SwAxe was my first ever real main weapon in rise, and after going between basically everything else I decided to just go back to it and use the first video i saw about it, and im glad i did. That vampire build is probably my new favorite thing to play in the series
To be honest at Maxed out Level 3, its Just 6.7% Damage but only when youre Amped. If not amped and youve Status Phials its just about 4% except youre using PSB than its also 6.7%
Exhaust doesn’t have a 1/3 chance to apply. It applies on every hit where applicable. So it is a 20% increase as long as you’re using sword and phial bursts. The effect simply increases damage by a percentage when status is applied.
@@FoxInvictus Yeah in terms of meta it’s still too far behind in most element situations but I’m seeing it used for runs on violet mizu and scorned mag.
I'm in an awkward position. It's completely self-inflicted, but... one of my mini goals for Rise is to hunt with every weapon type at least 100 times. The problem is, I've already reached 100 hunts on my favorite weapon types, which includes Switch Axe. If I truly expect to reach my goal, I can't reasonably use any weapons I've hit 100 on until I hit 100 on all of them. This sucks, because Exhaust type was already my favorite, and this mechanic is bananas. Kicking myself that I "won't be able" to try it for a while. Anyway, I really liked the way you went over the armor set, and your graphics for it. I hope you get way more subs, you easily deserve them.
Nice video! i think this is the ideal swaxe for multi player. Not having to rely on monster agro with ebc, and the flexability for multi monster hunts make this a great choice. And even if its just a single ko, thats a lot of damage value in multiplayer
Hey man! Would love to have updated versions of your past builds like the hellfire blast one and the Grinder (S). Good job on the current vids! I have learned a lot from you. Cheers!
when i read the skill’s description and noticed Exhaust… yeah, i knew this skill would turn out cracked for Swaxe. the fact that Buildup Boost proc’s with every sword hit is nuts
In a recent video fox invictus stated the element weapons deal around 30% more dmg but idk if he considered the buildup boost in that. Nonetheless thank you for the new build ur vids are always a great inspiration for me
I think he is right when the element hit zones are 20+. And I think his calculations assume the existence of a 25 E hit zone. Also things like status trigger and poison are hard to calculate in exact values.
Yes you can check the Spreadsheet it's not really 20% you have to include the Status RNG and if youre not Amped its even more hard to apply status. So at the end at Lv3 it buffs your Raw 4-6.9% (no status trigger used). Considering a Power Phial Boosts your Raw alone by 15% Status Phials didn't seems to be good in terms of damage output
In terms of the 1/3 chance and 20% raw buff. It’s basically the same calculation as crit with a 1.2 multiplier and 33 affinity. So it’s 6.66% raw buff for ordinary status weapons. Power phials have status so it stacks up on top of that. But status trigger damage and status damage in general is tricky to quantify in exact values. Either way when ehzv are low element power phials pull ahead. So with poison power phials dealing 5-6% more raw than element p phial before foray it gets pretty close.
Exhaust does actually affect afflicted monsters during afflicted state. It deals more damage twards popping the qurio spots and the afflicted state, actually pulling them out into exhaust state faster.
Yeah, I’ve seen it. I also heard there was a video where a bow gun only shot exhaust ammo and observed no difference. So I dunno lol. Suppose I can test myself.
Will you be covering the new Flaming Espinosa swaxe with its hidden poison mechanic? Could be a cool build with the new buildup boost or foray while also being an elemental build
You can do a bit of napkin math about it, but it really comes down to how much purple the weapon has with as little Handicraft as possible. I would say, if the weapon requires Handicraft at all to reach purple sharpness, having the minimum Handicraft needed to unlock purple with Protective Polish is ideal. If it starts with purple, we can start to consider Razor Sharp or Master's Touch. Razor Sharp has 50% chance not to consume sharpness at 3, which doubles your average sharpness (1 / 0.5 = 2). Think about how many sharpness-consuming hits you do within the 90 seconds of Protective Polish 3, and if you can get close to that with Razor Sharp, then it comes down to the other skills and slots that come on the armor pieces that have one or the other. In this case, the helmet. Master's Touch has an 80% chance of not consuming sharpness on hits that crit, so the actual rate is your Affinity % times 80%, meaning you need an Affinity of at least 63% for it to exceed Razor Sharp. Gunlance should basically never use this because shells can't crit but still consume sharpness. Swax pops also don't crit, but I don't think they consume sharpness -- but Affinity still doesn't seem as strong as it would be on GS, LS, SNS, etc.
Gold rathian sa is pretty comfy with the element phial yeah. I think I prefer the regular rathian for more poison and raw. It’s just the affinity isn’t as good on switch axe.
Out of curiosity, and not being well adept to the MH Mathematics, what is the % difference in DPS of this build vs meta elemental builds on good elemental matchups?
I would say at least 12-20% depending on how high the elemental hit zones are. Once they reach 20 the element builds are pretty out of control with damage.
Hmm.. for weapons or armor? For armor it’s just random. Not a ton you can do about it. Ideally we go for slot upgrades if possible so we can slot what we want instead of playing with random rolls.
@@AifritGamingfor armor bcause i think the weapon is direct augment. i see people use reroll save scum but dont really understand how that works. if its rng i guess just pray for the best isnt it
Might be thinking of stun? Stun is related to the head. Exhaust will apply on every hit, however if exhaust is applied to the head it will also apply stun. The exception to this is exhaust ammo to the head doesn’t stun.
So, just trying to get this straight. Correct me if my numbers are wrong, Power Phials are, I think, +30% damage. Buildup Boost only triggers on phials for exhaust, so we're only getting the +20% when the sword is charged right? (which is more often than power phial)
So, first the phial affect doesn’t have to do with being charged. As long as you hit with your sword you will get the phial effect. If you’re charged the only difference is your hits will add phial bursts. These bursts also benefit from the phial type. So with power phial you will get +15% on all sword hits and phial bursts. For exhaust instead of the 15% boost we apply exhaust. So with build up boost we apply exhaust and get +20% damage.
@@AifritGaming Oh I see, I must have misunderstood because there's that extra clarity in the description (ammo/phials/coatings only) -- I assume this is meant to exclude exhaust from bludgeoning to the body?
I have a video going over this if you want more detail but the jist of it is if a monster runs out of stamina and is not enraged it will enter an "exhausted" state with slower attacks and standing around drooling. Stun is when the monster falls over and has kind of a stars effect over it's head.
Hi Aifrit, sorry if I ady asked this before, but I'm still wondering about the raw calculation of Buildup Boost % raw damage in combination with AB4-7. Does it stack additively or multiplicatively? Also the flat raw damage boost like Resentment, etc, is it added before calculating the % raw damage?
Don't be sorry! I don't think this has been asked and it's a great question. It appears to be multiplicative on the final value, similar to how affinity/crit works. Here's quick math: After charging up burst I do a sword morph slash to the toadversary's head for 282 damage without a crit My base raw is 430. +10 from burst/chain crit to 440. Sword morph overhead slash has a .32 motion value. Purple Sharpness multiplier is 1.39. I do not crit. Rapid morph increase by 20% so 1.2. Build up boost bonus 20% so 1.2 Toadversary head is 100% hit zone. 440 x .32 x 1.39 x 1.2 x 1.2 x 1 = 281.82 rounded up to 282. I think that's proof enough it's an extra multiplier at the end and not manipulation of base raw.
@@AifritGaming ahh, I see. Thank you very much for your response. So I assume most flat raw bonus like Burst and MOH is added before the raw percentage is calculated. I'm working on my sheets for skill priority and thanks to you I got some useful information if I want to run some simple tests later 😁
@@ewy4010 Yeah that's right they appear to be flat values added to the base. Awesome! Happy to hear it's helping you.
Рік тому
Wait wait wait, exhaust counts for buildup boost? Does that mean Hammer gets that bonus as well? I’ve been building a para hammer set with status trigger, charge master, and BB.
Unfortunately no. I instantly thought of that too when I read it. (Former hammer main). The skill description specifically says only ammo coatings and phials :(
Рік тому
@@AifritGaming aw shucks. Thanks for replying anyway
Yeah it will have an effect. Increased exhaust should increase how frequently you get the exhaust status. This will be a flinch and you’ll see drool from the monster.
The only elders true immune to exhaust seem to be malzeno and gaismagorm. However the rest have ridiculous resistance thresholds it seems. So realistically you will never empty their stamina because the exhaust required scales so high. However you should still notice you’ll get the exhaust flinch a couple of times.
In general, Poison should. It stacks on top of a power phial which just gets +15% on its own and poison actually does damage to the monster unlike exhaust.
If you want, you can use the flex slot for a protection jewel 4 for 2 points of divine blessing and swap out the chain/attack decoration for a protection for the 3rd point.
Crit has a lower effect due to switch axe phial bursts not being able to crit. In addition we're running a -20% affinity SA so it has even lower impact.
For exhaust it will be less exhaust flinches yeah. You’ll only ko the monster once normally even on your own and the initial resistance doesn’t scale in MP so that doesn’t change. If you’re talking about poison or paralysis then yeah it’s a lot worse in high MP.
Correction from viewers smarter than me:
Tigrex SA is already maxed out sharpness so adding handicraft will not increase your sharpness.
SwAxe was my first ever real main weapon in rise, and after going between basically everything else I decided to just go back to it and use the first video i saw about it, and im glad i did. That vampire build is probably my new favorite thing to play in the series
i never would have guessed that buildup boost affects exhaust phials! as a swaxe main, your videos have been a joy to watch!
Thanks so much! Happy to hear you enjoy them.
Imma share this with my friend, he's a huge fan of exhaust swaxe
Great video man! Keep up the great work💪
Awesome! Thank you so much!
You are cranking out some incredibly fun builds and i have to commend you for it
Thank you! These have been a lot of work!
You deserve more subs for what you do with these infos tbh. Cheers alot man!
Thank you, I appreciate that! Doing my best!
To be honest at Maxed out Level 3, its Just 6.7% Damage but only when youre Amped. If not amped and youve Status Phials its just about 4% except youre using PSB than its also 6.7%
Exhaust doesn’t have a 1/3 chance to apply. It applies on every hit where applicable. So it is a 20% increase as long as you’re using sword and phial bursts.
The effect simply increases damage by a percentage when status is applied.
@@AifritGaming aah okay thanks. So its a lot better on KO than on Status Weapons
@@FoxInvictus Yeah in terms of meta it’s still too far behind in most element situations but I’m seeing it used for runs on violet mizu and scorned mag.
@@AifritGaming yes defenitely for these monsters with shitty eHZV
The way you present your builds and the explanations that come with it makes it so interesting and easy to follow along. Thank you very much!
Thank you! It's what I'm going for so I'm happy to hear it's working!
I subscribed for the ease of understanding your information and also you can’t go wrong with Jazz you have in the background.
I love the elgado jazz track lol!
I'm in an awkward position. It's completely self-inflicted, but... one of my mini goals for Rise is to hunt with every weapon type at least 100 times. The problem is, I've already reached 100 hunts on my favorite weapon types, which includes Switch Axe. If I truly expect to reach my goal, I can't reasonably use any weapons I've hit 100 on until I hit 100 on all of them.
This sucks, because Exhaust type was already my favorite, and this mechanic is bananas. Kicking myself that I "won't be able" to try it for a while.
Anyway, I really liked the way you went over the armor set, and your graphics for it. I hope you get way more subs, you easily deserve them.
Hahaha that's quite the restriction. Need a separate account to play when you want to play a different weapon already at 100!
@@AifritGaming sadly there's only so many hours in the day, and that would just defer the goal to my future self.
Now, if I had a clone...
This looks sick, been waiting for a good exhaust build
Nice video! i think this is the ideal swaxe for multi player. Not having to rely on monster agro with ebc, and the flexability for multi monster hunts make this a great choice. And even if its just a single ko, thats a lot of damage value in multiplayer
Yeah, definitely. It's a great choice. Don't really need to worry much about MP scaling. Will still get the 1 stun.
Hey man! Would love to have updated versions of your past builds like the hellfire blast one and the Grinder (S). Good job on the current vids! I have learned a lot from you. Cheers!
I will definitely have those updated builds coming!
when i read the skill’s description and noticed Exhaust… yeah, i knew this skill would turn out cracked for Swaxe. the fact that Buildup Boost proc’s with every sword hit is nuts
And if you run Switcher Jewel, it procs on every hit PERIOD.
Nice Damage and very Comfort build. Thanks a lot!
In a recent video fox invictus stated the element weapons deal around 30% more dmg but idk if he considered the buildup boost in that. Nonetheless thank you for the new build ur vids are always a great inspiration for me
I think he is right when the element hit zones are 20+. And I think his calculations assume the existence of a 25 E hit zone. Also things like status trigger and poison are hard to calculate in exact values.
Yes you can check the Spreadsheet it's not really 20% you have to include the Status RNG and if youre not Amped its even more hard to apply status. So at the end at Lv3 it buffs your Raw 4-6.9% (no status trigger used).
Considering a Power Phial Boosts your Raw alone by 15% Status Phials didn't seems to be good in terms of damage output
@@FoxInvictus but with an exhaust phial you will trigger it on every hit or am I wrong?
In terms of the 1/3 chance and 20% raw buff. It’s basically the same calculation as crit with a 1.2 multiplier and 33 affinity. So it’s 6.66% raw buff for ordinary status weapons. Power phials have status so it stacks up on top of that. But status trigger damage and status damage in general is tricky to quantify in exact values.
Either way when ehzv are low element power phials pull ahead. So with poison power phials dealing 5-6% more raw than element p phial before foray it gets pretty close.
Exhaust does actually affect afflicted monsters during afflicted state. It deals more damage twards popping the qurio spots and the afflicted state, actually pulling them out into exhaust state faster.
I’ve heard this but never have been able to find proof. Pretty great if it’s true but I’ve only seen anecdotal demonstrations.
@@AifritGaming I think SDShepard has a video on it.
Yeah, I’ve seen it. I also heard there was a video where a bow gun only shot exhaust ammo and observed no difference. So I dunno lol. Suppose I can test myself.
Also noticed when I was using it that it was way easier to topple afflicted monsters using it compared to running whatever the element weakness is.
Will you be covering the new Flaming Espinosa swaxe with its hidden poison mechanic? Could be a cool build with the new buildup boost or foray while also being an elemental build
Yes, I will be taking a look a this in the future.
excellent content I've subbed
Thanks!
Pls build with flaming espinas weapon i with the new abilitys and the ones from Gold rathian or something. Should be great possiblitys
Sharpness doesn’t effect tigrex switch axe, it’s sharpness is maxed out
Yep that’s right thanks. The handicraft deco won’t do anything.
@@AifritGaming happy to help
Good stuff
I’m always confused about when to use razor sharp and protective polish, but nonetheless definitely a solid exhaust build
Yeah. The main thing for me here was to get efficiency out of the espinas head.
You can do a bit of napkin math about it, but it really comes down to how much purple the weapon has with as little Handicraft as possible.
I would say, if the weapon requires Handicraft at all to reach purple sharpness, having the minimum Handicraft needed to unlock purple with Protective Polish is ideal. If it starts with purple, we can start to consider Razor Sharp or Master's Touch.
Razor Sharp has 50% chance not to consume sharpness at 3, which doubles your average sharpness (1 / 0.5 = 2). Think about how many sharpness-consuming hits you do within the 90 seconds of Protective Polish 3, and if you can get close to that with Razor Sharp, then it comes down to the other skills and slots that come on the armor pieces that have one or the other. In this case, the helmet.
Master's Touch has an 80% chance of not consuming sharpness on hits that crit, so the actual rate is your Affinity % times 80%, meaning you need an Affinity of at least 63% for it to exceed Razor Sharp. Gunlance should basically never use this because shells can't crit but still consume sharpness. Swax pops also don't crit, but I don't think they consume sharpness -- but Affinity still doesn't seem as strong as it would be on GS, LS, SNS, etc.
02:44 Isn't the sharpness already max for Tigrex SA? Another great vid though!
Ohh yes I think you’re right! Thank you.
@@AifritGaming Thanks to you I'm enjoying one SA vid per day. :)
What's your opinion on the gold rathian SA? been using it with the new armor and it seems extremely comfy
Gold rathian sa is pretty comfy with the element phial yeah. I think I prefer the regular rathian for more poison and raw. It’s just the affinity isn’t as good on switch axe.
Does exhaust damage happen once every 3 hits like other status? Wondering if I need status trigger or not.
Nope exhaust is every hit
Out of curiosity, and not being well adept to the MH Mathematics, what is the % difference in DPS of this build vs meta elemental builds on good elemental matchups?
I would say at least 12-20% depending on how high the elemental hit zones are. Once they reach 20 the element builds are pretty out of control with damage.
Hi, did you learn if Coalescence and Dango Specialist boost exhaust buildup by any chance?
I dont wanna farm some parts for nothing.
Thx in advanced 😄
I think the answer is no for exhaust. Just poison para and sleep.
@@AifritGaming damm 😞 thx for the reply
Hello, im not entirely used to qurious augment system. can you make or suggest a video on how to efficiently augment armors? Thanks!
Hmm.. for weapons or armor?
For armor it’s just random. Not a ton you can do about it. Ideally we go for slot upgrades if possible so we can slot what we want instead of playing with random rolls.
@@AifritGamingfor armor bcause i think the weapon is direct augment. i see people use reroll save scum but dont really understand how that works. if its rng i guess just pray for the best isnt it
I thought exhaust only applies if you hit monsters on the head?
Might be thinking of stun? Stun is related to the head. Exhaust will apply on every hit, however if exhaust is applied to the head it will also apply stun. The exception to this is exhaust ammo to the head doesn’t stun.
So, just trying to get this straight. Correct me if my numbers are wrong, Power Phials are, I think, +30% damage. Buildup Boost only triggers on phials for exhaust, so we're only getting the +20% when the sword is charged right? (which is more often than power phial)
So, first the phial affect doesn’t have to do with being charged. As long as you hit with your sword you will get the phial effect. If you’re charged the only difference is your hits will add phial bursts. These bursts also benefit from the phial type. So with power phial you will get +15% on all sword hits and phial bursts. For exhaust instead of the 15% boost we apply exhaust. So with build up boost we apply exhaust and get +20% damage.
@@AifritGaming Oh I see, I must have misunderstood because there's that extra clarity in the description (ammo/phials/coatings only) -- I assume this is meant to exclude exhaust from bludgeoning to the body?
Yeah it’s meant to exclude bludgeoning in general. So it wouldn’t count to the head either.
So I'm pretty new to MH and swaxe. What happens when a monster gets exhausted? Do they topple? What's the difference from stun?
I have a video going over this if you want more detail but the jist of it is if a monster runs out of stamina and is not enraged it will enter an "exhausted" state with slower attacks and standing around drooling.
Stun is when the monster falls over and has kind of a stars effect over it's head.
Hi Aifrit, sorry if I ady asked this before, but I'm still wondering about the raw calculation of Buildup Boost % raw damage in combination with AB4-7. Does it stack additively or multiplicatively? Also the flat raw damage boost like Resentment, etc, is it added before calculating the % raw damage?
Don't be sorry! I don't think this has been asked and it's a great question.
It appears to be multiplicative on the final value, similar to how affinity/crit works.
Here's quick math:
After charging up burst I do a sword morph slash to the toadversary's head for 282 damage without a crit
My base raw is 430. +10 from burst/chain crit to 440.
Sword morph overhead slash has a .32 motion value.
Purple Sharpness multiplier is 1.39.
I do not crit.
Rapid morph increase by 20% so 1.2.
Build up boost bonus 20% so 1.2
Toadversary head is 100% hit zone.
440 x .32 x 1.39 x 1.2 x 1.2 x 1 = 281.82 rounded up to 282.
I think that's proof enough it's an extra multiplier at the end and not manipulation
of base raw.
@@AifritGaming ahh, I see. Thank you very much for your response. So I assume most flat raw bonus like Burst and MOH is added before the raw percentage is calculated. I'm working on my sheets for skill priority and thanks to you I got some useful information if I want to run some simple tests later 😁
@@ewy4010 Yeah that's right they appear to be flat values added to the base. Awesome! Happy to hear it's helping you.
Wait wait wait, exhaust counts for buildup boost? Does that mean Hammer gets that bonus as well? I’ve been building a para hammer set with status trigger, charge master, and BB.
Unfortunately no. I instantly thought of that too when I read it. (Former hammer main). The skill description specifically says only ammo coatings and phials :(
@@AifritGaming aw shucks. Thanks for replying anyway
Just out of curiousity, is it worth slotting in some Stamina Thief if you have the spare slots for it?
Yeah it will have an effect. Increased exhaust should increase how frequently you get the exhaust status. This will be a flinch and you’ll see drool from the monster.
So Coalesence is not good option in exhaust switchaxe builds?
It’s probably good in afflicted hunts where you can recover from blood blight. Will give you a lot of attack stats
doesn't the tigrex switch axe already have maxed sharpness?
Ah that’s right! Thanks! No use for the extra handicraft there.
What's the interaction with elder dragon? Since they're immune to exhaust status.
The only elders true immune to exhaust seem to be malzeno and gaismagorm. However the rest have ridiculous resistance thresholds it seems. So realistically you will never empty their stamina because the exhaust required scales so high. However you should still notice you’ll get the exhaust flinch a couple of times.
Would this work well against violet mizu?
Yep violet mizu pretty bad for element. Raw status SAs definitely the way to my go!
Would that new skill also work on an blast switch axe?
It would! However blast has a 1/3 chance of applying on each hit so it won’t work on every hit. Still decent though.
This or the poison sa build? o.o which one deals more dps?
In general, Poison should. It stacks on top of a power phial which just gets +15% on its own and poison actually does damage to the monster unlike exhaust.
First
wait. you're putting handicraft on a maxed out sharpness weapon?
Yep, that’s wrong doesn’t work. Sorry about that!
Looks good, but i can't play without divine blessings :/
If you want, you can use the flex slot for a protection jewel 4 for 2 points of divine blessing and swap out the chain/attack decoration for a protection for the 3rd point.
Why no Crit Boost?
Crit has a lower effect due to switch axe phial bursts not being able to crit. In addition we're running a -20% affinity SA so it has even lower impact.
but the sword and axe can still crit seems like youd want to at least get your afffinity to 0
idk its cool. until you play multiplayer... with 3 friends... then the monsters tolerances are way higher...
For exhaust it will be less exhaust flinches yeah. You’ll only ko the monster once normally even on your own and the initial resistance doesn’t scale in MP so that doesn’t change. If you’re talking about poison or paralysis then yeah it’s a lot worse in high MP.
exhaust phials in mhtri,mh4U and mhgu works like a sex arousal fluids,jk,jk,JK!!