Whew, I thought this week's guide was going to be short so I could get a break this week - but boy was I wrong!! There is a TON of info in this one and it's such an important skill, so be sure you watch the full video so you don't miss anything important. As always, let me know what I can change or improve so we can keep making these videos BETTER! Thank you everyone for all of you support. We are not even 2 months into the channel's life and already we are going to hit 1,000 subscribers! Amazing, and more importantly all of you are such quality human beings. No trolls, great advice, awesome positivity or constructive criticisms. I couldn't have asked for a better group of people to surround myself with. Thank you again and I look forward to 10k soon!!!
I can imagine the scene. In a siege, the other nobles look puzzled at your camp, seeing how your companions carry bags of gold to your carriage while your soldiers are lying in the sun, telling jokes while they drink beer and eat a feast.
I can imagine the conversation. “So why should I pay you to serve in your army?” “If you aren’t with me, you’re against me. And have you seen what I did to that guy *points*” “Okay fair point.”
It's such a cruel irony that Price of Loyalty is both the biggest reward of your Steward abilities and also the ability which hurts your Stewardship progress the most. Like a test of your ability to delay gratification as the final measure of your true logistical prowess.
So true, I wonder if it was intentional or not? Delayed gratification is such an appropriate word! Dang I should have used that when going over that section lol good one!
@@Strat-Guides I'm thinking there's a strong possibility that the xp reduction was an oversight and will be patched eventually. Sadly, only the devs know whether they're aware of it and planning to fix it, they're completely oblivious to a bug, or it's a deliberate design decision. And I'm not friends with any devs to ask them.
@@Nurk0m0rath It's hard to imagine this was unintentional, unless they have 2 separate teams working on things that are related (like one team doing the XP and another team doing the perks AND they don't communicate). Although I have to admit, the perks seems to follow a similar pattern, where 2 perks are worded exactly the same, but implemented totally differently. Wage reduction perks are an example - some are done after the base wages are calculated and just add back in some money and others (worded the exact same way in the perk description) are taken directly from the base wages, meaning it reduces the effectiveness of other perks that add AFTER the fact. Seems like they aren't communicating and different people implement them their own way.
@@Strat-Guides That's actually not uncommon in medium to larger dev teams, I understand. On a small team, it might be just one person in charge of all coding or character design + animation, but on a project of this scale, they can have a full dozen people being separately handed models of specific characters and told to animate them with limited guidance. The department heads can't keep track of everything, and it's almost impossible for the team to discuss every little detail of the project. Then there's the turnover rate. Large teams often have a few people burn out, quit, or get fired sometime before the project is complete. They may even hire, fire, and/or replace whole studios partway through. And there's such a heavy workload ahead that they often don't have time to go back and fix errors from their predecessors, so stuff gets left alone until alpha testing proves it problematic. Even then, it's fairly common to cut planned content because the company is up to its ears in debt and could go under if they don't release on the scheduled date, so they just don't have time to fix it.
@@Nurk0m0rath I certainly don't envy their jobs lol I think the only other business that I'm familiar with that sounds similarly stressful is owning a restaurant. I wouldn't wish that kind of pain on anyone hahaha
Mate, just a little appreciation for your work on the spreadsheets and maths. Keep the videos coming and don’t stop with the awesome background footage you have haha notable moments I enjoyed this video “naked giant man runs around at arena and steals peoples weapons” “Castle defender eats arrows for breakfast and hates battering rams” Ps in the early days of a new playthrough running with your maths injected into my characters. God tier
I'm glad you liked it, thank you for the words in encouragement! Yeah Chad accidentally dropped his weapon and did the matrix dodge when he picked it back up lol that was an accident. I wanted to post a picture of a really old movie that reminded me of the castle defending with 100 arrows in him but wasn't sure if anyone would get the reference... An 80's movie called hellraiser and the guy's name is Pinhead lol so I'll post it here instead: images.app.goo.gl/czcJTnD84ndZaWaF6 I'm happy to hear the info is entertaining AND relevant! Good luck on your playthrough
Lol you should see the video before I edit! Lots of ums and rambling : ) Fortunately I've gotten much better at cutting all the junk out! Thank you for watching! I'll have the medicine guide ready by next Friday!
I actually lol'ed IRL at this, good one! Thank you for watching, I hope the math and spreadsheets weren't too much... (I did my best to keep them to a minimum)
@@Strat-Guides I dont mind them, I like to the ability to pause so I can read/understand it myself. The ability to pause also means that if you keep tempo as high like you did, others that dont want to pause arent stuck with long times of waiting for you to go to your conclusions on the shown data
@@eise1001 yes exactly what I was going for! I'm glad you noticed :) I do the same thing with pausing videos. I even keep a database of useful video links in my Notion with notes and tags.
Excellent video guide. Thanks for putting it together. A few comments: 1) On stacking wage reduction perks, it seems perks within a skill tree are additive, but across skill trees are multiplicative. So Frugal, Efficient Campaigner, Contractors, and Price of Loyalty (all within the Steward tree) will add, but Deep Pockets (Roguery), Picked Shots (Crossbow), and Content Trades (Trade) will multiply against the steward perk bonus. Example Frugal (5%) + Efficient Campaigner (25%) + Price of Loyalty @ 330 (65%) + Deep Pockets (20%) = [1 - (0.05 + 0.25 + 0.65)] * (1 - 0.2) = 96% party wage reduction if the whole party are bandit units. 2) As you noted, steward skill gain is linked to food consumption of the party for the quartermaster. You left off a significant source of food consumption -- prisoners. While they only eat half rations (0.025 per prisoner instead of 0.05 per troop), dragging around a full party of prisoners could add 25% or more of the total possible steward skill gain for a quartermaster versus just having a full-sized party of troops. This really makes secondary perks like Slave Trader (20% more prisoner capacity) and Doctors Oath (more enemy wounded = more prisoners) great complementary perks for an aspiring steward. 3) Also as you noted, XP gain is linked to the morale bonus from food consumption. So all 9 foods yield more XP per tick than just 4 foods. The perk Gourmet (double morale bonus from diverse foods) also compounds on this gain. I don't think it's linear, but I've definitely seen more steward XP gain perk tick from companion party leaders who have Gourmet and 9 foods versus those that don't have the perk and just the 9 foods. 4) Also as noted, XP gain per troop scales down, but hits a lower floor beyond about 100 troops, so whether your have 100 troops or 200 troops, your XP gain per troop isn't much lower....even if you had 3,000 troops. A power leveling trick for your main party quartermaster is starving your army. Army party members will naturally re-supply at towns and villages you stop by, buying about 15 days worth of food (or whatever the location can supply if less). But if you horde tons of food yourself, you can force your army to march around longer without stopping for re-supply (just avoid entering towns and villages). Eventually you'll get a notice that you have fed starving army members. Guess who gets the steward XP for all that consumed food? :) This also grants influence, and is a great way to cheese influence gain (you get the influence even if the army members to whom you are "donating food" are your own clan members...food for which you would have had to pay for anyway). If you've got a bunch of money to spare, load up all your pack animals with diverse food, call a bunch of low tier clan parties with tier 1 trash troops into your army, march them around aimlessly, wait for your army to starve and eat your personal food supply, and watch as your quartermaster's steward level skyrockets. As long as you've got the food, you can do this endlessly, as the influence gain from feeding starving army party members will likely exceed the influence cost to re-bolster the cohesion of the army. The only malus to this method is you are stealing steward XP from your own clan member's steward XP gain. I like to use this technique as a finisher before taking the Price of Loyalty perk -- I'll take a companion who is nearing the hard cap for steward skill, make them the main party quartermaster, use this trick to rack up as much experience as I'm willing to tolerate delaying the perk, and then take the final perk.
Thank you for watching! 1) I'm not really sure why they decided to do it like this, but it's sad to see the bonuses get diluted :( I had a party paying me and then that profit was cut in half with the trade perk lol 2) Interesting, I didn't think to test the prisoner's food consumption. Have you see the uptick in XP from that by chance? I can run some test to see as well, just run with 10 prisoners and no troops. 3) I thought the XP for steward was exclusively linked to food consumption and not the morale boost from it, but it makes sense given how the XP is awarded. Food consumption does not increase with more foods in the inventory but XP does, so logically there should be another factor being taken into account there (or not food consumption at all, a case of correlation vs causation). 4) Wow I wasn't aware that you gained XP from donating food while in an army! That's really interesting stuff and I'm going to run some tests tonight. Thank you for sharing all of this!! It's great info!
So I just tested with prisoners and for some reason it only took extra food for the first day, then back to nothing. I didn't see a single XP gain from having prisoners in the party. Is it possible this was changed in the recent patch?? I'm going to run some more tests to see exactly what's going on.
Holy crap is this Moneyball for Bannerlord? I was not expecting this much statistics in this video. I am impressed. Thanks for the help man I needed it.
It's all about the gold income, not the dieting. I guess more gold will pay for more food, so that probably balances. Not that I tend to have gold issues after week 1 the way I play (trade-trade-trade). I don't FEEL like I have much trouble leveling steward either, but I bet eliminating the food reduction perks will make it even faster. More time for training companion stewards so they are better governors and can lead bigger parties. Another great analysis. Thank you.
Yes that's a great point about companions being steward - you can only control the food in your party so it's best to level then in your party with 9 foods. When they run their own party, I don't think they buy all 9 types so they level it much slower. Arg I should have put that in there lol but thank you for pointing that out! For sure, those food reduction perks should have a warning label on them before you pick them up lol
@@Strat-Guides Probably best to level companions' steward once your party size is 100 too, since you can move them from nothing to 100+ very quickly then with 9 foods.
@@dans3718 yup exactly! To go from level 1 to level 100 is only 219,120XP so with a decent multiplier like 10x and 100 troops you're looking at 11,780XP per day and less than 18 days to 100. That's pretty fast!
Lol that was my favorite part too and it was TOTALLY an accident lol I didn't mean to drop the weapon (fat fingered G) and had no clue you could duck attacks either. Thank you for the kind words and support!
5:42 freaking hilarious hahaha!! Excellent video, thanks for this summarized relevant information that probably took hours to condense in a 9 min video. Congratulations for that and thanks!!
Lol that part 100% by accident too! I fat fingered the wrong key and dropped my weapon, then when I went to pick it up I thought I had more room :) Thank you!! Yeah these videos usually take about 5 - 10 hours to test and about as much to edit and get it uploaded. It's fun for me though, I don't mind the hard work!
Strat WTF you have truly outdone yourself!! Somehow your guides just keep getting better and better. Rediculous. Glad your game started working and you got this video up. It was even better than I expected and let's just say it was HIGHLY anticipated.
Thank you! I'm glad you liked this one :) I was a little worried by how much math and spreadsheet made it into the final editing lol but looks like no complaints (yet... Lol)
I do love the idea of becoming so proficient in stewardship that your army starts paying you, your stewardship becomes so renowned that you basically have an army of Patreon supporters that are not only willing to fight by your side but pay for the pleasure of dying in your army, you'd basically be the medieval equivalent of an influencer, they could lock it behind a 300 perk, and they could balance it by making your fiefs tax-exempt, so you have to field as many armies as you can to support your towns and the only way you can recruit more troops is by attending conventions in your fiefs, and also hire scribes to journal your adventures like a medieval vlog. I would pay good money for that DLC haha
Man, your approach to analyzing and presenting this kind of info about the game is superior. Just wanted to say the words of cheer and support, you're the best!
I had to edit it a few pieces at the end, but you'll appreciate this one: the trade perks that reduces wages by 50% while waiting in town does not reduce wages in the same way. All the perks reduce wages from the "daily party wages" in the bottom right so you can see what effect they have. The trade perks does not show there, but if you look at your Denar balance, it shows you a breakdown of expenses and income and the party wages line is cut in half... So they cut the wage after the fact. If you're making money from wages, it actually cuts your income in half lol it's not additive like all the others! TaleWorlds Math indeed =)
@@Strat-Guides oh lol. So the perk that (maybe) actually functions as it probably should is the weird one you shouldn't take. Early access is early access, but it's kinda silly.
Very nicely done! Have been looking forward to this one. Love the bonus at the end. It’s my goal now to have my army pay me in my current campaign lol (as it should be 😂).
Haha you're one of those god-tier salesmen then! There are a couple more you can add - Master of Warcraft for Level 250 steward perk also works for this - so you pick up another 25% while you are sieging. I think I got my 300 party up to 1600 income lol
I had a good laugh at the final section, can't believe the devs didn't cap or diminish % in this game to the point ur troops start paying you. Does make for a more interesting game though.
Lol it's even better now - they added a perk in trade for another 25% for mercenaries so you can get up to 70% of their wages as income if I recall? :D
Yes, yes I'll continue, I promise! I feel so intimidated by the evil cat eyes staring at me, I don't have much choice but to continue... Lol thank you for watching!
Amazing stuff, been frustrated at the lack of good reliable data until now. One small thing that would make the presentation better is to add breathing room to some cuts. Like at 1:40 there's no spacing between the topics so your audience is more likely to lose the thread since they didn't get the part of a second to process the last bit of information before getting bombarded by new useful information.
Thank you for watching! I was trying to be as efficient with the editing as possible, but I think you might be right. Maybe a half second pause between main sections wouldn't hurt. I just figured anyone can pause as needed, but adding 3 or 4 pauses to the whole video won't make any difference to the length or flow of the video. I'm finishing up the medicine guide now, I'll add those in. Thanks for the advice!
Quick Update - I just went back to my file in Davinci Resolve and tried to add in some pauses, but it screwed up a bunch of things so I may just let this video go without the pauses - BUT I did add a line in video template to remind me to add pauses between sections. So, moving forward after this Friday's video will include the pauses, you have my word! Normally I would fiddle with it for a couple hours until I figured it out, but I need to get the next episode of Joan of Arc ready and another smaller guide by the weekend.
honestly maxing social skills "leadership and trading" gives you more party size than steward, 330 leadership gives you around 80 soldier which equals to max steward and its only one perk from leadership , there is only two perk worth to take from steward "discard armor and weapon" the others are optional. great video btw
Thank you! Pretty crazy, I had in my goals for the channel to hit 1k within the first 12 - 18 months so this is way faster than I expected. I appreciate all the support : )
Thanks Abbott! I'm glad you liked it. I almost felt like I was giving a mathematics lecture... Lol it had me a little worried but seems like everyone likes it so far!
@@Strat-Guides You kidding me? This guide has, I would honestly say, the best info I've ever seen in any guide. I've been doing Steward all wrong. Who would have guessed that food reduction also kills your xp gain? Now I can correct and drive on. Thank you for the math lecture!
Dude your intro was so clear and concise I subscribed just on that. Keep it up really. If someone who has never watched your videos is subscribing before you get to the content you are doing something right!
Nice, I'm glad you watched this one first lol I took some great advice from comments on other videos and incorporated them to get here. Thank you for watching!
@@Strat-Guides I haven't played in quite a while , waiting for significant changes before starting another playthrough. How far is the multiplayer? It would be cool if we could have a tourney/battle with your subscribers or perhaps yours vs a different streamer. Sounds like a lot of fun and as a bonus some decent content :p
@@kobusjordaan5038 I have not tried the multilayer before, but I would love to get into it. I think that's an awesome idea, have a little friendly gang battle. Maybe the loser has to post a humiliating video promoting the winners channel lol
@@Strat-Guides If only I wasn't just a random viewer xD but tell you what. Unless its against @TheSpiffingBrit then friend, you have my sword. Well, most probably a bow on a horse with a long pokey boi at least.
@@kobusjordaan5038 lol I would give up my side to join spiffing Brit too!! He's great! And I'll bring some Yorkshire tea to boot. If we can ever get a community event going, I'll be sure to let you know so you can lead the horse archers!
With the Stiff Upper Lips and Foragers perks, you can presumably make your army almost feed itself too? -75 Consumption (-85% in Forest or Steppe). This is assuming the Food reduction works on the same basis as salary. An army of bandits or looters that pays itself and almost completely provisions itself!
Yup that's exactly right! You can have almost no food consumption if you combine all of those perks :) I dunno what they will be eating lol If I was on 15% of my normal food intake I would be a twig!
@@73North265 Lol very true! I think that was a big reason why his Russian campaign didn't go as planned - the Russians burned everything so they had nothing to forage. If only we could do that in Bannerlord... scorched earth and make Big Daddy Derthert run home for more food :D
@@Strat-Guides I suppose raiding local villages and killing village parties is the games approximation to it. Boney was also forced to retreat the same path he had come, so he had already taken the resources himself in many cases
Tale worlds really needs to revamp some of these perks. They might not be broken like a year ago but many are just mechanically irrelevant with no real reason to pick them besides intentional roleplaying choices that disregard the meta. Amazing video, too.
I totally agree, more than half of the perks are either underwhelming or just plain bad. I'm finishing up the last couple of skills next week and then I plan to go over all the perks, but I noticed when I was making the database of all the perks that many don't make any sense at all. I think what happened is that different people worked on different skill perks and that they didn't coordinate before they finished up. I know it's still in beta so they have time to fix it, but hopefully they get one person to do the whole thing or at least work together before they publish the changes. There are a couple examples of one skill having level 25 perk giving 10% bonus and a different skill with level 250 perk giving only 2% bonus for the same stat. Just doesn't make a lot of sense lol but I think they will get it done in the end! Thank you for watching!
Great work, impressive really. I'd like a quick reference guide for each skill tree ie. for steward spend 10 seconds on each one and the gist of why one is better than the other or if one is broken. Keep doing what you're doing!
That's not a bad idea, I had not thought about that. Just a quick recap of what each one does, what the benefits and weaknesses of each are. I think once I get through all the perks, it will make more sense to do that because then I'll have all the data from the skills AND all the perks :D I appreciate the support, it really helps a lot!
Yeah I actually messed up my database at the time of making this video - I had the perk tagged as governor wage reduction so it didn't pop up :( The perk you mention is SO GOOD and I wish I had it for the bonus here! Also, in 1.7.0 they changed one of the trade perks and it now has 25% wage reduction for mercenary, so now it's even easier to get paid by mercs :D Thank you for the input, I'll be sure to add this perk in if/when I remake this one!
@@Strat-Guides most People don't even use xbows, so I doubt if anyone notice, and even if it was in video, using Xbow instead of bow just for that perk is not worth it, unless it's for role-playing reason, which is a good reason
@@barrowwiththecanoon6655 It's such a strong perk, but you're right that it would be a huge pain to level up just for that. You would have to allocate a couple attribute points to get there too which is not fun.
Also keep in mind, increasing clan tier makes a big difference for party size! Each clan tier adds 25 to your numbers. You increase clan tier by gaining renown
@Strat-Guides tracking that I'm now at 4 but haven't seen any gains on the steward size because I had assumed it was tied to buying and selling. Also thanks on the army size advice in either this or another vid we're you said create more parties and form that way. I assumed it had something to do with parties but couldn't figure how the pieces came together until now
I am maxing steward in the calradian expanded kingdoms, and playing with the guys that look Macedonian. I am clan level 2 and I have 123 soldiers in my party lmao. Love the cideo, very useful, I'm subscribing immediately
Nice, I've seen a lot of cool videos on that mod. It looks really good! Yeah that's a huge party for clan tier 2, Steward makes such a big difference. Thank you for watching and supporting :D
@@Strat-Guides The mod is truly amazing, factions are cool, you can travel through water, it got some ruins hidden where you can find pretty decent loot and everything feels...complete in a way. I would love to see you playing it when you are done with your current series.
@@jamie_d0g978 I just finished up the two handed guide which will release on Friday, but this morning I started on the character creation and Leveling guide! This one is going to be epic... I'll try to get it done by Friday as well :D
Lol I think I woke my 1 year old up when I read this - thanks for the laugh! Dang that would have been an even better thumbnail... Mr. Krabs mercenaries might be the next Let's Play campaign!!
Just a little note. If you pick the perk "aid corps" at level 150 steward. Your wounded troops don't pay you the tribute you deserve. I just tested this.
Yeah I'm not sure why they decided to calculate this one differently? It seems like they do this one after all other bonuses are calculated, while the others are taken at the same time and added together. Strange TW maths :D
Great guide and a lot of useful information Thank you. A lot of information to remember. Some people may be watching on mobile devices and it’s hard to see some tables. Perhaps you would consider offering a link or a download of key information to subscribers.
Thank you for watching! Yeah that's a great point - There is a discord that a few of us Bannerlord players are on and I have a channel there where I host all of the data from each guide. You can find the channel here: discord.gg/kFdJqsGU Look for the section labeled useful-guide-info and look for the specific one you want info on. Expand the "Content" button, then "Data" button and everything that I collected is there - WAY more than I'm able to put in each video. Thank you for the heads up on this one, I forgot to include the link in the video description!
efficient campaigner is a bit difficult perk to activate, first you need to be either joining a kingdom or start your own. and create a army and yes you can call your companion out to create an extra army to join however the party number will be at least 60, also I believe there is a wage calculation glitch here, once it cost me like 3000 (which should only be 100 gold) from my companion's party. hope all make sense
Ah I think I understand the issue - so when you call your companions into your army, look to the bottom right of the screen. You will see all of their pictures in a row - click on any one of their pictures and select "Talk to party leader". From there you have a few options: "About your position in the clan..." lets you assign their role if you don't want to do it on the clan tab. "Let me inspect your troops" lets you swap troops around, or in this case, take all of their troops back into your party. You can also do this to take their wounded troops after a battle to get the medicine XP for yourself! There are a ton of options. I'm not sure about the wage glitch, but I have not run into it for 1.7.0 or 1.6.5 so hopefully it's not doing that to you now!
Yes that's a great idea and it's on my list! I'm just about done with all of the skills, then I plan on starting on perks but also sprinkling one-offs here and there like managing kingdoms etc. This will probably be the first one since I get a lot of people asking about it. Stay tuned and thank you for watching!!
Thanks for watching!! This video was recorded a while ago so I don't remember it all that well, but they seemed to perform on par with infantry of similar tiers.
Glad the guide was helpful, thank you for watching! I finished up the research last night for Medicine and will have that one ready by Friday, so keep an eye out!
Fantastic guides! I'm just jumping back into bannerlord and would love to see some tips on getting your own faction up and running. The problem I'm running into is that i only have 3 parties in my kingdom, which hasn't been enough troops to take anything more than a castle.
You picked a good time, the game is running really smooth right now! A little light on extra content, but still should get many hours out of a campaign. That's a great idea, it's not easy running your own kingdom. I'll add that to my project list, thank you for the idea! If you have enough money then you can pay people off until you get a better position, but if everyone wants a piece of you then good luck lol
@@Strat-Guides thanks for the reply, and the advice! I will look forward to your grand empire strategy whenever you get around to it! Also, am i the only one finding an average of 2k to 3k militia in enemy cities, castles, and even villages?
@@peterh509 no problem, wow that's a lot! I remember hearing about that happening in a previous patches, but have not noticed it in the new one. What patch are you playing on?
@@Strat-Guides I'm playing on the current build of 1.6.2, but it's an old save started around initial release. I saw on the Taleworlds support forum that there were a few other people with the same issue. Also, the starvation mechanic doesn't seem to work with these militia either. Weird...
@@peterh509 I suspect it has to do with the old save. Strange things can happen between patches. It really sucks to restart a game you've been working on for weeks, but might be needed to fix that :(
I just want to question down here your hypothesis to wait until 300 steward to unlock the “PRICE OF LOYALTY” perk. As someone who played Bannerlord for over 2,5K Hours I have found that information quite novel and strange.
the first thing I found confusing was your bashing the “SPARTAN” perk, since I though for a long time that it saved more money than “FRUGAL” and levelled steward faster. The first point is true (if we considered the avg. food price to be around 30) but the second Is not, so thanks for letting me know this information.
I then took what you said about the perk and combined with the 300 STEWARD hypothesis and went on to test things on my own, the results turned out to be quite surprising and I think will turn out to be interesting to you as well. The test is not done to disprove the theory but rather to confirm it, although I think if death is enabled the player should not take the luxury of skipping the perk at 275, down here I will explain why: A disclaimer I want to make is that I am not new to testing things, as I have done my fair share of info content on different platform, so I believe this ones to be accurate as well and a decent enough simulation of a playthrough. the tests down here will mainly focus on gold gains, why? Well cause gold and having it is what drives the game, and if you don’t smith you need to earn it. The faster you acquire gold the sooner your kingdom will thrive and conquer, especially if you are going for a full conquest and maybe with added difficulty over the hardest settings. Over investing in INT may not be the most efficient way to approach the game: if maxing out your guy in a skill is your goal then more power to you, but it’s unlikely that you will have a companion with 10 INT taking over the steward duties, or yourself. Also since 1.6.1. wine and oil are no longer foods, I remember stewardship skyrocketing before that.
Now let’s go over the intangible of each test: START: Summer 4 1084 DURATION: 74 days, rounded down to 70 for calculations STARTING GOLD: 1M INT & FOCUSES: Maxed END: Spring 15 1085 FOOD: 45 056 TROOPS: 1000 T5 Units AVG. FOOD PRICE: 32,4 (Amitatys as the sample town)
SPARTAN + PRICE OF LOYALTY at 275: This test will be used as a base because like Strat said in the video it’s the most inefficient for levelling. Surprisingly enough it’s not the worst for saving money. GOLD LEFT: 343K (avg. 9386 daily) FOOD LEFT: 42 658 (avg. consumption 34) GOLD SPENT ON FOOD: 77K MAX STEWARD: 300 CHARACTER LEVEL 18
Let’s now cut the gold spent on food from the gold left and we can figure out how much we spent over the course of the test GOLD SPENT: 734k This results will mark the base for the next two. FRUGAL + PRICE OF LOYALTY AT 300: GOLD LEFT: 320K (avg. 9714 daily) ( - 23K ) FOOD LEFT: 42 037 (avg. consumption 43) ( - 9 ) GOLD SPENT ON FOOD: 95K ( +18K ) MAX STEWARD: 309 ( +9 ) CHARACTER LEVEL 19 ½ ( + 1 ½ ) GOLD SPENT: 775K Surprised by this method costing more than the other one, and to be honest, considering that they ended at the same time a +9 in stewardship for around a little less then 50K gold and more than a full MC level isn’t too bad of a trade. let’s see the difference between this and the next, and see if it is worth it. FRUGAL + PRICE OF LOYALTY AT 275: GOLD LEFT: 401K (avg. 8557 daily) ( + 58K ) FOOD LEFT: 42 375 (avg. consumption 38) ( + 4 ) GOLD SPENT ON FOOD: 86K ( + 9K ) MAX STEWARD: 304 ( + 4 ) CHARACTER LEVEL 18 ( + ½ ) GOLD LEFT: 685K This is quite a huge difference in gold saving and, in my opinion, the + 9 steward is not worth this much. Yes, of course it’s going to get more efficient down the road but why not taking it immediately since the difference isn’t even that drastic in terms of levels and by the time you get here in your campaign your hero may be in his 40s already. Of course, this is heavily dependent on the settings you play on. Anyway, let’s talk about the conclusions.
CONCLUSIONS: Strat did an outstanding job at pulling out a trick even the old dogs didn’t know about, although it is limited to just the levelling factor and not simulative to a standard playthrough, as wars will constantly happen and depending on the side of the map you are on keeping all 9 foods may be impossible.
interested to see the next videos and keep up the good work, your work is what this community needs. Also I would love to know what you guys think of this
This is great work, I love delving into the mathematics and theory crafting! I also think you hit on an excellent point about the money - there is always an opportunity cost to whatever choices we make and you highlight that perfectly. In most of my playthroughs, the bottleneck is usually time (death enabled) and I like to squeeze every bit of gain that I can before my beloved hero bites the dust lol. I rarely have issues with having enough money, so I tend to have bias in that regard. I think a better way to approach it would have been exactly what you did - have a cost-benefit analysis so other's can make their own choice depending on the needs in their playthrough. Final note - I generally agree with you on not wanting to put 10 attribute points into anything, but I think there can be an exception made for intelligence in some instances. Playing a death-enabled campaign can be a real pain when your main party companions get offed and you have to start all over! But having 3 of the 4 main roles covered by the one hero that can't die until old age for me is worth it. There is a big trade off there so I think it comes down to personal preference. Thank you for watching the video and putting such effort into your response - This is the type of content I love to see! It's like all the fun stuff from school, but without the annoying tests and problem sets lol!
@@Strat-Guides Thanks for replaying with such a deep comment yourself. I also agree that INT is one of these attributes that needs all the points it can, as i don't like using companions for roles because of death. I also nerver used the smithy exploit so i do focus more on maximixing the amount of money i can make. ( i am not against the smithy btw, i think it's needed for people who simply can't play for hours upon hours or want things to move along faster ) When it comes to info stuff i am more knowledgable about Units, Army & Kingdom management, and i don't have much time when it comes to skills ( i go as far as using Bannerlord Perks for them ) so your videos cover that part of the game i don't have the time to research. and your edits and info are ones of the best around. I know you have been working on the other INT skills and i want to leave my favourite method to increase the medicine skill, i haven't test this one and i am sure you can surprise us with something even better. What i usually do is recruit a bunch of units, then find a big enough party of looters ,around 20 ( if you find your units to kill the looters to fast then remember you can always split them into groups ) tell them to stay in a cloumn then advance, the ally AI doesn't like it. Works even better with forest bandits, but for those ones you need to tell them to stay put. i know some people prefer to starve their units but i find that to be a bit inefficent and counter Stewardship. Anyway, i will leave it to you and wait for the next one. If anyone asks me about skills i will send them to your channel. Have a good one.
@@LyonExodus I could discuss Bannerlord all day long so this is good stuff right here! I plan on doing quite a bit of testing to see which method is the most efficient when it comes to medicine. Like many other things, I'm sure it will depend on the current situation. I try to do an early, middle and late game strategy if possible so we will see what comes of it! I still need to run the tests to see exactly how XP is calculated, which I'm sure will give insight into that answer. I appreciate the support! Especially coming from another die-hard fan, thank you very much!
Would be nice If you also explain why we would consider choosing each perk on the skill chart. On my first campaign and not sure which perks are more advantageous than others in the long run.
You're 100% right and it's actually my next series! I just started doing the first video yesterday and will release them each Friday until ALL perks in the game are covered. Hopefully it's just as useful as the skills one!
Hehe good one! Although there is a big difference between excel (a spread sheet) and Notion (database). I can see the confusion though, spread sheets are BORING and databases are REALLY FUN lol ;)
I was sort of surprised not to see the level 250 crossbow perk "Picked Shots" as one of the wage reduction perks for the bonus.. -50% wage cost or +50% wage reduction for all ranged troops (of Tier 4 and above) is too good to pass up. Getting the final steward perk (at 330) and having picked the lv 25 steward perk "Frugal" already ensures at least your T4+ ranged troops pays you at 120% wage reduction. (a lot of fun in my fian only playthrough which ended up at 1200 denars daily for 300 units of Battanian Fian Champs.) Take lv 200 steward perk "Contractors" for an additional 25% for your mercenary ranged troops. This means that every single Hired Crossbow in your party would pay you almost half their wages.. or, 1620 denars daily for 300 hired crossbows.. This can be taken to it's extremes with "efficient campaigner" and "master of warcraft" If you're not a big fan of ranged only a ranged only party, I'd still consider picking up the level 250 Crossbow perk. You can still build a party for free by making your (mercenary) ranged units pay for your cav and melee infantry, without the need to be in an army.
Yeah I caught that one after the fact like a week later! It's a really good one too. I found the problem - I had mislabeled the perk in my database :( So when I searched for wage reduction perks, it was under garrison wage reduction. Your analysis is spot on by the way! I'm curious to hear your thoughts on the economy changes and smithing nerf with the new patch? It seems like things are going to be quite different moving forward.
@@Strat-Guides Ah right. I loved your vid on the crossbow perks, too! (Edit: actually I loved all your bannerlord videos so far 👍) I'm hopping on the new beta branch in a few days. Still have to take a good look at the patch notes but what you're describing sounds very interesting. Keep up the great work man!
@@johannesdekoning3765 Nice, thank you for watching them all :) I think this is a good patch for a lot of people to come back and update. It's been so stale for the last 2 -3 months so I completely understand why so many people took a break, but now seems like the right time!
@@Strat-Guides I'm not sure how it is that I never noticed, but I feel I must apologize. Taking picked shots means there is an additional calculation being made for T4+ ranged units, which takes priority. Having picked shots, Taking Price of Loyalty results in a 75% wage reduction for T4+ Ranged at Steward lvl 300, up to an 82% wage reduction at level 330 Stewardship. Wage: 300 Picked shots: -150 Price of loyalty: -97.5 Bottom line wage: 52,5 Meaning: If you're going for Price of Loyalty, and plan to level it to level 330, picking up Picked Shots at level 250 crossbow as well results in a mere 17% additional wage reduction for your T4+ ranged units... With Picked Shots being this specific and only doing as advertised when NOT combined with Price of Loyalty, I'm reconsidering my stance on the value of this perk...
@@johannesdekoning3765 Yeah that's the problem with some of the perks - they reduce the base wages rather than calculating it after base wages are taken. It's really annoying. I call it TaleWorlds Order of Operations because sometimes it's done one way and other times it's not. The same thing happens with the trade perk that reduces wages by 50% while waiting in a town.
Lol He probably took sales training from Tony Robins or something :D You can do something similar with garrison wage reduction and using the empire culture. You end up with +5% of your cavalry's wages lol
I know it's boring, but I'm gonna point out that you can also play board games with other nobles to increase stewardship/charm. This works both ways, I used to play a few rounds when my siblings came of age to help get them a few steward lvls before giving them a party. Was it a waste of time... definitely, but it's still in the game, and you get steward exp yourself while doing this
Yeah this one must have slipped my mind, thank you for bringing it up! It's a very safe way to level and I'm sure someone will get some use out of it :) Some of the games are actually pretty fun!
Yeah same, I really wanted to food perk because late game is really annoying to find all the different foods! I only found out about it in the making of this guide.
Actually thankful for your video lol bc Google wasn’t helping me find the skills that are currently ingame apparently they change skills and their names often
Yeah steward XP needs to be tied to something else I think. Or at least just tie it to BASE food consumption and not have it reduce with lower food consumption, it's silly. I agree, there should be more reason to have a huge expensive army during peace time.
As long as the companion can hit 275, I'm 100% in agreement with you! The only other caveat there is with death enabled, it's pretty painful to lose a good quartermaster.
Sorry if I explained it wrong, you do need to take the perk to get to the next one. Good thing here is they fixed the XP for steward so you can take food reduction perks now and it won't slow down your XP gain!
@@DreadX10 Lol I remember seeing a video on UA-cam a few months back where someone recreated a short blue dude with like 1000 athletics to run fast, it was hilarious!
Very nice . Mercenary powerplay . I was trying to improve medicine to maximum, but even with having all companions in party in constantly headshotting them at the beginning of battles, it's still moving very slow. Training it together with tactics (auto resolve hundred of big fights) may be faster. Suiciding groups of soldiers by giving them bad commands may help, when having hundreds of people in the party. Edit: I'm getting a lot of influence with the battanians, so now I can get armies of 1000 ppl easy and can fight big battles often.
Yeah medicine is very slow to level up, but I'm working on that guide already as we speak! It should be ready by next Friday, but it will be interesting to see how they calculate medicine XP. I'm confident there will be an efficient way to level it though... Hopefully nothing too painful to grind lol
great video thank you .. now if you can do this in my company ,have my employs pay me to work for me ,, that would be great .... and the cherry on top would be TAXES and GOV... ......
Lol I'm not sure this type of "turn around" would work in the US, but I'm sure there are some places this would be acceptable (although I'm not sure that would make for good PR!!) Now that I think about it, isn't this setup just what the government is doing to us? We work hard and pay them to spend it on whatever :P
Btw does the "gifting weapons and armor" perk work even when its your quartermaster companion that has it? Or is it player character only? Btw I use the same armor set except for the torso where I use the heavy scale armor because imo its scales don't clash with other Battanian pieces, only the Aserai shoulder piece sticks out oddly
I'm going off memory here and not actual testing data, but it should work for the quartermaster. I'm looking at it right now in game and they are both labeled quartermaster, but when I check Bannerlordperks.com it has them both as "player". I'm pretty sure it works, because I remember leveling my main character with the army wage cost reduction, but leveling one of my companions with the donation so that when I want to give XP I just switch quartermaster to the companion to donate, and then back to my main for the good bonus. Nice, they did such a good job on the visuals of the armor! Hopefully they fix the clipping stuff - in my tournament only 25 day challenge I had a cape on that clipped through everything the whole playthrough lol it just looks bad.
Lol It almost feels like one of those "motivational speaker" seminar kinda things. If you join me in battle, i'll show you glory!! And... it will only cost you 45% of your daily salary. Who's with me?!
Are there any mods that allow different arming setups? For example a pre set for mounted combat vs city attack. Having this would save many "clicks" just to suit up for the change.
None that I'm aware of, but that's a REALLY good idea and I'm 100% for it. I would use that for sure, it's such a pain to have to redo the formations all over each time!
That's very high up on my list actually! I might get to that one next week or the week after at the latest. If I had to guess, It's probably from low loyalty. The loyalty of the settlement will make a huge difference for construction speed. Low loyalty basically makes it impossible to build anything, even when putting money in to speed things up. If you get loyalty high, you actually get a bonus to construction and taxes collected! Try to get the loyalty up ASAP!
Ive seen that a while ago already, but now I noticed, crossbow 250 perk. Ranged troops wage reduction by 50%. While waiting in settlements all your ranged tier 4+ ranged troops receive no salary, now if they are mercenaries, aka hired crossbows, they pay you 30% of their wages! Without the steward perk. Which will just bust it to 95% and more depending on whatever you pick up. Even a 120% while in army. Not to mention that this works with all troop types that way, other than ranged merely get reduced by 50% of their wages. So all you cavs and infantry, while in an army and in settlement, will pay a reasonable sum past 275 stewardship
Yeah I actually had made a mistake in my database and labeled the 250 crossbow perk as garrison wage reduction, so when I did my search it didn't show up :( I made the correction by the time I got to the crossbow perks video but it would have been really nice to have for this one! Your numbers are spot on - the only thing I can add here is that a new trade perk was added for 1.7.0 hat reduces mercenary wages by a further 25%!! So now your merc army can be even cheaper lol
Well sorry for the incoming wall of text, idk why I'm even telling that here xD Then again I might actually need them. I'm playing a highly modded playthrough atm with.... tons of mods. None of them alter experience gain for heroes, aside for companions. I am not at home rn and can't tellthem all rn xD. I'm playing on 1.6.4 for two specific reasons....one beeing 1.7 doesn't allow you to split your Spearman/pikemen/linebreakers/2 handed flankers/shieldwall infantry from each other anymore....and following next ist the second reason... my list of mods installed: 1; Calradia expanded + Kingdoms. Adding more Kingdoms, more towns, castles, villages. The greater kingdoms aka the original ones/renamed ones do have one city with 4 villages each example Jaculan for Rhodks/royalist vlandia has 4 villages and Sanala of the Aserai has 4 villages. For sanala it's 4 grain producing villages! Prosperity growth even faster and further up. Originally these have 3. Adds also more clans to the kingdom of calradia. 2. Houses of calradia. This is the feature I don't want to ever skip again, together with a expanded map and more factions. Houses of Calradia fixes the excessive clan dieing. Past 1180 you "win" and own the whole world be default just by eating food and getting children. Marriage doesn't happen in the vanilla game, aside of scripted marriages. Therefore clans die out since there are no children without Marriage here. Houses of calradia adds Marriage between npc Lords with male and female minimum ages and maximum ages almost fully customizable. They prioritize to marry stronger or equal clans but if desperate for clan members, they try to take just about anyone. Even lesser nobility. Until these 2 or similars are implemented and the possibility to seperate your shieldwall from other infantry are implemented again, I won't update the game ever again. 3. Diplomacy. Just what it says. Extends Diplomacy, alliances and non aggression pacts. Secession and abduction customizable that clans might split from the main kingdoms to form a new, or engage into civil war trying to force the current leader to step down. 4. Improved garrisons. Garrisons automatically send recruiters (can be hunted by bandits but not by factions), which being troops to respective garrisons to a certain limit that is fully customizable. Also a certain customizable threshold and percentage that garrison sends out guards to patrol the lands and protect villages they are bound to. I noticed they tend to send out greater forces than set if there is no army close to their garrison hut a village is raided. I've tested a lot and I see the most balanced results with 250 max recruitment for garrisons(for npcs) with a 0.4 to 0.6 guard size. Patrol guards seem to be based on the threshhold to send out. Set higher and clans income reduces to the point where they cannot recruit main parties. And no wars start then. Some clans can hold garrisons of 500 everywhere while others cannot even keep 300 or barely 200. 250+ guards seemed most fair to me. Garrisons upgrade units in castles and towns aswell! Exp per day is fully customizable aswell, same for upgrade tier target. The player can even limit unit types and limits seperate from the npc. All npcs are set the same though, castles and towns alike. These guards also clear hideouts by themselves! So no more permanent -3 settlement issues security and therefore growing loyalty and building upgrade speed. And thanks to that the kategame state is reached earlier and unit numbers generally rise faster. Also makes the game harder. 5. Fixed siege towers. Just what it is. Siege towers work without a problem. That's it. And only the lvl 2 and lvl 3s. Usually I knock one or both of the walls down anyway. Idk with the new garrisons, they will last better and have better troops. 6. Party AI overhaul/commands. Better co trol over clan member parties. Deny them to donate troops. Limit their recruiting. Have them patrol specific areas of close friends or any allied fief or castle. 7. Realistic battle AI. Yeah. AI smarter. Gets to high ground. Doesn't advance infantry if outnumbered, unless you approach them with your troops. Regroup formations if they get too scattered. If advancing infantry or archers, they try to keep max range until out of throwing weapons or arrows/bolts And uses shields in battle. And faints attacks and hits from another direction.... very rarely but sometimes. 8. Useful companions. Well some exp gains on companions are altered. I think limit increased by 2? Idk for sure. And like this I'm trying to do 16 playthroughs as vassal, rising to queen with female main chars to not flood the world with children cause wife's die and marry new. First generation (created char) not allowed to take queen spot. Unless rebellion because king Suggs... like dertherd loosing 3 castles in the first 3 in-game years of my rhodok play. I am only allowed to siege settlements of my kingdoms culture, aka retake. Or whatever my king gives quest to siege onto. If I am king myself, I'm not allowed to siege anything other than retake of own culture. Only financially help out Lords. It's already a too good of a bonus to have working garrisons and own choices with those settlements. And smart choices of war. Like war onto kingdoms that just recently started war with another faction. Only use troops of own culture, or mercenaries.
@@abseits_ger7274 I actually don't mind using mercs. They are certainly weaker that anything else of the same tier, but with the low wages and ease of recruitment from any town, I will use them quite a bit. I also don't feel bad about running them into certain death lol
haha! get your own troops to pay you, but doing it with bandits. the true roleplaying of a crimelord. "M'lord, these are all the coins we've robbed today"
i made the error to put a companion as Team chief of steward because he have more point in steward than me and i realise that he level up his skill but not me. Don't make this mistake and put only a companion as médecine chief maximum and keep the 3 other position for you to level up.
It really depends on how you built your character. If you are putting a lot of points into intelligence and steward, then it's probably a good idea to keep it for yourself. If you have nothing into those, then find a spouse or intelligence based companion to take the role for you. Good companions for that role have intelligence points: surgeon, spice vendor, engineer, etc. Just be sure to get 5 focus points into steward ASAP with them!
So I think you missed the 250 crossbow perk, picked shots. It reduces the upkeep of ranged tier 4 plus troops by 50%. So i assume this with trade 150 content trades will get rid of upkeep for fian champions, and give money with any other stacking reductions. Also, do you know how parties upkeep works? Like my party leader has the cost reduction perks, then their army gets the cost reductions? Then what happens when they join your army, is it still their quarter master that affects their unit costs? Thx
So I went back into my database and indeed I had it mislabeled! I had it categorized as an upgrade cost reduction because I was dyslexic at that time apparently lol thank you for correcting that! That's such a huge reduction for the party and would make a huge difference towards getting troops to pay us more lol Yeah so if your companion leading a party has perks that are party leader or personal, they get those specifically for the troops under their command. An easy way to test this is get a companion with the -25% wage while in army and check before you invite them and again after. I do remember running that test :D So basically it depends on how they tagged the perk - party leader perks only effect troops in the party that the leader of the party has. So party leader for you will not change anything for your companion who joins your army, that companion would need to level that perk up themselves as well to get it.
Strat, sorry to ask for confirmation: DO NOT take any food reduction perks until 300 (not 275 right away)? Instead select wage reduction perks? If so I have to re-do my campaign... Thanks heaps Daniel
No need to apologize! That is correct, food reduction perks reduce your Steward XP by the same amount - so if you have 2 perks adding up to 20%, then your Steward XP gain on that character will be 20% less for the entire game. As for the 275 perk (the only food reduction perk you should take), it really depends on your situation. If you are struggling with money, then it is probably worth it to just take the perk right away. But, if you are shooting for that elusive 330 hard cap, then holding off on leveling it makes a huge difference (from 1400 days with 300 troops down to 550 or whatever the number was). I'm not sure I would restart the game over if I were in your spot - the fact that you have level 275 in the first place is huge. Not taking the perk is very important if you want to min/max, but aside from that you will do well either way. One important note - when you do eventually start a new game, always remember to buy all 9 foods from the start of the game as soon as you can! It's almost 4x more XP than having only 4 foods. To me, that's the biggest take away from the data. **Almost forgot - Thank you so much for the continued support!!
@@Strat-Guides in my current save I already have 9 food types with me, but I have food reduction LVL 25, so probably I would restart it though. Thanks for your priceless and valuable information for players like me to learn more about the game
No problem, good luck on the new playthrough! You'll be powering through steward in no time :) Don't hesitate to ask if you have other questions in the future, I'm happy to help in any way that I can.
Ah the classic re-doing campaigns because of perceived wrong character builds! This run I made the mistake of trying to be all roles myself. Next run or as my heir I will definitely leave all intelligence skills to companions and max their intelligence stat.
@@mortache that is the reason why we need experts of the like Strat, or Flesson19 or Spartacus. Learning is the greatest capacity for human beings, lol
I hope this one was helpful! I've seen so much BAD info on the Steward skill and this should clear some of that up. I also had no clue about the food reduction ruining the XP, that was the biggest thing for me. Thanks for your continued support!
@@Strat-Guides oh boy been a long time, but something like ; "We..ll, well ya Stewart if you'd just (insert action{put on pants})... Whyada huff puff phffff." From memory def have to bing some clips after this. Damn I'm old.
Having bandit troops pay you sounds ridiculous :D Bandits are the strongest tier 4 troops in the game so they do not cost you much anyway (tier 4 is relatively cheap) and with the wage reduction.... ooh boy, I am gonna make a fine army of them
Also thanks for the video I already knew how to level up the skill, but seeing the numbers just made it better + the food reduction reducing exp is a nice bit of knowledge
That's a great point to make actually, the Tier 4 are awesome! I wish the bandit bosses were a little better since they are so hard to farm. Haha I can only imagine you romping around with 200 bandits who are paying YOU to lead them. I guess you sell it as "the bandit experience" and you are charging them for the tour of Calradia and showing them how it's done!
I'm glad there was some useful info in there! I have about 2k hours into Bannerlord and about half of the stuff I put in the guides I had NO clue about prior to collecting the data lol
@@Strat-Guides having an army composed of forest bandits supported by harami and raiders is really strong If you get half of your army composed of cavalry, the AI will usually run after them while your archers shoot them from afar all you need to do is take out enemy cavalry and you will win almost any battle
@@kapko2639 yeah those forest bandits are no joke. I don't have much experience with the Harami, but I remember testing the raiders and steppe bandit boss, the raiders did even better even though they are lower tier! Craziness
Do you get the XP from castles/towns if there is no governor assigned? and if so, do you still get it if you’re not physically located at the settlement?
Unfortunately there is no XP awarded for a governor if there is nobody in the town selected as governor. I wish they would change it to where our main character can use governor perks while waiting in town - I think it would be a great addition! If you leave a governor in the town and leave, they will continue to get the XP.
@@ozymandias3097 Thank you! :D I'm working on the next episode for the world conquest and starting on athletics testing today for next week's perk guide.
Im unsure whether a bug, exploit or who knows what, but i have a child who started at 10 intelligence and max focus at 18. I immediately made her quartermaster and hit 300 steward in 2 yrs.
The game gave you a kid like that?! What patch are you on by the way? That's a really cool bug if so lol 2 years is so fast! And the fact that he was 18 when he had all those stats means you got him for a long time to come.
@@Strat-Guides Im playing live version. now 1.6.2, kids are currently pretty op. you get a few notification events to choose points for your kids. she was gaining consistently 8-9 lvls per day and never slowed down.
Whew, I thought this week's guide was going to be short so I could get a break this week - but boy was I wrong!! There is a TON of info in this one and it's such an important skill, so be sure you watch the full video so you don't miss anything important.
As always, let me know what I can change or improve so we can keep making these videos BETTER! Thank you everyone for all of you support. We are not even 2 months into the channel's life and already we are going to hit 1,000 subscribers! Amazing, and more importantly all of you are such quality human beings. No trolls, great advice, awesome positivity or constructive criticisms. I couldn't have asked for a better group of people to surround myself with. Thank you again and I look forward to 10k soon!!!
hello
@@michaelstumpf3705 Hi there!
Hello your guide is useful is it still accurate with the game being out of alpha the video you have linked doesn't talk about it
I can imagine the scene. In a siege, the other nobles look puzzled at your camp, seeing how your companions carry bags of gold to your carriage while your soldiers are lying in the sun, telling jokes while they drink beer and eat a feast.
Sounds like it should be a scene from Monty Python lol!
I can imagine the conversation.
“So why should I pay you to serve in your army?”
“If you aren’t with me, you’re against me. And have you seen what I did to that guy *points*”
“Okay fair point.”
@@sorenkazaren4659 Lol that's one way to do it. I was thinking more along the lines of a cult, David Karesh style!
don't forget to put oil over each other's bodies
Kanki army in kingdom
It's such a cruel irony that Price of Loyalty is both the biggest reward of your Steward abilities and also the ability which hurts your Stewardship progress the most. Like a test of your ability to delay gratification as the final measure of your true logistical prowess.
So true, I wonder if it was intentional or not? Delayed gratification is such an appropriate word! Dang I should have used that when going over that section lol good one!
@@Strat-Guides I'm thinking there's a strong possibility that the xp reduction was an oversight and will be patched eventually. Sadly, only the devs know whether they're aware of it and planning to fix it, they're completely oblivious to a bug, or it's a deliberate design decision. And I'm not friends with any devs to ask them.
@@Nurk0m0rath It's hard to imagine this was unintentional, unless they have 2 separate teams working on things that are related (like one team doing the XP and another team doing the perks AND they don't communicate). Although I have to admit, the perks seems to follow a similar pattern, where 2 perks are worded exactly the same, but implemented totally differently. Wage reduction perks are an example - some are done after the base wages are calculated and just add back in some money and others (worded the exact same way in the perk description) are taken directly from the base wages, meaning it reduces the effectiveness of other perks that add AFTER the fact. Seems like they aren't communicating and different people implement them their own way.
@@Strat-Guides That's actually not uncommon in medium to larger dev teams, I understand. On a small team, it might be just one person in charge of all coding or character design + animation, but on a project of this scale, they can have a full dozen people being separately handed models of specific characters and told to animate them with limited guidance. The department heads can't keep track of everything, and it's almost impossible for the team to discuss every little detail of the project.
Then there's the turnover rate. Large teams often have a few people burn out, quit, or get fired sometime before the project is complete. They may even hire, fire, and/or replace whole studios partway through. And there's such a heavy workload ahead that they often don't have time to go back and fix errors from their predecessors, so stuff gets left alone until alpha testing proves it problematic. Even then, it's fairly common to cut planned content because the company is up to its ears in debt and could go under if they don't release on the scheduled date, so they just don't have time to fix it.
@@Nurk0m0rath I certainly don't envy their jobs lol I think the only other business that I'm familiar with that sounds similarly stressful is owning a restaurant. I wouldn't wish that kind of pain on anyone hahaha
Mate, just a little appreciation for your work on the spreadsheets and maths. Keep the videos coming and don’t stop with the awesome background footage you have haha
notable moments I enjoyed this video “naked giant man runs around at arena and steals peoples weapons”
“Castle defender eats arrows for breakfast and hates battering rams”
Ps in the early days of a new playthrough running with your maths injected into my characters. God tier
I'm glad you liked it, thank you for the words in encouragement!
Yeah Chad accidentally dropped his weapon and did the matrix dodge when he picked it back up lol that was an accident.
I wanted to post a picture of a really old movie that reminded me of the castle defending with 100 arrows in him but wasn't sure if anyone would get the reference... An 80's movie called hellraiser and the guy's name is Pinhead lol so I'll post it here instead: images.app.goo.gl/czcJTnD84ndZaWaF6
I'm happy to hear the info is entertaining AND relevant! Good luck on your playthrough
Wow, straight to the point and no rambling like a lot of other guides. I like it.
Lol you should see the video before I edit! Lots of ums and rambling : ) Fortunately I've gotten much better at cutting all the junk out! Thank you for watching! I'll have the medicine guide ready by next Friday!
The guides we dont deserve, but we do need so badly
I actually lol'ed IRL at this, good one! Thank you for watching, I hope the math and spreadsheets weren't too much... (I did my best to keep them to a minimum)
@@Strat-Guides I dont mind them, I like to the ability to pause so I can read/understand it myself. The ability to pause also means that if you keep tempo as high like you did, others that dont want to pause arent stuck with long times of waiting for you to go to your conclusions on the shown data
@@eise1001 yes exactly what I was going for! I'm glad you noticed :) I do the same thing with pausing videos. I even keep a database of useful video links in my Notion with notes and tags.
Excellent video guide. Thanks for putting it together.
A few comments:
1) On stacking wage reduction perks, it seems perks within a skill tree are additive, but across skill trees are multiplicative. So Frugal, Efficient Campaigner, Contractors, and Price of Loyalty (all within the Steward tree) will add, but Deep Pockets (Roguery), Picked Shots (Crossbow), and Content Trades (Trade) will multiply against the steward perk bonus. Example Frugal (5%) + Efficient Campaigner (25%) + Price of Loyalty @ 330 (65%) + Deep Pockets (20%) = [1 - (0.05 + 0.25 + 0.65)] * (1 - 0.2) = 96% party wage reduction if the whole party are bandit units.
2) As you noted, steward skill gain is linked to food consumption of the party for the quartermaster. You left off a significant source of food consumption -- prisoners. While they only eat half rations (0.025 per prisoner instead of 0.05 per troop), dragging around a full party of prisoners could add 25% or more of the total possible steward skill gain for a quartermaster versus just having a full-sized party of troops. This really makes secondary perks like Slave Trader (20% more prisoner capacity) and Doctors Oath (more enemy wounded = more prisoners) great complementary perks for an aspiring steward.
3) Also as you noted, XP gain is linked to the morale bonus from food consumption. So all 9 foods yield more XP per tick than just 4 foods. The perk Gourmet (double morale bonus from diverse foods) also compounds on this gain. I don't think it's linear, but I've definitely seen more steward XP gain perk tick from companion party leaders who have Gourmet and 9 foods versus those that don't have the perk and just the 9 foods.
4) Also as noted, XP gain per troop scales down, but hits a lower floor beyond about 100 troops, so whether your have 100 troops or 200 troops, your XP gain per troop isn't much lower....even if you had 3,000 troops. A power leveling trick for your main party quartermaster is starving your army. Army party members will naturally re-supply at towns and villages you stop by, buying about 15 days worth of food (or whatever the location can supply if less). But if you horde tons of food yourself, you can force your army to march around longer without stopping for re-supply (just avoid entering towns and villages). Eventually you'll get a notice that you have fed starving army members. Guess who gets the steward XP for all that consumed food? :) This also grants influence, and is a great way to cheese influence gain (you get the influence even if the army members to whom you are "donating food" are your own clan members...food for which you would have had to pay for anyway). If you've got a bunch of money to spare, load up all your pack animals with diverse food, call a bunch of low tier clan parties with tier 1 trash troops into your army, march them around aimlessly, wait for your army to starve and eat your personal food supply, and watch as your quartermaster's steward level skyrockets. As long as you've got the food, you can do this endlessly, as the influence gain from feeding starving army party members will likely exceed the influence cost to re-bolster the cohesion of the army. The only malus to this method is you are stealing steward XP from your own clan member's steward XP gain. I like to use this technique as a finisher before taking the Price of Loyalty perk -- I'll take a companion who is nearing the hard cap for steward skill, make them the main party quartermaster, use this trick to rack up as much experience as I'm willing to tolerate delaying the perk, and then take the final perk.
Thank you for watching!
1) I'm not really sure why they decided to do it like this, but it's sad to see the bonuses get diluted :( I had a party paying me and then that profit was cut in half with the trade perk lol
2) Interesting, I didn't think to test the prisoner's food consumption. Have you see the uptick in XP from that by chance? I can run some test to see as well, just run with 10 prisoners and no troops.
3) I thought the XP for steward was exclusively linked to food consumption and not the morale boost from it, but it makes sense given how the XP is awarded. Food consumption does not increase with more foods in the inventory but XP does, so logically there should be another factor being taken into account there (or not food consumption at all, a case of correlation vs causation).
4) Wow I wasn't aware that you gained XP from donating food while in an army! That's really interesting stuff and I'm going to run some tests tonight.
Thank you for sharing all of this!! It's great info!
So I just tested with prisoners and for some reason it only took extra food for the first day, then back to nothing. I didn't see a single XP gain from having prisoners in the party. Is it possible this was changed in the recent patch?? I'm going to run some more tests to see exactly what's going on.
Holy crap is this Moneyball for Bannerlord? I was not expecting this much statistics in this video. I am impressed. Thanks for the help man I needed it.
Lol that's a good analogy - I don't like watching baseball at all, but I did watch that movie and it was fascinating!
It's all about the gold income, not the dieting. I guess more gold will pay for more food, so that probably balances. Not that I tend to have gold issues after week 1 the way I play (trade-trade-trade). I don't FEEL like I have much trouble leveling steward either, but I bet eliminating the food reduction perks will make it even faster. More time for training companion stewards so they are better governors and can lead bigger parties.
Another great analysis. Thank you.
Yes that's a great point about companions being steward - you can only control the food in your party so it's best to level then in your party with 9 foods. When they run their own party, I don't think they buy all 9 types so they level it much slower. Arg I should have put that in there lol but thank you for pointing that out!
For sure, those food reduction perks should have a warning label on them before you pick them up lol
@@Strat-Guides Probably best to level companions' steward once your party size is 100 too, since you can move them from nothing to 100+ very quickly then with 9 foods.
@@dans3718 yup exactly! To go from level 1 to level 100 is only 219,120XP so with a decent multiplier like 10x and 100 troops you're looking at 11,780XP per day and less than 18 days to 100. That's pretty fast!
After a year hiatus I been playing a shit ton of bannerlord again. These vids are a huge help thank you
Nice, welcome back! I'm glad they are helpful
5:45 that dodge lol. Keep up the good work mate im sure this channel will grow alot :)
Lol that was my favorite part too and it was TOTALLY an accident lol I didn't mean to drop the weapon (fat fingered G) and had no clue you could duck attacks either.
Thank you for the kind words and support!
5:42 freaking hilarious hahaha!! Excellent video, thanks for this summarized relevant information that probably took hours to condense in a 9 min video. Congratulations for that and thanks!!
Lol that part 100% by accident too! I fat fingered the wrong key and dropped my weapon, then when I went to pick it up I thought I had more room :)
Thank you!! Yeah these videos usually take about 5 - 10 hours to test and about as much to edit and get it uploaded. It's fun for me though, I don't mind the hard work!
The man with another masterpiece,
Thank you Flesson, I appreciate all of your help and guidance! (And the death campaign, that's one of my favorites from your series)
Strat WTF you have truly outdone yourself!! Somehow your guides just keep getting better and better. Rediculous. Glad your game started working and you got this video up. It was even better than I expected and let's just say it was HIGHLY anticipated.
Thank you! I'm glad you liked this one :) I was a little worried by how much math and spreadsheet made it into the final editing lol but looks like no complaints (yet... Lol)
I do love the idea of becoming so proficient in stewardship that your army starts paying you, your stewardship becomes so renowned that you basically have an army of Patreon supporters that are not only willing to fight by your side but pay for the pleasure of dying in your army, you'd basically be the medieval equivalent of an influencer, they could lock it behind a 300 perk, and they could balance it by making your fiefs tax-exempt, so you have to field as many armies as you can to support your towns and the only way you can recruit more troops is by attending conventions in your fiefs, and also hire scribes to journal your adventures like a medieval vlog.
I would pay good money for that DLC haha
Lol this reminds me of a saying "Don't let your memes stay as dreams". Hopefully we can someday soon lead an army of Patreon supporters haha
Man, your approach to analyzing and presenting this kind of info about the game is superior. Just wanted to say the words of cheer and support, you're the best!
Another guide that can be crudely summed up as "Taleworlds maths is magic."
Still, tho. Cheers for the guide.
Oh, and mine is the 69th like. Nice.
I had to edit it a few pieces at the end, but you'll appreciate this one: the trade perks that reduces wages by 50% while waiting in town does not reduce wages in the same way. All the perks reduce wages from the "daily party wages" in the bottom right so you can see what effect they have. The trade perks does not show there, but if you look at your Denar balance, it shows you a breakdown of expenses and income and the party wages line is cut in half... So they cut the wage after the fact. If you're making money from wages, it actually cuts your income in half lol it's not additive like all the others! TaleWorlds Math indeed =)
@@Strat-Guides oh lol. So the perk that (maybe) actually functions as it probably should is the weird one you shouldn't take.
Early access is early access, but it's kinda silly.
Criminally underrated channel, subbed!
Lol for those who aren't subbed: ua-cam.com/video/L397TWLwrUU/v-deo.html&ab_channel=JudasPriestVEVO
@@Strat-Guides ua-cam.com/video/w9rCP3JouAM/v-deo.html&ab_channel=BigDanGaming
@@PandemoniumGameDev Lol! I miss that game. It was probably one of my favorite of all time.
Very nicely done! Have been looking forward to this one. Love the bonus at the end. It’s my goal now to have my army pay me in my current campaign lol (as it should be 😂).
Haha you're one of those god-tier salesmen then! There are a couple more you can add - Master of Warcraft for Level 250 steward perk also works for this - so you pick up another 25% while you are sieging. I think I got my 300 party up to 1600 income lol
@@Strat-Guides hahaha that’s great! Definitely going to try it out tonight.
I had a good laugh at the final section, can't believe the devs didn't cap or diminish % in this game to the point ur troops start paying you. Does make for a more interesting game though.
Lol it's even better now - they added a perk in trade for another 25% for mercenaries so you can get up to 70% of their wages as income if I recall? :D
Incredibly concise and in depth. Thank you so much! I seriously appreciate your efforts and wish you all the best!
Thank you for the kind words! I'm glad the guide was helpful and I appreciate the support :D
You have the best guides, please don't stop uploading videos.
Yes, yes I'll continue, I promise! I feel so intimidated by the evil cat eyes staring at me, I don't have much choice but to continue... Lol thank you for watching!
@@Strat-Guides xD Will you do any videos on troopleveling and the best troops ?
You are a God! A Prince among men and my favorite Mount & Blade content creator. Thank you.
I appreciate that :D
Amazing stuff, been frustrated at the lack of good reliable data until now.
One small thing that would make the presentation better is to add breathing room to some cuts. Like at 1:40 there's no spacing between the topics so your audience is more likely to lose the thread since they didn't get the part of a second to process the last bit of information before getting bombarded by new useful information.
Thank you for watching!
I was trying to be as efficient with the editing as possible, but I think you might be right. Maybe a half second pause between main sections wouldn't hurt. I just figured anyone can pause as needed, but adding 3 or 4 pauses to the whole video won't make any difference to the length or flow of the video. I'm finishing up the medicine guide now, I'll add those in. Thanks for the advice!
Quick Update - I just went back to my file in Davinci Resolve and tried to add in some pauses, but it screwed up a bunch of things so I may just let this video go without the pauses - BUT I did add a line in video template to remind me to add pauses between sections. So, moving forward after this Friday's video will include the pauses, you have my word!
Normally I would fiddle with it for a couple hours until I figured it out, but I need to get the next episode of Joan of Arc ready and another smaller guide by the weekend.
No problem, you'll probably have to remake the guides at some point anyways when they overhaul the skills.
This is Super Helpful man
I'm glad it's helpful! Thank you for watching
honestly maxing social skills "leadership and trading" gives you more party size than steward, 330 leadership gives you around 80 soldier which equals to max steward and its only one perk from leadership , there is only two perk worth to take from steward "discard armor and weapon" the others are optional. great video btw
Yay! Strat's got 1k subs now :D
Well deserved I might add
Thank you! Pretty crazy, I had in my goals for the channel to hit 1k within the first 12 - 18 months so this is way faster than I expected. I appreciate all the support : )
Wow :)
Yet another outstanding guide from an excellent content creator! Keep up the good work sir.
Thanks Abbott! I'm glad you liked it. I almost felt like I was giving a mathematics lecture... Lol it had me a little worried but seems like everyone likes it so far!
@@Strat-Guides You kidding me? This guide has, I would honestly say, the best info I've ever seen in any guide. I've been doing Steward all wrong. Who would have guessed that food reduction also kills your xp gain? Now I can correct and drive on. Thank you for the math lecture!
More great info I don't have to dig up myself! Thanks for saving ME time!
Yes, spare Hero from the TaleWorlds Maths! Lol I'm glad you got some use out of it.
Dude your intro was so clear and concise I subscribed just on that. Keep it up really. If someone who has never watched your videos is subscribing before you get to the content you are doing something right!
Nice, I'm glad you watched this one first lol I took some great advice from comments on other videos and incorporated them to get here. Thank you for watching!
@@Strat-Guides I haven't played in quite a while , waiting for significant changes before starting another playthrough. How far is the multiplayer? It would be cool if we could have a tourney/battle with your subscribers or perhaps yours vs a different streamer. Sounds like a lot of fun and as a bonus some decent content :p
@@kobusjordaan5038 I have not tried the multilayer before, but I would love to get into it.
I think that's an awesome idea, have a little friendly gang battle. Maybe the loser has to post a humiliating video promoting the winners channel lol
@@Strat-Guides If only I wasn't just a random viewer xD but tell you what. Unless its against @TheSpiffingBrit
then friend, you have my sword. Well, most probably a bow on a horse with a long pokey boi at least.
@@kobusjordaan5038 lol I would give up my side to join spiffing Brit too!! He's great! And I'll bring some Yorkshire tea to boot.
If we can ever get a community event going, I'll be sure to let you know so you can lead the horse archers!
With the Stiff Upper Lips and Foragers perks, you can presumably make your army almost feed itself too? -75 Consumption (-85% in Forest or Steppe). This is assuming the Food reduction works on the same basis as salary. An army of bandits or looters that pays itself and almost completely provisions itself!
Yup that's exactly right! You can have almost no food consumption if you combine all of those perks :) I dunno what they will be eating lol If I was on 15% of my normal food intake I would be a twig!
@@Strat-Guides Didn't Napoleon expect his Corps to live off the land?! I would probably mutiny on 15% rations though!
@@73North265 Lol very true! I think that was a big reason why his Russian campaign didn't go as planned - the Russians burned everything so they had nothing to forage. If only we could do that in Bannerlord... scorched earth and make Big Daddy Derthert run home for more food :D
@@Strat-Guides I suppose raiding local villages and killing village parties is the games approximation to it. Boney was also forced to retreat the same path he had come, so he had already taken the resources himself in many cases
Tale worlds really needs to revamp some of these perks. They might not be broken like a year ago but many are just mechanically irrelevant with no real reason to pick them besides intentional roleplaying choices that disregard the meta.
Amazing video, too.
I totally agree, more than half of the perks are either underwhelming or just plain bad. I'm finishing up the last couple of skills next week and then I plan to go over all the perks, but I noticed when I was making the database of all the perks that many don't make any sense at all. I think what happened is that different people worked on different skill perks and that they didn't coordinate before they finished up. I know it's still in beta so they have time to fix it, but hopefully they get one person to do the whole thing or at least work together before they publish the changes. There are a couple examples of one skill having level 25 perk giving 10% bonus and a different skill with level 250 perk giving only 2% bonus for the same stat. Just doesn't make a lot of sense lol but I think they will get it done in the end!
Thank you for watching!
Great work, impressive really. I'd like a quick reference guide for each skill tree ie. for steward spend 10 seconds on each one and the gist of why one is better than the other or if one is broken. Keep doing what you're doing!
That's not a bad idea, I had not thought about that. Just a quick recap of what each one does, what the benefits and weaknesses of each are. I think once I get through all the perks, it will make more sense to do that because then I'll have all the data from the skills AND all the perks :D
I appreciate the support, it really helps a lot!
@@Strat-Guides Thanks so much for your efforts!
Amazing someone remembers Stewart. One of the best.
Lol and his mom, they were the best duo. I dunno how they even finished the skits, I would have been laughing the whole time :D
Great guide ! Thanks Strat !
You do really great videos brah! And that Chad toon is hilarious AF. Gotta run me a big Aserai dude one of these days.
For troops that pay you, you can take one of last perks in crossbow tree to have -50% wages for tier 4+ ranged units.
Yeah I actually messed up my database at the time of making this video - I had the perk tagged as governor wage reduction so it didn't pop up :( The perk you mention is SO GOOD and I wish I had it for the bonus here! Also, in 1.7.0 they changed one of the trade perks and it now has 25% wage reduction for mercenary, so now it's even easier to get paid by mercs :D
Thank you for the input, I'll be sure to add this perk in if/when I remake this one!
@@Strat-Guides most People don't even use xbows, so I doubt if anyone notice, and even if it was in video, using Xbow instead of bow just for that perk is not worth it, unless it's for role-playing reason, which is a good reason
@@barrowwiththecanoon6655 It's such a strong perk, but you're right that it would be a huge pain to level up just for that. You would have to allocate a couple attribute points to get there too which is not fun.
Another amazing guide, and the naked Chad gameplay in the background is primo lmao
Thank you! Lol Chad is the MAN!
Amazing work. On my first game and definitely searching for a way to increase my party size to move into the next phase of the game persay. Thank you.
Also keep in mind, increasing clan tier makes a big difference for party size! Each clan tier adds 25 to your numbers. You increase clan tier by gaining renown
@Strat-Guides tracking that I'm now at 4 but haven't seen any gains on the steward size because I had assumed it was tied to buying and selling. Also thanks on the army size advice in either this or another vid we're you said create more parties and form that way. I assumed it had something to do with parties but couldn't figure how the pieces came together until now
this is why you Max out steward skill before getting price of loyalty
Exactly! It's so tempting to just take that perk ASAP though... TaleWorlds is cruel lol
Mad respect for the madtv plug. Love it
Haha I loved that skit. Him and the mom were amazing together!
I am maxing steward in the calradian expanded kingdoms, and playing with the guys that look Macedonian. I am clan level 2 and I have 123 soldiers in my party lmao. Love the cideo, very useful, I'm subscribing immediately
Nice, I've seen a lot of cool videos on that mod. It looks really good! Yeah that's a huge party for clan tier 2, Steward makes such a big difference.
Thank you for watching and supporting :D
@@Strat-Guides The mod is truly amazing, factions are cool, you can travel through water, it got some ruins hidden where you can find pretty decent loot and everything feels...complete in a way. I would love to see you playing it when you are done with your current series.
@@jamie_d0g978 I do plan on getting into mod reviews and a let's play or two at some point! This one will be on the list for sure.
@@Strat-Guides Looking forward to it man, once again, amazing content!!!
@@jamie_d0g978 I just finished up the two handed guide which will release on Friday, but this morning I started on the character creation and Leveling guide! This one is going to be epic... I'll try to get it done by Friday as well :D
Your videos are incredible
Thank you! The support from everyone has been equally incredible and I appreciate it greatly!
Mr Krabs probably has 120% wage reduction on Spongebob
Lol I think I woke my 1 year old up when I read this - thanks for the laugh! Dang that would have been an even better thumbnail... Mr. Krabs mercenaries might be the next Let's Play campaign!!
Just a little note. If you pick the perk "aid corps" at level 150 steward. Your wounded troops don't pay you the tribute you deserve. I just tested this.
Yeah I'm not sure why they decided to calculate this one differently? It seems like they do this one after all other bonuses are calculated, while the others are taken at the same time and added together. Strange TW maths :D
LOVE LOVE LOVE THIS VIDEO! Thanks for making it! ❤❤
Great guide and a lot of useful information
Thank you.
A lot of information to remember. Some people may be watching on mobile devices and it’s hard to see some tables. Perhaps you would consider offering a link or a download of key information to subscribers.
Thank you for watching!
Yeah that's a great point - There is a discord that a few of us Bannerlord players are on and I have a channel there where I host all of the data from each guide. You can find the channel here: discord.gg/kFdJqsGU Look for the section labeled useful-guide-info and look for the specific one you want info on. Expand the "Content" button, then "Data" button and everything that I collected is there - WAY more than I'm able to put in each video.
Thank you for the heads up on this one, I forgot to include the link in the video description!
efficient campaigner is a bit difficult perk to activate, first you need to be either joining a kingdom or start your own. and create a army and yes you can call your companion out to create an extra army to join however the party number will be at least 60, also I believe there is a wage calculation glitch here, once it cost me like 3000 (which should only be 100 gold) from my companion's party. hope all make sense
you mentioned take troops back, how? there are so little guide for bannerlord out there
Ah I think I understand the issue - so when you call your companions into your army, look to the bottom right of the screen. You will see all of their pictures in a row - click on any one of their pictures and select "Talk to party leader". From there you have a few options: "About your position in the clan..." lets you assign their role if you don't want to do it on the clan tab. "Let me inspect your troops" lets you swap troops around, or in this case, take all of their troops back into your party. You can also do this to take their wounded troops after a battle to get the medicine XP for yourself! There are a ton of options.
I'm not sure about the wage glitch, but I have not run into it for 1.7.0 or 1.6.5 so hopefully it's not doing that to you now!
@@Strat-Guides great will try them later
Sick move at 5:40
Lol I couldn't believe it when that happened, it was not intentional!
2:38 The rare bannerlord porcupine build. Some say its defense has never been broken.
Lol gotta love the higher tier armor and the occasional console command to replenish HP so the enemy doesn't ruin my recording :D Thanks for watching!
@@Strat-Guides LOL I was wondering how the hell you weren't dead already. I figured that high tier armor must really be some good stuff.
Great guides! Thanks a lot!)
Thank you for watching! I'm glad they are helpful :D
This channel is so cool, that I decided to subscribe
Welcome to the channel :D
A guide about ruling kingdom could be nice!
Yes that's a great idea and it's on my list! I'm just about done with all of the skills, then I plan on starting on perks but also sprinkling one-offs here and there like managing kingdoms etc. This will probably be the first one since I get a lot of people asking about it. Stay tuned and thank you for watching!!
Good tests, thanks for the info!
Something off-topic: I see you have used huskarls in the vid, I am curious how they perform
Thanks for watching!!
This video was recorded a while ago so I don't remember it all that well, but they seemed to perform on par with infantry of similar tiers.
1.11k subs now :O looks like the engine of algorithm is moving!
We are slowly getting there bois
The UA-cam algorithm gods gave us a little taste... Lol
omg :))
Thanks, very informative!
Glad the guide was helpful, thank you for watching! I finished up the research last night for Medicine and will have that one ready by Friday, so keep an eye out!
@@Strat-Guides Definitely!
Great video, thanks 👍
Thanks for watching!
Fantastic guides! I'm just jumping back into bannerlord and would love to see some tips on getting your own faction up and running. The problem I'm running into is that i only have 3 parties in my kingdom, which hasn't been enough troops to take anything more than a castle.
You picked a good time, the game is running really smooth right now! A little light on extra content, but still should get many hours out of a campaign.
That's a great idea, it's not easy running your own kingdom. I'll add that to my project list, thank you for the idea! If you have enough money then you can pay people off until you get a better position, but if everyone wants a piece of you then good luck lol
@@Strat-Guides thanks for the reply, and the advice! I will look forward to your grand empire strategy whenever you get around to it! Also, am i the only one finding an average of 2k to 3k militia in enemy cities, castles, and even villages?
@@peterh509 no problem, wow that's a lot! I remember hearing about that happening in a previous patches, but have not noticed it in the new one. What patch are you playing on?
@@Strat-Guides I'm playing on the current build of 1.6.2, but it's an old save started around initial release. I saw on the Taleworlds support forum that there were a few other people with the same issue. Also, the starvation mechanic doesn't seem to work with these militia either. Weird...
@@peterh509 I suspect it has to do with the old save. Strange things can happen between patches. It really sucks to restart a game you've been working on for weeks, but might be needed to fix that :(
First things first, great video.
I just want to question down here your hypothesis to wait until 300 steward to unlock the “PRICE OF LOYALTY” perk.
As someone who played Bannerlord for over 2,5K Hours I have found that information quite novel and strange.
the first thing I found confusing was your bashing the “SPARTAN” perk, since I though for a long time that it saved more money than “FRUGAL” and levelled steward faster.
The first point is true (if we considered the avg. food price to be around 30) but the second Is not, so thanks for letting me know this information.
I then took what you said about the perk and combined with the 300 STEWARD hypothesis and went on to test things on my own, the results turned out to be quite surprising and I think will turn out to be interesting to you as well.
The test is not done to disprove the theory but rather to confirm it, although I think if death is enabled the player should not take the luxury of skipping the perk at 275, down here I will explain why:
A disclaimer I want to make is that I am not new to testing things, as I have done my fair share of info content on different platform, so I believe this ones to be accurate as well and a decent enough simulation of a playthrough.
the tests down here will mainly focus on gold gains, why? Well cause gold and having it is what drives the game, and if you don’t smith you need to earn it.
The faster you acquire gold the sooner your kingdom will thrive and conquer, especially if you are going for a full conquest and maybe with added difficulty over the hardest settings.
Over investing in INT may not be the most efficient way to approach the game: if maxing out your guy in a skill is your goal then more power to you, but it’s unlikely that you will have a companion with 10 INT taking over the steward duties, or yourself.
Also since 1.6.1. wine and oil are no longer foods, I remember stewardship skyrocketing before that.
Now let’s go over the intangible of each test:
START: Summer 4 1084
DURATION: 74 days, rounded down to 70 for calculations
STARTING GOLD: 1M
INT & FOCUSES: Maxed
END: Spring 15 1085
FOOD: 45 056
TROOPS: 1000 T5 Units
AVG. FOOD PRICE: 32,4 (Amitatys as the sample town)
SPARTAN + PRICE OF LOYALTY at 275:
This test will be used as a base because like Strat said in the video it’s the most inefficient for levelling. Surprisingly enough it’s not the worst for saving money.
GOLD LEFT: 343K (avg. 9386 daily)
FOOD LEFT: 42 658 (avg. consumption 34)
GOLD SPENT ON FOOD: 77K
MAX STEWARD: 300
CHARACTER LEVEL 18
Let’s now cut the gold spent on food from the gold left and we can figure out how much we spent over the course of the test
GOLD SPENT: 734k
This results will mark the base for the next two.
FRUGAL + PRICE OF LOYALTY AT 300:
GOLD LEFT: 320K (avg. 9714 daily) ( - 23K )
FOOD LEFT: 42 037 (avg. consumption 43) ( - 9 )
GOLD SPENT ON FOOD: 95K ( +18K )
MAX STEWARD: 309 ( +9 )
CHARACTER LEVEL 19 ½ ( + 1 ½ )
GOLD SPENT: 775K
Surprised by this method costing more than the other one, and to be honest, considering that they ended at the same time a +9 in stewardship for around a little less then 50K gold and more than a full MC level isn’t too bad of a trade.
let’s see the difference between this and the next, and see if it is worth it.
FRUGAL + PRICE OF LOYALTY AT 275:
GOLD LEFT: 401K (avg. 8557 daily) ( + 58K )
FOOD LEFT: 42 375 (avg. consumption 38) ( + 4 )
GOLD SPENT ON FOOD: 86K ( + 9K )
MAX STEWARD: 304 ( + 4 )
CHARACTER LEVEL 18 ( + ½ )
GOLD LEFT: 685K
This is quite a huge difference in gold saving and, in my opinion, the + 9 steward is not worth this much.
Yes, of course it’s going to get more efficient down the road but why not taking it immediately since the difference isn’t even that drastic in terms of levels and by the time you get here in your campaign your hero may be in his 40s already.
Of course, this is heavily dependent on the settings you play on. Anyway, let’s talk about the conclusions.
CONCLUSIONS:
Strat did an outstanding job at pulling out a trick even the old dogs didn’t know about, although it is limited to just the levelling factor and not simulative to a standard playthrough, as wars will constantly happen and depending on the side of the map you are on keeping all 9 foods may be impossible.
interested to see the next videos and keep up the good work, your work is what this community needs.
Also I would love to know what you guys think of this
This is great work, I love delving into the mathematics and theory crafting! I also think you hit on an excellent point about the money - there is always an opportunity cost to whatever choices we make and you highlight that perfectly. In most of my playthroughs, the bottleneck is usually time (death enabled) and I like to squeeze every bit of gain that I can before my beloved hero bites the dust lol. I rarely have issues with having enough money, so I tend to have bias in that regard. I think a better way to approach it would have been exactly what you did - have a cost-benefit analysis so other's can make their own choice depending on the needs in their playthrough.
Final note - I generally agree with you on not wanting to put 10 attribute points into anything, but I think there can be an exception made for intelligence in some instances. Playing a death-enabled campaign can be a real pain when your main party companions get offed and you have to start all over! But having 3 of the 4 main roles covered by the one hero that can't die until old age for me is worth it. There is a big trade off there so I think it comes down to personal preference.
Thank you for watching the video and putting such effort into your response - This is the type of content I love to see! It's like all the fun stuff from school, but without the annoying tests and problem sets lol!
@@Strat-Guides Thanks for replaying with such a deep comment yourself.
I also agree that INT is one of these attributes that needs all the points it can, as i don't like using companions for roles because of death.
I also nerver used the smithy exploit so i do focus more on maximixing the amount of money i can make. ( i am not against the smithy btw, i think it's needed for people who simply can't play for hours upon hours or want things to move along faster )
When it comes to info stuff i am more knowledgable about Units, Army & Kingdom management, and i don't have much time when it comes to skills ( i go as far as using Bannerlord Perks for them ) so your videos cover that part of the game i don't have the time to research. and your edits and info are ones of the best around.
I know you have been working on the other INT skills and i want to leave my favourite method to increase the medicine skill, i haven't test this one and i am sure you can surprise us with something even better.
What i usually do is recruit a bunch of units, then find a big enough party of looters ,around 20 ( if you find your units to kill the looters to fast then remember you can always split them into groups ) tell them to stay in a cloumn then advance, the ally AI doesn't like it.
Works even better with forest bandits, but for those ones you need to tell them to stay put.
i know some people prefer to starve their units but i find that to be a bit inefficent and counter Stewardship.
Anyway, i will leave it to you and wait for the next one.
If anyone asks me about skills i will send them to your channel.
Have a good one.
@@LyonExodus I could discuss Bannerlord all day long so this is good stuff right here!
I plan on doing quite a bit of testing to see which method is the most efficient when it comes to medicine. Like many other things, I'm sure it will depend on the current situation. I try to do an early, middle and late game strategy if possible so we will see what comes of it! I still need to run the tests to see exactly how XP is calculated, which I'm sure will give insight into that answer.
I appreciate the support! Especially coming from another die-hard fan, thank you very much!
Would be nice If you also explain why we would consider choosing each perk on the skill chart. On my first campaign and not sure which perks are more advantageous than others in the long run.
You're 100% right and it's actually my next series! I just started doing the first video yesterday and will release them each Friday until ALL perks in the game are covered. Hopefully it's just as useful as the skills one!
@@Strat-Guides excellent! Looking forward to them
Jesus Christ. This guy sucks all fun out of the game ant makes it into an Excel spreadsheet. THANK YOU!
Hehe good one! Although there is a big difference between excel (a spread sheet) and Notion (database). I can see the confusion though, spread sheets are BORING and databases are REALLY FUN lol ;)
I was sort of surprised not to see the level 250 crossbow perk "Picked Shots" as one of the wage reduction perks for the bonus..
-50% wage cost or +50% wage reduction for all ranged troops (of Tier 4 and above) is too good to pass up. Getting the final steward perk (at 330) and having picked the lv 25 steward perk "Frugal" already ensures at least your T4+ ranged troops pays you at 120% wage reduction. (a lot of fun in my fian only playthrough which ended up at 1200 denars daily for 300 units of Battanian Fian Champs.)
Take lv 200 steward perk "Contractors" for an additional 25% for your mercenary ranged troops. This means that every single Hired Crossbow in your party would pay you almost half their wages..
or, 1620 denars daily for 300 hired crossbows..
This can be taken to it's extremes with "efficient campaigner" and "master of warcraft"
If you're not a big fan of ranged only a ranged only party, I'd still consider picking up the level 250 Crossbow perk.
You can still build a party for free by making your (mercenary) ranged units pay for your cav and melee infantry, without the need to be in an army.
Yeah I caught that one after the fact like a week later! It's a really good one too. I found the problem - I had mislabeled the perk in my database :( So when I searched for wage reduction perks, it was under garrison wage reduction. Your analysis is spot on by the way!
I'm curious to hear your thoughts on the economy changes and smithing nerf with the new patch? It seems like things are going to be quite different moving forward.
@@Strat-Guides Ah right. I loved your vid on the crossbow perks, too!
(Edit: actually I loved all your bannerlord videos so far 👍)
I'm hopping on the new beta branch in a few days. Still have to take a good look at the patch notes but what you're describing sounds very interesting.
Keep up the great work man!
@@johannesdekoning3765 Nice, thank you for watching them all :)
I think this is a good patch for a lot of people to come back and update. It's been so stale for the last 2 -3 months so I completely understand why so many people took a break, but now seems like the right time!
@@Strat-Guides I'm not sure how it is that I never noticed, but I feel I must apologize.
Taking picked shots means there is an additional calculation being made for T4+ ranged units, which takes priority.
Having picked shots, Taking Price of Loyalty results in a 75% wage reduction for T4+ Ranged at Steward lvl 300, up to an 82% wage reduction at level 330 Stewardship.
Wage: 300
Picked shots: -150
Price of loyalty: -97.5
Bottom line wage: 52,5
Meaning: If you're going for Price of Loyalty, and plan to level it to level 330, picking up Picked Shots at level 250 crossbow as well results in a mere 17% additional wage reduction for your T4+ ranged units...
With Picked Shots being this specific and only doing as advertised when NOT combined with Price of Loyalty, I'm reconsidering my stance on the value of this perk...
@@johannesdekoning3765 Yeah that's the problem with some of the perks - they reduce the base wages rather than calculating it after base wages are taken. It's really annoying. I call it TaleWorlds Order of Operations because sometimes it's done one way and other times it's not. The same thing happens with the trade perk that reduces wages by 50% while waiting in a town.
I always assumed it was possible, but by god he's actually convinced his army to pay him!
Lol He probably took sales training from Tony Robins or something :D
You can do something similar with garrison wage reduction and using the empire culture. You end up with +5% of your cavalry's wages lol
I know it's boring, but I'm gonna point out that you can also play board games with other nobles to increase stewardship/charm. This works both ways, I used to play a few rounds when my siblings came of age to help get them a few steward lvls before giving them a party. Was it a waste of time... definitely, but it's still in the game, and you get steward exp yourself while doing this
Yeah this one must have slipped my mind, thank you for bringing it up! It's a very safe way to level and I'm sure someone will get some use out of it :) Some of the games are actually pretty fun!
this was informative and clear, thanks
Thank you for watching!
Dam this is a great video I personally made the mistake of picking the first one many times.
Yeah same, I really wanted to food perk because late game is really annoying to find all the different foods! I only found out about it in the making of this guide.
@@Strat-Guides i used to always take food reduction cause I tend to be buying and selling that for massive profits.
Actually thankful for your video lol bc Google wasn’t helping me find the skills that are currently ingame apparently they change skills and their names often
I'm glad it was helpful! I also recently covered every single perk in the game so if you need any info on that, I have them all in a play list :)
I do kinda wish party wage had an effect on it so that you at least have a reason to want a fully upgraded army even though you're not at war.
Yeah steward XP needs to be tied to something else I think. Or at least just tie it to BASE food consumption and not have it reduce with lower food consumption, it's silly. I agree, there should be more reason to have a huge expensive army during peace time.
5:40 this man playing Dark Soul in Bannerlord
Haha yeah that's Bannerlord's version of rolling :D
Troops pay me !
best video ever - 1 A +
please do more of this cheeeeeeesssssse contend for M&B 2
patches must open some new doors here - right ?
Lol I was opposed to cheese videos before, but honestly I think they are hilarious and I will definitely do them as they pop up from now on!
for party leader, stewardship beyond 100 is lackluster and the skill is better entrusted to a companion.
As long as the companion can hit 275, I'm 100% in agreement with you! The only other caveat there is with death enabled, it's pretty painful to lose a good quartermaster.
Amazing!
Thank you!
Some say he is still out there, killing Sea Raiders to this day...
Lol The legend lives on :D
Wow...what an eye opener...so I don't necessarily have to take a perk to get the next level perk ? Correct?
Sorry if I explained it wrong, you do need to take the perk to get to the next one. Good thing here is they fixed the XP for steward so you can take food reduction perks now and it won't slow down your XP gain!
2:35 my man is listing off stats and my only thought is "holy crap.... how many fucking arrows does his character have in his body?!"
Haha yeah that's the good ole console command making some shenanigans!
Sonic the Hedgehog came to mind....
@@DreadX10 Lol I remember seeing a video on UA-cam a few months back where someone recreated a short blue dude with like 1000 athletics to run fast, it was hilarious!
Battles are won with tactics. Wars are won with logistics.
Seems about right that Steward would be integral to success.
That's a great quote, where is that from?
Thank you for watching!
@@Strat-Guides i kinda butchered and paraphrased it honestly. I also have no idea where it's originally from since I found it second-hand.
@@2112fany1 it almost sounds like something Napoleon would have said, but I'm not sure. I know he was crazy about artillery and logistics
Very nice . Mercenary powerplay .
I was trying to improve medicine to maximum, but even with having all companions in party in constantly headshotting them at the beginning of battles, it's still moving very slow. Training it together with tactics (auto resolve hundred of big fights) may be faster. Suiciding groups of soldiers by giving them bad commands may help, when having hundreds of people in the party.
Edit: I'm getting a lot of influence with the battanians, so now I can get armies of 1000 ppl easy and can fight big battles often.
Yeah medicine is very slow to level up, but I'm working on that guide already as we speak! It should be ready by next Friday, but it will be interesting to see how they calculate medicine XP. I'm confident there will be an efficient way to level it though... Hopefully nothing too painful to grind lol
great video thank you .. now if you can do this in my company ,have my employs pay me to work for me ,, that would be great .... and the cherry on top would be TAXES and GOV... ......
Lol I'm not sure this type of "turn around" would work in the US, but I'm sure there are some places this would be acceptable (although I'm not sure that would make for good PR!!)
Now that I think about it, isn't this setup just what the government is doing to us? We work hard and pay them to spend it on whatever :P
I always thought leadership was the best for troop numbers
Btw does the "gifting weapons and armor" perk work even when its your quartermaster companion that has it? Or is it player character only?
Btw I use the same armor set except for the torso where I use the heavy scale armor because imo its scales don't clash with other Battanian pieces, only the Aserai shoulder piece sticks out oddly
I'm going off memory here and not actual testing data, but it should work for the quartermaster. I'm looking at it right now in game and they are both labeled quartermaster, but when I check Bannerlordperks.com it has them both as "player". I'm pretty sure it works, because I remember leveling my main character with the army wage cost reduction, but leveling one of my companions with the donation so that when I want to give XP I just switch quartermaster to the companion to donate, and then back to my main for the good bonus.
Nice, they did such a good job on the visuals of the armor! Hopefully they fix the clipping stuff - in my tournament only 25 day challenge I had a cape on that clipped through everything the whole playthrough lol it just looks bad.
@@Strat-Guides wow that is scummy and delicious lol. I'll definitely do that in the new campaign I just started
@@mortache haha yeah it feels a little cheap, but I still sleep just fine at night!
As a warrior i promise to fight and die for the king... And also to pay the subscription fee FOR GLORY!
Lol It almost feels like one of those "motivational speaker" seminar kinda things. If you join me in battle, i'll show you glory!! And... it will only cost you 45% of your daily salary. Who's with me?!
*gives army a 5 star michelin buffet*
soldiers: TAKE MY MONEY!
LOL It's like the Las Vegas buffets in Bannerlord :D
Thanks!
Are there any mods that allow different arming setups? For example a pre set for mounted combat vs city attack. Having this would save many "clicks" just to suit up for the change.
None that I'm aware of, but that's a REALLY good idea and I'm 100% for it. I would use that for sure, it's such a pain to have to redo the formations all over each time!
2:32 Hello Mr. Porcupine
Lol he likes the free acupuncture :D
Thanks for the video very imformative. I just suscribeb. Flesson19 sent me here. regards, Paras
I'm glad you got some useful info from it! Nice, Flesson19 is awesome. He's actually the reason I started a channel and he's helped me out so much!
Do you have a guide about how to govern settlements? Nothing is being built in the settlement I'm in and I'm unable to tell why.
That's very high up on my list actually! I might get to that one next week or the week after at the latest.
If I had to guess, It's probably from low loyalty. The loyalty of the settlement will make a huge difference for construction speed. Low loyalty basically makes it impossible to build anything, even when putting money in to speed things up. If you get loyalty high, you actually get a bonus to construction and taxes collected! Try to get the loyalty up ASAP!
Butter, Beer, Olives & Dates. Now that's a diet fit for a king :D
Lol sounds like the king might need some prunes to clear the pipes out afterwards!
@@Strat-Guides lol xD
Ive seen that a while ago already, but now I noticed, crossbow 250 perk. Ranged troops wage reduction by 50%. While waiting in settlements all your ranged tier 4+ ranged troops receive no salary, now if they are mercenaries, aka hired crossbows, they pay you 30% of their wages! Without the steward perk. Which will just bust it to 95% and more depending on whatever you pick up. Even a 120% while in army. Not to mention that this works with all troop types that way, other than ranged merely get reduced by 50% of their wages. So all you cavs and infantry, while in an army and in settlement, will pay a reasonable sum past 275 stewardship
Yeah I actually had made a mistake in my database and labeled the 250 crossbow perk as garrison wage reduction, so when I did my search it didn't show up :( I made the correction by the time I got to the crossbow perks video but it would have been really nice to have for this one! Your numbers are spot on - the only thing I can add here is that a new trade perk was added for 1.7.0 hat reduces mercenary wages by a further 25%!! So now your merc army can be even cheaper lol
@@Strat-Guides cheaper :P you mean more profitable ^^. Tbh, who uses mercs for battle?
Well sorry for the incoming wall of text, idk why I'm even telling that here xD
Then again I might actually need them. I'm playing a highly modded playthrough atm with.... tons of mods. None of them alter experience gain for heroes, aside for companions. I am not at home rn and can't tellthem all rn xD. I'm playing on 1.6.4 for two specific reasons....one beeing 1.7 doesn't allow you to split your Spearman/pikemen/linebreakers/2 handed flankers/shieldwall infantry from each other anymore....and following next ist the second reason... my list of mods installed:
1; Calradia expanded + Kingdoms. Adding more Kingdoms, more towns, castles, villages. The greater kingdoms aka the original ones/renamed ones do have one city with 4 villages each example Jaculan for Rhodks/royalist vlandia has 4 villages and Sanala of the Aserai has 4 villages. For sanala it's 4 grain producing villages! Prosperity growth even faster and further up. Originally these have 3. Adds also more clans to the kingdom of calradia.
2. Houses of calradia. This is the feature I don't want to ever skip again, together with a expanded map and more factions. Houses of Calradia fixes the excessive clan dieing. Past 1180 you "win" and own the whole world be default just by eating food and getting children. Marriage doesn't happen in the vanilla game, aside of scripted marriages. Therefore clans die out since there are no children without Marriage here. Houses of calradia adds Marriage between npc Lords with male and female minimum ages and maximum ages almost fully customizable. They prioritize to marry stronger or equal clans but if desperate for clan members, they try to take just about anyone. Even lesser nobility. Until these 2 or similars are implemented and the possibility to seperate your shieldwall from other infantry are implemented again, I won't update the game ever again.
3. Diplomacy. Just what it says. Extends Diplomacy, alliances and non aggression pacts. Secession and abduction customizable that clans might split from the main kingdoms to form a new, or engage into civil war trying to force the current leader to step down.
4. Improved garrisons. Garrisons automatically send recruiters (can be hunted by bandits but not by factions), which being troops to respective garrisons to a certain limit that is fully customizable. Also a certain customizable threshold and percentage that garrison sends out guards to patrol the lands and protect villages they are bound to. I noticed they tend to send out greater forces than set if there is no army close to their garrison hut a village is raided. I've tested a lot and I see the most balanced results with 250 max recruitment for garrisons(for npcs) with a 0.4 to 0.6 guard size. Patrol guards seem to be based on the threshhold to send out. Set higher and clans income reduces to the point where they cannot recruit main parties. And no wars start then. Some clans can hold garrisons of 500 everywhere while others cannot even keep 300 or barely 200. 250+ guards seemed most fair to me. Garrisons upgrade units in castles and towns aswell! Exp per day is fully customizable aswell, same for upgrade tier target. The player can even limit unit types and limits seperate from the npc. All npcs are set the same though, castles and towns alike. These guards also clear hideouts by themselves! So no more permanent -3 settlement issues security and therefore growing loyalty and building upgrade speed. And thanks to that the kategame state is reached earlier and unit numbers generally rise faster. Also makes the game harder.
5. Fixed siege towers. Just what it is. Siege towers work without a problem. That's it. And only the lvl 2 and lvl 3s. Usually I knock one or both of the walls down anyway. Idk with the new garrisons, they will last better and have better troops.
6. Party AI overhaul/commands. Better co trol over clan member parties. Deny them to donate troops. Limit their recruiting. Have them patrol specific areas of close friends or any allied fief or castle.
7. Realistic battle AI. Yeah. AI smarter. Gets to high ground. Doesn't advance infantry if outnumbered, unless you approach them with your troops. Regroup formations if they get too scattered. If advancing infantry or archers, they try to keep max range until out of throwing weapons or arrows/bolts And uses shields in battle. And faints attacks and hits from another direction.... very rarely but sometimes.
8. Useful companions. Well some exp gains on companions are altered. I think limit increased by 2? Idk for sure.
And like this I'm trying to do 16 playthroughs as vassal, rising to queen with female main chars to not flood the world with children cause wife's die and marry new. First generation (created char) not allowed to take queen spot. Unless rebellion because king Suggs... like dertherd loosing 3 castles in the first 3 in-game years of my rhodok play. I am only allowed to siege settlements of my kingdoms culture, aka retake. Or whatever my king gives quest to siege onto. If I am king myself, I'm not allowed to siege anything other than retake of own culture. Only financially help out Lords. It's already a too good of a bonus to have working garrisons and own choices with those settlements. And smart choices of war. Like war onto kingdoms that just recently started war with another faction. Only use troops of own culture, or mercenaries.
@@abseits_ger7274 I actually don't mind using mercs. They are certainly weaker that anything else of the same tier, but with the low wages and ease of recruitment from any town, I will use them quite a bit. I also don't feel bad about running them into certain death lol
haha! get your own troops to pay you, but doing it with bandits. the true roleplaying of a crimelord. "M'lord, these are all the coins we've robbed today"
lol exactly! This is racketeering Bannerlord style :D
i made the error to put a companion as Team chief of steward because he have more point in steward than me and i realise that he level up his skill but not me.
Don't make this mistake and put only a companion as médecine chief maximum and keep the 3 other position for you to level up.
@Strat Gaming should i set myself quartermaster or should i let my companion handle it ? what do u think ?
It really depends on how you built your character. If you are putting a lot of points into intelligence and steward, then it's probably a good idea to keep it for yourself. If you have nothing into those, then find a spouse or intelligence based companion to take the role for you. Good companions for that role have intelligence points: surgeon, spice vendor, engineer, etc. Just be sure to get 5 focus points into steward ASAP with them!
@@Strat-Guides can i ask you some more questions through discord, coz the link u put on video is expire. :D
@@sera6680 Yeah for sure: discord.gg/48Tpe9dKH9 I'll get to them as soon as I am available!
Amazing guide....
But most importantly he used a important character from MAD t.v.
Thanks!
Lol this is a perfect "look what I can do" moment!
So I think you missed the 250 crossbow perk, picked shots. It reduces the upkeep of ranged tier 4 plus troops by 50%. So i assume this with trade 150 content trades will get rid of upkeep for fian champions, and give money with any other stacking reductions.
Also, do you know how parties upkeep works? Like my party leader has the cost reduction perks, then their army gets the cost reductions? Then what happens when they join your army, is it still their quarter master that affects their unit costs? Thx
So I went back into my database and indeed I had it mislabeled! I had it categorized as an upgrade cost reduction because I was dyslexic at that time apparently lol thank you for correcting that! That's such a huge reduction for the party and would make a huge difference towards getting troops to pay us more lol
Yeah so if your companion leading a party has perks that are party leader or personal, they get those specifically for the troops under their command. An easy way to test this is get a companion with the -25% wage while in army and check before you invite them and again after. I do remember running that test :D
So basically it depends on how they tagged the perk - party leader perks only effect troops in the party that the leader of the party has. So party leader for you will not change anything for your companion who joins your army, that companion would need to level that perk up themselves as well to get it.
Strat, sorry to ask for confirmation: DO NOT take any food reduction perks until 300 (not 275 right away)? Instead select wage reduction perks? If so I have to re-do my campaign... Thanks heaps Daniel
No need to apologize! That is correct, food reduction perks reduce your Steward XP by the same amount - so if you have 2 perks adding up to 20%, then your Steward XP gain on that character will be 20% less for the entire game. As for the 275 perk (the only food reduction perk you should take), it really depends on your situation. If you are struggling with money, then it is probably worth it to just take the perk right away. But, if you are shooting for that elusive 330 hard cap, then holding off on leveling it makes a huge difference (from 1400 days with 300 troops down to 550 or whatever the number was). I'm not sure I would restart the game over if I were in your spot - the fact that you have level 275 in the first place is huge. Not taking the perk is very important if you want to min/max, but aside from that you will do well either way.
One important note - when you do eventually start a new game, always remember to buy all 9 foods from the start of the game as soon as you can! It's almost 4x more XP than having only 4 foods. To me, that's the biggest take away from the data.
**Almost forgot - Thank you so much for the continued support!!
@@Strat-Guides in my current save I already have 9 food types with me, but I have food reduction LVL 25, so probably I would restart it though. Thanks for your priceless and valuable information for players like me to learn more about the game
No problem, good luck on the new playthrough! You'll be powering through steward in no time :)
Don't hesitate to ask if you have other questions in the future, I'm happy to help in any way that I can.
Ah the classic re-doing campaigns because of perceived wrong character builds! This run I made the mistake of trying to be all roles myself. Next run or as my heir I will definitely leave all intelligence skills to companions and max their intelligence stat.
@@mortache that is the reason why we need experts of the like Strat, or Flesson19 or Spartacus. Learning is the greatest capacity for human beings, lol
thank you
I hope this one was helpful! I've seen so much BAD info on the Steward skill and this should clear some of that up. I also had no clue about the food reduction ruining the XP, that was the biggest thing for me. Thanks for your continued support!
Mad tv Stewart is underrated.
Lol Lemme do it!! :D
Nah, stOooop... Look what I can do!
@@meeklynobody3230 Lol It used to be sooo good back in the day :D What does mama say?!?!
@@Strat-Guides oh boy been a long time, but something like ; "We..ll, well ya Stewart if you'd just (insert action{put on pants})... Whyada huff puff phffff." From memory def have to bing some clips after this. Damn I'm old.
@@meeklynobody3230 Hahaha She was hilarious! I know, we are aging ourselves here... time to delete these comments lol
Having bandit troops pay you sounds ridiculous :D Bandits are the strongest tier 4 troops in the game so they do not cost you much anyway (tier 4 is relatively cheap) and with the wage reduction.... ooh boy, I am gonna make a fine army of them
Also thanks for the video
I already knew how to level up the skill, but seeing the numbers just made it better + the food reduction reducing exp is a nice bit of knowledge
That's a great point to make actually, the Tier 4 are awesome! I wish the bandit bosses were a little better since they are so hard to farm. Haha I can only imagine you romping around with 200 bandits who are paying YOU to lead them. I guess you sell it as "the bandit experience" and you are charging them for the tour of Calradia and showing them how it's done!
I'm glad there was some useful info in there! I have about 2k hours into Bannerlord and about half of the stuff I put in the guides I had NO clue about prior to collecting the data lol
@@Strat-Guides having an army composed of forest bandits supported by harami and raiders is really strong
If you get half of your army composed of cavalry, the AI will usually run after them while your archers shoot them from afar
all you need to do is take out enemy cavalry and you will win almost any battle
@@kapko2639 yeah those forest bandits are no joke. I don't have much experience with the Harami, but I remember testing the raiders and steppe bandit boss, the raiders did even better even though they are lower tier! Craziness
Do you get the XP from castles/towns if there is no governor assigned? and if so, do you still get it if you’re not physically located at the settlement?
Unfortunately there is no XP awarded for a governor if there is nobody in the town selected as governor. I wish they would change it to where our main character can use governor perks while waiting in town - I think it would be a great addition!
If you leave a governor in the town and leave, they will continue to get the XP.
@@Strat-Guides thank you kind sir 🍻 just subbed to your channel, keep up the great work!
@@ozymandias3097 Thank you! :D I'm working on the next episode for the world conquest and starting on athletics testing today for next week's perk guide.
Im unsure whether a bug, exploit or who knows what, but i have a child who started at 10 intelligence and max focus at 18. I immediately made her quartermaster and hit 300 steward in 2 yrs.
The game gave you a kid like that?! What patch are you on by the way? That's a really cool bug if so lol 2 years is so fast! And the fact that he was 18 when he had all those stats means you got him for a long time to come.
@@Strat-Guides Im playing live version. now 1.6.2, kids are currently pretty op. you get a few notification events to choose points for your kids. she was gaining consistently 8-9 lvls per day and never slowed down.
@@McDadden lol that's awesome. Live it up before they patch it out!