Your example of using kinefx rigattribwrangle is so much more elegant that running multiple vops and creating edgetransport node nightmares. You're very kind to share all of this. Thank you.
Thanks! I think the gallery might be slightly easier to manage / update / sync across multiple computers via $HSITE - though I think you can sync presets as well... I should revisit coz I honestly can't remember why I switched to this from presets so long ago.
Looks like the gallery can handle a lot more than just presets, so it makes sense why you would manage everything in one place. Plus you can just drop in a gallery item without actually having to create the node and then apply the preset. Kind of like a quick hda. Can't believe it's taken me this long to find out about it :D Thanks for sharing! @@MarkFancherFX
Hey great tutorial! But Im getting an error at 5:30, when typing flaot p = chf("position"); H says Invalid declaration type for variable p. I cant seem to fix this.. thanks!
you and John Kunz are among most pleasant to watch Houdini educators out there! I could watch you both talking about Houdini for hours.
This is one of those black holes that were missing in all the Houdini tutorials catalogue. Thanks Mark!
the Rig AW setup was super clean. So many good tips! thanks!
Thanks Mark for this super useful micro-setups!
Thanks so much! I will binge watch all of it!
dude, this series is incredible. so useful! thanks man
Very nice. The way you explained is great and easy to follow and also, super handy tools. Thanks man! Super cool series.
Your example of using kinefx rigattribwrangle is so much more elegant that running multiple vops and creating edgetransport node nightmares. You're very kind to share all of this. Thank you.
Solid start for these series , Pickedup some cool tips from these 👍
Thank you, Mark! Very useful technique!
great stuff! Simple and efficient. Thanks a lot.
Really excited to dive into this series. Learned so much from this lesson. It's going to come in handy for Vexember. Thank you, Mark! :)
You’re welcome! Thanks for watching!
Learned a lot of useful knowledge, thank you for such perfect and detailed tutorial! Thank you!❤👍
Thank you for sharing this Mark, great content.
Awesome video, Mark! Excited to learn more from your series. Thanks a lot!
This is pure gold! Thank You!
Really looking forward to this one Mark! Love the way you teach and explain things.
This was great! I’m looking forward to the rest of this series. Thank you!
This has been incredibly helpful Mark! Thank you so much
What an excellent tutorial!
Great, Mark! Thank You very much!
king of tutorials is back!
you look like you havent been sleeping well lately. Hope you get a good rest buddy.
Amazing, Mark! So well done. This is really useful.
amazing tutorial
This is such a helpful series, thank you!
Thank you for your support! Glad it is helpful!
Amazing content! Thank you so much! Keep them coming 😊
Awesome tutorial .. thanks for sharing ..
Very cool!
Really good, thank you
Wow! 🤠
So much helpful stuff in here!
Did not even know the gallery existed :D
Any reason why you prefer gallery over the presets under the settings icon?
Thanks! I think the gallery might be slightly easier to manage / update / sync across multiple computers via $HSITE - though I think you can sync presets as well... I should revisit coz I honestly can't remember why I switched to this from presets so long ago.
Looks like the gallery can handle a lot more than just presets, so it makes sense why you would manage everything in one place. Plus you can just drop in a gallery item without actually having to create the node and then apply the preset. Kind of like a quick hda. Can't believe it's taken me this long to find out about it :D Thanks for sharing!
@@MarkFancherFX
thx !
Hey great tutorial! But Im getting an error at 5:30, when typing flaot p = chf("position"); H says Invalid declaration type for variable p. I cant seem to fix this.. thanks!
looks like you're typing "flaot" and it should be "float" - hope this helps!
😎😎
love it! thanks so much for doing this