Stadium Lights in Blender 2.9 for Microsoft Flight Simulator 2020

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  • Опубліковано 4 жов 2024
  • This rather lengthy video (Sorry) shows you how to make Stadium Lights in Blender and export and install them into MSFS2020.
    Yes, there are many ways for producing lights for MSFS, but this is one way that is not difficult to master.
    Feel free to leave comments on how you perform this tasks.
    Software:
    Blender 2.9: blender.org (Open Source software)
    Gimp 10x: Gimp.org (Open Spurce software)
    MSFS2020: Microsoft.com
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    Thank you for watching!

КОМЕНТАРІ • 10

  • @ashmanmedia
    @ashmanmedia 3 роки тому

    This video will help me so much regarding adding lights to Bridges...I want to thank you for sharing your knowledge.

    • @christopherdeyoe238
      @christopherdeyoe238 3 роки тому

      You are welcome.

    • @RashidRaikhy
      @RashidRaikhy 3 роки тому

      How do we add the picture to blender to be able to build on it. That would make building much better with proper dimensions

    • @christopherdeyoe238
      @christopherdeyoe238 3 роки тому

      First I make a cube to the size of a known dimension, then Shift-a and add an image (reference), select an image, and scale to the cube.

    • @christopherdeyoe238
      @christopherdeyoe238 3 роки тому

      The known dimension object would be a building or something you measure in Google Earth Pro or some other mapping site such as GE or Bing.

  • @BluGames
    @BluGames 2 роки тому

    not sure if you made a tutorial yet for this but i wanna know how you made the stadium bleachers

  • @benicio6778
    @benicio6778 Рік тому

    you make a tutorial and not showing the shining light bulb material

  • @connomar55
    @connomar55 2 роки тому +1

    I've just discovered that you can edit the gltf file for the lights and set the day/night flag to true, thereby fixing the lack of control over Blender created lights.

    • @myphysicalworld3958
      @myphysicalworld3958  2 роки тому

      Blender has that checkbox in the MSFS Param section of the "Standard" texture OR the object setting for lights. I just forgot to tick it for this episode....hence the "on" during the day.