Did anyone else notice that they put the bridge in ksp2 in an area where you don't have to worry about flying into a building when you go under it. The devs were really thinking about us.
@@ВикторФирсов-е9ф Dont forget to take a short break after studying for 40 mins or an hour study for just 2 hours a day every single day and you'll be the top of the class in no time 🫡 remember, it's not a race, it's a marathon
Same, except I'm with a couple of car guys who have 0 interest in buying the game when multiplayer comes out. Even if they do get it, they're gonna spend 100% of their time goofing off
@@MinistryOfMagic_DoM I think OP mixed up Jool and Eve. Jool's clouds haven't been added yet, though Blackjack is planning on it. Eve's clouds during sunset appear green, and a lot of the screenshots from Eve are during sunset, so it looks a lot like Jool. Eve is completely covered in clouds and has 2 cloud layers. Laythe also has clouds, *and* volcanoes with volumetric smoke.
@@CityAstro ...Parallax? Apologies if I'm misunderstanding your comment, but this is EVE, not Parallax. The screenshot on the EVE page with the green clouds is Eve during sunset, not Jool.
You can use (for more conventional rockets) a mammoth engine and landing legs to build a rocket that can be fully recovered with a normal ascent profile - your apoapsis only needs to be about 80km. Either use your upper stage to get into orbit then switch (the booster might be in the atmosphere but it still works), or sometimes your mammoth engine stage works like an SSTO for some reason.
This is how I make fully recovered rockets in my career save. I switch to the first stage once the second stage is in orbit. Only issue is that I can't recover it 100%, only about 70%
i do this too, but use a brutal first stage than can get the whole lot into orbit, not just a high sub orbital trajectory. I can then separate the payloads and deorbit the first stage separately without losing it. I get about 98% of the first stage back, and 100% of the second stage by landing it aerodynamically. Once you get the hang of your de-orbit burn/landing, it gets real easy. Just lots of trial and error to work out how much burn you need to do at 80km altitude, and at what relative position to the KSP. I find if I burn from 80km down to 35km with the apsis over the next spit of mainland over the KSP, aero braking brings the whole first stage down right on the ksp, chutes deploy and then a quick landing burn with normal (anti-normal?) hold to keep it upright with hot gas thrusters to help. PRetty bulletproof once you get the profile. Secret is to perfect your "falcon9" and then dont mess with its design while you perfect its landing procedures!
Still new to this game, despite buying it at launch. KSP2 got me into KSP1! Engorging myself on your videos, learning so much...such as not needing to stack 8 rockets to a shuttle! Learning not to just lift fuel.
Sadly, you don't seem to be the Mr. Beast (or whatever he's called) that Matt was talking about, but perhaps you could organise a collaboration with Matt to boost his viewership?
@@therealjamespickering I have 337 subs, I don't think he's gonna get much more views if we do a collab, I already have one planned for tomorrow with AshVault
Hey Matt, Great video! I just wanted to thank you for all the content you have made in the past years, your one of my favourite youtubers, and helped me fall in love with ksp. can't wait to see some ksp2 content soon.
If I remember correctly, there was an old proposal to have a fully reusable shuttle that was basically a smaller shuttle stacked on top of a larger one.
I watched one of your videos a couple months ago, and now I can't stop playing KSP, one hour feels like one minute. Also, in the making of this comment I just became a member of the Lowne Squad!
This reminds me on a joke: The pilot looks out of the window and says: 'I've never landed on such a short runway before." And his copilot responds: "But it is 2km wide anyway."
Matt, i noticed you have some issues with manuver nodes. here is 1 tip- instead of wating until 1/2 of the time or something like that, you can do this: Make a node and you will see a percentage below the DV amount ( not map screen). You will also see a %, 50 by default. click the plus untl it says 100. Now when you burn at t-0 seconds, the burn will be done properly!
I find that the advanced burn time indicator serves the same purpose as this though and it doesn't require any further button clicks after making the node
Hey Matt, used to watch a lot back in 2016-ish then off & on until 2020. Just wanna say the algorithm is already promoting your content & ksp in general!
I absolutely love the random nonsense you spout when trying to fill the silence, it's off-the-cuff gold and I never know where you're going with it but it's always entertaining. Thank you!
I don't know what it is Matt but you are indeed a more "low tier" youtuber. The big difference however is that you have something about you that kept me on this channel for almost over 2 years now. The combination of edited conscice video material interspliced with ramble commentary creates a mixture of feelings that I can only describe as "watching both a stream but in youtube video length". I hope you get a big boost out of KSP 2 Hype but I'm almost certain you will. Until then life goes on and I'll be watching the next record idea ramble video when it releases! Thanks for the consistent and great work. It is noticed even over months :)
Dude! Them clouds look AMAZING! Great job! Your videos are my go-to, after work, drinkin' a beer, watchin' UA-cam video watchin' routine. Great great job job! (No typos here)**
It's awesome that KSP2 is coming out on my birthday. It's not awesome that my pc isn't good enough to run it. It's awesome that I'll be able to watch you play it. c:
Havent heard mr overfloater's name in a hot minute, but his antics are what originally brought me into this game, then there was another one about a modded shuttle in 0.23.5 that got me into modding the game... good times... ive gotta break out my old laptop and screw around in the old betas again
Other than if a fellow Scot decides to start making content again yours will be the only one I'm likely to watch. Certainly I can't wait to see what you do in KSP2. Who knows if UA-cam will even notice a difference once the game is out but I'll be here for you Matt. One like at a time 😅😅
I've rarely been at cloud level, but the bottom of the clouds looks weird being as flat as they are. the reusable staging was interesting and gj getting the satellite there :P
Hey if you delete your old visual packs for the planets and replace it with the new ones in the volumetric clouds folder it gets rid of the old 2d ones.
I'm waiting for a Matt vid where he just forgets he's trying to end the video so he just rambles the outro for like 20 mins straight. Just beans and whiskey all the way down.
You should try making a space elevator that uses docking ports to slowly build it up piece by piece. Would it be laggy? Yes! Would it be fun? Maybe, idk It could be used to transport fuel out of atmosphere for ships trying to escape, making the process of escaping orbit a much lesser burden on fuel management
Dangit Matt. So i bought KSP a days ago because of your content... I uninstalled it after like 20 hours cause im really bad at it lol, But golly, every time i watch your videos im like i should reinstall it and try to get good for KSP 2. I cant wait to see what you come up with when it comes out! keep up the good work!
Wow those volumetric clouds are beautiful. Funny how I didn’t really notice the lack of clouds until seeing videos like this. Now the vanilla version is just disturbing to my eyes haha.
You can switch between vessels in atmosphere as long as they are within simulation range using "[" and "]". Vessels do not disappear unless they go below 25 km. Here is how to do a fully recoverable 3 stage launch (2 lift stages, 3rd stage is the payload or interplanetary vehicle): 1) detach first stage at about 30 km altitude with a apoapsis of 60 km+ 2) get second stage into orbit before first stage falls below 25 km 3) switch to lower stage and land it 4) switch to orbital vehicle and dethatch second stage, deorbit and land that 5) complete mission with 3rd stage I have a lift vehicle that can get a 500 ton payload to orbit, and fully recover both the first and second stage. I usually splash them down near the ksc for 98% cost recovery. They don't have aerodynamic control surfaces, so I just do a boost back burn on first stage and then control decent with air brakes on second stage.
I am both hyped and salty about the new clouds, I spent a Long time having mine look like they had proper volume. Like.. 3 weeks, and they were amazing... and now there is a mod for it
Is there any chance you can do an in-depth SSTO tutorial addressing TWR, aero surface relative to weight, payload vs weight, and similar parameters, and possibly the effect of those on the required flight profile?
Never liked littering in KSP and been using recoverable booster systems for 5 years now. I have two pilots. Before separation, I switch control to the ship that I use to push for stable orbit after the separation. Then I switch back to booster rocket craft before it re-enters the atmosphere (and disappears), land, and recover. Then jump back into the ship in orbit. Of course, my ships are no were as majestic as these, since mine have around 20-50 parachutes.
i was trying to make a reusable 1st stage recently too. i was going with a giant rocket that would go straight up, reenter, then pull chutes and hope it landed fairly close to home. never really got it right. by the time i got it high enough to allow the 2nd stage to circularize, it would be reentering way too fast to survive.
Did anyone else notice that they put the bridge in ksp2 in an area where you don't have to worry about flying into a building when you go under it. The devs were really thinking about us.
Yeah, the devil. Might drop out of college if KSP 2 is as good as it seems to be)
@@ВикторФирсов-е9ф No, you're going to put your degree first and play video games when you're caught up with your studies!
@@Bramswarr okay, okay, going to study rn
@@ВикторФирсов-е9ф Dont forget to take a short break after studying for 40 mins or an hour study for just 2 hours a day every single day and you'll be the top of the class in no time 🫡 remember, it's not a race, it's a marathon
taking away all the challenge smh
Can’t wait for KSP 2. I’m fact I’m so excited, my friends are getting a little annoyed with me.
Same
Especially interstellar that will come later on in ea
HaHa same
Yeah every time I see a new thing come out I can’t stop talking about it. This is going to be a long few weeks.
Same, except I'm with a couple of car guys who have 0 interest in buying the game when multiplayer comes out. Even if they do get it, they're gonna spend 100% of their time goofing off
I'm not worried about the algorithm I'm worried whether Matt will stave off insanity long enough for KSP2 to come out
Fast forward KSP 2 is a ripe mess!
those volumetric clouds also apply to duna with dust storms, and jool with think atmosphere clouds.
What about Eve and Laythe?
@@MinistryOfMagic_DoM I think OP mixed up Jool and Eve. Jool's clouds haven't been added yet, though Blackjack is planning on it. Eve's clouds during sunset appear green, and a lot of the screenshots from Eve are during sunset, so it looks a lot like Jool. Eve is completely covered in clouds and has 2 cloud layers.
Laythe also has clouds, *and* volcanoes with volumetric smoke.
@@cobaliufloof4198 I meant Jool. They have an example image for it under parallax. and whatnot
@@CityAstro ...Parallax? Apologies if I'm misunderstanding your comment, but this is EVE, not Parallax. The screenshot on the EVE page with the green clouds is Eve during sunset, not Jool.
I love how the KSP youtubers are apparently going out at full throttle. You all make me so very lucky to be a part of this community.
You can use (for more conventional rockets) a mammoth engine and landing legs to build a rocket that can be fully recovered with a normal ascent profile - your apoapsis only needs to be about 80km. Either use your upper stage to get into orbit then switch (the booster might be in the atmosphere but it still works), or sometimes your mammoth engine stage works like an SSTO for some reason.
This is how I make fully recovered rockets in my career save. I switch to the first stage once the second stage is in orbit. Only issue is that I can't recover it 100%, only about 70%
i do this too, but use a brutal first stage than can get the whole lot into orbit, not just a high sub orbital trajectory. I can then separate the payloads and deorbit the first stage separately without losing it. I get about 98% of the first stage back, and 100% of the second stage by landing it aerodynamically. Once you get the hang of your de-orbit burn/landing, it gets real easy. Just lots of trial and error to work out how much burn you need to do at 80km altitude, and at what relative position to the KSP. I find if I burn from 80km down to 35km with the apsis over the next spit of mainland over the KSP, aero braking brings the whole first stage down right on the ksp, chutes deploy and then a quick landing burn with normal (anti-normal?) hold to keep it upright with hot gas thrusters to help. PRetty bulletproof once you get the profile. Secret is to perfect your "falcon9" and then dont mess with its design while you perfect its landing procedures!
Another Matt KSP video to start off the morning, couldnt be better
Agreed
Agreed
The reload happened at : 18:47:48
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God I'd missed matt just completely and utterly breaking down at the tail end of a video so much 😆
The main rocket getting detached instead of the booster scene is actually somewhat funny for me
Still new to this game, despite buying it at launch. KSP2 got me into KSP1! Engorging myself on your videos, learning so much...such as not needing to stack 8 rockets to a shuttle! Learning not to just lift fuel.
Matt Lowne, you introduced me to KSP, leading to the creation of my channel, thank you
Sadly, you don't seem to be the Mr. Beast (or whatever he's called) that Matt was talking about, but perhaps you could organise a collaboration with Matt to boost his viewership?
@@therealjamespickering I have 337 subs, I don't think he's gonna get much more views if we do a collab, I already have one planned for tomorrow with AshVault
@@spacegames6394 Hey, every bit helps. 😄
@@therealjamespickering yeah, I guess so
@@spacegames6394 338 now ;-)
Hey Matt, Great video! I just wanted to thank you for all the content you have made in the past years, your one of my favourite youtubers, and helped me fall in love with ksp. can't wait to see some ksp2 content soon.
If I remember correctly, there was an old proposal to have a fully reusable shuttle that was basically a smaller shuttle stacked on top of a larger one.
The shuttle was absolutely intended to be 100% reusable until the Air Force got involved.
Always here for ksp!!!
Me to
Me too
Me three
I watched one of your videos a couple months ago, and now I can't stop playing KSP, one hour feels like one minute.
Also, in the making of this comment I just became a member of the Lowne Squad!
lol.
premium matt lowne content, great video with him talking about literally anything other than whats going on in the video. these complete my week!
This reminds me on a joke:
The pilot looks out of the window and says: 'I've never landed on such a short runway before."
And his copilot responds: "But it is 2km wide anyway."
I recommend disabling astronomers visual pack. The clouds merge together and the volumetric clouds look better by themselves.
Matt, i noticed you have some issues with manuver nodes. here is 1 tip- instead of wating until 1/2 of the time or something like that, you can do this: Make a node and you will see a percentage below the DV amount ( not map screen). You will also see a %, 50 by default. click the plus untl it says 100. Now when you burn at t-0 seconds, the burn will be done properly!
Thanks I needed this
I find that the advanced burn time indicator serves the same purpose as this though and it doesn't require any further button clicks after making the node
@@MattLowne i have never used advanced burn indicatior, but after this i think i will try
@@petermmm42 you are welcome
Hey Matt, used to watch a lot back in 2016-ish then off & on until 2020. Just wanna say the algorithm is already promoting your content & ksp in general!
THE KSP KING RETURNS! I appreciate every video you do matt, been one of your longtime viewers.
Minus 30 here in Montreal. Coffee, Matt Lowne video. Life is good.
I love the time lapse builds. It’s cool to watch it come together and then fly.
Agreed
We need a series where Matt delivers the giant can of Heinz baked beans to every colony he has made.
10 months on… Agreed…
@@Theover4000 10 months on deez nuts
@@snottytoe6957 that doesn’t even make any sense, you need to go to slorpma.
@@snottytoe6957 slorpma nuts
Anyone else notice how good Matt’s editing is?
I absolutely love the random nonsense you spout when trying to fill the silence, it's off-the-cuff gold and I never know where you're going with it but it's always entertaining. Thank you!
Can't wait for your ksp2 content Matt!
Glad to see you’re still going I’ll never be good enough to play this game but I always enjoy the videos :)
Wow! Incredible video! And, nice idea of that shuttle!
He should provide the Kerbals in his life on laythe show a way to get home!!
I don't know what it is Matt but you are indeed a more "low tier" youtuber. The big difference however is that you have something about you that kept me on this channel for almost over 2 years now. The combination of edited conscice video material interspliced with ramble commentary creates a mixture of feelings that I can only describe as "watching both a stream but in youtube video length".
I hope you get a big boost out of KSP 2 Hype but I'm almost certain you will. Until then life goes on and I'll be watching the next record idea ramble video when it releases! Thanks for the consistent and great work. It is noticed even over months :)
Dude! Them clouds look AMAZING! Great job! Your videos are my go-to, after work, drinkin' a beer, watchin' UA-cam video watchin' routine. Great great job job! (No typos here)**
Most excited for the matt lowne ksp 2 content
It's awesome that KSP2 is coming out on my birthday.
It's not awesome that my pc isn't good enough to run it.
It's awesome that I'll be able to watch you play it. c:
I've never been so excited for a game I won't be able to afford or run.
I love your time lapses! Don't lose them
Havent heard mr overfloater's name in a hot minute, but his antics are what originally brought me into this game, then there was another one about a modded shuttle in 0.23.5 that got me into modding the game... good times... ive gotta break out my old laptop and screw around in the old betas again
I whonder if Mr. Matt is going to take a look at Juno/Simple Rockets 2... Or he's vowed his life for his tiny green spacefrogs...
Didn't expect a complete meltdown in a ksp video. It was fun tho
Yay! KSP is back(Possibly for the last time)
I loved the Martincitopants style scream at the beginning of the video lol great job Matt! 👍😂
KSP 2 comes out on my birthday and you bet it's at #1 on my wishlist.
Watching this whilst I'm sick sick and its helped a little just the urge to go play KSP
when matt uploads its a great day
Nice job as always, Matt.
you got me into ksp your the best fr
Other than if a fellow Scot decides to start making content again yours will be the only one I'm likely to watch. Certainly I can't wait to see what you do in KSP2. Who knows if UA-cam will even notice a difference once the game is out but I'll be here for you Matt. One like at a time 😅😅
Speaking as someone who considers landing a robotic can on Duna to be a KSP career highlight... this was depressing. Well played.
Commenting for the algorithm so Matt gets recommended when KSP2 comes out
you know it's a good day when matt finally uploads ksp content
I've rarely been at cloud level, but the bottom of the clouds looks weird being as flat as they are.
the reusable staging was interesting and gj getting the satellite there :P
I hope you get more views. Been watching you for so long now you definitely deserve it.
Just what I needed this morning.
yaay, I love it whenever matt posts!
That was epic. I noticed near the end you were also playing KSP.
That was a really slick build. Nicely done Matt
Another great video Matt. And I im so excited for KSP 2 I can see ivMatt how excited you are to.
C'mon SpaceX! Get your act together! Hire Matt to design a 100% reusable rocket!
YESSSS FINALLY. WITHIN 10 SECONDS!!!!!!. LESS GOOOO. Anyways, Da best video on ksp ever mate. Keep up the good work
So happy you mentioned Mr overfloater!
Now my weekend is complete with a new KSP video!
lmao Matt Lowne flexing the ophthalmology knowledge at the end, bro you're wild
The excitement of KSP2 in these comments is heartbreaking a year later.
Matt you are not a crapmuncher, we all love you
Considering I just tried to land on jool after attempting an upper atmosphere eva that caused jeb to detonate, I may not be ready for ksp 2
It is kinda like the Buran 2 which would also be 100 reusepole
Hey if you delete your old visual packs for the planets and replace it with the new ones in the volumetric clouds folder it gets rid of the old 2d ones.
Please do a walktgough/tutorial on the Kerbin dynamics mod, to build craft in space.
I'm waiting for a Matt vid where he just forgets he's trying to end the video so he just rambles the outro for like 20 mins straight. Just beans and whiskey all the way down.
11:45 scramblings of a madman 🤣
Really nice of the ascent shuttle crew to just... NOT evacuate the active runway, leading to a nail-biting near-miss at 11:33.
Last time I was this early matt wasn’t insane!
6:41 An A+ edit.
@9:28 bless you for experiencing what console is like/for acknowledging lol.
You should try making a space elevator that uses docking ports to slowly build it up piece by piece. Would it be laggy? Yes! Would it be fun? Maybe, idk
It could be used to transport fuel out of atmosphere for ships trying to escape, making the process of escaping orbit a much lesser burden on fuel management
Matt’s perception of Mr beast as the gaming UA-camr that has an interest in eyes made my day
Dangit Matt. So i bought KSP a days ago because of your content... I uninstalled it after like 20 hours cause im really bad at it lol, But golly, every time i watch your videos im like i should reinstall it and try to get good for KSP 2. I cant wait to see what you come up with when it comes out! keep up the good work!
This is cool
I hope KSP 2 adds ILS, alignment lights, and PAPI to the runways.
Have seen another video on the clouds. They add so so much to the game
Wow those volumetric clouds are beautiful. Funny how I didn’t really notice the lack of clouds until seeing videos like this. Now the vanilla version is just disturbing to my eyes haha.
SUPER reusable! pretty nice.
Watching another youtuber mix the 2d clouds with the volumetric clouds makes my soul cry
as a kid, we’re watching markiplier these days. and also you sometimes because some of us are nerds
NASA Needs to pay you for this build and they need to use this.
But I like watching the builds and repetition 😢 lol thanks Matt for returning to KSP! Missed you!
You can switch between vessels in atmosphere as long as they are within simulation range using "[" and "]". Vessels do not disappear unless they go below 25 km. Here is how to do a fully recoverable 3 stage launch (2 lift stages, 3rd stage is the payload or interplanetary vehicle):
1) detach first stage at about 30 km altitude with a apoapsis of 60 km+
2) get second stage into orbit before first stage falls below 25 km
3) switch to lower stage and land it
4) switch to orbital vehicle and dethatch second stage, deorbit and land that
5) complete mission with 3rd stage
I have a lift vehicle that can get a 500 ton payload to orbit, and fully recover both the first and second stage. I usually splash them down near the ksc for 98% cost recovery. They don't have aerodynamic control surfaces, so I just do a boost back burn on first stage and then control decent with air brakes on second stage.
I can’t wait for ksp2, to be fair I could barely run ksp1 and I barely understood anything but I managed to get some things to orbit circularly enough
Now make a space shuttle that is 0% reusable, make it explode the second the last kerbal gets out
I think as a final goodbye to ksp1 you should run some of your best creations into the runway lights as they won't be joining us in ksp2
Hot damn, those clouds.
The chapter title at the end 💀
I can load the ship because I don't have the "hinge.01" (missing parts), mod link?
I am both hyped and salty about the new clouds, I spent a Long time having mine look like they had proper volume. Like.. 3 weeks, and they were amazing... and now there is a mod for it
Is there any chance you can do an in-depth SSTO tutorial addressing TWR, aero surface relative to weight, payload vs weight, and similar parameters, and possibly the effect of those on the required flight profile?
now that ksp 2 is out i doubt he will be making many videos or tutorials on ksp 1 anymore.
Literally right when you said “I did a quicksave”
yay finaly a new ksp video
Never liked littering in KSP and been using recoverable booster systems for 5 years now. I have two pilots. Before separation, I switch control to the ship that I use to push for stable orbit after the separation. Then I switch back to booster rocket craft before it re-enters the atmosphere (and disappears), land, and recover. Then jump back into the ship in orbit.
Of course, my ships are no were as majestic as these, since mine have around 20-50 parachutes.
Hey I have a video Idea you can do like redo the cassini mission in kerbal space program
i was trying to make a reusable 1st stage recently too. i was going with a giant rocket that would go straight up, reenter, then pull chutes and hope it landed fairly close to home. never really got it right. by the time i got it high enough to allow the 2nd stage to circularize, it would be reentering way too fast to survive.