Master Car Design in Blender: Discover the Game-Changing Tool! - Bevel Weight

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 94

  • @zeowashere
    @zeowashere Рік тому +18

    Bevel weight is a better choice for those who want more realistic details, comparing to using crease to create sharp shape

  • @Tramfabriek
    @Tramfabriek Рік тому +5

    I've been using Blender for so long and I never discovered Bevel weight, but to choose what I wanted to bevel in a non destructive way was something I could have used several times. Thanks for this great tip!

  • @iangraham6730
    @iangraham6730 2 місяці тому +1

    I wish I had found this video earlier, I've being battling with edge loops all evening on a vehicle project 😄 I can't wait to adopt this method tomorrow, thanks for sharing 👍

  • @SuperHenso
    @SuperHenso Рік тому +38

    Change your name to "Ngone Guy"

  • @HMAnetwork
    @HMAnetwork 2 місяці тому +1

    The problem with either edge crease or bevel weight is the way the creases fade. If there is a way to make them fade gradually and not pinch, then that will be a game-changer.

    • @rustamschogenow9112
      @rustamschogenow9112 9 днів тому

      I agree. I think the best way to achieve this is to do what Berk is doing at 3:12. Additionally, delete the edge in the newly formed triangle on the left side, starting from the vertices that were merged

  • @joechapman8208
    @joechapman8208 8 місяців тому

    You are an excellent teacher! I'm concentrating on character and environment modelling at the moment, but will certainly check out your course if I get into hard surface modelling.

  • @witext
    @witext 2 місяці тому +1

    This is so nice, making the n vision 74 currently & this was a huge help

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  2 місяці тому

      Great to hear! You can learn more from my course :) berkkaplan.com

  • @geg5274
    @geg5274 Рік тому +2

    i just want to say i LOVE that alfa design and i legit would want to see it made into a real car

  • @ahmedshakib3883
    @ahmedshakib3883 Рік тому

    I have done your course but I can already say you probably have the best course out there.

  • @kadir6411
    @kadir6411 7 місяців тому

    Abi ağzına sağlık, subd + bevel modifier workflowunun bu kadar güçlü olduğunun ve konsept tasarımlar için bu kadar elzem olabileceğini hayal dahi etmemiştim. Şahane bir tutorial olmuş 👏👏👏

  • @MrShkiperov
    @MrShkiperov 6 місяців тому

    Nice. Not only lesson, but also simple and warm scene including 2000K light reflecting in the plane. Taste and confidence))

  • @antonyshieh4074
    @antonyshieh4074 Рік тому

    I just realized I have been using the mean crease tool by mistake. This bevel weight tool is absolutely amazing.

  • @santoku2027
    @santoku2027 Рік тому +4

    Say I know of another UA-camr who uses the edge crease and mark sharp option to get the same effect. Is it bad to do that? Because I followed that method for my design and it still came out decent.

  • @heiro5
    @heiro5 Рік тому

    This was a critical lesson for me. Thank you for sharing.

  • @emresuticen
    @emresuticen 8 місяців тому

    teşekkürler çok temiz bir açıklama olmuş, bu özelliği yeni keşfettiğime üzüldüm sadece :)

  • @Safat_Rules
    @Safat_Rules Рік тому +6

    just use shift + E..... i tried both and they gave me the same result and for me its much easier and more controllable

  • @lolkorea8841
    @lolkorea8841 2 місяці тому

    wow thanks really for posing this for free

  • @lomborg4876
    @lomborg4876 Рік тому +3

    Use Creases instead of Bevel weights. Ctrl + E

  • @bellasyennefer4571
    @bellasyennefer4571 9 місяців тому

    ismini görene kadar amerikalı olduğunu sandım. belkide amerikalısındır yanlış anlaşılmasın ama blenderı çok iyi biliyorsun ve anlatıyorsun. teşekkürler.

  • @erik352
    @erik352 4 місяці тому

    Thanks! Didnt know about this tool!

  • @xDaShaanx
    @xDaShaanx Рік тому

    I just watched this and instantly subbed and turned on the notifications for your channel. It is good to see people doing videos while explaining why and how, which is very valuable for people like me. :)

  • @peterand63
    @peterand63 Рік тому

    nice teaser! gotta have that one

  • @alessandromarostica7767
    @alessandromarostica7767 11 місяців тому

    Awesome tips! Thanks a lot!

  • @rajendrameena150
    @rajendrameena150 Рік тому

    At 3:55, you use the addon "set flow" by Benjamin sauder, it fix the edge loop with single click.

    • @ScorgRus
      @ScorgRus Рік тому

      That still is a manual operation, compared to the automatic nature of modifiers

    • @baconheadhair6938
      @baconheadhair6938 2 місяці тому

      @@ScorgRusYou have to add modifierd

  • @mikerusby
    @mikerusby 11 місяців тому

    in many ways its seems a little easier to make more organic looking cars. I am doing a 1970's hyundai pony and it has a lot of square and triangular bits. seems really tricky ( to me at least)

  • @brodad9364
    @brodad9364 Рік тому

    This was actually quite insightful I am building the confidence to model a proper car, I am currently working on a toy car.

  • @jokerace8227
    @jokerace8227 Рік тому +11

    Oh yes, bevel weights, and occasionally also vertex weights, are key to great subdivision modeling. Best to maintain quad topology in the base polygon mesh. A beautiful concept car, btw.
    (ツ)☕☕(ツ)

  • @bektashkentskiy8632
    @bektashkentskiy8632 Рік тому

    Thank you Berk! It was very helpful and useful

  • @dustinseifert7250
    @dustinseifert7250 Рік тому +1

    Hi! Is UV Editing part of the Course? This is where I struggle the most after I modeled a Car. I usually do Formula style Cars and I struggle a lot with the UV.

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Рік тому

      Hi, I don't go deep onto UV editing, I show it for how to make the Tire. Not for whole car. It's tricky I agree :)

  • @turbocharged5730
    @turbocharged5730 Рік тому

    Hello Berk, when will you be doing another video of reviewing our sketches?

  • @BrunoCornelsen
    @BrunoCornelsen Рік тому +1

    Nice tip! Thanks!

  • @Hazel3Designs
    @Hazel3Designs Рік тому

    Is it better to use mean crease on the subdivided mesh and no Bevel or Subdivision + Bevel modifier and the bevel weight? is there any big tris count difference between these two methods?

  • @a.i.e5278
    @a.i.e5278 Рік тому

    I love the great work you have put in ur craft, the price ,we that we are in Africa kindly do something about the price, so we can lean it too sdir

  • @TheEddietello70
    @TheEddietello70 Рік тому

    I need to grease up my wife’s and Miy bike for ciclavia this October 👋🏽

  • @eryald
    @eryald Рік тому

    Thanks, that helps me a lot :)

  • @luffi1349
    @luffi1349 9 місяців тому

    İsme bi baktım Berk Kaplan yazıyor abooooow as bayrakları :D

  • @zanderman004
    @zanderman004 Рік тому

    "Crispy" 😂 I like your style.

  • @octaviarius
    @octaviarius 10 місяців тому

    How do you get rid of shader artifacts by using bevel modifier + subd?

  • @AdriFlashBack
    @AdriFlashBack Рік тому

    Could you please turn up the music a little bit, i really enjoy that music

  • @memetata5337
    @memetata5337 Рік тому

    Well done brother 🎉

  • @khalidali-ns5hi
    @khalidali-ns5hi 10 місяців тому

    Would you make a tutorial of lamborghini aventador SVJ modeling series by blender?😊🙂

  • @ГайратМамаджанов-д3л

    Berk вы работаете в автомобильном дизайн студио..сколько зарабатываете..пожалуйста скажите пожалуйста где можно продвигать или продавать свои дизайн продукты..пожалуста напишите ответ

  • @RockMetalSarkiCeviri
    @RockMetalSarkiCeviri Рік тому

    Abim Türkiye'ye özel fiyatlandırma yok mu ya alamıyoruz kursu :(((((((((

  • @RC-Heli835
    @RC-Heli835 11 місяців тому

    I notice you let some triangles slide sometimes in your models. I find it quite hard not to have a triangle sometimes. And if I try to fix it the quad next to it becomes an ngon.

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  11 місяців тому

      as long as it doesn't affect your reflections in a horrible way, triangles and ngons are fine :) sometimes it's not worth to try to convert them into quads. I have more tips on my advanced course :) you can see more details here: www.berkkaplan.com

  • @girivakkalanka596
    @girivakkalanka596 7 місяців тому

    Do you know when your AI design course will be done?

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  7 місяців тому

      I'm waiting some Vizcom updates, then I will finalize it :) Thanks for the interest! Shouldn't be later than May..

  • @marcapouli7805
    @marcapouli7805 Рік тому

    I try to model a car for almost 1 year. I always have difficulties with topology, and after watching many videos, I still don't know how to do topology, I still don't understand how to keep similar curbs on parts border when parts don't have same amount of vertices... I already knew this bevel feature, but that doesn't help me. I don't see how it is a game changer
    If it not finished in 1 year (which is most likely) I'll definitvely quit 3d modeling, If I can't create a car after almost 10 years using blender it is way too frustrating

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Рік тому +1

      I understand if you followed different youtube tutorials you may get confused. Did you enroll to my course? There I start from zero and develop a car. Please check it on my website: www.berkkaplan.com . Sounds like you need a step by step guide for full car modelling process :)

    • @marcapouli7805
      @marcapouli7805 Рік тому

      @@BerkKaplanDesigner That won't help me, unless the video is about the exact same car I'm modeling and I can't afford your course unfortunately

  • @senkynation379
    @senkynation379 Рік тому

    Which system can operate this software? 8gb is enough?

  • @teahousereloaded
    @teahousereloaded Рік тому

    Autodesk alias has a function to manage proportional editing along the x edgeloop vs the y edgeloop. You basically move a vertex and then decide how much the movement pulls other points along both connected edgeloops seperately. Is there something like that in blender?

  • @Lost_Dawn
    @Lost_Dawn 11 місяців тому

    Now someone just needs to make a procedural car generator. We already have the aircraft version.

  • @sakugaaddictraunak5919
    @sakugaaddictraunak5919 Рік тому

    will u also rig it in the course?

  • @TMV0001
    @TMV0001 Рік тому

    Thank you!

  • @raph3674
    @raph3674 Рік тому

    As bayrakları as as!!!!

  • @vincentpalagnas7250
    @vincentpalagnas7250 Рік тому

    Very good performance

  • @hayalperestseyirci
    @hayalperestseyirci Рік тому

    abi siz amerikanyadamı yaşıyor sunuz?

  • @NicoleSummer8
    @NicoleSummer8 Рік тому

    Awesome ❤👍💪

  • @CGSTUDENT15
    @CGSTUDENT15 11 місяців тому

    cool tips

  • @MustaFARMRENDER
    @MustaFARMRENDER Рік тому

    bende dıyom ben bu kadar ıngılızce anlayamazdım hayırdır ınsallah bıde baktım kanalın adına jeton dustu :D

  • @mentoz-3D
    @mentoz-3D Рік тому

    Awesome

  • @julianotero7154
    @julianotero7154 Рік тому

    is this tool not very much similar to crease?Just asking, because crease is my usual tool...

    • @AshT8524
      @AshT8524 Рік тому +1

      Same

    • @teahousereloaded
      @teahousereloaded Рік тому +1

      I use crease for setting up the design, but use bevels when collaborating with maya or c4d users. Crease is much faster, but requires high subdivision, bevel is more precise for setting up product design radii.

    • @itellyouforfree7238
      @itellyouforfree7238 Рік тому

      crease does not add more geometry near the edge, hence it has a little worse resolution

  • @바람바다
    @바람바다 Рік тому

    i like it😍

  • @zycietosztuka8754
    @zycietosztuka8754 Рік тому

    so now you know :)

  • @batuhantokgoz9619
    @batuhantokgoz9619 8 місяців тому

    Abi kursun çok güzel inceledimfakat bir türk öğrenci olarak benim için pek mümkün değil 130 dolar üzüldüm cidden :(

  • @Kigirity
    @Kigirity Рік тому

    Please dont use red color in youtube videos, because its rendering in half resolution compared to other colors, and thanks for the guide!

  • @omeizasanni
    @omeizasanni Рік тому +1

    There is something scaring me about car design in Blender and its called "Guide meshes"... How important is it to use guide meshes when modelling a car in blender

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Рік тому +1

      I use it only at the end of designing the cars. I know what you mean and I don't like to mess up with "guide mesh" and limit my design at the beginning :) you can learn the way I approach it on my course. The Alfa Romeo is only 5 hours in the course 🤙😄

    • @blengine
      @blengine Рік тому +7

      Here's my two cents on it after seeing a lot of questions about it. I developed the Guide Mesh technique, and many swear by it, but some don't like it at all. Like with any technique, if you know the proper way to use it, and especially when to use it, it can do nothing but help your workflow and give you greater control over the final topology and surface quality of your model. It's not useful in every situation though, and knowing how to apply it is important to it being useful at all. There's also a learning curve, and there are specific rules to follow because shrinkwrapping subsurfed geometry can complicate things. And like Berk mentions, for an actual design process it'll be more helpful in later stages so it doesn't limit your editing freedom.
      One problem I see though, is as the technique gets more popular and more videos pop up using it, a lot of critical information on the technique is left out, including the most recent updates to it. This might leave people frustrated when trying to apply the technique themselves, and that's not going to help build confidence in it. Some people also mistake the technique for a crutch that can bypass needing good topology, so they see it as a lazy approach, but this isn't fully the case. You'll still need perfect topology for your guide mesh, but you do have more freedom with your final mesh's topology, within reason. Though this freedom works both ways. Your final mesh doesn't need perfect topology to still look perfect, but you'll also have the ability to more easily achieve perfect topology if you need to.
      All artists have their preferences and the technique won't click with everyone, but after 23 years of modeling I haven't seen a more effective method for quality control when it comes to polygon modeling. Even beyond the general usefulness of the technique, there are many unique tricks you can pull off with it that would just be a massive headache any other way.

  • @Mika_Mino
    @Mika_Mino 11 місяців тому

    🙏🙏🙏👏👏👏👍👍

  • @rreeszd5447
    @rreeszd5447 Рік тому

    спасибо из россии, помог

  • @Tutterzoid
    @Tutterzoid Місяць тому

    If you have to play music while you are talking, at least play it softly in the background so we can hear you talk, not play it at the same level that you are talking .. As we are here to listen to you and not watch a music video :(

  • @adminlog3606
    @adminlog3606 10 місяців тому

    isnt bevel weight cheating?

  • @agentsam
    @agentsam Рік тому

    Sigh... this might have been an interesting video, but you just had to put a loud background music over your narration, right?
    What is it with creators when they think every video has to have music in the background.
    NO! I want my information as information, not as a form of pseudo entertainment elevator music session.
    Oh, thank god.. starting from 2:30 the BG music is gone. Thank you so much. (I effin' HATE background music.)

  • @gibson2623
    @gibson2623 Рік тому

    You are European, I am European, why is this in DOLLARS? That s stupid

  • @MrSofazocker
    @MrSofazocker Рік тому

    thought this was a video about rendering. Why the f are you "designing" in blender? And deal with topology?
    That's why most use CAD, not only because you can actually manufacture the design afterwards, no because its so much easier to design without all the technicalities of polygon modelling being in your way.

  • @taytdayanmaz
    @taytdayanmaz 2 місяці тому

    topologynin içine etmişsin