +3

      Correction nothin is going to change

    • @inquisitorbenediktanders3142
      @inquisitorbenediktanders3142 Рік тому +8

      So... Having to choose between stuff like
      wallhacking or autofire (not aimbot)?

    • @3DMVR
      @3DMVR Рік тому +3

      cheats have been built into games, one had wall hacks if you stood still, liked that one, servers and gunplay was mid tho

    • @pipervonauger
      @pipervonauger Рік тому +2

      @@3DMVR Blacklight retribution?

    • @freshfallenrain
      @freshfallenrain 11 місяців тому +3

      Cheats have literally always been in Titanfall lol, both wallhacks and aimbot through boosts, and the smart pistol being a primary weapon in TF1

  • @Beesechurger_73
    @Beesechurger_73 Рік тому +122

    i loved both titanfall games. im sad to see the state they are in

    • @doriansmith2478
      @doriansmith2478 Рік тому +1

      Titan fall franchise, missed, but not forgoten

    • @nothing-fh8vi
      @nothing-fh8vi 10 місяців тому +2

      @@doriansmith2478 it's alive...

    • @INeedToSeeYourBalls1945
      @INeedToSeeYourBalls1945 10 місяців тому

      Titanfall 2 is alive, and without any DDOSing. The servers work.

    • @megafefeBR
      @megafefeBR 10 місяців тому

      @@INeedToSeeYourBalls1945 yeah, but in SA games take half an hour to find :(. extremely fun when i do get in tho

    • @INeedToSeeYourBalls1945
      @INeedToSeeYourBalls1945 10 місяців тому

      @@megafefeBR SA? Whats that? I usually get into game with at most a 2 minute wait.

  • @exelentr2lite
    @exelentr2lite Рік тому +408

    Nice! The implementation of momentum in this game is good and the idea of projectiles only will bring more skill and less ttk is good, however, the "wall-hacks" seem good but may cause them to be abused, so I'd reccomend having wall-hacks from a certain distance (Either only close-range or only far-range) to reduce the abusibility of the wall-hacks whilst making it still useful for utilisation. Never-the-less, nice video and great game, well done!

    • @kanoslittlegothgf1807
      @kanoslittlegothgf1807 Рік тому +10

      100% agree with you here but I believe long rang wall hacks would be the only way to go to maintain a fun balance. It would make hiding (but camping is still visible from distance so it makes it hiding less annoying) during dog fights and tracking much more important which I believe is a major part of titanfall. It would become too much reliant on pin point aim and I believe would cause certain weapon classes to be way stronger because the quicker weapon classes (even with the 'every weapon is an smg' aspect) would dominate lobbies. It would become call of duty with a constant SMG meta.

    • @bryjacktv
      @bryjacktv Рік тому +2

      or put it as a perk or some thing like that

    • @PhillipAmthor
      @PhillipAmthor Рік тому +3

      I suggest that he adds auto aim so you definitely cant get an pay2win advantage

    • @KyranFindlater
      @KyranFindlater Рік тому +1

      the game Blacklight Retribution does in-game mechanic wall-hacks pretty well. Every player has a 5 second rechargable bank of wall-hack juice they can use at any time (with a minor cooldown), to check around for campers/sneaky bois

    • @meestur6210
      @meestur6210 Рік тому

      @@bryjacktv what the hell this is such a ridiculous idea why would you ever put wallhacks as a perk I can't believe any self respecting game developer that makes titanfall would implement this

  • @leonjackson3173
    @leonjackson3173 Рік тому +50

    Titans customisation would be really cool for personalising your Titan

  • @FidesFrater
    @FidesFrater Рік тому +10

    Your explanation of the player's bullets damaging themselves and how you solved it, literally just saved one of my projects that I have been stuck on. I can not believe the fix was to just raycast from the bullet itself. Thank you so much for the development insight.

  • @WwZa7
    @WwZa7 Рік тому +37

    You can make a hybrid between hitscan and projectile. A lot of modern FPS use this system, where up to 5 meters the shot is a hitscan, but anything further turns into a projectile. It should prevent players hitting themselves when they run fast.

  • @brikslavad1786
    @brikslavad1786 Рік тому +137

    you think youll make your own game soon and start a devlog series? cause id definitely watch

    • @Agramsch
      @Agramsch Рік тому +2

      Yes ikr, I want that instead of tf3

  • @Dracomarine
    @Dracomarine Рік тому +55

    Wall hacks are cool and could be great to tie into buildcrafting, wherein the more powerful the build, the easier they are to see through walls. Could explain them as heatsinks or something.

    • @leobracken2316
      @leobracken2316 Рік тому +6

      I like this idea!
      That could give rise to "low-tech" equipment that generates less heat at the cost of being 'weaker'/less fancy (AK-47 in space?) , or "active cooling" (ejecting your heat sinks?) for temporary stealth.

    • @voidlight6006
      @voidlight6006 Рік тому +4

      @@leobracken2316 fuck yes these ideas are excellent. more forward thinking developments in fps genre from random youtube people nice

  • @hyakkimaru6245
    @hyakkimaru6245 Рік тому +29

    Me liking the video in a desperate attempt to hope a Titanfall like game releases on steam 10 years into the future

  • @vysukie9050
    @vysukie9050 Рік тому +5

    hearing the original music from the first game literally made me cry. God i wish there was a third one, all the memories from the past decade.

    • @NATETHEGR8.
      @NATETHEGR8. Рік тому

      Look at the end of the newest Apex patch notes...

  • @cliffdewiz
    @cliffdewiz Рік тому +9

    You, are my personal hero. I don't care if you finish or release this, the fact that you are even trying makes me unbelievably happy. Thank you for your efforts, this almost makes the inability for me to connect to a game worth it. Though I wish they would have just released Titanfall 2 with AI pilots. I suck so hard that I'm pretty sure it'd still be fun for me lol. But I imagine making AI pilots would be.... Difficult.

    • @zyriantel9601
      @zyriantel9601 Рік тому

      Couldn’t have been that bad, Titanfall 2’s story mode had you face off against several AI pilots (…in their Titans, which I suppose defeats the purpose.)

    • @SpacemanChannel
      @SpacemanChannel 8 місяців тому

      im pretty sure they made ai pilots but just never used them in the game

  • @ToriKo_
    @ToriKo_ Рік тому +26

    You’re so underrated for the production value

  • @polybius2282
    @polybius2282 Рік тому +21

    Been using a hybrid raycast/projectile system for bullets in my projects lately. Cast a ray/line between the bullets current position and position on the next frame, defined by some function + players initial velocity, then use gpu instancing to draw projectiles.

  • @berzerk-_-fury5470
    @berzerk-_-fury5470 Рік тому +4

    Literally what Armored Core fans started doing years ago. Like seriously, so many fans went off and made their own indie projects to live in the moment once again. Things like Project six, Daemon X Machina, HAMMER, etc. were all created in attempts to fill the game shaped void in our hearts.

  • @victorjohnson1849
    @victorjohnson1849 Рік тому +2

    1) I always wanted Titanfall 3 to give titans their own wall-run. Most tf2 maps used large buildings to designate lanes which titans could move through, and I always thought those large surfaces would be perfect for titans to wall run on for a short distance. It would give titans a nice mobility boost and offer horrifying moments when a titan appears speeding around a corner at you
    2) I like the idea of universal wall-hacks, but would prefer if it was an ability with a timer/range which the players had to actively manage. I also like the idea of people being able to build around it, increasing their sensor range or decreasing their signature.
    3) More maps with the Wargames map ascetics pls
    4) Great job with the guns so far! The guided shotgun looks super fun to doge and I love the idea of getting a kill by leading bullets following me into an enemy pilot. Focusing on hip-firing and bullet travel time is sick. No matter what you decide on creating in the end it looks amazing and keep up the great work!
    5) Finally here are some other people's ideas I liked in the comments to give them some more coverage:
    - Titan able to slide when they boost to doge rockets in style
    - Maps with more open space for titans
    - Keep the grunts
    - Further titan customization (weapons, limbs, heads, stickers, etc.)
    - Weapon/character customization options unlocked via kill thresholds
    - Titan slapping someone melee

  • @ItsVenomous123
    @ItsVenomous123 Рік тому +1644

    I hate apex legends, it's a blatant copy of titanfall. And it's WORSE. The FIRST Titanfall is 10x better than apex. EA is just to busy with being the most money hungry company to care about making good games anymore. And great spinoff, I honestly love what you did. It's amazing.

    • @darthgonk5648
      @darthgonk5648 Рік тому +133

      You do know the devs were planning apex for a good minute right?

    • @Ghostman223
      @Ghostman223 Рік тому +40

      ​@@darthgonk5648I think it was a joke

    • @darthgonk5648
      @darthgonk5648 Рік тому +135

      @@Ghostman223 at this point processors can’t no longer defunct what is actually satire

    • @jk-md3iw
      @jk-md3iw Рік тому +14

      the first titanfall is the best in the series imo

    • @NimhNom
      @NimhNom Рік тому +13

      @@jk-md3iw Yeah, a lot of people hate Burn Cards but I thought they were so sick, tbh.

  • @honbeeee
    @honbeeee Рік тому +2

    i find that the precision is what makes wallrunning and shooting very satisfying to learn and get experienced with

  • @krystianurban5421
    @krystianurban5421 Рік тому +37

    Regarding weapon code abstraction: composition would be better than abstraction in my opinion; once you plan on creating something non-standard (like Cold War or Double Take, you know, something not working as a generic gun), you have to do refactors in already made weapons. Code Aesthetic made a video on this topic, check it out!

  • @kirstenshay254
    @kirstenshay254 Рік тому +1

    Omg your editing is soooo funny! Instant subscribe!!! Keep making great content

  • @justsomeannoyingredpanda
    @justsomeannoyingredpanda Рік тому +3

    If EA copyright claims this then it's cannon

  • @Scott.E.H
    @Scott.E.H Рік тому +1

    Glad to see you still are keeping the EA spirit in this fan game

  • @ImplyDoods
    @ImplyDoods Рік тому +12

    you should add lurch like what titanfall 2 and 1 have I find its very key to its movement feeling and lurch tech is huge in speedruning for titanfall

  • @Elesnouman
    @Elesnouman Рік тому

    Mad respect for going with the projectile based system for a multiplayer game. It's super hard, even AAA companies have issues with it.

  • @agidotexe7167
    @agidotexe7167 Рік тому +4

    if this project actually takes off i would love for it to go back to the art style of the first game, more gritty, dark and serious, no all pink pilots with glowing neon guns pls!

  • @idedary
    @idedary Рік тому +1

    I love the amount of bad design choices you made. 10/10.

  • @5h4k80
    @5h4k80 Рік тому +5

    I think every game should have the smart shotgun

  • @semihezen9541
    @semihezen9541 Рік тому +1

    I found this video on my feed and i immediately wished for this to be a 2+ years old video so the project could be finished by now

  • @jamesking2439
    @jamesking2439 Рік тому +4

    You should track the creator of each projectile to make that self damage check easier. It also comes in handy later for kill attribution.

  • @Blank_TV
    @Blank_TV Рік тому +2

    This is looking good Harald :) I do wish that I could play TitanFall 3... But with the community and great people like you will change the world for some of the gamers who have been waiting for a long time for a new TitanFall game "theme", like me :D Keep at it!!!!

  • @SPARTAN99997
    @SPARTAN99997 Рік тому +5

    Add the Tone but if you try to use it, it will remove system 32 from your pc.

  • @user-es6wn6pz3e
    @user-es6wn6pz3e Рік тому

    Finally, one of these videos that aren't a crappy asset flip in ue4 or 5 with no actual gameplay. I can absolutely image you making a very fun fps pvp game.

  • @shadow501pl
    @shadow501pl Рік тому +5

    Ok movement looks very choppy/unpolished. While you can polish it in the end its gonna be way more time consuming with networking in The way, you should also use mostly cubes and Simple objects for prototyping. Did you add Simple post processing yet? Tho the titan embark animation is sick.

  • @JohnSmith-sk7cg
    @JohnSmith-sk7cg Рік тому

    Titanfall, but with projectile weapons. You just described my dream multiplayer FPS.

  • @userplayer5605
    @userplayer5605 Рік тому +3

    Smart shotgun best gun in the game

  • @privatefrizz8627
    @privatefrizz8627 8 місяців тому

    Why is this so funny? The subtle humor is too
    much. I can’t man, I JUST can’t.

  • @sawyerh6838
    @sawyerh6838 Рік тому +4

    W

  • @crunchybombed2614
    @crunchybombed2614 Рік тому +2

    I had an idea. Moving across the ceiling. Also u can use AI now for custom voices

  • @pouletvenere8683
    @pouletvenere8683 8 місяців тому

    The waiting for Titanfall 3 insanity is getting crazier and crazier each day

  • @playerknownwell3702
    @playerknownwell3702 Рік тому +2

    I appreciate you not getting my hopes up like literally every other game developer on earth, really softened the blow of the titanfall legacy's inevitable death ending on Apex Legends. Or maybe your masterpiece of a game, it would be pretty funny if you beat everyone else to a Titanfall 3 and this is what we ended up with.

  • @_lonewolf_7917
    @_lonewolf_7917 Рік тому +2

    Apex turned the Titanfall universe from a war ridden sci fi military shooter to a cosplay circus, but I guess that’s really most franchises nowadays.

  • @Relax_Y
    @Relax_Y Рік тому +1

    WE NEED MORE! Great work

  • @YukyDoodle
    @YukyDoodle Рік тому +1

    Being able to shoot parts off a titan’s armor would be cool

  • @AstroLegacy_
    @AstroLegacy_ 2 місяці тому

    The overall tone of the video and especially she smart shotgun made me laugh a lot! This made my day 🤣 great video!

  • @samangelo2574
    @samangelo2574 Рік тому

    Making all of the guns operate as SMGs makes perfect sense in terms of gameplay loop and skill ceiling as well as canonically in the Titanfall lore. Pilots are physically altered for mobility on the battlefield as well as skeletal reinforcement. They're designed to be up close and personal since they sweep battlefields of enemy combatants while honing in on objectives before anyone knows what happened - the human blitzkrieg. So, why would they have long range weapons with substantial kick - especially when you have mobile/transportable artillery machines that come with AI? It doesn't mean accuracy weapons would be removed all together, but adjusted so that you could maintain speed and accuracy without any compromise.
    In terms of suggestions, there's a video out there that talks about some of the concepts fans came up with for new Titans, a couple being AOE focused, like Scorch. I love Papa's concept and use because, if done right, he changes the level and wall run routes based on setting parts of the level on fire. I want more Titans like that; I want Titans that can change the map if they're piloted by some sadistic motherfuckers.

  • @Bladez07
    @Bladez07 Рік тому +1

    I have not seen your channel once until now and you have my full support.

  • @isosnitsky
    @isosnitsky Рік тому +1

    You have invented Tribes: Ascend
    Congrats!

  • @kontributegaming
    @kontributegaming Рік тому

    There's so many people trying to make their own Titanfall 3 that if you all worked together I'm sure you could turn our shared dream of creating a next gen movement shooter into an inevitable reality.

  • @empireofitalypsstimfromano5025

    The Smart Shotgun Is Giving Me Needler Flashbacks From Halo CE

  • @Ryder42
    @Ryder42 Рік тому

    4:30 "if everyone is a cheater, no one is" God damn galaxy brain move

  • @hassandabo6288
    @hassandabo6288 Рік тому

    titanfall 2 was amazing. I'll never forget my pre-nerf Amped Wall G2, 2 shotting everyone. and the time I got a 4 man with Papa Scorche's core. beautiful times.

  • @mandalore6394
    @mandalore6394 Рік тому

    i clicked on this thinking it was genuine, but ended up getting a good laugh out of it lol. nice work man

  • @Jaymetal95
    @Jaymetal95 10 місяців тому

    I wish we had more games which incorporated the "wallhack" mechanic like Blacklight Retribution. Hitting a button which brings up a visor that everyone has access to which allows you to briefly see enemy players, objectives and friendlies through walls for a split second but not for long enough that it completely breaks the game. I miss that game

  • @gregbagel791
    @gregbagel791 Рік тому

    This man in his excessive, game destroying hubris, actually made a fun looking game.
    Personally for me I liked the titan customization and voices from tf 1 and the fps enter titan mode

  • @night9_
    @night9_ Рік тому

    10:00 bro idk why but that was the funniest shit I've seen today you should continue this project it looks like it has a lot of potential

  • @GUSHERSTheThird
    @GUSHERSTheThird Рік тому

    i never played titanfall 2 but please finish this project, for humanity's sake, nice vid

  • @breen7771
    @breen7771 Рік тому

    This is super cool! One thing I'd recommend considering is to make the bullets speed be relative to the player shooting them. This means if you are moving really fast the bullets you shoot would also fly through the air faster. This would make it easier to hit unmoving targets if you are flying at them but doesnt really change interactions during chases. Just add the player's speed variable to the speed the bullet is supposed to fly in a function in order to accomplish this. I can't wait to see where this project goes.

  • @donacdum20
    @donacdum20 Рік тому

    your underrated bro
    Edit: i loved the video it was fun to watch and i want more devlogs they are just so entertaining

  • @BustyCatbot
    @BustyCatbot Рік тому

    I'm honestly really excited for a potential *fanmade* Titanfall 3, even if not by you, even if 10 years down the line, if EA won't do it, the community is already keeping Titanfall 2 alive, so it's not that far of a reach to think they'd make their own.

  • @antoniosottomayor6252
    @antoniosottomayor6252 Рік тому

    This whole pillar of extra information and physics based projectiles is cool

  • @WTazCreative
    @WTazCreative Рік тому

    I love how this video takes my hope and degrades it with beautiful satire. This is great.

  • @KusholaCam
    @KusholaCam Рік тому

    Yo man, I can't wait to see your channel with 1m subscribers 🤙

  • @geneticfreezerburn
    @geneticfreezerburn 10 місяців тому

    Thank you for finally being the one to realize we need more Titanfall "like" games and not Titanfall 3.
    Though I wouldn't develop it in Unity, as Unity is currently shitting the bed right now.

  • @Forgiven289
    @Forgiven289 Рік тому

    "You can't cheat if cheating is in the design of the game." Well played

  • @wateredpizza327
    @wateredpizza327 Рік тому

    Wow this is really cool! Titanfall vet here, although I’m pretty sure we all are. One concern. I like the changes to hit scan weapons and making the projectiles slower. But for titan weapons I think you should make the projectiles significantly faster. Otherwise it would be difficult to kill any pilots in this game considering their absurd movement speed. And maybe colliding into a wall at a certain speed at a sharp angle, like 85 to 95 degrees will kill you. Just a suggestion, the wall collision one sounds like it would cause problems but you may be able to implement it. But definitely increase titan weapon projectile speed.

  • @skiesquiggles7319
    @skiesquiggles7319 Рік тому

    Your dry, understated comedy is really fucking effective. Excellent video

  • @knos2938
    @knos2938 Рік тому

    I have been waiting for this type of devlog

  • @CrashD6
    @CrashD6 10 місяців тому

    Our collective schizophrenia is so strong that it's spawning TF3 games, this game is so complete and feature rich that it would make Battlefield 2042 blush

  • @sirtorus
    @sirtorus Рік тому

    Bro this guy needs to make his own game. This looks amazing!

  • @finnvz
    @finnvz Рік тому +1

    2h 12min and 7s less to wait for titanfall
    Nice video

  • @rosshall8067
    @rosshall8067 Рік тому

    This is seriously cool dude. Genuinely good job.

  • @Mrbeara425
    @Mrbeara425 Рік тому

    So I have a idea if you don’t mind.
    Grav-soldier
    Ultimate ability - grav point- Throw a dart that is deployed first and is activated upon input, the dart acts as a personal gravitational point, (it can be physical in shape so you could shoot at it if enemy player) and it acts as a surface you stand on once activated. But the true mechanic is using it as next evolution to the grapple hook because you can swing on it still based off of deployment and location. Activating it causes a matching dart to act as a tether point that accelerates the player in the direction of the deployed dart (dart should be a bubble shape or maybe a set deployable cover where your orientation changes to match the surface if you choose to throw it on a surface but if deployed in the air you like hang off a air ledge to limit advantage and encourage strategy, idk idea is interesting at least)
    Would make the flip animation worth it too since your swing or subsequent double jump is paired with a sick new movement like a front flip or backflip.

  • @ry7hym
    @ry7hym Рік тому

    guy with a volvo profile pic tells he made Titanfall 3
    this might be the best video ever

  • @milsimmaniac711
    @milsimmaniac711 Рік тому +1

    give everyone some sort of magical gun that locks onto your enemies and makes headshots everytime to counter aimbot users and make it to where you can punch people from 50 feet away

  • @JoelLagunaYomama
    @JoelLagunaYomama Рік тому

    Thank you for the grapple mechanic, that will be implemented in my version of Titanfall 4

  • @DredgenYors
    @DredgenYors 10 місяців тому

    Community:” we want titanfall 3!”
    Studio: “no”
    This guy: “fine I’ll do it myself”

  • @thedbdentity2102
    @thedbdentity2102 Рік тому

    Think of it like this. In the future, all of the soldiers are now just a robot. As well, they finally figured out how to constantly peeing in the soldiers on the battlefield from the ships.

  • @TehAntares
    @TehAntares Рік тому +1

    You are the dev - you decide whether the game is complete.
    They are the players - they decide whether the game is good.

  • @Tyberostheredwake1
    @Tyberostheredwake1 Рік тому

    New Titan idea, jolt
    Primary: a balanced arc cannon
    Ordinance: thunder missile, fires a projectile similar to a thunderbolt
    Tactical: conductive smoke, non lethal smoke that can be ignited by combining it with any other ability or primary fire to gain a similar effect to monarchs maelstrom
    Defense: arc field, an electric field that damages close by enemies and shoots down projectiles from all directions
    Core: arc core, during duration arc field is always active and the arc cannon does increased damage and has faster charge.
    Also it's a strider class

  • @LiquidSoapDrinker
    @LiquidSoapDrinker Рік тому +2

    grappling hook should link you to an enemy making their speed, your speed

    • @Orinslayer
      @Orinslayer Рік тому

      Thats an interesting way to do it, like instead of taking you to them, you just go as fast as them and have to reel yourself in like your fishing.

  • @stephano2424
    @stephano2424 Рік тому

    Holy shit dude, I haven’t laughed like this in a long time! I wouldn’t mind seeing you make videos with similar humor!

  • @C-J-Con
    @C-J-Con 7 місяців тому

    The see through wall hack is brilliant but it needs a form of cool down or use bare to dictate how long to use it and must have some lore to back it up as to connect it to the titanfall story so it is more than a "thing you just can do, for some reason."

  • @jonathanjudy1342
    @jonathanjudy1342 Рік тому +1

    I would like the dead titans to lock in place when they die to add to the map wherever they died.

  • @ThatGuyJake94
    @ThatGuyJake94 Рік тому

    The way you altered the gun mechanics actually makes me think of a totally different game, Tribes Ascend. It's not bad in any way, but what I loved about that game was skating around super fast trying to lead shots with a grenade launcher, good fun. I think you can still launch the game and create an instance, but the servers are probably down at this point. Might be an interesting cross-reference for gunplay stuff. The movement mechanics are wildly different too, but the principle of "no terminal velocity" is similar, except you're more skating on hills and timing boosts than wall hopping.

  • @nolo2484
    @nolo2484 Рік тому

    Finally, a pure titanfall experience not watered down for those peasant casuals.

  • @sevehayden1463
    @sevehayden1463 Рік тому

    When you talked about a wall run and then a flip, I hoped you were leading into a ceiling-run.

  • @ethanzavala1689
    @ethanzavala1689 Рік тому

    I think a lot of what made my experience was the PvE/PvP elements, I love fighting against different enemies and the variety between actual player skill and AI was nice

  • @galvanizeddreamer2051
    @galvanizeddreamer2051 Рік тому

    Unironically, this actually displays a massive issue I have with indie-style balancing. Devs create something neat, but then bog it down with a whole bunch of really weird caveats that make it absolutely nothing like what it was originally supposed to be.
    Starsector adding system on top of system on top of system. First you have hullmods, then built-in hullmods on some hulls, but then you have story-point built-in hullmods that in the newest update now have separate drawbacks that their non-built-in version do not have.
    Dwarf Fortress, where your character literally gets PTSD and eventually becomes an inept alco holic.
    Avorion which has gamey and arbitrary limits on ship size because they didn't like you just using large, low-tier ships to beat late-game enemies.
    7 Days to Die. (do I need to elaborate? OK, fine: The farming system forces you into a net-loss unless you max out the farming skill, and even then there is still a chance of it.)
    Cataclysm: DDA, which has a dev that actively nerfs things just because they do what they are supposed to, like spears actually being useful.
    Elona+ (IIRC? Or one of the other English forks, I can't remember) adding thirst to a grindy-as-he ll dungeon crawler that already has hunger, and making it literally no harder to deal with than standing in a puddle for a few turns.
    Salt and Sanctuary removing ladder techs years after launch.
    Hollow Knight _actively_ and _purposefully_ removing speedrunning techs.
    Space Pirates and Zombies adding Bounty Hunters, which serve literally no other purpose than to grind the main gameplay loop to an absolute halt.
    Meanwhile, you have games like:
    Rain World, hardcore survival that actively encourages usage of weird and funky movement techs.
    Generation Zero, which goes from hardcore tactical shooter to Payday 2 circlesprinting with an LMG and grenades. (if they haven't changed something in an update.)
    I am genuinely struggling to think of games that don't actively punish you for trying to have fun, and I think that's a lot of the issue. Games are _entertainment,_ and I think a lot of people forget that.

  • @ChronicNOTAG
    @ChronicNOTAG Рік тому +2

    I will never forgive EA for cancelling TF3. It was even MEANT to be a singleplayer game. SINGLEPLAYER! As if I couldn't get enough of the excellent story of TF2, I was gonna be treated to a full sequel. And EA just executed the project behind the shed. Just like that. Just like all the other studios and fun projects. Never forgive, never forget!

  • @Varga_Andras_Kristof
    @Varga_Andras_Kristof Рік тому +1

    Hope you eventually reach your goal and i can play the game as well.

  • @thefactory7221
    @thefactory7221 Рік тому

    I always wondered why a Pilot doesn't have a "last stand" moment when another Titan tries to "manually eject" them from their own.

  • @phoenixxvx3052
    @phoenixxvx3052 Рік тому

    I hate how titanfall 2 is basically unplayable now with not being able to connect to the game but when it was, I used to play it with my friend all the time and one thing I would’ve loved in the game was more methods of actually working with your teammates, especially with titans, in titanfall 2 you could ride on a Titan while you were a pilot but that always felt lacking since you’d just get picked off insanely easily since the person in the Titan doesn’t have to worry about things that’ll effect their little pilot friend, this usually discouraged people from ever riding on a Titan since it was basically a death sentence and all you’d ever get one for is to put in a battery, I think it’d be really cool to add some kind of turret or support system that a pilot can use while riding on a Titan and make that some way to access a Titan’s full potential, maybe even a separate mode for that, like when it’s just one pilot then the Titan is much lighter and faster but when it goes pacific rim mode then it’s slower but has more firepower or health, I’m not a game designer at all and I don’t claim to know what is best for a game, this is just an idea I’ve always had and felt like sharing it

  • @titanfallsentinel
    @titanfallsentinel Рік тому +1

    Due this is sick, I can’t think of anything better💜💜💜

  • @Blastmaster321
    @Blastmaster321 Рік тому

    "How do we improve Titanfall's movement mechanics? We can't. How do we make it cooler? Add a flip."

  • @Mementomori292
    @Mementomori292 Рік тому

    The next episode, the dude is going himself to the nearest EA office to grab his cease and desist letter because his tired of waiting.

  • @Epic_donuts
    @Epic_donuts Рік тому +2

    Please make more of this I'm subbing

  • @oscills
    @oscills Рік тому

    Add atmospheric heating meaning if players go fast enough the force of air resistance creates a ball of plasma around them like a spacecraft re-entering the atmosphere. Also make it so if a player reaches the speed of light they become a black hole and everyone dies and the game ends.

  • @NathanSmithSkits
    @NathanSmithSkits 10 місяців тому

    1:34 this so the problem the projectiles is what made the movement balanced because you could still have to look at them and you at e still harder to hit, this just makes the game even more sweaty