Without the mage's guild recommendation quests, the arcane university plot would feel too rushed, IMO. Think about how it was in Skyrim with the college of Winterhold. Cast one spell, and you're in. One lesson and a short expedition and you're already being sent on special quests to find information on a mysterious artifact/save the college/get contacted by a mysterious organization that's vanished from the face of the earth. And there's a good sword trainer in that inn, besides the hilarious potato quest.
Could have just spent the effort of making those recommendation quests on making the main quests better. Skyrim's college of winterhold was just bad in general, but the main quests in mages guild were at least decent.
Yeah, maybe. Who knows. Wouldn't it feel weird though if you could just get into the arcane university with no effort at all without having established yourself in the magic community?
My problem is it hardly feels like I'm establishing myself in the magic community. Feels I'm being taken advantage of to do someone else's busywork. Not to mention the mages guild recommendation quests barely involve magic in any capacity lol
Yeah, that's the major flaw, I think. Most of those quests can be done without magic, as it is in Skyrim's. At least the thieve's guild involved more stealing than Skyrim's version did.
Patience is, say, be willing to read a huge amount of text in order to fully comprehend the game. Now, being consent with exactly same missions that require no skill and miminum participation, while providing none of the interesting story, characters or dialog, is no patience - it's just stupidity.
There are always multiple ways to complete these quests to make them more interesting. For quests where I have to wait around a lot, I just did other quests while I waited. So it didn't feel like I had to waste my time.
I noticed there were a few mistakes in your list so I thought id fix it for you. 1 none of them Oblivion is perfect 2 none of them Oblivion is perfect 3 none of them oblivion is perfect 4 none of them oblivion is perfect 5 none of them oblivion is perfect 6 none of them oblivion is perfect 7 none of them oblivion is perfect 8 none of them oblivion is perfect 9 none of them oblivion is perfect 10 aid for Bruma
Here's a tip: If you're running a mage build (or are at least proficient in restoration magic) create a spell to fortify speed on touch/target. Make it as potent as you can possibly cast. And then when you're stuck behind a slow walking NPC, simply cast it on them. If you're good, they will be able to walk as fast as a heavily armored toon with low athletics. Hope i helped!
Oblivion gates end up just being everyone stripped naked, running through, ignoring every enemy and just speed running straight to the sigil stone, taking it without ever having even fired a shot or swung a blade.
the first 4 are fun, and then you realize its just copied and pasted basically, it becomes reptitive, same scene, same enemy same shit just like 20 times in a row.
I'm surprised the Pilgrimage quest wasn't on this list, the one where you have to find all 9 of the shrines in the wild with only a map that is slightly accurate before you can get to the exiting parts of the DLC.
I actually enjoyed most of these, dagon shrine for me was one of the more memorable and interesting main story quests, and I found the mages guild boring after I got to the arcane university, not before. I can't believe you didn't include go fish, which is definitely the worst quest in the game. At least you didn't try to make out the game's intro is bad, like so many do.
Dagon's shrine was ok. The worst thing was the Mythic Dawn members inside forever repeating the words "You cannot escape the Master's Vigilance". I never did manage to save the Argonian Prisoner, apart from getting him off the sacrificial altar.
I can't say the repetitive dialogue ever bothered me, I think because there's a lot of repeated dialogue in the game as a whole, particularly in combat. It's like in Skyrim when they always say "never should have come here", and whatever the equivalent is in Oblivion, I can't remember.
Alison Watkinson mages guild was boring UNTIL you started to invest alot of real time hours with making spells and armor enchantments. You would be surprised on what you can do. I commented on another post explaining my results of constant experimenting and you should take a look to see how creative you can be
Giving your stuff during the Mankar Camoran quest is actually more interesting. You get to hear his speech and this whole ceremony goes on where they want you to sacrifice the argonian, but if you choose not to, they begin to fight you. You can kill the guy who took your stuff or you can steal it off of him before they call you up. I always found it super cool. Plus the voice actor for Mankar Camoran is great.
What are you even doing playing RPGs? Sounds like you'd get bored or impatient watching a UA-cam ad 30 seconds long. I would say all of the quests you listed were at least decent. Jesus, I remember a quest in oblivion where I had to hunt 6-8 bears, was completely pointless but I had fun wandering the landscape and taking in all the scenery and quests.
That one with the potatos, yeah, but I must disargee, most quest where at least ok. It may sounds stupid but it sounded like you have neither patcience nor emergence when playing a game. The recommendations? I like liked them. That one with Bruma and its relations to crime I did not even understand. Spying on people? OH NO patcience is requiered. Nirnroot? designed to be completed over your whole playthrough. Suicide guy? He was funny as shit, pushing him of was awesome. Short, unimportant but fun. mystic dawn quest... your problem are their limited responses? Well, welcome to 2006 with one of the biggest fully voiced rpgs up to that time. I dont get it, why are those quests so bad? They are not amazing but bad, the WORST? Come on
MrLyren I agree, these games are emersive and his tone clearly shows he has no interest in that. Probably rates mine craft above oblivion with taste like that 😝
the nirnroot quest would have been awesome IF they rewarded you accordingly. the biggest fail Oblivion had... their reward system was so fucking broken! ugh.
Maybe it's because repetition and doing literally nothing is probably the worst thing games can do? Patience or not, waiting for the game to catch up to you is NEVER fun, particularly when you know how big the world is, and want to explore it, but keep getting sent to basic, mundane quests with the least effort put into them that serve as mere fetch quests? Or maybe people have different fucking opinions, but no, that can't be, lets just say he doesn't have patience instead, so we can feel good about ourselves.
I enjoyed the potatoes one because it's so whimsical and random, it has that sense of humour that is unique to Oblivion. It's a change in tone from killing undead and bandits all the time and looting dungeons. Plus it's so quick to complete and so easily avoidable/ignorable, I don't see the point in complaining about it. Everything else you said I agree with.
Not needing magic to become a mage... Too bad Bethesda didn't learn from this in Skyrim, since you only need to cast a single spell to be let in and have enough magika to sustain a shield spell for a few seconds. After that they'll happily let a raving psychopath with a club become archmage of the College of Winterhold. I think the main problem of all recent TES games is that Bethesda seems to think that allowing players to experience EVERYTHING on their first playthrough is a good idea. Join every guild, learn any skill, complete every quest, etc. If you're really dedicated, then one massive playthrough will be enough to never touch the game again.
BRO the worst quest in Oblivion has got to be the Dreamworld quest where you have to fight 2 minotaur at the end without any of your own magic or items and all the give you for a magical weapon is a staff with 27 charges so if your destruction isnt high enough to kill the 2 minotaur with 27 charges youre pretty much fucked as a mage character...quests that try so hard to be interesting they dont even think about the actual game design are the worst imo
FINALLY! Through a Nightmare Darkly as the quest is called is infuriating and I wish there was an option to kick the elf and the Argonian out of the guild if you do the quest as Arch Mage for reckless experimentation without any kind of precautions and for endangering the life of the Arch Mage. And to add insult to injury after the quest they just give you some crappy potions.
To be fair, you can complete one of the Mages Guild recommendation quests by using a feather spell, but the game never suggests this, so people just drop stuff instead.
This is the first video of yours that I’ve ever seen so I’m not sure if someone has asked you before. But is your intro themed off of the Bioshock/Rapture intro?! If so that’s insanely cool
I personally hated the Dark Brotherhood dead drop quests. Basically it was ride to the middle of nowhere, read paper, ride to target, kill victim, ride to next dead drop location (middle of nowhere again)...wash, rinse, repeat.
I loved em. Sure, they could be better. But they do feel like assassin quests, and the repetitive nature of them (with foreshadowing) makes the betrayal plot twist, breaking you out of the repetition, all the more memorable. Also, they felt pretty lonely, having just wiped out everyone at your DB sanctuary, and having no communication with anyone except those dead drops. That was pretty good atmosphere. It was great storytelling, even if the game play wasn't that great.
EmptyCloak Gaming Gee.. that reminds me of a similar mechanic from another game- *COUGH HACK* Fallout *WHEEZE COUGH CHOKE* 4 *HACK COUGH* Railroad missions *THROWS UP A LITTLE WHILE COUGHING VIOLENTLY*
Well I don't want to give you spoilers, but all I'm gonna say is that on the railroad sidequests have missions involving deaddrops because it's a secretive group
i remember closing the wrong oblivion gate outside a city. the stupidity i felt by myself was stupendous. i went to the shivering isles after that and never returned.
I like the market district quest with the coin purse shop cause not only do you get to help him set things right you also get to have the debaser sword from agamear
The worst quest, BY FAR, is the vampire cure quest. My 1st playthrough, I got vampirism (I needed a Daedric artifact for the main quest, and Azura's quest has a low level requirement, so Martin sent me there). Not having a backup save, I had to do the lengthy and mostly undocumented in-game vampirism cure quest. At low levels, the grand soul gems required are rare and hard to come by and in large Ayleid ruins. Also, the person who can cure you can aggro on you forever, meaning you must knock her unconscious, talk to her right as she awakens, and then she'll try to kill you again, because, you know, everyone hates advanced vampires on sight. Nearly ruined the game for me, till the dumb "As you level even small enemies become damage sponges" leveling system got me. Then I stopped playing.
They probably could've salvaged the Azani Blackheart mission by making it so that during that 4 minute walk, the guy talks with you about stuff in order to add some semblance of character development. AND also give you the option to run off ahead.
The leyawinn mages guild quest is designed to make you use a feather spell or potion. Chorrel guild quest you ultimately learn fingers on a mountain spell.and bruma you get easy lock open spell . Granted you don't really need to use spells especially if you know the quests but they do allow the use of spells.
Did "YOU CANNOT ESCAPE THE MASTER'S VIGILANCE!" as an atronach who used only his fists and whatever mana he got from eating spells wholesale, and god damn were those excellent quarters for some all-out swinging, in addition to getting amped up with so much mana, I ended up just bombarding the place with magic half the way through. Got the guy out inside. And, to be fair, the mage's guild quest is so long because it makes you WORK for that super meta spell/enchant stations setup. Fuck the entire fighter's guild mission set. Always found them dreadful. Glad to see at least one mission in particular made the #1 slot. Only quest I liked was the one where you trip balls and murder people. That was pretty interesting.
#5 - And this is another reason, aside from killing Emperor Jean Luc Picard, why I killed that sod from Dawnstar in Skyrim who was proud of his Mythic Dawn ancestors and took Mehrunes Dagon's dagger with me.
The quest that lets you rejoin the Fighters Guild if you accidentally attack somebody or steal something was pretty bad. I think it makes you collect 15 bear hides so you're going to be spending the next couple hours looking for Bears.
Would argue that it is a perfect spot for a meeting if he yelled help because he thought you were going to kill him after asking you to..at least there are guards to maybe save him.
To be fair with number 8 on your list it is a very easy question you can do off the bat and if you look around in the tomb you can find a pretty decent mace that helps a lot when first starting off
Actually, there is a workaround for no.1: just attack him 4 times to turn him hostile, which will cause him to run after you and try to kill you. Now you just have to run to the place where the quest continues, yield to him when you arrive (talk to him while guarding) and ta-da, you just saved yourself from all that tedious sluggish walking :D
that potato quest was NOT out of the way, because there's damn good reason to go out there! There's a master level blade trainer there! You even see him in the footage
I haven't done this quest yet, but I'm gonna try my best to prevent it until I'm nearly ready and that's finding the Cure for Vampirism. I got stuck with the Game of The Year Edition, so I'm gonna have to deal with the bugs for these quests since I play on a PS3 Console. Being a Vampire in Oblivion is a pain from what I've seen and even more so with what I play on.
I actually really love a lot of the mages' guild recommendation quests. Unfriendly Competition is also kinda cool in my opinion, despite the stupid ending you mentioned. The rest of these are fucking garbage though
It's funny you didn't put the actual worst quests in the video. Which are the deaddrop assassins guild quests (which gets balanced out by dark brotherhood having the best quest in the game before this) and closing each oblivion gate for every city. I also would really have preferred you gave a reason why you didn't like some of these quests. You explain a quest and i'm reliving the memories wondering what you thought was bad lol
I bet he's gonna add the mission to finding Crimson Nirnroot on that list if he does it. At least in Oblivion, finding Nirnroot isn't too much of a strain since you're in Cyrodill and can just fast travel to places. Blackreach? There's no map markers or anything, so unless you have mods to bypass the scavenging with Falmer, Charus' and Dwemer machines its frustrating.
You got any advice on Oblivion? i got to the point where i struggled so hard that i hadn't played the game in i think over a year now. Anything i can do like doing the right missions or where to find the best weapons/amour?
a gorriaz fan run through the world with jumps to level both easy skills and level up to get better equip (weapons and armor is scaled to your level) only possible if you have those two as your level skills sorry havent played for a long time and do some dungeons which seem easy (you can always run away) to level swordsmanship archery axemanship or fist combat (you get more defense aswell because you probably get hit seems stupid but you level your armor skills which can benefit you). also the one story mission where you lose your stuff isnt for lowlevel (atleast i had trouble on low level) Easy mode buy an armor enchant it with chamelion 100% and you are invisible meaning you can do anything without being noticed (fights still occur but you can run away easier)
The quest with that drug quest from duke of bliss was the worse. I hated. You get a withdrawn and You are boned. Why? Burden. That's why. Don't think feather potions or spells can help you cause the burden status effect is nasty so if you get in a fight with the bugs and you will be in trouble.
in that one quest i actually gave him my stuff and then after when they asked me to kill the prisoner i just killed the on that has the staff freed the prisoner and killed the guy with my stuff and escaped
Most of the quests in Skyrim are even worse than this. In fact, some of these quests were okay. I still like Skyrim, but damn, man. "Go there, kill this man, then come back." "Bring me some flowers." "Steal an item from this guy and either give it to something else or bring it back here." "Kill a bunch of rats." "Deliver a message." Booooooriiiiiing! A lot of the misc. quests and even some of the side quests are uneventful. I like the quests that have you go on an epic adventure. "Hey, I know about this Dragur infested tomb that has an epic ability for you to collect." "Oh no, the Wolf Queen is coming back and we need your help." "Help me kill a superpowered Dragon Priest." "Go to the Morrowind region and kill your super evil rival." "I'm a Daedric God and you have the opportunity to get yourself a badass artifact affiliated with me." As for these quests: 10: This was a wierd one. 9: Dispite being shorter than it should have been, it's still rewarding. 8: Court's boring in itself. Point's for realism I guess. 7: Pretty intense I must admit. 6: By the way, one missing entry from this list is the oblivion gates in general. How the fuck do you make Hell boring?! 5: Less jarring than "Arrow in the knee." 4: There are better ways to pad out game time, people! 3: Yeah, I don't get this one. 2: That's nothing. How about the assassin dead drop missions? Either way, the missions are wank. 1: What did you expect out of an NPC? They're idiots.
It's not like you're forced to close oblivion gates consecutively. Close one then do something else. Rinse and repeat. With such a huge map you're guaranteed to find something to do on your way to each gate. I also don't know why you consider waiting a problem, there is a button which does it almost instantly and if you don't want to use the wait feature, then just go and do some exploring to the past the time. Problem solved.
Been playing oblivion lately and contrary to what said in my earlier comment, it doesn't matter if how long it's been before closing your last gate, they get boring fast. I've taken to just running and jumping my way to the sigil stone, bypassing all the enemy's on my way.
Unfriendly competition always gave me a weird vibe. Just assume thoronir had done nothing wrong. Its basically a bunch of merchants trying to bully someone into their little cartel because they cant compete.
You know there is always a humorous undertone in Shivering Isles, but you seem to be all serious about it. Also, speaking in general, you can spend walking for four minutes in a game that might take you 60 hours...Just enjoy the view. This is especially when considering that Oblivion's graphics were way ahead of its time
Like, I get some of this list but... Dagon Shrine has multiple ways to do it? I've never hack-n-slashed my way through it, so I never heard that same line of dialogue over and over. And Path of Dawn? Like, you realize that you can... like... read the books in Oblivion, right? And figure it out yourself? If that's the oldest trick in the book, why didn't you figure it out? Because if you do... you'll realize that it tells you where to go, and at what time. You don't need Tar-Meena to tell you what to do. The delayed answer from her is a penalty for thick players who can't be bothered to read the books they're supposed to be decoding (or paying a lick of attention to the dialogue which tells you you're supposed to be decoding the books.) Also your #1 slot, uhh... it wasn't just "whoops wrong place" but "aha! nothing is going on here, even though what they said meant there should be something here, they were lying and that was the evidence we needed of the lie to make us go to the next place!" Again, like... listening to dialogue makes quests suck less... but yeah following slow-ass NPCs suuuuuucks and is probably my worst favourite thing about Oblivion quests.
I wanted to join the mages guil for the spell-building-system but then I discovered that I need ingame money! WHY!? I used it already to actualy buy spells.
I'm so glad someone else shares the same love for Oblivion as me. Morrowind was great at giving the player more freedom of choice than Oblivion and Skyrim, but as a gaming experience, Oblivion is my all time favorite. Skyrim had no memorable characters for me. The Thieve's Guild and Dark Brotherhood were dull, and I didn't care about any of the other main quests. Bethesda figured if they improved the graphics *slightly* (although Oblivion was much more visually appealing due to all of the colors) and threw in a few dragons and giants that it would distract everyone from the boring white and grey landscape and uninteresting story. It's like they cared more about the action than the experience. Oblivion's Thieve's Guild and Dark Brotherhood were so great that it made Oblivion stand out from every other game in the series. You had the Arena, the diverse landscapes from lush green forests and fields, to snowy mountains and golden brown rolling hills near Anvil. The Skingrad vampire mayor and the haunted mansion in Anvil rewarded to you after excorcising the spirits in it made every subtle detail of each different town and side quest that much more memorable. Every town in Skyrim looks the same, snowy and grey. The towns are also smaller in Skyrim with less buildings and less shit to do. Cyrodill was a far more mysterious and captivating environment that felt more gothic. Skyrim was just so bland. Let's not forget the Arcane University and it's spell crafting, as well as something as simple as being able to swing a sword underwater. Morrowind and Oblivion are the 2 best in the series and Skyrim takes itself WAY too seriously, probably one of the most overrated games of all time. Oh and then you have the Oblivion gates with their gory blood and guts filled dungeons. Yeah, Oblivion beats Skyrim anyday, just not with the "critics"
Without the mage's guild recommendation quests, the arcane university plot would feel too rushed, IMO. Think about how it was in Skyrim with the college of Winterhold. Cast one spell, and you're in. One lesson and a short expedition and you're already being sent on special quests to find information on a mysterious artifact/save the college/get contacted by a mysterious organization that's vanished from the face of the earth.
And there's a good sword trainer in that inn, besides the hilarious potato quest.
Could have just spent the effort of making those recommendation quests on making the main quests better. Skyrim's college of winterhold was just bad in general, but the main quests in mages guild were at least decent.
Yeah, maybe. Who knows.
Wouldn't it feel weird though if you could just get into the arcane university with no effort at all without having established yourself in the magic community?
My problem is it hardly feels like I'm establishing myself in the magic community. Feels I'm being taken advantage of to do someone else's busywork. Not to mention the mages guild recommendation quests barely involve magic in any capacity lol
Yeah, that's the major flaw, I think. Most of those quests can be done without magic, as it is in Skyrim's. At least the thieve's guild involved more stealing than Skyrim's version did.
Uh dude, I'm sorry but... you cannot escape the master's vigilance...
I start to think that you don't a huge amount of patience
Patience is, say, be willing to read a huge amount of text in order to fully comprehend the game.
Now, being consent with exactly same missions that require no skill and miminum participation, while providing none of the interesting story, characters or dialog, is no patience - it's just stupidity.
There are always multiple ways to complete these quests to make them more interesting. For quests where I have to wait around a lot, I just did other quests while I waited. So it didn't feel like I had to waste my time.
I actually liked the side quest with Agarmir. I took his house key and afterwards I used his place as a stash house for all my loot!
I noticed there were a few mistakes in your list so I thought id fix it for you.
1 none of them Oblivion is perfect
2 none of them Oblivion is perfect
3 none of them oblivion is perfect
4 none of them oblivion is perfect
5 none of them oblivion is perfect
6 none of them oblivion is perfect
7 none of them oblivion is perfect
8 none of them oblivion is perfect
9 none of them oblivion is perfect
10 aid for Bruma
Hang on, slow down a second. I'm trying to take notes. But yeah, totally agree with you.
"oblivion is perfect" i love oblivion, but No.
Then Oblivion is not perfect because of Allies for Bruma
Love it when you leave Thoronir's shop and there's a dead woman in the street lol
Funny how most of these quests are better than Fallout 4's "Go to x location to kill y"
Here's a tip: If you're running a mage build (or are at least proficient in restoration magic) create a spell to fortify speed on touch/target. Make it as potent as you can possibly cast. And then when you're stuck behind a slow walking NPC, simply cast it on them. If you're good, they will be able to walk as fast as a heavily armored toon with low athletics. Hope i helped!
As added hilarity, I've never laughed so hard as when I cast it on my mount. Gotta go fast.
Your taste in music is truly exquisite
Oblivion gates end up just being everyone stripped naked, running through, ignoring every enemy and just speed running straight to the sigil stone, taking it without ever having even fired a shot or swung a blade.
i should try that when i get oblivion
the first 4 are fun, and then you realize its just copied and pasted basically, it becomes reptitive, same scene, same enemy same shit just like 20 times in a row.
Invisibility comes in handy
This is so accurate it hit me from several planes of oblivion away
I'm surprised the Pilgrimage quest wasn't on this list, the one where you have to find all 9 of the shrines in the wild with only a map that is slightly accurate before you can get to the exiting parts of the DLC.
so true..also searching for the frozen teardrops was so uncoole..
I actually enjoyed most of these, dagon shrine for me was one of the more memorable and interesting main story quests, and I found the mages guild boring after I got to the arcane university, not before. I can't believe you didn't include go fish, which is definitely the worst quest in the game. At least you didn't try to make out the game's intro is bad, like so many do.
Dagon's shrine was ok. The worst thing was the Mythic Dawn members inside forever repeating the words "You cannot escape the Master's Vigilance". I never did manage to save the Argonian Prisoner, apart from getting him off the sacrificial altar.
I can't say the repetitive dialogue ever bothered me, I think because there's a lot of repeated dialogue in the game as a whole, particularly in combat. It's like in Skyrim when they always say "never should have come here", and whatever the equivalent is in Oblivion, I can't remember.
I mean you can just kill the guy from "Go Fish" and it is over :D
I think I just want to kill the fish out of spite although it's frustrating because you can never see where the damn things are until they attack
Alison Watkinson mages guild was boring UNTIL you started to invest alot of real time hours with making spells and armor enchantments. You would be surprised on what you can do. I commented on another post explaining my results of constant experimenting and you should take a look to see how creative you can be
YOU CANNOT ESCAPE THE MASTER'S VIGILANCE!
Deltarune
Some of these were good
Giving your stuff during the Mankar Camoran quest is actually more interesting. You get to hear his speech and this whole ceremony goes on where they want you to sacrifice the argonian, but if you choose not to, they begin to fight you. You can kill the guy who took your stuff or you can steal it off of him before they call you up. I always found it super cool. Plus the voice actor for Mankar Camoran is great.
The ring of happiness is my favorite ring lol... wonder what other amazing parts of this work of art he's going to bash on...
Also Fingers of the Mountain for having a broken reward for every level range except the first one.
The mages guild's quests are there in order to learn about the different schools of magic in an easy way since all cities have a specialty.
What are you even doing playing RPGs? Sounds like you'd get bored or impatient watching a UA-cam ad 30 seconds long. I would say all of the quests you listed were at least decent. Jesus, I remember a quest in oblivion where I had to hunt 6-8 bears, was completely pointless but I had fun wandering the landscape and taking in all the scenery and quests.
"I'm going to get up in a moment. That guy in the corner will follow me. You follow him. I will follow you."
Man your commentary is one of the best on UA-cam
That one with the potatos, yeah, but I must disargee, most quest where at least ok.
It may sounds stupid but it sounded like you have neither patcience nor emergence when playing a game.
The recommendations? I like liked them.
That one with Bruma and its relations to crime I did not even understand.
Spying on people? OH NO patcience is requiered.
Nirnroot? designed to be completed over your whole playthrough.
Suicide guy? He was funny as shit, pushing him of was awesome. Short, unimportant but fun.
mystic dawn quest... your problem are their limited responses? Well, welcome to 2006 with one of the biggest fully voiced rpgs up to that time.
I dont get it, why are those quests so bad? They are not amazing but bad, the WORST? Come on
MrLyren
I agree, these games are emersive and his tone clearly shows he has no interest in that. Probably rates mine craft above oblivion with taste like that 😝
the nirnroot quest would have been awesome IF they rewarded you accordingly. the biggest fail Oblivion had... their reward system was so fucking broken! ugh.
the recommendations become a horrible chore after the first time you finished then.
Maybe it's because repetition and doing literally nothing is probably the worst thing games can do? Patience or not, waiting for the game to catch up to you is NEVER fun, particularly when you know how big the world is, and want to explore it, but keep getting sent to basic, mundane quests with the least effort put into them that serve as mere fetch quests?
Or maybe people have different fucking opinions, but no, that can't be, lets just say he doesn't have patience instead, so we can feel good about ourselves.
I enjoyed the potatoes one because it's so whimsical and random, it has that sense of humour that is unique to Oblivion. It's a change in tone from killing undead and bandits all the time and looting dungeons. Plus it's so quick to complete and so easily avoidable/ignorable, I don't see the point in complaining about it. Everything else you said I agree with.
I like the potato quest because you can go back and buy potato bread from her over and over.
Not needing magic to become a mage... Too bad Bethesda didn't learn from this in Skyrim, since you only need to cast a single spell to be let in and have enough magika to sustain a shield spell for a few seconds. After that they'll happily let a raving psychopath with a club become archmage of the College of Winterhold. I think the main problem of all recent TES games is that Bethesda seems to think that allowing players to experience EVERYTHING on their first playthrough is a good idea. Join every guild, learn any skill, complete every quest, etc. If you're really dedicated, then one massive playthrough will be enough to never touch the game again.
BRO the worst quest in Oblivion has got to be the Dreamworld quest where you have to fight 2 minotaur at the end without any of your own magic or items and all the give you for a magical weapon is a staff with 27 charges so if your destruction isnt high enough to kill the 2 minotaur with 27 charges youre pretty much fucked as a mage character...quests that try so hard to be interesting they dont even think about the actual game design are the worst imo
FINALLY! Through a Nightmare Darkly as the quest is called is infuriating and I wish there was an option to kick the elf and the Argonian out of the guild if you do the quest as Arch Mage for reckless experimentation without any kind of precautions and for endangering the life of the Arch Mage. And to add insult to injury after the quest they just give you some crappy potions.
I thought the Ring of Happiness was a pretty nice reward for a short quest. It let's you walk on water, what else could you want?
To be fair, you can complete one of the Mages Guild recommendation quests by using a feather spell, but the game never suggests this, so people just drop stuff instead.
I "deciphered" the path of dawn books on my own in like an hour
She tells you how to solve the riddle if you wait two days? I just worked it out on my own and figured out where to go.
Around 7:00 when he's talking about the oblivion gates, he has a good ass point lmfaoooo.
Yeah, but that ledger in Unfriendly Competition has a LOTR easter egg in it.
This is the first video of yours that I’ve ever seen so I’m not sure if someone has asked you before. But is your intro themed off of the Bioshock/Rapture intro?! If so that’s insanely cool
Jessica Donnelly I see you everywhere :0
*YOU CAN NOT ESCAPE THE MASTERS VIGILANCE*
I think seeking your roots isn't bad just frustrating and time consuming.
I personally hated the Dark Brotherhood dead drop quests. Basically it was ride to the middle of nowhere, read paper, ride to target, kill victim, ride to next dead drop location (middle of nowhere again)...wash, rinse, repeat.
I loved em. Sure, they could be better. But they do feel like assassin quests, and the repetitive nature of them (with foreshadowing) makes the betrayal plot twist, breaking you out of the repetition, all the more memorable. Also, they felt pretty lonely, having just wiped out everyone at your DB sanctuary, and having no communication with anyone except those dead drops. That was pretty good atmosphere. It was great storytelling, even if the game play wasn't that great.
EmptyCloak Gaming Gee.. that reminds me of a similar mechanic from another game- *COUGH HACK* Fallout *WHEEZE COUGH CHOKE* 4 *HACK COUGH* Railroad missions *THROWS UP A LITTLE WHILE COUGHING VIOLENTLY*
I'm not familiar with the quests, that and I haven't played Fallout 4 yet...sigh. What happens?
Well I don't want to give you spoilers, but all I'm gonna say is that on the railroad sidequests have missions involving deaddrops because it's a secretive group
You don't have to follow Oreyn, just go to the place and then wait an hour.
i remember closing the wrong oblivion gate outside a city. the stupidity i felt by myself was stupendous. i went to the shivering isles after that and never returned.
Oh no the Unfriendly Competition quest is so bad because you have to wait! If only there was a wait button!
I feel that no. 2 should have been no. 1
I like the market district quest with the coin purse shop cause not only do you get to help him set things right you also get to have the debaser sword from agamear
I think seeking your roots should be number 1
That fucking tales of tears quest. You could barely even see the tears on the ground, there're like fucking cameflague in the snow.
I love your videos! Keep it up and I'm sure you'll make it big!
The worst quest, BY FAR, is the vampire cure quest. My 1st playthrough, I got vampirism (I needed a Daedric artifact for the main quest, and Azura's quest has a low level requirement, so Martin sent me there). Not having a backup save, I had to do the lengthy and mostly undocumented in-game vampirism cure quest. At low levels, the grand soul gems required are rare and hard to come by and in large Ayleid ruins. Also, the person who can cure you can aggro on you forever, meaning you must knock her unconscious, talk to her right as she awakens, and then she'll try to kill you again, because, you know, everyone hates advanced vampires on sight. Nearly ruined the game for me, till the dumb "As you level even small enemies become damage sponges" leveling system got me. Then I stopped playing.
They probably could've salvaged the Azani Blackheart mission by making it so that during that 4 minute walk, the guy talks with you about stuff in order to add some semblance of character development. AND also give you the option to run off ahead.
One of them teaches you a lightning spell, and one requires you to learn a water breathing and mule spell.
YOU CANNOT ESCAPE THE MASTER'S VIGILANCE
The leyawinn mages guild quest is designed to make you use a feather spell or potion. Chorrel guild quest you ultimately learn fingers on a mountain spell.and bruma you get easy lock open spell . Granted you don't really need to use spells especially if you know the quests but they do allow the use of spells.
Did "YOU CANNOT ESCAPE THE MASTER'S VIGILANCE!" as an atronach who used only his fists and whatever mana he got from eating spells wholesale, and god damn were those excellent quarters for some all-out swinging, in addition to getting amped up with so much mana, I ended up just bombarding the place with magic half the way through.
Got the guy out inside.
And, to be fair, the mage's guild quest is so long because it makes you WORK for that super meta spell/enchant stations setup. Fuck the entire fighter's guild mission set. Always found them dreadful. Glad to see at least one mission in particular made the #1 slot.
Only quest I liked was the one where you trip balls and murder people. That was pretty interesting.
#5 - And this is another reason, aside from killing Emperor Jean Luc Picard, why I killed that sod from Dawnstar in Skyrim who was proud of his Mythic Dawn ancestors and took Mehrunes Dagon's dagger with me.
The quest that lets you rejoin the Fighters Guild if you accidentally attack somebody or steal something was pretty bad. I think it makes you collect 15 bear hides so you're going to be spending the next couple hours looking for Bears.
Surprised the cure for vampirism wasn’t in this list
6:38 well that's because Burma is where men are women.
great video! i really hope you do more elder scrolls videos, maybe even a few morrowind ones.
Would argue that it is a perfect spot for a meeting if he yelled help because he thought you were going to kill him after asking you to..at least there are guards to maybe save him.
You forgot the quest where you need to go fishing for Pearls underwater.
To be fair with number 8 on your list it is a very easy question you can do off the bat and if you look around in the tomb you can find a pretty decent mace that helps a lot when first starting off
are there any quests about hazelnuts? Like you get to fight a hazelnut golem to learn the flaming hazelnut spell.
You can find Calibans grim retort in the tomb which is a pretty nice mace
I liked most of these
Number 1 you can wait 2 hours and he will be at his destination then u just run there it takes like a min
Actually, there is a workaround for no.1: just attack him 4 times to turn him hostile, which will cause him to run after you and try to kill you. Now you just have to run to the place where the quest continues, yield to him when you arrive (talk to him while guarding) and ta-da, you just saved yourself from all that tedious sluggish walking :D
that potato quest was NOT out of the way, because there's damn good reason to go out there! There's a master level blade trainer there! You even see him in the footage
I have gotten most of the mages guild recommendations and i actually enjoyed it
Watch "Wilburger's" Recent play through and realize you're playing the game wrong, Nuff said.
New True Review! Woo!
I liked these missions but you had good points
I dont care who reds this or if you even respond, I LOVE YOUR SHIT MAN! BLOODY BRILLIANT!
TheBlackSheep Cheers dood.
I hate the cure vampirism quest, it takes waaay too many materials to make a stupid cure!
and it doesn't work on PS3 GOTY eddition
I like unfriendly competition
It’s pretty cool and interesting imo
I haven't done this quest yet, but I'm gonna try my best to prevent it until I'm nearly ready and that's finding the Cure for Vampirism. I got stuck with the Game of The Year Edition, so I'm gonna have to deal with the bugs for these quests since I play on a PS3 Console. Being a Vampire in Oblivion is a pain from what I've seen and even more so with what I play on.
Can you aggro the people you need to follow and make them chase you to the destination and then yeild?
Liked for 2 Minutes To Midnight
I actually really love a lot of the mages' guild recommendation quests. Unfriendly Competition is also kinda cool in my opinion, despite the stupid ending you mentioned. The rest of these are fucking garbage though
It's funny you didn't put the actual worst quests in the video. Which are the deaddrop assassins guild quests (which gets balanced out by dark brotherhood having the best quest in the game before this) and closing each oblivion gate for every city.
I also would really have preferred you gave a reason why you didn't like some of these quests. You explain a quest and i'm reliving the memories wondering what you thought was bad lol
now to do this for Skyrim.......
I bet he's gonna add the mission to finding Crimson Nirnroot on that list if he does it. At least in Oblivion, finding Nirnroot isn't too much of a strain since you're in Cyrodill and can just fast travel to places. Blackreach? There's no map markers or anything, so unless you have mods to bypass the scavenging with Falmer, Charus' and Dwemer machines its frustrating.
Collecting the 10 dwemer cogs
every single fetch quest
The whole game
You got any advice on Oblivion? i got to the point where i struggled so hard that i hadn't played the game in i think over a year now. Anything i can do like doing the right missions or where to find the best weapons/amour?
a gorriaz fan run through the world with jumps to level both easy skills and level up to get better equip (weapons and armor is scaled to your level) only possible if you have those two as your level skills sorry havent played for a long time and do some dungeons which seem easy (you can always run away) to level swordsmanship archery axemanship or fist combat (you get more defense aswell because you probably get hit seems stupid but you level your armor skills which can benefit you). also the one story mission where you lose your stuff isnt for lowlevel (atleast i had trouble on low level)
Easy mode buy an armor enchant it with chamelion 100% and you are invisible meaning you can do anything without being noticed (fights still occur but you can run away easier)
turn down the difficulty from 50% to 45% and it will get amazingly doable
The quest with that drug quest from duke of bliss was the worse. I hated. You get a withdrawn and You are boned. Why? Burden. That's why. Don't think feather potions or spells can help you cause the burden status effect is nasty so if you get in a fight with the bugs and you will be in trouble.
is it just me and deja vu or has this video been uploaded before?
in that one quest i actually gave him my stuff and then after when they asked me to kill the prisoner i just killed the on that has the staff freed the prisoner and killed the guy with my stuff and escaped
Most of the quests in Skyrim are even worse than this. In fact, some of these quests were okay. I still like Skyrim, but damn, man. "Go there, kill this man, then come back." "Bring me some flowers." "Steal an item from this guy and either give it to something else or bring it back here." "Kill a bunch of rats." "Deliver a message." Booooooriiiiiing! A lot of the misc. quests and even some of the side quests are uneventful. I like the quests that have you go on an epic adventure. "Hey, I know about this Dragur infested tomb that has an epic ability for you to collect." "Oh no, the Wolf Queen is coming back and we need your help." "Help me kill a superpowered Dragon Priest." "Go to the Morrowind region and kill your super evil rival." "I'm a Daedric God and you have the opportunity to get yourself a badass artifact affiliated with me."
As for these quests:
10: This was a wierd one.
9: Dispite being shorter than it should have been, it's still rewarding.
8: Court's boring in itself. Point's for realism I guess.
7: Pretty intense I must admit.
6: By the way, one missing entry from this list is the oblivion gates in general. How the fuck do you make Hell boring?!
5: Less jarring than "Arrow in the knee."
4: There are better ways to pad out game time, people!
3: Yeah, I don't get this one.
2: That's nothing. How about the assassin dead drop missions? Either way, the missions are wank.
1: What did you expect out of an NPC? They're idiots.
I enjoyed those quests except for the plant one. Have u missed the wait buttoon or what
volvo145 he probably did but the oryen one is garbage
And bruma
You have no other reason to go to the inn except for the potato quest? What about the MASTER ONE HANDED TRAINER!!!?
It's not like you're forced to close oblivion gates consecutively. Close one then do something else. Rinse and repeat. With such a huge map you're guaranteed to find something to do on your way to each gate. I also don't know why you consider waiting a problem, there is a button which does it almost instantly and if you don't want to use the wait feature, then just go and do some exploring to the past the time. Problem solved.
Been playing oblivion lately and contrary to what said in my earlier comment, it doesn't matter if how long it's been before closing your last gate, they get boring fast. I've taken to just running and jumping my way to the sigil stone, bypassing all the enemy's on my way.
Wait. The Blackheart mission is worse than gathering all of that nirnroot?
Unfriendly competition always gave me a weird vibe. Just assume thoronir had done nothing wrong. Its basically a bunch of merchants trying to bully someone into their little cartel because they cant compete.
I thought that most of the towns only sent 1 soldiers for allies for Bruma and like 3 towns sent 2
Y O U C A N N O T E S C A P E T H E M A S T E R S V I G I L A N C E
Take heart the nirnroot died in black reach but alas you have to find 30 crimson nirnroot in blackreach
You know there is always a humorous undertone in Shivering Isles, but you seem to be all serious about it. Also, speaking in general, you can spend walking for four minutes in a game that might take you 60 hours...Just enjoy the view. This is especially when considering that Oblivion's graphics were way ahead of its time
The worst quest in the entire game, in my opinion, is the quest to remove your vampirism. It is tedious and a waste of time.
Like, I get some of this list but... Dagon Shrine has multiple ways to do it? I've never hack-n-slashed my way through it, so I never heard that same line of dialogue over and over. And Path of Dawn? Like, you realize that you can... like... read the books in Oblivion, right? And figure it out yourself? If that's the oldest trick in the book, why didn't you figure it out? Because if you do... you'll realize that it tells you where to go, and at what time. You don't need Tar-Meena to tell you what to do. The delayed answer from her is a penalty for thick players who can't be bothered to read the books they're supposed to be decoding (or paying a lick of attention to the dialogue which tells you you're supposed to be decoding the books.)
Also your #1 slot, uhh... it wasn't just "whoops wrong place" but "aha! nothing is going on here, even though what they said meant there should be something here, they were lying and that was the evidence we needed of the lie to make us go to the next place!" Again, like... listening to dialogue makes quests suck less... but yeah following slow-ass NPCs suuuuuucks and is probably my worst favourite thing about Oblivion quests.
Where's cure for vampire-ism. Omg, that was tedious...
You know, if you were playing on pc, you could just use command codes to gives yourself 100 nirnroots
I forgot how creepy everyone looked in Oblivion. 😨
Please do the top ten worst quests in Skyrim
I wanted to join the mages guil for the spell-building-system but then I discovered that I need ingame money! WHY!? I used it already to actualy buy spells.
I'm so glad someone else shares the same love for Oblivion as me. Morrowind was great at giving the player more freedom of choice than Oblivion and Skyrim, but as a gaming experience, Oblivion is my all time favorite. Skyrim had no memorable characters for me. The Thieve's Guild and Dark Brotherhood were dull, and I didn't care about any of the other main quests. Bethesda figured if they improved the graphics *slightly* (although Oblivion was much more visually appealing due to all of the colors) and threw in a few dragons and giants that it would distract everyone from the boring white and grey landscape and uninteresting story. It's like they cared more about the action than the experience. Oblivion's Thieve's Guild and Dark Brotherhood were so great that it made Oblivion stand out from every other game in the series. You had the Arena, the diverse landscapes from lush green forests and fields, to snowy mountains and golden brown rolling hills near Anvil. The Skingrad vampire mayor and the haunted mansion in Anvil rewarded to you after excorcising the spirits in it made every subtle detail of each different town and side quest that much more memorable. Every town in Skyrim looks the same, snowy and grey. The towns are also smaller in Skyrim with less buildings and less shit to do. Cyrodill was a far more mysterious and captivating environment that felt more gothic. Skyrim was just so bland. Let's not forget the Arcane University and it's spell crafting, as well as something as simple as being able to swing a sword underwater. Morrowind and Oblivion are the 2 best in the series and Skyrim takes itself WAY too seriously, probably one of the most overrated games of all time. Oh and then you have the Oblivion gates with their gory blood and guts filled dungeons. Yeah, Oblivion beats Skyrim anyday, just not with the "critics"
This video was uploaded three minutes ago. It already has a dislike.
XD 😂😂😂
i'm surprised by the amount of people who don't know that allies for bruma is optional lmao