KSP 2: It's SPACE SHUTTLE Time!

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 1,6 тис.

  • @sebastianfries274
    @sebastianfries274 Рік тому +1315

    I feel maybe an “abandon ship” function where all kerbals would jump out of the rocket and parachute down would be nice, just to save a few kerbals here and there

    • @ImInSpainWithoutTheS
      @ImInSpainWithoutTheS Рік тому +103

      or even in the abort action group

    • @AustinWigley
      @AustinWigley Рік тому +15

      Parachutes aren't even in the game

    • @felps_4500
      @felps_4500 Рік тому +49

      @@AustinWigley Yes they are

    • @GodzillaJawz
      @GodzillaJawz Рік тому +74

      @@AustinWigley key sign of someone who never played ksp thinking they know something about it

    • @AustinWigley
      @AustinWigley Рік тому +13

      @@felps_4500 My bad then, says a lot about KSP2's part manager that I have been unable to find them. KSP1 did it a lot better. Just right click, pin, and forget.

  • @paperclipman123
    @paperclipman123 Рік тому +84

    It brings me great comfort to know that you and some of the other super-users/content creators have a direct line to the developers for improving the game. It makes me feel much better about KSP becoming what it should be as time goes on. Thank you.

  • @Imperial_stroopwafel
    @Imperial_stroopwafel Рік тому +1899

    I felt it when he said: "It's space shuttling time" and space shuttled all over kerbin, truly one of the ksp2 moments of all time.

  • @williamthehuman6779
    @williamthehuman6779 Рік тому +178

    Its safe to say that it was a very Kerbal launch for KSP2.

  • @moxyy6081
    @moxyy6081 Рік тому +572

    Don’t know if you know this Matt but you can view your thrust to weight ratio by just clicking engineer report in the VAB :) (it’s towards the bottom right of the UI)

    • @sometoastxd
      @sometoastxd Рік тому +34

      Unfortunately like many things in the current version the power to weight figure breaks more often than not. Earlier I had a rocket which it claimed had a thrust to weight ratio of 0.24:1 yet it still left the pad just fine.

    • @tiagodagostini
      @tiagodagostini Рік тому +50

      Sadly you cannot review it for each stage. KSP1 interface was simply better... more USEFUL information and less clutered.

    • @emilgardis
      @emilgardis Рік тому +6

      It doesn't currently have a way to show the twr on other bodies also

    • @Default012
      @Default012 Рік тому +8

      @@tiagodagostini it’s still in early access and just released days ago.

    • @dirzz
      @dirzz Рік тому +8

      @@tiagodagostini 1000% this. The UI evolved hard backwards.

  • @ДенисДобрановский

    20:57
    "Despite the fact that the wings fall off and everyone died, that was a completly sucsessfull test flight!"
    Jesus, it feels so KSP'ish

    • @vladislave7826
      @vladislave7826 Рік тому +3

      Жиза

    • @michaelplayz5476
      @michaelplayz5476 Рік тому +10

      Matt lowne has won the most kerbal sentence of the year award

    • @pitekargos6880
      @pitekargos6880 Рік тому

      Indeed.

    • @albr4
      @albr4 Рік тому

      It's just like real life as well. They've really upped the realism for KSP 2.

    • @techny3000
      @techny3000 Рік тому +3

      somehow, ksp 2 feels kerbaler than the original!

  • @CascadiaAviation
    @CascadiaAviation Рік тому +66

    Matt’s coverage is the most fun and positive of the game, while still pointing out the issues

    • @WarwickAllison
      @WarwickAllison Рік тому +9

      Except all of it sped up from sub-realtime, hiding the performance lag. That's "positive" to the point of misleading. I get it: KSP2 being unplayable is screwing over content creators, but they're forced to pretend everything is fine, or else they have no content to show.

    • @jeremyfisher8512
      @jeremyfisher8512 Рік тому +5

      @@WarwickAllison Bro game runs at 70 fps stable for me, I call bullshit

    • @AStrangeTree
      @AStrangeTree Рік тому +2

      @@robocorpo My game ran fine on a 1070Ti and again on a RTX 2070 Super. I wasn't at 4k settings tho

    • @jeremyfisher8512
      @jeremyfisher8512 Рік тому +5

      @RBCO I do, I'll admit I have a beefy build but I definitely do. Don't automatically assume that if you can't get good frames that nobody can :/

    • @techpriest2854
      @techpriest2854 Рік тому +1

      @@jeremyfisher8512 less than 5 percent of all steam users meet the recommended specs and around a third meet the minimum. the game not well made simply on a software level much less an actual game level.

  • @bernardomoreira
    @bernardomoreira Рік тому +40

    The blunderbirds coming back made me unbelievably happy!! Hope to see them prosper in future ksp 2 videos

    • @SpAm-AcCoUnT
      @SpAm-AcCoUnT Рік тому +5

      I teared up in a very manly way. Loved that series, and miss it dearly.

  • @KiwiMapper
    @KiwiMapper Рік тому +280

    We're gonna need a full video on the KSC in space.

    • @MattLowne
      @MattLowne  Рік тому +60

      Like this?
      ua-cam.com/users/liveSB87pbs63G0?feature=share
      Timecodes in the progress bar and the description

    • @notoriousgoblin83
      @notoriousgoblin83 Рік тому +6

      ​@@MattLowne The Kraken yet lives

    • @acetyl3977
      @acetyl3977 Рік тому +2

      @@notoriousgoblin83 ARISE, YE KRAKEN

    • @tapferer1kater34
      @tapferer1kater34 Рік тому +1

      @@notoriousgoblin83like the (Mo hole)? Wich has no ground.

    • @josephdavison4189
      @josephdavison4189 Рік тому +2

      RELEASE THE KRAKEN!

  • @pitekargos6880
    @pitekargos6880 Рік тому +1

    I just had the same bug with disconnecting 2 crafts. When you undock the port from the craft that doesn't have main control (like main crew capsule), it works fine. But if you decouple from the other port, it all gets bad. It's even worse if you reload save with bugged decoupled crafts, they just get eaten by Kraken.

  • @iwyrilja
    @iwyrilja Рік тому +100

    2:44 Mat is a legend! Thank you Mat!

  • @nathanboyce4451
    @nathanboyce4451 Рік тому +10

    29:11 Kerbals hitting the griddy in KSP2 is the best feature they could have ever possibly added to the game

  • @kaltenstein7718
    @kaltenstein7718 Рік тому +37

    As you might have noticed, the trajectories of the debris you left behind were all over the place. I dropped of a satelite with a shittle and when I looked at it on the map ot somehow managed to break orbit of kerbin on its own.

    • @ApollyonMain
      @ApollyonMain Рік тому +19

      A shittle 😂😂

    • @ICKY427
      @ICKY427 Рік тому +9

      imma build me a spice shittle

    • @michaelplayz5476
      @michaelplayz5476 Рік тому +8

      Nah that’s what we call a badly designed space shuttle

    • @KNR90
      @KNR90 Рік тому +7

      ​@@michaelplayz5476 I've built hundreds of them

    • @WillTFB
      @WillTFB Рік тому +1

      I love building shittles

  • @redneck472
    @redneck472 Рік тому +10

    The rescue mission command pod landing on a mountain and then rolling down and exploding is the most Kerbal thing I've ever seen.

  • @HarrisonAdAstra
    @HarrisonAdAstra Рік тому +89

    Matt you can view your T/W ratio on the engineers report in the VAB (it’s a little blue manual on the bottom right of the screen)

    • @Geeksmithing
      @Geeksmithing Рік тому +7

      But currently only for the first stage unfortunately.

    • @silmarian
      @silmarian Рік тому +6

      Only for the first stage and only for Kerbin. The first is pretty easy to work around, but the latter is a right pain in the thruster.

    • @olivia7546
      @olivia7546 Рік тому

      @@silmarian yeah i just guess based on what i think the twr would've been in ksp1 and it's caused a few rapid unscheduled disassemblies when trying to land
      you can still calculate it but that's no fun

    • @logarhythmic6859
      @logarhythmic6859 Рік тому

      @@silmarian Still would've helped Matt for that first shuttle launch.

    • @SkankingSkeletor
      @SkankingSkeletor Рік тому

      @@Geeksmithing you can view T/W ratio for each stage when they are all separate in the VAB before final assembly. Simply focus view on a separate stage and it'll display stats for that stage. I will admit that it gets pretty buggy at times though

  • @officialsawzer
    @officialsawzer Рік тому +7

    I made my own replica of the space shuttle, and during reentry I realized too late that my Center Of Gravity was behind my Center Of Pressure. I was so close to the KSC, but dang it hard to fly backwards. Almost nailed the landing too

  • @gh-yf4go
    @gh-yf4go Рік тому +61

    Hey Matt, I know you have already done this in KSP, but since there is a water takeoff launch location in this sequel, can you please attempt to recreate the Sea Dragon?

    • @AlmostHunter
      @AlmostHunter Рік тому +1

      yes there is a direct ater launch place to use, cant wait to see hat matt does ith it

  • @TigerDan04
    @TigerDan04 Рік тому +27

    I'm so glad you're making these videos, so I know it's not just me having problems in KSP2. Man, they said early access, but what they meant is "we haven't even begun to finish the game."

    • @RSProduxx
      @RSProduxx Рік тому +11

      yeah. I´m not the person to jump on "hate-trains", but gotta admit, feels more like an early access to the prototyping phase...

    • @Lakita2880
      @Lakita2880 Рік тому +3

      And this is after, at a bare minimum, after 3 years.

    • @BrapBrapDorito
      @BrapBrapDorito Рік тому +4

      That is exactly what early access means though. Games being released nearly finished but named early access has sort of poisoned the term.

    • @Lakita2880
      @Lakita2880 Рік тому +2

      @@BrapBrapDorito keyword is nearly finished. This is not that.

    • @BrapBrapDorito
      @BrapBrapDorito Рік тому +5

      @@Lakita2880 Early access does not mean nearly finished. That is what the word has been essentially poisoned to mean. Early access means access to the game in an unfinished or very early state with the expectation for it to be buggy, lack features, etc. Early access is supposed to be for fans and enthusiasts, not for most people. The “poisoning” of the term early access started with Fortnite’s battle Royale mode in 2017.

  • @sven_93
    @sven_93 Рік тому +6

    The only unbiased answer to the quesion "Should you buy this game?" is a definite "No.". Simple as that.
    This game is no No Man's Sky. It is also no Cyberpunk 2077. It is worse.
    You get to pay 50€ to be a literal internal QA-Tester. It is absolutely ridiculous.

  • @kyrkbymannen
    @kyrkbymannen Рік тому +71

    I've decided to wait a bit on this one although i've waited for years already. It seems like a pre alpha version in many ways.

    • @KNR90
      @KNR90 Рік тому +5

      There's no campaign, and lots of performance issues on top of bugs. I'm going to wait a little bit for bug fixes. But on such a big game they need people testing it to speed up that process

    • @SirChickon
      @SirChickon Рік тому +13

      Especially for this Money... i was disappointed even for alpha, i refunded...

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim Рік тому +1

      Understandable.

    • @gre8
      @gre8 Рік тому +6

      Yeah, so will I.
      It is baffling that they decided to push the game in this state for the price they are asking. It's been over three years in development and this is really hard to justify this whole situation.
      I hope for the best with this game because I love KSP, but I'll wait a good while before buying it.

    • @brandonlink7091
      @brandonlink7091 Рік тому +2

      Def wait, it's not in early access state, it's a barely pre-alpha tech demo with pretty paint that's held together with duct tape. This is so most disappointed I have ever been with an early access title

  • @devilsingh5019
    @devilsingh5019 Рік тому +18

    I personally love these kind of timelaps videos of you building and launching missions with your commentary explaining what's happening

    • @KNR90
      @KNR90 Рік тому

      Timelapse*

  • @party4lifedude
    @party4lifedude Рік тому +14

    It would be nice if the space shuttle heat shield tiles were a toggleable feature on the wings and the parts that fit with the shuttle cockpit. Especially if they actually function in the game.

  • @gramiticallyuncorrectchann6416
    @gramiticallyuncorrectchann6416 Рік тому +77

    Now will the KSC get into orbit today

    • @KerbalHub
      @KerbalHub Рік тому +5

      Seems to have been fixed :(

    • @razorback8300
      @razorback8300 Рік тому +1

      It just happened to me ….. so yeahhhhh

  • @Zarincos
    @Zarincos Рік тому

    As someone who never uses autostrut in KSP 1, I can confirm that in 2 the rockets are way wobblier for some strange reason. Even very conservative stacks like 5 parts on top of an engine will almost comically compress when I turn the engine on in space.

  • @MedicMainDave
    @MedicMainDave Рік тому +26

    I personally prefer the blunderbirds intro with ksp footage, reminds me of the good ol' days of ksp, which ties in to the whole "intro Looks like an old film" theme, aswell as the old space center looking a little better imo

  • @cakeinparadise
    @cakeinparadise Рік тому +1

    What's even better about how broken docking ports are is that struts will reattach. If you do a apollo style mission and the two parts are strutted together when they dock the struts reconnect through the vessel

  • @gamerhunter5696
    @gamerhunter5696 Рік тому +5

    11:37 yes matt because the 50 year old guy and the 35 year old business man in the waiting room with me will 100% know about KSP2 and want to watch with me

  • @theotherjoedimaggio
    @theotherjoedimaggio Рік тому +1

    @17:20 Yes, agreed. 10,000x. Sound design is epic beyond epic. Brilliant in every way.

  • @tardy6018
    @tardy6018 Рік тому +18

    Hi Matt! Love your KSP and planet coaster series! Keep it up, we love ya!

  • @Dr.Sagittarius1000
    @Dr.Sagittarius1000 Рік тому +1

    The test flight was like Space Shuttle Columbia 21:38

  • @kings2284
    @kings2284 Рік тому +14

    Yknow, the dedication this man has towards these videos is more than amazing. He literally said he would sit through sub 10 frames to upload a video💀. YOU NEEEED MORE SUBS

  • @woo5665
    @woo5665 Рік тому

    31:25 Partial Fix for broken docking ports: adding a decoupler in between the ports allows them to dock and be used as normal after what causes the glitch which I believe to be from staging your rocket. I did not play ksp 1 but from what I’ve read this was also a bug at some point in that game.

  • @totisa93
    @totisa93 Рік тому +5

    So I was right. It is so well optimized that a 4090 can't run it properly.

  • @HANKAK47
    @HANKAK47 Рік тому

    im happy to see that im not the only one who has continuously failed launches with ksp 2. i built so many simple rockets to go to the mun and out of nowhere mid flight my controls become inverted, craft starts rolling, missing power from my lander, or i get the lovely wobble. love your vids Matt

  • @AustinKnowsStuff
    @AustinKnowsStuff Рік тому +3

    Love seeing multiple iteration runs. It makes us all feel better knowing not every one works well. Keep up the great work Matt! Can’t wait to see where KSP2 takes the channel! Best wishes, and best of luck with the algorithm kraken. ❤️😂

  • @seanmurphy1863
    @seanmurphy1863 Рік тому +3

    I love coming on here and seeing your videos because I know you have a positive attitude towards this game and it’s future. Thank you for that!!

  • @neino36
    @neino36 Рік тому +3

    "Because we need to deploy, the Blun-!"
    I actually laughed out loud.

  • @alanwatts8239
    @alanwatts8239 Рік тому +1

    "I'm finally abre to play KSP2 at my own house, in my own PC, and the game won't start up lmao"

  • @legogonkdroid7802
    @legogonkdroid7802 Рік тому +15

    Love the slideshow Matt! Excited to see what direction this game goes in

  • @pygzig
    @pygzig Рік тому

    To create an interstage shroud, you place an engine plate to the bottom of a fuel tank. You then place your engine of choice on the engine plate, and place a decoupler at the engine plate's bottom node. This should automatically create a interstage faring. The length of the interstage can be adjusted in the engine plate's tab in the parts manager.

  • @JackalRacingNetwork
    @JackalRacingNetwork Рік тому +10

    There's a TWR on the Flight Planner in the VAB, but I don't think you can view the TWR for other stages, it's only your launching stage

  • @elliottprehn6342
    @elliottprehn6342 Рік тому +1

    I love the single mission focus videos but it’s already helping me come up with ideas seeing you throw stuff together!

  • @dinoduderocket
    @dinoduderocket Рік тому +4

    I discovered by accident but if you have a kerbal falling down towards kerbin, if you activate their jetpack whilst they are falling and then deactivate it cancels out all downward momentum, so even though there are no parachutes in the game you can still ensure crew survival when in Eva reentry

    • @dinoduderocket
      @dinoduderocket Рік тому +1

      I also encountered a bug where random kerbals would just be flying around near my ship in sandbox, as well as satellites and other debris from the main menu. Additionally encountered the camera bug where it centers nowhere near your ship

    • @dinoduderocket
      @dinoduderocket Рік тому +1

      I had the exact same problem with my space shuttle and undocking the docking port destroying the craft

    • @dinoduderocket
      @dinoduderocket Рік тому +2

      I also had the bug with landing gear where they dont hit the ground properly and stay in their pre landing "hanging" state

  • @TheJakebriscoe
    @TheJakebriscoe Рік тому

    i like the time lapse build. your showing what you used so i know, but also i like thats its sped up and you talking behind it. its good

  • @TheWolfwiththeDragon
    @TheWolfwiththeDragon Рік тому +9

    15:43 I have a real soft spot for when things look realistic and GOODNESS this game is gorgeous! It is just so very well done!

  • @FirstnameLastname-tv5tm
    @FirstnameLastname-tv5tm Рік тому +1

    You can view thrust to weight ratio in the engineer's report bottom right of the screen. Also a warning to landing, if you quickload a save with a landing, at least one of the legs will just fall off and the vessel is completely unrecoverable unless you lift off immediately. Even then, the camera is stuck to a space between the legs and the ship.

  • @MBooley
    @MBooley Рік тому +6

    You can see the TWR in the engineers report at the bottom, to the left of the launch button!

  • @Gubru
    @Gubru Рік тому +1

    I really appreciate the time lapse in your building sequence. It gets 'to the point' a lot quicker, and allows me to enjoy the real "meat" of the video: the flying, crashing and explosions!

  • @retrogradevector
    @retrogradevector Рік тому +15

    I've heard the launch countdown a number of times now, and for me at least, it never gets old :)
    Please keep it in your future videos for now

  • @ipod4mode
    @ipod4mode Рік тому +2

    I love the launch countdown, very cinematic and triumphant. I recommend keeping it.

  • @donaldneill4419
    @donaldneill4419 Рік тому +6

    That launch countdown isn't ever going to get old.

  • @scottkinnebrew7924
    @scottkinnebrew7924 Рік тому

    Nothing is more Kerbal than the wings falling off on a test flight and summarily declaring the vehicle fit for duty.

  • @Deltarious
    @Deltarious Рік тому +2

    I've mentioned this before but the RAPIER engines should also really run on hydrogen (even though they don't) as the SABER engines they are based on IRL *do* run on hydrogen, and there is that natural synergy between nuclear engines and RAPIER

  • @legendis_rose
    @legendis_rose Рік тому +1

    The TWR is hidden in the engineer's report, which is kind of dumb, but at least we do have it.

  • @AvocadoCotijaCheeseConnoisseur

    I would like to see a FPS counter on all of your KSP2 videos. That way, as updates are released from the devs, we will see the relative increase in performance (hopefully) or lack thereof and see if their optimizations and bug fixes are actually helping.

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому

      I will never expect it to run at >100 fps, because better performance just means more headroom for bigger rockets.

  • @Pickledog25
    @Pickledog25 Рік тому +1

    Near the Color changer there is an engineering panel that shows your twr

  • @moejama64
    @moejama64 Рік тому +12

    i think they should add all of the wing parts from KSP 1 along with the procedural wings so you could get more specific wing shapes and more accurate recreations.

    • @CallsignJubilee
      @CallsignJubilee Рік тому +5

      You can pretty much recreate any wing shape you want, so you could just use multiple wings shaped to your liking. Making winged crafts is infinitely nicer now for me

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim Рік тому +1

      I disagree. With the Procedual Wings, we can make the wings look like whatever we want.
      I'd rather us not have to put a wing together like fricken Legos.

  • @TheHutchy01
    @TheHutchy01 Рік тому +1

    I reckon while still learning the game, this is the perfect method, fiveish minutes of a recent 'learning experience' or 'rapid unplanned disassembly' followed by a regular successful mission.

  • @tuqe
    @tuqe Рік тому +7

    You can see the thrust to weight ratio in the VAB by going to the bottom right, you and other creators all seem to not be able to find it (despite it being in the tooltips that show up on new campaign)

    • @kieranlieberg22
      @kieranlieberg22 Рік тому +4

      There is a thrust to weight for your whole craft available, but there is no thrust to weight per stage, which may be worth complaining about.

  • @HappyBeezerStudios
    @HappyBeezerStudios Рік тому

    The spin at 9:55 is why my reusable launcher is closer to Buran than the Space Shuttle. No big tank, but a proper rocket that the orbiter sits on. Plus the orbiter has air breathing engines added so that it can fly itself back to KSC from anywhere on the planet.

  • @primowaaaaas5720
    @primowaaaaas5720 Рік тому +6

    I love it ❤️ Can you build a Star Ship?

    • @KerbalHub
      @KerbalHub Рік тому +4

      Well I found a new challenge here

    • @fakiAZer
      @fakiAZer Рік тому +1

      @@KerbalHub haha

  • @barrierred2426
    @barrierred2426 Рік тому +1

    I had the same problem with the docking ports. Also the thing with the to fast music. You can probably ungroup the sound from the Video and just adjust the speed of the video. Then shorten the sound clip and put it underneath. Hope that makes sense.

  • @pawedabek1445
    @pawedabek1445 Рік тому +8

    The longer episodes i feel like are better to watch.

  • @dominicward
    @dominicward Рік тому

    The blunderbirds music is "Colonel Bogey"!!!!!! I only just realised (its a great marching band peice)

  • @peppercornsauce5067
    @peppercornsauce5067 Рік тому +8

    The game looks so unbelievably beautiful..

  • @tyneu8306
    @tyneu8306 Рік тому +1

    I did like seeing the initial short failed craft followed by a different longer successful one. I changed it up and we can see what does and doesn’t work and you get to use failed craft content instead of scrapping it.

  • @KerbalHub
    @KerbalHub Рік тому +4

    Unfortunately the KSC didn't get into orbit today.

  • @remknock
    @remknock Рік тому

    I appreciate all your work on ksp1 Matt and looking forward to your content on the new part 2. Your video helped me make my first ssto back in ksp 1. Keep it up.

  • @BlackCircle25
    @BlackCircle25 Рік тому +4

    Hello, I am under the water

  • @americankid7782
    @americankid7782 Рік тому +1

    I don’t know if this was intentional but I got the KSP2 trailer on here.

  • @nathanshiferaw5509
    @nathanshiferaw5509 Рік тому +4

    Great video, Love the look of the shuttle!

  • @thymen3431
    @thymen3431 Рік тому

    Iwas so happy and nostalgic when the blunderbirds came on.
    Please leave the intro as is, its anazing!

  • @TheAmateruAstronomer
    @TheAmateruAstronomer Рік тому +1

    This is truly a moment

  • @dasikora0822
    @dasikora0822 Рік тому

    @10:00 I ran into the same issue with fuel tanks when trying to make a rocket with asparagus staging. It seems to me that either the fuel priority system hasn't been implemented, or it doesn't automatically drain from the tanks that are set to be staged first like KSP 1 does
    also 11:00, there is indeed a TWR calculation in the VAB, its under the "Engineering Statistics" tab in the bottom right

  • @aneru9396
    @aneru9396 Рік тому

    5:13 +
    I really like watching Kerbal content from you that has you at first struggling to solve a problem, then finally solving it-like the never ending battle against the kraken

  • @CIBERXGAMING
    @CIBERXGAMING Рік тому +1

    i heard someone say something that would be very nice. wobbly rockets ARE good if you have a booster attached to only one decoupler cause it teaches you that you need more support. Also, a rocket that is stacked vertically should NOT be wobbly.

  • @slpurna4745
    @slpurna4745 Рік тому +1

    Hey Guys! Did u see the space shuttles name ''Brutus''? cause i need to know why he named it brutus and theres a comic called Pixie and Brutus in youtube which is REALLY CUTE. Idk if he has seen brutus and then named the shuttle brutus. pls tell meee. :)

  • @yogimojo4685
    @yogimojo4685 Рік тому

    Epic stuff Mr Lowne! way too early to make any comment on the format for KSP2 vids (countdowns and high speed builds and all) but I loved everything I saw! from the kerbals bobbing up and down in their little window as the shuttles land to the way our dear host was gracious enough to add extra fuel just so he could show off the craft from all angles with a double flip on booster seperation. KSP1, KSP2, space this week, I don't care, I'm there Matt. Thankyou for this grreat view into the KSP of the future(?)

  • @DasIllu
    @DasIllu Рік тому +1

    Devs: Let's make this game more accessible.
    Also Devs: Make the game inaccessible to non billionaires.
    Way to go.

  • @brendanthescienceman6506
    @brendanthescienceman6506 Рік тому +2

    I like both the focused videos and the kind of random combination of builds!

  • @ColdWindPhoenix84
    @ColdWindPhoenix84 Рік тому

    Of all the things that are rough or choppy or not quite finished yet, the sound I've seen from your videos is freaking epic.

  • @LucasStephens-z3g
    @LucasStephens-z3g 9 місяців тому +2

    Bring back the blunder birds

  • @danielsadreddini
    @danielsadreddini Рік тому +1

    Bob certainly had one way to hit the gritty

  • @ikerrodriguez7671
    @ikerrodriguez7671 Рік тому

    you can see the thrust to weight ratoin in the entering summary in the bottom left

  • @freshmanjeff
    @freshmanjeff Рік тому

    sometimes I play KSP stoned asf and I realize the people who do this irl are literally insane.

  • @DronesClubMember13
    @DronesClubMember13 Рік тому

    The transfer manager also handles kerbals. I got stuck on Minmus with Kerbals in a hitchhiker and was about to end the mission because I couldn't figure out how to move them.
    Then I saw the transfer manager...great feature.

  • @frijoles_man1215
    @frijoles_man1215 Рік тому

    Not sure if you're aware of this Mr. Lowne, but you can click the 3 arrows pointing to the right (looking like a super fast forward button) to fast forward to just before (30 seconds or so) you need to start your burn. The arrows are above the trash can icon, and to the right of the "Required delta v" indicator on the maneuver box thing on the bottom of the screen.

  • @peterzhao3387
    @peterzhao3387 Рік тому +1

    I think ksp 2 needs heat shields that you can paint on the craft

  • @jaspermaes6607
    @jaspermaes6607 Рік тому +1

    You can see the trust to weight ratio on the bottom right in the vehicle assembly building😁 (It's called the enginering raport)

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Рік тому

    11:12 you can with one of the button next to launch when your entire craft is selcected.

  • @Dave_Kerman
    @Dave_Kerman Рік тому

    About the docking port bug, it wasn't the struts. It happened to me twice after I did an Apollo style mission. EVA obliterated the command module of the lander at first, second try: successful docking, moved the crew to the return vessel, undocked -> craft obliterated, 0 struts on board

  • @fraggedlocust
    @fraggedlocust Рік тому

    16:54 I thought those black ear-things were supposed to be the solar visor handles. You can't do visors yet either, so I thought that made sense. But their arms aren't long enough to get over the huge helmets so who knows?

  • @ashwilsonphoto
    @ashwilsonphoto Рік тому

    I really liked your cuts to real time Matt in the Prerelease videos. Maybe a suggestion, if you like for situations like where your shuttle launch failure where your troubleshooting a cut to real-time for your reaction and thoughts about problem solving would be a neat way to mix it up.
    Love all your content!

  • @mariokohler4916
    @mariokohler4916 Рік тому

    i reckon the sound department is the only department that can take an extended vacation during the next couple of months

  • @jaydonbooth4042
    @jaydonbooth4042 Рік тому

    Had to click when I saw !shuttle. Your KSP 1 shuttle videos are some of my favorite. I do like the single focused mission videos more, and seeing the build. It's alright to speed the build up some, usually only enough that someone could still pause to see what's going on if they wanted to though.

  • @TexasMelts
    @TexasMelts Рік тому

    yeah had some bugs myself, the pause/unpause issue, stability with craft (flip happy), cant find parts (rcs thrusters) and such. took me an hour to build and edit to get to orbit. all that being said, still love it and only gonna grow as the bugs get patched.

  • @Takeshi_Yamato_103
    @Takeshi_Yamato_103 Рік тому

    This is a fun video. If you want to put a space station in orbit, though, might be easier to Skylab it? Put the station together and launch it with a giant rocket? If you want a larger station, maybe send up new sections in their own rockets? Sending it up in a shuttle could work, but with the struts as we saw them, it might be too much of a hassle. You COULD use a space shuttle to ferry crew back and forth, though.
    Only way I could properly see the shuttle ferry option working is if there's some kind of utility arm module like in the actual space shuttle.

  • @dmitriwillguard
    @dmitriwillguard Рік тому

    In the VAB you can see the first stage TWR in the Engineer Report, accessible from the small cluster of icons to the left of the Launch button.

  • @corbensumner3720
    @corbensumner3720 Рік тому

    I encountered that failure to detach glitch as well. My circularization state just stayed firmly welded to my now functioning interplanetary stage lmao. So I was dragging the circularization stage with me.

  • @Tantalus7Aura
    @Tantalus7Aura Рік тому +1

    You can see your Dv for your stages by clicking the little blue arrow pointing left on the left side at the launch button.
    There is a bug were then you add any new stage it does not show it immediately, the only workaround is to press the launch button and then revert back to the vehicle assembly.