Belated, but Nightstalker Squeezins are a reference to "Snake Squeezins", an alcohol-like substance from the Wasteland series. It even made a return in Wasteland 2 and 3.
@@Rad_King All I know is Nuka Cola definitely has healing properties. Well if you by how it heals Twig from Nuka Break. They must've got that from some kind of lore sources? Xander root and broc flower might be secret ingredients in Nuka Cola? But I'm just guessing now.
I like to think that post war people who lack medical training just chug blood which is why it doesn’t heal that much unless you have vampire training but pre war people probably do put on the drip hence why it heals more in 4 and 76
21:00 What should be noted is that Fixer was originally intended to only temporarily remove symptoms of addiction, but due to a bug in the game it *completely cures you*
So they intended your character to be addicted forever? That would really change the way I play. Unlike in real life, in Fallout I'm popping pills and shooting up god knows what all the time. I see drugs, I store drugs, I take MASSIVE amounts of drugs. I get addicted to every substance known to the Wasteland and then magically cure myself with one easy injection!
It and addictol are likely based on Ibogaine in real life, which isn't quite as uniform but can supposedly prevent withdrawal and stop dependency from opioids and/or alcohol. Many claim it to be an unpleasant experience and on rare occasions it can cause convulsions. It is known to be hallucinogenic.
The stimpack gauge is probally used to measure the pressure of the contents in the vial as a pressurised injection is leagues better that just trying to push the drugs in your vascular system
that an it can also be used as an indicator to show if the pressure drops then it's likely the stim has been damaged or contaminated an should be disposed of.
It can't be air in the syringe it has to be vacuum pressure of the fluid because you would create bubbles in your blood if it was pressurized with air, you would probably blow off your arm with how fast it injects it.
About the Stimpack, I always assumed they use pressure to inject their content into the player and the gauge is in actuality a barometer. I believe this to be the case because of two reasons: 1. You can already see, if anything is in the Stimpack thanks to the small window on the side and 2. In FO4 & FO76, when you use a one, the player simply jams one into itself and the content of it goes in automatically, without pressing down the plunger flange. I'm struggling to explain this, but bear with me, when injected, a small mechanical part is pushed into the Stimpack, causing the fluid to be pushed outside due to the pressure. Now why design it like this you probably aren't asking? My guess, it's faster this way and you could still use it, even with your thumb blown off, making it handy on the battlefield. Edit: Sorry if I got some grammatical errors or worded some things in a confusing way, English isn't my native language.
I get what you're saying - that the stimpak is a pressurised container which releases when the pin is pushed in hard enough... Wouldn't wanna drop one wrong lol
Looking at the metal container and tubing, it would stand to reason that this is indeed a pressure gauge. Over time, a stimpack would likely begin to lose pressure as some of the meds begin to degrade. Thus, you could say it also doubles as a sort of quality guage. A stimpack in the red wouldn't have enough pressure to deliver the medication and what you get would likely have very little effect. Another thing to note is that one of the random encounters in Fallout was a crashed shuttlecraft from Star Trek (as well as a few other references) and the hyposprays from that classic TV series are a medical reality in our world. Real-life hyposprays use pressurised air to propel tiny droplets of medication through the skin without piercing it like needles do, and they often leave behind a little hickie as the only sign of use. They're still expensive to manufacture and are mainly used for people with compromised immune systems. But it seems pretty obvious the stimpack was always intended to be the Fallout version of this classic sci-fi (and modern reality) medication delivery system.
Could act like a tranquilizer dart. Once it enters you, it pushes something blocking the tube out of the way and pressure pushes the contents into the person or thing
I always thought stimpacks were, in-lore at least, meant for small injuries, like cuts or scrapes, while the more advanced stimpacks are meant for gunshots and stab wounds.
@@Rad_King lore wise 100% gameplay breaks the immersion so hard. Fallout 3 has the limb healing, fallout 4 has you heal a diamon city guard (can't remember his name) after mayer blasts him in the gut, twice, and he falls out of the window, with a single stimpack
I think the main reason they removed addiction from Radway is that you kind of HAVE to use it, unlike other addictive chems which are completely optional. May be a good thing to add it back in for the hardcore/survival challenge modes in the future.
On the point about Stim Packs. They can be made with Brock Flower, Xander Root and an empty Syringe in Fallout New Vegas. Oddly enough they are the same ingredients as the "Healing Powder" recipe so...not sure how that works.
When you make stimpaks at a campfire with the JSawyer mod installed, you instead get "homemade stimpaks" which carry the same "herbal sickness" debuff that healing powder does. I don't know if you'd consider this canon, but as it's from Josh Sawyer himself, I would.
Well, you know real life medicine is made of chemicals extracted from herbs, right? It makes sense that healing powder is the herbal variant to what goes into stimpacks.
I was under the impression the blood packs (from Fallout 4, anyway) weren't normal blood, but an IV pack meant to be ADDED to a patient's blood. The contents of the pack may actually contain one of three substances that could lead to its name: 1. It may contain harvested blood cells from FEV-treated blood that has its own regeneration rate. We know that there were experiments using FEV as a possible cure for the new plague. The beneficial side effects some creatures experienced (improved regeneration and increased attributes) could have been a good way to treat patients and would explain the 50HP boost. It's also possible the FEV allowed the cells and medication to regenerate over time, drastically increasing the pack's lifespan. As the FEV presence is diluted in the blood pack, it wouldn't necessarily have the same effects as being treated directly with the virus. 2. It's entirely possible the blood packs contain ghoul blood. There's evidence to suggest Vault-Tec and other organisations were aware of the genetic mutation some people had that would cause ghoulification when exposed to lethal doses of radiation. If so, it would stand to reason the blood was being harvested, possibly with the hope that it could lead to immunity to radiation, much like a vaccine. As ghouls regenerate quickly and thus may be immortal (there's actually at least one real-life species of jellyfish that's scientifically deemed immortal due to cell regeneration), it would stand to reason that their blood contains regenerative properties and may have an indefinite lifespan. 3. The green packs likely contain a beneficial fungus that happened to be bioluminescent, of which we have some in real life. We do know that glowing fungus in Fallout 4, when prepared, will actually reduce radiation levels (as opposed to causing it) and is used in many restorative meds. If it was around Pre-War instead of a later mutation, it's very likely medical companies would have tried to take advantage of these properties. Remember, Boston was home to some shady medical research facilities, as well as some more above-board. It therefore makes sense for them to have types of meds that are more advanced than elsewhere in the country, including blood packs that have beneficial properties (even if the Sole Survivor has a habit of downing them instead of using an IV like the packages suggest they were made for). As for the datura, the seeds can actually be used in poisons to create a form of chemically-induced psychosis in real life, which can only be cured by a specific antidote. The Kāma-sũtra included recipes for both the poison and its antidote. It's one of those odd moments where Fallout's writers have either unintentionally stumbled on an obscure fact or have way too much time on their hands.
@@Rad_King I just wish I knew more about FNV and F3 to form a theory around those blood packs. However, I'm a Black Isle purist outside of Fallout 4, and tend to spend a lot of time researching how F4 matches real-world science and tech, so that's pretty much where all of my knowledge lies currently. I will note that a LOT of what we see in later Fallout games seems to be tied into the new plague, Vault-Tec, and the possible Zetan connection to the Day the World Ended. I was working on a book about the Fallout universe a while back, but haven't had much time to work on it in the past year or so. At some point if I locate it, have to I'll send you a link to the doc in case there's anything in there you can use.
@@Rad_King Various forms of datura can be used as recreational drugs or dileriants, this has been a practice for centuries, from people playing with Jimson Weed in the 1800s to curious teenagers making Angles Trumpet tea in modern day. However, there are many modern medicines that are found in Datura plants, mostly tropane alkoloids. Atropine, Scopalamine, Hyoscyamine, etc... all of which are commonly prescribed for everything from motion sickness, and cramps, up to even being used as an antidote for nerve agent poisoning.
I think it'd be interesting to see something like the foods of Fallout. Like the various Nuka Colas or various makeshift food from the Survival skill in New Vegas
The survival food is so much fun, but also really obscure due to disinterest in the survival skill. Not many people know you can get strength buffs from cooked steaks.
I believe the Bio Gel & Enhanced Bio Gel from the Fallout 3 Mothership Zeta DLC is a reference to Bacta from Star Wars a blue liquid or gel like substance that is a heal all mcgguffin in the series
It is well known that the gauge on the stimpak is measuring the estimated McGmuffin Value, or MGV, that is currently being used in order to sustain the stimpak in our collective suspension of disbelief! It is theorized that the gauge needle never moves because the gauge housing itself is constantly enlarging in order to accurately quantify and display the level of MGV disbelief required as more individuals play the game.
@@Rad_King I apologize if I caused some offense. I was having fun writing some nonesense and I just wrote what sounded funny. Keep up the good work! I do enjoy your videos.
So you are somewhat correct on the bit about blood not being able to be frozen. Blood can be frozen, but it has to go through a process in which all of the water in the blood cells is replaced by glycerol. The blood can then be stored for (at a loose maximum) of 30 years. In order to use the blood, you would then have to perform a proccess called a deglycerolization. Which is, essentially, thawing and then washing all of the glycerol out of the blood with different concentrations of saline until it has all been scrubbed out.
@@wkingbushcraft2149 I mean: cola, alcohol, misc. stuff like teas, Bawls Guarana, lemonades, etc. I guess it could also be bundled into a “Consumables of Fallout” video if need be.
For sure. It makes sense to me that it would be distinct from the food of fallout. Plus I would get to talk about Vim! And we all know it’s superior to Nuka Cola.
Well as someone said in this comment section (and my own thoughts) lore wise this makes no sense at all with only the advanced stims being intended to heal most serious damage, with normal stimpaks being used for maybe a broken bone or cut. However gameplay wise implementing a system where you have to manage all your bullet wounds would be a developmental and gameplay hell. Especially when in the "bullet hell" sections since imagine having to deal with having bullets in your organs during the BOS extermination, that would suck and turn players down. I have ranted too long however this doesn't excuse the ability to chug bullets with basic stims but oh well.
I recognize Datura. One of the species, Datura Stramonium, also known as Jimsonweed, is a plant that grows where I live. It's seeds are toxic and people have died eating then in an attempt to get high. I read that native Americans would eat small amounts of it to get high (typical ritual/spiritual journey stuff) but it seems easy to eat way too much considering how people have been really hurt from it. The plant has very pretty trumpet flowers and I think a musty kind of smell. I doubt you could get any positive effects from the stuff. I could talk about plants for way too long, so I'll leave it at this.
Indeed, all species of datura contain tropane alkaloids which are poisonous and have psychoactive affects There are tribes that use them do so with extreme caution
Many tropane alkaloids are used in modern medicine. Atropine is in everything from cough syrups (like hydromet) to autoinjectors meant to reverse nerve agent poisoning (like sarin). Hyoscyamine is used for cramps. Scopalamine is commonly used for motion sickness, but has also been used as an interrogation drug in high dosages. Every pharmacy I've ever worked in carried all these drugs.
12:05 In Fallout 4 the Cabot family quests reveal that aliens were probably ancient inhabitants of Egypt. This might explain the similar biochemistry and the origin of the aliens.
I've always imagined that the guage on stimpacks was a pressure guage and the syringes kinda blast the solution into your veins for a little extra pep.
There is also bio med gel that was introduced in fallout2 as a preservative and regenerative gel used to make robo brains and preserve living severed body parts for latter restorative surgery.
The gauge on the stimpak must mean it's a preassure release? Like the sound you hear when you use it, so its probably for when you only have one hand or hurt, and are unable to properly inject the life saving maple syrup into you.
Berry, Grape, and Orange Mentats can be found in Fallout 4 as well. Sometimes, you can luck up and find them in chem boxes, or on dead enemies. But you usually have to craft them at a Chem Station. The grape ones increase your charisma like before, but the berry and orange ones work differently than their Fallout 3 counterparts. When taken, Berry Mentats highlight all living targets in your immediate vicinity, causing them to glow pink, and allowing you to be able to see them no matter where they are, even through solid walls. Orange Mentats, when taken, greatly increase your accuracy and hit chance in VATS. However, I think the "Orange" designation refers to their color and not their flavor, as one of the ingredients necessary to make them is carrots. Another thing that sets the different variations of Mentats found in Fallout 4 apart from the versions in Fallout 3, is that they're all just as addictive as normal Mentats. Edit: Oh yeah, I almost forgot. If you give your companion Berry Mentats, when a fight starts, they'll automatically use them, giving you the same effect as if you had taken them yourself.
28:34 X-111 pays homage because the sole survivor is ex-111. The X in X-111 is literally ex. If you played Deus Ex, it's a similar naming scheme to X-51.
Fiery purgative seems like as something incredibly spicy it would upset your stomach and help you “pass” all the radioactive material you may have ingested.
I always got the impression that healing powder didn’t have regenerative properties but was actually a sedative or tranquilizer, hence the loss of perception
I love how the Irradiated Blood is labeled "Not Food". I was like, "Oh, I'm so happy they put that there. Glowing green food is my favorite, so I'm glad THIS glowing green stuff is labeled 'Not Food' for my safety and well-being here in the nuclear wasteland!"
I really enjoy the idea in some RPGs that items of major benefit have minor detriments. It shows more thought, effort, and care went into the development.
@@mikedawolf95 most of the “cryptids” are actually mutated animals though. The aliens on the other hand definitely exist and do a lot of shit in the fallout universe.
Also about the glowing blood packs, I think they're likely filled with radaway, but during the test trials, it didn't actually remove radiation, and so they had to make it glow, possibly with the radiation, that or it's a modified radaway.
ok so as a Diabetic let me shed some light on stimpacks, My injection pen has a windowed area too this works for dialing in the dosage & in all fallout games I've played (Fallout 3, NV, 4) Stimpacks can be "upgraded" threw skills & perks to restore more HP so Dialing up the dose. Too me this seems really likly if I could I's link a pic of my injection pen to show the similarities.
29:24 for the healing salve is exactly like the gold star balm in tarkov. They played undoes the lid (with some hardship) and rubs it on his face and it decreases the pain effects.
I kind of like the idea that addictol somehow causes neural pathways that govern conditioned pleasure association to reset, so that a person kind of "forgets what they like". Granted, this would probably seriously screw over your ability to follow habits, or maintain relationships with people, since you don't know what "feels right" anymore, you may become less perceptive to previously learned signals of danger and opportunity, and you don't get positive associations when seeing your friend's face, until that associative neurology has been rebuilt. It also wouldn't really address physiological substance dependency.
Sometimes, things are in a game simply to make it more fun/playable/accessible. The various medications healing you instantly instead of over time, or the radiation drugs working instantly/over short periods - are most likely like that not to imply any lore about them being super drugs. It’s there so that when you take RadAway & Rad-X you don’t need to find some cover every 5-10 minutes to take a piss so you can continue playing. Other examples of stuff like this simply being there as a gameplay mechanic are the various health regenerations in games like CoD, BattleField, etc - or the New-U Stations in the Borderlands franchise.
Absolutely agree. Often that is the only determining factor and we are left to try and reconcile it or just shrug and accept it for how it is. However I think it’s interesting if anything like that actually overlaps with something in our world so I try and research things that have parallels.
During an unmarked quest in fallout 3 you can kill the ant eggs by injecting a stimpack in the nest, so bethesda didn't totally erase the fatal part of stimpacks
Now, the Reason for chem usage in this series ( alternate universe of pre-epoch 2077 ) the chems were used by the population to cope with side-effects that were present in society to improve productivity, but “one of the powers that be” thought what better way to sow chaos, then to weaken mortals (the living) to stop the advancement of civilization ( despite the problems present, ) by messing with their alertness, strengths and or medical status in some minor manner …which is one reason to why some people before the nuclear bombs of 2077 ( the epoch) explains why chems were so easily found everywhere… So I thought to point out this irony that my Deceased Friend theorized before his death in 2020 , and point out when one truly thinks about this irony ( which he took this quote from an ghost villain from the MTV / adult swim channel series “ boondocks which is “ ding, ding, ding, that’s right, ( then fallowed by an sware, and maniacal laugh)…so I hope not to offend anyone but instead explain an theory based answer I was told about in this series for an subject in this series canon information….
Also when society used chems to achieve despite adversity and didn’t allow themselves to become dimwits, he corrupted not only the governments of America 🇺🇸 and in that world the communist Chinese 🇨🇳 but also all the businesses that were in league with Vault-Tec to be tempted by greedy ideologies and thinking “to drop the bombs “ ( as we saw in the TV series plot wise) so that certain member of the powers that be in the celestial court to both : ( A) stop their old edict “ be fruitful and multiply “ (B ) “achieve despite adversity “ and lastly ( C) “ try to avoid the made in their own form “edicts of an modern world society based religion…so that’s why in one alternate universe worlds future they stupidly thought to wipe the whole board clean and try, try ,again ….as to simplify the earlier statement/ theory I noted from my deceased friends theories…
Thanks for making this video i got into fallout when i first played fallout4 never knew about all these other chems or how they have change through out the games.
I believe the rad-x model is of a pill bottle with tape wrapped around the label, with "rad-x" written on with a marker or something. Looks like handwriting to me, and a lot of things in fallout are shown to be re labeled containers.
Regarding to stim packs, epipens have a view port to check for discoloration. If discolored the med is not likely to function. It's possible the stim packs require similar yet more intense monitoring. Something like an expiration date but not date related.
17:18 Random fact: There are some woods in Bavaria, Germany where it is still not recommended to collect mushrooms or hunt and eat wild boar, who eat the mushrooms, because of the fallout that was caused by Chernobyl in 1986.
Although stimpacks are probably using the gauge to measure pressure I'd imagine that it would be used to measure if they were expired or not, singlehandedly due to a non canon mod made by Josh Sawyer for new Vegas adding them as a nerf to the ease of access to stimpacks
27:30 Was watching while falling asleep, looking at the monitor from an angle. This scared the shit out of me as it looked like a shadowy figure with glowing eyes. That made me think how cool some RPG games would be if you'd include horror elements in them.
Pause at 4:54 It could be used with a Sort of chemical Tab That reacts to a chemical in the Stimpack when that chemical decomposes, and the meter could show how much of this chemical has reacted , in the red zones 8ts likely poisonous when these chemicals are fully reacted and present over a period of time but in smaller ammounts it could be considered harmless or inert, and the gage just serves to show the concentration of the chemical and the likely hood of death upon use, aka green = good, Yellow might maoe you feel a little bit ill and red means go ahead, try and heal yourself with it just doing the guy shooting at you a favor
The guage may be a way of measuring the degradation of the medicine inside over time. It may be that as it degrades the volume of the liquid rises as the density of the different liquids change.
The gage on a stimpack could either indicate that there is a lack of pressure (a small puncture or a failed seal has let in contaminants and let the pressure out) or it could indicate too much pressure(due to either fermentation due to fungal or bacterial growth , or chemical breakdown which produces gas inside
With the window on the side, always figured the gauge on Stimpaks was an application pressure gauge, for not over-inserting the needle, but thats mostly because it reminds me of a tire patch kit.
Was recently thinking of making a factual video surrounding fallout 4, with it being around a couple of un-marked "quests" and stuff (think the Walden Pond "quest" and similar), and I wondered if you wanted to have a place in it? It'll take a while to write the script and record the actual video, and if you're at all interested in helping out, I'll keep you updated on the progress in further video comments. If you're not interested, or are too busy, or anything like that, it's alright lol, we all got our own lives to take care of
@@Rad_King before I get started working on research and scripting, I'd just like to know what you'd like your place in the video to be as? You can pop in throughout the video, have your own chunk at the end, or something you would prefer, just to give the finished product something that you put in, yknow?
Truthfully it’s difficult to say without knowing any details but whatever you would like or deem best I am perfectly fine with. I’m a pretty relaxed guy
The dial at the top of stimpacks could be a pressure gauge, basically acting like a more precise version of those metal jar lids where the middle pops up to let you know the seal is broken
@@Rad_King Well, maybe the pressure is being measured in some value that is safe for the body, or is just a general "% of initial pressurization", so as to provide a quick and easy way to see if a stimpack is full/used or still good...
Mysterious Serum in Fallout 4 is truly my favorite chem, +5 Strength, +50 DR, and -36000 Radiation (-10 rad per sec until complete). You can only have 1 at a time by you also get as many as you want from the Cabots so my super sledge psychos will def appreciate the perfect yolo chem
I always assumed the gauge on top of Stimpacks is for pressure, as that would be the only useful thing to measure (besides the amount which you can already see thanks to the small window). The gauge on the F4 model also looks even more like one used for pressure. The recipe for Stimpacks is also interesting, it uses the same ingredients as a common Healing Powder (+ empty syringe), but needs 70 points in science. So while the base may be the same, some form of processing (maybe complicated, but not one that needs extra ingredients) must be done to make a Stimpack.
4:41 the gauge may be measuring the quality of it and if it's tainted. A gauge of 0 meaning the stimpak is irradiated, or compromised by parasites, to less healing benefits, etc. Meanwhile an pressure gauge of %100 means it is factory new and in the best quality and has been preserved and untainted.
I notice no video on the alcohol of fallout. Some awesome and unique drinks, and I'm curious to know all the various methods for crafting them and how the recipes changed from game to game.
My personal headcanon is that Rad-X temporarily changes the structure of your skin to make it more resistant to radiation, this could be shown in pre-war stuff as a test subject or even scientist having horribly rough and deformed skin after taking it too many times in quick succession. Instead of getting addicted, your skin permanently deforms and maybe gets more susceptible to radiation as a result.
How the heck do stimpacks expire? Like a running joke in the series is that the reason why medic and food is still around from the pre war is because they have a stupid amount of preservatives in them. Like everything is a Twinkie.
Stimpaks probably stimulate the small quantities of pathogens inside them to multiply in the same way they stimulate human tissues to regenerate causing bacterial growths inside them.
@@badideagenerator2315 maybe its like if a stimpack has no leaks at all it will be good forever but if it is breached you could use it for a time but it will eventually spoil.
Srimpack meter could be for pH. As certain chemicals degrade, they can either raise or lower the pH so having an indicator could help tell if a drug is no good anymore. We use a similar thing for tissue culture mediums, where they change color with pH so we can tell when they're going bad
@@Rad_King Sorry, i got it; I got a little confused; i was talking about the Party Time Mentats that you can craft, they have no graphical change afaik so i was just tripping, sorry!
i think the stimpack's gauge is to track the pressure when injected for various types exist with different speeds of pressure as a holdover for the old world uses.
It's interesting that back in the day Stimpaks, Healing Powder and Bitter drink have the same ingredients for the healing compound (Broc Flower and Xander Root), with Stimpaks only requiring an additional empty syringe and Bitter Drink requiring an empty Sunset Sarsaparilla bottle. In Fallout 4 the Stimpak is crafted with a bloodpack, two antiseptic ans some steel (for making the injector).
I remember the first time i found squeezins and all i could imagine is a hairy man in a lab coat screaming as he repeatedly strokes the nightstalkers tail as it howls and produces squeezins
To Me MED-X seams to be like a form of Morphine, maybe to the player they think that it prevent a little damage but in reality it just numbing the pain.
Hydra is so useful, yet so addictive. I basically just use it whenever possible because of Doctor’s Bags being somewhat rare, and I dislike using stims to heal limbs. Thus, addiction to Hydra is great. Especially in Fiend Territory where there’s plenty.
I think the gauge is supposed to be the vacuum pressure in the stimpack as it makes a gas escaping sound as you inject them I think we're meant to assume the ones that don't work would have pressure leaks but obviously we don't find these except for empty syringes but as the model is different I believe those are just hypodermic needles in the fallout style.
So I just had the geiger counter sound at the intro of your video make me think I was being irradiated in game as I entered Haymarket Mall in FO4. It confused the hell out of me for a second, but the immersion was nice lol.
The gauge on the stimpak likely is a pressure gauge for measuring expansion of the stimpak's materials due to some kind of exothermic breakdown of its chemicals. Sure it would go haywire in a heatwave, but if the materials expand in any way as they break down it could be a convenient way to check the expiration date. Hence "expired stimpaks" being so common and identifiable, vs buffout which is probably expired but no one bothers to check.
To add to the insect repellent, a lot of bugs release a sort of pheromone when they die to warn others of danger. I haven't heard of stories of anyone using that as a way to ward off insects, but it sounds like it could work on paper.
Perhaps the stimpack is another colony recruitment enhancing medication, but this time focusing on the physical injury signaling pathways rather than radiation damage signaling pathways. As for the super-stim, it could be that the nuka-cola acts as caloric fuel to support the rapid regeneration, while the mutfruit might have either a stimulatory effect on the colony recruitment, or it could be a "stabilizer" of some sort, potentially preventing the nukacola from chemically reacting with and damaging the active ingredients in the stimpack
the gauge on the Stim-pak, in my opinion, is not for checking the state of the medicine, and as you suggested, it's neither for checking the quantity. when you look at stim-paks, the gauge is for the pressure in the device on top and around the syringue
Belated, but Nightstalker Squeezins are a reference to "Snake Squeezins", an alcohol-like substance from the Wasteland series. It even made a return in Wasteland 2 and 3.
Nice catch there!
Scotchmo
I can't use it Squeezings sounds like something else you know what I mean.
@@dmclegg66 yeah no kidding lol
@@Rad_King All I know is Nuka Cola definitely has healing properties. Well if you by how it heals Twig from Nuka Break. They must've got that from some kind of lore sources? Xander root and broc flower might be secret ingredients in Nuka Cola? But I'm just guessing now.
I didn't know rushing water wasn't addictive lol, whenever I played New Vegas I just introduced every chem into my body
Sounds a bit like college.
I didn't know Rad-X was stackable. No wonder I end up with hundreds of them.
I'm the same way, I see a drug, I take it lol
@@jesseharlan2884 I never knew this either but I always took like ten of them at once just because.
My courier is always straightedge ngl
I like to think that post war people who lack medical training just chug blood which is why it doesn’t heal that much unless you have vampire training but pre war people probably do put on the drip hence why it heals more in 4 and 76
🤯
Good thing all the bags of blood are the same blood types as the player character.
@@robertharris6092
Maybe the blood bags are only O-
Yeah, the blood use sound makes a gulp sound when you use it, like with water.
Yeah
21:00 What should be noted is that Fixer was originally intended to only temporarily remove symptoms of addiction, but due to a bug in the game it *completely cures you*
I was not aware of that. That would make more sense because it’s a powerful chem.
YUP fixes that if you didn't know for some reason.
So they intended your character to be addicted forever? That would really change the way I play. Unlike in real life, in Fallout I'm popping pills and shooting up god knows what all the time. I see drugs, I store drugs, I take MASSIVE amounts of drugs. I get addicted to every substance known to the Wasteland and then magically cure myself with one easy injection!
It and addictol are likely based on Ibogaine in real life, which isn't quite as uniform but can supposedly prevent withdrawal and stop dependency from opioids and/or alcohol. Many claim it to be an unpleasant experience and on rare occasions it can cause convulsions. It is known to be hallucinogenic.
@@ChristopherSadlowski You can always just go to a doctor to remove addiction
The stimpack gauge is probally used to measure the pressure of the contents in the vial as a pressurised injection is leagues better that just trying to push the drugs in your vascular system
that an it can also be used as an indicator to show if the pressure drops then it's likely the stim has been damaged or contaminated an should be disposed of.
@@hunterfeia9452 the fallout 76 probally uses kilopascals as a measure considering that 1 atmosphere of pressure is on averange 100 kilopascals
I had always thought that was the case, but the pressure gauge goes up pretty high.
@@Rad_King it could be centibars for some reason as 1 bar is also 1 atmosphere
It can't be air in the syringe it has to be vacuum pressure of the fluid because you would create bubbles in your blood if it was pressurized with air, you would probably blow off your arm with how fast it injects it.
I love how Glowing Blood has *"NOT FOOD"* written on it.
Some people really thought it's a good idea to consume a strange green liquid. Bruh.
@@Sayansundupov Well I am sooooryy it looked just so tasty..... Lol.
@@marilynlucero9363 Bon Appétit 🤣
@@Sayansundupov considering glowing green fungus is an ingrediant in an anti radiation elixr are you shocked?
@@marilynlucero9363 what do you mean you DRANK it
About the Stimpack, I always assumed they use pressure to inject their content into the player and the gauge is in actuality a barometer. I believe this to be the case because of two reasons: 1. You can already see, if anything is in the Stimpack thanks to the small window on the side and 2. In FO4 & FO76, when you use a one, the player simply jams one into itself and the content of it goes in automatically, without pressing down the plunger flange. I'm struggling to explain this, but bear with me, when injected, a small mechanical part is pushed into the Stimpack, causing the fluid to be pushed outside due to the pressure. Now why design it like this you probably aren't asking? My guess, it's faster this way and you could still use it, even with your thumb blown off, making it handy on the battlefield.
Edit: Sorry if I got some grammatical errors or worded some things in a confusing way, English isn't my native language.
I get what you're saying - that the stimpak is a pressurised container which releases when the pin is pushed in hard enough... Wouldn't wanna drop one wrong lol
Looking at the metal container and tubing, it would stand to reason that this is indeed a pressure gauge. Over time, a stimpack would likely begin to lose pressure as some of the meds begin to degrade. Thus, you could say it also doubles as a sort of quality guage. A stimpack in the red wouldn't have enough pressure to deliver the medication and what you get would likely have very little effect.
Another thing to note is that one of the random encounters in Fallout was a crashed shuttlecraft from Star Trek (as well as a few other references) and the hyposprays from that classic TV series are a medical reality in our world.
Real-life hyposprays use pressurised air to propel tiny droplets of medication through the skin without piercing it like needles do, and they often leave behind a little hickie as the only sign of use. They're still expensive to manufacture and are mainly used for people with compromised immune systems. But it seems pretty obvious the stimpack was always intended to be the Fallout version of this classic sci-fi (and modern reality) medication delivery system.
I had always assumed this too, the numbers on the gauge seem really high for injecting into bodies though.
Could act like a tranquilizer dart. Once it enters you, it pushes something blocking the tube out of the way and pressure pushes the contents into the person or thing
In fo4 you can hear a hiss, which might explain the high pressure
I always thought stimpacks were, in-lore at least, meant for small injuries, like cuts or scrapes, while the more advanced stimpacks are meant for gunshots and stab wounds.
That is spot on.
@@Rad_King lore wise 100% gameplay breaks the immersion so hard. Fallout 3 has the limb healing, fallout 4 has you heal a diamon city guard (can't remember his name) after mayer blasts him in the gut, twice, and he falls out of the window, with a single stimpack
I think the main reason they removed addiction from Radway is that you kind of HAVE to use it, unlike other addictive chems which are completely optional.
May be a good thing to add it back in for the hardcore/survival challenge modes in the future.
On the point about Stim Packs. They can be made with Brock Flower, Xander Root and an empty Syringe in Fallout New Vegas. Oddly enough they are the same ingredients as the "Healing Powder" recipe so...not sure how that works.
Great point. I need to do some research to see if those plants existed in the prewar or if this some sort of post war mimic from mutated plants.
When you make stimpaks at a campfire with the JSawyer mod installed, you instead get "homemade stimpaks" which carry the same "herbal sickness" debuff that healing powder does. I don't know if you'd consider this canon, but as it's from Josh Sawyer himself, I would.
Well, you know real life medicine is made of chemicals extracted from herbs, right? It makes sense that healing powder is the herbal variant to what goes into stimpacks.
That’s also the same in fallout 2, if you have Myron as a companion he can make stimpacks but requires those same ingredients
@@pillgrimm more commonly synthezised than extracted, but close enough
I was under the impression the blood packs (from Fallout 4, anyway) weren't normal blood, but an IV pack meant to be ADDED to a patient's blood. The contents of the pack may actually contain one of three substances that could lead to its name:
1. It may contain harvested blood cells from FEV-treated blood that has its own regeneration rate. We know that there were experiments using FEV as a possible cure for the new plague. The beneficial side effects some creatures experienced (improved regeneration and increased attributes) could have been a good way to treat patients and would explain the 50HP boost. It's also possible the FEV allowed the cells and medication to regenerate over time, drastically increasing the pack's lifespan. As the FEV presence is diluted in the blood pack, it wouldn't necessarily have the same effects as being treated directly with the virus.
2. It's entirely possible the blood packs contain ghoul blood. There's evidence to suggest Vault-Tec and other organisations were aware of the genetic mutation some people had that would cause ghoulification when exposed to lethal doses of radiation. If so, it would stand to reason the blood was being harvested, possibly with the hope that it could lead to immunity to radiation, much like a vaccine. As ghouls regenerate quickly and thus may be immortal (there's actually at least one real-life species of jellyfish that's scientifically deemed immortal due to cell regeneration), it would stand to reason that their blood contains regenerative properties and may have an indefinite lifespan.
3. The green packs likely contain a beneficial fungus that happened to be bioluminescent, of which we have some in real life. We do know that glowing fungus in Fallout 4, when prepared, will actually reduce radiation levels (as opposed to causing it) and is used in many restorative meds. If it was around Pre-War instead of a later mutation, it's very likely medical companies would have tried to take advantage of these properties.
Remember, Boston was home to some shady medical research facilities, as well as some more above-board. It therefore makes sense for them to have types of meds that are more advanced than elsewhere in the country, including blood packs that have beneficial properties (even if the Sole Survivor has a habit of downing them instead of using an IV like the packages suggest they were made for).
As for the datura, the seeds can actually be used in poisons to create a form of chemically-induced psychosis in real life, which can only be cured by a specific antidote. The Kāma-sũtra included recipes for both the poison and its antidote. It's one of those odd moments where Fallout's writers have either unintentionally stumbled on an obscure fact or have way too much time on their hands.
I like your thoughts! I should’ve mentioned more about datura because it is actually quite interesting.
@@Rad_King I just wish I knew more about FNV and F3 to form a theory around those blood packs. However, I'm a Black Isle purist outside of Fallout 4, and tend to spend a lot of time researching how F4 matches real-world science and tech, so that's pretty much where all of my knowledge lies currently.
I will note that a LOT of what we see in later Fallout games seems to be tied into the new plague, Vault-Tec, and the possible Zetan connection to the Day the World Ended. I was working on a book about the Fallout universe a while back, but haven't had much time to work on it in the past year or so. At some point if I locate it, have to I'll send you a link to the doc in case there's anything in there you can use.
@@Rad_King Various forms of datura can be used as recreational drugs or dileriants, this has been a practice for centuries, from people playing with Jimson Weed in the 1800s to curious teenagers making Angles Trumpet tea in modern day.
However, there are many modern medicines that are found in Datura plants, mostly tropane alkoloids. Atropine, Scopalamine, Hyoscyamine, etc... all of which are commonly prescribed for everything from motion sickness, and cramps, up to even being used as an antidote for nerve agent poisoning.
I think it'd be interesting to see something like the foods of Fallout. Like the various Nuka Colas or various makeshift food from the Survival skill in New Vegas
For sure, that is one I’m going to do soon. It’s highly requested!
@@Rad_King Hell yeah
The survival food is so much fun, but also really obscure due to disinterest in the survival skill. Not many people know you can get strength buffs from cooked steaks.
Orange, berry, and grape mentats also appear in fallout 4 and 76 through the Chem station crafting
Yes, although I think they are addictive in 4.
I believe the Bio Gel & Enhanced Bio Gel from the Fallout 3 Mothership Zeta DLC is a reference to Bacta from Star Wars a blue liquid or gel like substance that is a heal all mcgguffin in the series
The gauge may be to see the pressure inside the stim. That way, if there is no pressure but the container is full, it could be that the stim expired.
No pressure means used, over pressure could mean unsafe to use…
It is well known that the gauge on the stimpak is measuring the estimated McGmuffin Value, or MGV, that is currently being used in order to sustain the stimpak in our collective suspension of disbelief!
It is theorized that the gauge needle never moves because the gauge housing itself is constantly enlarging in order to accurately quantify and display the level of MGV disbelief required as more individuals play the game.
Haha, alright you had me in the first half.
@@Rad_King I apologize if I caused some offense. I was having fun writing some nonesense and I just wrote what sounded funny.
Keep up the good work! I do enjoy your videos.
So you are somewhat correct on the bit about blood not being able to be frozen. Blood can be frozen, but it has to go through a process in which all of the water in the blood cells is replaced by glycerol. The blood can then be stored for (at a loose maximum) of 30 years. In order to use the blood, you would then have to perform a proccess called a deglycerolization. Which is, essentially, thawing and then washing all of the glycerol out of the blood with different concentrations of saline until it has all been scrubbed out.
Is it possible to get a “Drinks of Fallout” episode?
I feel like it would mostly be cola and alcohol
@@wkingbushcraft2149 I mean: cola, alcohol, misc. stuff like teas, Bawls Guarana, lemonades, etc. I guess it could also be bundled into a “Consumables of Fallout” video if need be.
For sure. It makes sense to me that it would be distinct from the food of fallout. Plus I would get to talk about Vim! And we all know it’s superior to Nuka Cola.
@@Rad_King Vim, Sunset Sarsaparilla, Bawls, heck, I’m especially interested in the Fallout style twists on traditional drinks found in 76.
@@Rad_King that's blasphemy Sir, Nuka cola is so good it can be used in a grenade
I love how the gauge tracking if the contents are okay is weird but a stimpack that heals you so you can take 10 more bullets is a okay
Well as someone said in this comment section (and my own thoughts) lore wise this makes no sense at all with only the advanced stims being intended to heal most serious damage, with normal stimpaks being used for maybe a broken bone or cut. However gameplay wise implementing a system where you have to manage all your bullet wounds would be a developmental and gameplay hell. Especially when in the "bullet hell" sections since imagine having to deal with having bullets in your organs during the BOS extermination, that would suck and turn players down. I have ranted too long however this doesn't excuse the ability to chug bullets with basic stims but oh well.
I recognize Datura. One of the species, Datura Stramonium, also known as Jimsonweed, is a plant that grows where I live. It's seeds are toxic and people have died eating then in an attempt to get high. I read that native Americans would eat small amounts of it to get high (typical ritual/spiritual journey stuff) but it seems easy to eat way too much considering how people have been really hurt from it. The plant has very pretty trumpet flowers and I think a musty kind of smell.
I doubt you could get any positive effects from the stuff. I could talk about plants for way too long, so I'll leave it at this.
Indeed, all species of datura contain tropane alkaloids which are poisonous and have psychoactive affects
There are tribes that use them do so with extreme caution
Many tropane alkaloids are used in modern medicine. Atropine is in everything from cough syrups (like hydromet) to autoinjectors meant to reverse nerve agent poisoning (like sarin). Hyoscyamine is used for cramps. Scopalamine is commonly used for motion sickness, but has also been used as an interrogation drug in high dosages.
Every pharmacy I've ever worked in carried all these drugs.
The way the stimpacs are animated in Fallout 4 I just imagine they are like adrenaline like John Travolta uses on Uma in Pulp Fiction
12:05 In Fallout 4 the Cabot family quests reveal that aliens were probably ancient inhabitants of Egypt. This might explain the similar biochemistry and the origin of the aliens.
I've always imagined that the guage on stimpacks was a pressure guage and the syringes kinda blast the solution into your veins for a little extra pep.
Alien Bio Gel sounds like a Zetan variant of the Mass Effect item Medi-Gel
There is also bio med gel that was introduced in fallout2 as a preservative and regenerative gel used to make robo brains and preserve living severed body parts for latter restorative surgery.
The gauge on the stimpak must mean it's a preassure release? Like the sound you hear when you use it, so its probably for when you only have one hand or hurt, and are unable to properly inject the life saving maple syrup into you.
Makes a lot of sense
Datura is also known to produce extreme muscle stiffness. Maybe explaining the "hardening" effect
Berry, Grape, and Orange Mentats can be found in Fallout 4 as well. Sometimes, you can luck up and find them in chem boxes, or on dead enemies. But you usually have to craft them at a Chem Station. The grape ones increase your charisma like before, but the berry and orange ones work differently than their Fallout 3 counterparts. When taken, Berry Mentats highlight all living targets in your immediate vicinity, causing them to glow pink, and allowing you to be able to see them no matter where they are, even through solid walls. Orange Mentats, when taken, greatly increase your accuracy and hit chance in VATS. However, I think the "Orange" designation refers to their color and not their flavor, as one of the ingredients necessary to make them is carrots. Another thing that sets the different variations of Mentats found in Fallout 4 apart from the versions in Fallout 3, is that they're all just as addictive as normal Mentats.
Edit: Oh yeah, I almost forgot. If you give your companion Berry Mentats, when a fight starts, they'll automatically use them, giving you the same effect as if you had taken them yourself.
28:34 X-111 pays homage because the sole survivor is ex-111. The X in X-111 is literally ex.
If you played Deus Ex, it's a similar naming scheme to X-51.
It also means "of" or "from" 111
I like Austin from "the SCIENCE..." and his idea of stimpaks; the meter is a pressure gauge, which you can hear being relieved when you use it.
Fiery purgative seems like as something incredibly spicy it would upset your stomach and help you “pass” all the radioactive material you may have ingested.
My Friday just got a lot better. Been waiting for Part 2! Love your work RadKing!
Thank you! I try and deliver on my part twos because you guys have long memories lol
I always got the impression that healing powder didn’t have regenerative properties but was actually a sedative or tranquilizer, hence the loss of perception
I assumed it was similar to IRL White Willow bark being used to make a crude salicylate, akin to Aspirin.
Keep up the solid content the stuff is great for binge watching
I’m glad you like it! Anything you would like to see in the future?
I love how the Irradiated Blood is labeled "Not Food". I was like, "Oh, I'm so happy they put that there. Glowing green food is my favorite, so I'm glad THIS glowing green stuff is labeled 'Not Food' for my safety and well-being here in the nuclear wasteland!"
You best not be shit-talking Nuka-Cola Quantum or Glowing Fungus Soup, son.
Love seeing genuine effort and passion put into vids man keep on keeping on 🤘
I really enjoy the idea in some RPGs that items of major benefit have minor detriments. It shows more thought, effort, and care went into the development.
The alien gel might be a reference to Bacta from Star Wars??? It would likely be applied externally if so!
Interesting comparison! I couldn’t really tell how it was applied, but there could be a relation.
Considering there are canonical ghosts in Fallout, I wouldn't be surprised if literal magic is the actual explanation for how some of these work lmao
The ghost of the damned keep the blood fresh.
the ghosts aren't ghosts, are people stuck in an bodysuit that does some science shit and keeps them alive
Also aliens and cripids.
@@mikedawolf95 most of the “cryptids” are actually mutated animals though. The aliens on the other hand definitely exist and do a lot of shit in the fallout universe.
@@terrariangolden6985 they said ghosts, not the *Ghost People*. There are multiple instances of actual ghosts in the Fallout series
Also about the glowing blood packs, I think they're likely filled with radaway, but during the test trials, it didn't actually remove radiation, and so they had to make it glow, possibly with the radiation, that or it's a modified radaway.
ok so as a Diabetic let me shed some light on stimpacks, My injection pen has a windowed area too this works for dialing in the dosage & in all fallout games I've played (Fallout 3, NV, 4) Stimpacks can be "upgraded" threw skills & perks to restore more HP so Dialing up the dose. Too me this seems really likly if I could I's link a pic of my injection pen to show the similarities.
76 has a version of the stimpak which is duluted and the super stimpak also appears in the main game
Did I miss that? I thought I mentioned it.
@@Rad_King you mentioned the nuclear winter versions of stimpaks
29:24 for the healing salve is exactly like the gold star balm in tarkov. They played undoes the lid (with some hardship) and rubs it on his face and it decreases the pain effects.
I kind of like the idea that addictol somehow causes neural pathways that govern conditioned pleasure association to reset, so that a person kind of "forgets what they like". Granted, this would probably seriously screw over your ability to follow habits, or maintain relationships with people, since you don't know what "feels right" anymore, you may become less perceptive to previously learned signals of danger and opportunity, and you don't get positive associations when seeing your friend's face, until that associative neurology has been rebuilt. It also wouldn't really address physiological substance dependency.
Keep making these videos. Take your time. Don’t burn out. Love your content
Sometimes, things are in a game simply to make it more fun/playable/accessible. The various medications healing you instantly instead of over time, or the radiation drugs working instantly/over short periods - are most likely like that not to imply any lore about them being super drugs.
It’s there so that when you take RadAway & Rad-X you don’t need to find some cover every 5-10 minutes to take a piss so you can continue playing.
Other examples of stuff like this simply being there as a gameplay mechanic are the various health regenerations in games like CoD, BattleField, etc - or the New-U Stations in the Borderlands franchise.
Absolutely agree. Often that is the only determining factor and we are left to try and reconcile it or just shrug and accept it for how it is. However I think it’s interesting if anything like that actually overlaps with something in our world so I try and research things that have parallels.
@@Rad_King fair enough.
@@Rad_King RadAway is likely based on Methylene Blue
During an unmarked quest in fallout 3 you can kill the ant eggs by injecting a stimpack in the nest, so bethesda didn't totally erase the fatal part of stimpacks
What if for the Healing salve you just shake off the lid and basically pie your face with it then go back to fighting?
Now, the Reason for chem usage in this series ( alternate universe of pre-epoch 2077 ) the chems were used by the population to cope with side-effects that were present in society to improve productivity, but “one of the powers that be” thought what better way to sow chaos, then to weaken mortals (the living) to stop the advancement of civilization ( despite the problems present, ) by messing with their alertness, strengths and or medical status in some minor manner …which is one reason to why some people before the nuclear bombs of 2077 ( the epoch) explains why chems were so easily found everywhere…
So I thought to point out this irony that my Deceased Friend theorized before his death in 2020 , and point out when one truly thinks about this irony ( which he took this quote from an ghost villain from the MTV / adult swim channel series “ boondocks which is “ ding, ding, ding, that’s right, ( then fallowed by an sware, and maniacal laugh)…so I hope not to offend anyone but instead explain an theory based answer I was told about in this series for an subject in this series canon information….
Also when society used chems to achieve despite adversity and didn’t allow themselves to become dimwits, he corrupted not only the governments of America 🇺🇸 and in that world the communist Chinese 🇨🇳 but also all the businesses that were in league with Vault-Tec to be tempted by greedy ideologies and thinking “to drop the bombs “ ( as we saw in the TV series plot wise) so that certain member of the powers that be in the celestial court to both : ( A) stop their old edict “ be fruitful and multiply “ (B ) “achieve despite adversity “ and lastly ( C) “ try to avoid the made in their own form “edicts of an modern world society based religion…so that’s why in one alternate universe worlds future they stupidly thought to wipe the whole board clean and try, try ,again ….as to simplify the earlier statement/ theory I noted from my deceased friends theories…
Thanks for making this video i got into fallout when i first played fallout4 never knew about all these other chems or how they have change through out the games.
I believe the rad-x model is of a pill bottle with tape wrapped around the label, with "rad-x" written on with a marker or something. Looks like handwriting to me, and a lot of things in fallout are shown to be re labeled containers.
Yeah the medical label is faded, hastily scrawled is rad-x
KEEP MAKING VIDEOS!!!! You are by far the best fallout lore channel
Regarding to stim packs, epipens have a view port to check for discoloration. If discolored the med is not likely to function. It's possible the stim packs require similar yet more intense monitoring. Something like an expiration date but not date related.
Chems are really interesting to learn about, another great video! :)
God I have been whating for this for weeks awesome video very cool as always keep it up your videos make my day
17:18 Random fact: There are some woods in Bavaria, Germany where it is still not recommended to collect mushrooms or hunt and eat wild boar, who eat the mushrooms, because of the fallout that was caused by Chernobyl in 1986.
Although stimpacks are probably using the gauge to measure pressure I'd imagine that it would be used to measure if they were expired or not, singlehandedly due to a non canon mod made by Josh Sawyer for new Vegas adding them as a nerf to the ease of access to stimpacks
27:30 Was watching while falling asleep, looking at the monitor from an angle. This scared the shit out of me as it looked like a shadowy figure with glowing eyes. That made me think how cool some RPG games would be if you'd include horror elements in them.
These Buffout withdrawals are no joke
Pause at 4:54
It could be used with a Sort of chemical Tab That reacts to a chemical in the Stimpack when that chemical decomposes, and the meter could show how much of this chemical has reacted , in the red zones 8ts likely poisonous when these chemicals are fully reacted and present over a period of time but in smaller ammounts it could be considered harmless or inert, and the gage just serves to show the concentration of the chemical and the likely hood of death upon use, aka green = good, Yellow might maoe you feel a little bit ill and red means go ahead, try and heal yourself with it just doing the guy shooting at you a favor
The guage may be a way of measuring the degradation of the medicine inside over time. It may be that as it degrades the volume of the liquid rises as the density of the different liquids change.
I assume the gauge on the stims is for pressure so when injecting you don’t push too much.
I haven’t heard that take before. That seems to make the most sense actually.
The gage on a stimpack could either indicate that there is a lack of pressure (a small puncture or a failed seal has let in contaminants and let the pressure out) or it could indicate too much pressure(due to either fermentation due to fungal or bacterial growth , or chemical breakdown which produces gas inside
If i remember right, Ant queen pheromones can be used as an date r*pe drug in one of the fallout 3 side quests
Essentially, yes. You can help the girl seduce the aspiring reverend. Pretty messed up!
Weapon binding ritual will also restore any crippled limbs you got in hardcore.
With the window on the side, always figured the gauge on Stimpaks was an application pressure gauge, for not over-inserting the needle, but thats mostly because it reminds me of a tire patch kit.
Was recently thinking of making a factual video surrounding fallout 4, with it being around a couple of un-marked "quests" and stuff (think the Walden Pond "quest" and similar), and I wondered if you wanted to have a place in it? It'll take a while to write the script and record the actual video, and if you're at all interested in helping out, I'll keep you updated on the progress in further video comments. If you're not interested, or are too busy, or anything like that, it's alright lol, we all got our own lives to take care of
I just subbed to you so that I’d get you notifications
I’m interested, let me know the details.
@@Rad_King before I get started working on research and scripting, I'd just like to know what you'd like your place in the video to be as? You can pop in throughout the video, have your own chunk at the end, or something you would prefer, just to give the finished product something that you put in, yknow?
Truthfully it’s difficult to say without knowing any details but whatever you would like or deem best I am perfectly fine with. I’m a pretty relaxed guy
The dial at the top of stimpacks could be a pressure gauge, basically acting like a more precise version of those metal jar lids where the middle pops up to let you know the seal is broken
My head canon for Stimpaks has always been that they're some rudimentary form of nanotech that no one is talking about.
I just assumed stimpacks were pressurized for quick delivery, and that's what the gauge is for...
Same, the numbers on the gauge seem higher than what would be safe to just inject into your body though.
@@Rad_King Well, maybe the pressure is being measured in some value that is safe for the body, or is just a general "% of initial pressurization", so as to provide a quick and easy way to see if a stimpack is full/used or still good...
Mysterious Serum in Fallout 4 is truly my favorite chem, +5 Strength, +50 DR, and -36000 Radiation (-10 rad per sec until complete). You can only have 1 at a time by you also get as many as you want from the Cabots so my super sledge psychos will def appreciate the perfect yolo chem
I'm so glad that any of these chems are noy real, addiction would be rampant and people would be kingpins saling all these drugs, man
I don’t know the slow-mo effect sounds fun…
@@Rad_King i know right 👊😎
I always assumed the gauge on top of Stimpacks is for pressure, as that would be the only useful thing to measure (besides the amount which you can already see thanks to the small window). The gauge on the F4 model also looks even more like one used for pressure.
The recipe for Stimpacks is also interesting, it uses the same ingredients as a common Healing Powder (+ empty syringe), but needs 70 points in science. So while the base may be the same, some form of processing (maybe complicated, but not one that needs extra ingredients) must be done to make a Stimpack.
4:41 the gauge may be measuring the quality of it and if it's tainted.
A gauge of 0 meaning the stimpak is irradiated, or compromised by parasites, to less healing benefits, etc.
Meanwhile an pressure gauge of %100 means it is factory new and in the best quality and has been preserved and untainted.
maybe the glowing blood is non-feral ghoul blood? it would explain the rad resistance
New video on my break?? Awesome. Making my Friday amazing.
I timed it perfectly.
I notice no video on the alcohol of fallout. Some awesome and unique drinks, and I'm curious to know all the various methods for crafting them and how the recipes changed from game to game.
My personal headcanon is that Rad-X temporarily changes the structure of your skin to make it more resistant to radiation, this could be shown in pre-war stuff as a test subject or even scientist having horribly rough and deformed skin after taking it too many times in quick succession. Instead of getting addicted, your skin permanently deforms and maybe gets more susceptible to radiation as a result.
Interesting, that’s not something I’ve heard before.
@@Rad_King well, yeah, that's my personal headcanon
How the heck do stimpacks expire? Like a running joke in the series is that the reason why medic and food is still around from the pre war is because they have a stupid amount of preservatives in them. Like everything is a Twinkie.
Stimpaks probably stimulate the small quantities of pathogens inside them to multiply in the same way they stimulate human tissues to regenerate causing bacterial growths inside them.
@@badideagenerator2315 maybe its like if a stimpack has no leaks at all it will be good forever but if it is breached you could use it for a time but it will eventually spoil.
Since the stimpack makes that iconic sound of releasing pressure, I always assumed the gauge on the stimpack was for PSI.
Srimpack meter could be for pH. As certain chemicals degrade, they can either raise or lower the pH so having an indicator could help tell if a drug is no good anymore. We use a similar thing for tissue culture mediums, where they change color with pH so we can tell when they're going bad
i just discovered your channel,keep the good work mate.
14:00 doesnt OWB have Grape Mentats lying around? Or at least unlocks a crafting recipe for the campfire? (New Vegas)
Lemme see what I can dig up!
@@Rad_King Sorry, i got it; I got a little confused; i was talking about the Party Time Mentats that you can craft, they have no graphical change afaik so i was just tripping, sorry!
i think the stimpack's gauge is to track the pressure when injected for various types exist with different speeds of pressure as a holdover for the old world uses.
It's interesting that back in the day Stimpaks, Healing Powder and Bitter drink have the same ingredients for the healing compound (Broc Flower and Xander Root), with Stimpaks only requiring an additional empty syringe and Bitter Drink requiring an empty Sunset Sarsaparilla bottle.
In Fallout 4 the Stimpak is crafted with a bloodpack, two antiseptic ans some steel (for making the injector).
I remember the first time i found squeezins and all i could imagine is a hairy man in a lab coat screaming as he repeatedly strokes the nightstalkers tail as it howls and produces squeezins
To Me MED-X seams to be like a form of Morphine, maybe to the player they think that it prevent a little damage but in reality it just numbing the pain.
“I would like to see radaway become addictive again” HE’S A MADMAN
Hydra is so useful, yet so addictive. I basically just use it whenever possible because of Doctor’s Bags being somewhat rare, and I dislike using stims to heal limbs. Thus, addiction to Hydra is great. Especially in Fiend Territory where there’s plenty.
These videos are great! Keep it up King!
I think the gauge is supposed to be the vacuum pressure in the stimpack as it makes a gas escaping sound as you inject them I think we're meant to assume the ones that don't work would have pressure leaks but obviously we don't find these except for empty syringes but as the model is different I believe those are just hypodermic needles in the fallout style.
I remember my cousin telling the toe was the only way you could solo horrigan. Back then so many people would make up things about that toe haha
Keep up the good work man love your videos
So I just had the geiger counter sound at the intro of your video make me think I was being irradiated in game as I entered Haymarket Mall in FO4. It confused the hell out of me for a second, but the immersion was nice lol.
The gauge on the stimpak likely is a pressure gauge for measuring expansion of the stimpak's materials due to some kind of exothermic breakdown of its chemicals. Sure it would go haywire in a heatwave, but if the materials expand in any way as they break down it could be a convenient way to check the expiration date. Hence "expired stimpaks" being so common and identifiable, vs buffout which is probably expired but no one bothers to check.
To add to the insect repellent, a lot of bugs release a sort of pheromone when they die to warn others of danger. I haven't heard of stories of anyone using that as a way to ward off insects, but it sounds like it could work on paper.
Thank you for this quality content my friend.
Perhaps the stimpack is another colony recruitment enhancing medication, but this time focusing on the physical injury signaling pathways rather than radiation damage signaling pathways.
As for the super-stim, it could be that the nuka-cola acts as caloric fuel to support the rapid regeneration, while the mutfruit might have either a stimulatory effect on the colony recruitment, or it could be a "stabilizer" of some sort, potentially preventing the nukacola from chemically reacting with and damaging the active ingredients in the stimpack
the gauge on the Stim-pak, in my opinion, is not for checking the state of the medicine, and as you suggested, it's neither for checking the quantity. when you look at stim-paks, the gauge is for the pressure in the device on top and around the syringue
My thought when it comes to the stimpack, the gauge could be the potency of the stimpack i.e the lower the gauge the less potent. Just a thought
Love your content! please keep it up, I hope to do vids like you one day.
No better time to start than now! At least plan out some of the basics!