Thank you all for providing so much entertainment to me during my high school years. All of the music, how to, life videos, just talking about problems, etc. It has all been a great help to keep my mind off the horrible things that are happening on the outside. Can’t imagine what I would have done without you all there distracting. I wish I could repay you all but I am just a sad jobless teenager. But now, I’m going to college to hopefully train, get a real job, and then hopefully pay it all back; somehow. For now the best that I can do is just say thank you for now and know that I hope you never stop making awesome content. I hope that youtube doesn’t screw you over too much this day and age. Look forward to bringing your content along with me to college as well. And thank you once again for keeping my mind off all the horrible things that are happening these days. Really has kept me sane all these years. Thank you all sooo much!!!!
liking these series . thank you for the efforts you are putting in these just one suggestion dont skip the crucial modeling parts such as the one where made arched windows...could have learned one or two tricks from u there.👌🏻
Hey Saksham, thanks for the input! For the arch, all that was really involved was adding an edge loop down the centre of the window, moving the interior and exterior vertices of the top frame up vertically and then using the Ctrl +B hotkey to bevel the centre edge loop as much as I wanted. From there, I just merged any unnecessary vertices for some clean up. I hope that is able to make up a little bit for potentially lost info! -Chunck :)
Good thing is that people can use the same idea, make the separate parts for the building, use it in an engine to make the buildings modular. Which is nice.
@@cg_cookie okay here you go Chunck CHUNCK, YOU WERE MARVELOUS WITH YOUR USE OF BAD JOKES, YOU MAY LIVE FOREVER AND FEED THIS WORLD WITH NECESSARY BAD JOKES....
@@tentative4474 You've heard it here first folks, I'm immortal now! All I need for sustenance is dad jokes and terrible puns! With those forces combined, I'm unstoppable. -Chunck >:D
i didnt want to laugh, as bad as your jokes are, but that cube on top and then cutting away just got me so off guard, lol. anyway, thank you for the brief overview and light humor!
Silly question: is this the complete, full tutorial or just a previa? The reason I ask this is because I loved it but, because I am a novice, I missed the step by step explanation (Keystrokes). Is it possible to do this with more complete steps? Or should I do this tutorial the way it is even though it feels rushed for some novices like myself? THANKS in advance! ^__^
Hey thanks Yann! Ya, I will try to ensure I use screencast keys for future vids. I try my best to make sure I call any out when I use them but I'm sure some slip through the cracks. Any areas where you may be unsure what hotkey I used? I would be happy to let you know over comments! -Chunck :)
@@cg_cookie Hi, thanks for the answer, your videos are really great and very well explained, but some of us are really new at this and knowing how to do this efficiently would really help us a lot. It will surely look like a very common shortcut for you, dont laugh hahah, im really new at this, its at 4:04 when you create and slide these two edges at the same time.
@@yazi4043 No worries, I'm always down to help out! I think the moment you are talking about is when I am "beveling" the edge right down the middle of the plane, right? The shortcut for beveling is Ctrl + B, and before you commit a bevel, if you scroll your mouse wheel up or down you can add or remove edges too! I hope that helps out. -Chunck :)
@@cg_cookie Yea I think its exactly that, the thing is that I knew about the bevel but most of the times I dont know how or when to use it, and wathching your videos really help realise when. Keep up the good work mate, amazing and well structured videos.
Hey man thanks for the Videos, i hope you see this. May you please get that app that shows what buttons you press on screen to further assist noobs like myself. Thank you
I cant figure out how to make the loops wide to make the cracks in the sidewalk. Im new to blender and watched a 20 minute tutorial. Maybe a few more? 😂
Question! Please if anyone really can answer this, my blender will improve 2x No! 3x times! You see at 5:13 this person drag his plane, and then the plane suddenly stopped it seems like a magnet position, how to do that? You know in Adobe illustrator, Powerpoint, Etc. We have the ability where when a 'two' object met, they have magnet or something, is there tutorial of that??? So their position are the same
docs.blender.org/manual/en/latest/editors/3dview/controls/snapping.html?highlight=snap%20grid Basically, check your snaps. Enable "Increment" and also check the "Absolute Snap to Grid" If it's turned off, you can temporarily enable it while using a transform (G, R, or S) by holding CTRL
Ideal? Probably not. Doable? Very likely! It may require a significant amount of playing around with, but I do think it would be possible to come up with something doable for placing your bricks in a more procedural fashion! -Chunck :D
Yes alt+D .... shift + D is duplicate .. just a copy. The instance is a copy but it is tied to the original, so any changes you make to the original happen to all the instanced copies... so you can have a thousand doors all editable through the one original. Kinda like a class in CSS. I’m not entirely sure if the connection is editable... like what changes you can make to the instances without breaking the connection (beside small,move rotate). Also I think when you instance the computer uses way less resources to create all the instanced copies. It might even technically lower the polygon count? Because they’re not “real” objects. Something like that lol
Holy! Awesome video, great tutorial, great explanation, love the dad jokes (I do them myself all the time, compliment intented!) and the sense of humour is amazing as well. Thank you for this!
One question plz , if i subscribed will i be half good like that ? Will be able to create from my own mind ? Will i have patience to complete a project ? Will i understand and be good ? Even after 2 years ! Please cg cookie replay to me honestly and the minute i have my salary I will subscribe. Thanks
There might be a simple solution, but in your workflow, everything connects to each other and moves per 1 meter. However, the snap function is not turned on? How?
Weird, when i try to bevel that loop cut it adds the lines but it doesn't actually sink in, it just stays as a flat surface; anyone else have that issue in 4.1 ?
Select the edge and press Ctrl+B to bevel it. Don press anything, just grad to the width you want. Then you can see window in the down left corner where you can adjust your bevelling
I'm sure there are "isometric" rules, but rules were made to be broken! As well, I don't know any of those rules so I break them entirely by accident... So you very well could be right! -Chunck :D
Dude! How do you copy these objects? I tried by modifiers but it doesn't work exactly. Or shift+d doesn't work too. Can you answer? (as like how did you at 2:32 or 1:57 )
how did you do that at 3:00 where you can scale all the faces of the plane on the door and it affects it separately when you extrude and scale, if that makes sense?
@@finalmasquerade 3:00, you can select multiple faces, press I to inset, and then press B to turn 'border' on and off, this means each face will separately inset. 4:00, if you ctrl + B (bevel) an edge loop it'll create a symmetrical face around the edge loop.
Why don't you explain what you are doing? Most people watching these are beginners, that means you need to explain this stuff like we don't know anything. What is 'instancing'? How do you do it?
For the sidewalk bevel at the beginning, after you've made your loop cut and add the bevel, it will look flat until you select the center line of each bevel and use alt-s, more aptly known as shrink/fatten, to adjust the depth of the bevel you've created.
In a lot of these, whenever you need a cylinder, you always just make a circle and extrude, instead of just using the actual cylinder primitive. What’s the reason behind this? My guess is... you don’t need the end cap geometry, so this is a way to not have to delete the faces of the cylinder.... but it’s the same amount of steps. Make a circle and extrude, or make a cylinder and delete faces... so is there more to it? Annoying properties the cylinder has or something? Or it’s bad to delete those faces or something ?
3:35 wtf is this? I found no reasonable explanation ALT+D is an linked dublication of an object, like an prefab in unity. Why there are so many ways to express one thing is a mistery, no it's obvesly not and someone just named it wrong. I hate when things get thousand different names just because they do slightly different stuff but also in a common way. "english is shit in technical terms"
It would help if we could see what shortcut keys you were using
Blender even has an option to turn screencast keys on. This isn't really a tutorial, it's far too cut up, and without helpful steps.
Thank you all for providing so much entertainment to me during my high school years. All of the music, how to, life videos, just talking about problems, etc. It has all been a great help to keep my mind off the horrible things that are happening on the outside. Can’t imagine what I would have done without you all there distracting. I wish I could repay you all but I am just a sad jobless teenager. But now, I’m going to college to hopefully train, get a real job, and then hopefully pay it all back; somehow. For now the best that I can do is just say thank you for now and know that I hope you never stop making awesome content. I hope that youtube doesn’t screw you over too much this day and age. Look forward to bringing your content along with me to college as well. And thank you once again for keeping my mind off all the horrible things that are happening these days. Really has kept me sane all these years. Thank you all sooo much!!!!
This was great ! I’ve some time lapse videos of buildings like this, but never an actual tutorial of this quality !
I don't want to lie. I came when you built it.
liking these series . thank you for the efforts you are putting in these just one suggestion dont skip the crucial modeling parts such as the one where made arched windows...could have learned one or two tricks from u there.👌🏻
Hey Saksham, thanks for the input! For the arch, all that was really involved was adding an edge loop down the centre of the window, moving the interior and exterior vertices of the top frame up vertically and then using the Ctrl +B hotkey to bevel the centre edge loop as much as I wanted. From there, I just merged any unnecessary vertices for some clean up. I hope that is able to make up a little bit for potentially lost info! -Chunck :)
Good thing is that people can use the same idea, make the separate parts for the building, use it in an engine to make the buildings modular.
Which is nice.
I dont even know why but I love your sense of bad jokes.
CAUTION: ONLY COMPLIMENTS INTENDED
Could you say I was "good" at making bad jokes? 😂 -Chunck
@@cg_cookie okay here you go Chunck
CHUNCK, YOU WERE MARVELOUS WITH YOUR USE OF BAD JOKES, YOU MAY LIVE FOREVER AND FEED THIS WORLD WITH NECESSARY BAD JOKES....
@@tentative4474 You've heard it here first folks, I'm immortal now! All I need for sustenance is dad jokes and terrible puns! With those forces combined, I'm unstoppable. -Chunck >:D
@@cg_cookie haha
Pfffft 😂 The humor is priceless. Very motivating for getting started. Thumbs up!.
Wow thankyou you given me a practice. Thankyou very much
Thanks for checking it out, happy to help! -Chunck :)
i dont get why you skip over important steps when making these toots. How did you make the window arches?
Additional to the tips and tricks, I love your humor, we call it „dry humor“ here in D.
When I whatch it: easy and fun
When I do it: it's 3:00 PM
Love the modular approach, thanks for all the ideas!
amazing
i didnt want to laugh, as bad as your jokes are, but that cube on top and then cutting away just got me so off guard, lol. anyway, thank you for the brief overview and light humor!
Loving this series, gets better with every video! Even the jokes are growing on me 😂💕
lol
I said that about the tree one
Silly question: is this the complete, full tutorial or just a previa? The reason I ask this is because I loved it but, because I am a novice, I missed the step by step explanation (Keystrokes). Is it possible to do this with more complete steps? Or should I do this tutorial the way it is even though it feels rushed for some novices like myself? THANKS in advance! ^__^
The same me... he do this so fast that i barely see what he is doing...
calm down these tutorial are made for intermediate students
@@fugitivelibra2109 calm down?
@@OskarSvan what do you mean?
It's an overview rather than a tutorial meant for intermediate level users.
Incredible modeling process!!! I use Wings 3D, bur I'm learning a lot here, with your video. Thank you!!!
helpfull tutorial , thanku
Nice simple but useful so happy to watch your video
I'm happy you liked it Wayne, thank you for checking it out! -Chunck :)
you got me bro 5:54
I like this lego way of assembly more that loop cutting the entire thing
intense
Almost got me there with that roof thing, Chunck...
Darn, I'm going to have to go all out for the next video! -Chunck :D
Thankyou so much!! this video was a great help! liked and subbed!
you're a god
Technically I'm just a city planner. But sometimes I consider it close to playing God. -Chunck :D
You're an idiot if you think making a low poly 3D building makes you a God
I can't get the bevel to work on the loop cuts to get the cracks to show up. Anyone got an idea what might be happening?
OMG pls help i cant do this bevel thing on 0:32s... It makes some weird traingles instead of bevels...
Great video, thanks. Just one question, what would be your workflow if you had to recreate a building from Street view, so a real one?
Chunk is good at these models :D
Greetings from me (Living on the other side of the planet - that is, in Europe)
Hey thanks Dominik! Greetings from me (Living in the other OTHER side of the planet - that is, in Cookie Land) -Chunck 🍪
Really good video, it would be amazing if you could show which shortcuts you use.
Hey thanks Yann! Ya, I will try to ensure I use screencast keys for future vids. I try my best to make sure I call any out when I use them but I'm sure some slip through the cracks. Any areas where you may be unsure what hotkey I used? I would be happy to let you know over comments! -Chunck :)
@@cg_cookie Hi, thanks for the answer, your videos are really great and very well explained, but some of us are really new at this and knowing how to do this efficiently would really help us a lot. It will surely look like a very common shortcut for you, dont laugh hahah, im really new at this, its at 4:04 when you create and slide these two edges at the same time.
@@yazi4043 No worries, I'm always down to help out! I think the moment you are talking about is when I am "beveling" the edge right down the middle of the plane, right? The shortcut for beveling is Ctrl + B, and before you commit a bevel, if you scroll your mouse wheel up or down you can add or remove edges too! I hope that helps out. -Chunck :)
@@cg_cookie Yea I think its exactly that, the thing is that I knew about the bevel but most of the times I dont know how or when to use it, and wathching your videos really help realise when. Keep up the good work mate, amazing and well structured videos.
@@yazi4043 Thanks Yann! You're going to be a pro in no time, I'm going to have to get you recording these videos soon enough! -Chunck :D
God am I really back after 3 years craving all the jokes. Of course I came for the great blender content but stayed for the terrribl(y good)e jokes
I wish you could tell us what the keys are to do all of this and how. Please make a tutorial on it
Nice😍
I prefer using shift and ' than lock to view
Extremely difficult to follow, have no idea what I'm doing, or what to input. It's more like watching someone build something, not being instructed.
It isnt a tutorial
Hey man thanks for the Videos, i hope you see this. May you please get that app that shows what buttons you press on screen to further assist noobs like myself. Thank you
Hey thanks man! And yep, already planning on it for the next vid! Forgot to turn it on this time, like a dummy. -Chunck :D
5:50 I was like wtf that's a roof.... (hahahahah)
I mean teeeeeeeechnicallyyyyy... -Chunck :D
Actually it's the building hat .
I cant figure out how to make the loops wide to make the cracks in the sidewalk. Im new to blender and watched a 20 minute tutorial. Maybe a few more? 😂
you could use a particle system for the bricks I think
very cool :)
XENOMORPH
Question! Please if anyone really can answer this, my blender will improve 2x No! 3x times!
You see at 5:13 this person drag his plane, and then the plane suddenly stopped it seems like a magnet position, how to do that?
You know in Adobe illustrator, Powerpoint, Etc. We have the ability where when a 'two' object met, they have magnet or something, is there tutorial of that??? So their position are the same
How do you move stuff and keep it locked to the grid lines?
docs.blender.org/manual/en/latest/editors/3dview/controls/snapping.html?highlight=snap%20grid
Basically, check your snaps. Enable "Increment" and also check the "Absolute Snap to Grid"
If it's turned off, you can temporarily enable it while using a transform (G, R, or S) by holding CTRL
'I just got word from my advisor that we need something called windows'
Mac users be like: 😐
Would a hair particle system be ideal for the bricks?
Ideal? Probably not. Doable? Very likely! It may require a significant amount of playing around with, but I do think it would be possible to come up with something doable for placing your bricks in a more procedural fashion! -Chunck :D
What is instancing? Is it the Alt+D thing or another? I'm only familiar with brute force modeling so I didn't know of the instance
Yes alt+D .... shift + D is duplicate .. just a copy. The instance is a copy but it is tied to the original, so any changes you make to the original happen to all the instanced copies... so you can have a thousand doors all editable through the one original. Kinda like a class in CSS.
I’m not entirely sure if the connection is editable... like what changes you can make to the instances without breaking the connection (beside small,move rotate).
Also I think when you instance the computer uses way less resources to create all the instanced copies. It might even technically lower the polygon count? Because they’re not “real” objects. Something like that lol
Holy! Awesome video, great tutorial, great explanation, love the dad jokes (I do them myself all the time, compliment intented!) and the sense of humour is amazing as well. Thank you for this!
Great video, I hope to see a similar one about create FBX Game assets in blender 2.9.
One question plz , if i subscribed will i be half good like that ? Will be able to create from my own mind ? Will i have patience to complete a project ? Will i understand and be good ? Even after 2 years ! Please cg cookie replay to me honestly and the minute i have my salary I will subscribe. Thanks
A modern-day Bob Ross.
There might be a simple solution, but in your workflow, everything connects to each other and moves per 1 meter. However, the snap function is not turned on? How?
You can hold down Ctrl to temporarily activate snapping.
Weird, when i try to bevel that loop cut it adds the lines but it doesn't actually sink in, it just stays as a flat surface; anyone else have that issue in 4.1 ?
Blender begginer here. How do I add those archs like he does on the windows?😀
Select the edge and press Ctrl+B to bevel it. Don press anything, just grad to the width you want. Then you can see window in the down left corner where you can adjust your bevelling
@@mopozuJIko thanks for the reply mate. Figured it out😄
how do you make it look so soft with the shadows
nice thanxfor idea (i make a map for game)
Hello! I always thought that to properly produce an isometric render, the orthographic camera needs to be at a certain precise angle? Am I wrong?
I'm sure there are "isometric" rules, but rules were made to be broken! As well, I don't know any of those rules so I break them entirely by accident... So you very well could be right! -Chunck :D
Do you do commission work?
Dude! How do you copy these objects? I tried by modifiers but it doesn't work exactly. Or shift+d doesn't work too. Can you answer?
(as like how did you at 2:32 or 1:57 )
duplicate an object, then select both objects and ctrl + L and link object data
4:01 How do you do that thing where you drag the edge to make a new symmetrical face?
if you select an edge loop and press ctrl + B ( bevel) you can make a symmetrical face from the edge.
How ur doing that instancing thing? where you edit one mesh, the Copied mesh also gets edited?
ahhh Alt D
@@AB-td5oo Yep, you got it! -Chunck :)
When you say you, instance, how does one do that?
Good question! Alt + D hotkey to instance whatever object you have selected. :)
EDIT: I initially said Shift + D like a goofball! -Chunck :D
@@luciox2919 Oops! You are right friend! My bad. -Chunck
@@luciox2919 Thank you.
how did you do that at 3:00 where you can scale all the faces of the plane on the door and it affects it separately when you extrude and scale, if that makes sense?
also, how did you do the thing at 4:00 with the two line, please?
@@finalmasquerade 3:00, you can select multiple faces, press I to inset, and then press B to turn 'border' on and off, this means each face will separately inset.
4:00, if you ctrl + B (bevel) an edge loop it'll create a symmetrical face around the edge loop.
Why don't you explain what you are doing?
Most people watching these are beginners, that means you need to explain this stuff like we don't know anything. What is 'instancing'? How do you do it?
so not for beginners im lost on step 1...make a plane
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
How does he do the bevel at the beginning? I can loop cut fine but can't get the bevel to work like he does
I believe it was the bevel modifier :)
For the sidewalk bevel at the beginning, after you've made your loop cut and add the bevel, it will look flat until you select the center line of each bevel and use alt-s, more aptly known as shrink/fatten, to adjust the depth of the bevel you've created.
@@Hwatta omg, thanks! i was stuck on that one for like 30 minutes 😂
2 front doors?
the jokes is so bad that is good
I’m learning blender and dad jokes
If I made something like this would I be able to import it into unity and use it for my game as my main map? I'm creating a 3D game by the way.
I don't see why not! As long as you export it in a proper 3D file format that Unity accepts. -Chunck :)
Like 257 nice.
i dont undurstand the door
I would like to hire you for your services. Short work for hire. Pay you well.
oh wow, are you a male model?
Nah, just a 3D model(er). Im occasionally a cookie model too, depends on the week. -Chunck :)
@@cg_cookie no homo but uh you should model yourself, might make some money.
@@shakaama Thanks man, I appreciate it! I'm thinking that'll be our next series, "Model with Chunck the Model". -Chunck :D
mine turns out all purple
They all have the same windows designer
It's cost efficient! -Chunck :)
Love the video, also if anyone gets a chance i made a short film in blender and would love some feedback
In a lot of these, whenever you need a cylinder, you always just make a circle and extrude, instead of just using the actual cylinder primitive. What’s the reason behind this? My guess is... you don’t need the end cap geometry, so this is a way to not have to delete the faces of the cylinder.... but it’s the same amount of steps. Make a circle and extrude, or make a cylinder and delete faces... so is there more to it? Annoying properties the cylinder has or something? Or it’s bad to delete those faces or something ?
Did you get that mustache so you don't look like Justin Timberlake anymore?
This is just a string of bad jokes and some of the steps are not shown or glossed over. These are not good tutorials at all.
he got jokes
Hopefully some are funny! -Chunck :D
3:35 wtf is this? I found no reasonable explanation
ALT+D is an linked dublication of an object, like an prefab in unity.
Why there are so many ways to express one thing is a mistery, no it's obvesly not and someone just named it wrong. I hate when things get thousand different names just because they do slightly different stuff but also in a common way. "english is shit in technical terms"
nice "tutorial" lmao skips 5 steps in the first 30 seconds
Jesus this is confusing
BINOD
👍😅 lol
good tutorials, but let's not get into too many jokes...
you dont explain so its boring
For God's sake, speak normally!
This building looks like some hotel in Vietnam :-)
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender
Couldn't you please create a parallax occlusion mapping node
No one did a video about how to create it in blender