I've been enjoying SG a lot, despite having a losing streak as I learn Celestials lol... Love the modern design take on creep camps with traditional rts. And each of the races play so differently despite my constant comparisons to SC1. Keep up the great and straightforward build guides and these casts, really enjoying and getting a lot of out of them!
I hope the game does keep getting better and better, there's lots of potential despite the recent setbacks in campaign quality. 3v3 and the editor and ongoing 1v1 new maps is gonna be super important, glad to read you've been enjoying the content, it's great to have ya here!
SC2 player here. I think the reward for creep camps are good, but currently we have a meta where it is strictly better to have a very tight economy and try to balance that by creeping. If the aggressive opener is the most economical opener, the strategic options of the game gets severely limited. If the opponent attack, you defend. If they defend, you expand. If they expand, you attack. This interaction is threatened when the reward for the creeps is too high. However the interaction is strengthened if the reward is fitting.
GG to the winner! Spoiler block: It was a bit hard to watch vector rushes every single game, especially with how much Mixu seemed to pull ahead once things equalized, but like a great caster you powered through it like a champ! Hopefully we can all look back on this some day and laugh.
Yeah haha I really do wonder whether more varied maps in the future will force a strategy switch up. But might also be players figuring out which strategy works on certain maps and not others, Cheers for watching, hope you enjoyed! 🙌🏻
Cool to see Vanguard and Celestial in the final! The top player right now is Infernal as well so its clear all the factions are viable at a high level. Many high level players have different styles as well, even if this series was focused on a few specific builds, there is a lot of variety in general.
I enjoyed these games. I think the game flows well. There is a lot of tier 1 action would be nice to see the game evolving into higher tiers. Would be nice to see tier 4 MONSTERS at the end.
Unfortunately for some reason can't get health bars, not sure why it's very annoying 😂 hopefully they fix it soon. Thanks dude! Hopefully plenty more on the way!
SC2 player here. I think the reward for creep camps are good, but currently we have a meta where it is strictly better to have a very tight economy and try to balance that by creeping. If the aggressive opener is the most economical opener, the strategic options of the game gets severely limited. If the opponent attack, you defend. If they defend, you expand. If they expand, you attack. This ^ interaction is threatened when the reward for the creeps is too high. However the interaction is strengthened if the reward is fitting, because if the opponent is defending you can always use your army to gain more resources directly
Definitely agreed here, I personally think the creep rewards injection are a bit too high and a bit to immediate, I wonder if there is a reward that can be more gradual but scales through the game long lasting, we don't have heroes, so maybe could level up top bar energy as an injection, or maybe small increase in rate of top bar energy gathering alongside a smaller amount of resources injection than they have now. What do ya think?
I think they could adjust the reward down a bit and possibly making all creep heavy armor to limit the ability for high mobility compositions dispatch them too quickly.
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I've been enjoying SG a lot, despite having a losing streak as I learn Celestials lol... Love the modern design take on creep camps with traditional rts. And each of the races play so differently despite my constant comparisons to SC1.
Keep up the great and straightforward build guides and these casts, really enjoying and getting a lot of out of them!
I hope the game does keep getting better and better, there's lots of potential despite the recent setbacks in campaign quality. 3v3 and the editor and ongoing 1v1 new maps is gonna be super important, glad to read you've been enjoying the content, it's great to have ya here!
Don't worry mate, once you learn celestials you'll make up for that losing streak with a winning steeak, that's exactly how it happened for me
SC2 player here.
I think the reward for creep camps are good, but currently we have a meta where it is strictly better to have a very tight economy and try to balance that by creeping. If the aggressive opener is the most economical opener, the strategic options of the game gets severely limited.
If the opponent attack, you defend.
If they defend, you expand.
If they expand, you attack.
This interaction is threatened when the reward for the creeps is too high. However the interaction is strengthened if the reward is fitting.
GG to the winner! Spoiler block:
It was a bit hard to watch vector rushes every single game, especially with how much Mixu seemed to pull ahead once things equalized, but like a great caster you powered through it like a champ! Hopefully we can all look back on this some day and laugh.
Yeah haha I really do wonder whether more varied maps in the future will force a strategy switch up. But might also be players figuring out which strategy works on certain maps and not others,
Cheers for watching, hope you enjoyed! 🙌🏻
Cool to see Vanguard and Celestial in the final!
The top player right now is Infernal as well so its clear all the factions are viable at a high level.
Many high level players have different styles as well, even if this series was focused on a few specific builds, there is a lot of variety in general.
I enjoyed these games. I think the game flows well. There is a lot of tier 1 action would be nice to see the game evolving into higher tiers. Would be nice to see tier 4 MONSTERS at the end.
Is it possible in this game to make healthbars visible as a spectator? It would be a lot better to watch. And keep up the good work man!!!
Unfortunately for some reason can't get health bars, not sure why it's very annoying 😂 hopefully they fix it soon. Thanks dude! Hopefully plenty more on the way!
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Da sh™t is that you can see up to the cliff if a unit is shooting you, even without vision camp
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Vectors are so obnoxious, Next balance patch is going to hit them hard 😂
Probably 😂
SC2 player here.
I think the reward for creep camps are good, but currently we have a meta where it is strictly better to have a very tight economy and try to balance that by creeping. If the aggressive opener is the most economical opener, the strategic options of the game gets severely limited.
If the opponent attack, you defend.
If they defend, you expand.
If they expand, you attack.
This ^ interaction is threatened when the reward for the creeps is too high. However the interaction is strengthened if the reward is fitting, because if the opponent is defending you can always use your army to gain more resources directly
Definitely agreed here, I personally think the creep rewards injection are a bit too high and a bit to immediate, I wonder if there is a reward that can be more gradual but scales through the game long lasting, we don't have heroes, so maybe could level up top bar energy as an injection, or maybe small increase in rate of top bar energy gathering alongside a smaller amount of resources injection than they have now. What do ya think?
I think they could adjust the reward down a bit and possibly making all creep heavy armor to limit the ability for high mobility compositions dispatch them too quickly.
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