One thing I would recommend is to use subframes in smoke flow settings if you want to eliminate the "pulsing" of the flame when the flame source is moving. It does look cool the way it is, but adding subframes would give a smoother and more natural look.
UHm, some of the things he did like 'shift+A' and then press 'Shaders' didn't work since shaders don't exist on my 2.79 version also the node editor doesn't have the same nodes to start with? Help?
One thing I would recommend is to use subframes in smoke flow settings if you want to eliminate the "pulsing" of the flame when the flame source is moving. It does look cool the way it is, but adding subframes would give a smoother and more natural look.
Thank you for another great tutorial
Reminds me of a christmas ornament lol
My god this version of blender looks scary
Thanks for this :) I'm trying to make a flying bomb come out of a cannon.
You need to upload more often if you want the UA-cam algorithm to love your channel.
Thank you Olav I will keep that in mind.
Any idea how to make a nuclear explosion? I have been trying to find a good tutorial but didn't find any so far.
Dont know if you still need it but here is as close as you can get in blender ua-cam.com/video/e38Y_qOjMLA/v-deo.html
It doesn't apply to rigged model?
UHm, some of the things he did like 'shift+A' and then press 'Shaders' didn't work since shaders don't exist on my 2.79 version
also the node editor doesn't have the same nodes to start with?
Help?
you are in Blender Internal or Cycles?