Hi-Fi RUSH - This game RULES

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  • Опубліковано 7 лют 2023
  • They went and made a game specifically for me.
    Support us on Patreon! ► / playframe
    ______▼ PLAYLIST ▼______
    Watch the full playthrough! ► • Hi-Fi Rush
    _______▼ TWITCH ▼________
    We're also streaming on Twitch! ► / playframeplus
    _______▼ LINKS ▼________
    Check out the PlayFrame Store! ► store.dftba.com/collections/p...
    Dan's Twitter (@DanFloydPlus) ► / danfloydplus
    Carrie's Twitter (@CarrieFloyd) ► / carriefloyd
    PlayFrame Twitter (@PlayFramePlus) ► / playframeplus
    To hear Dan talk MUCH more about game animation, check out New Frame Plus! ► / newframeplus
    ______▼ CREDITS ▼_______
    Edited by Carrie Floyd
    Thumbnail art by Dan Jones
    _______▼ MUSIC ▼________
    ♫ “Gone Shoppin'” by Dj CUTMAN
    • LoFi Hip Hop ~ Dj CUTM...
    #PlayFrame #HiFiRush
  • Ігри

КОМЕНТАРІ • 259

  • @natoriousthehopeful2786
    @natoriousthehopeful2786 Рік тому +365

    Not going to lie, Dan: this strikes me as the game I thought you would totally turn into a series

    • @Rick586
      @Rick586 Рік тому +18

      I bet he could do a series just on the animation on the other channel :)

    • @ironmilutin
      @ironmilutin Рік тому +31

      Wouldn't be the first time a one off became a full series, so I'd say it's still not out of the question

    • @natoriousthehopeful2786
      @natoriousthehopeful2786 Рік тому +7

      @@ironmilutin I hope so

    • @reagansido5823
      @reagansido5823 Рік тому +18

      This strikes me as a game I REALLY hope does get turned into a series.

    • @lProN00bl
      @lProN00bl Рік тому +4

      @@Rick586 At least a mention on next years top animation

  • @man_from_mars9374
    @man_from_mars9374 Рік тому +144

    I'm not normally one to say this, but you should totally turn this into a full playthrough Dan. This was a blast to watch, and you definitely seem to be enjoying yourself.

  • @castlevaniasonataofarealsh3222
    @castlevaniasonataofarealsh3222 Рік тому +48

    Fun fact: 808's name is a reference to the Roland TR-808 Drum Machine, which is also where her little beeps and boops come from. Plus 808 looks like BOB :)

  • @catherineholt1149
    @catherineholt1149 Рік тому +220

    if you ever want to do a full play through please do the game is so much fun.

    • @yannlee7821
      @yannlee7821 Рік тому +14

      I too would love a full play through. This could be contender for the GoTY. Might not win, but at least nominated like Stray.

    • @castlevaniasonataofarealsh3222
      @castlevaniasonataofarealsh3222 Рік тому +3

      @@yannlee7821 best action game of the year so far that's for sure

  • @castlevaniasonataofarealsh3222
    @castlevaniasonataofarealsh3222 Рік тому +82

    On the topic of the Streamer mode, It's actually pretty widely argued that the original songs fit BETTER than the licensed songs. So either way you're not gonna be missing out. (And if you're curious, the song that's meant to play against the first boss is 1,000,000 by Nine Inch Nails)

    • @MaxMarriner
      @MaxMarriner Рік тому +7

      I would mostly agree with the consensus... with one very big exception.

    • @jsofr001
      @jsofr001 Рік тому +2

      @@MaxMarriner yup very big

    • @Valanway
      @Valanway Рік тому +6

      I'd say the Glass Pyramid songs are equal UNTIL the half-way point. Then licensed all the way. Not having Perfect Drug, Wolfgang's Fifth Symphony, 1,000,000, Loney Boy, Invaders Must Die, and Whirring is criminal though, imo

    • @BLLACKSTTAR
      @BLLACKSTTAR Рік тому +1

      I would actually disagree for one point only. The game was made first and foremost with the licensed tracks in mind. You can see this with a lot of the transitions between song segments being a bit sudden and jarring with the original tracks, unlike the licensed tracks where it flows smoothly from part to part.

  • @ruolbu
    @ruolbu Рік тому +45

    This gives me massive PS1/PS2 era vibes. The colors, the music, the style. Just in a very smooth modern package.

    • @fluidthought42
      @fluidthought42 Рік тому +6

      Supposedly the character models are at that level of simplicity in geometry, except with way better shading.

  • @spaxhuxley302
    @spaxhuxley302 Рік тому +8

    Y’know, this actually makes action games accessible, since all enemies and attacks happen on the beat, you know exactly when an attack is going to hit and when you should dodge. It’s like the music is an invisible attack tell!

  • @kentonroush
    @kentonroush Рік тому +38

    I'd heard this studio had some of the same crew as Viewtiful Joe and God Hand, and uh. ...Boy does this ever live up to that pedigree.

    • @aGoshDarnTravesty
      @aGoshDarnTravesty Рік тому +10

      Yeah, Dan was talking about this being a palette cleanser between the horror stuff, but it really feels like it goes the other way around. It's more like the members who used to make crazy cool ideas got transferred around to work on more "popular" genres, and this is their passion project on the side that they REALLY wanted to make.

  • @ICountFrom0
    @ICountFrom0 Рік тому +6

    Okay did anybody else notice? The instant he hit S rank combo, that guitar became REAL. It looks AWEFULLY familiar. If SS rank turns it into the guitar from FLCL I'm going to just ... short circuit.

  • @SuperPaperPokemon
    @SuperPaperPokemon Рік тому +5

    Roger Craig Smith for the CEO dude, Robbie Daymond doing his best Spider-Man impression for the Hero... this games voice acting is fun!

  • @octochan
    @octochan Рік тому +21

    I love that the word on the cat's collar is just Chinese/Japanese kanji for 'sound'

    • @KyteM
      @KyteM Рік тому +8

      it also licks itself in japanese. ぺロ is the usual SFX for licking sounds.

    • @jcharr1
      @jcharr1 Рік тому +3

      And it also looks a lot like the Metallica logo.

    • @sayi50
      @sayi50 Рік тому +5

      For bonus points 808 is a refence to Roland TR-808 Rhythm Composer as well.

  • @karmascamera5275
    @karmascamera5275 Рік тому +5

    13:40 That is because former Capcom member make up Tango Gameworks; meaning that not only are *Resident Evil* veterans present, but *Devil May Cry* ones as well

  • @callowguru2611
    @callowguru2611 Рік тому +20

    This game is absolutely soaked in style. If this becomes a full playthrough I will be eagerly watching every frame of it.

  • @jpohagan
    @jpohagan Рік тому +54

    I knew it was just a matter of time before this game was on this channel.

  • @timothymclean
    @timothymclean Рік тому +35

    I love when CGI tech is used to emulate hand-drawn aesthetics. This isn't the absolute best I've seen (it's not as perfect an emulation as ArcSys manages, it doesn't pull together techniques into a cohesive style like _Chainsaw Man),_ but it's still dang good. Look at the lip flaps! Look at the smears!
    A detail I noticed framing through a couple animations: A lot of motions are animated on a mixture of ones and twos. Like, one pose will be held for one frame, the next for two, then by one. Or one frame in a run cycle will be held for two frames, but everything else for only one. This feels like a compromise between the smoothness of CG and the limited animation techniques which make traditional animation feel like traditional animation.
    Additional style notes:
    8:35: Aside from the obvious "everything clangs together on the beat" bit, look at those glow effects. They're not Kirby dots, that's a more specific technique, but they definitely evoke some dotty thing that I don't know the name of!
    14:00: Look! Look at the "SNAP" in Chai's _idle animation._ This kind of style is so thoroughly integrated into the game's _everything._
    Whole video: Man, this has my tapping my foot. Even most rhythm games don't get that reaction.
    53:15: Oh my gosh, the music video credits in the corner, I love it.
    54:40: This part is self-explanatory, but I feel like this comment would be incomplete if I didn't mention it. And having an incomplete comment would be

    • @Volvagia1927
      @Volvagia1927 Рік тому +8

      I think this IS actually about as perfect an emulation as ArcSys manages, but it's also...not really aiming at ArcSys' "battle anime" aesthetic? This is DEFINITELY aiming at western cartoon aesthetics.

    • @octochan
      @octochan Рік тому +4

      After some Googling, I think the effect is called Ben Day dots, but the first thing that came to mind was screentone

    • @timothymclean
      @timothymclean Рік тому +1

      @@Volvagia1927 I mean, that's the target it's going for, but it's not going for it with the same specificity as ArcSys. There are plenty of things people might mean when discussing "Western cartoon aesthetics," from Mickey Mouse to The Simpsons to Steven Universe, but this doesn't really look like any of them. And the fact that everything's animated on ones and twos, with barely any limited animation techniques, really kills any claims that this matches ArcSys in terms of 2D fidelity.

    • @nahuel3433
      @nahuel3433 Рік тому +3

      Both Chainsawman and Arc Sys have the benefit that they don't give completely player controlled camera and environment
      Like Arcsys gets its style by basically emulating classic sprite work of older fighting games. There is no way to recreate classic sprite work on a genre that couldn't use sprites in the first place because of its complete 3D movement.

    • @Valanway
      @Valanway Рік тому +2

      @@Volvagia1927 It's especially good considering that ArcSys "cheats" as much as the possible can to get it to look as 2D Anime as possible. Hi-Fi Rush does not have such luxury to do camera tricks and model breaking. I actually like the way Tango does this more than ArcSys does it for Strive, at least (Xrd is a slightly different story)

  • @stormie5666
    @stormie5666 Рік тому +21

    I get the feeling this game makes going back to normal not-rhythm based action affairs very difficult after a while

  • @Tayruu
    @Tayruu Рік тому +3

    I thought Chai sounded familiar, and it turns out his VA is Robbie Daymond, who also did Prompto from FF15 and Akechi from P5. (And other obviously, but the voice he's putting on here I recognise the most as those two.)
    Also wow this game is styling as all hell. I'm not confident at my rhythm gaming, but just what I've seen here makes me wanna get it.
    Additionally, I imagine that there's some timing system running in the background that all objects are synced to trigger certain animations at certain points? That doesn't sound too hard to set up in concept - it'd be like a second animation frame-count that's paced to the music, and then objects follow that variable's increase.
    _That said_ if anything causes delay, like under increased load, that would be a problem, unless the beat frame-count is tied to audio playback, rather than graphics rendering.

  • @LucificNight
    @LucificNight Рік тому +10

    Was honestly surprised this wasn't gonna be a full series.
    Like others in these comments, Imma make a pitch: Imagine the thumbnail art Dan Jones would come up with for this series!

    • @viktormon
      @viktormon Рік тому

      Honestly Chai could just be named Dan, he looks like one

  • @ICountFrom0
    @ICountFrom0 Рік тому +3

    If the head had been Art Vandelay, I would have lost it.

  • @jacobdriscoll8276
    @jacobdriscoll8276 Рік тому +14

    Yessss, make this a full playthrough PLEASE, Dan!

  • @simonhede4381
    @simonhede4381 Рік тому +8

    I certainly wouldn't mind getting a full playthrough of this from you, this game's animation is on point

  • @reagansido5823
    @reagansido5823 Рік тому +3

    "This is already my favorite thing this studio has made."
    Here, here!

  • @tnecniw
    @tnecniw Рік тому +7

    SERIES!
    SERIES!
    SERIES!

  • @jamiegladwell8770
    @jamiegladwell8770 Рік тому +11

    Just a little bit of VA trivia. Erica Lindbeck, the voice actress for Peppermint also voices Futaba from Persona 5!!

    • @larryxiong1470
      @larryxiong1470 Рік тому +1

      I thought she sounded familiar!

    • @CelestiaLily
      @CelestiaLily Рік тому

      Yooooo I got Robbie Daymond doing Chai (tho his voice is more Prompto than Akechi), but Lindbeck was a surprise!!!

    • @jamiegladwell8770
      @jamiegladwell8770 Рік тому

      @@larryxiong1470 as soon as I heard her snarky and sarcastic attitude the first time, I was like, "hey, she sounds like Futaba." So did a IMDb on Lindbeck. I was laughing hysterically when I found out that I was right.

  • @bachjay88
    @bachjay88 Рік тому +1

    More please! Need more of Hi-Fi Rush! Only thing that disappoints is that Dan either didn't notice or didn't mention that MC's weapon is an ax (guitar) being used as a "battle ax."

  • @timothymclean
    @timothymclean Рік тому +2

    2:45: Nothing says "Trustworthy tech CEO" like a red-and-black trenchcoat over your dark business suit!
    I love this character design; it has a bit of flair to match the stylized, comic-book-y atmosphere, but it still looks like something someone would actually wear. It also makes Kale look sinister, without making him look like someone deliberately dressing as a supervillain. And, of course, the trenchcoat/suit combo gives the same institutional evil vibes as, say, Makima. And the logo on the back of his coat (which is just his initial) is just _(chef's kiss)_ for subtly implying the sort of vanity you'd need to name your company after yourself.
    4:15: I also love Rekka's character design. It's big, it's brawny, her name is Wrecker. I don't see as much in it as in Kale's, but it's a solid character design for the main villain's left-hand woman.
    19:40: I wonder if the tempo changes between any of the general gameplay tracks. If the beat is the same in every gameplay area, making animations that both look right and are timed right would be a lot easier.
    51:55: Of _course_ she gets a wrestler intro. I love it.
    6:00: I really want to wrongplay this to see what corner they had to cut to make the walkcycle fall on the beat. Is there a bit of input delay? Do you slide a bit before the walkcycle starts? Does the idle pose tween to an arbitrary point in the walkcycle? I don't see any sliding...
    8:00: RCAB
    9:00: Oh my god, of course there's procedural music in the combat.
    11:08: ...is it just me, or does that "1, 2, 3, go!" sound like something from Rhythm Heaven? Not sure if they're drawing on the same sound library or if there's just a limited number of ways to count beats into a rhythm game section.
    22:40: And let's face it, your robot arm isn't even that cool. The magnetic thingy you can turn into an axe is neat, but the arm looks like a hunk of junk.
    30:10, 31:40, 45:20: While this is emulating Western comic/cartoon aesthetics more than manga or anime, Chai gives off strong shonen protagonist vibes.
    50:45: Well, I guess not _that_ strong.
    If there's one criticism I have of Hi-Fi Rush, it's the particular level of self-awareness it has. It's at the level of a bad Joss Whedon knockoff, where all the genre tropes are lampshaded and that's it. No clever subversion or interesting reaction or anything. I wish it either didn't point out the video game mechanics, or found some _point_ for the lampshading.
    Oh! I didn't mention this anywhere, but I really like that the "defect" Kale was so insistent on avoiding was directly caused by him being careless with a "nobody's" "junk".

    • @rhubarbjin
      @rhubarbjin 4 місяці тому

      I'm about halfway through this game and I agree with everything you said: it's *_stellar_* in the way it looks, sounds, and plays... but the writing really brings it down ever-so-slightly. In a way, it reminds me of _Sonic Colors_ -- there are some solid jokes, but the characters immediately spoil them by pointing out that a joke just happened and isn't _this_ guy dumb or isn't _that_ a cliché harf harf harf. The visual gags work a lot better, IMO (the bit with Korsica banging her head on doorframes had me actually laughing out loud).

  • @justjocelynne
    @justjocelynne Рік тому +1

    Genuinely would love it if you ever decided to do a full play-through of this, just this one episode was so much fun already! Everything about this game looks so awesome so thank you so much for showing it off!

  • @bananasean5145
    @bananasean5145 Рік тому +3

    Got to admit I feel like my first playthrough needs to be with the original tracks. They did a really great job and I'd hate to miss out on them because I became accustomed to the licensed songs from big bands.

  • @PlebNC
    @PlebNC Рік тому +1

    Dan, they just announced a new Katamari game on the PlayStation UA-cam channel.
    It's a remaster but it has some extra stuff like a selfie, custom game music playlists and a new levels where you play as the King as a kid.

  • @dustinbeck3573
    @dustinbeck3573 Рік тому +6

    PLEEEEEEEASE PLAY THIS ALL THE WAY THRU ON THE CHANNEL!!!

  • @Dinuial
    @Dinuial Рік тому

    One of my friends is an art model. A semi-regular gig she gets is for animation and game studios; to help their animators avoid burnout the studio will just hire an art model for a random drawing session, let them relax while still practicing the skills of their trade. Awesome to think a game studio might put recourses into a full production with a similar motive.

  • @ThaEurasian
    @ThaEurasian Рік тому +8

    man I didn't think game of the year would come out so early

  • @kiragecko
    @kiragecko Рік тому +1

    Oh, I desperately want this one to be a series. Very cinematic, and your enjoyment is contagious - perfect for me to watch, and probably not as fun if I watched someone who isn't you. But you do what works for you and the channel. Thank you for the bit you did show us!

  • @likky1
    @likky1 Рік тому +2

    oh man dan you gotta make a video on the animation on the main channel, and it would be a rare opportunity to talk about action rhythm games and its animation

  • @WolfieOkami
    @WolfieOkami Рік тому

    The world moving in time to the beat reminds me a lot of the tech made for wandersong and chicory! I think the dev talked a bit about it in a twitter thread on chicory but specifically, in chicory, it's used to have the wiggle of the paint (and movement of character sway + environment stuff) match the tempo of the music! So that's really cool to see similiar ideas implemented in a larger game :D

  • @mitwhitgaming7722
    @mitwhitgaming7722 Рік тому +22

    I'm not into rhythm games, but this one caught my attention.

    • @timothymclean
      @timothymclean Рік тому +6

      I'm not into action games, but this one caught my attention.

    • @Evan-rj9xy
      @Evan-rj9xy Рік тому +3

      Same, not a fan of rhythm games but this looks really cool. Great art style, animation, music, humor, I feel like this has the potential to become a classic

    • @Rick586
      @Rick586 Рік тому +5

      I didn't think I was a fan of rhythm games either until I played this game.
      Also, unlike most rhythm games, you don't get punished for being off beat (at least on lower difficulties). You just get rewarded for nailing the rhythm, and it does everything it can to help you do just that :)

    • @chriswest6988
      @chriswest6988 Рік тому

      Unlike crypt of the necrodancer or a pure rhythm game, the main form of gameplay in this is, if you hit a button at any time, the corresponding action happens on the next beat. You'll always benefit from understanding the rhythm in both platforming and combat, and in combat you'll also do more damage for actually staying on it, but you can be off constantly and still succeed on normal in most situations.
      There are two exceptions where the game devolves into a pure rhythm game. Boss and elite enemy special attacks you can only parry and punish with a precisely timed sequence made up of 1-2 buttons, which are up to eight total inputs on up to like 16 beats. Then there are qte type things out of combat which can be a bit longer and more complex but don't punish you for failing and just let you do them over until they're right. There is an option to independently simplify both of these without changing other aspects of the game's difficulty.

  • @castlevaniasonataofarealsh3222

    So if you're feeling evil, you should know that all of the NPC robots have have bonus dialogue if you smack them a little.

  • @LarkyLuna
    @LarkyLuna Рік тому +4

    22:04 your feet just sync into the geometry that is moving to the beat, so they have no physics
    xD I kinda want a wrong play of this

  • @brettd2308
    @brettd2308 Рік тому +2

    It's been a long time since a joke got me as much as that shoe gag at 7:25.

  • @JoshZanders
    @JoshZanders Рік тому +7

    I'm three minutes in, and I already want a full series. This is amazing.

  • @SONICX1027
    @SONICX1027 Рік тому +2

    Please! I want a full play through from you dude!

  • @awesomefox555
    @awesomefox555 Рік тому +5

    PLEASE play the rest of this, this game deserves so much more attention

  • @disgruntledluddite8995
    @disgruntledluddite8995 Рік тому

    6:46 Classic Dan prescience, saying "hello" to the robot called "Car-11e".
    (I can just imagine Carrie's "oh noes, the boxes!")

  • @Dramatic_Gaming
    @Dramatic_Gaming Рік тому +2

    The art style reminds me of those early-to-mid 2000's action cartoons that were fully 3D animated in the best way possible.

  • @Inferryu
    @Inferryu Рік тому +1

    That fridge, it's voice is too similar to the robot chao from Sonic Heroes, the one that also gives you the tutorials.

  • @christhian0512
    @christhian0512 Рік тому +1

    worth it to remind people that part of the studio and also shinji mikami himself are known for some of the original character action games devil may cry 1 for example, also godhand viewtiful joe, vanquish, etc, so besides diversifying tango its also a bit of going back to roots.

  • @PlebNC
    @PlebNC Рік тому +2

    Smidge has got to be a secret excessively hard boss.

  • @zeekslider
    @zeekslider Рік тому +1

    I've seen this opening area/level/chapter so many times that I'm still wondering when Netflix is going to get the rights to the animated series.

  • @ourania_a
    @ourania_a Рік тому +2

    oh, this makes my little marching band heart happy
    with that being said, please play more of this! it was very cool

  • @Otaklem
    @Otaklem 8 місяців тому +1

    This reminds me of that Psychonouats level with all the shading. But Chai also reminds me of Dan. He looks just him and the opening is a perfect example of how Chai and Dan are so close. This game is definitely for you Dan! I’m glad you enjoy it!

    • @Otaklem
      @Otaklem 8 місяців тому +1

      I also forgot to add that I LOVE this game! I grew up learning music and it started with my mom teaching me how to find the beat. Whenever I hear a cool boss theme I sometimes find myself singing and attacking to the beat, which then messes me up. NOW I’M SUPPOSED TO BE JAMMING ALONG WITH MY ATTACKS!!! It’s freaking awesome!!! And with my ADHD it’s cool hearing every single sound contributes to the song. In fact every part of this game is the song itself. It’s a sorta of fail safe for me if I miss or lose the beat.

    • @jasonlshadow1750
      @jasonlshadow1750 3 місяці тому

      ⁠@@Otaklemsimilar situation with me, too, though I can’t play the game myself, so I’m just jamming to the beat and enjoying Dan’s playthrough. It’s so cool hearing everything being incorporated in (i also have adhd, more behavioral but I notice everything a good bit more due to it), and since I have a musical family, man, this game is just so cool! Loving the sounds and style! It’s so much fun just snapping to the beat and feeling everything line up.
      Also, yeah, wow, actually Chai does look similar to how Dan Jones draws Dan in the thumbnails. It’s such a unique style for a game, the art design I mean, and is reminiscent of Okami and even Persona 5, at least with the footfalls and stuff.

  • @gabrielaclassi4330
    @gabrielaclassi4330 Рік тому +1

    Just about died when I saw the loading screen that looks like the robo-kitty tooting music notes

  • @akhematon
    @akhematon Рік тому

    please make this a full series!! i always love your reactions to things and i'd love to see the rest of this game from you!

  • @zeemod1556
    @zeemod1556 Рік тому +1

    Tango Gameworks is also one of the studios who's creation was spurred on by the people who left Studio Clover (Kamiya and Mikami). The other half of those people being those that became a part of Platinum Studio (Hideki Kamiya being the person most people would associate with Platinum earning the title of Clover's spiritual successor). While Shinji Mikami (who worked on Clover's God Hand and Directed Resident Evil for Capcom as well) would become associated more with horror. I heard that they brought a lot of former associates to work on Hi-Fi Rush so it makes sense that there's a lot of Viewtiful Joe/Okami/God Hand DNA in this game. Apparently this game was a dream of the director John Johannes who was trying to get this made before the first Evil Within came out. So we're also talking about someone who had very new ideas as a first time director!

  • @Shadowreaper5
    @Shadowreaper5 Рік тому

    5:57 what a smooth transition

  • @dimwarlock
    @dimwarlock Рік тому +1

    the way I'm feeling combat is something like Devil May Cry... but on beat.
    in retrospect, this might have always been the evolution of the stylish meter, just imagine playing like this at the beat of "Bury the Light" or "Devils Never Cry"

  • @andrewhallock2548
    @andrewhallock2548 Рік тому +1

    This game looks amazing and seems like a ton of fun to play. Hope we get to see you playing more of this in the future! Today was a rough day and this video had me laughing and tapping to the beat. Thank you for sharing!

  • @GeminiTasiri
    @GeminiTasiri Рік тому

    Remember when the Dans were talking about "hearing someone smile while talking"
    I have an inkling Dan might've done a lot of that during this video

  • @justsomeannoyingredpanda
    @justsomeannoyingredpanda Рік тому +5

    Correction, I think you mean this game ROCKS!

  • @ZorlockDarksoul
    @ZorlockDarksoul Рік тому +7

    This looks heckin' rad. Not for me, lord no. But I'm very glad it exists.

  • @SvensPron
    @SvensPron Рік тому

    The animation and art in this game is genuinely so impressive to me. Like, it's one thing to do something different for your studio, but this stuff is like so far apart from their previous games in terms of required skillset and they absolutely nailed it!

  • @haylz
    @haylz Рік тому +1

    My husband, 4 yo son and I loved watching you play this game Dan! Would love to see you finish it on the channel pleeeeeease!

  • @Volvagia1927
    @Volvagia1927 Рік тому +2

    I wish the Game Awards had the performance categorization to fit in anything from this game (seriously, they should have 6 categories for performance (Sole/Primary Playable Character, Secondary Playable Character + NPC, both genders), not the ONE that they do), but this is still very good work in that regard too.

  • @simpleChoas33
    @simpleChoas33 Рік тому

    Looking at the environment sync with music, sometimes in theatre, you make the sound queue have an embedded midi flag at the exact moment you want, and can trigger off of that flag whatever effects when you want relative after that, so even if some elements are out of sync or you want to add more effects later, it's just as simple as "see the flag, then wait x seconds, then go ahead"
    So I'm almost wondering if the environment is effectively "listening" to the music too, and the engineers could dynamically link the various elements in sub-groups to start their various reactions to the sync-flags. They'd even have the option to set different kinds of flags that different elements could listen to! I think that would give enough flexibility, and robustness to cover most effects, and not massively hinder performance

  • @perrfect0entertament
    @perrfect0entertament Рік тому +1

    This looks so fun! I hope it comes back as a series on the channel

  • @Chaseis
    @Chaseis Рік тому

    At 20:07 you mentioned the programming behind syncing everything to the music, it would be simple to implement if you used an event driven framework (like the ones often used in games to detect input from various devices) to send out a "beat-event" and to have the other loaded objects in the scene listen for the event then respond to it via various methods i.e. doing a little animation or moving, the big challenge that I can spot with making it in general is having to have precise timing on all of your animations so that the programming behind it makes it seem seamless

  • @g0mikese
    @g0mikese Рік тому +1

    As many have said: Full series please! Also, Wrong Play please! If this game doesn't hit his best animation of 2023 I'll be amazed and impressed by whatever bumps it off the list.

  • @gyrrakavian
    @gyrrakavian 8 місяців тому

    "And no defects!" Is immediately responsible for one of the defects.
    Okay, as someone who works in a factory (QA oddly enough), at least two of the writers on this team definitely spent time working in a factory of some variety.

  • @arranr
    @arranr Рік тому

    I can't wait to see this game feature in the end-of-year animation showcase.

  • @Luc_ienn
    @Luc_ienn Рік тому

    I loved this game so much. The game has sort of long levels, especially since you play to the beat, but honestly I’m glad this game is good with playing each level bit by bit. It knows when to stop and you know you want to do the next level SO BAD but you are excited to save it for the next play session. I love this game

  • @Zestrayswede
    @Zestrayswede Рік тому +1

    How is the style of this such a perfect blend of Comic book and -Anime- Persona? Kinda looks like Jet Set Radio

  • @Zippish
    @Zippish Рік тому +1

    I've literally been saying to myself 'Dan would love the shit out of this' every time a cutscene plays. The animation is so on point.

  • @Kram1032
    @Kram1032 Рік тому

    This is so cool - I watched the entire backlog of your Kingdom Hearts playlist a couple weeks ago and noted how one of the Org XIII fights felt very very rhythmic and *almost* "on beat", so I was thinking about how it would've been amazing if they *actually* had done that, making the fight sync up to the music through various tricks. And here is a game that basically does just that, but for all of it!

  • @TennelleFlowers
    @TennelleFlowers Рік тому

    Love to see you continue this one! This game does indeed, RULE!

  • @ICountFrom0
    @ICountFrom0 Рік тому +1

    I keep getting distracted by the kitty. I've not seen a cat ball since ... sailor moon, I think?

  • @safaiaryu12
    @safaiaryu12 Рік тому +1

    This was SO FUN! I was smiling the whole video! I'd love to see you play more of this!

  • @JM-nothing-more
    @JM-nothing-more Рік тому +1

    Dan, PLEASE turn this into a full playthrough
    it's perfect for you and for the channel

  • @WildFyreful
    @WildFyreful Рік тому

    With a set up like this I think this is one of those video games that needs to get made into an animated series. o:

  • @taylorchesser8990
    @taylorchesser8990 Рік тому

    Man, the rhythmic clanking when he builds the guitar is perfect

  • @Rick586
    @Rick586 Рік тому

    I just noticed that all the trees have been trimmed to look like busts of Kale.

  • @violetsanddragons
    @violetsanddragons 8 місяців тому +1

    I like how they establish that this dude runs everywhere and is good at parkore so he has an excuse to have a high jump and fast movement speed.

  • @kostasastro
    @kostasastro Рік тому +1

    Please, please, please Dan make this a series i enjoyed it very much and i want to know the rest of the story

  • @kieranczyzyk9064
    @kieranczyzyk9064 Рік тому +1

    geting strong O.K. K.O. vibes and I love it all the more!
    also omg the Armstrong Project gets you a strong arm lol

  • @pyrosianheir
    @pyrosianheir Рік тому

    Chai is an enormous dork, and I hope that someday soon-ish you come back to this. Because as much as I want to play it myself, I don't have a Box or a computer strong enough to manage this.

  • @nirast2561
    @nirast2561 Рік тому +1

    I've been waiting for this one! Going into the video now, but I'm hoping you talk about the animation in this one a lot, since syncing everything yo the beat couldn't have been easy.

  • @Inzeost
    @Inzeost Рік тому +1

    I'm watching this with such a smile on my face. This game is everything I wanted growing up and i'm absolutely going to be losing a few weekends playing it.

  • @chrayez
    @chrayez Рік тому +4

    They’re going way overboard with jokes here…
    Is what I *would* say to any other game. But somehow everything is landing, and I don’t know how tf they’re doing it. 🤯

    • @thattagen
      @thattagen Рік тому +2

      In interviews, the Director/Writer said it was a challenge to find the right balance of comedy, and he was constantly testing the jokes he put in. Scott Pilgrim was among the big inspirations for the writing style.

    • @Valanway
      @Valanway Рік тому +1

      Good writers, proper timing, and a sense of actual soul is what's here that isn't in so many other games that try for funny or whacky. The characters are actually genuine and have personalities and goals that coincide with the jokes and slapstick

  • @finngswan3732
    @finngswan3732 Рік тому

    Everything is well done and on point with the writing. The timing for comedic bits is great, too!
    Edit: this reminds me of Generator Rex's creator, Man of Action and his work. Might see if he's behind this.

  • @sayi50
    @sayi50 Рік тому +1

    I hope Patrons eventually pick this is a bonus series.

    • @Landis963
      @Landis963 Рік тому

      I know I'm going to voting for it every time it comes up. (But then again I shall also be voting for Pyre because we'll get Supergiant's full oeuvre on here eventually)

  • @ZefiBear
    @ZefiBear Рік тому

    Please turn this one into a series! It was so fun

  • @enistoja
    @enistoja Рік тому

    i get the distinct feeling that final hit against the boss was a callback to Prince of Persia: The Two Thrones.
    What a delightful game! Gotta check it out myself!

  • @kuromiLayfe
    @kuromiLayfe Рік тому

    As for my guess on how they have all animations done on beat … at least if this game is done in unity there is a package called audio link which creates a special noise map out of a audiostream and shaders can read that special noise map to animate pretty much anything that shaders can animate on the bass/high tones/low tones and treble …

  • @Linealo
    @Linealo Рік тому +1

    Regarding animation: I highly recommend looking at "Pizza Tower" for a short second. It looks like something done in MS Paint in 2003, but the actual fluidity displayed with the character that is added on top is just fun to watch and quite an example for how much animation matters even when the general art style feels dated or would be right out bad without it.

  • @hylianmage413
    @hylianmage413 Рік тому +1

    You don't have to play this on the channel if it's easier/more enjoyable to just jam to it on your own, but I really hope you get the chance to check out what the rest of the game has in store, whether recorded or not!

  • @notapeopleperson9390
    @notapeopleperson9390 Рік тому +1

    This game’s soundtrack is almost as good as transformers detestation in terms of rock soundtracks.definitely going to be listening to it a lot.

  • @Shadowreaper5
    @Shadowreaper5 Рік тому

    2:24 streamer mode does seem to be making its way into more and more games, and honestly I hope it becomes an industry standard

  • @ollenadgam
    @ollenadgam Рік тому

    Please do it as seriesssss. Your perspective on this game is gonna be fascinating.

  • @w3ss3l88
    @w3ss3l88 Рік тому +4

    the moment i started playing this i immediately knew you were gonna like it

  • @smolbluowl
    @smolbluowl Рік тому

    I love reading the robots names! Shout out to CAR-11E (hehe Carrie?) at 6:51, solid pun!

  • @OmniGoldenStar
    @OmniGoldenStar Рік тому

    Man I heard about this game but haven't seen any game play before. This looks like a lot of fun! I really hope you turn this into a series because I would love to watch you play it

  • @siliconvalleygirl6595
    @siliconvalleygirl6595 Рік тому +2

    Official head canon is that Chai is Dan, because Chai keeps repeating Dan’s lines :D generic tho they are the coincidences are uncanny
    1- that makes sense
    2- neat
    3- uh oh