Hey guys its robocast, and this is how the robocast channel failed. I started UA-cam with videos made for fun and just messing around, but when it started getting attention, it felt more like a business. I got sponsors and everything within a short time frame anf things were looking up for my channel, but everything changed when the fire nation attacked. Tens of thousands of Minecraft squeaker kids invaded the channel after saying in a public discord server that Minecraft isn't really my favorite game. Slowly my like to dislike ratios got worse, but that didn't stop me, I was determined. The minecrafters then spam reported my videos, and that earned me a strike on my channel. I went to EA to solve this problem and they said they would. A month later however, a monthly subscription fee was added to my channel, 20 dollars down, with an extra penny per second watched on my videos. This was the straw that broke the camel's back and my channel crashed hard. This is my story, and ive lost the will to make more videos, sorry. This has been robocast, signing out for the last time.
@@123hattan Well he stated that you could buy 30 days for 10 $, no one in their right mind would pay 7$ for 20 hours.. I'd say that makes it a monthly subscription nonetheless
I worked at Realtime Worlds, I remember when we found out about the nuts pay-to-play model. Didn’t matter what we did, whoever dreamed up and convinced management to go with that pricing model fucked us.
6:26 Now that's a good way for no one to buy your game. $7 per 20 hours and $10 for a month. Don't do drugs kids, because whoever thought that shit up was on some.
That subscription model never went live. I paid $60 I think for the original release (and then it died 3 months later, was pretty excited about that...)
@Speedy Racer 4 never monthly sub to anything. You're giving them permission to take your funds whenever they feel necessary. Best part, if that company you monthly subbed to get's hacked your card is on the line.
This game remind me of Spore. Someone spent 2 years in dev time creating the ultimate customization tool only to forget they had to make an interesting game around it.
@@jamessmith1845 I wanted to play it back in the day, seemed like a great idea, never got around to it though, it seems like it really missed that era where everyone was looking for a good MMO.
That's not at all what happened with Spore. You're implying Will Wright wouldn't have been able to make the game, which is just straight-up blasphemy but never mind. What actually happened was, EA wouldn't let him do it.
@@KnownAsKenji Well, we are talking about the guy here that spent so much time creating the map editor for a game he was making that the map editor became his most famous game series, right ?
@@avizvit9932 Quit talking out your keister homie, the amount of content EA cut and refused to let Will finish is why Spore didn't do as well as expected, even though it was still pretty awesome!
@@jebise1126 the difference is that those games have a story that you get lost in. This game is made for you to grind hours into and has little to no story besides there are 2 gangs that hate each other...
This game had some kickass ideas that I haven't seen in anything else. The biggest among them for me was the ability to create a midi file that plays when you kill an opponent. Everyone who died by my hand was treated to the Super Mario game over theme, and it was great! the game even came with a midi editor! It was a total shame it was managed so poorly.
The customization in this game is legit futuristic. Even by 2021 standard, and it's the first game that I sunk nearly 600 hours of my time playing it. Mostly in the social area and customizing cars lmao. Yea this game still has a trick up it's sleeve, but same that nobody's willing to make it good or bother to re-launch it. I'm willing to go back if they majorly updated it somehow. Deal with hackers, curb the pay- to-win aspect down, redo or made some new mission system etc. Add racing aspect of some sort for those who don't like fighting too much for example.
Not really. This was generally used for Asian Markets. Those markets typically play MMOS at cafes, so paying $7/hour was more reasonable than a montly pass. The opposite is true for Western markets. World at War craft employed a similar thing
@Ridiculed Victor Plenty of games and MMOs are advertised more heavily in one market and end up being more popular in another. This isn't really an unusual thing. I think Overwatch made it work, and Siege is attempting something similar. Secondly, WOW had something like, in Western markets it's $39.99 with a $15/Month payment plan, in Asian markets you can pay $8-9 for around 4,000 minutes, or about 65 hours, of game time that only starts counting once you've logged in. I imagine APB was looking at something similar with this game.
@@tobymassoom Sounds lazy and like you weren't very interested to begin with then. It can appear confusing at 1st, but it's just one of those games that requires players to read and pay attention to understand the game, unlike most games today. I don't really blame you for quitting though, I wouldn't invest my time into APB if I'd never played it lol
@@Shaka1660 I understood the game, it just was boring to me. I also felt the combat sort of sucked too. The games needs a lot of players to work well tbh.
The sad thing is that this was done years prior, and was a great success made by fans, not devs. CIT2 Server, Multi Theft Auto. Essentially THE MODE Rockstar modeled GTA Online after. Only they did it infinitely worse... Multi Theft Auto was San Andreas with 1000 players on one map. It had housing, it had civilian jobs like trucking,cab driving,limo, hell even trash pickup and street sweeping, commercial fishing, you could be a cop, or a criminal which opened up several options such as chasing wanted players down and breaking into houses. Could even be a hooker lol. Every house, was an actual purchasable house, EVERY. SINGLE. HOUSE. All of which were on a shared market with dozens of different interiors. Las Venturas was reserved for Mafia Wars, the only truly open PvP area in the game where crews would battle for turf, each turf being broken down into small squares that when held, pay out over time. It was a BIG moment when a crew would capture all of LV and turn it their crews color, and i mean a big moment that the entire server knew about, and was logged in the history books. Only PvP that could happen outside of LV was between cops and criminals, so you had no douchebags flying around with a fuckin jet, blasting everything in site for the lols. Every 20-30 minutes 1 of 4 cops v criminal events were held, either bankrobberies or drug smuggling, dozens of people would show up to each, and paramedics would be there with first aid spray to earn $ and rank. The punch line? Nobody talks about it today... ever.
Wow crazy I never thought I'd hear about MTA San Andreas...that was a amazing online server it had so many servers it was crazy and it was FREE...I remember on the server I used to play on they had huge places you could turn into your gang base, everyone was either in a crew and there were random shootouts or you could be a detective which made you so much $$$ compared to the criminals you could even do missions where you actually had to look for clues to solve murders.
That's how I feel about GTA Online- it's an amazing game, nothing else is like it, but both Rockstar and the playerbase are choking all the potential right out of it :(
@@nile2128 So because it's a opinion held by the majority of gamers it's wrong? You know what just for fun I'll do an impression of you. Herr derr EA gud all u h8ers r pretending 4 likes.
“Won’t be a monthly subscription game” > Plans to make it a monthly subscription game. I wouldn’t’ve not have of bought it just for that honestly. Edit: fixed my grammar. Is it better now?
@@crimsonnite9291 who cares. Grammer nazi's are jist pathwtic edgelords looking to prove they arent pathetic edgelords. "NA education" is better than EU leftist brainwashing education.
A game developer that says making a promise only to go back on it. NEVER! No self respecting business would do, Why can't they take EA's or Ubisoft's example!
lawlestest actually it’s has a anti cheat system called eagle eye and it’s a great game why you got to go insulting people just cause you don’t like your probably some lil ass kid looking for something to talk crap on grow up
The $7/Hr thing was aimed at Asian markets where most people have to go to internet cafes to play games, monthly subscriptions are a huge waste of money for them. The $10/Month payment plan was aimed for Western audiences where most people have personal computers and time to play every day. Just look at WoW, in Western markets it's $39.99 with a $15/Month payment plan, in Asian markets you can pay $8-9 for around 4,000 minutes, or about 65 hours, of game time that only starts counting once you've logged in.
10 bucks for a month? That is like a very fair model. The true reason is more likely that the game just wasnt any good. People pay stupid amounts of money for games they enjoy. Even 7 bucks for 20 hours would sell like crazy if the game would have been crazy good. But it wasnt.
@@ralfrudi3963 Either make it a one time payment and free multiplayer. Or make the game free (or very cheap) and the multiplayer subscription based. Besides that before EA joined it wasn't supposed to be subscription based. $7 bucks for 20 hours doesn't even make sense.
Well other MMOs have proven that you can have success with a subscription based model before, during and after APBs Lifetime. All you need is a great game and good marketing. EA might be anything but bad at marketing they are not. So you can only blame it on the subpar product. If APB would have been a fantastic game it would have had a huge following no matter the monetization used and compared to other games 10 bucks a month is a very fair amount. Other MMOs charge more than that, not even speaking about Microtransaction, Lootboxes or freemium/free to wait games. It just wasnt a game that earned the right to charge monthly money.
well the console versions are especially bad because they're the current mediocre / bad state of the game ported really poorly and even unfinished. let's hope the new company little orbit makes APB a little less of a pain, and fixes the things reloaded porductions broke - also bringing it up to higher standards to keep up with more modern games. (they have already made some positive changes to the PC version, and they do have the right attitude trying to actually improve the game instead of milking it like RP did.
You didn't mention that Gamersfirst got bought out recently and APB has a new dev team once again. This team is promising to do what RTW and Reloaded Productions failed to do. Their current plan is to have the PC engine upgraded and console performance fixed by Spring 2019. Hopefully they fix it then do marketing again because imagine the shock on people's faces when they see ads for a game they thought died a horrible death nine years ago.
That is what i wanted to type too and you got it on the point they are changing everything like "p2w" (only agains same weapon types) and MM (Matchmaking) if someone want to know more about this game look in the Gamersfirst forum im hyped and i cant wait how everything will change!
I've played APB on/off basically since its release with Realtime Worlds. Honestly have made some wonderful memories over the years. It's a game with a good handful of problems but it was also an extremely fun game at times, for sure. Really hope that Little Orbit (the new owners) bring the game back to life... At least to some degree. It definitely has the potential.
imagine the shock on peoples faces? what the fuck are you talking about?? They probably gonna scroll past a facebook ad and say "huh looks cool" without changing their facial expression then keep scrolling.
idk much about the new company but a cool thing that I noticed its that they are REALLY open about what they are doing, thats always cool, meanwhile they work on the harder parts they have been trying to revive the community with a lot of events and fan interaction
@Cyrrow WoW is dead... it is now just a hub for virgins and disgruntled blizzard employees. However it has a great track record of being one of those games, until recently :)
@Ian Parrish... No, it doesn't. 1. those stats are from October 2018.. so.. not current. Do I even need to explain why that makes them redundant? 2. those stats were not even confirmed by Blizzard. Even if that stat was true, compare it to other games which have 4million plus...
You know that the 100 million investment went into APB not APB Reloaded. It was not pay to win and it only lasted 79 days. Honestly, at first I was rather confused by the timeline of the video because I didn't even know about its initial failure because APB Reloaded was the only version that I was aware of.
@@chernobylsurvivor2398 Saints Row 3 is such a weak game and did not deserve the remaster treatment. Now Saints Row 2? That's a game that deserved a remaster, truly the most fun game in the series.
@@tonightsbiggestgamer7078 true tho I never played saints row 2 if everyone says it’s good maybe it should have got the remaster they remastered saints row 3 cause it had the most sales
@@tonightsbiggestgamer7078 SR2 is the reason we have goofy SR3 n 4. SR 2 is a seperate story than SROW, totally different game. SR2 is incredibly goofy and dumb. the begining of whatt SR is today Is SR2, Facts
You're talking about a game made back when CDs were needed to install games. 2008... I mean they gave gaming journalist demos, This was before alpha testing was a thing!
@@slyfoxyandalifesaver Minecraft alpha was released in 2009, and they certainly weren't the first to do it. It wasn't widespread, but it was a thing around that time. Minecraft wasn't an open alpha like the Pandah is talking about since it cost $15 for an account back then, but alpha testing was a thing. Btw, Steam started in 2003, so there was definitely digital game downloads by 2008.
On a serious note, I played this game literally every day and had the best time ever between 2012-2014/2015 something like that and it was fun, the problem was the devs. they were always promising updates and stuff and even promised an engine update that looked sick af at the time but eventually didn't release, the company that bought the game was terrible and ruined it and the whole experience of it, they could've easily been one of the best in the right hands. EDIT: BTW the anticheat was so poor i even remember a youtuber that only made hacks for this game with the same name but only different digits in each account and they couldn't even handle that so that a con as well :(
You forgot to mention a lot of stuff: 1) GamersFirst lied, there were a lot of occasions of putting p2w content into the game; 2) A hacking problem was devastating. There were waves when 90% of people would just create alt. accounts and play with free public cheats, just for fun; 3) GamersFirst promised a ton of content, obviously they failed to deliver it. What they did deliver, though, was a content that was originally created by RTW. All of it was in the game files. GamersFirst were promising a big engine update for 5 years. I dropped the game, so I don’t know whether it was implemented or not. 4) In the end, GamersFirst sold the game to a small company called LittleOrbit. They seem to be good guys, but I doubt they will be able to resurrect the game after what GamersFirst have done with it.
I know there was a small Lighting and Graphics update that G1 released at some point. It wasn't that big though. And I believe Little Orbit can resurrect the game with no problem, if we give them the time.
It really was, you can make your own symbols with up to 50 shapes, then put up to 100 symbols on a vehicle. The customization on this game and the cops and robbers feel are what make me almost miss it
Same☠️☠️☠️game was complete shit if you had gta online at the time. Plus this was when gta online was still young, fresh and didn’t sell overpriced vehicles
Not losing out, I have about 100 hours in it and the deeper you go, the more you realize it’s pay to win. If you want any good guns in it, you gotta pay for them at least loke $20 monthly, and if u want to buy just ONE good gun permanently you’re dropping at least $50. Not to mention that the only way to make any progress is by having their premium player subscription.
@@andrewnanai1065 playing back in like 2013 was better, all the guns in the armas was pretty much just reskins, the oca nano started the pay to win guns
World of Warcraft and Final Fantasy 14 are immensely successful and work on a subscription. The problem with APB is that their subscription was based on hours played as opposed to WOW AND FFXIV. What people need to realize is that games need funding equal to what it offers. Huge games like WOW AND FFIV need a subscription based payment because MMO’s aren’t a one and done type of thing, they need constant updating throughout its lifetime which requires more money. APB couldve worked with a subscription based plan but not the plan that they chose to go with intially before going f2play. The game had a shit ton of features,customization and potential in general but I feel like it was handled so poorly and going free to play revived it back a little but ultimately resulted in it becoming a pay2win castastrophe.
It survived because of the constant support from the devs and the free dlc. It was a unique idea but it was done pretty poorly during the first few months. Some characters were clearly better than others and to this day 3 speeds are much more picked than 1 speeds.
Darth Maul Quasar I get all that, I wanted to see this guy put it into a video because I like his style and the way he does these videos. Figured it’d be a good one.
@@masonada8826 I didn't say overpowered or that one speeds were picked more. I say balance as in some characters are blatantly garbage. Fuze is pretty trash and you'll only get kills with him if people have totally locked themselves in a room (which doesn't really happen in the roamer meta) and people like castle and iq are barely picked because their abilities are just pretty bad. People like rook and doc are highly valuable to a team yet people don't use or main them because there are faster and stronger characters. People like thermite are also not usually picked even though he is a TREMENDOUSLY valuable character. People don't use Thatcher because his ability is pretty bad unless you're paired with a thermite and hibana.
Honestly if they made the game free to play from the start and has a "premium monthly subscription" to get benefits for like 10$ a month and sold cosmetics as DLCs they wouldve been a huge success. But theyre initial greed of charging 50 bux for a game and then 10$ a month just to play it? That really backfired.
@@Sakdos I reroll characters so dang much (for aesthetic reasons) that I never got the permanent car surfer mods or real end-game stuff unless it was pre-modded onto a gun (Think ATAC patroller coming with Mob Sling, or RSA Hunter with High-Mag Scope) but I was still able to get several characters to r150+, and Lord almighty if you don't tryhard no-life or hack in apb, you're not wrong about any progress being slow lmao I spend a lot of time even now in customization and creation too, and that's mostly it these days.
mind if i join ya? i played this game quite a bit around 2014 but just stopped playing it because i couldnt get around the pay to win wall. a little nostalgia wouldnt hurt.
@@Hunt8er haha I was in hightschool at the beginning and I manage to bring some friends in game. It was so cool to drive in a huge van. But they leave early because we were rekt so often. Like one shot with rocket luncher, unable to win a single mission x)
@@DontreadPimpBoy h1z1 and apb that died, actually i dont know the rest if they are favourites, i used to like many games, but i used to play gta4 for like 3 years, and csgo for 4 years now
When you compare the character editor from APB with GTA V, it shows what a joke GTA Online in this regard is. You can literally create any person in APB, while in GTA Online every character has the exact same facial structure and black dudes look like white dudes with their skin painted brown. A joke. I have created a really decent Arnold Schwarzenegger from scratch with the character editor in APB and in the game i fought battles with so many popular video game characters, celebrities or animie characters. All well designed by passionate people with a very powerful character editor. Maybe the best character editor i have ever seen in my 30 years on this globe. I wish someday Rockstar would reach that level in their editors. A sentence, that is ridiculous, because on almost every level they are the most respected company in the industry.
I've never played APB but I did hear about it back then on and off, this video clarified that. Your comment makes me want to buy it, and make Carl Weathers and find your Arnold Schwarzenegger character.
@tOY BOy Well what's the point of putting in character customization. Then everyone would just look the same. Plus since you are so smart how about you go make a game were you don't have character customization and see how many people play it. Sherlock
No APB was so big and innovative for such a small developer team that Real Time Worlds ran out of money to continue development... hence the glitched that were complained about. APB was rushed out as a unfinished product before Real Time Worlds fired half of it's staff a week later and 2 months later shut down as a business completely. The video is deceptive and not well researched. The content delivered was as true to the concept as it could be, the promise of was what to be delivered was only broken because of finance and development delays.
Vicky Fox they had a 100 million though, and had every chance in the world to succeed, the truth is that they only have them self to blame. Also shady business, lying about releases and other things, plus the fact that they had a super weird price plan sure didn’t help.
APB:Reloaded is more polished and optimised with more content. The only negative is some of weapons and vehicle handling have changed and the shader doesn't look as nice. As Logan said, You played the unfinished version of the game.
Vicky Fox luckily it’s being finished now by the brand new developers who acquired the game a couple months ago and have a long roadmap planned ahead for APB:R on PC and both console versions because they acknowledged the console ports were lazily made and they want to correct the previous developer’s mistakes. Starting with PC first. I think currently they’re still working out bug fixes and they are reworking the pricing of microtransactions because they think the old developers overpriced them, once those are complete they’ll begin working on regular content updates like new maps, new gamemodes, new weapons, new cosmetics, etc
So, moral of the story: Don’t have a release date unless you’re at least 75% or 85% done with making the game taking account possible ideas to add in. Also don’t let EA take initiative of your company.
I have over 2k hours in this game lol , i played this evry single day back then wow , spend like 600$ atleast edit: btw it died because it was filled with hackers and they didnt do shit about it
@@deshawnmarquist You're talking Story Co-op type ish but I'm not sure OP meant that and I'm not sure that would work either. I assume something like that to work would have to compromise the game loading for one. I love the idea though
D. T. It’s actually really fun if you have friends and run around doing things you would do in fallout, but with friends. For example, setting up a massive base to have it attacked by ghouls and have everyone fend them off!
@@ThisBeMayheM I don't know how you worked that out but it's wrong on so many levels. A one time purchase for a game you can take your time playing, replay at no extra cost. When was the last time you paid per-hour for a film? Furthermore we should never be valuing or pricing media on its length but it's quality and what it does or how it makes you feel in that time. Would you rather pay full price for an absolute mess of a game. That is truly terrible in all aspects but takes you 100 hours to finish or pay full price for an excellent game that works perfectly but can be completed in 20 hours? It should be said APB is very limited in content. You'd effectively be paying $7 an hour to continue doing what you did for the first half an hour over and over again....AFTER paying $50 for it.
@The Sherminator the game was a failure for many reasons... the customization is the best but you need more than that to keep ones attention, obviously...
@The Sherminator Not that I found the game fun (cause I didn't personally), but the customization was definitely pristine. More detailed than fallout customization.
Lolno, GTA V car customization rapes APB in every position possible. Just cu$tomize a shitty Charge Cisco in APB then customize a Sultan RS at Bennys in GTAO. Let's be reasonable.
@@Toxic2T APB wins when it comes to graphical customization though. You can literally design anything you can think of. But it definitely sucks when it comes to body and performance modifications.
@@GmOnEy21O Yes; you can make any vinyl possible. But cosmetically, you can't even hange a bumper or spoiler. And if you do, you have to pay real money. Hence it sucks, also cars handle like shit with lots of input delay.
@@Toxic2T Yep, that's why I pretty much said gta is better for everything except the vynil. I know all about how shitty the handling is, I have over 2,000 hours and 4 r255 characters. Though I haven't played in a couple years
As someone with 4000h+ (active hours not afk in a social district) over 6 years. I want to try and give my thoughts on APB as unbiased as possible. First off, I want to dispell this illusion about the game being P2W. It is not, the amount of actually overpowered premium weapons can be counted on one hand alone. Admittedly they dominated for longer than they should've but they were all eventually fixed. Not to forget, releasing something very powerful to increase sales and income only to nerf it later is a rather common practice in free games, even league has done it by releasing insane champions that got nerfed later. The best weapons in this game are free to play, the strongest being the N-tec 5 (AK47) that is obtainable very early on. Premium weapons are either reskins or alternatives to free guns, but at the moment none are overpowered. In general, the game suffered under incompetent developers/publishers (RTW, G1) making unreasonable claims, the most notorious being the supposed engine upgrade in late 2014 and the console launch disaster. Little Orbit has been steadily working on the upgrade since they bought the game and the current release is planned for somewhere around april 2019 as far as I've heard. The cheating problem existed, but it was never as bad as people claimed. APB now has BattleEye (though it seems to be an older version so more stuff gets through) which has decreased the amount of cheaters by a lot. I think your essay is fine for what it is, but there is a lot you don't understand. Now, I can't expect you or anyone else to play as much as us veterans, but I will say it is extremely difficult to talk about or review APB accurately unless you are a veteran. As a beginner, it is very hard to get into the game. What remains are mostly long time players who know all the mechanics, making you feel like you are playing against inhuman monsters, which results in the majority of the cheater infested rumors. However behind the initial awe and following beating you have to endure, you reach a point where you see why we are still here today. There is no game like APB. While you can find specific elements that APB has in other games (ex. GTA cops vs robbers), the combination of all the mechanics in APB are what keep us here, cause there's nothing like it out there. What I would've liked you to do is talk a little more about the present day. Little Orbit has been working hard and allthough we've had some wonky updates, they have been steadily improving the game. Battle Eye, weapon balance and a number of QoL changes alongside new events and new forms of community interaction (ex. a volunteer GM program) have been added. They are actively communicating with us and even though progress is slow due to them working on the engine upgrade alongside everything else, the game is improving. Once the game is updated to 3.5 they can implement alot of the fixes they have in mind, the biggest one being working on the performance issues of the game and adding a new matchmaking system using the phasing capabillities of the unreal engine. The fact that this is the third team to pick up APB just shows that there is something here and Little Orbit seems to see it. Now I will say that this sounds all great, but the game still has major issues. Even so, if you have the slightest interest in picking it up, I wish you luck. It will be a hard time but you might be able to see the APB that we are seeing. Kind Regards
2600 hours here -"The fact that this is the third team to pick up APB just shows that there is something here and Little Orbit seems to see it." Its a unique game.. theres not a game that matches APB in gameplay or customization imo.
APB was a hilarious game, definitely did feel unfinished and rushed but it was incredibly fun, especially thanks to the customisation. I really had fun with it, but as you said, the problem is just that its budget was ludicrous. It's a game that could have been made with maybe a 5 million budget, but somehow they produced it with 100mil.
The game is still pretty fun. Something you forgot to mention is that Gamersfirst sold hacks to people and then banned them. But never VAC banned em. And now it has a new developer and they are trying really hard to clean up this game to be something better
This is true, they are getting better server performance, better performance overall, they have added battle-eye pretty high end anticheat. The new engine for the game is getting closer and closer. im just hoping they are holding their word.
@@michaeldude2549 This game is slowly dying still, the main reason is because everyone is waiting for the new engine to be released, so dont let steamcharts fool you guys. a big streamer that loves APB. summit1g cannot wait to play again once the new engine is out. if he streams this game with 8k+ viewers, its gonna really get the word out there. lets just hope little orbit does what they are saying they gonna do.
The nice thing about the 7$/20h thing was that you could pay with in-game currency. I funded my 'subscription' by making decals (mostly recreating gun company logos for people to slap on their cars/clothing) and selling them to other players.
Loved this game, even the reloaded version. The problem was that the company that bought it put nothing new into it. Iirc when I was playing reloaded the only new content put into it was things cut from the original rtw release. If gamersfirst actually continued to add content (weapons, cars, missions, clothes, maps, etc) this could have been really good and I'd have continued playing it.
Same. I played it a lot back in 2012. I loved the overall vibe of the game and it still has my favorite art style of any game to this day. It really felt alive back then. It might have even been at the peak of its popularity when I used to play it. It's sad that it's deserted now apart from the few hardcore fans that still play it. I'd love to see an APB 2, but I doubt that will ever happen.
I wish I could've had a good time with the game. I stumbled across it while looking for games with good customization and behold, I found APB. I thought it was gonna be a good time and replacement of GTA 5, which was getting really boring and stale. But it wasn't what was I expecting. The combination of terrible lag, not knowing what to do, and broken physics were what killed it for me. If I knew what to do and didn't have a grandma's internet, then yeah I probably would've gotten to all that customizing stuff I hoped for. I may give APB another try in the future but for now, I have no interest in trying the game out.
It still is a favorite for me.. the company running APB:R though.. probably most hated next to EA, I'm glad G1 was bought out.. No other game has this level of customization in 2018.. and its sad
It could've been so good. I like their charging fees but they should've possibly lowered or removed the initial purchase section. (I'm making this comment only watching up to 7:42, so you may have already stated these things or made my idea obsolete)Honestly, I think the whole reason this game failed is because they took to long to find someone to sign with, and they choose to sign with the wrong company. EA clearly has and will continue to push out games to fast and abuse smaller companies. Ex, BFV, Star Wars Battlefront EA 1-2, and I'm sure there are others. It's a shame, this game could've done so well, and we have yet to see a game like this. I hope someone buys the rights to this and gives this game its true glory.
imagine if Rockstar took this, they could really do something great(except they'd overwork their employees and I hope to god they wouldn't have modeled it after GTA V Online)
@@SerenityJayne they would definitely make it something close to gta v online but I believe they could make it work in some way. Aside from that though the employees already said they overwork on their own free will because they care about the games
This was back before EA Entertainment was the monopoly it is now. Old EA cared about their games. New EA is just pumping out what they know they can make money on. Just look at what they tried to do to Battlefront 2.
@Wild Pack Of Family Dogs I've played APB back when I was much younger, I wasn't stupid enough to buy Fallout 76. Even if Fallout 76 was free to play, I wouldn't play it. It's not worth the space on my SSD. It's not worth the 50GB patch that broke more than it fixed. I would *buy* No Man's Sky before I'd play Fallout 76 for free. If you could stop defending that garbage non-game by trying to pretend people insulting it are kids, I'd really appreciate it. Because you just look fucking dumb.
Fun game. Especially the last update which fixed a lot of the issues. Shilling is a real issue among video game companies, and remember to look for signs. If a comment has no source nor listed problems, it is likely part of "Undercover advertisement" - astroturfing competition. This is a perfect example. Nobody has actually mentioned the issues with FO76 - they will often mumble something about NPCs despite this being a well known fact about Fallout lore. Even the NCR, some 200 years post war, had a population of a mere half million. Something which is no secret - almost every issue thus far has been due to a separate department or was patched within the first four weeks of release. So, comments and votebots are used to influence the reception of it. It happens with every Bethesda game in particular, however, not exclusively. Halo 3 and Halo Reach also received similar abhorrent treatment - so much so that Halo Reach's features didn't pass over to the next games, leading to an immediate decline in sales. This happened in Fallout's case with NV - short term memories, NV was lambasted for its launch and is still infamous for it. Now this isn't a lot of examples, but we can tell, by absence and the enormous presence of defense among "journalists" that the companies DICE and EA are among the worst - Battlefield One and Battlefield V were both fantastic examples of games which were defended constantly despite their aggressive political campaigning present in both.
I played ABP Reloaded when it launched and good gods was it broken..... I make my character, jump into the game and like not even a minute later bam dead from a glitch, respawn, some moron is attacking so I whip out my piddly guns and die again respawn then steal his car and run his ass down with it and get kicked.....asshats were disrupting the game and I get kicked??? never touched the game again.... game is somewhat playable sure, gfx ;look better than F76 but the game is otherwise utterly BS.....to not have safe zones or anything 👿
Yeah a vast majority of these video essees are just clickbaity thrash
5 років тому+4
Did you pay attention to the video at all? He talked about the reasons on why it closed after the 5:00 mark, just because he didnt literally say "the game failed because buggy release, PC exclusive or not? and weird choices in general" doesnt mean he didnt state the reason although yes the video is dragged to the 10 min mark but come on, if you just wanted the short answer you should be on Google, not UA-cam.
Man I loved APB, and I still love it. I used to play it so much for years but stopped 3 years ago. The main reason I stopped is because I grew out of games and lag and hackers were starting to ruin the game. But I do want to play it again
At least in APB you don’t get blown up by a Hydra every 2 seconds and you don’t have to resort to passive mode or resort to finding a solo public lobby method to do public lobby exclusive freemode businesses. And at least APB at this point in time still tops GTA in customization since APB’s customization is limitless compared to GTA where they don’t even allow you to recolor shirts and put designs on them other than your crew color and crew emblem. The only improvement GTA has is it’s stable on consoles, doesn’t have graphical issues on consoles, and the game doesn’t go dead at night time like APB does. (I still love GTA 5/GTA Online, and GTA still stands as my number 1 favorite game series of all time. But they both have things that top each other so there is no better game it’s just based on opinion)
@@NeonTheWolf Lol you talk like there was no closet cheaters in APB, it was full of p2w retards with trigger bot, macro and autoaim. This is why it almost died, and even if GTA O is full of cheaters, somewhat is still enjoyable. At least you can customize all your shit without selling a kidney to pay for it.
@@Toxic2T wait wait?😂😂 GTA zero Hacker? Are you kidding? xD I got banned, for NO reason, and all of my Friends hacked money with a Modmanager, and guess what, they still run around with 450M or more, and they didnt got banned. Not even a Light of it. GTA anticheat, sucks even more than APB's.
Nicolas Torres at least APB cheaters are rare to come across, GTA Online on PC has literally no anti-cheat it’s just a free for all playground of modders just giving you money you didn’t ask for, destroying your stuff, ruining your business freemode missions, etc. Pay to win can be used very lightly in APB, as you can unlock equivalents to each microtransaction gun by playing the game and grinding yet people always forget that. If you’re gonna class APB as anything then it’s “pay to skip the grind”. Just grind the right contacts and they’ll unlock you the equivalents to those microtransaction guns. Another note on GTA 5 for PC: those GTA Online modders were also able to hack peoples SINGLE PLAYER SESSIONS they ruined speedrunners story mode speedruns by randomly killing them and ragdolling them. Anti-cheat on GTA 5 on PC literally doesn’t exist, the only way to enjoy GTA 5/GTA Online without being harassed by hackers is playing on Xbox One and PS4 which is secure only for the fact that those consoles are impossible to hack games on. (EDIT: you acting like customization on APB is expensive, majority of the customization IS ALREADY FREE TO GET AS YOU LEVEL UP. and if you choose to buy some microtransaction customization items they’re only like a $1.00 or $5.00 which is cheap as hell. Don’t act like customization is overpriced like Fortnite because it really isn’t. You’re just pulling shit out your ass to make the game look bad.)
Mboy556 the default gun is meant to be capable of killing anyone, which is why some high leveled players with like 10K hours still use the default gun in combat and is considered one of the best guns in the game still. You just have to practice with it and build up your skill with using it to put it to full potential.
I played intermittently during this games more 'glory days' between 2011 - 2014, and once you got your foot in the door with the game, won a few matches and were able to hold your own and had people to play with, it was a very enjoyable experience, however there was a lot of issues which racked up. 1: Poor optimisation and server stability which often lead to lag. 2: Match making, it was very common for a team of silver and bronze new players still trying to unlock some sunglasses for their characters to be put against a crack team of gold players, all on microphone with each other driving around in the high end mad max style vehicles and store weapons. Other advantages include vehicle spawn points and able to rearm very quickly on the experienced player side which all in all puts the newer players against seemingly impossible odds, not only may they be better players you're against, but they spawn closer, have better weapons, changing weapons for situations on the go without having to drive to Joker points, all this can be very intimidating for new players and thus was probably a key part in what kept the player count lower. Even things like the blood clotting modifiers made you tanky and would often make new players wonder how you survived when they hit you more than you hit them. 3: Botters, though it was cleared up many years later greatly from what I've gathered, during the days when the game was still relevant they were rife, 180 snaps everywhere. 4: Not very friendly to new players, most players would typically have been introduced by a friend who'd explain to them as they played together, but to someone going in alone it could be very intimidating. 5: Rage inducing, due to the game having a ranking system which means losing takes away from what you gain, when you combine the poor match making which means being against teams of greatly better more experienced players with a team of newer less experienced players, combine that with the lag mentioned above, the odd botter, and the annoying music which would play when you died, it would be very easy for those lacking in self control to smash their keyboards lol. 6: PTW weapons and vehicles, though steps were later taken to balance things out, same as with the botters, during the era when the game was still relevant, there was a clear edge with the bought weapons and vehicles, and granted this was a free game and they needed revenue, there was a clear advantage to those weapons. A good player with starting weapons will still of course beat a less good player with the most expensive weapons, but when you're in close quarters and fairly evenly matched, the guy with the 'Whisper' from the ARMA's store was typically the one not waiting to respawn. 7: Player counts, hardly anyone playing outside of peak hours, which could mean never being able to find matches, and thus when the matches are found, it will typically relay back to the match making issue. You would also have people trying to fight their way into the full servers during the peak times in order to have the proper playing experience, which could take about 15 minutes worth of just clicking connecting to district and reading "Too full". Overall I found the game very enjoyable, and think that if the same concept were to be made now on a new engine, with stable servers, and more friendly to newer players with maybe some non PVP features to help ease people in would become a very big hit. Sorry for the massive amount of text lol.
Absolutely 100%. I played the game for a while via a friend, and every 2nd person you were introduced to was a hacker. Anyone who was anyone was hacking, or playing with a hacker. Horrendous.
Nha it was easy to beat hackers in this game. If you're new and you got beat a lot it's mostly because good players would play in low standing servers.
I remember playing this. Customisation was great. I didn't even farm for money. Just sold my self-made skull masks that were hip due to CoD. I was really surprised by how much people were willing to pay for them. 10 hours of grind for the mask? No problem.
@D6VXD Partly it was engine and graphics editing program usage rights purchase cost, partly it was salaries of a full staff for 5 years, partly it was building purchase, maintenance, and taxes costs, partly it was the costs of having living actors motion testing for the animators, partly it was the cost of purchasing servers to run the game on, partly it was the cost of the domain name and hosting services, and partly it was from extremely high advertising costs. You'd be amazed at how fast it all adds up.
they spent a shit ton of millions on some e3 showcase years ago, they bought a very expensive, heavily customised car.. some sport's car, there are pics no the internet. the car alone cost a few million.
4 years later, there is only one person actually working on the game. We got the game a bit more alive now due to the 64 bit update and engine upgrades Its still a fun game, not wow but still revolutionary, way ahead of its time. If apb was released today with better graphics, engine, and overall performance standards that are required nowadays in other triple A titles, this game would have been top tier, prob most played shooter after the tactical ones (valorant/cs) There is no way our old apb can upgrade to such standards, but if there is a dev, with the budget and will to do an "apb ripoff" or "apb2" or w/e, now it is the time There are also soo many freemium models to follow out there, no need to add stupid p2w weapons, just keep them accessible for everyone or at least make them pay 2 rush, not pay 2 win. Hopefully someone important sees this comment and wants to take the ball.
Wow, the nostalgia. I remember playing APB Reloaded as a kid and absolutely loving it. Upon a recent visit though, I can understand why it failed. While it is a pretty fun and engaging game, the repetitive gameplay that plagues many games of this nature is overwhelming. Maybe one day, hopefully, it'll become the game it hoped to be; but for now, I can only see myself playing it for a few hours a year to relive what once was.
If your channel ever dies you better do a video about it failing
Hey guys its robocast, and this is how the robocast channel failed.
I started UA-cam with videos made for fun and just messing around, but when it started getting attention, it felt more like a business. I got sponsors and everything within a short time frame anf things were looking up for my channel,
but everything changed when the fire nation attacked.
Tens of thousands of Minecraft squeaker kids invaded the channel after saying in a public discord server that Minecraft isn't really my favorite game. Slowly my like to dislike ratios got worse, but that didn't stop me, I was determined. The minecrafters then spam reported my videos, and that earned me a strike on my channel.
I went to EA to solve this problem and they said they would. A month later however, a monthly subscription fee was added to my channel, 20 dollars down, with an extra penny per second watched on my videos.
This was the straw that broke the camel's back and my channel crashed hard. This is my story, and ive lost the will to make more videos, sorry.
This has been robocast, signing out for the last time.
Why Robokast failed
how would he upload it tho
elfoxy by clicking the upload button
If u think about it if he did that it will makr his channel famous again
They say there is no “monthly subscription”, then they make a daily subscription 😐
Technically, it was not wrong. But it was cunning regardless.
Birb Birbious Yeah I agree,
@@123hattan Well he stated that you could buy 30 days for 10 $, no one in their right mind would pay 7$ for 20 hours.. I'd say that makes it a monthly subscription nonetheless
@@mr.mandude7542 In one aspect, totally. But in technical terms not. But I agree with all that it was scummy.
It ment in game hours
Realtime Worlds sacrificed themselves to lose EA $100 mil. Not all hero's wear capes.
blessed comment
Pretty sure the 100m wasn't EA's money.
@@noiryork r/whooosh
Heroes
@@sukmikehok2560 not a wooosh. stop saying wooosh to anything and everything you fucktard
I worked at Realtime Worlds, I remember when we found out about the nuts pay-to-play model. Didn’t matter what we did, whoever dreamed up and convinced management to go with that pricing model fucked us.
hey, i was just wondering, not trying to be combatative, but what kind of job were you doing?
@@isaacweisberg3571 He cleaned the bathrooms
@@justaviewingchannel being a liar
@@wolfiesjustfine6499 lmao
True
6:26 Now that's a good way for no one to buy your game. $7 per 20 hours and $10 for a month. Don't do drugs kids, because whoever thought that shit up was on some.
That subscription model never went live. I paid $60 I think for the original release (and then it died 3 months later, was pretty excited about that...)
@Speedy Racer 4 never monthly sub to anything. You're giving them permission to take your funds whenever they feel necessary. Best part, if that company you monthly subbed to get's hacked your card is on the line.
Still playing this game without spending a dime on it lmao
Couldn't you just buy the game in full and pay no subscriptions?
I'd rather have monthly subscription than overpriced DLC.
This game remind me of Spore.
Someone spent 2 years in dev time creating the ultimate customization tool only to forget they had to make an interesting game around it.
No. This game was legitimately rad. I sank so many hours into it and had a blast the whole time. I even came back when it was F2P rebooted
@@jamessmith1845
I wanted to play it back in the day, seemed like a great idea, never got around to it though, it seems like it really missed that era where everyone was looking for a good MMO.
That's not at all what happened with Spore.
You're implying Will Wright wouldn't have been able to make the game, which is just straight-up blasphemy but never mind. What actually happened was, EA wouldn't let him do it.
@@KnownAsKenji
Well, we are talking about the guy here that spent so much time creating the map editor for a game he was making that the map editor became his most famous game series, right ?
@@avizvit9932
Quit talking out your keister homie, the amount of content EA cut and refused to let Will finish is why Spore didn't do as well as expected, even though it was still pretty awesome!
7 dollars for 20 hours? sounds like some scammy 1996 aol games bs.
nah... you have 50€ games that you finish in 5 hours and with 0 replayability... this sounds like great deal
And 10 for 30days. WTF?
@@jebise1126 the difference is that those games have a story that you get lost in. This game is made for you to grind hours into and has little to no story besides there are 2 gangs that hate each other...
20 $ per hour for next EA game
@@memoofjacoboarbenzjuanarev9724 thats average price for mmo games that have monthly subs
This game had some kickass ideas that I haven't seen in anything else. The biggest among them for me was the ability to create a midi file that plays when you kill an opponent. Everyone who died by my hand was treated to the Super Mario game over theme, and it was great! the game even came with a midi editor! It was a total shame it was managed so poorly.
The customization in this game is legit futuristic. Even by 2021 standard, and it's the first game that I sunk nearly 600 hours of my time playing it. Mostly in the social area and customizing cars lmao.
Yea this game still has a trick up it's sleeve, but same that nobody's willing to make it good or bother to re-launch it.
I'm willing to go back if they majorly updated it somehow. Deal with hackers, curb the pay- to-win aspect down, redo or made some new mission system etc. Add racing aspect of some sort for those who don't like fighting too much for example.
@@Mar1s3z they are already working on it. new devs
6:56 That plan looks pretty EA-ish
ikr
Not really. This was generally used for Asian Markets.
Those markets typically play MMOS at cafes, so paying $7/hour was more reasonable than a montly pass. The opposite is true for Western markets.
World at War craft employed a similar thing
@@FraserSouris world at warcraft??? Wtf is that
@@FraserSouris
Go fuck yourself
@Ridiculed Victor
Plenty of games and MMOs are advertised more heavily in one market and end up being more popular in another. This isn't really an unusual thing. I think Overwatch made it work, and Siege is attempting something similar.
Secondly, WOW had something like, in Western markets it's $39.99 with a $15/Month payment plan, in Asian markets you can pay $8-9 for around 4,000 minutes, or about 65 hours, of game time that only starts counting once you've logged in.
I imagine APB was looking at something similar with this game.
APB, amazing idea, terrible execution
kind of like Identity
Yeah I played it, I couldn't get into it cause it was a confusing mess, didn't really explain it self so I quit and uninstalled
@@tobymassoom Sounds lazy and like you weren't very interested to begin with then. It can appear confusing at 1st, but it's just one of those games that requires players to read and pay attention to understand the game, unlike most games today. I don't really blame you for quitting though, I wouldn't invest my time into APB if I'd never played it lol
@@Shaka1660 I understood the game, it just was boring to me. I also felt the combat sort of sucked too. The games needs a lot of players to work well tbh.
was great till original devs got bought became a shell of what it was before
Say what you want, but that customisation is next level
Adam Mantium with a “z” my guy... with a z 🤦🏾♂️
sKoo vZ I’m from Australia dude, your z can go crawl back to America
@@adammantium3199 Too Right Mate
oh it was great. i made the most bizarre char who was a obese wannabe communist and ran his own security company called Social Obedience Patrol.
@@walmartian It was only a matter of time before someone did that
5 mins through I've been wondering why such a great game idea failed and moment EA showed up I was like that's I needed to hear
"Great game"
@@HD9S GTA online but 3 years earlier, it was a great idea
@@jordanium5593 you do realize gta online has been around since gta 4 which was released in 2008 and is 1000 times better than apb
@@HD9S yes, thats why i said 3 years earlier, not 8
@@jordanium5593 are you seriously trying to tell me that apb is a good game
Someone needs to take the concept for APB and make it again but, like, better.
Saints row
Gta online is almost the same kind of game
GTA RP
5M
@@manvitor657 yeah but, GTA online sucks
Another video idea: why my dad left me and my mom for Las Vegas please come back dad
Preston Garvey woah would ya look at who you is
Preston Garvey hol up
Top ten sad anime moments
A settlement needed his help so he went to New Vegas
Fallout has the gay
"How did it fail"
EA was the producer (publisher, if you're not humorous enough)
publisher not producer but this is alao when EA didn't make everything pay to win
@@bdubz8484 yea but ea was just elaching money of need for speed back then so they had no reason to make that pay to win so ye
@@bdubz8484 charging you for playtime is fucking dumb lmao
EA BAD
PRAISE GERALDO
EA was the publisher, and it looked like they were uninvolved much
The sad thing is that this was done years prior, and was a great success made by fans, not devs. CIT2 Server, Multi Theft Auto. Essentially THE MODE Rockstar modeled GTA Online after. Only they did it infinitely worse... Multi Theft Auto was San Andreas with 1000 players on one map. It had housing, it had civilian jobs like trucking,cab driving,limo, hell even trash pickup and street sweeping, commercial fishing, you could be a cop, or a criminal which opened up several options such as chasing wanted players down and breaking into houses. Could even be a hooker lol.
Every house, was an actual purchasable house, EVERY. SINGLE. HOUSE. All of which were on a shared market with dozens of different interiors. Las Venturas was reserved for Mafia Wars, the only truly open PvP area in the game where crews would battle for turf, each turf being broken down into small squares that when held, pay out over time. It was a BIG moment when a crew would capture all of LV and turn it their crews color, and i mean a big moment that the entire server knew about, and was logged in the history books.
Only PvP that could happen outside of LV was between cops and criminals, so you had no douchebags flying around with a fuckin jet, blasting everything in site for the lols. Every 20-30 minutes 1 of 4 cops v criminal events were held, either bankrobberies or drug smuggling, dozens of people would show up to each, and paramedics would be there with first aid spray to earn $ and rank.
The punch line?
Nobody talks about it today... ever.
so that's where darkrp came from
Holy shit that sounds like so much fucking fun
Wow crazy I never thought I'd hear about MTA San Andreas...that was a amazing online server it had so many servers it was crazy and it was FREE...I remember on the server I used to play on they had huge places you could turn into your gang base, everyone was either in a crew and there were random shootouts or you could be a detective which made you so much $$$ compared to the criminals you could even do missions where you actually had to look for clues to solve murders.
EQOAnostalgia iu Jin Nikole moo l
Lm look jn
@@bugsy7878 there was even a DayZ version of it and a Life version like he was saying...the DayZ MTGA was sick
APB was so damn close to being a great game. 8 years later and there's still nothing like it...
It's such a shame. Nothing is worse a project with such potential fall flat on its face.
Did you hear it got a new Dev? Just let that sink in and savor it~
They have PC mods that are like it for gta
I loved it.
That's how I feel about GTA Online- it's an amazing game, nothing else is like it, but both Rockstar and the playerbase are choking all the potential right out of it :(
The moment I heard "EA" I knew where this whole video was going
LE EA BAD XDDDDDDDDD
@@nile2128 Why do you have a problem with a completely accurate statement?
Order of Dusk Ok Guys So Basically (Get Ready For It)....
Ea Bad XDDDDDDDDDD now gimme upboats
@@nile2128 So because it's a opinion held by the majority of gamers it's wrong?
You know what just for fun I'll do an impression of you.
Herr derr EA gud all u h8ers r pretending 4 likes.
@@nile2128 fucking cringe
“Won’t be a monthly subscription game”
> Plans to make it a monthly subscription game.
I wouldn’t’ve not have of bought it just for that honestly.
Edit: fixed my grammar. Is it better now?
I’m confused. What’s the correct grammar? I would’ve?
It wasn't monthly subscription it was daily subscription lol
@@crimsonnite9291 who cares. Grammer nazi's are jist pathwtic edgelords looking to prove they arent pathetic edgelords. "NA education" is better than EU leftist brainwashing education.
@@crimsonnite9291 Wouldn't have .....
A game developer that says making a promise only to go back on it.
NEVER!
No self respecting business would do, Why can't they take EA's or Ubisoft's example!
EA is the Soulja Boy of the video game industry.
Soulja Boy is the Soulja Boy of the video game industry.
@@jaytea4093 Shit
Jay Tea soulja game slaps
The customization in APB is insane compared to GTA V this game let you change every detail with your character and vehicle
that's about all it has to offer.. Game itself is garbage and so are the people that still play it. "play" it. It's 99% cheaters.
It makes me wonder why every game hasn't modeled this extensive amount of character customization.
lawlestest actually it’s has a anti cheat system called eagle eye and it’s a great game why you got to go insulting people just cause you don’t like your probably some lil ass kid looking for something to talk crap on grow up
But we got Saints Row for that.
Saints Row would be better to compare, its really awesome as well
>Really good that EA published the game
>Pay $7 per 20 hours on top of initial $50
?????
Omg
Imagine if R* or Bethesda implemented this in their games
The $7/Hr thing was aimed at Asian markets where most people have to go to internet cafes to play games, monthly subscriptions are a huge waste of money for them. The $10/Month payment plan was aimed for Western audiences where most people have personal computers and time to play every day.
Just look at WoW, in Western markets it's $39.99 with a $15/Month payment plan, in Asian markets you can pay $8-9 for around 4,000 minutes, or about 65 hours, of game time that only starts counting once you've logged in.
Every 7/hr of gameplay content that was added*
@@acewolfgang276 *Fighting Yao Guai*
Pay $10 to continue
Why did it fail? EA got greedy and came up with a weird payment plan to milk the gamer as always.
10 bucks for a month? That is like a very fair model. The true reason is more likely that the game just wasnt any good. People pay stupid amounts of money for games they enjoy. Even 7 bucks for 20 hours would sell like crazy if the game would have been crazy good. But it wasnt.
@@ralfrudi3963 Either make it a one time payment and free multiplayer. Or make the game free (or very cheap) and the multiplayer subscription based. Besides that before EA joined it wasn't supposed to be subscription based.
$7 bucks for 20 hours doesn't even make sense.
Well other MMOs have proven that you can have success with a subscription based model before, during and after APBs Lifetime. All you need is a great game and good marketing. EA might be anything but bad at marketing they are not. So you can only blame it on the subpar product. If APB would have been a fantastic game it would have had a huge following no matter the monetization used and compared to other games 10 bucks a month is a very fair amount. Other MMOs charge more than that, not even speaking about Microtransaction, Lootboxes or
freemium/free to wait games. It just wasnt a game that earned the right to charge monthly money.
@@onee 7$ for 20 hours makes complete sense. It is for people who want to play it super casually like only 3 hours a week.
You guys know you pay more for less hours of gameplay when you buy a singleplayer game, right?
Seems like fraud. I think David and a few of his employees/friends kept a lot of that money for themselves and claimed it as expenditures.
Damn I remember Downloading this on ps4 for free, didn’t know something as ass as this cost 100 million.
@King Croft I still play it today
well the console versions are especially bad because they're the current mediocre / bad state of the game ported really poorly and even unfinished. let's hope the new company little orbit makes APB a little less of a pain, and fixes the things reloaded porductions broke - also bringing it up to higher standards to keep up with more modern games. (they have already made some positive changes to the PC version, and they do have the right attitude trying to actually improve the game instead of milking it like RP did.
NewginsLab i mean it is shit but I got some good memories from that game with my clan SoS
LMFAOOOOOOOOO
NewginsLab as ass as
You didn't mention that Gamersfirst got bought out recently and APB has a new dev team once again. This team is promising to do what RTW and Reloaded Productions failed to do. Their current plan is to have the PC engine upgraded and console performance fixed by Spring 2019. Hopefully they fix it then do marketing again because imagine the shock on people's faces when they see ads for a game they thought died a horrible death nine years ago.
That is some awesome news. Would LOVE to get back into APB.
That is what i wanted to type too and you got it on the point they are changing everything like "p2w" (only agains same weapon types) and MM (Matchmaking) if someone want to know more about this game look in the Gamersfirst forum im hyped and i cant wait how everything will change!
I've played APB on/off basically since its release with Realtime Worlds. Honestly have made some wonderful memories over the years. It's a game with a good handful of problems but it was also an extremely fun game at times, for sure. Really hope that Little Orbit (the new owners) bring the game back to life... At least to some degree. It definitely has the potential.
imagine the shock on peoples faces? what the fuck are you talking about?? They probably gonna scroll past a facebook ad and say "huh looks cool" without changing their facial expression then keep scrolling.
idk much about the new company but a cool thing that I noticed its that they are REALLY open about what they are doing, thats always cool, meanwhile they work on the harder parts they have been trying to revive the community with a lot of events and fan interaction
hackers and no anticheat was why apb failed.
@Dik dic And this. Russians and a cult of 50~ people who had thousands of hours of invested cheating on this game are what killed it.
@@Spaz12ism *laughs in WoW*
@Cyrrow WoW is dead... it is now just a hub for virgins and disgruntled blizzard employees. However it has a great track record of being one of those games, until recently :)
@@Spaz12ism WoW has a current subscription count of 1.7 million...
@Ian Parrish... No, it doesn't.
1. those stats are from October 2018.. so.. not current. Do I even need to explain why that makes them redundant?
2. those stats were not even confirmed by Blizzard.
Even if that stat was true, compare it to other games which have 4million plus...
"Crackdown was 'only' $20 million to develop."
"They actually managed to pick up EA, which was really good, but..."
Hmm, I smell some weird logic.
Makes no sense
"Trailers on E3 which doesnt look that great"
Aight 50 million her ya go
"Ea join in"
Aight send the money to the drain
I refuse to believe that $100,000,000 was invested into this pay 2 win garbage
damn p2w reskins!!!
@Wild Pack Of Family Dogs spamming grenade launcher definitely not p2w lol
@Wild Pack Of Family Dogs its literally P2W
whats even more crazy is that the creator of GTA MADE THIS
You know that the 100 million investment went into APB not APB Reloaded. It was not pay to win and it only lasted 79 days. Honestly, at first I was rather confused by the timeline of the video because I didn't even know about its initial failure because APB Reloaded was the only version that I was aware of.
APB is what happens when Saints Row 3 forgets to stretch in the morning.
But saints row 3 just had a remaster
APB feels just like Saints Row 1, 2 and 3.
@@chernobylsurvivor2398 Saints Row 3 is such a weak game and did not deserve the remaster treatment. Now Saints Row 2? That's a game that deserved a remaster, truly the most fun game in the series.
@@tonightsbiggestgamer7078 true tho I never played saints row 2 if everyone says it’s good maybe it should have got the remaster they remastered saints row 3 cause it had the most sales
@@tonightsbiggestgamer7078 SR2 is the reason we have goofy SR3 n 4. SR 2 is a seperate story than SROW, totally different game. SR2 is incredibly goofy and dumb. the begining of whatt SR is today Is SR2, Facts
This game looked bomb , honestly this is the one time an open alpha would have helped SOOOO MUCH.
You're talking about a game made back when CDs were needed to install games. 2008...
I mean they gave gaming journalist demos, This was before alpha testing was a thing!
@@slyfoxyandalifesaver you are correct, it would have been more suited to be developed these days
It had public testing before release
@@slyfoxyandalifesaver Minecraft alpha was released in 2009, and they certainly weren't the first to do it. It wasn't widespread, but it was a thing around that time. Minecraft wasn't an open alpha like the Pandah is talking about since it cost $15 for an account back then, but alpha testing was a thing. Btw, Steam started in 2003, so there was definitely digital game downloads by 2008.
On a serious note, I played this game literally every day and had the best time ever between 2012-2014/2015 something like that and it was fun, the problem was the devs. they were always promising updates and stuff and even promised an engine update that looked sick af at the time but eventually didn't release, the company that bought the game was terrible and ruined it and the whole experience of it, they could've easily been one of the best in the right hands.
EDIT: BTW the anticheat was so poor i even remember a youtuber that only made hacks for this game with the same name but only different digits in each account and they couldn't even handle that so that a con as well :(
Tom Kark shoutout kellyq and epicgoat
@@brandonaminot8195 not many people know how harrowing those names are lmao
Who tf put 100mil into a game
You know what never mind
Weird
Your mom ha ha ha....
Rockstar
rockstar did and they got tons of money
Sharpshotz there’s a difference between rockstar and this company bud.
You forgot to mention a lot of stuff:
1) GamersFirst lied, there were a lot of occasions of putting p2w content into the game;
2) A hacking problem was devastating. There were waves when 90% of people would just create alt. accounts and play with free public cheats, just for fun;
3) GamersFirst promised a ton of content, obviously they failed to deliver it. What they did deliver, though, was a content that was originally created by RTW. All of it was in the game files. GamersFirst were promising a big engine update for 5 years. I dropped the game, so I don’t know whether it was implemented or not.
4) In the end, GamersFirst sold the game to a small company called LittleOrbit. They seem to be good guys, but I doubt they will be able to resurrect the game after what GamersFirst have done with it.
I know there was a small Lighting and Graphics update that G1 released at some point. It wasn't that big though.
And I believe Little Orbit can resurrect the game with no problem, if we give them the time.
I am afraid that they don't have enough funds to provide a marketing required for such goal
@@MiBen773 Same as Miami, I think it's to late for this game that was in advance but now is from the past ... to much to rework
Gamers First also fucked up Fallen Earth. That title had a bunch a potential until GF took over 😢
@@patrickpowell1526 Gamersfirst sounds like they need to change their name to Profitfirst
duuude that vehicle customizing loooked soooo goooooood
It really was, you can make your own symbols with up to 50 shapes, then put up to 100 symbols on a vehicle. The customization on this game and the cops and robbers feel are what make me almost miss it
It is good but the car handling in the game is ass. Every car drives like a brick.
I cant believe this game did better customizing then gta 5 how it that possible?
liam penny way better, that shit looks so cool
Overhaul yea i was amezed a game from 2010 had such good customization
I remember playing reloaded for 10 minutes and uninstalling it
Same☠️☠️☠️game was complete shit if you had gta online at the time. Plus this was when gta online was still young, fresh and didn’t sell overpriced vehicles
Not losing out, I have about 100 hours in it and the deeper you go, the more you realize it’s pay to win. If you want any good guns in it, you gotta pay for them at least loke $20 monthly, and if u want to buy just ONE good gun permanently you’re dropping at least $50. Not to mention that the only way to make any progress is by having their premium player subscription.
@@andrewnanai1065 playing back in like 2013 was better, all the guns in the armas was pretty much just reskins, the oca nano started the pay to win guns
Same
There you go UA-cam. I’m watching it. You happy now?
Yeah this video has been recommended to me like 4 times
A subscription to play a game? Not only that that but you have to pay 50$ up front? That sounds terribly anti-consumer.
Have you not heard of Worlds of warcraft? Literally one of the most successful game in the world.
World of Warcraft and Final Fantasy 14 are immensely successful and work on a subscription. The problem with APB is that their subscription was based on hours played as opposed to WOW AND FFXIV. What people need to realize is that games need funding equal to what it offers. Huge games like WOW AND FFIV need a subscription based payment because MMO’s aren’t a one and done type of thing, they need constant updating throughout its lifetime which requires more money. APB couldve worked with a subscription based plan but not the plan that they chose to go with intially before going f2play. The game had a shit ton of features,customization and potential in general but I feel like it was handled so poorly and going free to play revived it back a little but ultimately resulted in it becoming a pay2win castastrophe.
@@liltortillatree wows subscriber sister is not like this games system at all lmao
Eve online is subscription based, but at least the game allows you to buy game time with in game money.
133 hr and counting I didn't pay nothing and currently playing today lol
Idea for Next Video: How Rainbow Six Siege Survived.
@Kazoushi and look at it now a famous esport
It survived because of the constant support from the devs and the free dlc. It was a unique idea but it was done pretty poorly during the first few months. Some characters were clearly better than others and to this day 3 speeds are much more picked than 1 speeds.
Darth Maul Quasar I get all that, I wanted to see this guy put it into a video because I like his style and the way he does these videos. Figured it’d be a good one.
@@chokonnit7337 What? That isn't true at all? The only character that was truly overpowered was Blackbeard. And one speeds arent picked more at all.
@@masonada8826 I didn't say overpowered or that one speeds were picked more. I say balance as in some characters are blatantly garbage. Fuze is pretty trash and you'll only get kills with him if people have totally locked themselves in a room (which doesn't really happen in the roamer meta) and people like castle and iq are barely picked because their abilities are just pretty bad. People like rook and doc are highly valuable to a team yet people don't use or main them because there are faster and stronger characters. People like thermite are also not usually picked even though he is a TREMENDOUSLY valuable character. People don't use Thatcher because his ability is pretty bad unless you're paired with a thermite and hibana.
Honestly if they made the game free to play from the start and has a "premium monthly subscription" to get benefits for like 10$ a month and sold cosmetics as DLCs they wouldve been a huge success. But theyre initial greed of charging 50 bux for a game and then 10$ a month just to play it? That really backfired.
And yet I still play this game, even though it's dead and it makes me hate myself every second I play it. I've been playing since G1's OBT.
Wow awesome, I was spending my time only on the clothes and cars skins creators x) ... It was so hard to progress VS heavy equiped guys
@@Sakdos I reroll characters so dang much (for aesthetic reasons) that I never got the permanent car surfer mods or real end-game stuff unless it was pre-modded onto a gun (Think ATAC patroller coming with Mob Sling, or RSA Hunter with High-Mag Scope) but I was still able to get several characters to r150+, and Lord almighty if you don't tryhard no-life or hack in apb, you're not wrong about any progress being slow lmao
I spend a lot of time even now in customization and creation too, and that's mostly it these days.
mind if i join ya? i played this game quite a bit around 2014 but just stopped playing it because i couldnt get around the pay to win wall. a little nostalgia wouldnt hurt.
@@Hunt8er haha I was in hightschool at the beginning and I manage to bring some friends in game. It was so cool to drive in a huge van. But they leave early because we were rekt so often. Like one shot with rocket luncher, unable to win a single mission x)
@@Highyeena r150 is huge for me so multiple hight rank character is impressive haha
This story made me sad.
i had 4 fav games. 2 of them died right before my eyes. its bad
@@Phika741 Wow that's unfortunate. What are the names of the games, bro?
@@DontreadPimpBoy h1z1 and apb that died, actually i dont know the rest if they are favourites, i used to like many games, but i used to play gta4 for like 3 years, and csgo for 4 years now
APB is still online and active and improving under new management by Little Orbit.
Alexa
When you compare the character editor from APB with GTA V, it shows what a joke GTA Online in this regard is. You can literally create any person in APB, while in GTA Online every character has the exact same facial structure and black dudes look like white dudes with their skin painted brown. A joke. I have created a really decent Arnold Schwarzenegger from scratch with the character editor in APB and in the game i fought battles with so many popular video game characters, celebrities or animie characters. All well designed by passionate people with a very powerful character editor. Maybe the best character editor i have ever seen in my 30 years on this globe. I wish someday Rockstar would reach that level in their editors. A sentence, that is ridiculous, because on almost every level they are the most respected company in the industry.
So true
I've never played APB but I did hear about it back then on and off, this video clarified that. Your comment makes me want to buy it, and make Carl Weathers and find your Arnold Schwarzenegger character.
@@-Trauma. its boring and trash.
@tOY BOy Well what's the point of putting in character customization. Then everyone would just look the same. Plus since you are so smart how about you go make a game were you don't have character customization and see how many people play it. Sherlock
@tOY BOy You sound like a dumb fuck. Shut up.
January 12th of 2019, there is literally less than 400 hundred players in the game.
I wonder what that number is now
@@dimitrifedorov6851 only active server right now is EU. NA server died, this game is dead.
@@pivy4812 Sad to hear that somebody should do a remake GTA is lagging with 6 release there is a good opportunity for them tho
yikes, so basically EA killed this game
No APB was so big and innovative for such a small developer team that Real Time Worlds ran out of money to continue development... hence the glitched that were complained about.
APB was rushed out as a unfinished product before Real Time Worlds fired half of it's staff a week later and 2 months later shut down as a business completely.
The video is deceptive and not well researched. The content delivered was as true to the concept as it could be, the promise of was what to be delivered was only broken because of finance and development delays.
Vicky Fox they had a 100 million though, and had every chance in the world to succeed, the truth is that they only have them self to blame. Also shady business, lying about releases and other things, plus the fact that they had a super weird price plan sure didn’t help.
@@NudelKungen. Simple as that. They failed because of lying straight to the customers face.
@@NudelKungen. they failed for making everything p2w including your guns smh id rather play gta
My main problem was the cheaters... It was really fun in the beginning then cheaters were everywhere...
I miss this game, I played it when it came out on my potato, even tho the fps was low i loved the game
Edit: APB reloaded, not the original lol RIP
APB:Reloaded is more polished and optimised with more content. The only negative is some of weapons and vehicle handling have changed and the shader doesn't look as nice.
As Logan said, You played the unfinished version of the game.
Vicky Fox luckily it’s being finished now by the brand new developers who acquired the game a couple months ago and have a long roadmap planned ahead for APB:R on PC and both console versions because they acknowledged the console ports were lazily made and they want to correct the previous developer’s mistakes. Starting with PC first.
I think currently they’re still working out bug fixes and they are reworking the pricing of microtransactions because they think the old developers overpriced them, once those are complete they’ll begin working on regular content updates like new maps, new gamemodes, new weapons, new cosmetics, etc
Same
logan siebe what is wrong with u
Oh boy.. is that a robo upload I see there?
Is that a comment i wish i posted i see?
@@axtra9561 Is that a comment under my post I see ?
@@P9nda is that a comment on my comment i see?
hi p9nda
I’m here before 1million replies
So, moral of the story: Don’t have a release date unless you’re at least 75% or 85% done with making the game taking account possible ideas to add in.
Also don’t let EA take initiative of your company.
A marketing plan like that is odd to say the least. Me, as a gamer, do not like pulling out money to continue playing a game I already paid for
Very odd indeed. It's not like it's worked incredibly for Blizzard or any other company that makes sub-based MMOs.
Lolled9991 Don’t cut yourself on that edge.
you never know mmorpg?
@@mrglock568 that's wasn't even edgy you dumbass
Gamers are being oppressed.
I have over 2k hours in this game lol , i played this evry single day back then wow , spend like 600$ atleast
edit: btw it died because it was filled with hackers and they didnt do shit about it
And booters on ps4
LiterGamesTV booters?
Bruh 600$?😂RIP
@@mulacula9540 it's people who get your ip address and kick u offline cause they get butthurt all the time
LiterGamesTV oh thanks bro, wtf thats possible?
The next game to beat this failure will probably be Star Citizen.
nah
I thought so as well untill they have actually released hurston and made the game run way better. They are actually going super hard on this.
Yes probably
Star citizen is a long running patreon scam
@@emiljensen3298 aw are you one of these who have followed the next to little progress since 2012?
Started in 2012 still playing in 2019... One of my All-time-Favourite Games with over 5500 Hours played...
lmao
@@XeonIsWeird I was playing this game about 6 years ago..now im back..im lame af but idgaf :DD
I kind of imagined Cyberpunk online like this but they totally ignored that feature.
Cyberpunk online would ruin cyberpunk
FullMetalKaliber X not if it was like a 4-6 man online with friends or matchmaking
@@deshawnmarquist You're talking Story Co-op type ish but I'm not sure OP meant that and I'm not sure that would work either. I assume something like that to work would have to compromise the game loading for one. I love the idea though
Hey man love your work.
@@FullMetalKaliber the new cyberpunk will be online though
Why Fallout 76 failed would be cool ..
D. T. It’s actually really fun if you have friends and run around doing things you would do in fallout, but with friends. For example, setting up a massive base to have it attacked by ghouls and have everyone fend them off!
@@tesujisoftware any game can be fun with friend s
👌
easy, its using an almost 20 year old engine that's faced more name changes than code changes . any other reason would probably stem from that
There's already at least a dozen videos on the topic. It would be pretty unnecessary for Robo to also touch upon it.
Now, that's a lot of damage.
Digi I SAWED THIS BOAT IN HALF
Get out...both of you
Collin Specht why?
I played APB. I Enjoyed it... I am not pleased with the way the community is heading.
$7 every 20 hr of gameplay... if players could have looked into the future they’d be PRAYIN for micro transactions lol
Matthew Schwenker lol
You guys know you pay more for less hours of gameplay when you buy a singleplayer game, right?
@@ThisBeMayheM that's a lie
@@SF_XX nah it's not, like 4 games have a storyline longer than 20 hours
@@ThisBeMayheM I don't know how you worked that out but it's wrong on so many levels.
A one time purchase for a game you can take your time playing, replay at no extra cost.
When was the last time you paid per-hour for a film?
Furthermore we should never be valuing or pricing media on its length but it's quality and what it does or how it makes you feel in that time.
Would you rather pay full price for an absolute mess of a game. That is truly terrible in all aspects but takes you 100 hours to finish or pay full price for an excellent game that works perfectly but can be completed in 20 hours?
It should be said APB is very limited in content. You'd effectively be paying $7 an hour to continue doing what you did for the first half an hour over and over again....AFTER paying $50 for it.
Hmmm so 7$ for 20 hours...I have 2400 hours in ArmA 3...that would be like 900 dollars 🤔
That marketing tactic is stupid tbh
But for 10 dollars u get unlimited time for 30 days 🤦♂️
@@SaintjwickSaintM u had to pay before. Now it is free did u even listen to what this guy said in the video?
You’re going to waste years off your life play video games . If it makes you happy I suppose
and i have 13 across a few months. I would go for the $7 for 20 playable hours, and you would go with $10 for 30 fixed days.
Nothing about APB suggests that much money was put into it
The customization is still by far the best of any game ever, soooo
@The Sherminator the game was a failure for many reasons... the customization is the best but you need more than that to keep ones attention, obviously...
Dudes its an online game from 2009, search for metin2 who is another multiplayer game from 2009 and then talk about it
@The Sherminator
Not that I found the game fun (cause I didn't personally), but the customization was definitely pristine. More detailed than fallout customization.
@@kizuuna tell me a game with a better customization. In apb you can speed thousands of hours only in edit mode
When he said add your own music to the radio I was like “Oh my god” I don’t know why but that’s so amazing to me
*>Unturned music starts*
420 subs with no videos? Unturned is dope
GTA character customization and car mod is a joke..
Testify my brother
Lolno, GTA V car customization rapes APB in every position possible. Just cu$tomize a shitty Charge Cisco in APB then customize a Sultan RS at Bennys in GTAO. Let's be reasonable.
@@Toxic2T APB wins when it comes to graphical customization though. You can literally design anything you can think of. But it definitely sucks when it comes to body and performance modifications.
@@GmOnEy21O Yes; you can make any vinyl possible. But cosmetically, you can't even hange a bumper or spoiler. And if you do, you have to pay real money. Hence it sucks, also cars handle like shit with lots of input delay.
@@Toxic2T Yep, that's why I pretty much said gta is better for everything except the vynil. I know all about how shitty the handling is, I have over 2,000 hours and 4 r255 characters. Though I haven't played in a couple years
As someone with 4000h+ (active hours not afk in a social district) over 6 years. I want to try and give my thoughts on APB as unbiased as possible. First off, I want to dispell this illusion about the game being P2W. It is not, the amount of actually overpowered premium weapons can be counted on one hand alone. Admittedly they dominated for longer than they should've but they were all eventually fixed. Not to forget, releasing something very powerful to increase sales and income only to nerf it later is a rather common practice in free games, even league has done it by releasing insane champions that got nerfed later. The best weapons in this game are free to play, the strongest being the N-tec 5 (AK47) that is obtainable very early on. Premium weapons are either reskins or alternatives to free guns, but at the moment none are overpowered.
In general, the game suffered under incompetent developers/publishers (RTW, G1) making unreasonable claims, the most notorious being the supposed engine upgrade in late 2014 and the console launch disaster. Little Orbit has been steadily working on the upgrade since they bought the game and the current release is planned for somewhere around april 2019 as far as I've heard. The cheating problem existed, but it was never as bad as people claimed. APB now has BattleEye (though it seems to be an older version so more stuff gets through) which has decreased the amount of cheaters by a lot.
I think your essay is fine for what it is, but there is a lot you don't understand. Now, I can't expect you or anyone else to play as much as us veterans, but I will say it is extremely difficult to talk about or review APB accurately unless you are a veteran. As a beginner, it is very hard to get into the game. What remains are mostly long time players who know all the mechanics, making you feel like you are playing against inhuman monsters, which results in the majority of the cheater infested rumors. However behind the initial awe and following beating you have to endure, you reach a point where you see why we are still here today. There is no game like APB. While you can find specific elements that APB has in other games (ex. GTA cops vs robbers), the combination of all the mechanics in APB are what keep us here, cause there's nothing like it out there.
What I would've liked you to do is talk a little more about the present day. Little Orbit has been working hard and allthough we've had some wonky updates, they have been steadily improving the game. Battle Eye, weapon balance and a number of QoL changes alongside new events and new forms of community interaction (ex. a volunteer GM program) have been added. They are actively communicating with us and even though progress is slow due to them working on the engine upgrade alongside everything else, the game is improving. Once the game is updated to 3.5 they can implement alot of the fixes they have in mind, the biggest one being working on the performance issues of the game and adding a new matchmaking system using the phasing capabillities of the unreal engine.
The fact that this is the third team to pick up APB just shows that there is something here and Little Orbit seems to see it. Now I will say that this sounds all great, but the game still has major issues. Even so, if you have the slightest interest in picking it up, I wish you luck. It will be a hard time but you might be able to see the APB that we are seeing.
Kind Regards
2600 hours here -"The fact that this is the third team to pick up APB just shows that there is something here and Little Orbit seems to see it." Its a unique game.. theres not a game that matches APB in gameplay or customization imo.
You Gatta Flex On Them Slave Owners f
@You Gatta Flex On Them Slave Owners one mans trash is another mans treasure, I'm sure whatever games you play many people consider trash as well.
*calls himself inhuman monster*
Jamal Lewis Play APB and tell me it’s not trash.
2:32 "and character customization was unlike anything ever seen at the time" you should have added "or since"
true still some of the best even in 2019 probably also in 2020 they did that perfectly for sure!
APB was a hilarious game, definitely did feel unfinished and rushed but it was incredibly fun, especially thanks to the customisation. I really had fun with it, but as you said, the problem is just that its budget was ludicrous. It's a game that could have been made with maybe a 5 million budget, but somehow they produced it with 100mil.
The game is still pretty fun. Something you forgot to mention is that Gamersfirst sold hacks to people and then banned them. But never VAC banned em. And now it has a new developer and they are trying really hard to clean up this game to be something better
LOL really?
@@whatNtarnation90 yep
This is true, they are getting better server performance, better performance overall, they have added battle-eye pretty high end anticheat. The new engine for the game is getting closer and closer. im just hoping they are holding their word.
@@ShakiAPB I had fun on the game before, but now with all these improvements I can't wait to play it again
@@michaeldude2549 This game is slowly dying still, the main reason is because everyone is waiting for the new engine to be released, so dont let steamcharts fool you guys. a big streamer that loves APB. summit1g cannot wait to play again once the new engine is out. if he streams this game with 8k+ viewers, its gonna really get the word out there. lets just hope little orbit does what they are saying they gonna do.
"They managed to pick up EA which was really good."
x Doubt.
The nice thing about the 7$/20h thing was that you could pay with in-game currency. I funded my 'subscription' by making decals (mostly recreating gun company logos for people to slap on their cars/clothing) and selling them to other players.
Loved this game, even the reloaded version. The problem was that the company that bought it put nothing new into it.
Iirc when I was playing reloaded the only new content put into it was things cut from the original rtw release.
If gamersfirst actually continued to add content (weapons, cars, missions, clothes, maps, etc) this could have been really good and I'd have continued playing it.
APB was one of my favorite games. It'll always hold a special place in my 💓
Same. I played it a lot back in 2012. I loved the overall vibe of the game and it still has my favorite art style of any game to this day. It really felt alive back then. It might have even been at the peak of its popularity when I used to play it. It's sad that it's deserted now apart from the few hardcore fans that still play it. I'd love to see an APB 2, but I doubt that will ever happen.
I also remember playing this game back in 2012 as well. It was pretty fun at the time.
Good times
I wish I could've had a good time with the game. I stumbled across it while looking for games with good customization and behold, I found APB. I thought it was gonna be a good time and replacement of GTA 5, which was getting really boring and stale. But it wasn't what was I expecting. The combination of terrible lag, not knowing what to do, and broken physics were what killed it for me. If I knew what to do and didn't have a grandma's internet, then yeah I probably would've gotten to all that customizing stuff I hoped for. I may give APB another try in the future but for now, I have no interest in trying the game out.
It still is a favorite for me.. the company running APB:R though.. probably most hated next to EA, I'm glad G1 was bought out.. No other game has this level of customization in 2018.. and its sad
"flashback to 2005"
yo, please, never do that again.
I played this on my shitty 2fps laptop when I wasn't allowed to play GTA
It could've been so good. I like their charging fees but they should've possibly lowered or removed the initial purchase section. (I'm making this comment only watching up to 7:42, so you may have already stated these things or made my idea obsolete)Honestly, I think the whole reason this game failed is because they took to long to find someone to sign with, and they choose to sign with the wrong company. EA clearly has and will continue to push out games to fast and abuse smaller companies. Ex, BFV, Star Wars Battlefront EA 1-2, and I'm sure there are others. It's a shame, this game could've done so well, and we have yet to see a game like this. I hope someone buys the rights to this and gives this game its true glory.
imagine if Rockstar took this, they could really do something great(except they'd overwork their employees and I hope to god they wouldn't have modeled it after GTA V Online)
@@SerenityJayne they would definitely make it something close to gta v online but I believe they could make it work in some way. Aside from that though the employees already said they overwork on their own free will because they care about the games
Exaltica thank you for letting me know
The Crow Brotherhood Little Orbit bought this game a little while back and at least so far, have been making a lot of improvements
This was back before EA Entertainment was the monopoly it is now. Old EA cared about their games. New EA is just pumping out what they know they can make money on. Just look at what they tried to do to Battlefront 2.
"Costed"... it's just cost.
Thank you.
I think you mean 'justed' cost.
@@mozzy1268 I think you mean "kysed"
phatdab69 69 LOL
@@Andjun5174 i think you mean 'meaned'
Still better than Fallout 76
Too true. Fallout 76 is total trash and now that they fixed the only reasonably carry weight glitch I think its time to move onto another game.
@Wild Pack Of Family Dogs
I've played APB back when I was much younger, I wasn't stupid enough to buy Fallout 76. Even if Fallout 76 was free to play, I wouldn't play it.
It's not worth the space on my SSD. It's not worth the 50GB patch that broke more than it fixed.
I would *buy* No Man's Sky before I'd play Fallout 76 for free.
If you could stop defending that garbage non-game by trying to pretend people insulting it are kids, I'd really appreciate it. Because you just look fucking dumb.
@@Microtardz Dont feed the shill
Fun game. Especially the last update which fixed a lot of the issues.
Shilling is a real issue among video game companies, and remember to look for signs.
If a comment has no source nor listed problems, it is likely part of "Undercover advertisement" - astroturfing competition.
This is a perfect example. Nobody has actually mentioned the issues with FO76 - they will often mumble something about NPCs despite this being a well known fact about Fallout lore. Even the NCR, some 200 years post war, had a population of a mere half million.
Something which is no secret - almost every issue thus far has been due to a separate department or was patched within the first four weeks of release.
So, comments and votebots are used to influence the reception of it. It happens with every Bethesda game in particular, however, not exclusively.
Halo 3 and Halo Reach also received similar abhorrent treatment - so much so that Halo Reach's features didn't pass over to the next games, leading to an immediate decline in sales.
This happened in Fallout's case with NV - short term memories, NV was lambasted for its launch and is still infamous for it.
Now this isn't a lot of examples, but we can tell, by absence and the enormous presence of defense among "journalists" that the companies DICE and EA are among the worst - Battlefield One and Battlefield V were both fantastic examples of games which were defended constantly despite their aggressive political campaigning present in both.
I played ABP Reloaded when it launched and good gods was it broken.....
I make my character, jump into the game and like not even a minute later bam dead from a glitch, respawn, some moron is attacking so I whip out my piddly guns and die again respawn then steal his car and run his ass down with it and get kicked.....asshats were disrupting the game and I get kicked???
never touched the game again....
game is somewhat playable sure, gfx ;look better than F76 but the game is otherwise utterly BS.....to not have safe zones or anything 👿
You...didn't answer the question, you gave a timeline of APB but nothing that could be described as "why"
Yeah
Exactly
So this video is about Bethesda's future?
The Cult of Todd Howard will hunt you down...
Title: why APB failed
Video: tells you everything BUT why the game failed, lol.
Yeah a vast majority of these video essees are just clickbaity thrash
Did you pay attention to the video at all? He talked about the reasons on why it closed after the 5:00 mark, just because he didnt literally say "the game failed because buggy release, PC exclusive or not? and weird choices in general" doesnt mean he didnt state the reason although yes the video is dragged to the 10 min mark but come on, if you just wanted the short answer you should be on Google, not UA-cam.
APB WASNT KILLED IT WAS MURDERED HUEHEHEUH
lol That channel is the Worst
@@BLUE5294 yup
Man I loved APB, and I still love it. I used to play it so much for years but stopped 3 years ago. The main reason I stopped is because I grew out of games and lag and hackers were starting to ruin the game. But I do want to play it again
GTA Online took most of it's community tbh.
At least in APB you don’t get blown up by a Hydra every 2 seconds and you don’t have to resort to passive mode or resort to finding a solo public lobby method to do public lobby exclusive freemode businesses.
And at least APB at this point in time still tops GTA in customization since APB’s customization is limitless compared to GTA where they don’t even allow you to recolor shirts and put designs on them other than your crew color and crew emblem.
The only improvement GTA has is it’s stable on consoles, doesn’t have graphical issues on consoles, and the game doesn’t go dead at night time like APB does.
(I still love GTA 5/GTA Online, and GTA still stands as my number 1 favorite game series of all time. But they both have things that top each other so there is no better game it’s just based on opinion)
@@NeonTheWolf Lol you talk like there was no closet cheaters in APB, it was full of p2w retards with trigger bot, macro and autoaim. This is why it almost died, and even if GTA O is full of cheaters, somewhat is still enjoyable. At least you can customize all your shit without selling a kidney to pay for it.
@@Toxic2T wait wait?😂😂 GTA zero Hacker? Are you kidding? xD I got banned, for NO reason, and all of my Friends hacked money with a Modmanager, and guess what, they still run around with 450M or more, and they didnt got banned. Not even a Light of it. GTA anticheat, sucks even more than APB's.
Nicolas Torres at least APB cheaters are rare to come across, GTA Online on PC has literally no anti-cheat it’s just a free for all playground of modders just giving you money you didn’t ask for, destroying your stuff, ruining your business freemode missions, etc.
Pay to win can be used very lightly in APB, as you can unlock equivalents to each microtransaction gun by playing the game and grinding yet people always forget that. If you’re gonna class APB as anything then it’s “pay to skip the grind”. Just grind the right contacts and they’ll unlock you the equivalents to those microtransaction guns.
Another note on GTA 5 for PC: those GTA Online modders were also able to hack peoples SINGLE PLAYER SESSIONS they ruined speedrunners story mode speedruns by randomly killing them and ragdolling them.
Anti-cheat on GTA 5 on PC literally doesn’t exist, the only way to enjoy GTA 5/GTA Online without being harassed by hackers is playing on Xbox One and PS4 which is secure only for the fact that those consoles are impossible to hack games on.
(EDIT: you acting like customization on APB is expensive, majority of the customization IS ALREADY FREE TO GET AS YOU LEVEL UP. and if you choose to buy some microtransaction customization items they’re only like a $1.00 or $5.00 which is cheap as hell.
Don’t act like customization is overpriced like Fortnite because it really isn’t. You’re just pulling shit out your ass to make the game look bad.)
@@rexchiller9287 Can you read? I never said GTA had zero cheaters. APB community sucked, and it brought the game to it's knees.
Star Citizen: Hold my beer!
but, hey, they spent millions in stupid ass story with mark hamill. Instead of using it to make the fucking game
At least they actually made a game here
Idk maybe
Been living under a rock lately? Its actually becoming a game now.
@@Baleur nah they'll announce another stretch goal and delay it further.
When they said GamersFirst, they were talking about our wallets.
Moneyfirst
The GamersFirst version of this game was free to play though...
@@HmmmmNiceBike yeah barely
Leanify TV the game is nice, but everything is expensive that is in armas
@@HmmmmNiceBike barely, it was full p2w
2008: “This 🤓 is 🤓 going 🤓 to 🤓 be 🤓 the 🤓 GTA 🤓 killer 🤓 🤡s 😂
Played this game once few years ago didnt know what to do so deleted it
Haha
exactly, I wasn't rly searching to play against players who has bought better guns, cars etc. still bad tho xD ain't fair to low budget players :P
Mboy556 the default gun is meant to be capable of killing anyone, which is why some high leveled players with like 10K hours still use the default gun in combat and is considered one of the best guns in the game still.
You just have to practice with it and build up your skill with using it to put it to full potential.
Same, made no sense to me
Saaaame
I played intermittently during this games more 'glory days' between 2011 - 2014, and once you got your foot in the door with the game, won a few matches and were able to hold your own and had people to play with, it was a very enjoyable experience, however there was a lot of issues which racked up.
1: Poor optimisation and server stability which often lead to lag.
2: Match making, it was very common for a team of silver and bronze new players still trying to unlock some sunglasses for their characters to be put against a crack team of gold players, all on microphone with each other driving around in the high end mad max style vehicles and store weapons. Other advantages include vehicle spawn points and able to rearm very quickly on the experienced player side which all in all puts the newer players against seemingly impossible odds, not only may they be better players you're against, but they spawn closer, have better weapons, changing weapons for situations on the go without having to drive to Joker points, all this can be very intimidating for new players and thus was probably a key part in what kept the player count lower. Even things like the blood clotting modifiers made you tanky and would often make new players wonder how you survived when they hit you more than you hit them.
3: Botters, though it was cleared up many years later greatly from what I've gathered, during the days when the game was still relevant they were rife, 180 snaps everywhere.
4: Not very friendly to new players, most players would typically have been introduced by a friend who'd explain to them as they played together, but to someone going in alone it could be very intimidating.
5: Rage inducing, due to the game having a ranking system which means losing takes away from what you gain, when you combine the poor match making which means being against teams of greatly better more experienced players with a team of newer less experienced players, combine that with the lag mentioned above, the odd botter, and the annoying music which would play when you died, it would be very easy for those lacking in self control to smash their keyboards lol.
6: PTW weapons and vehicles, though steps were later taken to balance things out, same as with the botters, during the era when the game was still relevant, there was a clear edge with the bought weapons and vehicles, and granted this was a free game and they needed revenue, there was a clear advantage to those weapons. A good player with starting weapons will still of course beat a less good player with the most expensive weapons, but when you're in close quarters and fairly evenly matched, the guy with the 'Whisper' from the ARMA's store was typically the one not waiting to respawn.
7: Player counts, hardly anyone playing outside of peak hours, which could mean never being able to find matches, and thus when the matches are found, it will typically relay back to the match making issue. You would also have people trying to fight their way into the full servers during the peak times in order to have the proper playing experience, which could take about 15 minutes worth of just clicking connecting to district and reading "Too full".
Overall I found the game very enjoyable, and think that if the same concept were to be made now on a new engine, with stable servers, and more friendly to newer players with maybe some non PVP features to help ease people in would become a very big hit. Sorry for the massive amount of text lol.
It’s actually the hackers that killed the game
Absolutely 100%. I played the game for a while via a friend, and every 2nd person you were introduced to was a hacker. Anyone who was anyone was hacking, or playing with a hacker. Horrendous.
I downloaded and couldn’t figure out why I was always being dominated. Later I learned like 80 percent of players were cheating lol
Nha it was easy to beat hackers in this game. If you're new and you got beat a lot it's mostly because good players would play in low standing servers.
Maxime Cloutier okay
Man I can’t say shit about games without someone saying I suck or they are awesome
Is nobody going to comment on "he went on to make the first two GTAs" despite the fact that GTA came out 10 years earlier?
watch the video again bruh
I still had the TOBUSCUS tattoo in APB :(
Hoàng Nguyên bruh wut
Hoàng Nguyên lol what?
He's talking about Toby games
He's saying that tobuscus means "i suck D" in vietnamese , it isn't that hard to understand
Not everyone speaks Vietnamese tf
I remember playing this. Customisation was great. I didn't even farm for money. Just sold my self-made skull masks that were hip due to CoD. I was really surprised by how much people were willing to pay for them. 10 hours of grind for the mask? No problem.
Why does it cost so much to produce it? And where does the money go?
D6VXD Mainly to bloated executive contracts and overpriced advertisements. Its not like they were paying the programmers big bucks.
@D6VXD Partly it was engine and graphics editing program usage rights purchase cost, partly it was salaries of a full staff for 5 years, partly it was building purchase, maintenance, and taxes costs, partly it was the costs of having living actors motion testing for the animators, partly it was the cost of purchasing servers to run the game on, partly it was the cost of the domain name and hosting services, and partly it was from extremely high advertising costs. You'd be amazed at how fast it all adds up.
Thanks for clearing that up guys!
they spent a shit ton of millions on some e3 showcase years ago, they bought a very expensive, heavily customised car.. some sport's car, there are pics no the internet. the car alone cost a few million.
4 years later, there is only one person actually working on the game.
We got the game a bit more alive now due to the 64 bit update and engine upgrades
Its still a fun game, not wow but still revolutionary, way ahead of its time.
If apb was released today with better graphics, engine, and overall performance standards that are required nowadays in other triple A titles, this game would have been top tier, prob most played shooter after the tactical ones (valorant/cs)
There is no way our old apb can upgrade to such standards, but if there is a dev, with the budget and will to do an "apb ripoff" or "apb2" or w/e, now it is the time
There are also soo many freemium models to follow out there, no need to add stupid p2w weapons, just keep them accessible for everyone or at least make them pay 2 rush, not pay 2 win.
Hopefully someone important sees this comment and wants to take the ball.
Oh, look at this. Another RoboKast upload, just when I was getting bored. *How convenient.*
game was amazing for me cheating killed it to the max, they never done anything to stop ppl to cheat
really shame
MikiGameplays well said.
Yeah the hackers sucked, but still an amazing game to this day, nothing comes close to the apb world experience
It now has an anticheat
i would just drive in circles all night at a busy intersection messing with people who were trying to take it seriously- funnest game i ever played
Seven dollars for twenty hours? On top of a 45 dollar price? What a terrible deal. That idea was not good by any standard.
David jones lives literally 30 seconds away from my house
I remember getting hyped for this game when I was a kid. The pricing model was absolutely and completely moronic, holy shit.
I bought APB on release in my local gaming store, then they closed it shortly after. My face = :O
Wow, the nostalgia. I remember playing APB Reloaded as a kid and absolutely loving it. Upon a recent visit though, I can understand why it failed. While it is a pretty fun and engaging game, the repetitive gameplay that plagues many games of this nature is overwhelming. Maybe one day, hopefully, it'll become the game it hoped to be; but for now, I can only see myself playing it for a few hours a year to relive what once was.