Dude, it took me some time to discover substance painter. What a game changer in the cgi industry, it's simply amazing. Thanks for sharing your knowledge.
Great tutorial! I've managed to use instanced smart materials on different UDIMS/texture sets by putting them in a folder and then masking the folder. Hope that works for you!
I really enjoyed this video a lot. I was always concerned on using smart materials because it felt like it was cheating. But loved the process and looking forward to see more in the future. Thank you. I'm right now struggling with realistic wood textures in substance. Would be amazing to see how you tackle it. :)
THanks a lot!!!! Q: what version of SP are you using? The settings of curvature map at beginnig are quite different from mines (and my resulted texture is ugly as hell !!! :o). Another Q: ID map make only one color (I check the same as you in te video)... Any idea? Maybe it is a known bug? Sorry for my bad english and again, thank you for all your tutorials, my friend!!!
Hi, Just watching this and really struggling with workflow from maya to substance to maya arnold 6 for render. Im not sure when exporting low poly frommaya to choose tringulate and calculate normals or not, and then in substance whether t use direct x or opengl for baking and im going round in circles. Do you have a video that explains this as ive been at it for days with every combination and i still cant get a good bake/render. love videos by the way, im rendering my characters created in zbrush and want best quality render i can get. Many thanks.
I find Substance Painter easy to texture but hard to make each texture set look cohesive to one another. I heard it from one guy that you instantly know the texture is made in SP with "substance painter" look. The result looks realistic but at the same time it doesn`t look realistic. Is my assumption wrong? What factors do you think cause this?
I agree with that. The reason for this is - people (like myself) we just use the library materials and adjust them. That's what most of the people do, so they all look similar.
Hi Arvid! Thank you for the video. Can you please please do an Arnold tutorial on making grass/terrain? References: :::www.artstation.com/artwork/ybZKW9 :::www.artstation.com/artwork/9nX5N Also, If I want to make a tutorial request, do I do that on the Patreon?
Excellent video! Now I'm a Painter expert.
Yes we can all be friends :D Not sure how, but hell yes!
Dude, it took me some time to discover substance painter. What a game changer in the cgi industry, it's simply amazing. Thanks for sharing your knowledge.
That was a great tut. Very informative. Thank you Arvid!
Great Tutorial! Thank you :)
Hey Arvid, this is very helpful content thanks
Great tutorial! I've managed to use instanced smart materials on different UDIMS/texture sets by putting them in a folder and then masking the folder. Hope that works for you!
Great tip!
I really enjoyed this video a lot. I was always concerned on using smart materials because it felt like it was cheating. But loved the process and looking forward to see more in the future. Thank you. I'm right now struggling with realistic wood textures in substance. Would be amazing to see how you tackle it. :)
awesome bro,I was waiting for a video from you for SP from long time.......thanks a lot bro.
Amazing series, thank you very much
Glad you enjoy it!
amazing tutorial:) Now i will try this method to texture on my spartan helmet 3d model. thnx :)
Have fun!
Thank you
Make some tutorials on UNITY too from asset creation to final image.
GREAT
Another awesome tut as always
Amazing tutorial! A similar version with Mari would be great as well
Yeah! I can sure try it :)
Arvit grate tutor....🤝
hey arvid schneider does you have rule UV nice in Video >?
I'm waiting
I proud this channal
Hey Arvid can you teach us about sss shaders use in S-Painter ....there are very few tutorials about it.... It will be good for your channel too ;)
Thank you so much
Great stuff as usual my friend. 👏🏻 Quick question, is it possible in substance painter to have masks per map in same material?
Yes you can switch them afaik
THanks a lot!!!!
Q: what version of SP are you using? The settings of curvature map at beginnig are quite different from mines (and my resulted texture is ugly as hell !!! :o).
Another Q: ID map make only one color (I check the same as you in te video)... Any idea? Maybe it is a known bug?
Sorry for my bad english and again, thank you for all your tutorials, my friend!!!
I just updated to the latest version
@@arvidurs Thank you! I'll try it as soon as I can
Hi, Just watching this and really struggling with workflow from maya to substance to maya arnold 6 for render. Im not sure when exporting low poly frommaya to choose tringulate and calculate normals or not, and then in substance whether t use direct x or opengl for baking and im going round in circles. Do you have a video that explains this as ive been at it for days with every combination and i still cant get a good bake/render. love videos by the way, im rendering my characters created in zbrush and want best quality render i can get. Many thanks.
Please i have a question about arnold, waths is better for create liquide like juice ? transmission or SSS ?
transmission is better
@@arvidurs thanks
I find Substance Painter easy to texture but hard to make each texture set look cohesive to one another. I heard it from one guy that you instantly know the texture is made in SP with "substance painter" look. The result looks realistic but at the same time it doesn`t look realistic. Is my assumption wrong? What factors do you think cause this?
I agree with that. The reason for this is - people (like myself) we just use the library materials and adjust them. That's what most of the people do, so they all look similar.
hello i
Hi Arvid! Thank you for the video.
Can you please please do an Arnold tutorial on making grass/terrain?
References:
:::www.artstation.com/artwork/ybZKW9
:::www.artstation.com/artwork/9nX5N
Also, If I want to make a tutorial request, do I do that on the Patreon?
yes ideally over at Patreon:)