Houdini: VDB SDF Morph

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 24

  • @mylsarchitects2868
    @mylsarchitects2868 Місяць тому

    Thanks for the tutorial on this stuff! It's a perfect explanation!!!

  • @karimoh3154
    @karimoh3154 16 днів тому

    Thanks for sharing! Only complaint is that this video is to long.👍

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 2 місяці тому

    That is some very valuable information right herr thank you! But it is hard to concentrate on what you show because youre not consistent explaining you have a very inconvenient way of explaining and this makes it very hard to watch 😅 but anyway thanks again for this!

  • @antoniopepe
    @antoniopepe Рік тому +1

    I usually use a vdb advect in the solver with vdb analysis for curvature and gradient. And sono volume velocity to add some detailing. I will try this method. 👍

  • @kevin2028
    @kevin2028 Рік тому +1

    excelent!!! thanks for this!!

  • @hamuArt
    @hamuArt Місяць тому

    Very cool! THX!
    I'm thinking about how to make VDB explosion's smoke + fire into one mesh (in each frame) and add vertex color for that (merged/boolean) mesh - driven by smoke and flame "colors" from VDB info. I'm not a big expert with Houdini (working with EmberGen and mostly other 3D software and game engines).

  •  Рік тому +1

    very good information..Thank you.

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому +1

    There is a node in H19 called volume noise fog. I was wondering what's the difference between that one and volume velocity to break the fog. Do u know it?

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  Рік тому

      I do know it! As it turns out, I have a video on it: Houdini Quick Tip: Volume Adjust Fog SOP
      ua-cam.com/video/s14jvLzQ2CI/v-deo.html
      You can 1000% use that instead of the volume velocity. I chose the volume velocity because it has curl noise, which the other SOP does not.

  • @andreanvfx3901
    @andreanvfx3901 Рік тому

    How did you put the background grid in the node network? never figured it out how

  • @dreamforgemediaec
    @dreamforgemediaec Рік тому

    Really cool!, may a tutorial on a letter particle disintegration with fire ashes, smoke and ambers, but rendering with Mantra.

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  Рік тому +1

      Can it be Karma instead of Mantra? haha

    • @dreamforgemediaec
      @dreamforgemediaec Рік тому +1

      @@ProfessionallyIncorrect That will be awesome!, your Chanel is amazing!. Thanks for sharing your knowledge.

    • @dreamforgemediaec
      @dreamforgemediaec Рік тому +1

      @@ProfessionallyIncorrect take a look at this technique: ua-cam.com/video/fwUF_wcgezg/v-deo.html

  • @ArgoBeats
    @ArgoBeats Рік тому

    Fantastic tutorial, I'm trying ti morph between 2 animated meshes (Alembic) and the problem with the Solver is that it doesn't evaluate those animations, MorphSDF with no Solver does though, but, as you point out, it's so slow. Any tip about this? Thanks!

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  Рік тому

      I haven't tried it with an animated/deforming mesh. I will take a look into it.

    • @ArgoBeats
      @ArgoBeats Рік тому

      @@ProfessionallyIncorrect thank you

    • @cass5710
      @cass5710 9 місяців тому

      I know it's been a year but in case someone needs it, just add a convert node after the alembic file@@ArgoBeats

    • @ArgoBeats
      @ArgoBeats 9 місяців тому

      @@cass5710 thanks man!

  • @왜못할거라생각해
    @왜못할거라생각해 Рік тому

    how with texture's?

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  Рік тому

      That's what the UV portion of the tutorial is. If you have UV and transfer them, your textures will follow.

    • @Rbwave99
      @Rbwave99 4 місяці тому

      @@ProfessionallyIncorrect any way to morph between two uvs ? u ve shown to transfer the same uv and texture to 2ndobject but need a way to lerp into that squab uv

  • @saiyawonglookkaew1154
    @saiyawonglookkaew1154 Рік тому

    not work with diference object and shape.not cool