Houdini | VDB Morph SDF | Node Bible Quick Tips

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  • Опубліковано 10 вер 2024

КОМЕНТАРІ • 11

  • @sebastianlivingston
    @sebastianlivingston 8 місяців тому

    hi @cgforge and thank you very much for your tutorials. I'm following all the steps but I keep on getting this error: " The following grids have a narrow band width that is less than 3 voxel units: surface " even tho I have 3 voxel and used a vdb activate to expand. You know what it can be?

    • @cgforge
      @cgforge  8 місяців тому

      Hmm I don't know what that doesn't work. Try doing a volume slice to see what it looks like. Perhaps there'll be some clues there

  • @Elysium.4D
    @Elysium.4D 5 місяців тому

    for me as soon as on the second frame it switched to prev frame the whole mesh disappears

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 2 роки тому +1

    really helped thanks

  • @orientaxis
    @orientaxis 2 роки тому +1

    Dang
    Thanks man

  • @fabiosobrin6648
    @fabiosobrin6648 Рік тому +1

    How would this work with an animated mesh?

    • @cgforge
      @cgforge  Рік тому +1

      I haven't tried that yet, but it ought to try following the animated mesh at each iteration

  • @MrJobertson
    @MrJobertson 2 роки тому

    Cheers, how would you suggest solving the axe problem? Which method would you use in that case?

    • @cgforge
      @cgforge  2 роки тому

      Ideally by doing it the 'ol fashioned way - use some particles/smoke, motion blur, and make it snappy.

  • @DarkEgo2468
    @DarkEgo2468 2 роки тому +1

    Morph in by steps. Get the inside morph by getting the intersection of the shapes. Morph down to this shape from one of the initial shapes then up to the other.

    • @cgforge
      @cgforge  2 роки тому +1

      Great idea! Thanks for sharing