How To Do Stylized Textures in Substance Painter - Planteater Part 1

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  • Опубліковано 20 лип 2024
  • Learn Stylized shading techniques in this Substance Painter tutorial. Download the source files below and follow along! Share your progress and tag me in your work.
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    ...::: SOURCE FILES :::...
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    ...::: Modelled by ARIK NEWMAN :::...
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    / arik_newman
    / theartofariknewman
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    ...::: PART 2 - SHADING AND LIGHTING :::...
    • Stylized Shading and L...
    ...::: FASTER RENDERS? :::...
    • How to Speed Up Your R...
    ...::: DISCORD COMMUNITY :::...
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    ...::: GETTING STARTED :::...
    • ARNOLD TUTORIALS
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    0:00 Exciting Stuff!
    0:26 First Video Challenge!
    0:52 Model sponsored by Arik Newman
    1:11 Setting up Painter
    2:26 Baking Settings
    4:44 Base Layer
    6:19 Detailing
    9:15 Adding Disease
    12:32 Mouth Details
    16:22 Masking Techniques
    21:55 Teeth details
    29:16 Leaves
    33:55 Back Fins
    40:03 Adding Dirt
    44:32 Potting the Plant
    46:19 Texture Export
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КОМЕНТАРІ • 116

  • @gaborlampert3840
    @gaborlampert3840 3 роки тому +25

    Amazing tutorial! Quality stuff, as always! Thank you for sharing your knowledge.
    Waldo is at 23:08

    • @arvidurs
      @arvidurs  3 роки тому +2

      Nice one! I need to make it a little bit harder :D

  • @milagroswarnholtz2137
    @milagroswarnholtz2137 3 роки тому +3

    1 word, BRILLIANT! thank you so much for doing these videos, so helpful!

  • @mayurbadgujar3582
    @mayurbadgujar3582 3 роки тому +1

    Awesome & Important tutorial.❤️

  • @rohitsrivastava9471
    @rohitsrivastava9471 3 роки тому +1

    Amazing…..I always like your every video. Such a great idea.

  • @KauGonArt
    @KauGonArt 3 роки тому

    Just wow! Amazing tutorial

  • @chetanbetai
    @chetanbetai 3 роки тому +1

    Very nicely done. Thanks for the tutorial..

  • @microbounce2009
    @microbounce2009 3 роки тому

    always waiting for some tutorial or advice from you, my admiration. greetings.

  • @leandrosn962
    @leandrosn962 Рік тому +1

    Thank you for this amazing tutorial!

  • @aydin_yaman
    @aydin_yaman 3 роки тому

    Superb tuto bro !

  • @pointlessimon
    @pointlessimon 2 роки тому

    Looks dope, thanks for the tutorial ❤️

  • @BrunoCornelsen
    @BrunoCornelsen 3 роки тому +1

    Great tutorial! Thanks!

  • @rahulpal1412
    @rahulpal1412 3 роки тому

    amazing workshop i really enjoy it and love it bro awesome

  • @bn3d128
    @bn3d128 3 роки тому

    Love your work

  • @kapska3129
    @kapska3129 3 роки тому +2

    Thank you so much! this was very informative and very pleasant to watch

    • @arvidurs
      @arvidurs  3 роки тому +1

      Glad you liked it! Thank you

  • @eralec
    @eralec 3 роки тому

    Great stuff - to the point!

  • @arvidurs
    @arvidurs  3 роки тому +1

    CG Lounge Discord Community!
    discord.gg/z35NUgV
    Say hello on the server :)

  • @noonsuby
    @noonsuby Рік тому

    wow so nice tutorial. thank you schneider!

  • @AbdoAchtioui
    @AbdoAchtioui 3 роки тому +1

    Amazing tutorial

  • @_TetKaneda
    @_TetKaneda 10 місяців тому

    Great tutorial. Great contribution. You have my like. Thank you so much. Greetings

  • @tjaartvanderwalt81
    @tjaartvanderwalt81 2 роки тому

    Thanks for the great tutorial, do you perhaps have a list/reference of your computer setup in terms of the internal hardware, graphics card used etc, thanks!

  • @marcelodeniz3932
    @marcelodeniz3932 3 роки тому

    Very Nice man! thanks

  • @neeluvgl5188
    @neeluvgl5188 3 роки тому +1

    great tutorial

  • @leesamsam1012
    @leesamsam1012 Рік тому

    Great Tutorial! Wonder if you can upload the source files of this tutorial in the membership channel. Thanks for the sharing! It's so helpful!!

  • @Calling_a_closure
    @Calling_a_closure 2 роки тому

    Nice, real cool tutor.

  • @Stuff-3D-creations
    @Stuff-3D-creations Рік тому

    Great video!!!

  • @saleh_afkhami
    @saleh_afkhami Рік тому

    realy nice tutorial. thanks

  • @hyunjunyang325
    @hyunjunyang325 3 роки тому +9

    I'd also like to see a creature texturing lecture in Mari!

    • @charlottemarty7396
      @charlottemarty7396 3 роки тому

      If you haven't seen this one yet, there are very good instructions for creature texturing by Gael Kerchenbaum. texturing.xyz/pages/gael-kerchenbaum-making-of-release-the-beast

  • @anmaral-sharif1381
    @anmaral-sharif1381 3 роки тому

    Awesome, thanks man.

  • @cyrotek3518
    @cyrotek3518 3 роки тому

    This is like super useful. Always wondered why my organic stuff looked like cheap plastic.

    • @arvidurs
      @arvidurs  3 роки тому

      most of it comes down to shading. SSS makes things alive. obvs don't over do it :D

  • @OMG3Dmax
    @OMG3Dmax 2 роки тому

    Super! thanks Bro!

  • @D31T7
    @D31T7 3 роки тому

    this is chomper from pvz ! awesome tutorial , easy to follow

  • @bogdankononenko169
    @bogdankononenko169 2 роки тому

    Man your are genious!!!!

  • @TMV0001
    @TMV0001 2 роки тому

    Thank you very much!

  • @hercaca
    @hercaca 3 роки тому

    Good one!

  • @amankhushi_arts2941
    @amankhushi_arts2941 2 роки тому

    man, u r amazing

  • @sathishkiranpandian7522
    @sathishkiranpandian7522 3 роки тому

    Outstanding Tutorial ! Great. Can i Ask What is Your Pc Configuration ?

  • @brycegeurts3345
    @brycegeurts3345 Рік тому

    yo poggers vid, bro! upvoted.,

  • @muhammadhashim5722
    @muhammadhashim5722 3 роки тому +1

    please make more tutorials about stylized art

  • @dawoodbadri9744
    @dawoodbadri9744 3 роки тому

    This is the best tutorial though i am cinema4d player still its amazing 👏

  • @Butterbilk
    @Butterbilk 3 роки тому

    Thanks for the video! Are you using Pureref? How did you hide the window/canvas while keeping the images?
    Edit: Nevermind, I see that you just posted a video about it today! Subscribed!

    • @arvidurs
      @arvidurs  3 роки тому

      Hey yeah! I wasn’t sure if you were trolling haha. But yeah it’s all pureref in overlay mode

  • @OffCremoso
    @OffCremoso 2 роки тому +1

    I really like this tutorial, its the only one which process is easy to follow and understand, keep it up!

  • @jeffyjeff459
    @jeffyjeff459 2 роки тому

    hi thank you for the great and helpful video ! Can anyone explain me why we should baked the mesh before starting the texture work ? I've noticed that it also works without.

    • @arvidurs
      @arvidurs  2 роки тому

      It works if you don’t need any of those utility shaders which rely on occlusion and stuff like that

  • @aliakdogan9426
    @aliakdogan9426 2 роки тому

    thanks so much

  • @shirotori11
    @shirotori11 3 роки тому

    Thank you for this video! Can you tell me how to add a reference picture next to the model? I can't add a picture(

    • @arvidurs
      @arvidurs  3 роки тому

      Check my video on pureref

  • @Persepolis8564
    @Persepolis8564 2 роки тому +3

    Question: As a texture artist, do you any type of texturing( organic texturing like a characters face and hands, stylized, and hard surface) or do you only stick to one type and get only that type of clients?

    • @izzak6189
      @izzak6189 2 роки тому

      Honestly you can learn modelling and texturing. it is possible to do well in both (When you start adding rigging, animation, compositing etc than it starts getting a lil more specialized) I say this so that you have more potential for work with a vaster skill set

  • @Strelokos666
    @Strelokos666 Рік тому

    Is there a reason to apply Paint onto layer's mask since you can paint the mask directly?

  • @isabel5066
    @isabel5066 Рік тому

    Woow the way you texture looks way cleaner than what I do. I use too many folders 😆😭

  • @gustavorodrigues3496
    @gustavorodrigues3496 11 місяців тому

    Hi Arvid! Nice work man, AWESOME!

    • @arvidurs
      @arvidurs  11 місяців тому

      its just something I like to do to keep it consistent throughout applications. Also it's a vfx standard, so I just use those.

  • @somayaetemad7153
    @somayaetemad7153 2 роки тому

    hello, I followed this tutorial for another model that I have created on Zbrush. Once texturing done, by transferring my substance painter assets to Maya it doesn't fall off on the model properly anymore! It seems like a UV scale problem or might be something else! Can you please kindly give me a hint how to problem solving the issue? Thanks so much

  • @mitchelljetten982
    @mitchelljetten982 3 роки тому

    Great video! Will definitely watch again tomorrow!
    But please tell me what this sorcery is with those reference images,, is that possible in windows? (please tell me it is,, i keep switching back and forth between pics and painter)

  • @skullfloat
    @skullfloat 2 роки тому

    Great video thanks for sharing this! Also what are your pc specs? What spec does Substance Painter use the most and affect its speed ?

    • @arvidurs
      @arvidurs  2 роки тому

      You need lots of ram and a fancy gpu

    • @skullfloat
      @skullfloat 2 роки тому

      @@arvidurs Is 16 gb ram and a 1050 TI GPU enough? Thanks for your response.

  • @ashish_naskar
    @ashish_naskar 3 роки тому

    Hey Arvid. Which software are you using to view the references?

  • @simongarcia8694
    @simongarcia8694 3 роки тому

    Great tut man! may have been more insightful if you showed the use of anchor points and micro height/normal for extra details.

    • @arvidurs
      @arvidurs  3 роки тому +2

      yes! it didn't fit for this purpose.. next substance tut will be a mechanical one. where I'll be showing off a few anchor techniques :)

    • @simongarcia8694
      @simongarcia8694 3 роки тому

      @@arvidurs oh man super awesome!!

  • @JaredKuharski
    @JaredKuharski 3 роки тому +1

    Just saw waldo at 23:08 too!

  • @maycelagustin6038
    @maycelagustin6038 2 роки тому

    how to use reference in substance ?

  • @llllll2431
    @llllll2431 2 роки тому

    wow,I want to know how the saliva model is made?

  • @justchill153
    @justchill153 3 роки тому

    Nice tutorial.. can u tell me the pc or laptop that ur using it.. spec too pls

    • @arvidurs
      @arvidurs  3 роки тому

      I'm using a dell precision 7920

  • @Tresmasunoweb
    @Tresmasunoweb 3 роки тому

    hello, what program do you use to overlay the reference images?

    • @arvidurs
      @arvidurs  3 роки тому

      This is pureref check out my latest video :)

    • @Tresmasunoweb
      @Tresmasunoweb 3 роки тому

      @@arvidurs Gracias Amigo

  • @kestleypierce496
    @kestleypierce496 Рік тому

    How are you getting the references to display like that? Is that something in substance, or something on your computer specifically? Thanks!

    • @arvidurs
      @arvidurs  Рік тому

      It’s a tool named pureref - I got a video on that as well

    • @kestleypierce496
      @kestleypierce496 Рік тому

      @@arvidurs Awesome, thank you!!

  • @vimalrajravichandran4422
    @vimalrajravichandran4422 3 роки тому

    Is there any way we get that HDRI map used in Substance Painter?

    • @CRONFXN
      @CRONFXN 3 роки тому +2

      yes u can get HDRIs on HDRIHaven.com and just drag and drop the map into substance into shelf, while importing chose environment and import in shelf instead or current session or current project.

    • @vimalrajravichandran4422
      @vimalrajravichandran4422 3 роки тому

      @@CRONFXN thank you so much

  • @palashdas8009
    @palashdas8009 3 роки тому

    What's the reference viewing software?

  • @iamski
    @iamski 2 роки тому

    Quick question, was this already unwrapped before you exported it into Substance?

    • @arvidurs
      @arvidurs  2 роки тому

      Yea it had UVs before import

  • @IGarrettI
    @IGarrettI 3 роки тому

    9:00. might as well add a new layer add putt that grunge into the mask

  • @A-museDesign
    @A-museDesign 3 роки тому

    I would like to see you do this on human head. Is that on your youtube or patreon?

    • @arvidurs
      @arvidurs  3 роки тому

      Yeah planning to do a series on humans too
      The plant is on my Patreon yes

  • @antoniogisetti4730
    @antoniogisetti4730 2 роки тому

    I looked at your lessons and raised texturing to a good level. A few comments about the Back fines section. You are texturing a little incorrectly, based on the context of organics, if I were you, I would use alpha with longitudinal fibers, and where you add a height map, it does not work the way it should work on an organ object.

  • @Grumbledookvid
    @Grumbledookvid Рік тому

    Everyone says 'don't bake any lighting information into your albedo'. But I see everyone using things like the AO map with dark colours to ground/tie things together. Which is it? Stylized textures seem to be heavily reliant on baked light and shadows, but PBR nerds complain about it

    • @arvidurs
      @arvidurs  Рік тому

      Everyone? Occlusion baking is if at all done in the game industry.
      Any offline render engine is path tracing meaning occlusion is already considered when ray marching. So I don’t know where you get that everyone notion.

    • @Grumbledookvid
      @Grumbledookvid Рік тому

      @@arvidurs all the stylized painter tutorials use AO maps in their workflow to make details pop. Is this wrong to do?

  • @MONEYVAL9
    @MONEYVAL9 3 роки тому

    So no more alshaders?

  • @giacomorinaldi
    @giacomorinaldi 2 роки тому

    could be possible have free the 3d model ? to follow the tutorial

    • @arvidurs
      @arvidurs  2 роки тому +1

      Just through Patreon as I have to be fair to the modeller and others using this asset.

    • @giacomorinaldi
      @giacomorinaldi 2 роки тому

      @@arvidurs i checked but 51€ 😪

    • @arvidurs
      @arvidurs  2 роки тому

      It’s a flat rate for all my scene files and models I ever uploaded. But yeah, that’s the price 👍

    • @giacomorinaldi
      @giacomorinaldi 2 роки тому

      @@arvidurs so its not possibile buy only the plant?

  • @uniquelyrics2331
    @uniquelyrics2331 2 роки тому

    bro i though there was a fly in my ear 30:55

  • @fredunrealzone
    @fredunrealzone 3 роки тому

    I think your Stylized texture need moar gradient everyrwhere !!!

  • @robinsalas6789
    @robinsalas6789 3 роки тому

    Aparently either my computer sucks or yours belongs to the nasa because baking the maps with your settings took me ages

    • @arvidurs
      @arvidurs  3 роки тому

      It’s probably the latter 😇 maybe try with 128 samples or 64. And have less udim tiles

  • @tetsuooshima832
    @tetsuooshima832 3 роки тому +1

    I really want to watch this but every time I hear Maya I run away. The trauma is still strong with that software lol

    • @arvidurs
      @arvidurs  3 роки тому +1

      Oh :D The Substance part should be good though :)

  • @King-mj2bn
    @King-mj2bn 7 місяців тому

    This looks incredible but I'm confused by your usage of the word stylized (which is what I'm looking for.) To me, stylized represents something that leads far more towards cartoonism than realism. The model certainly looks stylized but your texturing sure doesn't, to me.

  • @XDeminox
    @XDeminox 3 роки тому

    I was interested until I realized this is made by adobe. Which means overpriced, glitchy, and they won't patch anything, rather they'll sell you a new version every year that is basically nothing more than a few squashed bugs and an updated splash screen.. Unless they have a subscription model for this.. In which they will do what they are doing to CC users... Charging hundreds of dollars per program if you cancel before a year is up.
    Looks cool. I'll pass.

    • @arvidurs
      @arvidurs  3 роки тому

      Maybe do a little research before ranting. It was NOT made by Adobe, it was made by Allegorithmic. It was quite recently acquired by Adobe and added to their branding. Still the same developers and customer support from the original company. You have definitely some wrong information or just some prejudice hate against Adobe.
      Btw you can also do the same in Mari 👍

    • @XDeminox
      @XDeminox 3 роки тому

      @@arvidurs maybe realize that once Adobe buys something, it destroys it.
      Adobe user since CS2. I'm VERY familiar with their process. Maybe look into what they're doing to CC subscribers. Maybe realize they're a bad Company. 🤷‍♂️

    • @XDeminox
      @XDeminox 3 роки тому

      @@arvidurs my comment is nothing on the quality of your video. But on the Company that (give them time) will ruin what looks to be something great. On the plus side of my rant... It boosts the ridiculous UA-cam algorithms?

    • @arvidurs
      @arvidurs  3 роки тому +1

      Oh not at all :) I didn't feel like you didn't like the video. You just don't like Adobe, which is fine. And I do understand that.
      I was just defending Allegorithmic, because they do an amazing job with Substance. And they are still developing it. I know things might change, and it might be added to Adobes pricing things. But for now it's a really separate thing.
      A similar thing happend to Arnold Render (Solidangle) which got acquired by Autodesk, also a questionable company to some. But I can guarantee that Arnold still develops the tool the same way. It's still it's own thing.
      I do value your feedback Brian! Arvid

  • @Didzis3D
    @Didzis3D Рік тому

    If you're doing hardsurface, can you bake check box use low poly as high, or do you need to have a high poly mesh?