i met a guy on apb who helped me get going, he said he was going in for brain surgery and had a 50/50 shot at survival, he never came back online, RIP my dude. i stopped playing because it just wasn't fun without him.
This game still has a level of customization that has yet to be rivaled by other games today. One has to wonder what the landscape would look like today had this been successful.
Bro I remember making MUSIC inside this game. Like REAL DAW features. I was BLOWN AWAY!! The level of details in this game for customization are still to this day unrivaled
As someone with over 7,000 hours in this game since it became free to play, I can honestly say no other game ever made sums up "wasted potential" as much as APB. But I will always cherish the time I spent in it.
@Some1The4Got10 APB was failure mostly because you had to pay every month to play it. I've played all the GTA's, and APB's online gameplay was just far more superior. It was truly competetive, fast, responsive, smooth animations, good gun and recoil feeling, great missions idea where you have to fight other team 5v5 over various objectives on almost the entire map. Then APB transformed into f2p with p2w microtransactions. Instead of talking non sense, go at least watch some pvp gameplays, because you clearly haven't played it, and imagine that this gameplay was available in 2010. ua-cam.com/video/IgtdapVzWmA/v-deo.html
Its been going on 4 years waiting until the game is in a state where advertising would be beneficial, for it to be in a state where you could bring attention to it and grow the playerbase, hopefully it can still happen
Marketing? why? The game is over 12 years old at this point, everyone and everything has played it at some point. It's like people waiting for the engine upgrade and then thinking it's magically gonna grow more players, it won't
Can you give us one good thing about the game except for customisations? Played the game back in the day everything is basicaly barebone except for customisations, basically the game was dead as soon as people tryed it, and then the rerelease...too late and way too little.
This is one of the first MMO games where Clan really feels like a unique group. They can customize their own outfits, logos, sprays, skins, car/weapon decals etc. I remember one of the most popular clan in APB was the WASP INC and also San Paro Metro Police. Damn good game at the time.
too bad it was too bare bones to do much also the shitty ue2.5 didnt help either back in the day.. i too enjoyed the hell out of it also the customzion is unbeatable and you can make big banks if to design the good stuff
Yeah I remember wanting to join WASP because they had an ongoing forum and advertised it in the social district; it really is a shame that the game is dying; I got on today to see if any progress was done on NA and there is literally only one district that is half full but everywhere else is either zero players or less than ten for crims and enforcers; for those that know what I am talking about, I started playing back in 2013, before the Colby and Joker merge but after it was released from beta.
Apb is a good part of my childhood. I remember reading a review about it in a games magazine when it used to be subscription based and I couldn't afford it. When it became free2play I couldn't be happier.. I ve been a member of an amazing clan, had plenty of friends whom I would love to actually meet today. I ve actually had a friend that used to borrow me a legendary weapon and everytime I logged off I sent him back his weapon. It teached me so many lessons from responsabily, team work, the real struggle in a seemingly impossible situation to win.. I still regularly listen to apb music just to relive those nostalgic moments. I will forever be grateful for APB for being such an important part of my childhood.
As someone who still occasionally plays this, I applaud you in your perseverance in delving into the current game to get this footage. I still think the story of what happened in it's 10+ years online after relaunch, the promises and failures, is just as interesting as it's development and tenure under RTW
Legitimately one story that really makes me sad. One I remember having so much personal hype for, only to watch it crash and burn, not once, but twice.
I remember when the APB trailer first showed itself online. Me and my friends started immediately coming up with ideas for a clan/group, I spent ages coming up with concepts for designs, logos etc. But when it came out it had no Australian severs at all. So the game was SO laggy! My friend and I where so disappointed, in every session we played there was about 5-10min of really good, action-packed content. But the world was empty, the city map was small and the world felt more like an alpha test city. I wish it was what I and my friends were so excited for, but it had no depth at all past the character creator. If they had put more work into game mechanics, searching for evidence say. They could have had so many cool mini-games. Or like if a group successfully pulls off a robbery the police would need to gain clues and evidence to then go after the criminal group. So SO much potential. But it just became another online shooter with some MMO elements.
I have great memories of writting and selling music/death themes and making tons of money with it, providing cars and clothes to my crew. But the greatest moments where dying and hearing my own Deadtheme someone bought lol
I customised a car, drew a South Park style cartoon man on the side bending over sharting and stuck it in the auction. A cop witnessed me mugging and shot me, he was driving my car, the sharty man was the last thing I saw before spawning again.
This was THE game for me, and I loved that it could go beyond just "cops and robbers" in ways most people simply can't see on the surface. The customization system was so detailed that you could customize and resell cars, outfits, and even music themes and songs for the radio with various tools in-game. My buddy and I both played criminals that "went legit" - where he discovered a knack for designing clothes, I got so good with the midi editor that I made a fortune covering popular songs and jingles and selling the music on the market. Crime just couldn't pay like that; not that we didn't enjoy the occasional PVP match, but when my girl Maia wanted to get paid and buy the newest lootbox guns, it was back to the studio for some new jams. She was FAMOUS. I miss this game.
I liked APB, was it worth the 100mill? No, was it worth $15 a month? Also no. Was it fun? Hell yes... When the criminals showed up to the fight and didn't just ignore cops to steal and turn in cars
Idk man I got to the point where I unlocked the stun grenade launcher (could never buy it) and tbh I would pay $100 a month to be able to stun, tea-bag, then arrest, then police brutality kill a bunch of scrubs again.
It's also not entirely true that 100 million was spent on APB. I have no idea how much they did spend and it was still a _lot_, but people often quote the massive amounts of money that Realtime Worlds manage to raise in funding, assuming that it all got spent on APB. When in fact, APB was not Realtime's only project.
hehe you're speaking as a cop i guess? personally as a criminal i avoided the combat because (depending on under which publisher you played) enforcers had a MASSIVE advantage with the LTL weapons, essentially insta stunlock crims to death, PvP and gunplay in general was a complete mess, i loved the customization though! even GTA Online didn't have that level of freedom.
A visionary in charge, a lot of funding, "it'll be done when it's done" mentality, mismanagement... APB went through what Star Citizen is going through right now, except when Star Citizen collapses it will be much more fun to watch.
I played APB:Reloaded for a couple of years, it had absolutely great and thrilling PvP and the customization is unmatched still to this day. Real shame it didn't last very long, but I remember once the announced "Engine Upgrade" was postponed month after month, year after year it was pretty clear APB was going downhill.
The engine upgrade is a joke, a real exercise in futility, not only are they upgrading from an outdated engine to another outdated engine, which is just useless, but they are doing that instead of doing what this game really needs, adding more content, especially content that isn't PVP because there aren't nearly enough players to balance it which means any potential new player is going to get destroyed by the regulars and quit out of frustrations after getting steamrolled over and over again. In the past 2 years I booted up the game around 10 times, trying to get back into it, and out of those only 1 session was fun because a group of regulars was nice enough to accept me into their group where I could actually engage in PVP and not get utterly destroyed, the 9 other times I ended up rage quitting because of completely unfair matchups.
I honestly love this game even with its problems, the skill of players in its apex were incredible and had some of the most intense gameplay I have ever experienced. Add on top of that one of the best character and vehicle customization systems that any game has ever had. Game had a lot of problems with animation glitching, lag, limited content but what it did have was just pure intense cops vs criminal gameplay. If you want to see how high the skill level was in around 2014 check out youtuber Spudinske's videos.
This! Almost no shooters these days set the skill floor and skill ceiling so high! A newbie would pretty much never be able to kill any other non new player, And skilled players were like walking legends, unfathomably good, unkillable titans. Compare that to a game like cod,BF etc, even the best players in the world can and do die to brand new trash players. But that's kinda what killed APB honesty. It was ultimately asking to much from the common shooter player. Most want to be able to kill others effectively within 10 seconds of first starting the game, Then really don't care about getting better, But rather just chilling out and getting easy kills. but yah, more then anything, it was murdered by its publishers(like G1, who just wanted to milk the existing player base)
Yea game was really good, but if I recall right, it kinda turned into P2W in terms of weapons and such... They didn't make you better player, but it was still annoying.
@@brajuhani To be fair, APB was never a true 'p2w'.. Sure you could buy guns to skip progress at contacts, but those paid guns were at the end of the day nothing more then reskins of contact guns.. Star was damn solid as your starter gun. The only gun you could consider actual p2w was the 3 slot ATAC.
@@Razer5542 This is 100% true, However you must have left before the dyeing years of G1, As they did eventually add "Joker mystery boxes"(Guns you had to buy) which had weapons that I would absolutely consider OP, Yes the N-tec Prob stayed the king of universal effectiveness, But some of those Joker box weapons did some crazy stuff in there effective roles.
i bought this on launch and loved it -- the character customization was second to none. Unfortunately the game was just a big team deathmatch, which was really fun with the giant world involved, but the sub was hard to swallow. I didn't go back with APB reloaded. I think people were hoping for what is essentially GTA online now, and frankly I was too.
Me and all my friends were extremely excited about this game and all pre-ordered it (dumb). The input lag was terrible, every command registered a second late, making driving and shooting almost impossible.
Played the PS4 port when it was first released, sorry to say it was the same deal there. On top of that, trying to navigate the menus would be a 1 - 5 minute process depending on what you’re trying to do.
Yeah the game lacked client-side prediction for a lot of actions the character could perform, so you really felt that server round trip, especially when the server frame rates were low, which I believe they were a lot of the time. Especially if you played the beta, where a lot of optimization was yet to be done. You also needed a really powerful PC to get the best experience, or the game felt absolutely terrible to play.
To this day I still remember the buggy mess of the closed alpha and beta, and I definitely remember how shitty full launch was. The servers were so crippled on day-one that I logged in for 30 minutes before losing connection and being unable to log in until the next day.
APB was one of the best mmo's i've ever played. Played it on launch and when it came back as reloaded. Every mission and crime i commited always left me on the edge of my seat, something i never got from other mmo's
The game balance was a constant headache but rolling with 4 friends was intense. The customisation was and is ahead of its time and having the ability to sell your designs was great. Remember the first time I bumped into a cop rocking a jacket I made and the lols we had when I asked him hey is that my jacket? Mid gunfight. Though down the line it did go too P2W or at least pay to be competitive. The fact some of the better weapons were loot boxed made it worse. Then there was the BS hackers or janky engine. You could never tell. You'd get hit behind walls or after moving behind cover. I could handle the car handling and mechanics but taking cover then getting snipped was endlessly annoying. Shame it never had a successor that did it better as it had potential.
no company ever does same shit every year pay to win repetitive live service game funny how late into the ps3 era we moved away from shitty tie ins and moved towards pay to win,microtransaction,live service nonsense
They see a game that died because it was "bad" Not because of the extremely poor decision making of the higher ups. Soo many games like this will never stop being murdered.
"Let's all laugh at an industry that never learns anything tee-hee-hee" I wonder if the Cyberpunk 2077 online game would have ended the same way if they didn't cancel it...
let me just say the best players in this game on PC were on another level. the skill ceiling for this game's shooter mechanics was something to behold.
Yeah, there definitely was a massive skill ceiling and it became even worse after G1 with their P2W weapons, vehicles and perks, which made the veterans, who spent money get a even bigger gap. I will admit I was a dickhead back then, max R gold enforcer and maining non-lethals, playing with new players when the matchmaking was and probably still is broken.
Nah it was mostly hackers because I would see people should through walls and they would also know where you were at all times. I would play as the criminals too
Which is why it died. With no decent matchmaking, tutorial, or training missions it was insufferable to try to play as a new player. Which is why its a dead game with nothing but nostalgic sweaties playing it.
I had over 6k hours on APB. Nothing had or has ever come close to how amazing this game was. I really hope one day they make a sequel (legit or spiritual) with tight pvp mechanics and unmatched customisation. Honestly it's a game that would be perfect for the season pass model of today.
made hundreds of dollars selling themes on this game, this is the game to got me interested in making music. Made so many friends and collabed with so many dope thememakers. good old days.
Gawd I remember this game. It truly was amazing. I'm glad to see it's still around in some capacity. Just a shame it never saw the success it deserved.
YUP. You could make literally any character, anything you could possibly imagine, Put it on cars, clothing, bill boards etc. Not only that but you could make custom theme songs and much more! For instance you could make the my little pony theme song (that everyone you killed would have to hear xD) Needless to say There was lot's of hentai back then :P Tho full on extreme nudity(even tho it was M rated) would get you banned. Still, there was some very risque stuff that passed for acceptable.
I had a blast with this game. Me and my friends all picked it up shortly after launch and made a science themed group of policemen. We all wore pure white labcoats with messy grey hair, which greatly contrasted with most players looking to be badass gangsters or hero vigilantes. We coloured our weapons bright neon and used less than lethal options exclusively, because they looked like retro-futuristic ray guns. I used the in game audio editor to play a customized rendition of "she blinded me with science" whenever we completed a mission. We designed our own decals of radiation / biohazard warning signs and plastered them all over white vans. It. Was. Awesome. We stopped when some crazy expensive mp5 got released and the less-than-lethal weapons got a heavy nerf as the game was starting to feel too unfair and P2W for us, but for about a month we enjoyed an incredibly unique roleplaying experience.
My experience with APB reloaded consisted of me being destroyed in 4 separate PvP missions by the same 2 dudes. Then I decided to check out the gun they were one shotting me with and I saw that I would have to grind in best case a week to unlock that gun, but only for one week.
I'm glad to finally see a video like this that just covers objective history. All the others I have seen also feel the need to include pointless speculating, especially for APB Reloaded. I have 5000 hours in this franchise over the span of 12 years and it always grinds my gears when people just put together a statement which is most likely just based on seeing a bunch of people whining on the forums. Especially for Reloaded, the reason for failure is incredibly nuanced and so is the reason for it still having a very small dedicated playerbase.
After it was mentioned in the Crackdown video, a game I'd never heard of before (APB, that is), I was very intrigued... However, to learn it was an online game makes me realize that I didn't really miss out.
@@CantRead1 Naw mate, it was actually great. The combat had really high skill ceiling and was really intense. Even with the basic starter STAR rifle you could wipe the floor with basically anyone if they weren't as skilled as you. The aesthetics and customization options are still unparalled to this day even by GTA: Online. The missions sure were repetetive but they were basically a glorified online match but instead of being stuck in a lobby between missions you had the freedom to explore, cruise or loot the district. The game had many issues especially with popping, lag, rubber banding but the core of the game was actually absolutely perfect, especially considering how long ago it was.
APB was the game where you spent most of the time in the character customization screen, because you would quickly lose interest and quit once you get into the real gameplay.
I played the original APB at launch and spent a lot of time on Reloaded, I can totally see where games like PubG got the inspiration for their gun play looking back. One thing that wasn't talked about was all the people with Aimbot that seemingly had free reign on APB servers, which drove a lot of new players away.
this game was great as a kid i remember you could have your own music on the radio and id blast 70s chase music as an enforcer some of the best car chases ive ever had
Still Waiting for GVMERS to talk about the history of Starsiege, Starsiege Tribes, Vivendi messing it all up and other various games it spawned. I can only hope and wish. Great job on the Assassin's Creed Doc though, glad you portrayed Patrice in a honest light.
Remember those game magazines you used to get with discs that included game demos, trailers, etc? APB had a really intriguing trailer and I watched that over and over again. 😂
physics update, graphics update. mechanics update, balance update, redo maps, re-release as APB unleashed or something. and this game would still kill it today i think.
Honestly a greaet video on the game, most of us in the apb vommunity have had to watch super inaccurate videos for people just looking to clickbait stuff. So thanks for actually telling the story well.
I remember enjoying this MMO for the most part. The freedom of customizing your clothes, car and even 'tags' was super liberating and fun. Adopted into other car games we see today. But what broke it for me was that somehow, people found a way to hack to client side information and brought in aimbots. After a while of that experience, I let it go. If it comes back, i'll keep an eye open for it, but there was a lot of work to do still.
To this day the charachter customization is unrivalled. You can have two characters in the exact same clothing models and one could be a 100% perfect clown and the other a 100% perfect soldier.
This game was a blast back in the day. I loved the pvp in particular, as tough as it could be, there was nothing quite like getting into a gunfight that had you dipping in and out of cover on the roof tops or in the streets. I also really loved the design of the city, characters, and weapons. I actually miss this game a lot.
APB Reloaded was my Childhood, I distinctly remember a German Video Game Magazine that had a free Pack for its readers and I was STOKED. I was always in APB after school for sometimes 12+hrs, sometimes just driving around. :D
I still own an A.P.B shirt I've never worn from the first Pax East because the hype man they hired to run the booth was desperately trying to get any engagement. So when he asked what game they were playing I just shouted "APB" and got a way too large shirt thrown at me.
This game had so much potential, even in the state it was back in 2014-15, I have fond memories of it. I used to play it for hours a day, even going to the extend of recommending it to all my friends who had a pc. At the end the game was just too ambitious for it's own good
For it was a lot of fun for the month. I loved the Integration of Audio playlists via scrobbling. When you heard your own music from your PC in your car it was played back by a Spotify Like Website to all the other players nearby. Just genius and missing in modern Games.
Would love to hear you guys do a video for Marc Eckos getting up, I used to love that game and always wondered why there was never more games like this.
i met a guy on apb who helped me get going, he said he was going in for brain surgery and had a 50/50 shot at survival, he never came back online, RIP my dude. i stopped playing because it just wasn't fun without him.
This game gave him brain cancer
@@satanamogila9251 god damn internet at it again
@@satanamogila9251cold😂
This game still has a level of customization that has yet to be rivaled by other games today. One has to wonder what the landscape would look like today had this been successful.
if rockstar claims that gta 5 was such great success then why customization isn't even close to APB one?
We would be getting charged for the jewels in our jewelry and the individual polkadots on our shirts.
Bro I remember making MUSIC inside this game. Like REAL DAW features. I was BLOWN AWAY!! The level of details in this game for customization are still to this day unrivaled
@@ryszakowy the game literally sold 160 million copies I think they proved the game was a success even tho the customisation lacks
@@ryszakowy you can't deny success when its literally staring at you in the face
As someone with over 7,000 hours in this game since it became free to play, I can honestly say no other game ever made sums up "wasted potential" as much as APB.
But I will always cherish the time I spent in it.
wasted potential, more like wated time for players
How are you going to call a game 'wasted potential' if you put a year of gameplay into it 🤣. Bruh...wasted time
@Some1The4Got10 APB was failure mostly because you had to pay every month to play it. I've played all the GTA's, and APB's online gameplay was just far more superior. It was truly competetive, fast, responsive, smooth animations, good gun and recoil feeling, great missions idea where you have to fight other team 5v5 over various objectives on almost the entire map. Then APB transformed into f2p with p2w microtransactions. Instead of talking non sense, go at least watch some pvp gameplays, because you clearly haven't played it, and imagine that this gameplay was available in 2010.
ua-cam.com/video/IgtdapVzWmA/v-deo.html
This game was such a blast.
The customization is quite literally unmatched to this day.
Wish little orbit would put more marketing for it.
The gameplay and the story is too bare bones to make anyone interested in it
Its been going on 4 years waiting until the game is in a state where advertising would be beneficial, for it to be in a state where you could bring attention to it and grow the playerbase, hopefully it can still happen
Marketing? why? The game is over 12 years old at this point, everyone and everything has played it at some point. It's like people waiting for the engine upgrade and then thinking it's magically gonna grow more players, it won't
Can you give us one good thing about the game except for customisations? Played the game back in the day everything is basicaly barebone except for customisations, basically the game was dead as soon as people tryed it, and then the rerelease...too late and way too little.
But what the point in marketing a broken product?
This is one of the first MMO games where Clan really feels like a unique group. They can customize their own outfits, logos, sprays, skins, car/weapon decals etc. I remember one of the most popular clan in APB was the WASP INC and also San Paro Metro Police. Damn good game at the time.
too bad it was too bare bones to do much also the shitty ue2.5 didnt help either back in the day..
i too enjoyed the hell out of it also the customzion is unbeatable and you can make big banks if to design the good stuff
Yeah I remember wanting to join WASP because they had an ongoing forum and advertised it in the social district; it really is a shame that the game is dying; I got on today to see if any progress was done on NA and there is literally only one district that is half full but everywhere else is either zero players or less than ten for crims and enforcers; for those that know what I am talking about, I started playing back in 2013, before the Colby and Joker merge but after it was released from beta.
I had actually joined WASP for about 4 months once the game was reloaded, man that takes me back
Oh man I was in WASP like... 8 years ago or so, crazy
you tell me haha man i dreamed of becoming a wasp one day 👌
I met the love of my life in APB. We were together for 8 years. Lots of great memories from the APB days that I will forever cherish.
Apb is a good part of my childhood. I remember reading a review about it in a games magazine when it used to be subscription based and I couldn't afford it. When it became free2play I couldn't be happier.. I ve been a member of an amazing clan, had plenty of friends whom I would love to actually meet today. I ve actually had a friend that used to borrow me a legendary weapon and everytime I logged off I sent him back his weapon. It teached me so many lessons from responsabily, team work, the real struggle in a seemingly impossible situation to win.. I still regularly listen to apb music just to relive those nostalgic moments. I will forever be grateful for APB for being such an important part of my childhood.
As someone who still occasionally plays this, I applaud you in your perseverance in delving into the current game to get this footage.
I still think the story of what happened in it's 10+ years online after relaunch, the promises and failures, is just as interesting as it's development and tenure under RTW
I've been waiting for this video FOREVER. so glad you finally covered APB:R. Still one of my most favourite games to this day.
You guys have been on a roll recently, good work!
Legitimately one story that really makes me sad. One I remember having so much personal hype for, only to watch it crash and burn, not once, but twice.
I remember when the APB trailer first showed itself online. Me and my friends started immediately coming up with ideas for a clan/group, I spent ages coming up with concepts for designs, logos etc. But when it came out it had no Australian severs at all. So the game was SO laggy! My friend and I where so disappointed, in every session we played there was about 5-10min of really good, action-packed content. But the world was empty, the city map was small and the world felt more like an alpha test city. I wish it was what I and my friends were so excited for, but it had no depth at all past the character creator. If they had put more work into game mechanics, searching for evidence say. They could have had so many cool mini-games. Or like if a group successfully pulls off a robbery the police would need to gain clues and evidence to then go after the criminal group. So SO much potential. But it just became another online shooter with some MMO elements.
I have great memories of writting and selling music/death themes and making tons of money with it, providing cars and clothes to my crew. But the greatest moments where dying and hearing my own Deadtheme someone bought lol
For me (aside of the customization) was trying to reach out of bounds areas.. Such as launching yourself onto the lake with a vegas.
I customised a car, drew a South Park style cartoon man on the side bending over sharting and stuck it in the auction. A cop witnessed me mugging and shot me, he was driving my car, the sharty man was the last thing I saw before spawning again.
This was THE game for me, and I loved that it could go beyond just "cops and robbers" in ways most people simply can't see on the surface. The customization system was so detailed that you could customize and resell cars, outfits, and even music themes and songs for the radio with various tools in-game. My buddy and I both played criminals that "went legit" - where he discovered a knack for designing clothes, I got so good with the midi editor that I made a fortune covering popular songs and jingles and selling the music on the market. Crime just couldn't pay like that; not that we didn't enjoy the occasional PVP match, but when my girl Maia wanted to get paid and buy the newest lootbox guns, it was back to the studio for some new jams. She was FAMOUS.
I miss this game.
What a fantastic UA-cam Channel this one is. You guys are really setting up a precedent quality-wise.
This game had the best character editor I've seen in any game.
I liked APB, was it worth the 100mill? No, was it worth $15 a month? Also no. Was it fun? Hell yes... When the criminals showed up to the fight and didn't just ignore cops to steal and turn in cars
Idk man I got to the point where I unlocked the stun grenade launcher (could never buy it) and tbh I would pay $100 a month to be able to stun, tea-bag, then arrest, then police brutality kill a bunch of scrubs again.
@@Sean-xu5sb ahahaha that should have been the marketing slogan
It's also not entirely true that 100 million was spent on APB.
I have no idea how much they did spend and it was still a _lot_, but people often quote the massive amounts of money that Realtime Worlds manage to raise in funding, assuming that it all got spent on APB. When in fact, APB was not Realtime's only project.
@@PandemonicHypercube I'm sure a ton of it was squandered on random bullshit too, but the funding was for apb
hehe you're speaking as a cop i guess? personally as a criminal i avoided the combat because (depending on under which publisher you played) enforcers had a MASSIVE advantage with the LTL weapons, essentially insta stunlock crims to death, PvP and gunplay in general was a complete mess, i loved the customization though! even GTA Online didn't have that level of freedom.
I remember hearing about this on the Xbox World 360 podcast.
And it sounded so awesome.
And I never heard of it again, I assumed it never came out.
Same here. I heard about it as an upcoming thing but I never knew it actually came out.
A visionary in charge, a lot of funding, "it'll be done when it's done" mentality, mismanagement... APB went through what Star Citizen is going through right now, except when Star Citizen collapses it will be much more fun to watch.
Star Citizen critics trying not to bring up star citizen challenge (IMPOSSIBLE)
It clearly shows that you haven't paid an ounce of attention to the state of Star citizen. They got a sh*t-ton of players and are raking in the cash.
Idk dude, what Star Citizen already has as playable seems pretty impressive
@@LordZordid yeah this take would have been more valid a year or so ago but not so much now lol
love to watch that grift fail.
I still miss the customisation options. I absolutely loved it. Making our theme songs and custom logos
come back its still alive man
I played APB:Reloaded for a couple of years, it had absolutely great and thrilling PvP and the customization is unmatched still to this day.
Real shame it didn't last very long, but I remember once the announced "Engine Upgrade" was postponed month after month, year after year it was pretty clear APB was going downhill.
The engine upgrade is a joke, a real exercise in futility, not only are they upgrading from an outdated engine to another outdated engine, which is just useless, but they are doing that instead of doing what this game really needs, adding more content, especially content that isn't PVP because there aren't nearly enough players to balance it which means any potential new player is going to get destroyed by the regulars and quit out of frustrations after getting steamrolled over and over again.
In the past 2 years I booted up the game around 10 times, trying to get back into it, and out of those only 1 session was fun because a group of regulars was nice enough to accept me into their group where I could actually engage in PVP and not get utterly destroyed, the 9 other times I ended up rage quitting because of completely unfair matchups.
I honestly love this game even with its problems, the skill of players in its apex were incredible and had some of the most intense gameplay I have ever experienced. Add on top of that one of the best character and vehicle customization systems that any game has ever had. Game had a lot of problems with animation glitching, lag, limited content but what it did have was just pure intense cops vs criminal gameplay. If you want to see how high the skill level was in around 2014 check out youtuber Spudinske's videos.
This! Almost no shooters these days set the skill floor and skill ceiling so high!
A newbie would pretty much never be able to kill any other non new player, And skilled players were like walking legends, unfathomably good, unkillable titans. Compare that to a game like cod,BF etc, even the best players in the world can and do die to brand new trash players.
But that's kinda what killed APB honesty. It was ultimately asking to much from the common shooter player. Most want to be able to kill others effectively within 10 seconds of first starting the game, Then really don't care about getting better, But rather just chilling out and getting easy kills.
but yah, more then anything, it was murdered by its publishers(like G1, who just wanted to milk the existing player base)
Yea game was really good, but if I recall right, it kinda turned into P2W in terms of weapons and such... They didn't make you better player, but it was still annoying.
@@brajuhani To be fair, APB was never a true 'p2w'.. Sure you could buy guns to skip progress at contacts, but those paid guns were at the end of the day nothing more then reskins of contact guns.. Star was damn solid as your starter gun. The only gun you could consider actual p2w was the 3 slot ATAC.
@@Razer5542 This is 100% true, However you must have left before the dyeing years of G1, As they did eventually add "Joker mystery boxes"(Guns you had to buy) which had weapons that I would absolutely consider OP, Yes the N-tec Prob stayed the king of universal effectiveness, But some of those Joker box weapons did some crazy stuff in there effective roles.
@@Razer5542 Its possible 'Little orbit' fixed the "ptw" mess G1 was heavily leaning towards in there dieing years, I haven't gone back to check tho.
Its been 30 seconds since the upload.
I've always appreciated the amount of work that goes into these videos.
Damn so many good/frustrating memories from this game, the customization was insane but the bad servers and cheaters ruined it for me
I like this channel. Discovered so many games I had never even heard of.
i bought this on launch and loved it -- the character customization was second to none. Unfortunately the game was just a big team deathmatch, which was really fun with the giant world involved, but the sub was hard to swallow. I didn't go back with APB reloaded. I think people were hoping for what is essentially GTA online now, and frankly I was too.
I was a closed beta tester for the original launch. Heck, I have the physical copy of the game. I paid for it! I was so hyped.
Same here! It was a fun game with a good community, it was a short, but good time out there! Never was interested in the f2p relaunch :/
Same I still have a physical copy
@@damustermann what do you mean man apb reloaded on steam is free and still alivee
@@TYRANSISTV That's what I said, it's a F2P relaunch. They changed so much to make it free, that it's not the same game it was when it launched.
@@TYRANSISTV define alive
Back in the day I use to watch All Your Games Are Belong To Us in the Machinima channel. Now GVMERS is filling that itch, thank you GVMERS
Me and all my friends were extremely excited about this game and all pre-ordered it (dumb). The input lag was terrible, every command registered a second late, making driving and shooting almost impossible.
Played the PS4 port when it was first released, sorry to say it was the same deal there. On top of that, trying to navigate the menus would be a 1 - 5 minute process depending on what you’re trying to do.
Yeah the game lacked client-side prediction for a lot of actions the character could perform, so you really felt that server round trip, especially when the server frame rates were low, which I believe they were a lot of the time.
Especially if you played the beta, where a lot of optimization was yet to be done.
You also needed a really powerful PC to get the best experience, or the game felt absolutely terrible to play.
To this day I still remember the buggy mess of the closed alpha and beta, and I definitely remember how shitty full launch was.
The servers were so crippled on day-one that I logged in for 30 minutes before losing connection and being unable to log in until the next day.
APB was one of the best mmo's i've ever played. Played it on launch and when it came back as reloaded. Every mission and crime i commited always left me on the edge of my seat, something i never got from other mmo's
The game balance was a constant headache but rolling with 4 friends was intense. The customisation was and is ahead of its time and having the ability to sell your designs was great. Remember the first time I bumped into a cop rocking a jacket I made and the lols we had when I asked him hey is that my jacket? Mid gunfight.
Though down the line it did go too P2W or at least pay to be competitive. The fact some of the better weapons were loot boxed made it worse. Then there was the BS hackers or janky engine. You could never tell. You'd get hit behind walls or after moving behind cover. I could handle the car handling and mechanics but taking cover then getting snipped was endlessly annoying.
Shame it never had a successor that did it better as it had potential.
I still really wish this game got alot bigger than it did. Had so much potential
Dude I love your documentaries so much.
Not enough companies have learned from this
no company ever does
same shit every year
pay to win
repetitive live service game
funny how late into the ps3 era we moved away from shitty tie ins and moved towards pay to win,microtransaction,live service nonsense
They see a game that died because it was "bad" Not because of the extremely poor decision making of the higher ups. Soo many games like this will never stop being murdered.
"Let's all laugh at an industry that never learns anything tee-hee-hee"
I wonder if the Cyberpunk 2077 online game would have ended the same way if they didn't cancel it...
let me just say the best players in this game on PC were on another level. the skill ceiling for this game's shooter mechanics was something to behold.
Hi, that was me. Max level gold player here for a long time. There was a lot more to it then it seemed.
pc kids use aimbots routinely so i'm not impressed tbh
Yeah, there definitely was a massive skill ceiling and it became even worse after G1 with their P2W weapons, vehicles and perks,
which made the veterans, who spent money get a even bigger gap.
I will admit I was a dickhead back then, max R gold enforcer and maining non-lethals, playing with new players when the matchmaking was and probably still is broken.
Nah it was mostly hackers because I would see people should through walls and they would also know where you were at all times. I would play as the criminals too
Which is why it died. With no decent matchmaking, tutorial, or training missions it was insufferable to try to play as a new player. Which is why its a dead game with nothing but nostalgic sweaties playing it.
Great video as always. I'd love to see a video on the Kojima fallout with Konami.
I had over 6k hours on APB. Nothing had or has ever come close to how amazing this game was. I really hope one day they make a sequel (legit or spiritual) with tight pvp mechanics and unmatched customisation. Honestly it's a game that would be perfect for the season pass model of today.
made hundreds of dollars selling themes on this game, this is the game to got me interested in making music. Made so many friends and collabed with so many dope thememakers. good old days.
I always look forward to these documentaries great content as usual
Good to hear your voice man - a big thanks to you and your team, you make damn fine content 👍🍻🇨🇦
Gawd I remember this game. It truly was amazing. I'm glad to see it's still around in some capacity. Just a shame it never saw the success it deserved.
You guys get me nostalgic over games I would randomly hear about 10 - 12 years ago.
I've never even heard of this. Which makes the story of this game even sadder.
I love the patreon backer name "Milkshake" simple, yet effective
Your making great content my friend!
3:22 "APB's design revolved around giving users the opportunity to define their digital identities."
*While showcasing a smug pony in the background*
3:25 Is that the goddamn GREAT AND POWERFUL TRIXIE?
YUP. You could make literally any character, anything you could possibly imagine, Put it on cars, clothing, bill boards etc. Not only that but you could make custom theme songs and much more! For instance you could make the my little pony theme song (that everyone you killed would have to hear xD)
Needless to say There was lot's of hentai back then :P Tho full on extreme nudity(even tho it was M rated) would get you banned. Still, there was some very risque stuff that passed for acceptable.
I had a blast with this game. Me and my friends all picked it up shortly after launch and made a science themed group of policemen. We all wore pure white labcoats with messy grey hair, which greatly contrasted with most players looking to be badass gangsters or hero vigilantes. We coloured our weapons bright neon and used less than lethal options exclusively, because they looked like retro-futuristic ray guns. I used the in game audio editor to play a customized rendition of "she blinded me with science" whenever we completed a mission. We designed our own decals of radiation / biohazard warning signs and plastered them all over white vans. It. Was. Awesome.
We stopped when some crazy expensive mp5 got released and the less-than-lethal weapons got a heavy nerf as the game was starting to feel too unfair and P2W for us, but for about a month we enjoyed an incredibly unique roleplaying experience.
I remember watching videos about the game like 6 years ago and here we are again learning about this game and its life
My experience with APB reloaded consisted of me being destroyed in 4 separate PvP missions by the same 2 dudes. Then I decided to check out the gun they were one shotting me with and I saw that I would have to grind in best case a week to unlock that gun, but only for one week.
I'm glad to finally see a video like this that just covers objective history. All the others I have seen also feel the need to include pointless speculating, especially for APB Reloaded. I have 5000 hours in this franchise over the span of 12 years and it always grinds my gears when people just put together a statement which is most likely just based on seeing a bunch of people whining on the forums.
Especially for Reloaded, the reason for failure is incredibly nuanced and so is the reason for it still having a very small dedicated playerbase.
apb was my first mmo and i never really found anything quite like it again.
Babe wake up GVMERS just dropped another mini documentary.
Whats the name of the MMO he shows @ 3:45?
Fun game, shame it died so quick. I wish online only game could have been preserved, maybe with AI support
I was hoping you guys would cover this game! What a wild game overall, I was there for a bit of its history.
glad the youtube algorithm helped me remember this channel.
After it was mentioned in the Crackdown video, a game I'd never heard of before (APB, that is), I was very intrigued...
However, to learn it was an online game makes me realize that I didn't really miss out.
Whaaa?! An APB video?! Dude I loved that game! I still pop in every so often, its fun.
No it's terrible lmao
@@CantRead1 Naw mate, it was actually great. The combat had really high skill ceiling and was really intense. Even with the basic starter STAR rifle you could wipe the floor with basically anyone if they weren't as skilled as you. The aesthetics and customization options are still unparalled to this day even by GTA: Online. The missions sure were repetetive but they were basically a glorified online match but instead of being stuck in a lobby between missions you had the freedom to explore, cruise or loot the district. The game had many issues especially with popping, lag, rubber banding but the core of the game was actually absolutely perfect, especially considering how long ago it was.
another excellent work
That soundtrack is just so nostalgic whenever i hear it.
APB was the game where you spent most of the time in the character customization screen, because you would quickly lose interest and quit once you get into the real gameplay.
great content!!
Literally met my wife on this game and happily married with two kids. Man I miss it
Good for you. Glad to see you're happy
Congratulations [not ment to be sarcastic] and rip to the game server
I miss this game.
Me too the fun I had on steam with my crew and the outfit we rocks always miss those days
Me too :/ yah you can still play it, But Na servers are basically dead and i'm sure G1 left a scar little orbit is unlikely to fix.
I've read an article about this game when I was a kid. Now I am almost 30. Talk about long development.
I played the original APB at launch and spent a lot of time on Reloaded, I can totally see where games like PubG got the inspiration for their gun play looking back. One thing that wasn't talked about was all the people with Aimbot that seemingly had free reign on APB servers, which drove a lot of new players away.
I love how u added actually good fun game play and some of the best tracks from the game 😂❤️🔥
This game essentially was suppose to be the game in the movie "Free Guy"
as someone who played APB a lot, i cant get past 2 minutes of the video or 4 comments without shedding tears.
come on little orbit......
love the trainie gameplay in the back ;P
Awesome! I think a lot of people who know of APB also know of Fallen Earth, which I personally would love to know the history of.
Goooooo gvmers! Y'all I was just thinking about APB after watching the prior video!
Played this abck in 2012 with my boys. Such a blast
I love watching givmers
this game was great as a kid i remember you could have your own music on the radio and id blast 70s chase music as an enforcer some of the best car chases ive ever had
Keep them coming 🔥
I loved this game.
Something really cool was you could have your own music playlist blasting from your car.
Still Waiting for GVMERS to talk about the history of Starsiege, Starsiege Tribes, Vivendi messing it all up and other various games it spawned. I can only hope and wish. Great job on the Assassin's Creed Doc though, glad you portrayed Patrice in a honest light.
The irony here is I got six different advertisements for GTA online while watching this
Remember those game magazines you used to get with discs that included game demos, trailers, etc? APB had a really intriguing trailer and I watched that over and over again. 😂
physics update, graphics update. mechanics update, balance update, redo maps, re-release as APB unleashed or something. and this game would still kill it today i think.
What's the game at 3:47?
Honestly a greaet video on the game, most of us in the apb vommunity have had to watch super inaccurate videos for people just looking to clickbait stuff. So thanks for actually telling the story well.
Don't worry my fellow APB fans. The new engine update is coming.
Q1 2014 isn't far away!
I remember enjoying this MMO for the most part. The freedom of customizing your clothes, car and even 'tags' was super liberating and fun. Adopted into other car games we see today. But what broke it for me was that somehow, people found a way to hack to client side information and brought in aimbots. After a while of that experience, I let it go. If it comes back, i'll keep an eye open for it, but there was a lot of work to do still.
I forgot this game even existed! Great video.
I spent so many years playing cops and robbers with my friends and customizing my character to look like scorpion from Mortal Kombat.
Good times. 😢
David Jones hit one accidental success with Crackdown because it had a Halo 3 beta and it really went to his head.
I mean, he created Lemmings and GTA.
This is why AAA game studios barely try anything new. People say they want something original but as soon as they get it, they start comparing it
just curious which game is shown at 3:44 ???
To this day the charachter customization is unrivalled. You can have two characters in the exact same clothing models and one could be a 100% perfect clown and the other a 100% perfect soldier.
This game was a blast back in the day. I loved the pvp in particular, as tough as it could be, there was nothing quite like getting into a gunfight that had you dipping in and out of cover on the roof tops or in the streets. I also really loved the design of the city, characters, and weapons. I actually miss this game a lot.
APB Reloaded was my Childhood, I distinctly remember a German Video Game Magazine that had a free Pack for its readers and I was STOKED. I was always in APB after school for sometimes 12+hrs, sometimes just driving around. :D
And yes, this video made me Re-Download the game for nostalgia reasons :D
I still own an A.P.B shirt I've never worn from the first Pax East because the hype man they hired to run the booth was desperately trying to get any engagement. So when he asked what game they were playing I just shouted "APB" and got a way too large shirt thrown at me.
What game is that at 3:38 ?
This game had so much potential, even in the state it was back in 2014-15, I have fond memories of it. I used to play it for hours a day, even going to the extend of recommending it to all my friends who had a pc. At the end the game was just too ambitious for it's own good
I was just thinking of this game this morning.
For it was a lot of fun for the month. I loved the Integration of Audio playlists via scrobbling. When you heard your own music from your PC in your car it was played back by a Spotify Like Website to all the other players nearby. Just genius and missing in modern Games.
Would love to hear you guys do a video for Marc Eckos getting up, I used to love that game and always wondered why there was never more games like this.