Blender Tutorial - Hair Dynamics (Particle System)

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 51

  • @NebulaFactory
    @NebulaFactory 6 років тому +5

    Ive seen many blender tutorials and yours is simply the best ive seen so far, the way you speak, explain things, go through everything even the little details without making movements that could confuse the user etc.. I loved it, keep up the good work mate!

  • @blenderratt3692
    @blenderratt3692 6 років тому +17

    Thx for the tutorial. I've been wondering how to make particle hair interact with hat's and hoods. Could you make one on this topic?

  • @CrystalHeart15
    @CrystalHeart15 5 років тому +2

    I have learnt so much not just how to simulate hair. you're an amazing tutor, god bless you.

  • @FurlowT
    @FurlowT 5 років тому +1

    Glad Physics seems to be working. Now just have to figure out how keep it from falling into the model when it's moving. Maybe weight paint the base to keep it from flexing to heavily?

  • @mafyonluoglu
    @mafyonluoglu 6 років тому +3

    Great Tutorial: Clear, informative, good-targeted ! Thank you !

  • @christianpearson5436
    @christianpearson5436 6 років тому +22

    0:06 It's wild Mike from Barnyard!

  • @flyingflick910
    @flyingflick910 6 років тому +12

    I noticed during your render and mine that the hair went through the icosphere, is there a way to fix that? like a self-collision option?

    • @EDITMODE
      @EDITMODE 6 років тому +2

      Try changing your "outer face thickness" in the cloth soft body settings. Otherwise you can place a duplicated emitter over the original one , change object settings to disable ray visibility. After this you can change your duplicated emitters display mode from "textured" to "bounds".
      Enable collision. Do not add hair to the duplicated mesh. If you do, delete it. Only leave it on the original emitter.

    • @harmeharsinghthukral2147
      @harmeharsinghthukral2147 4 роки тому

      @@EDITMODE hey can you explain a bit in more detail pls? Is all of this under the particles panel only?

  • @linam.9525
    @linam.9525 6 років тому +2

    Thanks m8 now i just want to wait 4.5 years to render :D it looks B..E..A..utiful.

  • @antoniobarone14
    @antoniobarone14 6 років тому +1

    Grande. Bel tutorial chiaro e semplice.

  • @FallenAziraphale
    @FallenAziraphale 5 років тому +3

    Excellent tutorial! You rock.
    Now, how would I get that hair-simulation on a 3D model of a head? For, you know... hair...

    • @luciafranceschini2800
      @luciafranceschini2800 4 роки тому

      you can apply it to the head but only make it render the part you want. im sure you can find a tutorial for it on youtube

  • @sublimecg8605
    @sublimecg8605 4 роки тому

    Still an incredibly useful tutorial

  • @jilliebean613
    @jilliebean613 5 років тому +2

    For any newbies out there this is not blender 2.8 and make sure that you change the thing in the middle top that says blender render to cycles render.

  • @michaelbourret339
    @michaelbourret339 5 років тому +1

    How do you make a soft object bounce off a surface without it sticking and staying in place in Blender 2.78?

  • @MichaelFlynn0
    @MichaelFlynn0 3 роки тому

    Thanks

  • @3dkuno425
    @3dkuno425 3 роки тому

    hi sir can you make a tutorial of a floating hair like in space or under water scene

  • @pekame
    @pekame 5 років тому +1

    Just a question , but if i would export this to unity the hair will still going to work ?

  • @bilbag
    @bilbag 5 років тому +1

    any video about it with 2.8?

  • @godsluck5868
    @godsluck5868 4 роки тому

    ty

  • @manishparmar6575
    @manishparmar6575 6 років тому +1

    Nice work

  • @SAArcher
    @SAArcher 5 років тому +1

    For me the hair explodes on collision. This is a known problem in Blender 2.8 and the Blender developer forum says they are working on it, but for now keep the quality steps at 1 to fix this.

  • @vladislavkotenochkin3589
    @vladislavkotenochkin3589 6 років тому

    Very useful! Thanks

  • @dankleffmann2473
    @dankleffmann2473 6 років тому

    Thanks! Really cool!

  • @99percentangel_93
    @99percentangel_93 Рік тому

    I have a question if somebody could help! Do we need hair dynamics enabled, all the time or we must enable it while starting the animation?
    My problem is that in particle edit mode i can work better with hair dynamics disabled. So can i keep it off while editing and open it later? 😅

  • @larrynachos
    @larrynachos 6 років тому +1

    I change my outer for the collisions, but my icosphere still sticks to the first one???

    • @BlenderMadeEasy
      @BlenderMadeEasy  6 років тому

      Try changing the outer for the ramp as well. Make sure they are pretty high values.

  • @squ.are2481
    @squ.are2481 5 років тому

    Thanks!

  • @DeathxStrike18
    @DeathxStrike18 5 років тому +2

    Interpolated children give a better look it distributes them to follow the Parent and the closest parent so you get fur/ hair that will follow a soft curve and hide more spaces rather than clumps that follow a single strand

  • @skookathing
    @skookathing 5 років тому +2

    When ever the ball hits the any slant with the hair dynamics on, it just freaks out and disappears.

    • @AlternativeOutcast
      @AlternativeOutcast 5 років тому

      Same, did you find a fix?

    • @skookathing
      @skookathing 5 років тому

      @@AlternativeOutcastI was using an older version of 2.8 so first I had to update to the latest version of blender 2.8, then instead of using cubes as the platforms I just used a plane with the solidify modifier to make it look like a cube and it seemed to fix it.
      It seems that the hair in 2.8 is just really glitchy right know, and it seems that they are trying to fix it, so let's hope its soon.

    • @AlternativeOutcast
      @AlternativeOutcast 5 років тому

      @@skookathing Yeah imma just put a hold on this one. Even after updating and doing as you said and trying other methods it got a bit better but most of the times if the hair interacts with an object it'll be fine but as soon as it hits the other even with the same settings it'll go wild and just make the hair disappear. Thanks anyways.

    • @skookathing
      @skookathing 5 років тому

      @@AlternativeOutcast you can always just use 2.79 if you really need too, because it should work fine.

    • @AlternativeOutcast
      @AlternativeOutcast 5 років тому

      @@skookathing I hope they do fix this but after changing so many settings I think it's starting to look like it should have since the beginning. Thanks a lot. I'm gonna keep working on projects like these to get the hang of Blender. Learning so much it's exciting (:

  • @thefruitofaliens
    @thefruitofaliens 4 роки тому

    I've tried to follow this tutorial several times, and I always seem to end up with odd results. Most notably that my soft body (I mean the one in the program) gets a bald spot everytime it bounces.

  • @Modhumitamondal
    @Modhumitamondal 5 років тому

    Nice tips

  • @dustinrolstad752
    @dustinrolstad752 5 років тому

    Mine works, but it's behaving quite differently with the same parameters as the instructor.

  • @赵立洁
    @赵立洁 5 років тому

    有字幕好评

  • @Orphydian
    @Orphydian 6 років тому

    www.thorkil.pl/hellenistic_helmet_eng.htm
    do you consider modeling this type of helmet. I have some hair crest examples for it as well. Interested to see how to do that in blender as well.

  • @amolgamer9928
    @amolgamer9928 6 років тому

    awesome

  • @shekiba.646
    @shekiba.646 4 роки тому

    Nice. but difference blender. I dont see any soft body goal.

  • @dieselfahrenderpflaumenkuc352
    @dieselfahrenderpflaumenkuc352 4 роки тому

    *touch*

  • @sometime4naive
    @sometime4naive 6 років тому

    666

  • @findo9615
    @findo9615 6 років тому

    30 samples wth

  • @MMchannels
    @MMchannels 5 років тому

    Nice tips