Monster Hunter Rise Sunbreak | My Sunbreak Top 5 Gunlances
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- Опубліковано 24 гру 2024
- Let's talk about Gunlances in Monster Hunter Rise Sunbreak, today I'm bringing you my Top 5 Gunlances in Sunbreak.
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That intro could be tranformed into a copypasta lmao
Lets do it
I feel like a good “quick-fix” Capcom could do for GL is to give us a decoration that increases shelling level (capped at 8) so that we can actually use more than the 3-4 meta ones. I dont think they appreciated just how much of GL damage output is tied to shelling nowadays since slaplance has always seemed to take over in the past.
I think there is rampage deco that raise shell 1 lv already.
@@MrAnonymous00100 There's a level 3 rampage deco that only raises Wyrmstake damage by 1 level, and it doesn't go past 8. It's a pretty bad deco since Wyrmstake has gotten no support in Sunbreak and is more or less obsolete as a playstyle. Furthermore Wyrmstake no longer fits into FB playstyles as a niche finisher since they'd much rather run EC for the melee buff. The deco does increase EC's duration, but EC is extremely easy to re-apply so the buff duration is not much of a factor.
@@Kryto_Gaming it also buffs EC damage despite the wording on the description... but again not past 8 same as wyrmstake, shame
Omg we have the same idea I will add also buff wyvern blast I'm not sure about the name
This comment aged like fine wine. But instead of a decoration, it's Qurious Crafting that will allow boost of shelling level!
Bring back layered weapons, Capcom. Please. It's a war crime to have such cool looking gunlances that hardly anyone will use once they look up builds that help reduce their hunting times because of their shelling limitations.
I use a mod for this because I'll be damned if I can't beat cheeks and look good doing it
you got your wish
@@tabthecrab92 RIGHT?!? I was so excited to see update 2
They did.
It is ridiculous that so many Gunlances are held back by shelling level like they'd win any DPS races anyway.
Capcom will never ever get GL right. Sunbreak’s GL is a big improvement but Capcom seems to maintain the practice of one step forward, two steps back when balancing the GL.
@@Saicofake I always like the idea of treating Gunlances like Bowguns with custom mods etc. So you could potentially switch out shelling types and different Lances would have their strengths and weaknesses. Instead of slapping in shelling level 6 Gunlances with no real upside, where other Gunlances exist that out DPS with shelling level alone.
@@propheticrain-maker1486 BRO, this is genius! Hopefully capcom sees this.
All valid complaints. I will say though, bullet barrage + long shelling 8 is OP AF. Easy, almost mindless, end game farming.
now shelling is more important but nobody should understimate raw sharpness affinity and element. if a gl isn't super max shelling but it is excellent in all the other characteristic i will use it
I would add the Lunagaron GL as an honorable mention, It's got high raw and decent shelling along with purple sharpness, and it's one of the coolest weapon designs in the game IMO.
I love the lunagaron and kushala gunlance
I really hope the title updates will give the Three Lord weapons new upgrades so the Garangolm GL can at least become Lv7. I'd understand Lv6 if it had white sharpness with that sick raw, but as it stands, I can't believe it's complete. That doesn't make sense for a story-important monster's weapon.
My favorite is definitely the Garangolm one, for the visuals and then the Canyne one because it's one of the few that's viable AND looks cool.
I was theory crafting that Garangolm would get a buffed variant thats more Gargoyle-like the Water hand would now have added poison and the Firehand would have added helfire. My name for it was Grimtower Garangolm, and I wish I was a PC modder cause I would do that in a hearbeat. It would be grey instead of brown, keep the green mossy look but the hands when it goes underground are Purple for the fire hand and green for the water hand. the weapons would only go up by 10 on the damage front but get a nice bump of purple sharpness.
For Lunagaron I'd call him Bloodmoon Lunagaron and he'd basically have more red in him and cause bleeding. For Malzeno just turn him up to 11 and let him control Shadow bats in addition to the Qurios
These sound cool! I was hoping to see a new variant myself - a Jungle Goss Harag who'd use rocks and bark as weaponry instead of the usual ice.
If u wanna make garang work just turn it into a slaplance
One of my top gunlances is the Malzeno one before you reach afflicted quests. I think its the first long 7 gunlance you can get and its just so beautiful
Magnamalo is better because of the slots, but malzeno’s looks so fucking good I can’t blame you for choosing form over function on that one, I was tempted too, but in the end my meta brain prevailed.
Because of you and CaoSlayer I am also now and forever will be part of the Gunlance mains!
I agree, Garangolm GL strongly evokes my favourite HBG (Uragaan's, which is usually awful, so it made me happy that it was a relic skin in 4U).
Also Garangolm isn't really brutal or savage normally.
the fact that there are only a handful of lvl 8 gunlances is killing me, what the hell monster hunter team, I'm gonna play charge blade
Cornpopper erupting cannon spam literally gets me through everything lmao.
I love using khezu's gunlance because 1) it's khezu and 2) it one of the few level seven long shelling with a level 3 rampage deco for the wyrmstake boost lol
It's a good list. Mine is pretty similar. But I do like the Great Ortlinde+ as well. Comes with decent poison and good damage with its lvl 8 Normal Shelling, so it has a good damage over time and burst damage potential. WEX3 alone will net you good enough affinity as well so if you tend to only poke/slam at the weak points and shell anywhere else like I do, you can get massive returns out of its raw damage - especially if you build handicraft into it for the purple sharpness. The biggest downside is its lack of slots but I've made it work while keeping all the essentials through armor and 2-slot charms.
Design is also a good classic too
Honestly, I feel that if a weapon can be taken to max level (Rarity 10 in this case), anything else that on it can has a level should be at either max level or one below max (shells, kinsects, etc).
It doesn't make sense unless that particular combination of slots and attack power happen to somehow be super overpowered (which will never be the case if Gunlances stay at their current power level).
Chameleos was my long shelling gunlance before I was able to craft the canyne one, and while it obviously doesn’t have long lv 8, I have a soft spot for the design
in terms of designs... I absolutely love the Royal Order GL, as well as the Ore Tree 2 GL... God those look so freakin amazing
I want layered weapons :(
i just love the looks of lunagaron's gunlance
Thanks for the list Ruri! I loved GL in base Rise, excited to try the out!
I don't understand why they put so much effort into modeling sick looking weapons only to make them obsolete by giving them low shell levels. Layered weapons is a necessity.
antique machina gl is my favorite gunlance design on the game, maybe on all monhun games
The best gunner is a Gunlancer. I also recently got into content creation for monster hunter after watching your videos for years! Looking forward to more of your guides and entertaining videos. Thanks Ruri!
An iron breaker reference in the first 5 minutes of a Monster hunter video? You sir have earned a subscriber.
La Forteresse has become my favorite gunlance. For both design, shelling type, and affinity/sharpness, it just WORKS. I'm a huge fan of wide shelling with guard reload, and the new wyrmstake move feels stellar
As long as Layered weapons are eventually brought back than all of the cool designs on shitty weapons problems will no longer be an issue.
Can't believe my Boy Morb-zeno doesn't get an Honorable mention. His gunlance is majestic AF.
It's awesome, it's the only one I use tbh. I'm no speedrunner so even if it's not absolute meta it's a good gunlance for me. The shield has a coffin design too !
Haven't used gun lance that much in sunbreak to be honest. But I did make the knight one and went hunting with the arena old man that gives you the blueprint. I enjoyed that one so far.
I'm hoping with the new update we can change things on weapons like shelling type and level. That would be nice.
I really wish they would make shelling Customizable. Like how Bowguns have customizable parts. Because I really love the Rathalos Gunlance but I like using Wide shelling.
@@Djinn-wb1yt ya, or make decos to increase the shelling level or type or something.
My personal top 5 are (I do realize that 60% of the stuff in this list is in your list as well but here I go anyway):
1. Torci de Lavater (pyre kadaki) --> agreeable raw, MASSIVE amount of blast (50!), 30% affinity, lv8 normal shelling, and like you said generous amount of slots. You can kill lots of monsters pretty fast with this bad boy. This is my most used weapon ever since i got it.
2. Great Ortlinde+ (rathian) --> great raw, lots of white sharpness (perfect for full burst shots), good amount of poison, neutral affinity, classic design that goes well with most armors
3. Le Forteresse (shagaru magala) --> good amount of dragon, 35% affinity, looks GODLY even though it has mediocre shelling. Between this and the duke's bayonet i actually prefer this one
4. Daora's Brigia+ (kushala daora) --> great ice element (52), good slots (don't forget that daora soul gem), sadly mediocre shelling. Either this or the final form of the lunagaron GL which has better sharpness but lower element (and a stupid name)
5. Roar of the Canyne --> good all-purpose weapon: lvl 8 long shelling, decent purple sharpness, agreeable raw damage, sick design (it's a gun, but a dog!)
Honorable mentions: scissor cannon (daimyo hermitaur), etince chariot (rathalos)
Stellar video as always Ruri you are an inspiration to us all GL mains
The Golm weapons are all about the crazy slot allocation.
They kinda over nerfed the weapons in compensation though. Nothing you can currently slot in there can make up for the poor sharpness and mediocre raw.
This might change if/when they make more 4 decos available. But we'll see.
It can already slot 4 no? 3 regular and 1 rampage. the Augments will probably only upgrade the slot type not the quantity like L1 becomes L2 or L2 becomes L3
The Garangolm LBG has good ammo coverage and amazing raw to go with its great slots.
@@sanguinetales As in, 4 atk decos etc. All the missing ones.
@@rainbowkrampus ah you meant level 4 got it.
The problem is that Valstrax weapons exist and are basically infinitely better at doing the 'raw with a big pile of sharpness that needs no management' thing and they also happen to deal dragon element.
I only have the penultimate version of the Gunlance just yet due to being MR 30 and still having the Allmother Narwa urgent quest ahead of me, but I'd really want to use the Espinas Gunlance. I can already tell it's not the best due to having poison and only level 6 wide shelling, but the raw damage has potential.
I just like how it looks and even though it won't be meta I will try to make it work once I get to upgrade it and see the final stats.
I don't use Wide but my top 5 favorite GLs are:
#1- Roar of the Canyne (Long 8)
#2- Royal Order's Pledge (Normal 7)
#3- Praetorian Guardlance (Normal 8)
#4- Crimson Furywing (Long 7)
#5- Devil's Destiny (Long 7)
They are great and look awesome!
As a french, I really loved how you said "La Forteresse"
Can we all just appreciate that we (mostly) don't have to worry about slap-on weapon designs anymore?
I hope that in the next game gunlance is able to attack with the same ferocity and aggression as normal Lance. Lance has so many options to just shrug off monsters and keep attacking without stopping but gunlance doesn't have that and guard reload loses too much to justify using over regular quick reload.
I like that gunlance has less emphasis on blocking as a whole but it does need a better way to move around and maintain aggression to truly become an offensive beast. Rise and sunbreak is a step in the right direction, allowing for on demand blast dash and guard edge. But it needs a way to cancel into a block like Lance with guard dash or guard tackle. And maybe it's own variation of insta-block.
Rurikhan can you explain " wyrmstake boost rampage deco"? does it work on current gunlance or up to which shelling level that it actually works? i folllowed ur video consistently, did i miss when u explained this?
As someone that doesn't main GL, I love Roar. Throwing a couple quick shells out if I am unsure of an opening time (and the longer distance helps with accuracy), getting that BB in when I can and it hitting hard (and rewarding me more once I do see openings)...
And it's dog themed!
I fricking hate how good the cornpopper is. Usually I don't mind the joke weapons that much but it's so big and dumb and hard to ignore but it's also so good...
Still, I have no interest in using it and it remains as ??? in my Smithy list.
The Rakna GL was fun to use in Rise and maintain the White with PP so I'm glad the Pyre Rakna GL still has that and looks better!
I used the SnS for the whole duration of Sunbreak along with reaching MR100 but decided to expand my horizon and tried CB and GL.
I'm currently rocking a full Bazel set with the Torci along with an Evade Extender 3 talisman and let me tell you that this weapon, by far, gives me the same amount of comfort and freedom as SnS. The versatility and dodging potential of SnS was just replaced with a massive blocking potential from the GL. I also underestimated how far a backward hop from a Gunlance would be with an Evade Extender 3 equipped and my god I'm able to chase monsters in like 3 backward hops. It also helps that after about two hops I'm able to take a breather from the monster to reload and just Blast Dash back to combat in a very cool fashion.
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However, I found out why people from previous games were complaining about its damage scaling while on the Gaismagorn hunt.
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That being said, now I'm also one of those people disappointed that the cool-looking Gunlances are held back by shelling levels ever since I've noticed the wide gap in damage when the shelling level even drops down by one.
Funny story - another user actually ran the numbers on Crunchy Cornpopper vs Abyssal Rockslide - the latter only outperforms the former by _ONE_ measly point of damage, and _only_ with the right set, even though Rockslide has more raw AND long natural purple! Meanwhile, said final boss Gunlance has no deco slots whatsoever while the "joke weapon" has a godly 3-2-1 decoration set! Why does the final boss Gunlance have so much trouble outperforming the Cornpopper? Probably because of that -25% affinity.
Because of those deco slots, the Cornpopper is the superior weapon.
Magma Almudron for a dedicated heavy fire element setup. Good slots, tons of fire to go with the base fire on shelling. Very good into monsters that are crazy weak to fire like Goss Harag and normal Almudron.
You're forgetting something about the Golm glance tho; it's got the best deco slots out of any glance in the game, by far. Also really high raw, the highest in fact, tied with the Diablos one! I use it in my comfy build, full bursting with guard reload, guard 5 and guard up 3 and all the comfort in the world 😎 So much fun, non-stop aggressive gameplay
I know this vid is 6 months old, but since they updated it with the augments and shelling upgrades with investigations, are these still your top gun lances?
Hmm what about the "Imperial swornlance" comes with: 340 RAW DAMAGE, 10% Affinity, One 3 tier slot and Two 1 tier slots, Wide 7 shot, One 3 tier rampage slot, good white&blue sharpness. I am currently using it and absolutely wreck all sorts of sweet outcomes! Plus I've really mastered wide shot so I think this gunlance has a chance to make it as an honorable mention.👍
Wonder if we'll get monsters who overcome said endgame problem and truly make use of the curious, like old frenzy to apex monsters
I like the normal shots gl for the full burst play style
I feel like you can't go wrong with any Royal Order weapon. The damage is good, got soms affinity, you get a defense boost, very nice sharpness and good slots. Oh, and super good looking designs
oml that was the best intro “resounding ass” 👌🏼
I really don't understand why so many of the Tier 10 Gunlances have below Shelling Lvl. 8. I could understand Lvl. 7 if that Gunlance were offset by higher DMG for slappin' bitches, but as it is rn, it feels like Lvl. 7 was supposed to be the true max Shelling Lvl. and Lvl. 8 was only for a couple joke weapons and the literal endgame boss. I'm kinda wondering if the upcoming Qurious Crafting is gonna let us increase Shelling Lvl. since it's been seen that we can add slots and skills. Because it's either that or we're just waiting for title updates to get any sort of decent alternatives to Lvl. 8 GLs. At some point, I kinda just gave up. I hate the fucking Cornpopper. It's too goofy but Wide is my favorite Shell. I have Giasmagorm's but aesthetically... It's subpar. I started using Bullet Barrage alot more but I don't want to use the doggo GL so I had to settle for a Lvl. 7 GL that I think actually looks cool which is the Malzeno GL. Speaking of which... Why doesn't the literal poster baby of Sunbreak have Shelling Lvl. 8 GL? Why does the Antique GL not have Shelling Lvl. 8?
One that I got my eyes on right now is the espinas gunlance, at least until there's more wide lvl 8's. It's got 20% affinity and purple sharpness BUT it can tear through it pretty fast as well as its white sharpness, so assuming we get decos for grinder S or we can get it through the new augments, it could be a solid poke shell option. Poke shelling is easily my favorite style so having poison procs on top of it can make a pretty fun build with say chameleos blessing for example. The only major setback would be its rampage slot being lvl 1 which is truly a shame, but I think the potential it has in future updates makes up for it.
Your french is MAGNIFIQUE my friend
I don't understand why all finals Gunlanve aren't level 8 shelling, it would make all of them viable.
Rampage deco that increase 1 lv already exist. Maybe that part of balance.
@@MrAnonymous00100 Balance my ass, they are just terrified that the Gunlance could become a popular weapon with its fixed damage shelling. No other weapon is that ignored and pushed down.
"they should remove the Gortr part of the name" took me a few seconds... Behold! My Resounding Ass!
Ive become extremely bored of hammer and wanted to get back into gunlance. Idk why I even quit gunlance, it was always fun. The video helps.
I've been wanting to get into gunlance, so I figured I'd look at weapons to aim for. I was wondering what was so bad about that first gunlance, like does that shelling level really make that much of a difference? Cuz 360 raw seems pretty decent y'know? But like I said, I'm not really familiar enough to understand the difference
Yes, it makes a ton of difference.
The title update may let you reroll gunlance shelling type/level!
The lvl 6 shelling of Garangolm was already questionable enough, but wtf is up with that sharpness jeez.
The corn popper is a beast and best wide shelling….side note there’s only two options lol
Lol that intro had me like macho man rurikhan, so savage
Love garangolm gl. Such a beast of a piece. Visual wize, it's stunning. But that she'll and sharp.....
I really like the Fine Kamura gunlance. It’s only got normal 7, but has tons of slots, decent raw, and purple sharpness. Also, since it’s made in Kamura and i rep my hometown hard lol.
I know the shelling level isn’t the best but furious rejang is not a bad choice. 2x lvl 2 slots,sharpness and nice raw with 0 affinity
Unless it is a max level shelling, it does not exist.
I am wondering is Poke Shelling damage wise, is it better than:
shellx2->erupt->shell->guardreload->pokex1?
The single poke at the end is just to reposition you closer to the monster, if not you can don't even poke.
If i am close enough to the monster i would just do 2 rotations of pure shelling then poke at the end if repositioning is needed(included the monster hasn't moved away).
The reason for me going pure shelling is because of Erupting Cannon, it is literally more then 2 times the dmg of a normal shell also the normal shell that fires right after erupting cannon is super fast. So the more eurpt cannon you can trigger the more dmg burst u get.
And if you eat the dango that increases shell dmg, it will increase your dmg output by alot if u do pure shelling since poke dmg is not affected by the buff.
Lastly how much decos slots do you need to use to get your poke dmg up to be on par with shell dmg?
It’s all about the hit zones. Some zones pokes are worth, some zones they are not. In most situations double shell EC is the best, but it doesn’t scale, that’s why I’m constantly shooting for hybrid play styles. Monsters will get more powerful, our shelling likely won’t.
Layered weapons mod is what /really/ makes gunlance playable!
Great prononciation for "La Forteresse". As a french I wish I could speak English with such a decent accent !
I can’t get over how your character is suspended by his cape like a street performer.
I just use the Gunlance with how it looks. The Gunlance design that I’ve always liked is Rathalos Gunlance. Hope they add Metal Raths because I want that silver!!
I still like the pukei lance, not insanely good but not awful either
I personally love the Furious Rajang GL. Mainly for the aesthetic with my layered set. It has decent purple along with two 2 slots for decos. Only things I see as a let down is the level 7 shelling and the level 1 rampage slot.
But who needs level 8 shelling when you look that good!!
So due to the exclusion of Rampage weapons I'm really hoping the new qurios crafting system gets expanded to include weapons as well. There are some rarity 10 weapons that are just held back by one big disadvantage, whether it be 1 rampage deco slot or something like shelling level. I hope they let us make ( or try and pull randomly ffs) small edits to these weapons. Maybe -10/-20 raw for a boosted rampage slot? Maybe the same for shelling level? We can only hope, but this would fix a lot of weapon classes that rely on specific things to be on their weapons, (shelling level, kinsect level, etc. ) It would at least make garangolm possible to use lol
would have liked to know why i should not craft that first weapon ? cause as a relative new gunlance player its not quite obvious
is it the damage ?
the affinity
shelling type ?
lack of elemental damage ? so many different stats i cant quite understand which part makes it bad
Shelling lvl is too low, shelling lvl 8 is max, shelling lvl 7 is workable, shelling lvl 6 makes it worthless for shelling at endgame and relagates to slaplance status (melee only, not shooting) and for that, there are much better choices in the tree like Diablos or Tigrex.
@@rurikhan yeah that makes sense then didn realize the difference was that Big for shelling level
Guess i gotta always pay attention to that when choosing gunlances
Actually all Garangolm weaps look pretty awesome to me, chunky and rigid.
I didn’t play gunlance until sun break love the canine.
Is it an unpopular opinion to not care about whether the gun lance is level 7 or 8 shelling? Im perfectly content with level 7 shelling, since it gives me more options of gunlances. Not like im speed running anything. And before anyone asks, i dont care about having max attack boost either.
I thought about getting that Abyssal gunlance, but I felt like it would have been too much work to make it better like you said in the video, so I decided to stick with Lunagaron's gunlance which is the Pleniunio Frostpike. I know it's Long shelling lvl 7, but it feels so good to use with attack boost, defense boost, and guards up. It does some really good damage too and one of my Palicos help boost the damage. I highly recommend the Lunagaron gunlance, but the ones you put on these list would more than likely look good in my gunlance collection, now that I don't have any other weapons. (Sold my sword and shield, lances, and insect glaives.) But I like the Lunagaron gunlance due to it's design, ice element, which is my favorite element, I know it's a level 7, but I like Long shelling a lot.
Why on earth would you sell all your other weapons? I know funlance rules but there are so much more efficient ways to make money.
@@joshmay2944 because I'm satisfied with the other weapons. I've crafted all the weapons in base Rise, and actually used them all for a very good longevity, including the most hated weapon, longsword. And Gunlance seems to be the most fun out of them all for some reason. I also don't like having to switch different weapons from time to time so I decided to stick with one that I mainly like, besides, I also needed the money at the time since I was running out of them for crafting all the high level gears.
That intro!!!!
That energy!!!
YES!!!!!
❤️❤️❤️❤️❤️❤️❤️❤️
I love your style Ruri. Keep it up
I could heard rurikhan shit on the gortrass for about 15 more minutes, not all day but like 15 more minutes would be just about right.
i would play gunlance if it had no shield. damn i hope one day shield will become optional and become more violent in the process
Suggestion to have Garangolms gunlance on a list, "top 5 gunlance designs" video.
I have been thinking of picking up the Gunlance for sometime, now that I think about it, here in Iowa we produce a lot of corn, I mean A LOT OF CORN, so maybe I should pick up the Gunlance with the Corn popper. Now I just need a set
I’m late, but Bazel gear is really good for GL
Nice pronunciation of "La Forteresse" 10/10 ! (approved by a French) :P
The Golm GL is my MR 1-3 fav. It is good to begining of the game, plus it KO a few monsters for me XD
I'm in the group of "I use/wear what weapon or armour looks awesome to me"
god, long shelling got done dirty in sunbreak
Kushala rampage deco gives 25% affinity rurihkan
I miss rampage weapons, g rank rampage weapons would be nice for layered weapons.
Rurikhan, I think you forgot rampage deco that increase shelling. Maybe it's increase shelling lv by 1 lv (and it maybe cap at 8) like some old gl with that rampage skill.
No, I didn’t forget, that rampage deco is just absolutely worthless. It increases erupting cannon buff by 15 seconds and increases wyvern cannon damage a little bit, you’re better off with an anti-gem that increases all shelling and melee damage instead.
@@rurikhan Really? That's it? I thought that deco could do more.
I was so disappointed in the Golm GL after playing with the my Golm HBG for most of the game. I couldn’t believe how they made it so crap 😤
Capcom really needs to rework the whole “shelling level” concept in the next game…
Heart shaped shell explosion?
it's a shame, the garangolm gl has amazing slots, long sharpness for shelling because shelling only cares about green or higher so a long time in that but the shelling level is way too low. i haven't used wide too much in Rise, the KO is probably fun so i'll give it a fair shot later.
Shaggy's gl is great. again, not using wide much. a shame about the shelling level, long sharpness, high element, and great affinity. the other down side is slots but that's fine.
no man, harp away. they've said that they are finally willing to hear us out and give balance changes in patches now so take advantage of the opportunity and your large community alright.
the glory of corn is just what garangolm's gl should have been. yes, long green so pokes will suck a bit but, if you're more into shelling, who cares? revenge from the children of the corn lol.
dam it, i love the palamute GL, it's what i used for most of base Rise but i want to use the malzeno GL, a shame that one's shelling level is a level lower. you did the flagship gl dirty capcom.
i'll make pyre's gl eventually, i just prefer full burst on long because of the range but will use normal sometimes.
final boss weapons are cool visually but not for me stat wise, to each their own.
I will forgive capcom if he gives us layered weapons
Where can I get that hat armor?
That intro and the twist 😂
Never played GL before today. Crafted Torci Da Lavater for whatever reason. Glad it's the best one. 🤣
These are good looking gunlances imo
Does anyone know what attacks from GL have potential to crit? Also does atk boost do anything for GL?
Only physical hits, shelling doesn't crit. Same for attack boost.
Everything that is not an explosion can crit.
@@rurikhan Thanks Rurikhan!! You the man!
luckely with the new title update you'll be able to upgrade the shelling level
We need a Handicraft skill for Shelling Levels.
Would the scorned Magnamalo GL be good?
4/10